Spaces:
Running
Running
; | |
const assert = require('./../../assert'); | |
const common = require('./../../common'); | |
let battle; | |
describe('Focus Sash', () => { | |
afterEach(() => { | |
battle.destroy(); | |
}); | |
it('should be consumed and allow its user to survive an attack from full HP', () => { | |
battle = common.createBattle(); | |
battle.setPlayer('p1', { team: [{ species: 'Paras', ability: 'dryskin', item: 'focussash', moves: ['sleeptalk'] }] }); | |
battle.setPlayer('p2', { team: [{ species: 'Delphox', ability: 'magician', moves: ['incinerate'] }] }); | |
const holder = battle.p1.active[0]; | |
battle.makeChoices('move sleeptalk', 'move incinerate'); | |
assert.false.holdsItem(holder); | |
assert.false.fainted(holder); | |
assert.equal(holder.hp, 1); | |
}); | |
it(`should be consumed and allow its user to survive a confusion damage hit from full HP`, () => { | |
battle = common.createBattle({ forceRandomChance: true }, [[ | |
{ species: 'Shedinja', ability: 'wonderguard', item: 'focussash', moves: ['absorb'] }, | |
], [ | |
{ species: 'Klefki', ability: 'prankster', moves: ['confuseray'] }, | |
]]); | |
const shedinja = battle.p1.active[0]; | |
battle.makeChoices('move absorb', 'move confuseray'); | |
assert.false.holdsItem(shedinja); | |
assert.false.fainted(shedinja); | |
}); | |
it('should not trigger on recoil damage', () => { | |
battle = common.createBattle(); | |
battle.setPlayer('p1', { team: [{ species: 'Shedinja', ability: 'wonderguard', item: 'focussash', moves: ['doubleedge'] }] }); | |
battle.setPlayer('p2', { team: [{ species: 'Klefki', ability: 'prankster', moves: ['reflect'] }] }); | |
const holder = battle.p1.active[0]; | |
battle.makeChoices('move doubleedge', 'move reflect'); | |
assert.holdsItem(holder); | |
assert.fainted(holder); | |
}); | |
it('should not trigger on residual damage', () => { | |
battle = common.createBattle(); | |
battle.setPlayer('p1', { team: [{ species: 'Shedinja', ability: 'wonderguard', item: 'focussash', moves: ['sleeptalk'] }] }); | |
battle.setPlayer('p2', { team: [{ species: 'Crobat', ability: 'infiltrator', moves: ['toxic'] }] }); | |
const holder = battle.p1.active[0]; | |
battle.makeChoices('move sleeptalk', 'move toxic'); | |
assert.holdsItem(holder); | |
assert.fainted(holder); | |
}); | |
}); | |