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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Follow Me', () => {
afterEach(() => {
battle.destroy();
});
it('should redirect single-target moves towards it if it is a valid target', function () {
this.timeout(5000);
battle = common.gen(5).createBattle({ gameType: 'triples' });
battle.setPlayer('p1', { team: [
{ species: 'Clefable', ability: 'unaware', moves: ['followme'] },
{ species: 'Clefairy', ability: 'unaware', moves: ['calmmind'] },
{ species: 'Cleffa', ability: 'unaware', moves: ['calmmind'] },
] });
battle.setPlayer('p2', { team: [
{ species: 'Abra', ability: 'synchronize', moves: ['lowkick'] },
{ species: 'Kadabra', ability: 'synchronize', moves: ['lowkick'] },
{ species: 'Alakazam', ability: 'synchronize', moves: ['lowkick'] },
] });
let hitCount = 0;
battle.onEvent('Damage', battle.format, (damage, pokemon) => {
if (pokemon.species.id === 'clefable') {
hitCount++;
}
});
battle.makeChoices('move followme, move calmmind, move calmmind', 'move lowkick 2, move lowkick 2, move lowkick 2');
assert.equal(hitCount, 2);
});
it('should not redirect self-targetting moves', () => {
battle = common.createBattle({ gameType: 'doubles' });
battle.setPlayer('p1', { team: [
{ species: 'Clefable', ability: 'unaware', moves: ['followme'] },
{ species: 'Clefairy', ability: 'unaware', moves: ['softboiled'] },
] });
battle.setPlayer('p2', { team: [
{ species: 'Alakazam', ability: 'synchronize', moves: ['honeclaws'] },
{ species: 'Kadabra', ability: 'synchronize', moves: ['honeclaws'] },
] });
battle.makeChoices('move followme, move softboiled', 'move honeclaws, move honeclaws');
assert.equal(battle.p1.active[0].boosts['atk'], 0);
assert.equal(battle.p2.active[0].boosts['atk'], 1);
assert.equal(battle.p2.active[1].boosts['atk'], 1);
});
it(`should allow redirection even if the user is the last slot of a double battle`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: "Wynaut", moves: ['sleeptalk', 'tackle'] },
{ species: "Wynaut", moves: ['sleeptalk', 'tackle'] },
], [
{ species: "Accelgor", moves: ['finalgambit'] },
{ species: "Blissey", moves: ['sleeptalk', 'followme'] },
]]);
battle.makeChoices('auto', 'move final gambit -2, move sleeptalk');
battle.makeChoices('move tackle -2, move tackle -1', 'move followme');
// Follow Me should have redirected both attacks, so the Wynaut should be at full HP
assert.fullHP(battle.p1.active[0]);
assert.fullHP(battle.p1.active[1]);
});
it(`should redirect single-target moves towards it if it is a valid target in FFA`, () => {
battle = common.createBattle({ gameType: 'freeforall' }, [[
{ species: "Wynaut", moves: ['tackle'] },
], [
{ species: "Wynaut", moves: ['tackle'] },
], [
{ species: "Accelgor", moves: ['finalgambit'] },
{ species: "Mimikyu", moves: ['substitute'] },
], [
{ species: "Blissey", moves: ['followme'] },
]]);
battle.makeChoices('move tackle 1', 'move tackle 1', 'move final gambit 2', 'move followme');
// Follow Me should have redirected both attacks, so the Wynaut should be at full HP
assert.fullHP(battle.p1.active[0]);
assert.fullHP(battle.p2.active[0]);
});
it(`[Gen 3] should continue to redirect moves after the user is knocked out and replaced`, () => {
battle = common.gen(3).createBattle({ gameType: 'doubles' }, [[
{ species: "Swellow", moves: ['aerialace'] },
{ species: "Chansey", level: 1, moves: ['followme'] },
{ species: "Blissey", moves: ['sleeptalk'] },
], [
{ species: "Wynaut", moves: ['pound'] },
{ species: "Wobbuffet", moves: ['pound'] },
]]);
const blissey = battle.p1.pokemon[2];
battle.makeChoices('move aerialace -2, move followme', 'move pound 1, move pound 1');
battle.makeChoices('switch 3');
// Follow Me should have redirected both attacks, so the Swellow should be at full HP
assert.fullHP(battle.p1.active[0]);
assert.false.fullHP(blissey);
});
});