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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe(`Eject Pack`, () => {
afterEach(() => {
battle.destroy();
});
it(`should switch out the holder when its stats are lowered`, () => {
battle = common.createBattle([[
{ species: 'Magikarp', item: 'ejectpack', moves: ['splash'] },
{ species: 'Mew', moves: ['splash'] },
], [
{ species: 'Machop', moves: ['leer'] },
]]);
battle.makeChoices();
assert.equal(battle.p1.requestState, 'switch');
});
it(`should switch out the holder after Moody's stat drop`, () => {
battle = common.createBattle([[
{ species: 'Glalie', ability: 'moody', item: 'ejectpack', moves: ['protect'] },
{ species: 'Mew', moves: ['protect'] },
], [
{ species: 'Mew', moves: ['protect'] },
]]);
battle.makeChoices();
assert.equal(battle.p1.requestState, 'switch');
});
it(`should not switch the holder out if the move was Parting Shot and the opponent could switch`, () => {
battle = common.createBattle([[
{ species: 'Wynaut', item: 'ejectpack', moves: ['sleeptalk'] },
{ species: 'Mew', moves: ['sleeptalk'] },
], [
{ species: 'Mew', moves: ['partingshot'] },
{ species: 'Muk', moves: ['sleeptalk'] },
]]);
battle.makeChoices();
assert.false.equal(battle.p1.requestState, 'switch');
assert.equal(battle.p2.requestState, 'switch');
});
it(`should switch out the holder if its stats are lowered during the semi-invulnerable state`, () => {
battle = common.createBattle([[
{ species: 'Charmeleon', item: 'ejectpack', moves: ['phantomforce'] },
{ species: 'Wynaut', moves: ['sleeptalk'] },
], [
{ species: 'Wynaut', ability: 'noguard', moves: ['growl'] },
]]);
battle.makeChoices();
assert.equal(battle.p1.requestState, 'switch');
});
it(`should switch out the holder if its stats are lowered after using Swallow`, () => {
battle = common.createBattle([[
{ species: 'Charmeleon', item: 'ejectpack', moves: ['stockpile', 'swallow'] },
{ species: 'Wynaut', moves: ['sleeptalk'] },
], [
{ species: 'Wynaut', moves: ['tackle'] },
]]);
battle.makeChoices();
battle.makeChoices('move swallow', 'auto');
assert.equal(battle.p1.requestState, 'switch');
});
it(`should not switch out the user if the user acquired the Eject Pack after the stat drop occurred`, () => {
battle = common.createBattle([[
{ species: 'Klefki', ability: 'magician', moves: ['lowsweep'] },
{ species: 'Wynaut', moves: ['sleeptalk'] },
], [
{ species: 'Grimmsnarl', ability: 'pickpocket', item: 'cheriberry', moves: ['sleeptalk'] },
{ species: 'Wynaut', moves: ['sleeptalk'] },
]]);
battle.makeChoices();
assert.false.equal(battle.requestState, 'switch');
});
it.skip(`should wait until after all other end-turn effects have resolved before switching out the holder`, () => {
battle = common.createBattle([[
{ species: 'Glalie', item: 'ejectpack', ability: 'moody', moves: ['icebeam'] },
{ species: 'Wynaut', moves: ['sleeptalk'] },
], [
{ species: 'Zygarde', item: 'focussash', ability: 'powerconstruct', moves: ['octolock'] },
]]);
battle.makeChoices();
const log = battle.getDebugLog();
const moodyIndex = log.lastIndexOf('|-ability|p1a: Glalie|Moody|boost');
const powerConstructIndex = log.lastIndexOf('|-activate|p2a: Zygarde|ability: Power Construct');
const ejectPackIndex = log.lastIndexOf('|-enditem|p1a: Glalie|Eject Pack');
assert(moodyIndex < ejectPackIndex, 'Eject Pack should not activate before Moody');
assert(powerConstructIndex < ejectPackIndex, 'Eject Pack should not activate before Power Construct');
});
it.skip(`should not activate when another switching effect was triggered as part of the move`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'Hydreigon', moves: ['breakingswipe'] },
{ species: 'Horsea', moves: ['sleeptalk'] },
], [
{ species: 'Zeraora', item: 'ejectpack', moves: ['sleeptalk'] },
{ species: 'Mew', item: 'ejectbutton', moves: ['sleeptalk'] },
{ species: 'Wynaut', moves: ['sleeptalk'] },
{ species: 'Wynaut', moves: ['sleeptalk'] },
]]);
battle.makeChoices();
battle.makeChoices();
assert.species(battle.p2.active[0], 'Zeraora', `Zeraora should not have switched out with its Eject Pack.`);
assert.species(battle.p2.active[1], 'Wynaut', `Mew should have switched out with its Eject Button.`);
});
it.skip(`should only trigger the fastest Eject Pack when multiple targets with Eject Pack have stats lowered`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'Hydreigon', moves: ['leer'] },
{ species: 'Horsea', moves: ['sleeptalk'] },
], [
{ species: 'Morelull', item: 'ejectpack', moves: ['sleeptalk'] },
{ species: 'Mew', item: 'ejectpack', moves: ['sleeptalk'] },
{ species: 'Wynaut', moves: ['sleeptalk'] },
{ species: 'Wynaut', moves: ['sleeptalk'] },
]]);
battle.makeChoices();
battle.makeChoices();
assert.species(battle.p2.active[0], 'Morelull');
assert.species(battle.p2.active[1], 'Wynaut');
});
it(`should not prevent entrance Abilities from resolving during simultaneous switches`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'Hydreigon', ability: 'intimidate', moves: ['sleeptalk'] },
{ species: 'Wynaut', moves: ['sleeptalk'] },
], [
{ species: 'Morelull', ability: 'drought', item: 'ejectpack', moves: ['sleeptalk'] },
{ species: 'Mew', level: 1, ability: 'electricsurge', moves: ['sleeptalk'] },
{ species: 'Wynaut', moves: ['sleeptalk'] },
]]);
assert(battle.field.isWeather('sunnyday'));
assert(battle.field.isTerrain('electricterrain'));
assert.equal(battle.p2.requestState, 'switch');
});
it.skip(`should not prohibit switchins if a switch has already resolved to a slot replaced by Eject Pack`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'Pheromosa', moves: ['sleeptalk'] },
{ species: 'Wynaut', moves: ['sleeptalk'] },
{ species: 'Incineroar', ability: 'intimidate', moves: ['sleeptalk'] },
], [
{ species: 'Morelull', item: 'ejectpack', moves: ['sleeptalk'] },
{ species: 'Mew', moves: ['sleeptalk'] },
{ species: 'Wynaut', moves: ['sleeptalk'] },
]]);
battle.makeChoices('switch 3, move sleeptalk', 'move sleeptalk, switch 3');
battle.makeChoices();
assert.species(battle.p2.active[0], 'Wynaut');
assert.species(battle.p2.active[0], 'Morelull');
});
});