Spaces:
Running
Running
; | |
const assert = require('./../../assert'); | |
const common = require('./../../common'); | |
let battle; | |
describe('Assault Vest', () => { | |
afterEach(() => { | |
battle.destroy(); | |
}); | |
it('should disable the use of Status moves', () => { | |
battle = common.createBattle(); | |
battle.setPlayer('p1', { team: [{ species: 'Abra', ability: 'synchronize', moves: ['teleport'] }] }); | |
battle.setPlayer('p2', { team: [{ species: 'Abra', ability: 'synchronize', item: 'assaultvest', moves: ['teleport'] }] }); | |
assert.cantMove(() => battle.makeChoices('move teleport', 'move teleport'), 'Abra', 'Teleport'); | |
}); | |
it('should not prevent the use of Status moves', () => { | |
battle = common.createBattle(); | |
battle.setPlayer('p1', { team: [{ species: 'Lopunny', ability: 'klutz', item: 'assaultvest', moves: ['trick'] }] }); | |
battle.setPlayer('p2', { team: [{ species: 'Abra', ability: 'synchronize', item: 'ironball', moves: ['calmmind'] }] }); | |
battle.makeChoices('move trick', 'move calmmind'); | |
assert.statStage(battle.p2.active[0], 'spa', 1); | |
assert.statStage(battle.p2.active[0], 'spd', 1); | |
}); | |
}); | |