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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Flame Orb', () => {
afterEach(() => {
battle.destroy();
});
it('should not trigger when entering battle', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [
{ species: 'Magikarp', ability: 'swiftswim', item: 'focussash', moves: ['splash'] },
{ species: 'Ursaring', ability: 'guts', item: 'flameorb', moves: ['protect'] },
] });
battle.setPlayer('p2', { team: [
{ species: 'Breloom', ability: 'technician', moves: ['bulletseed'] },
] });
battle.makeChoices('move splash', 'move bulletseed');
battle.makeChoices('switch 2', '');
assert.notEqual(battle.p1.active[0].status, 'brn');
});
it('should trigger after one turn', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: 'Ursaring', ability: 'guts', item: 'flameorb', moves: ['protect'] }] });
battle.setPlayer('p2', { team: [{ species: 'Magikarp', ability: 'swiftswim', moves: ['splash'] }] });
const target = battle.p1.active[0];
assert.sets(() => target.status, 'brn', () => battle.makeChoices('move protect', 'move splash'));
});
});