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const assert = require('assert').strict; | |
global.Ladders = require('../../dist/server/ladders').Ladders; | |
const { makeUser } = require('../users-utils'); | |
describe('Matchmaker', () => { | |
const FORMATID = 'gen7ou'; | |
const addSearch = (player, rating = 1000, formatid = FORMATID) => { | |
const search = new Ladders.BattleReady(player.id, formatid, player.battleSettings, rating); | |
Ladders(formatid).addSearch(search, player); | |
return search; | |
}; | |
const destroyPlayer = player => { | |
player.resetName(); | |
player.disconnectAll(); | |
player.destroy(); | |
return null; | |
}; | |
before(() => { | |
clearInterval(Ladders.periodicMatchInterval); | |
Ladders.periodicMatchInterval = null; | |
}); | |
beforeEach(function () { | |
this.p1 = makeUser('Morfent', '192.168.0.1'); | |
this.p1.battleSettings.team = 'Gengar||||lick||252,252,4,,,|||||'; | |
Users.users.set(this.p1.id, this.p1); | |
this.p2 = makeUser('Mrofnet', '192.168.0.2'); | |
this.p2.battleSettings.team = 'Gengar||||lick||252,252,4,,,|||||'; | |
Users.users.set(this.p2.id, this.p2); | |
}); | |
afterEach(function () { | |
this.p1 = destroyPlayer(this.p1); | |
this.p2 = destroyPlayer(this.p2); | |
}); | |
it('should add a search', function () { | |
const s1 = addSearch(this.p1); | |
assert(Ladders.searches.has(FORMATID)); | |
const formatSearches = Ladders.searches.get(FORMATID).searches; | |
assert(formatSearches instanceof Map); | |
assert.equal(formatSearches.size, 1); | |
assert.equal(s1.userid, this.p1.id); | |
assert.equal(s1.settings.team, this.p1.battleSettings.team); | |
assert.equal(s1.rating, 1000); | |
}); | |
it('should matchmake users when appropriate', function () { | |
addSearch(this.p1); | |
addSearch(this.p2); | |
assert.equal(Ladders.searches.get(FORMATID).searches.size, 0); | |
const [roomid] = [...this.p1.games]; | |
Rooms.get(roomid).destroy(); | |
}); | |
it('should matchmake users within a reasonable rating range', function () { | |
addSearch(this.p1); | |
addSearch(this.p2, 2000); | |
assert.equal(Ladders.searches.get(FORMATID).searches.size, 2); | |
}); | |
it('should cancel searches', function () { | |
addSearch(this.p1); | |
Ladders(FORMATID).cancelSearch(this.p1); | |
Ladders.cancelSearches(this.p2); | |
assert.equal(Ladders.searches.get(FORMATID).searches.size, 0); | |
}); | |
it('should periodically matchmake users when appropriate', function () { | |
addSearch(this.p1); | |
const s2 = addSearch(this.p2, 2000); | |
assert.equal(Ladders.searches.get(FORMATID).searches.size, 2); | |
s2.rating = 1000; | |
Ladders.Ladder.periodicMatch(); | |
assert.equal(Ladders.searches.get(FORMATID).searches.size, 0); | |
const [roomid] = [...this.p1.games]; | |
Rooms.get(roomid).destroy(); | |
}); | |
it('should create a new battle room after matchmaking', function () { | |
assert.equal(this.p1.games.size, 0); | |
addSearch(this.p1); | |
addSearch(this.p2); | |
assert.equal(this.p1.games.size, 1); | |
for (const roomid of this.p1.games) { | |
assert(Rooms.get(roomid).battle); | |
} | |
}); | |
it('should cancel search on disconnect', function () { | |
addSearch(this.p1); | |
this.p1.onDisconnect(this.p1.connections[0]); | |
assert.equal(Ladders.searches.get(FORMATID).searches.size, 0); | |
}); | |
it('should cancel search on merge', function () { | |
addSearch(this.p1); | |
this.p2.merge(this.p1); | |
assert.equal(Ladders.searches.get(FORMATID).searches.size, 0); | |
}); | |
describe('#startBattle', () => { | |
beforeEach(function () { | |
this.s1 = addSearch(this.p1); | |
this.s2 = addSearch(this.p2); | |
}); | |
afterEach(function () { | |
this.s1 = null; | |
this.s2 = null; | |
}); | |
it('should prevent battles from starting if both players are identical', function () { | |
Object.assign(this.s2, this.s1); | |
let room; | |
try { | |
room = Rooms.createBattle({ | |
format: FORMATID, | |
players: [ | |
{ user: this.p1, team: this.s1.team }, | |
{ user: this.p1, team: this.s2.team }, | |
], | |
rated: 1000, | |
}); | |
} catch {} | |
assert.equal(room, undefined); | |
}); | |
before(function () { | |
this.lockdown = Rooms.global.lockdown; | |
Rooms.global.lockdown = true; | |
}); | |
after(function () { | |
Rooms.global.lockdown = this.lockdown; | |
this.lockdown = null; | |
}); | |
it('should prevent battles from starting if the server is in lockdown', function () { | |
const room = Rooms.createBattle({ | |
format: FORMATID, | |
players: [{ user: this.p1, team: this.s1.team }, { user: this.p2, team: this.s2.team }], | |
rated: 1000, | |
}); | |
assert.equal(room, null); | |
}); | |
}); | |
}); | |