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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Red Card', () => {
afterEach(() => {
battle.destroy();
});
it(`should not trigger if the target should be KOed from Destiny Bond and also not crash the client`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: "Aggron", item: 'redcard', moves: ['rockslide'] },
{ species: "Wynaut", ability: 'prankster', level: 1, moves: ['destinybond'] },
], [
{ species: "Conkeldurr", moves: ['sleeptalk'] },
{ species: "Gardevoir", moves: ['strugglebug'] },
{ species: "Corsola", moves: ['sleeptalk'] },
]]);
battle.makeChoices();
assert.holdsItem(battle.p1.active[0], "Red Card should not be consumed");
assert.fainted(battle.p1.pokemon[1], "Gardevoir should faint from Aggron's Destiny Bond");
});
it(`should trigger if the target is still in battle`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: "Aggron", item: 'redcard', moves: ['rockslide'] },
{ species: "Wynaut", ability: 'prankster', level: 1, moves: ['sleeptalk'] },
], [
{ species: "Conkeldurr", moves: ['sleeptalk'] },
{ species: "Gardevoir", moves: ['strugglebug'] },
{ species: "Corsola", moves: ['sleeptalk'] },
]]);
battle.makeChoices();
assert.false.holdsItem(battle.p1.active[0], "Red Card should be consumed.");
assert.species(battle.p2.active[1], "Corsola", "Corsola should be dragged in by Red Card");
});
});