Pokemon_server / test /sim /moves /healingwish.js
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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Healing Wish', () => {
afterEach(() => {
battle.destroy();
});
it('should heal a switch-in for full before hazards at end of turn', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [
{ species: 'Caterpie', ability: 'shielddust', moves: ['stringshot'] },
{ species: 'Jirachi', ability: 'serenegrace', moves: ['healingwish', 'protect'] },
] });
battle.setPlayer('p2', { team: [
{ species: 'Shedinja', ability: 'wonderguard', moves: ['endeavor'] },
{ species: 'Tyranitar', ability: 'sandstream', moves: ['seismictoss', 'stealthrock'] },
] });
battle.makeChoices('move stringshot', 'move endeavor'); // set Caterpie to 1hp
battle.makeChoices('switch jirachi', 'switch tyranitar'); // set up Sand
battle.makeChoices('move protect', 'move stealthrock');
battle.makeChoices('move healingwish', 'move seismictoss');
assert.equal(battle.requestState, 'switch');
// sand happens after Jirachi faints and before any switch-in
battle.makeChoices('switch Caterpie', ''); // Caterpie heals before taking SR damage
assert.equal(battle.p1.active[0].hp, 174);
assert.equal(battle.p1.active[0].moveSlots[0].pp, 63);
});
it('should not be consumed if a switch-in is fully healed already', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [
{ species: 'Jirachi', ability: 'serenegrace', moves: ['healingwish', 'protect'] },
{ species: 'Caterpie', ability: 'shielddust', moves: ['stringshot'] },
] });
battle.setPlayer('p2', { team: [
{ species: 'Tyranitar', ability: 'sandstream', moves: ['seismictoss', 'stealthrock'] },
] });
battle.makeChoices('move protect', 'move stealthrock'); // set up Sand and Stealth Rock
battle.makeChoices('move healingwish', 'move seismictoss');
assert.equal(battle.requestState, 'switch');
// sand happens after Jirachi faints and before any switch-in
battle.makeChoices('switch Caterpie', ''); // Caterpie does not consume Healing Wish
assert(battle.p1.slotConditions[0]['healingwish']);
});
it('should heal an ally fully after Ally Switch', () => {
battle = common.createBattle({ gameType: 'doubles' });
battle.setPlayer('p1', { team: [
{ species: 'Jirachi', ability: 'serenegrace', moves: ['healingwish'] },
{ species: 'Caterpie', ability: 'shielddust', moves: ['stringshot'] },
{ species: 'Rotom', ability: 'levitate', moves: ['allyswitch'] },
] });
battle.setPlayer('p2', { team: [
{ species: 'Garchomp', ability: 'sandveil', moves: ['sleeptalk'] },
{ species: 'Shedinja', ability: 'wonderguard', moves: ['endeavor', 'protect'] },
] });
// set up Healing Wish, Caterpie is at 1 HP
battle.makeChoices('move healingwish, move stringshot', 'move sleeptalk, move endeavor 2');
assert.equal(battle.requestState, 'switch');
// Rotom does not consume Healing Wish
battle.makeChoices('switch rotom', '');
assert(battle.p1.slotConditions[0]['healingwish']);
// Caterpie gets healed by Healing Wish triggered by Ally Switch
battle.makeChoices('move allyswitch, move stringshot', 'move sleeptalk, move protect');
assert.equal(battle.p1.active[0].hp, 231); // Caterpie start in slot 1 -> Ally Switch-ed to slot 0
assert.false(battle.p1.slotConditions[0]['healingwish']);
});
it(`should fail to switch the user out if no Pokemon can be switched in`, () => {
battle = common.createBattle([[
{ species: 'wynaut', moves: ['healingwish'] },
], [
{ species: 'pichu', moves: ['swordsdance'] },
]]);
battle.makeChoices();
assert(battle.log.some(line => line.startsWith('|-fail')));
assert.false.fainted(battle.p1.active[0]);
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'wynaut', moves: ['healingwish'] },
{ species: 'pichu', moves: ['swordsdance'] },
], [
{ species: 'pichu', moves: ['swordsdance'] },
{ species: 'pichu', moves: ['swordsdance'] },
]]);
battle.makeChoices();
assert(battle.log.some(line => line.startsWith('|-fail')));
assert.false.fainted(battle.p1.active[0]);
});
it(`should not set up the slot condition when it fails`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'wobbuffet', moves: ['healingwish', 'swordsdance'] },
{ species: 'wynaut', moves: ['swordsdance', 'allyswitch'] },
], [
{ species: 'dratini', moves: ['breakingswipe', 'swordsdance'] },
{ species: 'pichu', moves: ['swordsdance'] },
]]);
const wynaut = battle.p1.active[1];
battle.makeChoices();
battle.makeChoices('move swordsdance, move allyswitch', 'move swordsdance, move swordsdance');
assert(battle.log.some(line => line.startsWith('|-fail')));
assert.false.fullHP(wynaut);
});
it('[Gen 4] should heal a switch-in for full after hazards mid-turn', () => {
battle = common.gen(4).createBattle();
battle.setPlayer('p1', { team: [
{ species: 'Caterpie', ability: 'shielddust', moves: ['stringshot'] },
{ species: 'Raichu', ability: 'lightningrod', moves: ['growl'] },
{ species: 'Jirachi', ability: 'serenegrace', moves: ['healingwish'] },
] });
battle.setPlayer('p2', { team: [
{ species: 'Shedinja', ability: 'wonderguard', moves: ['endeavor'] },
{ species: 'Tyranitar', ability: 'sandstream', moves: ['seismictoss', 'stealthrock'] },
] });
battle.makeChoices('move String Shot', 'move Endeavor'); // set Caterpie to 1hp
battle.makeChoices('switch Raichu', 'switch Tyranitar'); // set up Sand
battle.makeChoices('move Growl', 'move Stealth Rock');
battle.makeChoices('switch Jirachi', 'move Seismic Toss');
battle.makeChoices('move Healing Wish', 'move Seismic Toss');
battle.makeChoices('switch Caterpie', ''); // Caterpie faints from hazards
assert.equal(battle.p1.active[0].hp, 0);
battle.makeChoices('switch Raichu', ''); // Raichu fully heals and takes stoss + Sandstorm damage
assert.equal(battle.turn, 6);
assert.equal(battle.p1.active[0].hp, 145); // after stoss + Sandstorm
assert.equal(battle.p1.active[0].moveSlots[0].pp, 63);
});
});