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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Shell Bell', () => {
afterEach(() => {
battle.destroy();
});
it(`should heal from the damage against all targets of the move`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'tornadus', ability: 'compoundeyes', moves: ['superfang'] },
{ species: 'landorus', item: 'shellbell', moves: ['earthquake'] },
], [
{ species: 'roggenrola', ability: 'sturdy', level: 1, moves: ['sleeptalk'] },
{ species: 'aron', ability: 'sturdy', level: 1, moves: ['sleeptalk'] },
]]);
battle.makeChoices('move superfang -2, move earthquake', 'auto');
const landorus = battle.p1.active[1];
assert.equal(landorus.hp, landorus.maxhp - Math.floor(landorus.maxhp / 2) + (Math.floor(11 * 2 / 8)));
});
// Also applies to Parental Bond
it(`should heal from the damage from all hits of multi-hit moves`, () => {
battle = common.createBattle([[
{ species: 'shelmet', moves: ['finalgambit'] },
{ species: 'landorus', moves: ['sleeptalk'] },
{ species: 'wynaut', moves: ['sleeptalk'] },
], [
{ species: 'cloyster', ability: 'skilllink', item: 'shellbell', evs: { hp: 4 }, moves: ['sleeptalk', 'iciclespear'] },
]]);
battle.makeChoices();
battle.makeChoices('switch 2');
battle.makeChoices('auto', 'move iciclespear');
const landorus = battle.p1.active[0];
const cloyster = battle.p2.active[0];
assert.equal(cloyster.hp, 1 + Math.floor(landorus.maxhp / 8));
});
});