Spaces:
Running
Running
; | |
const assert = require('./../../assert'); | |
const common = require('./../../common'); | |
let battle; | |
describe('Imprison', () => { | |
afterEach(() => { | |
battle.destroy(); | |
}); | |
it(`should prevent foes from using moves that the user knows`, () => { | |
battle = common.createBattle(); | |
battle.setPlayer('p1', { team: [ | |
{ species: 'Abra', ability: 'prankster', moves: ['imprison', 'calmmind', 'batonpass'] }, | |
{ species: 'Kadabra', ability: 'prankster', moves: ['imprison', 'calmmind'] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: 'Abra', ability: 'synchronize', moves: ['calmmind', 'gravity'] }, | |
{ species: 'Kadabra', ability: 'prankster', moves: ['imprison', 'calmmind'] }, | |
] }); | |
battle.makeChoices('move imprison', 'move calmmind'); | |
assert.statStage(battle.p2.active[0], 'spa', 0); | |
assert.statStage(battle.p2.active[0], 'spd', 0); | |
assert.cantMove(() => battle.choose('p2', 'move calmmind'), 'Abra', 'Calm Mind', true); | |
// Imprison doesn't end when the foe switches | |
battle.makeChoices('auto', 'switch 2'); | |
assert.cantMove(() => battle.choose('p2', 'move calmmind')); | |
// Imprison should cause Struggle if all moves match | |
battle.makeChoices('auto', 'move struggle'); | |
// Imprison is not passed by Baton Pass | |
battle.makeChoices('move batonpass', 'move struggle'); | |
assert.statStage(battle.p2.active[0], 'spa', 0); | |
battle.makeChoices('switch 2', ''); | |
assert.statStage(battle.p2.active[0], 'spa', 0); | |
battle.makeChoices('move calmmind', 'move calmmind'); | |
assert.statStage(battle.p2.active[0], 'spa', 1); | |
// Imprison ends after user switches | |
battle.makeChoices('switch 2', 'move calmmind'); | |
assert.statStage(battle.p2.active[0], 'spa', 2); | |
battle.makeChoices('move calmmind', 'move calmmind'); | |
assert.statStage(battle.p2.active[0], 'spa', 3); | |
}); | |
it(`should not prevent foes from using Z-Powered Status moves`, () => { | |
battle = common.createBattle(); | |
battle.setPlayer('p1', { team: [{ species: 'Sableye', ability: 'prankster', moves: ['imprison', 'sunnyday'] }] }); | |
battle.setPlayer('p2', { team: [{ species: 'Charmander', ability: 'blaze', item: 'firiumz', moves: ['sunnyday'] }] }); | |
battle.makeChoices('move imprison', 'move sunnyday zmove'); | |
assert.statStage(battle.p2.active[0], 'spe', 1); | |
assert(battle.field.isWeather('sunnyday')); | |
}); | |
it(`should not prevent the user from using moves that a foe knows`, () => { | |
battle = common.createBattle(); | |
battle.setPlayer('p1', { team: [ | |
{ species: 'Abra', ability: 'prankster', moves: ['imprison', 'calmmind', 'batonpass'] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: 'Abra', ability: 'synchronize', moves: ['calmmind', 'gravity'] }, | |
] }); | |
const imprisonUser = battle.p1.active[0]; | |
battle.makeChoices('move imprison', 'auto'); | |
battle.makeChoices('move calmmind', 'auto'); | |
assert.statStage(imprisonUser, 'spa', 1); | |
assert.statStage(imprisonUser, 'spd', 1); | |
}); | |
}); | |