Spaces:
Running
Running
; | |
const assert = require('./../../assert'); | |
const common = require('./../../common'); | |
let battle; | |
describe('Booster Energy', () => { | |
afterEach(() => { | |
battle.destroy(); | |
}); | |
it(`should not activate before Sticky Web when switching in`, () => { | |
battle = common.createBattle([[ | |
{ species: 'Abra', ability: 'synchronize', moves: ['teleport'] }, | |
{ species: 'Iron Bundle', ability: 'quarkdrive', item: 'boosterenergy', moves: ['sleeptalk'] }, | |
], [ | |
{ species: 'Ribombee', ability: 'shielddust', moves: ['stickyweb'] }, | |
]]); | |
battle.makeChoices(); | |
battle.makeChoices('switch 2'); | |
const bundle = battle.p1.active[0]; | |
assert.equal(bundle.volatiles['quarkdrive'].bestStat, 'spa', | |
`Iron Bundle's Speed should have been lowered before Booster Energy activated, boosting its SpA instead.`); | |
}); | |
}); | |