Spaces:
Running
Running
; | |
const assert = require('../../assert'); | |
const common = require('../../common'); | |
let battle; | |
describe('Ability Shield', () => { | |
afterEach(() => { | |
battle.destroy(); | |
}); | |
it(`should protect the holder's ability against ability-changing moves`, () => { | |
battle = common.createBattle([[ | |
{ species: 'wynaut', ability: 'shadowtag', item: 'abilityshield', moves: ['splash'] }, | |
], [ | |
{ species: 'weezinggalar', ability: 'levitate', moves: ['worryseed'] }, | |
]]); | |
battle.makeChoices(); | |
assert(battle.log.some(line => line.includes('Ability Shield')), `Ability Shield should trigger a block message`); | |
assert.equal(battle.p1.active[0].ability, 'shadowtag', `Holder should retain ability`); | |
}); | |
it(`should protect the holder's ability against ability-changing abilities`, () => { | |
battle = common.createBattle([[ | |
{ species: 'wynaut', ability: 'shadowtag', item: 'abilityshield', moves: ['tackle'] }, | |
], [ | |
{ species: 'weezinggalar', ability: 'mummy', moves: ['splash'] }, | |
]]); | |
battle.makeChoices(); | |
assert(battle.log.some(line => line.includes('Ability Shield')), `Ability Shield should trigger a block message`); | |
assert.equal(battle.p1.active[0].ability, 'shadowtag', `Holder should retain ability`); | |
}); | |
it(`should only protect the holder`, () => { | |
battle = common.createBattle([[ | |
{ species: 'wynaut', ability: 'mummy', item: 'abilityshield', moves: ['splash'] }, | |
], [ | |
{ species: 'weezinggalar', ability: 'levitate', moves: ['tackle'] }, | |
]]); | |
battle.makeChoices(); | |
assert(battle.log.every(line => !line.includes('Ability Shield')), `Ability Shield should not trigger a block message`); | |
assert.equal(battle.p2.active[0].ability, 'mummy', `Attacker should lose its ability`); | |
}); | |
// https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9411146 | |
it(`should protect the holder's ability against Neutralizing Gas`, () => { | |
battle = common.createBattle([[ | |
{ species: 'wynaut', ability: 'sturdy', item: 'abilityshield', moves: ['splash'], level: 5 }, | |
], [ | |
{ species: 'weezinggalar', ability: 'neutralizinggas', moves: ['shadowball'] }, | |
]]); | |
assert(battle.log.some(line => line.includes('Neutralizing Gas')), `Neutralizing Gas should trigger`); | |
assert(battle.log.some(line => line.includes('Ability Shield')), `Ability Shield should trigger a block message`); | |
battle.makeChoices(); | |
assert.equal(battle.p1.active[0].hp, 1, `Holder should survive due to Sturdy`); | |
}); | |
// https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9412194 | |
it(`should protect the holder's ability against Mold Breaker`, () => { | |
battle = common.createBattle([[ | |
{ species: 'wynaut', ability: 'sturdy', item: 'abilityshield', moves: ['splash'], level: 5 }, | |
{ species: 'gastly', ability: 'levitate', item: 'abilityshield', moves: ['sleeptalk'] }, | |
], [ | |
{ species: 'weezinggalar', ability: 'moldbreaker', moves: ['shadowball', 'earthpower'] }, | |
]]); | |
assert(battle.log.every(line => !line.includes('Ability Shield')), `Ability Shield should not trigger a block message`); | |
battle.makeChoices(); | |
assert.equal(battle.p1.active[0].hp, 1, `Holder should survive from sturdy`); | |
battle.makeChoices('switch gastly', 'move earthpower'); | |
assert.fullHP(battle.p1.active[0], `Holder should be ungrounded through levitate`); | |
}); | |
// https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9403448 | |
it(`should protect the holder's ability against Gastro Acid`, () => { | |
battle = common.createBattle([[ | |
{ species: 'wynaut', ability: 'sturdy', item: 'abilityshield', moves: ['splash'], level: 5 }, | |
], [ | |
{ species: 'weezinggalar', ability: 'levitate', moves: ['gastroacid', 'shadowball'] }, | |
]]); | |
battle.makeChoices('move splash', 'move gastroacid'); | |
assert(battle.log.some(line => line.includes('Ability Shield')), `Ability Shield should trigger a block message`); | |
battle.makeChoices('move splash', 'move shadowball'); | |
assert.equal(battle.p1.active[0].hp, 1, `Holder should survive due to Sturdy`); | |
}); | |
// https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9412999 | |
it(`should not unsuppress the holder's ability if Ability Shield is acquired after Gastro Acid has been used`, () => { | |
battle = common.createBattle([[ | |
{ species: 'wynaut', ability: 'sturdy', moves: ['splash'], level: 5 }, | |
], [ | |
{ species: 'weezinggalar', ability: 'levitate', item: 'abilityshield', moves: ['gastroacid', 'trick', 'shadowball'] }, | |
]]); | |
battle.makeChoices('move splash', 'move gastroacid'); | |
battle.makeChoices('move splash', 'move trick'); | |
battle.makeChoices('move splash', 'move shadowball'); | |
assert(battle.p1.active[0].fainted, `Holder should not survive attack`); | |
}); | |
// https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9412999 | |
it(`should unsuppress the holder's ability if Ability Shield is acquired after Neutralizing Gas has come into effect`, () => { | |
battle = common.createBattle([[ | |
{ species: 'wynaut', ability: 'sturdy', moves: ['splash'], level: 5 }, | |
], [ | |
{ species: 'weezinggalar', ability: 'neutralizinggas', item: 'abilityshield', moves: ['trick', 'shadowball'] }, | |
]]); | |
battle.makeChoices('move splash', 'move trick'); | |
battle.makeChoices('move splash', 'move shadowball'); | |
assert.equal(battle.p1.active[0].hp, 1, `Holder should survive due to Sturdy`); | |
}); | |
// https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9412999 | |
it(`should not be suppressed by Klutz`, () => { | |
battle = common.createBattle([[ | |
{ species: 'wynaut', ability: 'klutz', item: 'abilityshield', moves: ['tackle'] }, | |
], [ | |
{ species: 'weezinggalar', ability: 'mummy', moves: ['splash'] }, | |
]]); | |
battle.makeChoices(); | |
assert(battle.log.some(line => line.includes('Ability Shield')), `Ability Shield should trigger a block message`); | |
assert.equal(battle.p1.active[0].ability, 'klutz', `Holder should retain ability`); | |
}); | |
it(`should protect the holder's ability against Skill Swap`, () => { | |
battle = common.createBattle([[ | |
{ species: 'wynaut', ability: 'shadowtag', item: 'abilityshield', moves: ['splash'] }, | |
], [ | |
{ species: 'weezinggalar', ability: 'levitate', moves: ['skillswap'] }, | |
]]); | |
battle.makeChoices(); | |
// assert logs? | |
assert.equal(battle.p1.active[0].ability, 'shadowtag', `Holder should retain ability`); | |
assert.equal(battle.p2.active[0].ability, 'levitate', `Opponent should retain ability`); | |
}); | |
it(`should protect the holder's ability against Skill Swap, even if used by the holder`, () => { | |
battle = common.createBattle([[ | |
{ species: 'wynaut', ability: 'shadowtag', item: 'abilityshield', moves: ['skillswap'] }, | |
], [ | |
{ species: 'weezinggalar', ability: 'levitate', moves: ['splash'] }, | |
]]); | |
battle.makeChoices(); | |
// assert logs? | |
assert.equal(battle.p1.active[0].ability, 'shadowtag', `Holder should retain ability`); | |
assert.equal(battle.p2.active[0].ability, 'levitate', `Opponent should retain ability`); | |
}); | |
// https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9413916 | |
it(`should not trigger holder's Intimidate if Ability Shield is acquired after entrance, while Neutralizing Gas is in effect`, () => { | |
battle = common.createBattle([[ | |
{ species: 'wynaut', ability: 'intimidate', moves: ['splash'] }, | |
], [ | |
{ species: 'weezinggalar', ability: 'neutralizinggas', item: 'abilityshield', moves: ['trick'] }, | |
]]); | |
battle.makeChoices(); | |
assert.statStage(battle.p2.active[0], 'atk', 0); | |
}); | |
// https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9414273 | |
it(`should not trigger holder's Trace`, () => { | |
battle = common.createBattle([[ | |
{ species: 'wynaut', ability: 'trace', item: 'abilityshield', moves: ['splash'] }, | |
], [ | |
{ species: 'weezinggalar', ability: 'levitate', moves: ['splash'] }, | |
]]); | |
assert.notEqual(battle.p1.active[0].ability, 'levitate', `Holder should not trace ability`); | |
}); | |
// https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9414273 | |
it(`should not trigger holder's Trace even after losing the item`, () => { | |
battle = common.createBattle([[ | |
{ species: 'wynaut', ability: 'trace', item: 'abilityshield', moves: ['splash'] }, | |
], [ | |
{ species: 'weezinggalar', ability: 'levitate', moves: ['trick'] }, | |
]]); | |
battle.makeChoices(); | |
assert.notEqual(battle.p1.active[0].ability, 'levitate', `Holder should not trace ability`); | |
}); | |
// https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9635572 | |
it(`should not prevent Imposter from changing the holder's ability`, () => { | |
battle = common.createBattle([[ | |
{ species: 'ditto', ability: 'imposter', item: 'abilityshield', moves: ['transform'] }, | |
], [ | |
{ species: 'scorbunny', ability: 'libero', moves: ['agility'] }, | |
]]); | |
battle.makeChoices(); | |
assert.equal(battle.p1.active[0].ability, 'libero', `Ditto should copy Libero`); | |
}); | |
it(`should not prevent forme changes from changing the holder's ability`, () => { | |
battle = common.gen(9).createBattle([[ | |
{ species: 'ogerpon', ability: 'defiant', item: 'abilityshield', moves: ['sleeptalk'] }, | |
], [ | |
{ species: 'scorbunny', ability: 'libero', moves: ['agility'] }, | |
]]); | |
battle.makeChoices('move sleeptalk terastallize', 'auto'); | |
assert.equal(battle.p1.active[0].ability, 'embodyaspectteal', `Ogerpon's ability should change to Embody Aspect`); | |
}); | |
// TODO Add future tests for losing Ability Shield vs Neutralizing Gas/Mold Breaker/Gastro Acid? | |
// | |
// No confirmed research yet for these, but presumably Neutralizing Gas & Mold | |
// Breaker would start to apply again, whereas Gastro Acid or other "triggered-once" | |
// moves/abilities triggered before the loss would not automatically trigger unless | |
// used again. | |
}); | |