import type { SSBSet } from "./random-teams"; import type { ChosenAction } from '../../../sim/side'; import { FS } from '../../../lib'; import { toID } from '../../../sim/dex-data'; import { type SwitchAction } from "../../../sim/battle-queue"; // Similar to User.usergroups. Cannot import here due to users.ts requiring Chat // This also acts as a cache, meaning ranks will only update when a hotpatch/restart occurs const usergroups: { [userid: string]: string } = {}; const usergroupData = FS('config/usergroups.csv').readIfExistsSync().split('\n'); for (const row of usergroupData) { if (!toID(row)) continue; const cells = row.split(','); if (cells.length > 3) throw new Error(`Invalid entry when parsing usergroups.csv`); usergroups[toID(cells[0])] = cells[1].trim() || ' '; } const roomauth: { [roomid: string]: { [userid: string]: string } } = {}; /** * Given a username and room, returns the auth they have in that room. Used for some conditional messages/effects. * Each room is cached on the first call until the process is restarted. */ export function getRoomauth(name: string, room: string) { const userid = toID(name); const roomid = toID(room); if (roomauth[roomid]) return roomauth[roomid][userid] || null; const roomsList: any[] = JSON.parse(FS('config/chatrooms.json').readIfExistsSync() || '[]'); const roomData = roomsList.find(r => toID(r.title) === roomid); if (!roomData) return null; roomauth[roomid] = roomData.auth; return roomauth[roomid][userid] || null; } export function getName(name: string): string { const userid = toID(name); if (!userid) throw new Error('No/Invalid name passed to getSymbol'); let group = usergroups[userid] || ' '; if (name === 'Artemis') group = '@'; if (name === 'Jeopard-E' || name === 'Ice Kyubs') group = '*'; return `${Math.floor(Date.now() / 1000)}|${group}${name}`; } export function enemyStaff(pokemon: Pokemon): string { const foePokemon = pokemon.side.foe.active[0]; if (foePokemon.illusion) return foePokemon.illusion.name; return foePokemon.name; } /** TODO: What happened to make this work weird? * Assigns a new set to a Pokémon * @param pokemon the Pokemon to assign the set to * @param newSet the SSBSet to assign */ export function changeSet(context: Battle, pokemon: Pokemon, newSet: SSBSet, changeAbility = false) { if (pokemon.transformed) return; const evs: StatsTable = { hp: newSet.evs?.hp || 0, atk: newSet.evs?.atk || 0, def: newSet.evs?.def || 0, spa: newSet.evs?.spa || 0, spd: newSet.evs?.spd || 0, spe: newSet.evs?.spe || 0, }; const ivs: StatsTable = { hp: newSet.ivs?.hp || 31, atk: newSet.ivs?.atk || 31, def: newSet.ivs?.def || 31, spa: newSet.ivs?.spa || 31, spd: newSet.ivs?.spd || 31, spe: newSet.ivs?.spe || 31, }; pokemon.set.evs = evs; pokemon.set.ivs = ivs; if (newSet.nature) pokemon.set.nature = Array.isArray(newSet.nature) ? context.sample(newSet.nature) : newSet.nature; const oldGender = pokemon.set.gender; if ((pokemon.set.gender !== newSet.gender) && !Array.isArray(newSet.gender)) { pokemon.set.gender = newSet.gender; // @ts-expect-error Shut up sharp_claw wanted this pokemon.gender = newSet.gender; } const oldShiny = pokemon.set.shiny; pokemon.set.shiny = (typeof newSet.shiny === 'number') ? context.randomChance(1, newSet.shiny) : !!newSet.shiny; let percent = (pokemon.hp / pokemon.baseMaxhp); if (newSet.species === 'Shedinja') percent = 1; pokemon.formeChange(newSet.species, context.effect, true); if (!pokemon.terastallized && newSet.teraType) { const allTypes = context.dex.types.names(); pokemon.teraType = newSet.teraType === 'Any' ? context.sample(allTypes) : Array.isArray(newSet.teraType) ? context.sample(newSet.teraType) : newSet.teraType; } const details = pokemon.getUpdatedDetails(); if (oldShiny !== pokemon.set.shiny || oldGender !== pokemon.gender) context.add('replace', pokemon, details); if (changeAbility) pokemon.setAbility(newSet.ability as string, undefined, true); pokemon.baseMaxhp = pokemon.species.name === 'Shedinja' ? 1 : Math.floor(Math.floor( 2 * pokemon.species.baseStats.hp + pokemon.set.ivs.hp + Math.floor(pokemon.set.evs.hp / 4) + 100 ) * pokemon.level / 100 + 10); const newMaxHP = pokemon.baseMaxhp; pokemon.hp = Math.round(newMaxHP * percent); pokemon.maxhp = newMaxHP; context.add('-heal', pokemon, pokemon.getHealth, '[silent]'); if (pokemon.item) { let item = newSet.item; if (typeof item !== 'string') item = item[context.random(item.length)]; if (context.toID(item) !== (pokemon.item || pokemon.lastItem)) pokemon.setItem(item); } if (!pokemon.m.datacorrupt) { const newMoves = changeMoves(context, pokemon, newSet.moves.concat(newSet.signatureMove)); pokemon.moveSlots = newMoves; // Necessary so pokemon doesn't get 8 moves (pokemon as any).baseMoveSlots = newMoves; } pokemon.canMegaEvo = context.actions.canMegaEvo(pokemon); pokemon.canUltraBurst = context.actions.canUltraBurst(pokemon); pokemon.canTerastallize = (pokemon.canTerastallize === null) ? null : context.actions.canTerastallize(pokemon); context.add('message', `${pokemon.name} changed form!`); } export const PSEUDO_WEATHERS = [ // Normal pseudo weathers 'fairylock', 'gravity', 'iondeluge', 'magicroom', 'mudsport', 'trickroom', 'watersport', 'wonderroom', // SSB pseudo weathers 'anfieldatmosphere', ]; /** * Assigns new moves to a Pokemon * @param pokemon The Pokemon whose moveset is to be modified * @param newSet The set whose moves should be assigned */ export function changeMoves(context: Battle, pokemon: Pokemon, newMoves: (string | string[])[]) { const carryOver = pokemon.moveSlots.slice().map(m => m.pp / m.maxpp); // In case there are ever less than 4 moves while (carryOver.length < 4) { carryOver.push(1); } const result = []; let slot = 0; for (const newMove of newMoves) { const moveName = Array.isArray(newMove) ? newMove[context.random(newMove.length)] : newMove; const move = context.dex.moves.get(context.toID(moveName)); if (!move.id) continue; const moveSlot = { move: move.name, id: move.id, pp: Math.floor((move.noPPBoosts ? move.pp : move.pp * 8 / 5) * carryOver[slot]), maxpp: (move.noPPBoosts ? move.pp : move.pp * 8 / 5), target: move.target, disabled: false, disabledSource: '', used: false, }; result.push(moveSlot); slot++; } return result; } export const Scripts: ModdedBattleScriptsData = { gen: 9, inherit: 'gen9', boost(boost, target, source, effect, isSecondary, isSelf) { if (this.event) { if (!target) target = this.event.target; if (!source) source = this.event.source; if (!effect) effect = this.effect; } if (!target?.hp) return 0; if (!target.isActive) return false; if (this.gen > 5 && !target.side.foePokemonLeft()) return false; boost = this.runEvent('ChangeBoost', target, source, effect, { ...boost }); boost = target.getCappedBoost(boost); boost = this.runEvent('TryBoost', target, source, effect, { ...boost }); let success = null; let boosted = isSecondary; let boostName: BoostID; if (target.set.name === 'phoopes') { if (boost.spa) { boost.spd = boost.spa; } if (boost.spd) { boost.spa = boost.spd; } } for (boostName in boost) { const currentBoost: SparseBoostsTable = { [boostName]: boost[boostName], }; let boostBy = target.boostBy(currentBoost); let msg = '-boost'; if (boost[boostName]! < 0 || target.boosts[boostName] === -6) { msg = '-unboost'; boostBy = -boostBy; } if (boostBy) { success = true; switch (effect?.id) { case 'bellydrum': case 'angerpoint': this.add('-setboost', target, 'atk', target.boosts['atk'], '[from] ' + effect.fullname); break; case 'bellydrum2': this.add(msg, target, boostName, boostBy, '[silent]'); this.hint("In Gen 2, Belly Drum boosts by 2 when it fails."); break; case 'zpower': this.add(msg, target, boostName, boostBy, '[zeffect]'); break; default: if (!effect) break; if (effect.effectType === 'Move') { this.add(msg, target, boostName, boostBy); } else if (effect.effectType === 'Item') { this.add(msg, target, boostName, boostBy, '[from] item: ' + effect.name); } else { if (effect.effectType === 'Ability' && !boosted) { this.add('-ability', target, effect.name, 'boost'); boosted = true; } this.add(msg, target, boostName, boostBy); } break; } this.runEvent('AfterEachBoost', target, source, effect, currentBoost); } else if (effect?.effectType === 'Ability') { if (isSecondary || isSelf) this.add(msg, target, boostName, boostBy); } else if (!isSecondary && !isSelf) { this.add(msg, target, boostName, boostBy); } } this.runEvent('AfterBoost', target, source, effect, boost); if (success) { if (Object.values(boost).some(x => x > 0)) target.statsRaisedThisTurn = true; if (Object.values(boost).some(x => x < 0)) target.statsLoweredThisTurn = true; } return success; }, getActionSpeed(action) { if (action.choice === 'move') { let move = action.move; if (action.zmove) { const zMoveName = this.actions.getZMove(action.move, action.pokemon, true); if (zMoveName) { const zMove = this.dex.getActiveMove(zMoveName); if (zMove.exists && zMove.isZ) { move = zMove; } } } if (action.maxMove) { const maxMoveName = this.actions.getMaxMove(action.maxMove, action.pokemon); if (maxMoveName) { const maxMove = this.actions.getActiveMaxMove(action.move, action.pokemon); if (maxMove.exists && maxMove.isMax) { move = maxMove; } } } // WHY DOES onModifyPriority TAKE A TARGET ARG WHEN IT IS ALWAYS NULL????? const target = this.getTarget(action.pokemon, action.move, action.targetLoc); // take priority from the base move, so abilities like Prankster only apply once // (instead of compounding every time `getActionSpeed` is called) let priority = this.dex.moves.get(move.id).priority; // Grassy Glide priority priority = this.singleEvent('ModifyPriority', move, null, action.pokemon, target, null, priority); priority = this.runEvent('ModifyPriority', action.pokemon, target, move, priority); action.priority = priority + action.fractionalPriority; // In Gen 6, Quick Guard blocks moves with artificially enhanced priority. if (this.gen > 5) action.move.priority = priority; } if (!action.pokemon) { action.speed = 1; } else { action.speed = action.pokemon.getActionSpeed(); } }, // For some god forsaken reason removing the boolean declarations causes the "battles dont end automatically" bug // I don't know why but in any case please don't touch this unless you know how to fix this faintMessages(lastFirst = false, forceCheck = false, checkWin = true) { if (this.ended) return; const length = this.faintQueue.length; if (!length) { if (forceCheck && this.checkWin()) return true; return false; } if (lastFirst) { this.faintQueue.unshift(this.faintQueue[this.faintQueue.length - 1]); this.faintQueue.pop(); } let faintQueueLeft, faintData; while (this.faintQueue.length) { faintQueueLeft = this.faintQueue.length; faintData = this.faintQueue.shift()!; const pokemon: Pokemon = faintData.target; if (!pokemon.fainted && this.runEvent('BeforeFaint', pokemon, faintData.source, faintData.effect)) { if (!pokemon.isActive) { this.add('message', `${pokemon.name} was killed by ${pokemon.side.name}!`); // TODO: Custom Protocol needed for teambar update } else { this.add('faint', pokemon); } if (pokemon.side.pokemonLeft) pokemon.side.pokemonLeft--; if (pokemon.side.totalFainted < 100) pokemon.side.totalFainted++; this.runEvent('Faint', pokemon, faintData.source, faintData.effect); this.singleEvent('End', pokemon.getAbility(), pokemon.abilityState, pokemon); pokemon.clearVolatile(false); pokemon.fainted = true; pokemon.illusion = null; pokemon.isActive = false; pokemon.isStarted = false; delete pokemon.terastallized; pokemon.side.faintedThisTurn = pokemon; if (this.faintQueue.length >= faintQueueLeft) checkWin = true; } } if (this.gen <= 1) { // in gen 1, fainting skips the rest of the turn // residuals don't exist in gen 1 this.queue.clear(); // Fainting clears accumulated Bide damage for (const pokemon of this.getAllActive()) { if (pokemon.volatiles['bide']?.damage) { pokemon.volatiles['bide'].damage = 0; this.hint("Desync Clause Mod activated!"); this.hint("In Gen 1, Bide's accumulated damage is reset to 0 when a Pokemon faints."); } } } else if (this.gen <= 3 && this.gameType === 'singles') { // in gen 3 or earlier, fainting in singles skips to residuals for (const pokemon of this.getAllActive()) { if (this.gen <= 2) { // in gen 2, fainting skips moves only this.queue.cancelMove(pokemon); } else { // in gen 3, fainting skips all moves and switches this.queue.cancelAction(pokemon); } } } if (checkWin && this.checkWin(faintData)) return true; if (faintData && length) { this.runEvent('AfterFaint', faintData.target, faintData.source, faintData.effect, length); } return false; }, checkMoveMakesContact(move, attacker, defender, announcePads) { if (move.flags['contact'] && attacker.hasItem('protectivepads')) { if (announcePads) { this.add('-activate', defender, this.effect.fullname); this.add('-activate', attacker, 'item: Protective Pads'); } return false; } if (move.id === 'wonderwing') return false; return !!move.flags['contact']; }, // Fake switch needed for HiZo's Scapegoat runAction(action) { const pokemonOriginalHP = action.pokemon?.hp; let residualPokemon: (readonly [Pokemon, number])[] = []; // returns whether or not we ended in a callback switch (action.choice) { case 'start': { for (const side of this.sides) { if (side.pokemonLeft) side.pokemonLeft = side.pokemon.length; } this.add('start'); // Change Zacian/Zamazenta into their Crowned formes for (const pokemon of this.getAllPokemon()) { let rawSpecies: Species | null = null; if (pokemon.species.id === 'zacian' && pokemon.item === 'rustedsword') { rawSpecies = this.dex.species.get('Zacian-Crowned'); } else if (pokemon.species.id === 'zamazenta' && pokemon.item === 'rustedshield') { rawSpecies = this.dex.species.get('Zamazenta-Crowned'); } if (!rawSpecies) continue; const species = pokemon.setSpecies(rawSpecies); if (!species) continue; pokemon.baseSpecies = rawSpecies; pokemon.details = pokemon.getUpdatedDetails(); // pokemon.setAbility(species.abilities['0'], null, true); // pokemon.baseAbility = pokemon.ability; const behemothMove: { [k: string]: string } = { 'Zacian-Crowned': 'behemothblade', 'Zamazenta-Crowned': 'behemothbash', }; const ironHead = pokemon.baseMoves.indexOf('ironhead'); if (ironHead >= 0) { const move = this.dex.moves.get(behemothMove[rawSpecies.name]); pokemon.baseMoveSlots[ironHead] = { move: move.name, id: move.id, pp: move.noPPBoosts ? move.pp : move.pp * 8 / 5, maxpp: move.noPPBoosts ? move.pp : move.pp * 8 / 5, target: move.target, disabled: false, disabledSource: '', used: false, }; pokemon.moveSlots = pokemon.baseMoveSlots.slice(); } } if (this.format.onBattleStart) this.format.onBattleStart.call(this); for (const rule of this.ruleTable.keys()) { if ('+*-!'.includes(rule.charAt(0))) continue; const subFormat = this.dex.formats.get(rule); if (subFormat.onBattleStart) subFormat.onBattleStart.call(this); } for (const side of this.sides) { for (let i = 0; i < side.active.length; i++) { if (!side.pokemonLeft) { // forfeited before starting side.active[i] = side.pokemon[i]; side.active[i].fainted = true; side.active[i].hp = 0; } else { this.actions.switchIn(side.pokemon[i], i); } } } for (const pokemon of this.getAllPokemon()) { this.singleEvent('Start', this.dex.conditions.getByID(pokemon.species.id), pokemon.speciesState, pokemon); } this.midTurn = true; break; } case 'move': if (!action.pokemon.isActive) return false; if (action.pokemon.fainted) return false; this.actions.runMove(action.move, action.pokemon, action.targetLoc, { sourceEffect: action.sourceEffect, zMove: action.zmove, maxMove: action.maxMove, originalTarget: action.originalTarget, }); break; case 'megaEvo': this.actions.runMegaEvo(action.pokemon); break; case 'runDynamax': action.pokemon.addVolatile('dynamax'); action.pokemon.side.dynamaxUsed = true; if (action.pokemon.side.allySide) action.pokemon.side.allySide.dynamaxUsed = true; break; case 'terastallize': this.actions.terastallize(action.pokemon); break; case 'beforeTurnMove': if (!action.pokemon.isActive) return false; if (action.pokemon.fainted) return false; this.debug('before turn callback: ' + action.move.id); const target = this.getTarget(action.pokemon, action.move, action.targetLoc); if (!target) return false; if (!action.move.beforeTurnCallback) throw new Error(`beforeTurnMove has no beforeTurnCallback`); action.move.beforeTurnCallback.call(this, action.pokemon, target); break; case 'priorityChargeMove': if (!action.pokemon.isActive) return false; if (action.pokemon.fainted) return false; this.debug('priority charge callback: ' + action.move.id); if (!action.move.priorityChargeCallback) throw new Error(`priorityChargeMove has no priorityChargeCallback`); action.move.priorityChargeCallback.call(this, action.pokemon); break; case 'event': this.runEvent(action.event!, action.pokemon); break; case 'team': if (action.index === 0) { action.pokemon.side.pokemon = []; } action.pokemon.side.pokemon.push(action.pokemon); action.pokemon.position = action.index; // we return here because the update event would crash since there are no active pokemon yet return; case 'pass': return; case 'instaswitch': case 'switch': if (action.choice === 'switch' && action.pokemon.status) { this.singleEvent('CheckShow', this.dex.abilities.getByID('naturalcure' as ID), null, action.pokemon); } if (this.actions.switchIn(action.target, action.pokemon.position, action.sourceEffect) === 'pursuitfaint') { // a pokemon fainted from Pursuit before it could switch if (this.gen <= 4) { // in gen 2-4, the switch still happens this.hint("Previously chosen switches continue in Gen 2-4 after a Pursuit target faints."); action.priority = -101; this.queue.unshift(action); break; } else { // in gen 5+, the switch is cancelled this.hint("A Pokemon can't switch between when it runs out of HP and when it faints"); break; } } break; case 'revivalblessing': action.pokemon.side.pokemonLeft++; if (action.target.position < action.pokemon.side.active.length) { this.queue.addChoice({ choice: 'instaswitch', pokemon: action.target, target: action.target, }); } action.target.fainted = false; action.target.faintQueued = false; action.target.subFainted = false; action.target.status = ''; action.target.hp = 1; // Needed so hp functions works action.target.sethp(action.target.maxhp / 2); this.add('-heal', action.target, action.target.getHealth, '[from] move: Revival Blessing'); action.pokemon.side.removeSlotCondition(action.pokemon, 'revivalblessing'); break; // @ts-expect-error I'm sorry but it takes a lot case 'scapegoat': action = action as SwitchAction; const percent = (action.target.hp / action.target.baseMaxhp) * 100; // TODO: Client support for custom faint action.target.faint(); if (percent > 66) { this.add('message', `Your courage will be greatly rewarded.`); this.boost({ atk: 3, spa: 3, spe: 3 }, action.pokemon, action.pokemon, this.dex.moves.get('scapegoat') as any); } else if (percent > 33) { this.add('message', `Your offering was accepted.`); this.boost({ atk: 2, spa: 2, spe: 2 }, action.pokemon, action.pokemon, this.dex.moves.get('scapegoat') as any); } else { this.add('message', `Coward.`); this.boost({ atk: 1, spa: 1, spe: 1 }, action.pokemon, action.pokemon, this.dex.moves.get('scapegoat') as any); } this.add(`c:|${getName((action.pokemon.illusion || action.pokemon).name)}|Don't worry, if this plan fails we can just blame ${action.target.name}`); action.pokemon.side.removeSlotCondition(action.pokemon, 'scapegoat'); break; case 'runSwitch': this.actions.runSwitch(action.pokemon); break; case 'shift': if (!action.pokemon.isActive) return false; if (action.pokemon.fainted) return false; this.swapPosition(action.pokemon, 1); break; case 'beforeTurn': this.eachEvent('BeforeTurn'); break; case 'residual': this.add(''); this.clearActiveMove(true); this.updateSpeed(); residualPokemon = this.getAllActive().map(pokemon => [pokemon, pokemon.getUndynamaxedHP()] as const); this.fieldEvent('Residual'); this.add('upkeep'); break; } // phazing (Roar, etc) for (const side of this.sides) { for (const pokemon of side.active) { if (pokemon.forceSwitchFlag) { if (pokemon.hp) this.actions.dragIn(pokemon.side, pokemon.position); pokemon.forceSwitchFlag = false; } } } this.clearActiveMove(); // fainting this.faintMessages(); if (this.ended) return true; // switching (fainted pokemon, U-turn, Baton Pass, etc) if (!this.queue.peek() || (this.gen <= 3 && ['move', 'residual'].includes(this.queue.peek()!.choice))) { // in gen 3 or earlier, switching in fainted pokemon is done after // every move, rather than only at the end of the turn. this.checkFainted(); } else if (action.choice === 'megaEvo' && this.gen === 7) { this.eachEvent('Update'); // In Gen 7, the action order is recalculated for a Pokémon that mega evolves. for (const [i, queuedAction] of this.queue.list.entries()) { if (queuedAction.pokemon === action.pokemon && queuedAction.choice === 'move') { this.queue.list.splice(i, 1); queuedAction.mega = 'done'; this.queue.insertChoice(queuedAction, true); break; } } return false; } else if (this.queue.peek()?.choice === 'instaswitch') { return false; } if (this.gen >= 5 && action.choice !== 'start') { this.eachEvent('Update'); for (const [pokemon, originalHP] of residualPokemon) { const maxhp = pokemon.getUndynamaxedHP(pokemon.maxhp); if (pokemon.hp && pokemon.getUndynamaxedHP() <= maxhp / 2 && originalHP > maxhp / 2) { this.runEvent('EmergencyExit', pokemon); } } } if (action.choice === 'runSwitch') { const pokemon = action.pokemon; if (pokemon.hp && pokemon.hp <= pokemon.maxhp / 2 && pokemonOriginalHP! > pokemon.maxhp / 2) { this.runEvent('EmergencyExit', pokemon); } } const switches = this.sides.map( side => side.active.some(pokemon => pokemon && !!pokemon.switchFlag) ); for (let i = 0; i < this.sides.length; i++) { let reviveSwitch = false; // Used to ignore the fake switch for Revival Blessing if (switches[i] && !this.canSwitch(this.sides[i])) { for (const pokemon of this.sides[i].active) { if ( this.sides[i].slotConditions[pokemon.position]['revivalblessing'] || this.sides[i].slotConditions[pokemon.position]['scapegoat'] ) { reviveSwitch = true; continue; } pokemon.switchFlag = false; } if (!reviveSwitch) switches[i] = false; } else if (switches[i]) { for (const pokemon of this.sides[i].active) { if (pokemon.hp && pokemon.switchFlag && pokemon.switchFlag !== 'revivalblessing' && pokemon.switchFlag !== 'scapegoat' && !pokemon.skipBeforeSwitchOutEventFlag) { this.runEvent('BeforeSwitchOut', pokemon); pokemon.skipBeforeSwitchOutEventFlag = true; this.faintMessages(); // Pokemon may have fainted in BeforeSwitchOut if (this.ended) return true; if (pokemon.fainted) { switches[i] = this.sides[i].active.some(sidePokemon => sidePokemon && !!sidePokemon.switchFlag); } } } } } for (const playerSwitch of switches) { if (playerSwitch) { this.makeRequest('switch'); return true; } } if (this.gen < 5) this.eachEvent('Update'); if (this.gen >= 8 && (this.queue.peek()?.choice === 'move' || this.queue.peek()?.choice === 'runDynamax')) { // In gen 8, speed is updated dynamically so update the queue's speed properties and sort it. this.updateSpeed(); for (const queueAction of this.queue.list) { if (queueAction.pokemon) this.getActionSpeed(queueAction); } this.queue.sort(); } return false; }, actions: { terastallize(pokemon) { if (pokemon.illusion && ['Ogerpon', 'Terapagos'].includes(pokemon.illusion.species.baseSpecies)) { this.battle.singleEvent('End', this.dex.abilities.get('Illusion'), pokemon.abilityState, pokemon); } const type = pokemon.teraType; this.battle.add('-terastallize', pokemon, type); pokemon.terastallized = type; for (const ally of pokemon.side.pokemon) { ally.canTerastallize = null; } pokemon.addedType = ''; pokemon.knownType = true; pokemon.apparentType = type; if (pokemon.species.baseSpecies === 'Ogerpon') { const tera = pokemon.species.id === 'ogerpon' ? 'tealtera' : 'tera'; pokemon.formeChange(pokemon.species.id + tera, null, true); } if (pokemon.species.name === 'Terapagos-Terastal' && type === 'Stellar') { pokemon.formeChange('Terapagos-Stellar', null, true); pokemon.baseMaxhp = Math.floor(Math.floor( 2 * pokemon.species.baseStats['hp'] + pokemon.set.ivs['hp'] + Math.floor(pokemon.set.evs['hp'] / 4) + 100 ) * pokemon.level / 100 + 10); const newMaxHP = pokemon.baseMaxhp; pokemon.hp = newMaxHP - (pokemon.maxhp - pokemon.hp); pokemon.maxhp = newMaxHP; this.battle.add('-heal', pokemon, pokemon.getHealth, '[silent]'); } if (!pokemon.illusion && pokemon.name === 'Neko') { this.battle.add(`c:|${getName('Neko')}|Possible thermal failure if operation continues (Meow on fire ?)`); } this.battle.runEvent('AfterTerastallization', pokemon); }, modifyDamage(baseDamage, pokemon, target, move, suppressMessages) { const tr = this.battle.trunc; if (!move.type) move.type = '???'; const type = move.type; baseDamage += 2; if (move.spreadHit) { // multi-target modifier (doubles only) const spreadModifier = move.spreadModifier || (this.battle.gameType === 'freeforall' ? 0.5 : 0.75); this.battle.debug(`Spread modifier: ${spreadModifier}`); baseDamage = this.battle.modify(baseDamage, spreadModifier); } else if (move.multihitType === 'parentalbond' && move.hit > 1) { // Parental Bond modifier const bondModifier = this.battle.gen > 6 && !pokemon.hasAbility('Almost Frosty') ? 0.25 : 0.5; this.battle.debug(`Parental Bond modifier: ${bondModifier}`); baseDamage = this.battle.modify(baseDamage, bondModifier); } // weather modifier baseDamage = this.battle.runEvent('WeatherModifyDamage', pokemon, target, move, baseDamage); // crit - not a modifier const isCrit = target.getMoveHitData(move).crit; if (isCrit) { baseDamage = tr(baseDamage * (move.critModifier || (this.battle.gen >= 6 ? 1.5 : 2))); } else { if (move.id === 'megidolaon') delete move.volatileStatus; } // random factor - also not a modifier baseDamage = this.battle.randomizer(baseDamage); // STAB // The "???" type never gets STAB // Not even if you Roost in Gen 4 and somehow manage to use // Struggle in the same turn. // (On second thought, it might be easier to get a MissingNo.) if (type !== '???') { let stab: number | [number, number] = 1; const isSTAB = move.forceSTAB || pokemon.hasType(type) || pokemon.getTypes(false, true).includes(type); if (isSTAB) { stab = 1.5; } // The Stellar tera type makes this incredibly confusing // If the move's type does not match one of the user's base types, // the Stellar tera type applies a one-time 1.2x damage boost for that type. // // If the move's type does match one of the user's base types, // then the Stellar tera type applies a one-time 2x STAB boost for that type, // and then goes back to using the regular 1.5x STAB boost for those types. if (pokemon.terastallized === 'Stellar') { if (!pokemon.stellarBoostedTypes.includes(type)) { stab = isSTAB ? 2 : [4915, 4096]; if (!(pokemon.species.name === 'Terapagos-Stellar' || pokemon.species.baseSpecies === 'Meloetta')) { pokemon.stellarBoostedTypes.push(type); } } } else { if (pokemon.terastallized === type && pokemon.getTypes(false, true).includes(type)) { stab = 2; } stab = this.battle.runEvent('ModifySTAB', pokemon, target, move, stab); } baseDamage = this.battle.modify(baseDamage, stab); } // types let typeMod = target.runEffectiveness(move); typeMod = this.battle.clampIntRange(typeMod, -6, 6); target.getMoveHitData(move).typeMod = typeMod; if (typeMod > 0) { if (!suppressMessages) this.battle.add('-supereffective', target); for (let i = 0; i < typeMod; i++) { baseDamage *= 2; } } if (typeMod < 0) { if (!suppressMessages) this.battle.add('-resisted', target); for (let i = 0; i > typeMod; i--) { baseDamage = tr(baseDamage / 2); } } if (isCrit && !suppressMessages) this.battle.add('-crit', target); if (pokemon.status === 'brn' && move.category === 'Physical' && !pokemon.hasAbility(['guts', 'fortifiedmetal'])) { if (this.battle.gen < 6 || move.id !== 'facade') { baseDamage = this.battle.modify(baseDamage, 0.5); } } // Generation 5, but nothing later, sets damage to 1 before the final damage modifiers if (this.battle.gen === 5 && !baseDamage) baseDamage = 1; // Final modifier. Modifiers that modify damage after min damage check, such as Life Orb. baseDamage = this.battle.runEvent('ModifyDamage', pokemon, target, move, baseDamage); if (move.isZOrMaxPowered && target.getMoveHitData(move).zBrokeProtect) { baseDamage = this.battle.modify(baseDamage, 0.25); this.battle.add('-zbroken', target); } // Generation 6-7 moves the check for minimum 1 damage after the final modifier... if (this.battle.gen !== 5 && !baseDamage) return 1; // ...but 16-bit truncation happens even later, and can truncate to 0 return tr(baseDamage, 16); }, switchIn(pokemon, pos, sourceEffect, isDrag) { if (!pokemon || pokemon.isActive) { this.battle.hint("A switch failed because the Pokémon trying to switch in is already in."); return false; } const side = pokemon.side; if (pos >= side.active.length) { throw new Error(`Invalid switch position ${pos} / ${side.active.length}`); } const oldActive = side.active[pos]; const unfaintedActive = oldActive?.hp ? oldActive : null; if (unfaintedActive) { oldActive.beingCalledBack = true; let switchCopyFlag: 'copyvolatile' | 'shedtail' | boolean = false; if (sourceEffect && typeof (sourceEffect as Move).selfSwitch === 'string') { switchCopyFlag = (sourceEffect as Move).selfSwitch!; } if (!oldActive.skipBeforeSwitchOutEventFlag && !isDrag) { this.battle.runEvent('BeforeSwitchOut', oldActive); if (this.battle.gen >= 5) { this.battle.eachEvent('Update'); } } oldActive.skipBeforeSwitchOutEventFlag = false; if (!this.battle.runEvent('SwitchOut', oldActive)) { // Warning: DO NOT interrupt a switch-out if you just want to trap a pokemon. // To trap a pokemon and prevent it from switching out, (e.g. Mean Look, Magnet Pull) // use the 'trapped' flag instead. // Note: Nothing in the real games can interrupt a switch-out (except Pursuit KOing, // which is handled elsewhere); this is just for custom formats. return false; } if (!oldActive.hp) { // a pokemon fainted from Pursuit before it could switch return 'pursuitfaint'; } // will definitely switch out at this point oldActive.illusion = null; this.battle.singleEvent('End', oldActive.getAbility(), oldActive.abilityState, oldActive); // if a pokemon is forced out by Whirlwind/etc or Eject Button/Pack, it can't use its chosen move this.battle.queue.cancelAction(oldActive); let newMove = null; if (this.battle.gen === 4 && sourceEffect) { newMove = oldActive.lastMove; } if (switchCopyFlag) { pokemon.copyVolatileFrom(oldActive, switchCopyFlag); } if (newMove) pokemon.lastMove = newMove; oldActive.clearVolatile(); } if (oldActive) { oldActive.isActive = false; oldActive.isStarted = false; oldActive.usedItemThisTurn = false; oldActive.statsRaisedThisTurn = false; oldActive.statsLoweredThisTurn = false; // ptoad delete oldActive.m.usedPleek; delete oldActive.m.usedPlagiarism; oldActive.position = pokemon.position; pokemon.position = pos; side.pokemon[pokemon.position] = pokemon; side.pokemon[oldActive.position] = oldActive; } pokemon.isActive = true; side.active[pos] = pokemon; pokemon.activeTurns = 0; pokemon.activeMoveActions = 0; for (const moveSlot of pokemon.moveSlots) { moveSlot.used = false; } this.battle.runEvent('BeforeSwitchIn', pokemon); if (sourceEffect) { this.battle.add(isDrag ? 'drag' : 'switch', pokemon, pokemon.getFullDetails, `[from] ${sourceEffect}`); } else { this.battle.add(isDrag ? 'drag' : 'switch', pokemon, pokemon.getFullDetails); } pokemon.abilityState.effectOrder = this.battle.effectOrder++; pokemon.itemState.effectOrder = this.battle.effectOrder++; if (isDrag && this.battle.gen === 2) pokemon.draggedIn = this.battle.turn; pokemon.previouslySwitchedIn++; if (isDrag && this.battle.gen >= 5) { // runSwitch happens immediately so that Mold Breaker can make hazards bypass Clear Body and Levitate this.runSwitch(pokemon); } else { this.battle.queue.insertChoice({ choice: 'runSwitch', pokemon }); } return true; }, canTerastallize(pokemon) { if ( pokemon.terastallized || pokemon.species.isMega || pokemon.species.isPrimal || pokemon.species.forme === "Ultra" || pokemon.getItem().zMove || pokemon.canMegaEvo || pokemon.side.canDynamaxNow() || this.dex.gen !== 9 ) { return null; } if (pokemon.baseSpecies.id === 'arceus') return null; return pokemon.teraType; }, // 1 mega per pokemon runMegaEvo(pokemon) { const speciesid = pokemon.canMegaEvo || pokemon.canUltraBurst; if (!speciesid) return false; if (speciesid === 'Trapinch' && pokemon.name === 'Arya') { this.battle.add(`c:|${getName('Arya')}|Oh yeaaaaah!!!!! Finally??!! I can finally Mega-Evolve!!! Vamossss`); } pokemon.formeChange(speciesid, pokemon.getItem(), true); if (pokemon.canMegaEvo) { pokemon.canMegaEvo = null; } else { pokemon.canUltraBurst = null; } this.battle.runEvent('AfterMega', pokemon); // Visual mega type changes here if (['Arya'].includes(pokemon.name) && !pokemon.illusion) { this.battle.add('-start', pokemon, 'typechange', pokemon.getTypes(true).join('/'), '[silent]'); } this.battle.add('-ability', pokemon, `${pokemon.getAbility().name}`); return true; }, // Modded for Mega Rayquaza canMegaEvo(pokemon) { const species = pokemon.baseSpecies; const altForme = species.otherFormes && this.dex.species.get(species.otherFormes[0]); const item = pokemon.getItem(); // Mega Rayquaza if (altForme?.isMega && altForme?.requiredMove && pokemon.baseMoves.includes(this.battle.toID(altForme.requiredMove)) && !item.zMove) { return altForme.name; } // a hacked-in Megazard X can mega evolve into Megazard Y, but not into Megazard X if (item.megaEvolves === species.baseSpecies && item.megaStone !== species.name) { return item.megaStone; } return null; }, // 1 Z per pokemon canZMove(pokemon) { if (pokemon.m.zMoveUsed || (pokemon.transformed && (pokemon.species.isMega || pokemon.species.isPrimal || pokemon.species.forme === "Ultra")) ) return; const item = pokemon.getItem(); if (!item.zMove) return; if (item.itemUser && !item.itemUser.includes(pokemon.species.name)) return; let atLeastOne = false; let mustStruggle = true; const zMoves: ZMoveOptions = []; for (const moveSlot of pokemon.moveSlots) { if (moveSlot.pp <= 0) { zMoves.push(null); continue; } if (!moveSlot.disabled) { mustStruggle = false; } const move = this.dex.moves.get(moveSlot.move); let zMoveName = this.getZMove(move, pokemon, true) || ''; if (zMoveName) { const zMove = this.dex.moves.get(zMoveName); if (!zMove.isZ && zMove.category === 'Status') zMoveName = "Z-" + zMoveName; zMoves.push({ move: zMoveName, target: zMove.target }); } else { zMoves.push(null); } if (zMoveName) atLeastOne = true; } if (atLeastOne && !mustStruggle) return zMoves; }, getZMove(move, pokemon, skipChecks) { const item = pokemon.getItem(); if (!skipChecks) { if (pokemon.m.zMoveUsed) return; if (!item.zMove) return; if (item.itemUser && !item.itemUser.includes(pokemon.species.name)) return; const moveData = pokemon.getMoveData(move); // Draining the PP of the base move prevents the corresponding Z-move from being used. if (!moveData?.pp) return; } if (move.name === item.zMoveFrom) { return item.zMove as string; } else if (item.zMove === true && move.type === item.zMoveType) { if (move.category === "Status") { return move.name; } else if (move.zMove?.basePower) { return this.Z_MOVES[move.type]; } } }, hitStepAccuracy(targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) { const hitResults = []; for (const [i, target] of targets.entries()) { this.battle.activeTarget = target; // calculate true accuracy let accuracy = move.accuracy; if (move.ohko) { // bypasses accuracy modifiers if (!target.isSemiInvulnerable()) { accuracy = 30; if (move.ohko === 'Ice' && this.battle.gen >= 7 && !pokemon.hasType('Ice')) { accuracy = 20; } if (!target.volatiles['dynamax'] && pokemon.level >= target.level && (move.ohko === true || !target.hasType(move.ohko))) { accuracy += (pokemon.level - target.level); } else { this.battle.add('-immune', target, '[ohko]'); hitResults[i] = false; continue; } } } else { accuracy = this.battle.runEvent('ModifyAccuracy', target, pokemon, move, accuracy); if (accuracy !== true) { let boost = 0; if (!move.ignoreAccuracy) { const boosts = this.battle.runEvent('ModifyBoost', pokemon, null, null, { ...pokemon.boosts }); boost = this.battle.clampIntRange(boosts['accuracy'], -6, 6); } if (!move.ignoreEvasion) { const boosts = this.battle.runEvent('ModifyBoost', target, null, null, { ...target.boosts }); boost = this.battle.clampIntRange(boost - boosts['evasion'], -6, 6); } if (boost > 0) { accuracy = this.battle.trunc(accuracy * (3 + boost) / 3); } else if (boost < 0) { accuracy = this.battle.trunc(accuracy * 3 / (3 - boost)); } } } if (move.alwaysHit || (move.id === 'toxic' && this.battle.gen >= 8 && pokemon.hasType('Poison')) || (move.target === 'self' && move.category === 'Status' && !target.isSemiInvulnerable())) { accuracy = true; // bypasses ohko accuracy modifiers } else { accuracy = this.battle.runEvent('Accuracy', target, pokemon, move, accuracy); } if (accuracy !== true && !this.battle.randomChance(accuracy, 100)) { if (move.smartTarget) { move.smartTarget = false; } else { if (pokemon.hasAbility('misspelled')) { // Custom miss for HoeenHero // Typo the move const typoedMove = move.name.charAt(0) + move.name.charAt(2) + move.name.charAt(1) + move.name.slice(3); // Modify the used move to be typoed. const logEntries = this.battle.log[this.battle.lastMoveLine].split('|'); logEntries[3] = typoedMove; this.battle.log[this.battle.lastMoveLine] = logEntries.join('|'); this.battle.attrLastMove('[still]'); this.battle.add('-message', `But it was misspelled!`); } else { if (!move.spreadHit) this.battle.attrLastMove('[miss]'); this.battle.add('-miss', pokemon, target); } } if (!move.ohko && pokemon.hasItem('blunderpolicy') && pokemon.useItem()) { this.battle.boost({ spe: 2 }, pokemon); } hitResults[i] = false; continue; } hitResults[i] = true; } return hitResults; }, runMove(moveOrMoveName, pokemon, targetLoc, options) { pokemon.activeMoveActions++; const zMove = options?.zMove; const maxMove = options?.maxMove; const externalMove = options?.externalMove; const originalTarget = options?.originalTarget; let sourceEffect = options?.sourceEffect; let target = this.battle.getTarget(pokemon, maxMove || zMove || moveOrMoveName, targetLoc, originalTarget); let baseMove = this.dex.getActiveMove(moveOrMoveName); const priority = baseMove.priority; const pranksterBoosted = baseMove.pranksterBoosted; if (baseMove.id !== 'struggle' && !zMove && !maxMove && !externalMove) { const changedMove = this.battle.runEvent('OverrideAction', pokemon, target, baseMove); if (changedMove && changedMove !== true) { baseMove = this.dex.getActiveMove(changedMove); baseMove.priority = priority; if (pranksterBoosted) baseMove.pranksterBoosted = pranksterBoosted; target = this.battle.getRandomTarget(pokemon, baseMove); } } let move = baseMove; if (zMove) { move = this.getActiveZMove(baseMove, pokemon); } else if (maxMove) { move = this.getActiveMaxMove(baseMove, pokemon); } move.isExternal = externalMove; this.battle.setActiveMove(move, pokemon, target); /* if (pokemon.moveThisTurn) { // THIS IS PURELY A SANITY CHECK // DO NOT TAKE ADVANTAGE OF THIS TO PREVENT A POKEMON FROM MOVING; // USE this.battle.queue.cancelMove INSTEAD this.battle.debug(`${pokemon.id} INCONSISTENT STATE, ALREADY MOVED: ${pokemon.moveThisTurn}`); this.battle.clearActiveMove(true); return; } */ const willTryMove = this.battle.runEvent('BeforeMove', pokemon, target, move); if (!willTryMove) { this.battle.runEvent('MoveAborted', pokemon, target, move); this.battle.clearActiveMove(true); // The event 'BeforeMove' could have returned false or null // false indicates that this counts as a move failing for the purpose of calculating Stomping Tantrum's base power // null indicates the opposite, as the Pokemon didn't have an option to choose anything pokemon.moveThisTurnResult = willTryMove; return; } if (move.beforeMoveCallback) { if (move.beforeMoveCallback.call(this.battle, pokemon, target, move)) { this.battle.clearActiveMove(true); pokemon.moveThisTurnResult = false; return; } } pokemon.lastDamage = 0; let lockedMove; if (!externalMove) { lockedMove = this.battle.runEvent('LockMove', pokemon); if (lockedMove === true) lockedMove = false; if (!lockedMove) { if (!pokemon.deductPP(baseMove, null, target) && (move.id !== 'struggle')) { this.battle.add('cant', pokemon, 'nopp', move); this.battle.clearActiveMove(true); pokemon.moveThisTurnResult = false; return; } } else { sourceEffect = this.dex.conditions.get('lockedmove'); } pokemon.moveUsed(move, targetLoc); } // Dancer Petal Dance hack // TODO: implement properly const noLock = externalMove && !pokemon.volatiles['lockedmove']; if (zMove) { if (pokemon.illusion) { this.battle.singleEvent('End', this.dex.abilities.get('Illusion'), pokemon.abilityState, pokemon); } this.battle.add('-zpower', pokemon); // 1 z move per poke pokemon.m.zMoveUsed = true; } const oldActiveMove = move; const moveDidSomething = this.useMove(baseMove, pokemon, { target, sourceEffect, zMove, maxMove }); this.battle.lastSuccessfulMoveThisTurn = moveDidSomething ? this.battle.activeMove && this.battle.activeMove.id : null; if (this.battle.activeMove) move = this.battle.activeMove; this.battle.singleEvent('AfterMove', move, null, pokemon, target, move); this.battle.runEvent('AfterMove', pokemon, target, move); // Dancer's activation order is completely different from any other event, so it's handled separately if (move.flags['dance'] && moveDidSomething && !move.isExternal) { const dancers = []; for (const currentPoke of this.battle.getAllActive()) { if (pokemon === currentPoke) continue; if (currentPoke.hasAbility(['dancer', 'virtualidol']) && !currentPoke.isSemiInvulnerable()) { dancers.push(currentPoke); } } // Dancer activates in order of lowest speed stat to highest // Note that the speed stat used is after any volatile replacements like Speed Swap, // but before any multipliers like Agility or Choice Scarf // Ties go to whichever Pokemon has had the ability for the least amount of time dancers.sort( (a, b) => -(b.storedStats['spe'] - a.storedStats['spe']) || b.abilityState.effectOrder - a.abilityState.effectOrder ); const targetOf1stDance = this.battle.activeTarget!; for (const dancer of dancers) { if (this.battle.faintMessages()) break; if (dancer.fainted) continue; this.battle.add('-activate', dancer, 'ability: ' + dancer.getAbility().name); const dancersTarget = !targetOf1stDance.isAlly(dancer) && pokemon.isAlly(dancer) ? targetOf1stDance : pokemon; const dancersTargetLoc = dancer.getLocOf(dancersTarget); this.runMove(move.id, dancer, dancersTargetLoc, { sourceEffect: dancer.getAbility(), externalMove: true }); } } if (noLock && pokemon.volatiles['lockedmove']) delete pokemon.volatiles['lockedmove']; this.battle.faintMessages(); this.battle.checkWin(); if (this.battle.gen <= 4) { // In gen 4, the outermost move is considered the last move for Copycat this.battle.activeMove = oldActiveMove; } }, useMoveInner(moveOrMoveName, pokemon, options) { let target = options?.target; let sourceEffect = options?.sourceEffect; const zMove = options?.zMove; const maxMove = options?.maxMove; if (!sourceEffect && this.battle.effect.id) sourceEffect = this.battle.effect; if (sourceEffect && ['instruct', 'custapberry'].includes(sourceEffect.id)) sourceEffect = null; let move = this.dex.getActiveMove(moveOrMoveName); pokemon.lastMoveUsed = move; if (move.id === 'weatherball' && zMove) { // Z-Weather Ball only changes types if it's used directly, // not if it's called by Z-Sleep Talk or something. this.battle.singleEvent('ModifyType', move, null, pokemon, target, move, move); if (move.type !== 'Normal') sourceEffect = move; } if (zMove || (move.category !== 'Status' && sourceEffect && (sourceEffect as ActiveMove).isZ)) { move = this.getActiveZMove(move, pokemon); } if (maxMove && move.category !== 'Status') { // Max move outcome is dependent on the move type after type modifications from ability and the move itself this.battle.singleEvent('ModifyType', move, null, pokemon, target, move, move); this.battle.runEvent('ModifyType', pokemon, target, move, move); } if (maxMove || (move.category !== 'Status' && sourceEffect && (sourceEffect as ActiveMove).isMax)) { move = this.getActiveMaxMove(move, pokemon); } if (this.battle.activeMove) { move.priority = this.battle.activeMove.priority; if (!move.hasBounced) move.pranksterBoosted = this.battle.activeMove.pranksterBoosted; } const baseTarget = move.target; let targetRelayVar = { target }; targetRelayVar = this.battle.runEvent('ModifyTarget', pokemon, target, move, targetRelayVar, true); if (targetRelayVar.target !== undefined) target = targetRelayVar.target; if (target === undefined) target = this.battle.getRandomTarget(pokemon, move); if (move.target === 'self' || move.target === 'allies') { target = pokemon; } if (sourceEffect) { move.sourceEffect = sourceEffect.id; move.ignoreAbility = (sourceEffect as ActiveMove).ignoreAbility; } let moveResult = false; this.battle.setActiveMove(move, pokemon, target); this.battle.singleEvent('ModifyType', move, null, pokemon, target, move, move); this.battle.singleEvent('ModifyMove', move, null, pokemon, target, move, move); if (baseTarget !== move.target) { // Target changed in ModifyMove, so we must adjust it here // Adjust before the next event so the correct target is passed to the // event target = this.battle.getRandomTarget(pokemon, move); } move = this.battle.runEvent('ModifyType', pokemon, target, move, move); move = this.battle.runEvent('ModifyMove', pokemon, target, move, move); if (baseTarget !== move.target) { // Adjust again target = this.battle.getRandomTarget(pokemon, move); } if (!move || pokemon.fainted) { return false; } let attrs = ''; let movename = move.name; if (move.id === 'hiddenpower') movename = 'Hidden Power'; if (sourceEffect) attrs += `|[from]${sourceEffect.fullname}`; if (zMove && move.isZ === true) { attrs = '|[anim]' + movename + attrs; movename = 'Z-' + movename; } this.battle.addMove('move', pokemon, movename, `${target}${attrs}`); if (zMove) this.runZPower(move, pokemon); if (!target) { this.battle.attrLastMove('[notarget]'); this.battle.add(this.battle.gen >= 5 ? '-fail' : '-notarget', pokemon); return false; } const { targets, pressureTargets } = pokemon.getMoveTargets(move, target); if (targets.length) { target = targets[targets.length - 1]; // in case of redirection } // Pursuit Clones support const pursuitClones = ['pursuit', 'trivialpursuit', 'attackofopportunity']; const callerMoveForPressure = sourceEffect && (sourceEffect as ActiveMove).pp ? sourceEffect as ActiveMove : null; if (!sourceEffect || callerMoveForPressure || pursuitClones.includes(sourceEffect.id)) { let extraPP = 0; for (const source of pressureTargets) { const ppDrop = this.battle.runEvent('DeductPP', source, pokemon, move); if (ppDrop !== true) { extraPP += ppDrop || 0; } } if (extraPP > 0) { pokemon.deductPP(callerMoveForPressure || moveOrMoveName, extraPP); } } if (!this.battle.singleEvent('TryMove', move, null, pokemon, target, move) || !this.battle.runEvent('TryMove', pokemon, target, move)) { move.mindBlownRecoil = false; return false; } this.battle.singleEvent('UseMoveMessage', move, null, pokemon, target, move); if (move.ignoreImmunity === undefined) { move.ignoreImmunity = (move.category === 'Status'); } if (this.battle.gen !== 4 && move.selfdestruct === 'always') { this.battle.faint(pokemon, pokemon, move); } let damage: number | false | undefined | '' = false; if (move.target === 'all' || move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') { damage = this.tryMoveHit(targets, pokemon, move); if (damage === this.battle.NOT_FAIL) pokemon.moveThisTurnResult = null; if (damage || damage === 0 || damage === undefined) moveResult = true; } else { if (!targets.length) { this.battle.attrLastMove('[notarget]'); this.battle.add(this.battle.gen >= 5 ? '-fail' : '-notarget', pokemon); return false; } if (this.battle.gen === 4 && move.selfdestruct === 'always') { this.battle.faint(pokemon, pokemon, move); } moveResult = this.trySpreadMoveHit(targets, pokemon, move); } if (move.selfBoost && moveResult) this.moveHit(pokemon, pokemon, move, move.selfBoost, false, true); if (!pokemon.hp) { this.battle.faint(pokemon, pokemon, move); } if (!moveResult) { this.battle.singleEvent('MoveFail', move, null, target, pokemon, move); return false; } if ( !move.negateSecondary && !(move.hasSheerForce && pokemon.hasAbility('sheerforce')) && !move.flags['futuremove'] ) { const originalHp = pokemon.hp; this.battle.singleEvent('AfterMoveSecondarySelf', move, null, pokemon, target, move); this.battle.runEvent('AfterMoveSecondarySelf', pokemon, target, move); if (pokemon && pokemon !== target && move.category !== 'Status') { if (pokemon.hp <= pokemon.maxhp / 2 && originalHp > pokemon.maxhp / 2) { this.battle.runEvent('EmergencyExit', pokemon, pokemon); } } } return true; }, hitStepMoveHitLoop(targets, pokemon, move) { // Temporary name let damage: (number | boolean | undefined)[] = []; for (const i of targets.keys()) { damage[i] = 0; } move.totalDamage = 0; pokemon.lastDamage = 0; let targetHits = move.multihit || 1; if (Array.isArray(targetHits)) { // yes, it's hardcoded... meh if (targetHits[0] === 2 && targetHits[1] === 5) { if (this.battle.gen >= 5) { // 35-35-15-15 out of 100 for 2-3-4-5 hits targetHits = this.battle.sample([2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5]); if (targetHits < 4 && pokemon.hasItem('loadeddice')) { targetHits = 5 - this.battle.random(2); } } else { targetHits = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]); } } else { targetHits = this.battle.random(targetHits[0], targetHits[1] + 1); } } if (targetHits === 10 && pokemon.hasItem('loadeddice')) targetHits -= this.battle.random(7); targetHits = Math.floor(targetHits); let nullDamage = true; let moveDamage: (number | boolean | undefined)[] = []; // There is no need to recursively check the ´sleepUsable´ flag as Sleep Talk can only be used while asleep. const isSleepUsable = move.sleepUsable || this.dex.moves.get(move.sourceEffect).sleepUsable; let targetsCopy: (Pokemon | false | null)[] = targets.slice(0); let hit: number; for (hit = 1; hit <= targetHits; hit++) { if (damage.includes(false)) break; if (hit > 1 && pokemon.status === 'slp' && (!isSleepUsable || this.battle.gen === 4)) break; if (targets.every(target => !target?.hp)) break; move.hit = hit; if (move.smartTarget && targets.length > 1) { targetsCopy = [targets[hit - 1]]; damage = [damage[hit - 1]]; } else { targetsCopy = targets.slice(0); } const target = targetsCopy[0]; // some relevant-to-single-target-moves-only things are hardcoded if (target && typeof move.smartTarget === 'boolean') { if (hit > 1) { this.battle.addMove('-anim', pokemon, move.name, target); } else { this.battle.retargetLastMove(target); } } // like this (Triple Kick) if (target && move.multiaccuracy && hit > 1) { let accuracy = move.accuracy; const boostTable = [1, 4 / 3, 5 / 3, 2, 7 / 3, 8 / 3, 3]; if (accuracy !== true) { if (!move.ignoreAccuracy) { const boosts = this.battle.runEvent('ModifyBoost', pokemon, null, null, { ...pokemon.boosts }); const boost = this.battle.clampIntRange(boosts['accuracy'], -6, 6); if (boost > 0) { accuracy *= boostTable[boost]; } else { accuracy /= boostTable[-boost]; } } if (!move.ignoreEvasion) { const boosts = this.battle.runEvent('ModifyBoost', target, null, null, { ...target.boosts }); const boost = this.battle.clampIntRange(boosts['evasion'], -6, 6); if (boost > 0) { accuracy /= boostTable[boost]; } else if (boost < 0) { accuracy *= boostTable[-boost]; } } } accuracy = this.battle.runEvent('ModifyAccuracy', target, pokemon, move, accuracy); if (!move.alwaysHit) { accuracy = this.battle.runEvent('Accuracy', target, pokemon, move, accuracy); if (accuracy !== true && !this.battle.randomChance(accuracy, 100)) break; } } const moveData = move; if (!moveData.flags) moveData.flags = {}; let moveDamageThisHit; // Modifies targetsCopy (which is why it's a copy) [moveDamageThisHit, targetsCopy] = this.spreadMoveHit(targetsCopy, pokemon, move, moveData); // When Dragon Darts targets two different pokemon, targetsCopy is a length 1 array each hit // so spreadMoveHit returns a length 1 damage array if (move.smartTarget) { moveDamage.push(...moveDamageThisHit); } else { moveDamage = moveDamageThisHit; } if (!moveDamage.some(val => val !== false)) break; nullDamage = false; for (const [i, md] of moveDamage.entries()) { if (move.smartTarget && i !== hit - 1) continue; // Damage from each hit is individually counted for the // purposes of Counter, Metal Burst, and Mirror Coat. damage[i] = md === true || !md ? 0 : md; // Total damage dealt is accumulated for the purposes of recoil (Parental Bond). move.totalDamage += damage[i]; } if (move.mindBlownRecoil) { const hpBeforeRecoil = pokemon.hp; this.battle.damage(Math.round(pokemon.maxhp / 2), pokemon, pokemon, this.dex.conditions.get(move.id), true); move.mindBlownRecoil = false; if (pokemon.hp <= pokemon.maxhp / 2 && hpBeforeRecoil > pokemon.maxhp / 2) { this.battle.runEvent('EmergencyExit', pokemon, pokemon); } } this.battle.eachEvent('Update'); if (!pokemon.hp && targets.length === 1) { hit++; // report the correct number of hits for multihit moves break; } } // hit is 1 higher than the actual hit count if (hit === 1) return damage.fill(false); if (nullDamage) damage.fill(false); this.battle.faintMessages(false, false, !pokemon.hp); if (move.multihit && typeof move.smartTarget !== 'boolean') { this.battle.add('-hitcount', targets[0], hit - 1); } if ((move.recoil || move.id === 'chloroblast') && move.totalDamage) { const hpBeforeRecoil = pokemon.hp; this.battle.damage(this.calcRecoilDamage(move.totalDamage, move, pokemon), pokemon, pokemon, 'recoil'); if (pokemon.hp <= pokemon.maxhp / 2 && hpBeforeRecoil > pokemon.maxhp / 2) { this.battle.runEvent('EmergencyExit', pokemon, pokemon); } } if (move.struggleRecoil) { const hpBeforeRecoil = pokemon.hp; let recoilDamage; if (this.dex.gen >= 5) { recoilDamage = this.battle.clampIntRange(Math.round(pokemon.baseMaxhp / 4), 1); } else { recoilDamage = this.battle.clampIntRange(this.battle.trunc(pokemon.maxhp / 4), 1); } this.battle.directDamage(recoilDamage, pokemon, pokemon, { id: 'strugglerecoil' } as Condition); if (pokemon.hp <= pokemon.maxhp / 2 && hpBeforeRecoil > pokemon.maxhp / 2) { this.battle.runEvent('EmergencyExit', pokemon, pokemon); } } // smartTarget messes up targetsCopy, but smartTarget should in theory ensure that targets will never fail, anyway if (move.smartTarget) { targetsCopy = targets.slice(0); } for (const [i, target] of targetsCopy.entries()) { if (target && pokemon !== target) { target.gotAttacked(move, moveDamage[i] as number | false | undefined, pokemon); if (typeof moveDamage[i] === 'number') { target.timesAttacked += move.smartTarget ? 1 : hit - 1; } } } if (move.ohko && !targets[0].hp) this.battle.add('-ohko'); if (!damage.some(val => !!val || val === 0)) return damage; this.battle.eachEvent('Update'); this.afterMoveSecondaryEvent(targetsCopy.filter(val => !!val), pokemon, move); if (!move.negateSecondary && !(move.hasSheerForce && pokemon.hasAbility('sheerforce'))) { for (const [i, d] of damage.entries()) { // There are no multihit spread moves, so it's safe to use move.totalDamage for multihit moves // The previous check was for `move.multihit`, but that fails for Dragon Darts const curDamage = targets.length === 1 ? move.totalDamage : d; if (typeof curDamage === 'number' && targets[i].hp) { const targetHPBeforeDamage = (targets[i].hurtThisTurn || 0) + curDamage; if (targets[i].hp <= targets[i].maxhp / 2 && targetHPBeforeDamage > targets[i].maxhp / 2) { this.battle.runEvent('EmergencyExit', targets[i], pokemon); } } } } return damage; }, hitStepTryImmunity(targets, pokemon, move) { const hitResults = []; for (const [i, target] of targets.entries()) { if (this.battle.gen >= 6 && move.flags['powder'] && target !== pokemon && !this.dex.getImmunity('powder', target)) { this.battle.debug('natural powder immunity'); this.battle.add('-immune', target); hitResults[i] = false; } else if (!this.battle.singleEvent('TryImmunity', move, {}, target, pokemon, move)) { this.battle.add('-immune', target); hitResults[i] = false; } else if ( this.battle.gen >= 7 && move.pranksterBoosted && // Prankster Clone immunity (pokemon.hasAbility('prankster') || pokemon.hasAbility('youkaiofthedusk') || pokemon.volatiles['irpachuza'] || pokemon.hasAbility('neverendingfhunt')) && !targets[i].isAlly(pokemon) && !this.dex.getImmunity('prankster', target) ) { this.battle.debug('natural prankster immunity'); if (!target.illusion) this.battle.hint("Since gen 7, Dark is immune to Prankster moves."); this.battle.add('-immune', target); hitResults[i] = false; } else { hitResults[i] = true; } } return hitResults; }, spreadMoveHit(targets, pokemon, moveOrMoveName, hitEffect, isSecondary, isSelf) { // Hardcoded for single-target purposes // (no spread moves have any kind of onTryHit handler) const target = targets[0]; let damage: (number | boolean | undefined)[] = []; for (const i of targets.keys()) { damage[i] = true; } const move = this.dex.getActiveMove(moveOrMoveName); let hitResult: boolean | number | null = true; const moveData = hitEffect || move; if (!moveData.flags) moveData.flags = {}; if (move.target === 'all' && !isSelf) { hitResult = this.battle.singleEvent('TryHitField', moveData, {}, target || null, pokemon, move); } else if ((move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') && !isSelf) { hitResult = this.battle.singleEvent('TryHitSide', moveData, {}, target || null, pokemon, move); } else if (target) { hitResult = this.battle.singleEvent('TryHit', moveData, {}, target, pokemon, move); } if (!hitResult) { if (hitResult === false) { this.battle.add('-fail', pokemon); this.battle.attrLastMove('[still]'); } return [[false], targets]; // single-target only } // 0. check for substitute if (!isSecondary && !isSelf) { if (move.target !== 'all' && move.target !== 'allyTeam' && move.target !== 'allySide' && move.target !== 'foeSide') { damage = this.tryPrimaryHitEvent(damage, targets, pokemon, move, moveData, isSecondary); } } for (const i of targets.keys()) { if (damage[i] === this.battle.HIT_SUBSTITUTE) { damage[i] = true; targets[i] = null; } if (targets[i] && isSecondary && !moveData.self) { damage[i] = true; } if (!damage[i]) targets[i] = false; } // 1. call to this.battle.getDamage damage = this.getSpreadDamage(damage, targets, pokemon, move, moveData, isSecondary, isSelf); for (const i of targets.keys()) { if (damage[i] === false) targets[i] = false; } // 2. call to this.battle.spreadDamage damage = this.battle.spreadDamage(damage, targets, pokemon, move); for (const i of targets.keys()) { if (damage[i] === false) targets[i] = false; } // 3. onHit event happens here damage = this.runMoveEffects(damage, targets, pokemon, move, moveData, isSecondary, isSelf); for (const i of targets.keys()) { if (!damage[i] && damage[i] !== 0) targets[i] = false; } // steps 4 and 5 can mess with this.battle.activeTarget, which needs to be preserved for Dancer const activeTarget = this.battle.activeTarget; // 4. self drops (start checking for targets[i] === false here) if (moveData.self && !move.selfDropped) this.selfDrops(targets, pokemon, move, moveData, isSecondary); // 5. secondary effects if (moveData.secondaries) this.secondaries(targets, pokemon, move, moveData, isSelf); this.battle.activeTarget = activeTarget; // 6. force switch if (moveData.forceSwitch) damage = this.forceSwitch(damage, targets, pokemon, move); for (const i of targets.keys()) { if (!damage[i] && damage[i] !== 0) targets[i] = false; } const damagedTargets: Pokemon[] = []; const damagedDamage = []; for (const [i, t] of targets.entries()) { if (typeof damage[i] === 'number' && t) { damagedTargets.push(t); damagedDamage.push(damage[i]); } } const pokemonOriginalHP = pokemon.hp; if (damagedDamage.length && !isSecondary && !isSelf) { this.battle.runEvent('DamagingHit', damagedTargets, pokemon, move, damagedDamage); if (moveData.onAfterHit) { for (const t of damagedTargets) { this.battle.singleEvent('AfterHit', moveData, {}, t, pokemon, move); } } if (pokemon.hp && pokemon.hp <= pokemon.maxhp / 2 && pokemonOriginalHP > pokemon.maxhp / 2) { this.battle.runEvent('EmergencyExit', pokemon); } } return [damage, targets]; }, }, pokemon: { isGrounded(negateImmunity) { if ('gravity' in this.battle.field.pseudoWeather) return true; if ('ingrain' in this.volatiles && this.battle.gen >= 4) return true; if ('smackdown' in this.volatiles) return true; const item = (this.ignoringItem() ? '' : this.item); if (item === 'ironball') return true; // If a Fire/Flying type uses Burn Up and Roost, it becomes ???/Flying-type, but it's still grounded. if (!negateImmunity && this.hasType('Flying') && !(this.hasType('???') && 'roost' in this.volatiles)) return false; if (this.hasAbility('levitate') && !this.battle.suppressingAbility(this)) return null; if ('magnetrise' in this.volatiles) return false; if ('riseabove' in this.volatiles) return false; if ('telekinesis' in this.volatiles) return false; return item !== 'airballoon'; }, effectiveWeather() { const weather = this.battle.field.effectiveWeather(); switch (weather) { case 'sunnyday': case 'raindance': case 'desolateland': case 'primordialsea': case 'stormsurge': if (this.hasItem('utilityumbrella')) return ''; } return weather; }, getMoveTargets(move, target) { let targets: Pokemon[] = []; switch (move.target) { case 'all': case 'foeSide': case 'allySide': case 'allyTeam': if (!move.target.startsWith('foe')) { targets.push(...this.alliesAndSelf()); } if (!move.target.startsWith('ally')) { targets.push(...this.foes(true)); } if (targets.length && !targets.includes(target)) { this.battle.retargetLastMove(targets[targets.length - 1]); } break; case 'allAdjacent': targets.push(...this.adjacentAllies()); // falls through case 'allAdjacentFoes': targets.push(...this.adjacentFoes()); if (targets.length && !targets.includes(target)) { this.battle.retargetLastMove(targets[targets.length - 1]); } break; case 'allies': targets = this.alliesAndSelf(); break; default: const selectedTarget = target; if (!target || (target.fainted && !target.isAlly(this)) && this.battle.gameType !== 'freeforall') { // If a targeted foe faints, the move is retargeted const possibleTarget = this.battle.getRandomTarget(this, move); if (!possibleTarget) return { targets: [], pressureTargets: [] }; target = possibleTarget; } if (this.battle.activePerHalf > 1 && !move.tracksTarget) { const isCharging = move.flags['charge'] && !this.volatiles['twoturnmove'] && !(move.id.startsWith('solarb') && ['sunnyday', 'desolateland'].includes(this.effectiveWeather())) && !(move.id === 'fruitfullongbow' && ['sunnyday', 'desolateland'].includes(this.effectiveWeather())) && !(move.id === 'praisethemoon' && this.battle.field.getPseudoWeather('gravity')) && !(move.id === 'electroshot' && ['stormsurge', 'raindance', 'primordialsea'].includes(this.effectiveWeather())) && !(this.hasItem('powerherb') && move.id !== 'skydrop'); if (!isCharging) { target = this.battle.priorityEvent('RedirectTarget', this, this, move, target); } } if (move.smartTarget) { targets = this.getSmartTargets(target, move); target = targets[0]; } else { targets.push(target); } if (target.fainted && !move.flags['futuremove']) { return { targets: [], pressureTargets: [] }; } if (selectedTarget !== target) { this.battle.retargetLastMove(target); } } // Resolve apparent targets for Pressure. let pressureTargets = targets; if (move.target === 'foeSide') { pressureTargets = []; } if (move.flags['mustpressure']) { pressureTargets = this.foes(); } return { targets, pressureTargets }; }, }, side: { getChoice() { if (this.choice.actions.length > 1 && this.choice.actions.every(action => action.choice === 'team')) { return `team ` + this.choice.actions.map(action => action.pokemon!.position + 1).join(', '); } return this.choice.actions.map(action => { switch (action.choice) { case 'move': let details = ``; if (action.targetLoc && this.active.length > 1) details += ` ${action.targetLoc > 0 ? '+' : ''}${action.targetLoc}`; if (action.mega) details += (action.pokemon!.item === 'ultranecroziumz' ? ` ultra` : ` mega`); if (action.zmove) details += ` zmove`; if (action.maxMove) details += ` dynamax`; if (action.terastallize) details += ` terastallize`; return `move ${action.moveid}${details}`; case 'switch': case 'instaswitch': case 'revivalblessing': // @ts-expect-error custom status falls through case 'scapegoat': return `switch ${action.target!.position + 1}`; case 'team': return `team ${action.pokemon!.position + 1}`; default: return action.choice; } }).join(', '); }, chooseSwitch(slotText) { if (this.requestState !== 'move' && this.requestState !== 'switch') { return this.emitChoiceError(`Can't switch: You need a ${this.requestState} response`); } const index = this.getChoiceIndex(); if (index >= this.active.length) { if (this.requestState === 'switch') { return this.emitChoiceError(`Can't switch: You sent more switches than Pokémon that need to switch`); } return this.emitChoiceError(`Can't switch: You sent more choices than unfainted Pokémon`); } const pokemon = this.active[index]; let slot; if (!slotText) { if (this.requestState !== 'switch') { return this.emitChoiceError(`Can't switch: You need to select a Pokémon to switch in`); } if (this.slotConditions[pokemon.position]['revivalblessing']) { slot = 0; while (!this.pokemon[slot].fainted) slot++; } else { if (!this.choice.forcedSwitchesLeft) return this.choosePass(); slot = this.active.length; while (this.choice.switchIns.has(slot) || this.pokemon[slot].fainted) slot++; } } else { slot = parseInt(slotText) - 1; } if (isNaN(slot) || slot < 0) { // maybe it's a name/species id! slot = -1; for (const [i, mon] of this.pokemon.entries()) { if (slotText!.toLowerCase() === mon.name.toLowerCase() || toID(slotText) === mon.species.id) { slot = i; break; } } if (slot < 0) { return this.emitChoiceError(`Can't switch: You do not have a Pokémon named "${slotText}" to switch to`); } } if (slot >= this.pokemon.length) { return this.emitChoiceError(`Can't switch: You do not have a Pokémon in slot ${slot + 1} to switch to`); } else if (slot < this.active.length && !this.slotConditions[pokemon.position]['revivalblessing']) { return this.emitChoiceError(`Can't switch: You can't switch to an active Pokémon`); } else if (this.choice.switchIns.has(slot)) { return this.emitChoiceError(`Can't switch: The Pokémon in slot ${slot + 1} can only switch in once`); } const targetPokemon = this.pokemon[slot]; if (this.slotConditions[pokemon.position]['revivalblessing']) { if (!targetPokemon.fainted) { return this.emitChoiceError(`Can't switch: You have to pass to a fainted Pokémon`); } // Should always subtract, but stop at 0 to prevent errors. this.choice.forcedSwitchesLeft = this.battle.clampIntRange(this.choice.forcedSwitchesLeft - 1, 0); pokemon.switchFlag = false; this.choice.actions.push({ choice: 'revivalblessing', pokemon, target: targetPokemon, } as ChosenAction); return true; } if (targetPokemon.fainted) { return this.emitChoiceError(`Can't switch: You can't switch to a fainted Pokémon`); } if (this.slotConditions[pokemon.position]['scapegoat']) { // Should always subtract, but stop at 0 to prevent errors. this.choice.forcedSwitchesLeft = this.battle.clampIntRange(this.choice.forcedSwitchesLeft - 1, 0); pokemon.switchFlag = false; // @ts-expect-error custom request this.choice.actions.push({ choice: 'scapegoat', pokemon, target: targetPokemon, } as ChosenAction); return true; } if (this.requestState === 'move') { if (pokemon.trapped) { const includeRequest = this.updateRequestForPokemon(pokemon, req => { let updated = false; if (req.maybeTrapped) { delete req.maybeTrapped; updated = true; } if (!req.trapped) { req.trapped = true; updated = true; } return updated; }); const status = this.emitChoiceError(`Can't switch: The active Pokémon is trapped`, includeRequest); if (includeRequest) this.emitRequest(this.activeRequest!); return status; } else if (pokemon.maybeTrapped) { this.choice.cantUndo = this.choice.cantUndo || pokemon.isLastActive(); } } else if (this.requestState === 'switch') { if (!this.choice.forcedSwitchesLeft) { throw new Error(`Player somehow switched too many Pokemon`); } this.choice.forcedSwitchesLeft--; } this.choice.switchIns.add(slot); this.choice.actions.push({ choice: (this.requestState === 'switch' ? 'instaswitch' : 'switch'), pokemon, target: targetPokemon, } as ChosenAction); return true; }, }, queue: { resolveAction(action, midTurn) { if (!action) throw new Error(`Action not passed to resolveAction`); if (action.choice === 'pass') return []; const actions = [action]; if (!action.side && action.pokemon) action.side = action.pokemon.side; if (!action.move && action.moveid) action.move = this.battle.dex.getActiveMove(action.moveid); if (!action.order) { const orders: { [choice: string]: number } = { team: 1, start: 2, instaswitch: 3, beforeTurn: 4, beforeTurnMove: 5, revivalblessing: 6, scapegoat: 7, runUnnerve: 100, runSwitch: 101, // runPrimal: 102, switch: 103, megaEvo: 104, runDynamax: 105, terastallize: 106, priorityChargeMove: 107, shift: 200, // default is 200 (for moves) residual: 300, }; if (action.choice in orders) { action.order = orders[action.choice]; } else { action.order = 200; if (!['move', 'event'].includes(action.choice)) { throw new Error(`Unexpected orderless action ${action.choice}`); } } } if (!midTurn) { if (action.choice === 'move') { if (!action.maxMove && !action.zmove && action.move.beforeTurnCallback) { actions.unshift(...this.resolveAction({ choice: 'beforeTurnMove', pokemon: action.pokemon, move: action.move, targetLoc: action.targetLoc, })); } if (action.mega && !action.pokemon.isSkyDropped()) { actions.unshift(...this.resolveAction({ choice: 'megaEvo', pokemon: action.pokemon, })); } if (action.terastallize && !action.pokemon.terastallized) { actions.unshift(...this.resolveAction({ choice: 'terastallize', pokemon: action.pokemon, })); } if (action.maxMove && !action.pokemon.volatiles['dynamax']) { actions.unshift(...this.resolveAction({ choice: 'runDynamax', pokemon: action.pokemon, })); } if (!action.maxMove && !action.zmove && action.move.priorityChargeCallback) { actions.unshift(...this.resolveAction({ choice: 'priorityChargeMove', pokemon: action.pokemon, move: action.move, })); } action.fractionalPriority = this.battle.runEvent('FractionalPriority', action.pokemon, null, action.move, 0); } else if (['switch', 'instaswitch'].includes(action.choice)) { if (typeof action.pokemon.switchFlag === 'string') { action.sourceEffect = this.battle.dex.moves.get(action.pokemon.switchFlag as ID) as any; } action.pokemon.switchFlag = false; } } const deferPriority = this.battle.gen === 7 && action.mega && action.mega !== 'done'; if (action.move) { let target = null; action.move = this.battle.dex.getActiveMove(action.move); if (!action.targetLoc) { target = this.battle.getRandomTarget(action.pokemon, action.move); // TODO: what actually happens here? if (target) action.targetLoc = action.pokemon.getLocOf(target); } action.originalTarget = action.pokemon.getAtLoc(action.targetLoc); } if (!deferPriority) this.battle.getActionSpeed(action); return actions as any; }, }, };