'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe("Mirror Armor", () => { afterEach(() => { battle.destroy(); }); it("should bounce boosts back to the source", () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [ { species: 'Corviknight', ability: 'mirrorarmor', moves: ['endure'] }, ] }); battle.setPlayer('p2', { team: [ { species: 'Machop', ability: 'noguard', moves: ['rocktomb', 'leer'] }, ] }); battle.makeChoices('auto', 'move rocktomb'); const corv = battle.p1.active[0]; const machop = battle.p2.active[0]; assert.statStage(corv, 'spe', 0); assert.statStage(machop, 'spe', -1); battle.makeChoices('auto', 'move leer'); assert.statStage(corv, 'def', 0); assert.statStage(machop, 'def', -1); }); it("should reflect Parting Shot's stat drops, then the Parting Shot user should switch", () => { battle = common.createBattle([[ { species: 'Corviknight', ability: 'mirrorarmor', moves: ['sleeptalk'] }, ], [ { species: 'Drapion', moves: ['partingshot'] }, { species: 'Pangoro', moves: ['sleeptalk'] }, ]]); battle.makeChoices(); const corv = battle.p1.active[0]; const drapion = battle.p2.active[0]; assert.statStage(corv, 'atk', 0); assert.statStage(corv, 'spa', 0); assert.statStage(drapion, 'atk', -1); assert.statStage(drapion, 'spa', -1); assert.equal(battle.requestState, 'switch'); }); it("should activate, but silently, if the source has fainted", () => { battle = common.createBattle([[ { species: 'corviknight', ability: 'mirrorarmor', moves: ['bravebird'] }, ], [ { species: 'gossifleur', ability: 'cottondown', moves: ['sleeptalk'] }, { species: 'wynaut', ability: 'shadowtag', moves: ['sleeptalk'] }, ]]); battle.makeChoices(); assert.statStage(battle.p1.active[0], 'spe', 0); for (const line of battle.log) { assert.false(line.includes("Mirror Armor"), `Expected no Mirror Armor message, but got the following message:\n${line}`); } }); });