Spaces:
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; | |
const assert = require('./../assert'); | |
const common = require('./../common'); | |
const Utils = require('../../dist/lib/utils').Utils; | |
const BASE_TEAM_ORDER = [1, 2, 3, 4, 5, 6]; | |
const SINGLES_TEAMS = { | |
illusion: [[ | |
{ species: 'Bulbasaur', ability: 'overgrow', moves: ['tackle'] }, | |
{ species: 'Ivysaur', ability: 'overgrow', moves: ['tackle'] }, | |
{ species: 'Venusaur', ability: 'overgrow', moves: ['tackle'] }, | |
{ species: 'Charmander', ability: 'blaze', moves: ['tackle'] }, | |
{ species: 'Charmeleon', ability: 'blaze', moves: ['tackle'] }, | |
{ species: 'Zoroark', ability: 'illusion', moves: ['tackle'] }, | |
], [ | |
{ species: 'Squirtle', ability: 'torrent', moves: ['tackle'] }, | |
{ species: 'Wartortle', ability: 'torrent', moves: ['tackle'] }, | |
]], | |
full: [[ | |
{ species: 'Bulbasaur', ability: 'overgrow', moves: ['tackle'] }, | |
{ species: 'Ivysaur', ability: 'overgrow', moves: ['tackle'] }, | |
{ species: 'Venusaur', ability: 'overgrow', moves: ['tackle'] }, | |
{ species: 'Charmander', ability: 'blaze', moves: ['tackle'] }, | |
{ species: 'Charmeleon', ability: 'blaze', moves: ['tackle'] }, | |
{ species: 'Charizard', ability: 'blaze', moves: ['tackle'] }, | |
], [ | |
{ species: 'Squirtle', ability: 'torrent', moves: ['tackle'] }, | |
{ species: 'Wartortle', ability: 'torrent', moves: ['tackle'] }, | |
]], | |
}; | |
const DOUBLES_TEAMS = { | |
forcePass: [[ | |
{ species: 'Bulbasaur', ability: 'overgrow', moves: ['lunardance'] }, | |
{ species: 'Clefable', ability: 'unaware', moves: ['healingwish'] }, | |
{ species: 'Latias', ability: 'levitate', moves: ['roost'] }, | |
], [ | |
{ species: 'Charmander', ability: 'blaze', moves: ['scratch'] }, | |
{ species: 'Clefable', ability: 'unaware', moves: ['recover'] }, | |
]], | |
full: [[ | |
{ species: 'Bulbasaur', ability: 'overgrow', moves: ['tackle'] }, | |
{ species: 'Ivysaur', ability: 'overgrow', moves: ['tackle'] }, | |
{ species: 'Venusaur', ability: 'overgrow', moves: ['tackle'] }, | |
{ species: 'Charmander', ability: 'blaze', moves: ['tackle'] }, | |
{ species: 'Charmeleon', ability: 'blaze', moves: ['tackle'] }, | |
{ species: 'Charizard', ability: 'blaze', moves: ['tackle'] }, | |
], [ | |
{ species: 'Squirtle', ability: 'torrent', moves: ['tackle'] }, | |
{ species: 'Wartortle', ability: 'torrent', moves: ['tackle'] }, | |
]], | |
default: [[ | |
{ species: 'Latias', ability: 'overgrow', moves: ['lunardance'] }, | |
{ species: 'Clefable', ability: 'unaware', moves: ['healingwish'] }, | |
{ species: 'Bulbasaur', ability: 'levitate', moves: ['synthesis'] }, | |
{ species: 'Venusaur', ability: 'overgrow', moves: ['tackle'] }, | |
], [ | |
{ species: 'Charmander', ability: 'blaze', moves: ['scratch'] }, | |
{ species: 'Clefable', ability: 'unaware', moves: ['recover'] }, | |
]], | |
}; | |
const TRIPLES_TEAMS = { | |
forcePass: [[ | |
{ species: 'Bulbasaur', ability: 'overgrow', moves: ['synthesis'] }, | |
{ species: 'Clefable', ability: 'unaware', moves: ['healingwish'] }, | |
{ species: 'Latias', ability: 'levitate', moves: ['lunardance'] }, | |
{ species: 'Venusaur', ability: 'overgrow', moves: ['synthesis'] }, | |
], [ | |
{ species: 'Charmander', ability: 'blaze', moves: ['scratch'] }, | |
{ species: 'Clefable', ability: 'unaware', moves: ['recover'] }, | |
{ species: 'Latias', ability: 'blaze', moves: ['roost'] }, | |
]], | |
full: [[ | |
{ species: 'Bulbasaur', ability: 'overgrow', moves: ['tackle'] }, | |
{ species: 'Ivysaur', ability: 'overgrow', moves: ['tackle'] }, | |
{ species: 'Venusaur', ability: 'overgrow', moves: ['tackle'] }, | |
{ species: 'Charmander', ability: 'blaze', moves: ['tackle'] }, | |
{ species: 'Charmeleon', ability: 'blaze', moves: ['tackle'] }, | |
{ species: 'Charizard', ability: 'blaze', moves: ['tackle'] }, | |
], [ | |
{ species: 'Squirtle', ability: 'torrent', moves: ['tackle'] }, | |
{ species: 'Wartortle', ability: 'torrent', moves: ['tackle'] }, | |
{ species: 'Blastoise', ability: 'torrent', moves: ['tackle'] }, | |
]], | |
default: [[ | |
{ species: 'Bulbasaur', ability: 'overgrow', moves: ['synthesis'] }, | |
{ species: 'Clefable', ability: 'unaware', moves: ['healingwish'] }, | |
{ species: 'Latias', ability: 'levitate', moves: ['roost'] }, | |
{ species: 'Venusaur', ability: 'overgrow', moves: ['synthesis'] }, | |
], [ | |
{ species: 'Charmander', ability: 'blaze', moves: ['scratch'] }, | |
{ species: 'Clefable', ability: 'unaware', moves: ['recover'] }, | |
{ species: 'Latias', ability: 'blaze', moves: ['roost'] }, | |
]], | |
}; | |
let battle; | |
describe('Choices', () => { | |
afterEach(() => { | |
battle.destroy(); | |
}); | |
describe('Generic', () => { | |
it('should wait for players to send their choices and run them as soon as they are all received', done => { | |
battle = common.createBattle(); | |
battle.setPlayer('p1', { team: [{ species: "Mew", ability: 'synchronize', moves: ['recover'] }] }); | |
battle.setPlayer('p2', { team: [{ species: "Rhydon", ability: 'prankster', moves: ['sketch'] }] }); | |
setTimeout(() => { | |
battle.choose('p2', 'move 1'); | |
}, 20); | |
setTimeout(() => { | |
battle.choose('p1', 'move 1'); | |
assert.equal(battle.turn, 2); | |
done(); | |
}, 40); | |
}); | |
}); | |
describe('Move requests', () => { | |
it('should allow specifying moves', () => { | |
const MOVES = [['growl', 'tackle'], ['growl', 'scratch']]; | |
battle = common.createBattle([ | |
[{ species: "Bulbasaur", ability: 'Overgrow', moves: MOVES[0] }], | |
[{ species: "Charmander", ability: 'Blaze', moves: MOVES[1] }], | |
]); | |
const activeMons = battle.sides.map(side => side.active[0]); | |
for (let i = 0; i < 2; i++) { | |
for (let j = 0; j < 2; j++) { | |
const beforeHP = activeMons.map(pokemon => pokemon.hp); | |
const beforeAtk = activeMons.map(pokemon => pokemon.boosts.atk); | |
battle.makeChoices('move ' + (i + 1), 'move ' + (j + 1)); | |
assert.equal(activeMons[0].lastMove.id, MOVES[0][i]); | |
assert.equal(activeMons[1].lastMove.id, MOVES[1][j]); | |
if (i >= 1) { // p1 used a damaging move | |
assert.atMost(activeMons[1].hp, beforeHP[1] - 1); | |
assert.statStage(activeMons[1], beforeAtk[1]); | |
} else { | |
assert.equal(activeMons[1].hp, beforeHP[1]); | |
assert.statStage(activeMons[1], beforeAtk[1] - 1); | |
} | |
if (j >= 1) { // p2 used a damaging move | |
assert.atMost(activeMons[0].hp, beforeHP[0] - 1); | |
assert.statStage(activeMons[0], beforeAtk[0]); | |
} else { | |
assert.equal(activeMons[0].hp, beforeHP[0]); | |
assert.statStage(activeMons[0], beforeAtk[0] - 1); | |
} | |
} | |
} | |
}); | |
it(`should allow specifying move targets`, () => { | |
battle = common.createBattle({ gameType: 'doubles' }, [[ | |
{ species: "Gastrodon", ability: 'stickyhold', moves: ['gastroacid'] }, | |
{ species: "Venusaur", ability: 'noguard', moves: ['leechseed'] }, | |
], [ | |
{ species: "Tyranitar", ability: 'unnerve', moves: ['knockoff'] }, | |
{ species: "Zapdos", ability: 'pressure', moves: ['glare'] }], | |
]); | |
const p2active = battle.p2.active; | |
battle.makeChoices('move gastroacid 1, move leechseed 2', 'move knockoff -2, move glare -1'); | |
assert.equal(battle.turn, 2); | |
assert(p2active[0].volatiles['gastroacid']); | |
assert(p2active[1].volatiles['leechseed']); | |
assert.false.holdsItem(p2active[1]); | |
assert.equal(p2active[0].status, 'par'); | |
}); | |
it('should disallow specifying move targets for targetless moves (randomNormal)', () => { | |
battle = common.createBattle({ gameType: 'doubles' }, [ | |
[{ species: "Dragonite", ability: 'multiscale', moves: ['outrage'] }, { species: "Blastoise", ability: 'torrent', moves: ['rest'] }], | |
[{ species: "Tyranitar", ability: 'unnerve', moves: ['dragondance'] }, { species: "Zapdos", ability: 'pressure', moves: ['roost'] }], | |
]); | |
assert.cantTarget(() => battle.p1.chooseMove('outrage', 1), 'outrage'); | |
}); | |
it('should disallow specifying move targets for targetless moves (scripted)', () => { | |
battle = common.createBattle({ gameType: 'doubles' }, [ | |
[{ species: "Dragonite", ability: 'multiscale', moves: ['counter'] }, { species: "Blastoise", ability: 'torrent', moves: ['rest'] }], | |
[{ species: "Tyranitar", ability: 'unnerve', moves: ['bodyslam'] }, { species: "Zapdos", ability: 'pressure', moves: ['drillpeck'] }], | |
]); | |
assert.cantTarget(() => battle.p1.chooseMove('counter', 2), 'counter'); | |
}); | |
it('should disallow specifying move targets for targetless moves (self)', () => { | |
battle = common.createBattle({ gameType: 'doubles' }, [ | |
[{ species: "Dragonite", ability: 'multiscale', moves: ['roost'] }, { species: "Blastoise", ability: 'torrent', moves: ['rest'] }], | |
[{ species: "Tyranitar", ability: 'unnerve', moves: ['dragondance'] }, { species: "Zapdos", ability: 'pressure', moves: ['roost'] }], | |
]); | |
assert.cantTarget(() => battle.p1.chooseMove('roost', -2), 'roost'); | |
}); | |
it('should allow specifying switch targets', () => { | |
battle = common.createBattle([[ | |
{ species: 'Bulbasaur', ability: 'overgrow', moves: ['tackle'] }, | |
{ species: 'Ivysaur', ability: 'overgrow', moves: ['tackle'] }, | |
{ species: 'Venusaur', ability: 'overgrow', moves: ['tackle'] }, | |
], [ | |
{ species: 'Charmander', ability: 'blaze', moves: ['scratch'] }, | |
{ species: 'Charmeleon', ability: 'blaze', moves: ['scratch'] }, | |
{ species: 'Charizard', ability: 'blaze', moves: ['scratch'] }, | |
]]); | |
battle.makeChoices('switch 2', 'switch 3'); | |
assert.species(battle.p1.active[0], 'Ivysaur'); | |
assert.species(battle.p2.active[0], 'Charizard'); | |
battle.makeChoices('switch 3', 'switch 3'); | |
assert.species(battle.p1.active[0], 'Venusaur'); | |
assert.species(battle.p2.active[0], 'Charmander'); | |
battle.makeChoices('switch 2', 'switch 2'); | |
assert.species(battle.p1.active[0], 'Bulbasaur'); | |
assert.species(battle.p2.active[0], 'Charmeleon'); | |
}); | |
it('should allow shifting the Pokémon on the left to the center', () => { | |
battle = common.gen(5).createBattle({ gameType: 'triples' }); | |
battle.setPlayer('p1', { team: [ | |
{ species: "Pineco", ability: 'sturdy', moves: ['harden'] }, | |
{ species: "Geodude", ability: 'sturdy', moves: ['defensecurl'] }, | |
{ species: "Gastly", ability: 'levitate', moves: ['spite'] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: "Skarmory", ability: 'sturdy', moves: ['roost'] }, | |
{ species: "Aggron", ability: 'sturdy', moves: ['irondefense'] }, | |
{ species: "Golem", ability: 'sturdy', moves: ['defensecurl'] }, | |
] }); | |
const [p1, p2] = battle.sides; | |
battle.makeChoices('move harden, move defensecurl, shift', 'move roost, move irondefense, shift'); | |
for (const [index, species] of ['Pineco', 'Gastly', 'Geodude'].entries()) { | |
assert.species(p1.active[index], species); | |
} | |
for (const [index, species] of ['Skarmory', 'Golem', 'Aggron'].entries()) { | |
assert.species(p2.active[index], species); | |
} | |
}); | |
it('should allow shifting the Pokémon on the right to the center', () => { | |
battle = common.gen(5).createBattle({ gameType: 'triples' }); | |
battle.setPlayer('p1', { team: [ | |
{ species: "Pineco", ability: 'sturdy', moves: ['harden'] }, | |
{ species: "Geodude", ability: 'sturdy', moves: ['defensecurl'] }, | |
{ species: "Gastly", ability: 'levitate', moves: ['spite'] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: "Skarmory", ability: 'sturdy', moves: ['roost'] }, | |
{ species: "Aggron", ability: 'sturdy', moves: ['irondefense'] }, | |
{ species: "Golem", ability: 'sturdy', moves: ['defensecurl'] }, | |
] }); | |
battle.makeChoices('shift, default, default', 'shift, default, default'); | |
for (const [index, species] of ['Geodude', 'Pineco', 'Gastly'].entries()) { | |
assert.species(battle.p1.active[index], species); | |
} | |
for (const [index, species] of ['Aggron', 'Skarmory', 'Golem'].entries()) { | |
assert.species(battle.p2.active[index], species); | |
} | |
}); | |
it('should shift the Pokémon as a standard priority move action', () => { | |
battle = common.gen(5).createBattle({ gameType: 'triples' }); | |
battle.setPlayer('p1', { team: [ | |
{ species: "Pineco", ability: 'sturdy', moves: ['harden'] }, | |
{ species: "Geodude", ability: 'sturdy', moves: ['suckerpunch'] }, | |
{ species: "Gastly", ability: 'levitate', moves: ['spite'] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: "Skarmory", ability: 'sturdy', moves: ['roost'] }, | |
{ species: "Aggron", ability: 'sturdy', moves: ['earthquake'] }, | |
{ species: "Golem", ability: 'sturdy', moves: ['defensecurl'] }, | |
] }); | |
battle.makeChoices('shift, move suckerpunch 2, shift', 'shift, move earthquake, shift'); | |
for (const [index, species] of ['Gastly', 'Pineco', 'Geodude'].entries()) { | |
assert.species(battle.p1.active[index], species); | |
} | |
for (const [index, species] of ['Aggron', 'Golem', 'Skarmory'].entries()) { | |
assert.species(battle.p2.active[index], species); | |
} | |
// Geodude's sucker punch should have processed first, | |
// while Aggron was still in slot 2. | |
assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp); | |
// Aggron's Earthquake should process after Skarmory shifted | |
// but before Golem shifted, so it didn't hit Golem. | |
assert.equal(battle.p2.active[1].hp, battle.p2.active[1].maxhp); | |
}); | |
it('should force Struggle usage on move attempt for no valid moves', () => { | |
battle = common.createBattle(); | |
battle.setPlayer('p1', { team: [{ species: "Mew", ability: 'synchronize', moves: ['recover'] }] }); | |
battle.setPlayer('p2', { team: [{ species: "Rhydon", ability: 'prankster', moves: ['sketch'] }] }); | |
// First turn | |
battle.makeChoices('move 1', 'move 1'); | |
// Second turn | |
assert.cantMove(() => battle.makeChoices('move recover', 'move sketch'), 'Rhydon', 'Sketch'); | |
battle.makeChoices('move recover', 'move 1'); | |
assert.equal(battle.turn, 3); | |
assert.equal(battle.p2.active[0].lastMove.id, 'struggle'); | |
}); | |
it('should not force Struggle usage on move attempt for valid moves', () => { | |
battle = common.createBattle(); | |
battle.setPlayer('p1', { team: [{ species: "Mew", ability: 'synchronize', moves: ['recover'] }] }); | |
battle.setPlayer('p2', { team: [{ species: "Rhydon", ability: 'prankster', moves: ['struggle', 'surf'] }] }); | |
battle.makeChoices('move recover', 'move surf'); | |
assert.equal(battle.turn, 2); | |
assert.notEqual(battle.p2.active[0].lastMove.id, 'struggle'); | |
}); | |
it('should not force Struggle usage on move attempt when choosing a disabled move', () => { | |
battle = common.createBattle(); | |
battle.setPlayer('p1', { team: [{ species: "Mew", item: 'assaultvest', ability: 'synchronize', moves: ['recover', 'icebeam'] }] }); | |
battle.setPlayer('p2', { team: [{ species: "Rhydon", item: '', ability: 'prankster', moves: ['surf'] }] }); | |
const failingAttacker = battle.p1.active[0]; | |
battle.p2.chooseMove(1); | |
assert.cantMove(() => battle.p1.chooseMove(1), 'Mew', 'Recover', true); | |
assert.equal(battle.turn, 1); | |
assert.notEqual(failingAttacker.lastMove && failingAttacker.lastMove.id, 'struggle'); | |
assert.cantMove(() => battle.p1.chooseMove(1), 'Mew', 'Recover'); | |
assert.equal(battle.turn, 1); | |
assert.notEqual(failingAttacker.lastMove && failingAttacker.lastMove.id, 'struggle'); | |
}); | |
it('should send meaningful feedback to players if they try to use a disabled move', () => { | |
battle = common.createBattle({ strictChoices: false }); | |
battle.setPlayer('p1', { team: [{ species: "Skarmory", ability: 'sturdy', moves: ['spikes', 'roost'] }] }); | |
battle.setPlayer('p2', { team: [{ species: "Smeargle", ability: 'owntempo', moves: ['imprison', 'spikes'] }] }); | |
battle.makeChoices('move spikes', 'move imprison'); | |
const buffer = []; | |
battle.send = (type, data) => { | |
if (type === 'sideupdate') buffer.push(Array.isArray(data) ? data.join('\n') : data); | |
}; | |
battle.p1.chooseMove(1); | |
assert(buffer.length >= 2); | |
assert(buffer.some(message => message.startsWith('p1\n|error|[Unavailable choice]'))); | |
assert(buffer.some(message => message.startsWith('p1\n|request|') && JSON.parse(message.slice(12)).active[0].moves[0].disabled)); | |
}); | |
it('should send meaningful feedback to players if they try to switch a trapped Pokémon out', () => { | |
battle = common.createBattle({ strictChoices: false }); | |
battle.setPlayer('p1', { team: [ | |
{ species: "Scizor", ability: 'swarm', moves: ['bulletpunch'] }, | |
{ species: "Azumarill", ability: 'sapsipper', moves: ['aquajet'] }, | |
] }); | |
battle.setPlayer('p2', { team: [{ species: "Gothitelle", ability: 'shadowtag', moves: ['calmmind'] }] }); | |
const buffer = []; | |
battle.send = (type, data) => { | |
if (type === 'sideupdate') buffer.push(Array.isArray(data) ? data.join('\n') : data); | |
}; | |
battle.p1.chooseSwitch(2); | |
assert(buffer.length >= 2); | |
assert(buffer.some(message => message.startsWith('p1\n|error|[Unavailable choice]'))); | |
assert(buffer.some(message => message.startsWith('p1\n|request|') && JSON.parse(message.slice(12)).active[0].trapped)); | |
}); | |
}); | |
describe('Switch requests', () => { | |
it('should allow specifying switch targets', () => { | |
battle = common.createBattle([[ | |
{ species: 'Latias', ability: 'levitate', moves: ['lunardance'] }, | |
{ species: 'Ivysaur', ability: 'overgrow', moves: ['tackle'] }, | |
{ species: 'Venusaur', ability: 'overgrow', moves: ['tackle'] }, | |
], [ | |
{ species: 'Latias', ability: 'blaze', moves: ['lunardance'] }, | |
{ species: 'Charmeleon', ability: 'blaze', moves: ['scratch'] }, | |
{ species: 'Charizard', ability: 'blaze', moves: ['scratch'] }, | |
]]); | |
battle.makeChoices('move lunardance', 'move lunardance'); | |
battle.makeChoices('switch 2', 'switch 3'); | |
assert.species(battle.p1.active[0], 'Ivysaur'); | |
assert.species(battle.p2.active[0], 'Charizard'); | |
}); | |
it('should allow passing when there are not enough available switch-ins', () => { | |
battle = common.createBattle({ gameType: 'doubles' }, [[ | |
{ species: 'Latias', ability: 'levitate', moves: ['lunardance'] }, | |
{ species: 'Ivysaur', ability: 'overgrow', moves: ['lunardance'] }, | |
{ species: 'Venusaur', ability: 'overgrow', moves: ['tackle'] }, | |
], [ | |
{ species: 'Latias', ability: 'blaze', moves: ['lunardance'] }, | |
{ species: 'Charmeleon', ability: 'blaze', moves: ['lunardance'] }, | |
{ species: 'Charizard', ability: 'blaze', moves: ['scratch'] }, | |
]]); | |
battle.makeChoices('move lunardance, move lunardance', 'move lunardance, move lunardance'); | |
assert.equal(battle.getAllActive().length, 0, `All active Pok\u00E9mon should have fainted`); | |
battle.makeChoices('pass, switch 3', 'switch 3, pass'); | |
for (const [index, species] of ['Latias', 'Venusaur'].entries()) { | |
assert.species(battle.p1.active[index], species); | |
} | |
for (const [index, species] of ['Charizard', 'Charmeleon'].entries()) { | |
assert.species(battle.p2.active[index], species); | |
} | |
assert.fainted(battle.p1.active[0]); | |
assert.fainted(battle.p2.active[1]); | |
}); | |
it('should allow passing when there are not enough available switch-ins even if an active Pokémon is not fainted', () => { | |
battle = common.gen(5).createBattle({ gameType: 'triples' }, [[ | |
{ species: 'Bulbasaur', ability: 'overgrow', moves: ['tackle'] }, | |
{ species: 'Clefable', ability: 'unaware', moves: ['healingwish'] }, | |
{ species: 'Latias', ability: 'levitate', moves: ['lunardance'] }, | |
{ species: 'Venusaur', ability: 'overgrow', moves: ['tackle'] }, | |
], [ | |
{ species: 'Charmander', ability: 'blaze', moves: ['scratch'] }, | |
{ species: 'Clefable', ability: 'unaware', moves: ['healingwish'] }, | |
{ species: 'Latias', ability: 'blaze', moves: ['lunardance'] }, | |
{ species: 'Charizard', ability: 'blaze', moves: ['scratch'] }, | |
]]); | |
battle.makeChoices('move tackle 2, move healingwish, move lunardance', 'move scratch 2, move healingwish, move lunardance'); | |
assert.sets(() => battle.turn, battle.turn + 1, () => { | |
battle.makeChoices('pass, pass, switch 4', 'pass, switch 4, pass'); | |
}, "The turn should be resolved"); | |
for (const [index, species] of ['Bulbasaur', 'Clefable', 'Venusaur'].entries()) { | |
assert.species(battle.p1.active[index], species); | |
} | |
for (const [index, species] of ['Charmander', 'Charizard', 'Latias'].entries()) { | |
assert.species(battle.p2.active[index], species); | |
} | |
}); | |
it('should disallow passing when there are enough available switch-ins', () => { | |
battle = common.createBattle({ gameType: 'doubles' }, [[ | |
{ species: 'Latias', ability: 'levitate', moves: ['lunardance'] }, | |
{ species: 'Bulbasaur', ability: 'overgrow', moves: ['lunardance'] }, | |
{ species: 'Ivysaur', ability: 'overgrow', moves: ['tackle'] }, | |
{ species: 'Venusaur', ability: 'overgrow', moves: ['tackle'] }, | |
], [ | |
{ species: 'Latias', ability: 'blaze', moves: ['lunardance'] }, | |
{ species: 'Charmander', ability: 'blaze', moves: ['lunardance'] }, | |
{ species: 'Charmeleon', ability: 'blaze', moves: ['scratch'] }, | |
{ species: 'Charizard', ability: 'blaze', moves: ['scratch'] }, | |
]]); | |
battle.makeChoices('move lunardance, move lunardance', 'move lunardance, move lunardance'); | |
assert.equal(battle.getAllActive().length, 0, `All active Pok\u00E9mon should have fainted`); | |
assert.constant(() => battle.turn, () => { | |
assert.throws( | |
() => battle.p1.choosePass(), | |
/\[Invalid choice\] Can't pass: You need to switch in a Pokémon to replace Latias/, | |
`Expected choosePass() to fail` | |
); | |
battle.p1.chooseSwitch(3); | |
battle.p2.chooseSwitch(3); | |
assert.throws( | |
() => battle.p2.choosePass(), | |
/\[Invalid choice\] Can't pass: You need to switch in a Pokémon to replace Charmander/, | |
`Expected choosePass() to fail` | |
); | |
}); | |
assert.equal(battle.getAllActive().length, 0, `All active Pok\u00E9mon should have fainted`); | |
}); | |
}); | |
describe('Team Preview requests', () => { | |
it('should allow specifying the team order', () => { | |
const TEAMS = [[ | |
{ species: 'Bulbasaur', ability: 'overgrow', moves: ['tackle'] }, | |
{ species: 'Clefable', ability: 'unaware', moves: ['healingwish'] }, | |
{ species: 'Latias', ability: 'levitate', moves: ['lunardance'] }, | |
{ species: 'Venusaur', ability: 'overgrow', moves: ['tackle'] }, | |
], [ | |
{ species: 'Charmander', ability: 'blaze', moves: ['scratch'] }, | |
{ species: 'Clefable', ability: 'unaware', moves: ['healingwish'] }, | |
{ species: 'Latias', ability: 'blaze', moves: ['lunardance'] }, | |
{ species: 'Charizard', ability: 'blaze', moves: ['scratch'] }, | |
]]; | |
for (let i = 0; i < 10; i++) { | |
const teamOrder = [BASE_TEAM_ORDER, BASE_TEAM_ORDER].map(teamOrder => Utils.shuffle(teamOrder.slice(0, 4))); | |
battle = common.createBattle({ preview: true }, TEAMS); | |
battle.makeChoices(`team ${teamOrder[0].join('')}`, `team ${teamOrder[1].join('')}`); | |
for (const [index, pokemon] of battle.p1.pokemon.entries()) { | |
assert.species(pokemon, TEAMS[0][teamOrder[0][index] - 1].species); | |
} | |
for (const [index, pokemon] of battle.p2.pokemon.entries()) { | |
assert.species(pokemon, TEAMS[1][teamOrder[1][index] - 1].species); | |
} | |
if (i < 9) battle.destroy(); | |
} | |
}); | |
it('should autocomplete a single-slot choice in Singles', () => { | |
// Backwards-compatibility with the client. It should be useful for 3rd party bots/clients (Android?) | |
for (let i = 0; i < 5; i++) { | |
battle = common.createBattle({ preview: true }, SINGLES_TEAMS.full); | |
const teamOrder = Utils.shuffle(BASE_TEAM_ORDER.slice()).slice(0, 1); | |
const fullTeamOrder = teamOrder.concat(BASE_TEAM_ORDER.filter(elem => !teamOrder.includes(elem))); | |
battle.makeChoices(`team ${teamOrder.join('')}`, 'default'); | |
for (const [index, oSlot] of fullTeamOrder.entries()) { | |
assert.species(battle.p1.pokemon[index], SINGLES_TEAMS.full[0][oSlot - 1].species); | |
} | |
if (i < 4) battle.destroy(); | |
} | |
}); | |
it('should allow specifying the team order in a slot-per-slot basis in Singles with Illusion', () => { | |
for (let i = 0; i < 5; i++) { | |
battle = common.createBattle({ preview: true }, SINGLES_TEAMS.illusion); | |
const teamOrder = Utils.shuffle(BASE_TEAM_ORDER.slice()); | |
battle.makeChoices(`team ${teamOrder.join('')}`, 'default'); | |
for (const [index, oSlot] of teamOrder.entries()) { | |
assert.species(battle.p1.pokemon[index], SINGLES_TEAMS.illusion[0][oSlot - 1].species); | |
} | |
if (i < 4) battle.destroy(); | |
} | |
}); | |
it('should allow specifying the team order in a slot-per-slot basis in Doubles', () => { | |
for (let i = 0; i < 5; i++) { | |
battle = common.createBattle({ preview: true, gameType: 'doubles' }, DOUBLES_TEAMS.full); | |
const teamOrder = Utils.shuffle(BASE_TEAM_ORDER.slice()); | |
battle.makeChoices(`team ${teamOrder.join('')}`, 'default'); | |
for (const [index, oSlot] of teamOrder.entries()) { | |
assert.species(battle.p1.pokemon[index], DOUBLES_TEAMS.full[0][oSlot - 1].species); | |
} | |
if (i < 4) battle.destroy(); | |
} | |
}); | |
it('should allow specifying the team order in a slot-per-slot basis in Triples', () => { | |
for (let i = 0; i < 5; i++) { | |
battle = common.gen(5).createBattle({ preview: true, gameType: 'triples' }, TRIPLES_TEAMS.full); | |
const teamOrder = Utils.shuffle(BASE_TEAM_ORDER.slice()); | |
battle.makeChoices(`team ${teamOrder.join('')}`, 'default'); | |
for (const [index, oSlot] of teamOrder.entries()) { | |
assert.species(battle.p1.pokemon[index], TRIPLES_TEAMS.full[0][oSlot - 1].species); | |
} | |
if (i < 4) battle.destroy(); | |
} | |
}); | |
it('should autocomplete multi-slot choices', () => { | |
for (let i = 0; i < 5; i++) { | |
battle = common.createBattle({ preview: true }, SINGLES_TEAMS.full); | |
const teamOrder = Utils.shuffle(BASE_TEAM_ORDER.slice()).slice(0, 2); | |
const fullTeamOrder = teamOrder.concat(BASE_TEAM_ORDER.filter(elem => !teamOrder.includes(elem))); | |
battle.makeChoices(`team ${teamOrder.slice(0, 2).join('')}`, 'default'); | |
for (const [index, oSlot] of fullTeamOrder.entries()) { | |
assert.species(battle.p1.pokemon[index], SINGLES_TEAMS.full[0][oSlot - 1].species); | |
} | |
if (i < 4) battle.destroy(); | |
} | |
}); | |
}); | |
describe('Logging', () => { | |
it('should privately log the ID of chosen moves', () => { | |
battle = common.createBattle([ | |
[{ species: "Bulbasaur", ability: 'overgrow', moves: ['tackle', 'growl'] }], | |
[{ species: "Charmander", ability: 'blaze', moves: ['scratch', 'growl'] }], | |
]); | |
battle.makeChoices('move 1', 'move growl'); | |
const logText = battle.inputLog.join('\n'); | |
const subString = '>p1 move tackle\n>p2 move growl'; | |
assert(logText.includes(subString), `${logText} does not include ${subString}`); | |
}); | |
it('should privately log the target of targetted chosen moves', () => { | |
battle = common.createBattle({ gameType: 'doubles' }, [[ | |
{ species: "Bulbasaur", ability: 'overgrow', moves: ['tackle'] }, | |
{ species: "Ivysaur", ability: 'overgrow', moves: ['tackle'] }, | |
], [ | |
{ species: "Charmander", ability: 'blaze', moves: ['scratch'] }, | |
{ species: "Charizard", ability: 'blaze', moves: ['scratch'] }, | |
]]); | |
battle.makeChoices('move tackle +1, move tackle +2', 'move scratch +2, move scratch +1'); | |
const logText = battle.inputLog.join('\n'); | |
const subString = '>p1 move tackle +1, move tackle +2\n>p2 move scratch +2, move scratch +1'; | |
assert(logText.includes(subString), `${logText} does not include ${subString}`); | |
}); | |
it('should not log the target of targetless chosen moves', () => { | |
battle = common.createBattle({ gameType: 'doubles' }, [[ | |
{ species: "Bulbasaur", ability: 'overgrow', moves: ['magnitude'] }, | |
{ species: "Ivysaur", ability: 'overgrow', moves: ['rockslide'] }, | |
], [ | |
{ species: "Charmander", ability: 'blaze', moves: ['scratch'] }, | |
{ species: "Charizard", ability: 'blaze', moves: ['scratch'] }, | |
]]); | |
battle.makeChoices('move magnitude, move rockslide', 'move scratch +1, move scratch +1'); | |
const logText = battle.inputLog.join('\n'); | |
const subString = '>p1 move magnitude, move rockslide\n>p2 move scratch +1, move scratch +1'; | |
assert(logText.includes(subString), `${logText} does not include ${subString}`); | |
}); | |
it('should privately log the user intention of mega evolving', () => { | |
battle = common.createBattle([ | |
[{ species: "Venusaur", item: 'venusaurite', ability: 'overgrow', moves: ['tackle'] }], | |
[{ species: "Blastoise", item: 'blastoisinite', ability: 'blaze', moves: ['tailwhip'] }], | |
]); | |
battle.makeChoices('move tackle mega', 'move tailwhip mega'); | |
const logText = battle.inputLog.join('\n'); | |
const subString = '>p1 move tackle mega\n>p2 move tailwhip mega'; | |
assert(logText.includes(subString), `${logText} does not include ${subString}`); | |
}); | |
it('should privately log the user intention of mega evolving for Mega-X and Mega-Y', () => { | |
battle = common.createBattle([ | |
[{ species: "Charizard", item: 'charizarditex', ability: 'blaze', moves: ['scratch'] }], | |
[{ species: "Charizard", item: 'charizarditey', ability: 'blaze', moves: ['ember'] }], | |
]); | |
battle.makeChoices('move scratch mega', 'move ember mega'); | |
const logText = battle.inputLog.join('\n'); | |
const subString = '>p1 move scratch mega\n>p2 move ember mega'; | |
assert(logText.includes(subString), `${logText} does not include ${subString}`); | |
}); | |
it('should privately log the target of switches', () => { | |
battle = common.createBattle([[ | |
{ species: "Bulbasaur", ability: 'overgrow', moves: ['tackle'] }, | |
{ species: "Ivysaur", ability: 'overgrow', moves: ['tackle'] }, | |
{ species: "Venusaur", ability: 'overgrow', moves: ['tackle'] }, | |
], [ | |
{ species: "Charmander", ability: 'blaze', moves: ['scratch'] }, | |
{ species: "Charmeleon", ability: 'blaze', moves: ['scratch'] }, | |
{ species: "Charizard", ability: 'blaze', moves: ['scratch'] }, | |
]]); | |
battle.makeChoices('switch 2', 'switch 3'); | |
const logText = battle.inputLog.join('\n'); | |
const subString = '>p1 switch 2\n>p2 switch 3'; | |
assert(logText.includes(subString), `${logText} does not include ${subString}`); | |
}); | |
it('should privately log the team order chosen', () => { | |
battle = common.createBattle({ preview: true }, [[ | |
{ species: 'Bulbasaur', ability: 'overgrow', moves: ['tackle'] }, | |
{ species: 'Clefable', ability: 'unaware', moves: ['healingwish'] }, | |
{ species: 'Latias', ability: 'levitate', moves: ['lunardance'] }, | |
{ species: 'Venusaur', ability: 'overgrow', moves: ['tackle'] }, | |
], [ | |
{ species: 'Charmander', ability: 'blaze', moves: ['scratch'] }, | |
{ species: 'Clefable', ability: 'unaware', moves: ['healingwish'] }, | |
{ species: 'Latias', ability: 'blaze', moves: ['lunardance'] }, | |
{ species: 'Charizard', ability: 'blaze', moves: ['scratch'] }, | |
]]); | |
battle.makeChoices('team 1342', 'team 1234'); | |
const logText = battle.inputLog.join('\n'); | |
const subString = '>p1 team 1, 3, 4, 2\n>p2 team 1, 2, 3, 4'; | |
assert(logText.includes(subString), `${logText} does not include ${subString}`); | |
}); | |
it('should privately log shifting decisions for the Pokémon on the left', () => { | |
battle = common.gen(5).createBattle({ gameType: 'triples' }); | |
battle.setPlayer('p1', { team: [ | |
{ species: "Pineco", ability: 'sturdy', moves: ['harden'] }, | |
{ species: "Geodude", ability: 'sturdy', moves: ['defensecurl'] }, | |
{ species: "Gastly", ability: 'levitate', moves: ['haze'] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: "Skarmory", ability: 'sturdy', moves: ['roost'] }, | |
{ species: "Aggron", ability: 'sturdy', moves: ['irondefense'] }, | |
{ species: "Golem", ability: 'sturdy', moves: ['defensecurl'] }, | |
] }); | |
battle.makeChoices('shift, move defensecurl, move haze', 'move roost, move irondefense, move defensecurl'); | |
const logText = battle.inputLog.join('\n'); | |
const subString = '>p1 shift, move defensecurl, move haze\n>p2 move roost, move irondefense, move defensecurl'; | |
assert(logText.includes(subString), `${logText} does not include ${subString}`); | |
}); | |
it('should privately log shifting decisions for the Pokémon on the right', () => { | |
battle = common.gen(5).createBattle({ gameType: 'triples' }); | |
battle.setPlayer('p1', { team: [ | |
{ species: "Pineco", ability: 'sturdy', moves: ['harden'] }, | |
{ species: "Geodude", ability: 'sturdy', moves: ['defensecurl'] }, | |
{ species: "Gastly", ability: 'levitate', moves: ['haze'] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: "Skarmory", ability: 'sturdy', moves: ['roost'] }, | |
{ species: "Aggron", ability: 'sturdy', moves: ['irondefense'] }, | |
{ species: "Golem", ability: 'sturdy', moves: ['defensecurl'] }, | |
] }); | |
battle.makeChoices('move harden, move defensecurl, shift', 'move roost, move irondefense, move defensecurl'); | |
const logText = battle.inputLog.join('\n'); | |
const subString = '>p1 move harden, move defensecurl, shift\n>p2 move roost, move irondefense, move defensecurl'; | |
assert(logText.includes(subString), `${logText} does not include ${subString}`); | |
}); | |
}); | |
}); | |
describe('Choice extensions', () => { | |
describe('Undo', () => { | |
const MODES = ['revoke', 'override']; | |
for (const mode of MODES) { | |
it(`should disallow to ${mode} decisions after every player has sent an unrevoked action`, () => { | |
battle = common.createBattle({ cancel: true }); | |
battle.setPlayer('p1', { team: [{ species: "Bulbasaur", ability: 'overgrow', moves: ['tackle', 'growl'] }] }); | |
battle.setPlayer('p2', { team: [{ species: "Charmander", ability: 'blaze', moves: ['tackle', 'growl'] }] }); | |
battle.choose('p1', 'move tackle'); | |
battle.choose('p2', 'move growl'); | |
// NOTE: the next turn has already started at this point, so undoChoice is a noop | |
// and the subsequent battle chocie is a choice for turn 2, not an override. | |
if (mode === 'revoke') battle.undoChoice('p1'); | |
battle.choose('p1', 'move growl'); | |
assert.equal(battle.turn, 2); | |
assert.equal(battle.p1.active[0].lastMove.id, 'tackle'); | |
assert.equal(battle.p2.active[0].lastMove.id, 'growl'); | |
}); | |
it(`should support to ${mode} move decisions`, () => { | |
battle = common.createBattle({ cancel: true }); | |
battle.setPlayer('p1', { team: [{ species: "Bulbasaur", ability: 'overgrow', moves: ['tackle', 'growl'] }] }); | |
battle.setPlayer('p2', { team: [{ species: "Charmander", ability: 'blaze', moves: ['tackle', 'growl'] }] }); | |
battle.choose('p1', 'move tackle'); | |
assert(!battle.p1.activeRequest.noCancel); | |
if (mode === 'revoke') battle.undoChoice('p1'); | |
battle.makeChoices('move growl', 'move growl'); | |
assert.equal(battle.turn, 2); | |
assert.equal(battle.p1.active[0].lastMove.id, 'growl'); | |
}); | |
it(`should disallow to ${mode} move decisions for maybe-disabled Pokémon`, () => { | |
battle = common.createBattle({ cancel: true }); | |
battle.setPlayer('p1', { team: [{ species: "Bulbasaur", ability: 'overgrow', moves: ['tackle', 'growl', 'synthesis'] }] }); | |
battle.setPlayer('p2', { team: [{ species: "Charmander", ability: 'blaze', moves: ['scratch'] }] }); | |
const target = battle.p1.active[0]; | |
target.maybeDisabled = true; | |
battle.makeRequest(); | |
battle.choose('p1', 'move tackle'); | |
// NOTE: noCancel is global so it still true even though the Pokemon can't undo. | |
assert(!battle.p1.activeRequest.noCancel); | |
if (mode === 'revoke') assert.cantUndo(() => battle.undoChoice('p1')); | |
assert.cantUndo(() => battle.choose('p1', 'move growl')); | |
battle.choose('p2', 'move scratch'); | |
assert.equal(target.lastMove.id, 'tackle'); | |
}); | |
it(`should disallow to ${mode} move decisions by default`, () => { | |
battle = common.createBattle(); | |
battle.setPlayer('p1', { team: [{ species: "Bulbasaur", ability: 'overgrow', moves: ['tackle', 'growl'] }] }); | |
battle.setPlayer('p2', { team: [{ species: "Charmander", ability: 'blaze', moves: ['tackle', 'growl'] }] }); | |
battle.choose('p1', 'move tackle'); | |
assert(battle.p1.activeRequest.noCancel); | |
if (mode === 'revoke') assert.cantUndo(() => battle.undoChoice('p1')); | |
assert.cantUndo(() => battle.choose('p1', 'move growl')); | |
battle.choose('p2', 'move growl'); | |
assert.equal(battle.turn, 2); | |
assert.equal(battle.p1.active[0].lastMove.id, 'tackle'); | |
assert.equal(battle.p2.active[0].lastMove.id, 'growl'); | |
}); | |
it(`should support to ${mode} switch decisions on move requests`, () => { | |
const TEAMS = [[ | |
{ species: 'Bulbasaur', ability: 'overgrow', moves: ['synthesis'] }, | |
{ species: 'Ivysaur', ability: 'overgrow', moves: ['synthesis'] }, | |
{ species: 'Venusaur', ability: 'overgrow', moves: ['synthesis'] }, | |
], [ | |
{ species: 'Charmander', ability: 'blaze', moves: ['scratch'] }, | |
]]; | |
battle = common.createBattle({ cancel: true }, TEAMS); | |
battle.choose('p1', 'switch 2'); | |
assert(!battle.p1.activeRequest.noCancel); | |
if (mode === 'revoke') battle.undoChoice('p1'); | |
battle.makeChoices('move 1', 'move 1'); | |
for (const [index, species] of ['Bulbasaur', 'Ivysaur', 'Venusaur'].entries()) { | |
assert.species(battle.p1.pokemon[index], species); | |
} | |
assert.equal(battle.p1.active[0].lastMove.id, 'synthesis'); | |
battle.destroy(); | |
battle = common.createBattle({ cancel: true }, TEAMS); | |
battle.choose('p1', 'switch 2'); | |
assert(!battle.p1.activeRequest.noCancel); | |
if (mode === 'revoke') battle.undoChoice('p1'); | |
battle.makeChoices('switch 3', 'move 1'); | |
for (const [index, species] of ['Venusaur', 'Ivysaur', 'Bulbasaur'].entries()) { | |
assert.species(battle.p1.pokemon[index], species); | |
} | |
}); | |
it(`should disallow to ${mode} switch decisions on move requests for maybe-trapped Pokémon`, () => { | |
const TEAMS = [[ | |
{ species: 'Bulbasaur', ability: 'overgrow', moves: ['synthesis'] }, | |
{ species: 'Ivysaur', ability: 'overgrow', moves: ['synthesis'] }, | |
], [ | |
{ species: 'Charmander', ability: 'blaze', moves: ['scratch'] }, | |
]]; | |
battle = common.createBattle({ cancel: true }, TEAMS); | |
battle.p1.active[0].maybeTrapped = true; | |
battle.makeRequest(); | |
battle.choose('p1', 'switch 2'); | |
// NOTE: noCancel is global so it still true even though the Pokemon can't undo. | |
assert(!battle.p1.activeRequest.noCancel); | |
if (mode === 'revoke') assert.cantUndo(() => battle.undoChoice('p1')); | |
assert.cantUndo(() => battle.choose('p1', 'move synthesis')); | |
battle.choose('p2', 'move scratch'); | |
assert.species(battle.p1.active[0], 'Ivysaur'); | |
}); | |
it(`should disallow to ${mode} switch decisions on move requests for unconfirmed trapping-immune Pokémon that would otherwise be trapped`, () => { | |
battle = common.createBattle({ cancel: true, pokemon: true, legality: true }, [ | |
[ | |
{ species: 'Starmie', ability: 'naturalcure', moves: ['reflecttype', 'recover'] }, | |
{ species: 'Mandibuzz', ability: 'overcoat', moves: ['knockoff'] }, | |
], [ | |
{ species: 'Zoroark', ability: 'illusion', moves: ['shadowball, focusblast'] }, | |
{ species: 'Gothitelle', ability: 'competitive', moves: ['calmmind'] }, | |
{ species: 'Gengar', ability: 'levitate', moves: ['shadowball, focusblast'] }, | |
], | |
]); | |
const target = battle.p1.active[0]; | |
battle.makeChoices('move reflecttype', 'switch 3'); | |
// The real Gengar comes in, but p1 only sees a Gengar being switched by another Gengar, implying Illusion. | |
// For a naive client, Starmie turns into Ghost/Poison, and it will be correct. | |
assert.equal(target.getTypes().join('/'), 'Ghost/Poison'); | |
// Trapping with Gengar-Mega is a guaranteed trapping, so we are going to get a very meta | |
// Competitive Gothitelle into the battle field (Frisk is revealed on switch-in). | |
battle.makeChoices('move recover', 'switch 2'); | |
assert(target.maybeTrapped, `${target} should be flagged as maybe trapped`); | |
battle.choose('p1', 'switch 2'); | |
// NOTE: noCancel is global so it still true even though the Pokemon can't undo. | |
assert(!battle.p1.activeRequest.noCancel); | |
if (mode === 'revoke') assert.cantUndo(() => battle.undoChoice('p1')); | |
assert.cantUndo(() => battle.choose('p1', 'move recover')); | |
battle.choose('p2', 'move 1'); | |
assert.species(battle.p1.active[0], 'Mandibuzz'); | |
}); | |
it(`should disallow to ${mode} switch decisions on move requests by default`, () => { | |
const TEAMS = [[ | |
{ species: 'Bulbasaur', ability: 'overgrow', moves: ['synthesis'] }, | |
{ species: 'Ivysaur', ability: 'overgrow', moves: ['synthesis'] }, | |
{ species: 'Venusaur', ability: 'overgrow', moves: ['synthesis'] }, | |
], [ | |
{ species: 'Charmander', ability: 'blaze', moves: ['scratch'] }, | |
]]; | |
battle = common.createBattle(TEAMS); | |
battle.choose('p1', 'switch 2'); | |
assert(battle.p1.activeRequest.noCancel); | |
if (mode === 'revoke') assert.cantUndo(() => battle.undoChoice('p1')); | |
assert.cantUndo(() => battle.choose('p1', 'move synthesis')); | |
battle.choose('p2', 'move scratch'); | |
for (const [index, species] of ['Ivysaur', 'Bulbasaur', 'Venusaur'].entries()) { | |
assert.species(battle.p1.pokemon[index], species); | |
} | |
battle.destroy(); | |
battle = common.createBattle(TEAMS); | |
battle.choose('p1', 'switch 2'); | |
assert(battle.p1.activeRequest.noCancel); | |
if (mode === 'revoke') assert.cantUndo(() => battle.undoChoice('p1')); | |
assert.cantUndo(() => battle.choose('p1', 'switch 3')); | |
battle.choose('p2', 'move scratch'); | |
for (const [index, species] of ['Ivysaur', 'Bulbasaur', 'Venusaur'].entries()) { | |
assert.species(battle.p1.pokemon[index], species); | |
} | |
}); | |
it(`should support to ${mode} shift decisions on move requests`, () => { | |
const TEAMS = [[ | |
{ species: 'Bulbasaur', ability: 'overgrow', moves: ['synthesis'] }, | |
{ species: 'Ivysaur', ability: 'overgrow', moves: ['synthesis'] }, | |
{ species: 'Venusaur', ability: 'overgrow', moves: ['synthesis'] }, | |
], [ | |
{ species: 'Aggron', ability: 'sturdy', moves: ['irondefense'] }, | |
{ species: 'Aggron', ability: 'sturdy', moves: ['irondefense'] }, | |
{ species: 'Aggron', ability: 'sturdy', moves: ['irondefense'] }, | |
]]; | |
battle = common.gen(5).createBattle({ gameType: 'triples', cancel: true }, TEAMS); | |
battle.choose('p1', 'shift, move 1, move 1'); | |
assert(!battle.p1.activeRequest.noCancel); | |
if (mode === 'revoke') battle.undoChoice('p1'); | |
battle.makeChoices('move 1, move 1, move 1', 'move 1, move 1, move 1'); | |
for (const [index, species] of ['Bulbasaur', 'Ivysaur', 'Venusaur'].entries()) { | |
assert.species(battle.p1.active[index], species); | |
} | |
assert.equal(battle.p1.active[0].lastMove.id, 'synthesis'); | |
battle.destroy(); | |
battle = common.gen(5).createBattle({ gameType: 'triples', cancel: true }, TEAMS); | |
battle.choose('p1', 'move 1, move 1, shift'); | |
assert(!battle.p1.activeRequest.noCancel); | |
if (mode === 'revoke') battle.undoChoice('p1'); | |
battle.makeChoices('move 1, move 1, move 1', 'move 1, move 1, move 1'); | |
for (const [index, species] of ['Bulbasaur', 'Ivysaur', 'Venusaur'].entries()) { | |
assert.species(battle.p1.active[index], species); | |
} | |
assert.equal(battle.p1.active[2].lastMove.id, 'synthesis'); | |
}); | |
it(`should disallow to ${mode} shift decisions by default`, () => { | |
const TEAMS = [[ | |
{ species: 'Bulbasaur', ability: 'overgrow', moves: ['synthesis'] }, | |
{ species: 'Ivysaur', ability: 'overgrow', moves: ['growth'] }, | |
{ species: 'Venusaur', ability: 'overgrow', moves: ['synthesis'] }, | |
], [ | |
{ species: 'Aggron', ability: 'sturdy', moves: ['irondefense'] }, | |
{ species: 'Aggron', ability: 'sturdy', moves: ['irondefense'] }, | |
{ species: 'Aggron', ability: 'sturdy', moves: ['irondefense'] }, | |
]]; | |
battle = common.gen(5).createBattle({ gameType: 'triples' }, TEAMS); | |
battle.choose('p1', 'shift, move 1, move 1'); | |
assert(battle.p1.activeRequest.noCancel); | |
if (mode === 'revoke') assert.cantUndo(() => battle.undoChoice('p1')); | |
assert.cantUndo(() => battle.choose('p1', 'move 1, move 1, move 1')); | |
battle.choose('p2', 'move 1, move 1, move 1'); | |
for (const [index, species] of ['Ivysaur', 'Bulbasaur', 'Venusaur'].entries()) { | |
assert.species(battle.p1.active[index], species); | |
} | |
assert.equal(battle.p1.active[0].lastMove.id, 'growth'); | |
battle.destroy(); | |
battle = common.gen(5).createBattle({ gameType: 'triples' }, TEAMS); | |
battle.choose('p1', 'move 1, move 1, shift'); | |
assert(battle.p1.activeRequest.noCancel); | |
if (mode === 'revoke') assert.cantUndo(() => battle.undoChoice('p1')); | |
assert.cantUndo(() => battle.choose('p1', 'move 1, move 1, move 1')); | |
battle.choose('p2', 'move 1, move 1, move 1'); | |
for (const [index, species] of ['Bulbasaur', 'Venusaur', 'Ivysaur'].entries()) { | |
assert.species(battle.p1.active[index], species); | |
} | |
assert.equal(battle.p1.active[2].lastMove.id, 'growth'); | |
}); | |
it(`should support to ${mode} switch decisions on double switch requests`, () => { | |
battle = common.createBattle({ cancel: true }); | |
battle.setPlayer('p1', { team: [ | |
{ species: "Deoxys-Attack", ability: 'pressure', moves: ['explosion'] }, | |
{ species: "Bulbasaur", ability: 'overgrow', moves: ['tackle'] }, | |
{ species: "Chikorita", ability: 'overgrow', moves: ['tackle'] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: "Caterpie", ability: 'shielddust', moves: ['tackle'] }, | |
{ species: "Charmander", ability: 'blaze', moves: ['tackle'] }, | |
] }); | |
battle.makeChoices('move explosion', 'move tackle'); | |
battle.choose('p1', 'switch 2'); | |
assert(!battle.p1.activeRequest.noCancel); | |
if (mode === 'revoke') battle.undoChoice('p1'); | |
battle.makeChoices('switch 3', 'switch 2'); | |
assert.equal(battle.turn, 2); | |
assert.equal(battle.p1.active[0].species.name, 'Chikorita'); | |
assert.equal(battle.p2.active[0].species.name, 'Charmander'); | |
}); | |
it(`should support to ${mode} pass decisions on double switch requests`, () => { | |
battle = common.createBattle({ cancel: true, gameType: 'doubles' }); | |
battle.setPlayer('p1', { team: [ | |
{ species: "Deoxys-Attack", ability: 'pressure', moves: ['explosion'] }, | |
{ species: "Bulbasaur", ability: 'overgrow', moves: ['tackle'] }, | |
{ species: "Chikorita", ability: 'overgrow', moves: ['tackle'] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: "Caterpie", ability: 'shielddust', moves: ['tackle'] }, | |
{ species: "Charmander", ability: 'blaze', moves: ['tackle'] }, | |
{ species: "Cyndaquil", ability: 'blaze', moves: ['tackle'] }, | |
] }); | |
battle.makeChoices('move explosion, move tackle 1', 'move tackle 1, move tackle 1'); | |
battle.choose('p1', 'pass, switch 3'); | |
assert(!battle.p1.activeRequest.noCancel); | |
if (mode === 'revoke') battle.undoChoice('p1'); | |
battle.makeChoices('switch 3, pass', 'pass, switch 3'); | |
for (const [index, species] of ['Chikorita', 'Bulbasaur'].entries()) { | |
assert.species(battle.p1.active[index], species); | |
} | |
}); | |
it(`should disallow to ${mode} switch decisions on switch requests by default`, () => { | |
const TEAMS = [[ | |
{ species: 'Latias', ability: 'levitate', moves: ['lunardance'] }, | |
{ species: 'Clefable', ability: 'unaware', moves: ['healingwish'] }, | |
{ species: 'Ivysaur', ability: 'overgrow', moves: ['tackle'] }, | |
{ species: 'Venusaur', ability: 'overgrow', moves: ['tackle'] }, | |
], [ | |
{ species: 'Charmander', ability: 'blaze', moves: ['scratch'] }, | |
{ species: 'Charmeleon', ability: 'blaze', moves: ['scratch'] }, | |
{ species: 'Charizard', ability: 'blaze', moves: ['scratch'] }, | |
]]; | |
battle = common.createBattle({ gameType: 'doubles', cancel: true }, TEAMS); | |
battle.makeChoices('move lunardance, move healingwish', 'move scratch 1, move scratch 1'); | |
battle.choose('p1', 'switch 3, switch 4'); | |
assert(!battle.p1.activeRequest.noCancel); | |
if (mode === 'revoke') battle.undoChoice('p1'); | |
assert.throws( | |
() => battle.makeChoices('switch 4, switch 3', 'pass'), | |
/\[Invalid choice\] Can't switch: You can't switch to a fainted Pokémon/, | |
`Expected switch to fail` | |
); | |
for (const [index, species] of ['Ivysaur', 'Venusaur'].entries()) { | |
assert.species(battle.p1.active[index], species); | |
} | |
}); | |
it(`should disallow to ${mode} pass decisions on switch requests by default`, () => { | |
const TEAMS = [[ | |
{ species: 'Latias', ability: 'levitate', moves: ['lunardance'] }, | |
{ species: 'Clefable', ability: 'overgrow', moves: ['healingwish'] }, | |
{ species: 'Venusaur', ability: 'overgrow', moves: ['tackle'] }, | |
], [ | |
{ species: 'Charmander', ability: 'blaze', moves: ['scratch'] }, | |
{ species: 'Charmeleon', ability: 'blaze', moves: ['scratch'] }, | |
{ species: 'Charizard', ability: 'blaze', moves: ['scratch'] }, | |
]]; | |
battle = common.createBattle({ gameType: 'doubles' }, TEAMS); | |
battle.makeChoices('move lunardance, move healingwish', 'move scratch 1, move scratch 1'); | |
battle.choose('p1', 'pass, switch 3'); | |
assert(battle.p1.activeRequest.noCancel); | |
if (mode === 'revoke') battle.undoChoice('p1'); | |
assert.throws( | |
() => battle.makeChoices('switch 3, pass', 'pass'), | |
/\[Invalid choice\] Can't switch: You can't switch to a fainted Pokémon/, | |
`Expected switch to fail` | |
); | |
for (const [index, species] of ['Latias', 'Venusaur'].entries()) { | |
assert.species(battle.p1.active[index], species); | |
} | |
}); | |
it(`should disallow to ${mode} switch decisions on double switch requests by default`, () => { | |
battle = common.createBattle(); | |
battle.setPlayer('p1', { team: [ | |
{ species: "Deoxys-Attack", ability: 'pressure', moves: ['explosion'] }, | |
{ species: "Bulbasaur", ability: 'overgrow', moves: ['tackle'] }, | |
{ species: "Chikorita", ability: 'overgrow', moves: ['tackle'] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: "Caterpie", ability: 'shielddust', moves: ['tackle'] }, | |
{ species: "Charmander", ability: 'blaze', moves: ['tackle'] }, | |
] }); | |
battle.makeChoices('move explosion', 'move tackle'); | |
battle.choose('p1', 'switch 2'); | |
assert(battle.p1.activeRequest.noCancel); | |
if (mode === 'revoke') assert.cantUndo(() => battle.undoChoice('p1')); | |
assert.cantUndo(() => battle.choose('p1', 'switch 3')); | |
battle.choose('p2', 'switch 2'); | |
assert.species(battle.p1.active[0], 'Bulbasaur'); | |
assert.species(battle.p2.active[0], 'Charmander'); | |
}); | |
it(`should disallow to ${mode} pass decisions on double switch requests by default`, () => { | |
battle = common.createBattle({ gameType: 'doubles' }); | |
battle.setPlayer('p1', { team: [ | |
{ species: "Deoxys-Attack", ability: 'pressure', moves: ['explosion'] }, | |
{ species: "Bulbasaur", ability: 'overgrow', moves: ['tackle'] }, | |
{ species: "Chikorita", ability: 'overgrow', moves: ['tackle'] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: "Caterpie", ability: 'shielddust', moves: ['tackle'] }, | |
{ species: "Charmander", ability: 'blaze', moves: ['tackle'] }, | |
{ species: "Cyndaquil", ability: 'blaze', moves: ['tackle'] }, | |
] }); | |
battle.makeChoices('move explosion, move tackle 1', 'move tackle 1, move tackle 1'); | |
battle.choose('p1', 'pass, switch 3'); | |
assert(battle.p1.activeRequest.noCancel); | |
if (mode === 'revoke') assert.cantUndo(() => battle.undoChoice('p1')); | |
assert.cantUndo(() => battle.choose('p1', 'switch 3, pass')); | |
battle.choose('p2', 'pass, switch 3'); | |
for (const [index, species] of ['Deoxys-Attack', 'Chikorita'].entries()) { | |
assert.species(battle.p1.active[index], species); | |
} | |
}); | |
it(`should support to ${mode} team order action on team preview requests`, () => { | |
battle = common.createBattle({ preview: true, cancel: true }, [ | |
[{ species: 'Bulbasaur', ability: 'overgrow', moves: ['tackle'] }, { species: 'Ivysaur', ability: 'overgrow', moves: ['tackle'] }], | |
[{ species: 'Charmander', ability: 'blaze', moves: ['scratch'] }, { species: 'Charmeleon', ability: 'blaze', moves: ['scratch'] }], | |
]); | |
battle.choose('p1', 'team 12'); | |
assert(!battle.p1.activeRequest.noCancel); | |
if (mode === 'revoke') battle.undoChoice('p1'); | |
battle.makeChoices('team 21', 'team 12'); | |
for (const [index, species] of ['Ivysaur', 'Bulbasaur'].entries()) { | |
assert.species(battle.p1.pokemon[index], species); | |
} | |
battle.destroy(); | |
battle = common.createBattle({ preview: true, cancel: true }, [ | |
[{ species: 'Bulbasaur', ability: 'overgrow', moves: ['tackle'] }, { species: 'Ivysaur', ability: 'overgrow', moves: ['tackle'] }], | |
[{ species: 'Charmander', ability: 'blaze', moves: ['scratch'] }, { species: 'Charmeleon', ability: 'blaze', moves: ['scratch'] }], | |
]); | |
battle.choose('p1', 'team 21'); | |
assert(!battle.p1.activeRequest.noCancel); | |
if (mode === 'revoke') battle.undoChoice('p1'); | |
battle.makeChoices('team 12', 'team 12'); | |
for (const [index, species] of ['Bulbasaur', 'Ivysaur'].entries()) { | |
assert.species(battle.p1.pokemon[index], species); | |
} | |
}); | |
it(`should disallow to ${mode} team order action on team preview requests by default`, () => { | |
battle = common.createBattle({ preview: true }, [ | |
[{ species: 'Bulbasaur', ability: 'overgrow', moves: ['tackle'] }, { species: 'Ivysaur', ability: 'overgrow', moves: ['tackle'] }], | |
[{ species: 'Charmander', ability: 'blaze', moves: ['scratch'] }, { species: 'Charmeleon', ability: 'blaze', moves: ['scratch'] }], | |
]); | |
battle.choose('p1', 'team 12'); | |
assert(battle.p1.activeRequest.noCancel); | |
if (mode === 'revoke') assert.cantUndo(() => battle.undoChoice('p1')); | |
assert.cantUndo(() => battle.choose('p1', 'team 21')); | |
battle.choose('p2', 'team 12'); | |
for (const [index, species] of ['Bulbasaur', 'Ivysaur'].entries()) { | |
assert.species(battle.p1.pokemon[index], species); | |
} | |
}); | |
} | |
}); | |
}); | |
describe('Choice internals', () => { | |
afterEach(() => { | |
battle.destroy(); | |
}); | |
it('should allow input of move commands in a per Pokémon basis', () => { | |
battle = common.createBattle({ gameType: 'doubles' }); | |
battle.setPlayer('p1', { team: [ | |
{ species: "Mew", ability: 'synchronize', moves: ['recover'] }, | |
{ species: "Bulbasaur", ability: 'overgrow', moves: ['growl', 'synthesis'] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: "Pupitar", ability: 'shedskin', moves: ['surf'] }, // faster than Bulbasaur | |
{ species: "Arceus", ability: 'multitype', moves: ['calmmind'] }, | |
] }); | |
const [p1, p2] = battle.sides; | |
assert.equal(battle.turn, 1); | |
p1.chooseMove(1); | |
p1.chooseMove(1); | |
p2.chooseMove(1); | |
p2.chooseMove(1); | |
battle.commitChoices(); | |
assert.equal(battle.turn, 2); | |
assert.statStage(p2.active[0], 'atk', -1); | |
p1.chooseMove('recover'); | |
p1.chooseMove('synthesis'); | |
p2.chooseMove('surf'); | |
p2.chooseMove('calmmind'); | |
battle.commitChoices(); | |
assert.equal(battle.turn, 3); | |
assert.fullHP(p1.active[1]); | |
p1.chooseMove('recover'); | |
p1.chooseMove('2'); | |
p2.chooseMove('1'); | |
p2.chooseMove('calmmind'); | |
battle.commitChoices(); | |
assert.equal(battle.turn, 4); | |
assert.fullHP(p1.active[1]); | |
}); | |
it('should allow input of switch commands in a per Pokémon basis', () => { | |
battle = common.createBattle({ gameType: 'doubles' }); | |
battle.setPlayer('p1', { team: [ | |
{ species: "Mew", ability: 'synchronize', moves: ['selfdestruct'] }, | |
{ species: "Bulbasaur", ability: 'overgrow', moves: ['selfdestruct'] }, | |
{ species: "Koffing", ability: 'levitate', moves: ['smog'] }, | |
{ species: "Ekans", ability: 'shedskin', moves: ['leer'] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: "Deoxys-Defense", ability: 'pressure', moves: ['recover'] }, | |
{ species: "Arceus", ability: 'multitype', moves: ['recover'] }, | |
] }); | |
const [p1, p2] = battle.sides; | |
assert.equal(battle.turn, 1); | |
p1.chooseMove('selfdestruct'); | |
p1.chooseMove('selfdestruct'); | |
p2.chooseMove('recover'); | |
p2.chooseMove('recover'); | |
battle.commitChoices(); | |
assert.fainted(p1.active[0]); | |
assert.fainted(p1.active[1]); | |
p1.chooseSwitch(4); | |
p1.chooseSwitch(3); | |
battle.commitChoices(); | |
assert.equal(battle.turn, 2); | |
assert.equal(p1.active[0].name, 'Ekans'); | |
assert.equal(p1.active[1].name, 'Koffing'); | |
}); | |
it('should allow input of move and switch commands in a per Pokémon basis', () => { | |
battle = common.createBattle({ gameType: 'doubles' }); | |
battle.setPlayer('p1', { team: [ | |
{ species: "Mew", ability: 'synchronize', moves: ['recover'] }, | |
{ species: "Bulbasaur", ability: 'overgrow', moves: ['growl', 'synthesis'] }, | |
{ species: "Koffing", ability: 'levitate', moves: ['smog'] }, | |
{ species: "Ekans", ability: 'shedskin', moves: ['leer'] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: "Deoxys-Defense", ability: 'pressure', moves: ['recover'] }, | |
{ species: "Arceus", ability: 'multitype', moves: ['recover'] }, | |
] }); | |
const [p1, p2] = battle.sides; | |
assert.equal(battle.turn, 1); | |
p1.choose('move recover, switch 4'); | |
assert.throws( | |
() => p2.choose('switch 3'), | |
/\[Invalid choice\] Can't switch: You do not have a Pokémon in slot 3 to switch to/, | |
`Expected switch to fail` | |
); | |
p2.choose('move recover, move recover'); | |
battle.commitChoices(); | |
assert.equal(battle.turn, 2); | |
assert.equal(p1.active[0].name, 'Mew'); | |
assert.equal(p1.active[1].name, 'Ekans'); | |
p1.choose('switch 4, move leer'); | |
assert.throws( | |
() => p2.choose('switch 3'), | |
/\[Invalid choice\] Can't switch: You do not have a Pokémon in slot 3 to switch to/, | |
`Expected switch to fail` | |
); | |
p2.choose('move recover, move recover'); | |
battle.commitChoices(); | |
assert.equal(battle.turn, 3); | |
assert.equal(p1.active[0].name, 'Bulbasaur'); | |
assert.equal(p1.active[1].name, 'Ekans'); | |
}); | |
it('should empty the actions list when undoing a move', () => { | |
battle = common.createBattle({ gameType: 'doubles', cancel: true }); | |
battle.setPlayer('p1', { team: [ | |
{ species: "Pineco", ability: 'sturdy', moves: ['selfdestruct'] }, | |
{ species: "Geodude", ability: 'sturdy', moves: ['selfdestruct'] }, | |
{ species: "Koffing", ability: 'levitate', moves: ['smog'] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: "Skarmory", ability: 'sturdy', moves: ['roost'] }, | |
{ species: "Aggron", ability: 'sturdy', moves: ['irondefense'] }, | |
] }); | |
const p1 = battle.p1; | |
p1.chooseMove(1); | |
assert(p1.choice.actions.length > 0); | |
battle.undoChoice('p1'); | |
assert.false(p1.choice.actions.length > 0); | |
battle.makeChoices('default', 'default'); | |
assert.fainted(p1.active[0]); | |
assert.fainted(p1.active[1]); | |
}); | |
it('should empty the actions list when undoing a switch', () => { | |
battle = common.createBattle({ gameType: 'doubles', cancel: true }); | |
battle.setPlayer('p1', { team: [ | |
{ species: "Pineco", ability: 'sturdy', moves: ['selfdestruct'] }, | |
{ species: "Geodude", ability: 'sturdy', moves: ['selfdestruct'] }, | |
{ species: "Koffing", ability: 'levitate', moves: ['smog'] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: "Skarmory", ability: 'sturdy', moves: ['roost'] }, | |
{ species: "Aggron", ability: 'sturdy', moves: ['irondefense'] }, | |
] }); | |
const p1 = battle.p1; | |
battle.makeChoices('move selfdestruct, move selfdestruct', 'move roost, move irondefense'); | |
p1.chooseSwitch(3); | |
assert(p1.choice.actions.length > 0); | |
battle.undoChoice('p1'); | |
assert.false(p1.choice.actions.length > 0); | |
battle.makeChoices('pass, switch 3', ''); | |
assert.fainted(p1.active[0]); | |
assert.species(p1.active[1], 'Koffing'); | |
}); | |
it('should empty the actions list when undoing a pass', () => { | |
battle = common.createBattle({ gameType: 'doubles', cancel: true }); | |
battle.setPlayer('p1', { team: [ | |
{ species: "Pineco", ability: 'sturdy', moves: ['selfdestruct'] }, | |
{ species: "Geodude", ability: 'sturdy', moves: ['selfdestruct'] }, | |
{ species: "Koffing", ability: 'levitate', moves: ['smog'] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: "Skarmory", ability: 'sturdy', moves: ['roost'] }, | |
{ species: "Aggron", ability: 'sturdy', moves: ['irondefense'] }, | |
] }); | |
const p1 = battle.p1; | |
battle.makeChoices('move selfdestruct, move selfdestruct', 'move roost, move irondefense'); | |
p1.choosePass(); | |
assert(p1.choice.actions.length > 0); | |
battle.undoChoice('p1'); | |
assert.false(p1.choice.actions.length > 0); | |
battle.makeChoices('pass, switch 3', ''); | |
assert.fainted(p1.active[0]); | |
assert.species(p1.active[1], 'Koffing'); | |
}); | |
it('should empty the actions list when undoing a shift', () => { | |
battle = common.gen(5).createBattle({ gameType: 'triples', cancel: true }); | |
battle.supportCancel = true; | |
battle.setPlayer('p1', { team: [ | |
{ species: "Pineco", ability: 'sturdy', moves: ['selfdestruct'] }, | |
{ species: "Geodude", ability: 'sturdy', moves: ['selfdestruct'] }, | |
{ species: "Gastly", ability: 'levitate', moves: ['lick'] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: "Skarmory", ability: 'sturdy', moves: ['roost'] }, | |
{ species: "Aggron", ability: 'sturdy', moves: ['irondefense'] }, | |
{ species: "Golem", ability: 'sturdy', moves: ['defensecurl'] }, | |
] }); | |
const p1 = battle.p1; | |
p1.chooseShift(); | |
assert(p1.choice.actions.length > 0); | |
battle.undoChoice('p1'); | |
assert.false(p1.choice.actions.length > 0); | |
battle.makeChoices('move 1, move 1, shift', 'default'); | |
assert.fainted(p1.active[0]); | |
assert.fainted(p1.active[2]); | |
assert.species(p1.active[1], 'Gastly'); | |
assert.false.fainted(p1.active[1]); | |
}); | |
}); | |