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import { Utils, FS } from '../../lib';
interface MafiaData {
// keys for all of these are IDs
alignments: { [k: string]: MafiaDataAlignment };
roles: { [k: string]: MafiaDataRole };
themes: { [k: string]: MafiaDataTheme };
IDEAs: { [k: string]: MafiaDataIDEA };
terms: { [k: string]: MafiaDataTerm };
aliases: { [k: string]: ID };
}
interface MafiaDataAlignment {
name: string;
plural: string;
color?: string;
buttonColor?: string;
memo: string[];
image?: string;
}
interface MafiaDataRole {
name: string;
memo: string[];
alignment?: string;
image?: string;
}
interface MafiaDataTheme {
name: string;
memo?: undefined;
desc: string;
// roles
[players: number]: string;
}
interface MafiaDataIDEA {
name: string;
memo?: undefined;
roles: string[];
picks: string[];
choices: number;
}
interface MafiaDataTerm {
name: string;
memo: string[];
}
interface MafiaLogTable {
[date: string]: { [userid: string]: number };
}
type MafiaLogSection = 'leaderboard' | 'mvps' | 'hosts' | 'plays' | 'leavers';
type MafiaLog = { [section in MafiaLogSection]: MafiaLogTable };
interface MafiaRole {
name: string;
safeName: string;
id: string;
memo: string[];
alignment: string;
image: string;
}
interface MafiaVote {
// number of people on this vote
count: number;
// number of votes, accounting for doublevoter etc
trueCount: number;
lastVote: number;
dir: 'up' | 'down';
voters: ID[];
}
interface MafiaIDEAData {
name: string;
// do we trust the roles to parse properly
untrusted?: true;
roles: string[];
// eg, GestI has 3 choices
choices: number;
// eg, GestI has 2 things to pick, role and alignment
picks: string[];
}
interface MafiaIDEAModule {
data: MafiaIDEAData | null;
timer: NodeJS.Timeout | null;
discardsHidden: boolean;
discardsHTML: string;
// users that haven't picked a role yet
waitingPick: string[];
}
interface MafiaIDEAPlayerData {
choices: string[];
originalChoices: string[];
picks: { [choice: string]: string | null };
}
// The different possible ways for a player to be eliminated
const MafiaEliminateType = {
ELIMINATE: "was eliminated", // standard (vote + faction kill + anything else)
KICK: "was kicked from the game", // staff kick
TREESTUMP: "was treestumped", // can still talk
SPIRIT: "became a restless spirit", // can still vote
SPIRITSTUMP: "became a restless treestump", // treestump + spirit
} as const;
type MafiaEliminateType = typeof MafiaEliminateType[keyof typeof MafiaEliminateType];
const DATA_FILE = 'config/chat-plugins/mafia-data.json';
const LOGS_FILE = 'config/chat-plugins/mafia-logs.json';
// see: https://play.pokemonshowdown.com/fx/
const VALID_IMAGES = [
'cop', 'dead', 'doctor', 'fool', 'godfather', 'goon', 'hooker', 'mafia', 'mayor', 'villager', 'werewolf',
];
let MafiaData: MafiaData = Object.create(null);
let logs: MafiaLog = { leaderboard: {}, mvps: {}, hosts: {}, plays: {}, leavers: {} };
Punishments.addRoomPunishmentType({
type: 'MAFIAGAMEBAN',
desc: 'banned from playing mafia games',
});
Punishments.addRoomPunishmentType({
type: 'MAFIAHOSTBAN',
desc: 'banned from hosting mafia games',
});
const hostQueue: ID[] = [];
const IDEA_TIMER = 60 * 1000;
function readFile(path: string) {
try {
const json = FS(path).readIfExistsSync();
if (!json) {
return false;
}
return Object.assign(Object.create(null), JSON.parse(json));
} catch (e: any) {
if (e.code !== 'ENOENT') throw e;
}
}
function writeFile(path: string, data: AnyObject) {
FS(path).writeUpdate(() => (
JSON.stringify(data)
));
}
// data assumptions -
// the alignments "town" and "solo" always exist (defaults)
// <role>.alignment is always a valid key in data.alignments
// roles and alignments have no common keys (looked up together in the role parser)
// themes and IDEAs have no common keys (looked up together when setting themes)
// Load data
MafiaData = readFile(DATA_FILE) || { alignments: {}, roles: {}, themes: {}, IDEAs: {}, terms: {}, aliases: {} };
if (!MafiaData.alignments.town) {
MafiaData.alignments.town = {
name: 'town', plural: 'town', memo: [`This alignment is required for the script to function properly.`],
};
}
if (!MafiaData.alignments.solo) {
MafiaData.alignments.solo = {
name: 'solo', plural: 'solo', memo: [`This alignment is required for the script to function properly.`],
};
}
logs = readFile(LOGS_FILE) || { leaderboard: {}, mvps: {}, hosts: {}, plays: {}, leavers: {} };
const tables: MafiaLogSection[] = ['leaderboard', 'mvps', 'hosts', 'plays', 'leavers'];
for (const section of tables) {
// Check to see if we need to eliminate an old month's data.
const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" });
if (!logs[section]) logs[section] = {};
if (!logs[section][month]) logs[section][month] = {};
if (Object.keys(logs[section]).length >= 3) {
// eliminate the oldest month(s)
const keys = Utils.sortBy(Object.keys(logs[section]), key => {
const [monthStr, yearStr] = key.split('/');
return [parseInt(yearStr), parseInt(monthStr)];
});
while (keys.length > 2) {
const curKey = keys.shift();
if (!curKey) break; // should never happen
delete logs[section][curKey];
}
}
}
writeFile(LOGS_FILE, logs);
class MafiaPlayer extends Rooms.RoomGamePlayer<Mafia> {
safeName: string;
role: MafiaRole | null;
voting: ID;
/** false - can't hammer (priest), true - can only hammer (actor) */
hammerRestriction: null | boolean;
lastVote: number;
eliminated: MafiaEliminateType | null;
eliminationOrder: number;
silenced: boolean;
nighttalk: boolean;
revealed: string;
IDEA: MafiaIDEAPlayerData | null;
/** false - used an action, true - idled, null - no response */
action: null | boolean | string;
actionArr: string[];
constructor(user: User, game: Mafia) {
super(user, game);
this.safeName = Utils.escapeHTML(this.name);
this.role = null;
this.voting = '';
this.hammerRestriction = null;
this.lastVote = 0;
this.eliminated = null;
this.eliminationOrder = 0;
this.silenced = false;
this.nighttalk = false;
this.revealed = '';
this.IDEA = null;
this.action = null;
this.actionArr = [];
}
/**
* Called if the player's name changes.
*/
updateSafeName() {
this.safeName = Utils.escapeHTML(this.name);
}
getStylizedRole(button = false) {
if (!this.role) return;
let color = MafiaData.alignments[this.role.alignment].color;
if (button && MafiaData.alignments[this.role.alignment].buttonColor) {
color = MafiaData.alignments[this.role.alignment].buttonColor;
}
return `<span style="font-weight:bold;color:${color}">${this.role.safeName}</span>`;
}
isEliminated() {
return this.eliminated !== null;
}
isTreestump() {
return this.eliminated === MafiaEliminateType.TREESTUMP ||
this.eliminated === MafiaEliminateType.SPIRITSTUMP;
}
isSpirit() {
return this.eliminated === MafiaEliminateType.SPIRIT ||
this.eliminated === MafiaEliminateType.SPIRITSTUMP;
}
// Only call updateHtmlRoom if the player is still involved in the game in some way
tryUpdateHtmlRoom() {
if ([null, MafiaEliminateType.SPIRIT, MafiaEliminateType.TREESTUMP,
MafiaEliminateType.SPIRITSTUMP].includes(this.eliminated as any)) {
this.updateHtmlRoom();
}
}
/**
* Updates the mafia HTML room for this player.
* @param id Only provided during the destruction process to update the HTML one last time after player.id is cleared.
*/
updateHtmlRoom() {
if (this.game.ended) return this.closeHtmlRoom();
const user = Users.get(this.id);
if (!user?.connected) return;
for (const conn of user.connections) {
void Chat.resolvePage(`view-mafia-${this.game.room.roomid}`, user, conn);
}
}
closeHtmlRoom() {
const user = Users.get(this.id);
if (!user?.connected) return;
return user.send(`>view-mafia-${this.game.room.roomid}\n|deinit`);
}
updateHtmlVotes() {
const user = Users.get(this.id);
if (!user?.connected) return;
const votes = this.game.voteBoxFor(this.id);
user.send(`>view-mafia-${this.game.room.roomid}\n|selectorhtml|#mafia-votes|` + votes);
}
}
class Mafia extends Rooms.RoomGame<MafiaPlayer> {
override readonly gameid = 'mafia' as ID;
started: boolean;
theme: MafiaDataTheme | null;
hostid: ID;
host: string;
cohostids: ID[];
cohosts: string[];
subs: ID[];
autoSub: boolean;
requestedSub: ID[];
hostRequestedSub: ID[];
played: ID[];
hammerCount: number;
votes: { [userid: string]: MafiaVote };
voteModifiers: { [userid: string]: number };
hammerModifiers: { [userid: string]: number };
hasPlurality: ID | null;
enableNV: boolean;
voteLock: boolean;
votingEnabled: boolean;
forceVote: boolean;
closedSetup: boolean;
noReveal: boolean;
selfEnabled: boolean | 'hammer';
takeIdles: boolean;
originalRoles: MafiaRole[];
originalRoleString: string;
roles: MafiaRole[];
roleString: string;
phase: 'signups' | 'locked' | 'IDEApicking' | 'IDEAlocked' | 'day' | 'night';
dayNum: number;
timer: NodeJS.Timeout | null;
dlAt: number;
IDEA: MafiaIDEAModule;
constructor(room: ChatRoom, host: User) {
super(room);
this.title = 'Mafia';
this.playerCap = 20;
this.allowRenames = false;
this.started = false;
this.theme = null;
this.hostid = host.id;
this.host = Utils.escapeHTML(host.name);
this.cohostids = [];
this.cohosts = [];
this.subs = [];
this.autoSub = true;
this.requestedSub = [];
this.hostRequestedSub = [];
this.played = [];
this.hammerCount = 0;
this.votes = Object.create(null);
this.voteModifiers = Object.create(null);
this.hammerModifiers = Object.create(null);
this.hasPlurality = null;
this.enableNV = true;
this.voteLock = false;
this.votingEnabled = true;
this.forceVote = false;
this.closedSetup = false;
this.noReveal = true;
this.selfEnabled = false;
this.takeIdles = true;
this.originalRoles = [];
this.originalRoleString = '';
this.roles = [];
this.roleString = '';
this.phase = "signups";
this.dayNum = 0;
this.timer = null;
this.dlAt = 0;
this.IDEA = {
data: null,
timer: null,
discardsHidden: false,
discardsHTML: '',
waitingPick: [],
};
this.sendHTML(this.roomWindow());
}
join(user: User, staffAdd: User | null = null, force = false) {
if (this.phase !== 'signups' && !staffAdd) {
return this.sendUser(user, `|error|The game of ${this.title} has already started.`);
}
this.canJoin(user, !staffAdd, force);
if (this.playerCount >= this.playerCap) return this.sendUser(user, `|error|The game of ${this.title} is full.`);
const player = this.addPlayer(user);
if (!player) return this.sendUser(user, `|error|You have already joined the game of ${this.title}.`);
if (this.started) {
player.role = {
name: `Unknown`,
safeName: `Unknown`,
id: `unknown`,
alignment: 'solo',
image: '',
memo: [`You were added to the game after it had started. To learn about your role, PM the host (${this.host}).`],
};
this.roles.push(player.role);
this.played.push(player.id);
} else {
// TODO improve reseting roles
this.originalRoles = [];
this.originalRoleString = '';
this.roles = [];
this.roleString = '';
}
if (this.subs.includes(user.id)) this.subs.splice(this.subs.indexOf(user.id), 1);
player.updateHtmlRoom();
if (staffAdd) {
this.sendDeclare(`${player.name} has been added to the game by ${staffAdd.name}.`);
this.logAction(staffAdd, 'added player');
} else {
this.sendRoom(`${player.name} has joined the game.`);
}
}
leave(user: User) {
const player = this.getPlayer(user.id);
if (!player) {
return this.sendUser(user, `|error|You have not joined the game of ${this.title}.`);
}
if (this.phase !== 'signups') return this.sendUser(user, `|error|The game of ${this.title} has already started.`);
this.removePlayer(player);
let subIndex = this.requestedSub.indexOf(user.id);
if (subIndex !== -1) this.requestedSub.splice(subIndex, 1);
subIndex = this.hostRequestedSub.indexOf(user.id);
if (subIndex !== -1) this.hostRequestedSub.splice(subIndex, 1);
this.sendRoom(`${user.name} has left the game.`);
for (const conn of user.connections) {
void Chat.resolvePage(`view-mafia-${this.room.roomid}`, user, conn);
}
}
static isGameBanned(room: Room, user: User) {
return Punishments.hasRoomPunishType(room, toID(user), 'MAFIAGAMEBAN');
}
static gameBan(room: Room, user: User, reason: string, duration: number) {
Punishments.roomPunish(room, user, {
type: 'MAFIAGAMEBAN',
id: toID(user),
expireTime: Date.now() + (duration * 24 * 60 * 60 * 1000),
reason,
});
}
static ungameBan(room: Room, user: User) {
Punishments.roomUnpunish(room, toID(user), 'MAFIAGAMEBAN', false);
}
static isHostBanned(room: Room, user: User) {
return Mafia.isGameBanned(room, user) || Punishments.hasRoomPunishType(room, toID(user), 'MAFIAGAMEBAN');
}
static hostBan(room: Room, user: User, reason: string, duration: number) {
Punishments.roomPunish(room, user, {
type: 'MAFIAHOSTBAN',
id: toID(user),
expireTime: Date.now() + (duration * 24 * 60 * 60 * 1000),
reason,
});
}
static unhostBan(room: Room, user: User) {
Punishments.roomUnpunish(room, toID(user), 'MAFIAHOSTBAN', false);
}
makePlayer(user: User) {
return new MafiaPlayer(user, this);
}
getPlayer(userid: ID) {
const matches = this.players.filter(p => p.id === userid);
if (matches.length > 1) {
// Should never happen
throw new Error(`Duplicate player IDs in Mafia game! Matches: ${matches.map(p => p.id).join(', ')}`);
}
return matches.length > 0 ? matches[0] : null;
}
setRoles(user: User, roleString: string, force = false, reset = false) {
let roles = roleString.split(',').map(x => x.trim());
if (roles.length === 1) {
// Attempt to set roles from a theme
let themeName: string = toID(roles[0]);
if (themeName in MafiaData.aliases) themeName = MafiaData.aliases[themeName];
if (themeName in MafiaData.themes) {
// setting a proper theme
const theme = MafiaData.themes[themeName];
if (!theme[this.playerCount]) {
return user.sendTo(
this.room,
`|error|The theme "${theme.name}" does not have a role list for ${this.playerCount} players.`
);
}
const themeRoles: string = theme[this.playerCount];
roles = themeRoles.split(',').map(x => x.trim());
this.theme = theme;
} else if (themeName in MafiaData.IDEAs) {
// setting an IDEA's rolelist as a theme, a la Great Idea
const IDEA = MafiaData.IDEAs[themeName];
roles = IDEA.roles;
this.theme = null;
} else {
return this.sendUser(user, `|error|${roles[0]} is not a valid theme or IDEA.`);
}
} else {
this.theme = null;
}
if (roles.length < this.playerCount) {
return this.sendUser(user, `|error|You have not provided enough roles for the players.`);
} else if (roles.length > this.playerCount) {
user.sendTo(
this.room,
`|error|You have provided too many roles, ${roles.length - this.playerCount} ${Chat.plural(roles.length - this.playerCount, 'roles', 'role')} will not be assigned.`
);
}
if (force) {
this.originalRoles = roles.map(r => ({
name: r,
safeName: Utils.escapeHTML(r),
id: toID(r),
alignment: 'solo',
image: '',
memo: [`To learn more about your role, PM the host (${this.host}).`],
}));
Utils.sortBy(this.originalRoles, role => role.name);
this.roles = this.originalRoles.slice();
this.originalRoleString = this.originalRoles.map(
r => `<span style="font-weight:bold;color:${MafiaData.alignments[r.alignment].color || '#FFF'}">${r.safeName}</span>`
).join(', ');
this.roleString = this.originalRoleString;
this.sendRoom(`The roles have been ${reset ? 're' : ''}set.`);
if (reset) this.distributeRoles();
return;
}
const newRoles: MafiaRole[] = [];
const problems: string[] = [];
const alignments: string[] = [];
const cache: { [k: string]: MafiaRole } = Object.create(null);
for (const roleName of roles) {
const roleId = roleName.toLowerCase().replace(/[^\w\d\s]/g, '');
if (roleId in cache) {
newRoles.push({ ...cache[roleId] });
} else {
const role = Mafia.parseRole(roleName);
if (role.problems.length) {
problems.push(...role.problems);
}
if (!alignments.includes(role.role.alignment)) alignments.push(role.role.alignment);
cache[roleId] = role.role;
newRoles.push(role.role);
}
}
if (alignments.length < 2 && alignments[0] !== 'solo') {
problems.push(`There must be at least 2 different alignments in a game!`);
}
if (problems.length) {
for (const problem of problems) {
this.sendUser(user, `|error|${problem}`);
}
return this.sendUser(user, `|error|To forcibly set the roles, use /mafia force${reset ? "re" : ""}setroles`);
}
this.IDEA.data = null;
this.originalRoles = newRoles;
Utils.sortBy(this.originalRoles, role => [role.alignment, role.name]);
this.roles = this.originalRoles.slice();
this.originalRoleString = this.originalRoles.map(
r => `<span style="font-weight:bold;color:${MafiaData.alignments[r.alignment].color || '#FFF'}">${r.safeName}</span>`
).join(', ');
this.roleString = this.originalRoleString;
if (!reset) this.phase = 'locked';
this.updatePlayers();
this.sendRoom(`The roles have been ${reset ? 're' : ''}set.`);
if (reset) this.distributeRoles();
}
resetGame() {
this.clearVotes();
this.dayNum = 0;
this.phase = 'night';
for (const hostid of [...this.cohostids, this.hostid]) {
const host = Users.get(hostid);
if (host?.connected) host.send(`>${this.room.roomid}\n|notify|It's night in your game of Mafia!`);
}
for (const player of this.players) {
const user = Users.get(player.id);
if (user?.connected) {
this.sendUser(user, `|notify|It's night in the game of Mafia! Send in an action or idle.`);
}
player.actionArr.length = 0; // Yes, this works. It empties the array.
}
if (this.timer) this.setDeadline(0);
this.sendDeclare(`The game has been reset.`);
this.distributeRoles();
if (this.takeIdles) {
this.sendDeclare(`Night ${this.dayNum}. Submit whether you are using an action or idle. If you are using an action, DM your action to the host.`);
} else {
this.sendDeclare(`Night ${this.dayNum}. PM the host your action, or idle.`);
}
}
static parseRole(roleString: string) {
const roleName = roleString.replace(/solo/, '').trim();
const role = {
name: roleName,
safeName: Utils.escapeHTML(roleName),
id: toID(roleName),
image: '',
memo: ['During the Day, you may vote for someone to be eliminated.'],
alignment: '',
};
const problems: string[] = [];
// if a role has a modifier with an alignment and a proper alignment,
// the proper alignment overrides the modifier's alignment
let modAlignment = '';
const roleWords = roleString
.replace(/\(.+?\)/g, '') // remove (notes within brackets)
.split(' ')
.map(toID);
let iters = 0;
outer: while (roleWords.length) {
const currentWord = roleWords.slice();
while (currentWord.length) {
if (iters++ === 1000) throw new Error(`Infinite loop.`);
let currentSearch = currentWord.join('');
if (currentSearch in MafiaData.aliases) currentSearch = MafiaData.aliases[currentSearch];
if (currentSearch in MafiaData.roles) {
// we found something with our current search, remove it from the main role and restart
const mod = MafiaData.roles[currentSearch];
if (mod.memo) role.memo.push(...mod.memo);
if (mod.alignment && !modAlignment) modAlignment = mod.alignment;
if (mod.image && !role.image) role.image = mod.image;
roleWords.splice(0, currentWord.length);
continue outer;
} else if (currentSearch in MafiaData.alignments) {
if (role.alignment && role.alignment !== currentSearch) {
problems.push(`The role ${roleString} has multiple possible alignments (${role.alignment} and ${currentSearch})`);
}
role.alignment = currentSearch;
roleWords.splice(0, currentWord.length);
continue outer;
}
// we didnt find something, take the last word off our current search and continue
currentWord.pop();
}
// no matches, take the first word off and continue
roleWords.shift();
}
role.alignment = role.alignment || modAlignment;
if (!role.alignment) {
// Default to town
role.alignment = 'town';
}
if (problems.length) {
// multiple possible alignment, default to solo
role.alignment = 'solo';
role.memo.push(`Your role has multiple conflicting alignments, ask the host for details.`);
} else {
const alignment = MafiaData.alignments[role.alignment];
if (alignment) {
role.memo.push(...MafiaData.alignments[role.alignment].memo);
if (alignment.image && !role.image) role.image = alignment.image;
} else {
problems.push(`Alignment desync: role ${role.name}'s alignment ${role.alignment} doesn't exist in data. Please report this to a mod.`);
}
}
return { role, problems };
}
start(user: User, day = false) {
if (!user) return;
if (this.phase !== 'locked' && this.phase !== 'IDEAlocked') {
if (this.phase === 'signups') return this.sendUser(user, `You need to close the signups first.`);
if (this.phase === 'IDEApicking') {
return this.sendUser(user, `You must wait for IDEA picks to finish before starting.`);
}
return this.sendUser(user, `The game is already started!`);
}
if (this.playerCount < 2) return this.sendUser(user, `You need at least 2 players to start.`);
if (this.phase === 'IDEAlocked') {
for (const p of this.players) {
if (!p.role) return this.sendUser(user, `|error|Not all players have a role.`);
}
} else {
if (!Object.keys(this.roles).length) return this.sendUser(user, `You need to set the roles before starting.`);
if (Object.keys(this.roles).length < this.playerCount) {
return this.sendUser(user, `You have not provided enough roles for the players.`);
}
}
this.started = true;
this.sendDeclare(`The game of ${this.title} is starting!`);
// Mafia#played gets set in distributeRoles
this.distributeRoles();
if (day) {
this.day(null, true);
} else {
this.night(false, true);
}
if (this.IDEA.data && !this.IDEA.discardsHidden) {
this.room.add(`|html|<div class="infobox"><details><summary>IDEA discards:</summary>${this.IDEA.discardsHTML}</details></div>`).update();
}
}
distributeRoles() {
const roles = Utils.shuffle(this.roles.slice());
if (roles.length) {
for (const p of this.players) {
const role = roles.shift()!;
p.role = role;
const u = Users.get(p.id);
p.revealed = '';
if (u?.connected) {
u.send(`>${this.room.roomid}\n|notify|Your role is ${role.safeName}. For more details of your role, check your Role PM.`);
}
}
}
this.clearEliminations();
this.played = [this.hostid, ...this.cohostids, ...(this.players.map(p => p.id))];
this.sendDeclare(`The roles have been distributed.`);
this.updatePlayers();
}
getPartners(alignment: string, player: MafiaPlayer) {
if (!player?.role || ['town', 'solo', 'traitor'].includes(player.role.alignment)) return "";
const partners = [];
for (const p of this.players) {
if (p.id === player.id) continue;
const role = p.role;
if (role && role.alignment === player.role.alignment) partners.push(p.name);
}
return partners.join(", ");
}
day(extension: number | null = null, initial = false) {
if (this.phase !== 'night' && !initial) return;
if (this.dayNum === 0 && extension !== null) return this.sendUser(this.hostid, `|error|You cannot extend on day 0.`);
if (this.timer) this.setDeadline(0);
if (extension === null) {
if (!isNaN(this.hammerCount)) this.hammerCount = Math.floor(this.getRemainingPlayers().length / 2) + 1;
this.clearVotes();
}
this.phase = 'day';
if (extension !== null && !initial) {
// Day stays same
this.setDeadline(extension);
} else {
this.dayNum++;
}
if (isNaN(this.hammerCount)) {
this.sendDeclare(`Day ${this.dayNum}. Hammering is disabled.`);
} else {
this.sendDeclare(`Day ${this.dayNum}. The hammer count is set at ${this.hammerCount}`);
}
for (const p of this.players) {
p.action = null;
}
this.sendPlayerList();
this.updatePlayers();
}
night(early = false, initial = false) {
if (this.phase !== 'day' && !initial) return;
if (this.timer) this.setDeadline(0, true);
this.phase = 'night';
for (const hostid of [...this.cohostids, this.hostid]) {
const host = Users.get(hostid);
if (host?.connected) host.send(`>${this.room.roomid}\n|notify|It's night in your game of Mafia!`);
}
for (const player of this.players) {
const user = Users.get(player.id);
if (user?.connected) {
this.sendUser(user, `|notify|It's night in the game of Mafia! Send in an action or idle.`);
}
}
if (this.takeIdles) {
this.sendDeclare(`Night ${this.dayNum}. Submit whether you are using an action or idle. If you are using an action, DM your action to the host.`);
} else {
this.sendDeclare(`Night ${this.dayNum}. PM the host your action, or idle.`);
}
const hasPlurality = this.getPlurality();
if (!early && hasPlurality) {
this.sendRoom(`Plurality is on ${this.getPlayer(hasPlurality)?.name || 'No Vote'}`);
}
if (!early && !initial) this.sendRoom(`|raw|<div class="infobox">${this.voteBox()}</div>`);
if (initial && !isNaN(this.hammerCount)) this.hammerCount = Math.floor(this.getRemainingPlayers().length / 2) + 1;
this.updatePlayers();
}
vote(voter: MafiaPlayer, targetId: ID) {
if (!this.votingEnabled) return this.sendUser(voter, `|error|Voting is not allowed.`);
if (this.phase !== 'day') return this.sendUser(voter, `|error|You can only vote during the day.`);
if (!voter || (voter.isEliminated() && !voter.isSpirit())) return;
const target = this.getPlayer(targetId);
if ((!target || target.isEliminated()) && targetId !== 'novote') {
return this.sendUser(voter, `|error|${targetId} is not a valid player.`);
}
if (!this.enableNV && targetId === 'novote') return this.sendUser(voter, `|error|No Vote is not allowed.`);
if (targetId === voter.id && !this.selfEnabled) return this.sendUser(voter, `|error|Self voting is not allowed.`);
if (this.voteLock && voter.voting) {
return this.sendUser(voter, `|error|You cannot switch your vote because votes are locked.`);
}
const currentVotes = this.votes[targetId] ? this.votes[targetId].count : 0;
// 1 is added to the existing count to represent the vote we are processing now
const hammering = currentVotes + 1 >= this.hammerCount;
if (targetId === voter.id && !hammering && this.selfEnabled === 'hammer') {
return this.sendUser(voter, `|error|You may only vote yourself when placing the hammer vote.`);
}
if (voter.hammerRestriction !== null) {
if (voter.hammerRestriction && !hammering) {
return this.sendUser(voter, `|error|You can only vote when placing the hammer vote.`);
} else if (!voter.hammerRestriction && hammering) {
return this.sendUser(voter, `|error|You cannot place the hammer vote.`);
}
}
if (voter.lastVote + 2000 >= Date.now()) {
return this.sendUser(
voter,
`|error|You must wait another ${Chat.toDurationString((voter.lastVote + 2000) - Date.now()) || '1 second'} before you can change your vote.`
);
}
// -- VALID --
const previousVote = voter.voting;
if (previousVote) this.unvote(voter, true);
let vote = this.votes[targetId];
if (!vote) {
this.votes[targetId] = {
count: 1, trueCount: this.getVoteValue(voter), lastVote: Date.now(), dir: 'up', voters: [voter.id],
};
vote = this.votes[targetId];
} else {
vote.count++;
vote.trueCount += this.getVoteValue(voter);
vote.lastVote = Date.now();
vote.dir = 'up';
vote.voters.push(voter.id);
}
voter.voting = targetId;
voter.lastVote = Date.now();
const name = voter.voting === 'novote' ? 'No Vote' : target?.name;
if (previousVote) {
this.sendTimestamp(`${voter.name} has shifted their vote from ${previousVote === 'novote' ? 'No Vote' : this.getPlayer(previousVote)?.name} to ${name}`);
} else {
this.sendTimestamp(
name === 'No Vote' ?
`${voter.name} has abstained from voting.` :
`${voter.name} has voted ${name}.`
);
}
this.hasPlurality = null;
if (this.getHammerValue(targetId) <= vote.trueCount) {
// HAMMER
this.sendDeclare(`Hammer! ${targetId === 'novote' ? 'Nobody' : Utils.escapeHTML(name!)} was voted out!`);
this.sendRoom(`|raw|<div class="infobox">${this.voteBox()}</div>`);
if (targetId !== 'novote') this.eliminate(target!, MafiaEliminateType.ELIMINATE);
this.night(true);
return;
}
this.updatePlayersVotes();
}
unvote(voter: MafiaPlayer, force = false) {
// Force skips (most) validation
if (!force) {
if (this.phase !== 'day') return this.sendUser(voter, `|error|You can only vote during the day.`);
if (voter.isEliminated() && !voter.isSpirit()) {
return; // can't vote
}
// autoselfvote blocking doesn't apply to restless spirits
if (!voter.isEliminated() && this.forceVote) {
return this.sendUser(voter, `|error|You can only shift your vote, not unvote.`);
}
if (this.voteLock && voter.voting) {
return this.sendUser(voter, `|error|You cannot unvote because votes are locked.`);
}
if (voter.lastVote + 2000 >= Date.now()) {
return this.sendUser(
voter,
`|error|You must wait another ${Chat.toDurationString((voter.lastVote + 2000) - Date.now()) || '1 second'} before you can change your vote.`
);
}
}
if (!voter.voting) return this.sendUser(voter, `|error|You are not voting for anyone.`);
const vote = this.votes[voter.voting];
vote.count--;
vote.trueCount -= this.getVoteValue(voter);
if (vote.count <= 0) {
delete this.votes[voter.voting];
} else {
vote.lastVote = Date.now();
vote.dir = 'down';
vote.voters.splice(vote.voters.indexOf(voter.id), 1);
}
const target = this.getPlayer(voter.voting);
if (!target && voter.voting !== 'novote') {
throw new Error(`Unable to find target when unvoting. Voter: ${voter.id}, Target: ${voter.voting}`);
}
if (!force) {
this.sendTimestamp(
voter.voting === 'novote' ?
`${voter.name} is no longer abstaining from voting.` :
`${voter.name} has unvoted ${target?.name}.`
);
}
voter.voting = '';
voter.lastVote = Date.now();
this.hasPlurality = null;
this.updatePlayersVotes();
}
/**
* Returns HTML code that contains information about the current vote.
*/
voteBox() {
if (!this.started) return `<strong>The game has not started yet.</strong>`;
let buf = `<strong>Votes (Hammer: ${this.hammerCount || "Disabled"})</strong><br />`;
const plur = this.getPlurality();
const list = Utils.sortBy(Object.entries(this.votes), ([key, vote]) => [
key === plur,
-vote.count,
]);
for (const [key, vote] of list) {
const player = this.getPlayer(toID(key));
buf += `${vote.count}${plur === key ? '*' : ''} ${player?.safeName || 'No Vote'} (${vote.voters.map(a => this.getPlayer(a)?.safeName || a).join(', ')})<br />`;
}
return buf;
}
voteBoxFor(userid: ID) {
let buf = '';
buf += `<h3>Votes (Hammer: ${this.hammerCount || 'Disabled'}) <button class="button" name="send" value="/msgroom ${this.roomid},/mafia refreshvotes"><i class="fa fa-refresh"></i> Refresh</button></h3>`;
const plur = this.getPlurality();
const self = this.getPlayer(userid);
for (const key of this.getRemainingPlayers().map(p => p.id).concat((this.enableNV ? ['novote' as ID] : []))) {
const votes = this.votes[key];
const player = this.getPlayer(key);
buf += `<p style="font-weight:bold">${votes?.count || 0}${plur === key ? '*' : ''} `;
if (player) {
buf += `${player.safeName} ${player.revealed ? `[${player.revealed}]` : ''} `;
} else {
buf += `No Vote `;
}
if (votes) {
buf += `(${votes.voters.map(v => this.getPlayer(v)?.safeName || v).join(', ')}) `;
}
if (userid === this.hostid || this.cohostids.includes(userid)) {
if (votes && votes.count !== votes.trueCount) buf += `(${votes.trueCount})`;
if (this.hammerModifiers[key]) buf += `(${this.getHammerValue(key)} to hammer)`;
} else if (self && this.votingEnabled && (!this.voteLock || !self.voting) &&
(!self.isEliminated() || self.isSpirit())) {
let cmd = '';
if (self.voting === key) {
cmd = 'unvote';
} else if (self.id !== key || (this.selfEnabled && !self.isSpirit())) {
cmd = `vote ${key}`;
}
if (cmd) {
buf += `<button class="button" name="send" value="/msgroom ${this.roomid},/mafia ${cmd}">${cmd === 'unvote' ? 'Unvote' : 'Vote'} ${player?.safeName || 'No Vote'}</button>`;
}
}
buf += `</p>`;
}
return buf;
}
applyVoteModifier(requester: User, targetPlayer: MafiaPlayer, mod: number) {
if (!targetPlayer) return this.sendUser(requester, `|error|${targetPlayer} is not in the game of mafia.`);
const oldMod = this.voteModifiers[targetPlayer.id];
if (mod === oldMod || ((isNaN(mod) || mod === 1) && oldMod === undefined)) {
if (isNaN(mod) || mod === 1) return this.sendUser(requester, `|error|${targetPlayer} already has no vote modifier.`);
return this.sendUser(requester, `|error|${targetPlayer} already has a vote modifier of ${mod}`);
}
const newMod = isNaN(mod) ? 1 : mod;
if (targetPlayer.voting) {
this.votes[targetPlayer.voting].trueCount += oldMod - newMod;
if (this.getHammerValue(targetPlayer.voting) <= this.votes[targetPlayer.voting].trueCount) {
this.sendRoom(`${targetPlayer.voting} has been voted out due to a modifier change! They have not been eliminated.`);
this.night(true);
}
}
if (newMod === 1) {
delete this.voteModifiers[targetPlayer.id];
return this.sendUser(requester, `${targetPlayer.name} has had their vote modifier removed.`);
} else {
this.voteModifiers[targetPlayer.id] = newMod;
return this.sendUser(requester, `${targetPlayer.name} has been given a vote modifier of ${newMod}`);
}
}
applyHammerModifier(user: User, target: MafiaPlayer, mod: number) {
const oldMod = this.hammerModifiers[target.id];
if (mod === oldMod || ((isNaN(mod) || mod === 0) && oldMod === undefined)) {
if (isNaN(mod) || mod === 0) return this.sendUser(user, `|error|${target} already has no hammer modifier.`);
return this.sendUser(user, `|error|${target} already has a hammer modifier of ${mod}`);
}
const newMod = isNaN(mod) ? 0 : mod;
if (this.votes[target.id]) {
// do this manually since we havent actually changed the value yet
if (this.hammerCount + newMod <= this.votes[target.id].trueCount) {
// make sure these strings are the same
this.sendRoom(`${target} has been voted due to a modifier change! They have not been eliminated.`);
this.night(true);
}
}
if (newMod === 0) {
delete this.hammerModifiers[target.id];
return this.sendUser(user, `${target} has had their hammer modifier removed.`);
} else {
this.hammerModifiers[target.id] = newMod;
return this.sendUser(user, `${target} has been given a hammer modifier of ${newMod}`);
}
}
clearVoteModifiers(user: User) {
for (const player of this.players) {
if (this.voteModifiers[player.id]) this.applyVoteModifier(user, player, 1);
}
}
clearHammerModifiers(user: User) {
for (const player of this.players) {
if (this.hammerModifiers[player.id]) this.applyHammerModifier(user, player, 0);
}
}
getVoteValue(player: MafiaPlayer) {
const mod = this.voteModifiers[player.id];
return (mod === undefined ? 1 : mod);
}
getHammerValue(player: ID) {
const mod = this.hammerModifiers[player];
return (mod === undefined ? this.hammerCount : this.hammerCount + mod);
}
resetHammer() {
this.setHammer(Math.floor(this.players.length / 2) + 1);
}
setHammer(count: number) {
this.hammerCount = count;
if (isNaN(count)) {
this.sendDeclare(`Hammering has been disabled, and votes have been reset.`);
} else {
this.sendDeclare(`The hammer count has been set at ${this.hammerCount}, and votes have been reset.`);
}
this.clearVotes();
}
shiftHammer(count: number) {
this.hammerCount = count;
if (isNaN(count)) {
this.sendDeclare(`Hammering has been disabled. Votes have not been reset.`);
} else {
this.sendDeclare(`The hammer count has been shifted to ${this.hammerCount}. Votes have not been reset.`);
}
const hammered = [];
for (const vote in this.votes) {
if (this.votes[vote].trueCount >= this.getHammerValue(vote as ID)) {
hammered.push(vote === 'novote' ? 'Nobody' : vote);
}
}
if (hammered.length) {
this.sendDeclare(`${Chat.count(hammered, "players have")} been hammered: ${hammered.join(', ')}. They have not been removed from the game.`);
this.night(true);
}
}
getPlurality() {
if (this.hasPlurality) return this.hasPlurality;
if (!Object.keys(this.votes).length) return null;
let max = 0;
let topVotes: [ID, MafiaVote][] = [];
for (const [key, vote] of Object.entries(this.votes)) {
if (vote.count > max) {
max = vote.count;
topVotes = [[key as ID, vote]];
} else if (vote.count === max) {
topVotes.push([key as ID, vote]);
}
}
if (topVotes.length <= 1) {
[this.hasPlurality] = topVotes[0];
return this.hasPlurality;
}
topVotes = Utils.sortBy(topVotes, ([key, vote]) => [
vote.dir === 'down',
vote.dir === 'up' ? vote.lastVote : -vote.lastVote,
]);
[this.hasPlurality] = topVotes[0];
return this.hasPlurality;
}
override removePlayer(player: MafiaPlayer) {
player.closeHtmlRoom();
const result = super.removePlayer(player);
return result;
}
eliminate(toEliminate: MafiaPlayer, ability: MafiaEliminateType) {
if (!this.started) {
// Game has not started, simply kick the player
this.sendDeclare(`${toEliminate.safeName} was kicked from the game!`);
if (this.hostRequestedSub.includes(toEliminate.id)) {
this.hostRequestedSub.splice(this.hostRequestedSub.indexOf(toEliminate.id), 1);
}
if (this.requestedSub.includes(toEliminate.id)) {
this.requestedSub.splice(this.requestedSub.indexOf(toEliminate.id), 1);
}
this.removePlayer(toEliminate);
return;
}
toEliminate.eliminationOrder = this.getEliminatedPlayers() // Before eliminating, get other eliminated players
.map(p => p.eliminationOrder) // convert to an array of elimination order numbers
.reduce((a, b) => Math.max(a, b), 0) + 1; // get the largest of the existing elim order numbers and add 1
toEliminate.eliminated = ability;
if (toEliminate.voting) this.unvote(toEliminate, true);
this.sendDeclare(`${toEliminate.safeName} ${ability}! ${!this.noReveal && ability === MafiaEliminateType.ELIMINATE ? `${toEliminate.safeName}'s role was ${toEliminate.getStylizedRole()}.` : ''}`);
if (toEliminate.role && !this.noReveal && ability === MafiaEliminateType.ELIMINATE) {
toEliminate.revealed = toEliminate.getStylizedRole()!;
}
const targetRole = toEliminate.role;
if (targetRole) {
for (const [roleIndex, role] of this.roles.entries()) {
if (role.id === targetRole.id) {
this.roles.splice(roleIndex, 1);
break;
}
}
}
this.clearVotes(toEliminate.id);
let subIndex = this.requestedSub.indexOf(toEliminate.id);
if (subIndex !== -1) this.requestedSub.splice(subIndex, 1);
subIndex = this.hostRequestedSub.indexOf(toEliminate.id);
if (subIndex !== -1) this.hostRequestedSub.splice(subIndex, 1);
this.updateRoleString();
if (ability === MafiaEliminateType.KICK) {
toEliminate.closeHtmlRoom();
this.removePlayer(toEliminate);
}
this.updatePlayers();
}
revealRole(user: User, toReveal: MafiaPlayer, revealAs: string) {
if (!this.started) {
return this.sendUser(user, `|error|You may only reveal roles once the game has started.`);
}
if (!toReveal.role) {
return this.sendUser(user, `|error|The user ${toReveal.id} is not assigned a role.`);
}
toReveal.revealed = revealAs;
this.sendDeclare(`${toReveal.safeName}'s role ${toReveal.isEliminated() ? `was` : `is`} ${revealAs}.`);
this.updatePlayers();
}
revive(user: User, toRevive: MafiaPlayer) {
if (this.phase === 'IDEApicking') {
return this.sendUser(user, `|error|You cannot add or remove players while IDEA roles are being picked.`);
}
if (!toRevive.isEliminated()) {
this.sendUser(user, `|error|The user ${toRevive} is already a living player.`);
return;
}
toRevive.eliminated = null;
this.sendDeclare(`${toRevive.safeName} was revived!`);
const targetRole = toRevive.role;
if (targetRole) {
this.roles.push(targetRole);
} else {
// Should never happen
toRevive.role = {
name: `Unknown`,
safeName: `Unknown`,
id: `unknown`,
alignment: 'solo',
image: '',
memo: [
`You were revived, but had no role. Please let a Mafia Room Owner know this happened. To learn about your role, PM the host (${this.host}).`,
],
};
this.roles.push(toRevive.role);
}
Utils.sortBy(this.roles, r => [r.alignment, r.name]);
this.updateRoleString();
this.updatePlayers();
return true;
}
getRemainingPlayers() {
return this.players.filter(player => !player.isEliminated());
}
getEliminatedPlayers() {
return this.players.filter(player => player.isEliminated()).sort((a, b) => a.eliminationOrder - b.eliminationOrder);
}
setDeadline(minutes: number, silent = false) {
if (isNaN(minutes)) return;
if (!minutes) {
if (!this.timer) return;
clearTimeout(this.timer);
this.timer = null;
this.dlAt = 0;
if (!silent) this.sendTimestamp(`**The deadline has been cleared.**`);
return;
}
if (minutes < 1 || minutes > 20) return;
if (this.timer) clearTimeout(this.timer);
this.dlAt = Date.now() + (minutes * 60000);
if (minutes > 3) {
this.timer = setTimeout(() => {
this.sendTimestamp(`**3 minutes left!**`);
this.timer = setTimeout(() => {
this.sendTimestamp(`**1 minute left!**`);
this.timer = setTimeout(() => {
this.sendTimestamp(`**Time is up!**`);
this.night();
}, 60000);
}, 2 * 60000);
}, (minutes - 3) * 60000);
} else if (minutes > 1) {
this.timer = setTimeout(() => {
this.sendTimestamp(`**1 minute left!**`);
this.timer = setTimeout(() => {
this.sendTimestamp(`**Time is up!**`);
if (this.phase === 'day') this.night();
}, 60000);
}, (minutes - 1) * 60000);
} else {
this.timer = setTimeout(() => {
this.sendTimestamp(`**Time is up!**`);
if (this.phase === 'day') this.night();
}, minutes * 60000);
}
this.sendTimestamp(`**The deadline has been set for ${minutes} minute${minutes === 1 ? '' : 's'}.**`);
}
sub(player: MafiaPlayer, newUser: User) {
const oldPlayerId = player.id;
const oldSafeName = player.safeName;
this.setPlayerUser(player, newUser);
player.updateSafeName();
if (player.voting) {
// Dont change plurality
const vote = this.votes[player.voting];
vote.voters.splice(vote.voters.indexOf(oldPlayerId), 1);
vote.voters.push(player.id);
}
// Transfer votes on the old player to the new one
if (this.votes[oldPlayerId]) {
this.votes[player.id] = this.votes[oldPlayerId];
delete this.votes[oldPlayerId];
for (const p of this.players) {
if (p.voting === oldPlayerId) {
p.voting = player.id;
}
}
}
if (this.hasPlurality === oldPlayerId) this.hasPlurality = player.id;
if (newUser?.connected) {
for (const conn of newUser.connections) {
void Chat.resolvePage(`view-mafia-${this.room.roomid}`, newUser, conn);
}
newUser.send(`>${this.room.roomid}\n|notify|You have been substituted in the mafia game for ${oldSafeName}.`);
}
if (this.started) this.played.push(player.id);
this.sendDeclare(`${oldSafeName} has been subbed out. ${player.safeName} has joined the game.`);
this.updatePlayers();
if (this.room.roomid === 'mafia' && this.started) {
const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" });
if (!logs.leavers[month]) logs.leavers[month] = {};
if (!logs.leavers[month][player.id]) logs.leavers[month][player.id] = 0;
logs.leavers[month][player.id]++;
writeFile(LOGS_FILE, logs);
}
}
nextSub(userid: ID | null = null) {
if (!this.subs.length ||
(!this.hostRequestedSub.length && ((!this.requestedSub.length || !this.autoSub)) && !userid)) {
return;
}
const nextSub = this.subs.shift();
if (!nextSub) return;
const sub = Users.get(nextSub, true);
if (!sub?.connected || !sub.named || !this.room.users[sub.id]) return; // should never happen, just to be safe
const toSubOut = this.getPlayer(userid || this.hostRequestedSub.shift() || this.requestedSub.shift() || '');
if (!toSubOut) {
// Should never happen
this.subs.unshift(nextSub);
return;
}
if (this.hostRequestedSub.includes(toSubOut.id)) {
this.hostRequestedSub.splice(this.hostRequestedSub.indexOf(toSubOut.id), 1);
}
if (this.requestedSub.includes(toSubOut.id)) {
this.requestedSub.splice(this.requestedSub.indexOf(toSubOut.id), 1);
}
this.sub(toSubOut, sub);
}
customIdeaInit(user: User, choices: number, picks: string[], rolesString: string) {
this.originalRoles = [];
this.originalRoleString = '';
this.roles = [];
this.roleString = '';
const roles = Utils.stripHTML(rolesString);
let roleList = roles.split('\n');
if (roleList.length === 1) {
roleList = roles.split(',').map(r => r.trim());
}
this.IDEA.data = {
name: `${this.host}'s custom IDEA`, // already escaped
untrusted: true,
roles: roleList,
picks,
choices,
};
return this.ideaDistributeRoles(user);
}
ideaInit(user: User, moduleID: ID) {
this.originalRoles = [];
this.originalRoleString = '';
this.roles = [];
this.roleString = '';
if (moduleID in MafiaData.aliases) moduleID = MafiaData.aliases[moduleID];
this.IDEA.data = MafiaData.IDEAs[moduleID];
if (!this.IDEA.data) return this.sendUser(user, `|error|${moduleID} is not a valid IDEA.`);
return this.ideaDistributeRoles(user);
}
ideaDistributeRoles(user: User) {
if (!this.IDEA.data) return this.sendUser(user, `|error|No IDEA module loaded`);
if (this.phase !== 'locked' && this.phase !== 'IDEAlocked') {
return this.sendUser(user, `|error|The game must be in a locked state to distribute IDEA roles.`);
}
const neededRoles = this.IDEA.data.choices * this.playerCount;
if (neededRoles > this.IDEA.data.roles.length) {
return this.sendUser(user, `|error|Not enough roles in the IDEA module.`);
}
const roles = [];
const selectedIndexes: number[] = [];
for (let i = 0; i < neededRoles; i++) {
let randomIndex;
do {
randomIndex = Math.floor(Math.random() * this.IDEA.data.roles.length);
} while (selectedIndexes.includes(randomIndex));
roles.push(this.IDEA.data.roles[randomIndex]);
selectedIndexes.push(randomIndex);
}
Utils.shuffle(roles);
this.IDEA.waitingPick = [];
for (const player of this.players) {
player.role = null;
player.IDEA = {
choices: roles.splice(0, this.IDEA.data.choices),
originalChoices: [], // MAKE SURE TO SET THIS
picks: {},
};
player.IDEA.originalChoices = player.IDEA.choices.slice();
for (const pick of this.IDEA.data.picks) {
player.IDEA.picks[pick] = null;
this.IDEA.waitingPick.push(player.id);
}
const u = Users.get(player.id);
if (u?.connected) u.send(`>${this.room.roomid}\n|notify|Pick your role in the IDEA module.`);
}
this.phase = 'IDEApicking';
this.updatePlayers();
this.sendDeclare(`${this.IDEA.data.name} roles have been distributed. You will have ${IDEA_TIMER / 1000} seconds to make your picks.`);
this.IDEA.timer = setTimeout(() => { this.ideaFinalizePicks(); }, IDEA_TIMER);
return ``;
}
ideaPick(user: User, selection: string[]) {
let buf = '';
if (this.phase !== 'IDEApicking') return 'The game is not in the IDEA picking phase.';
if (!this.IDEA?.data) {
return this.sendRoom(`Trying to pick an IDEA role with no module running, target: ${JSON.stringify(selection)}. Please report this to a mod.`);
}
const player = this.getPlayer(user.id);
if (!player?.IDEA) {
return this.sendRoom(`Trying to pick an IDEA role with no player IDEA object, user: ${user.id}. Please report this to a mod.`);
}
selection = selection.map(toID);
if (selection.length === 1 && this.IDEA.data.picks.length === 1) selection = [this.IDEA.data.picks[0], selection[0]];
if (selection.length !== 2) return this.sendUser(user, `|error|Invalid selection.`);
// input is formatted as ['selection', 'role']
// eg: ['role', 'bloodhound']
// ['alignment', 'alien']
// ['selection', ''] deselects
if (selection[1]) {
const roleIndex = player.IDEA.choices.map(toID).indexOf(selection[1] as ID);
if (roleIndex === -1) {
return this.sendUser(user, `|error|${selection[1]} is not an available role, perhaps it is already selected?`);
}
selection[1] = player.IDEA.choices.splice(roleIndex, 1)[0];
} else {
selection[1] = '';
}
const selected = player.IDEA.picks[selection[0]];
if (selected) {
buf += `You have deselected ${selected}. `;
player.IDEA.choices.push(selected);
}
if (player.IDEA.picks[selection[0]] && !selection[1]) {
this.IDEA.waitingPick.push(player.id);
} else if (!player.IDEA.picks[selection[0]] && selection[1]) {
this.IDEA.waitingPick.splice(this.IDEA.waitingPick.indexOf(player.id), 1);
}
player.IDEA.picks[selection[0]] = selection[1];
if (selection[1]) buf += `You have selected ${selection[0]}: ${selection[1]}.`;
player.updateHtmlRoom();
if (!this.IDEA.waitingPick.length) {
if (this.IDEA.timer) clearTimeout(this.IDEA.timer);
this.ideaFinalizePicks();
return;
}
return this.sendUser(user, buf);
}
ideaFinalizePicks() {
if (!this.IDEA?.data) {
return this.sendRoom(`Tried to finalize IDEA picks with no IDEA module running, please report this to a mod.`);
}
const randed = [];
for (const player of this.players) {
if (!player.IDEA) {
return this.sendRoom(`Trying to pick an IDEA role with no player IDEA object, user: ${player.id}. Please report this to a mod.`);
}
let randPicked = false;
const role = [];
for (const choice of this.IDEA.data.picks) {
if (!player.IDEA.picks[choice]) {
randPicked = true;
const randomChoice = player.IDEA.choices.shift();
if (randomChoice) {
player.IDEA.picks[choice] = randomChoice;
} else {
throw new Error(`No roles left to randomly assign from IDEA module choices.`);
}
this.sendUser(player.id, `You were randomly assigned ${choice}: ${randomChoice}`);
}
role.push(`${choice}: ${player.IDEA.picks[choice]}`);
}
if (randPicked) randed.push(player.id);
// if there's only one option, it's their role, parse it properly
let roleName = '';
if (this.IDEA.data.picks.length === 1) {
const pick = player.IDEA.picks[this.IDEA.data.picks[0]];
if (!pick) throw new Error('Pick not found when parsing role selected in IDEA module.');
const parsedRole = Mafia.parseRole(pick);
if (parsedRole.problems.length) {
this.sendRoom(`Problems found when parsing IDEA role ${player.IDEA.picks[this.IDEA.data.picks[0]]}. Please report this to a mod.`);
}
player.role = parsedRole.role;
} else {
roleName = role.join('; ');
player.role = {
name: roleName,
safeName: Utils.escapeHTML(roleName),
id: toID(roleName),
alignment: 'solo',
memo: [`(Your role was set from an IDEA.)`],
image: '',
};
// hardcoding this because it makes GestI so much nicer
if (!this.IDEA.data.untrusted) {
for (const pick of role) {
if (pick.substr(0, 10) === 'alignment:') {
const parsedRole = Mafia.parseRole(pick.substr(9));
if (parsedRole.problems.length) {
this.sendRoom(`Problems found when parsing IDEA role ${pick}. Please report this to a mod.`);
}
player.role.alignment = parsedRole.role.alignment;
}
}
}
}
// 'Innocent Discard' causes chosen role to become Town, when discarded.
if (player.IDEA.choices.includes('Innocent Discard')) player.role.alignment = 'town';
}
this.IDEA.discardsHTML = `<b>Discards:</b><br />`;
for (const player of this.players.sort((a, b) => a.id.localeCompare(b.id))) {
const IDEA = player.IDEA;
if (!IDEA) {
return this.sendRoom(`No IDEA data for player ${player} when finalising IDEAs. Please report this to a mod.`);
}
this.IDEA.discardsHTML += `<b>${player.safeName}:</b> ${IDEA.choices.join(', ')}<br />`;
}
this.phase = 'IDEAlocked';
if (randed.length) {
this.sendDeclare(`${randed.join(', ')} did not pick a role in time and were randomly assigned one.`);
}
this.sendDeclare(`IDEA picks are locked!`);
this.sendRoom(`To start, use /mafia start, or to reroll use /mafia ideareroll`);
this.updatePlayers();
}
sendPlayerList() {
this.room.add(`|c:|${(Math.floor(Date.now() / 1000))}|~|**Players (${this.getRemainingPlayers().length})**: ${this.getRemainingPlayers().map(p => p.name).sort().join(', ')}`).update();
}
updatePlayers() {
for (const p of this.players) {
p.tryUpdateHtmlRoom();
}
// Now do the host
this.updateHost();
}
updatePlayersVotes() {
for (const p of this.players) {
p.tryUpdateHtmlRoom();
}
}
updateHost(...hosts: ID[]) {
if (!hosts.length) hosts = [...this.cohostids, this.hostid];
for (const hostid of hosts) {
const host = Users.get(hostid);
if (!host?.connected) return;
for (const conn of host.connections) {
void Chat.resolvePage(`view-mafia-${this.room.roomid}`, host, conn);
}
}
}
updateRoleString() {
this.roleString = this.roles.map(
r => `<span style="font-weight:bold;color:${MafiaData.alignments[r.alignment].color || '#FFF'}">${r.safeName}</span>`
).join(', ');
}
sendRoom(message: string) {
this.room.add(message).update();
}
sendHTML(message: string) {
this.room.add(`|uhtml|mafia|${message}`).update();
}
sendDeclare(message: string) {
this.room.add(`|raw|<div class="broadcast-blue">${message}</div>`).update();
}
sendStrong(message: string) {
this.room.add(`|raw|<strong>${message}</strong>`).update();
}
sendTimestamp(message: string) {
this.room.add(`|c:|${(Math.floor(Date.now() / 1000))}|~|${message}`).update();
}
logAction(user: User, message: string) {
if (user.id === this.hostid || this.cohostids.includes(user.id)) return;
this.room.sendModsByUser(user, `(${user.name}: ${message})`);
}
secretLogAction(user: User, message: string) {
if (user.id === this.hostid || this.cohostids.includes(user.id)) return;
this.room.roomlog(`(${user.name}: ${message})`);
}
roomWindow() {
if (this.ended) return `<div class="infobox">The game of ${this.title} has ended.</div>`;
let output = `<div class="broadcast-blue">`;
if (this.phase === 'signups') {
output += `<h1 style="text-align: center">A game of ${this.title} was created</h2><p style="text-align: center"><button class="button" name="send" value="/mafia join">Join the game</button> <button class="button" name="send" value="/join view-mafia-${this.room.roomid}">Spectate the game</button> <button class="button" name="send" value="/help mafia">Mafia Commands</button></p>`;
} else {
output += `<p style="font-weight: bold">A game of ${this.title} is in progress.</p><p><button class="button" name="send" value="/msgroom ${this.room.roomid},/mafia sub in">Become a substitute</button> <button class="button" name="send" value="/join view-mafia-${this.room.roomid}">Spectate the game</button> <button class="button" name="send" value="/help mafia">Mafia Commands</button></p>`;
}
output += `</div>`;
return output;
}
canJoin(user: User, self = false, force = false) {
if (!user?.connected) throw new Chat.ErrorMessage(`User not found.`);
const targetString = self ? `You are` : `${user.id} is`;
if (!this.room.users[user.id]) throw new Chat.ErrorMessage(`${targetString} not in the room.`);
for (const id of [user.id, ...user.previousIDs]) {
if (this.getPlayer(id)) throw new Chat.ErrorMessage(`${targetString} already in the game.`);
if (!force && this.played.includes(id)) {
throw new Chat.ErrorMessage(`${targetString} a previous player and cannot rejoin.`);
}
if (Mafia.isGameBanned(this.room, user)) {
throw new Chat.ErrorMessage(`${targetString} banned from joining mafia games.`);
}
if (this.hostid === id) throw new Chat.ErrorMessage(`${targetString} the host.`);
if (this.cohostids.includes(id)) throw new Chat.ErrorMessage(`${targetString} a cohost.`);
}
for (const alt of user.getAltUsers(true)) {
if (!force && (this.getPlayer(alt.id) || this.played.includes(alt.id))) {
throw new Chat.ErrorMessage(`${self ? `You already have` : `${user.id} already has`} an alt in the game.`);
}
if (this.hostid === alt.id || this.cohostids.includes(alt.id)) {
throw new Chat.ErrorMessage(`${self ? `You have` : `${user.id} has`} an alt as a game host.`);
}
}
}
sendUser(user: MafiaPlayer | User | string, message: string) {
let userObject: User | null;
if (user instanceof MafiaPlayer) {
userObject = user.getUser();
} else if (typeof user === "string") {
userObject = Users.get(user);
} else {
userObject = user;
}
if (!userObject?.connected) return;
userObject.sendTo(this.room, message);
}
setSelfVote(user: User, setting: boolean | 'hammer') {
const from = this.selfEnabled;
if (from === setting) {
return user.sendTo(
this.room,
`|error|Selfvoting is already ${setting ? `set to Self${setting === 'hammer' ? 'hammering' : 'voting'}` : 'disabled'}.`
);
}
if (from) {
this.sendDeclare(`Self${from === 'hammer' ? 'hammering' : 'voting'} has been ${setting ? `changed to Self${setting === 'hammer' ? 'hammering' : 'voting'}` : 'disabled'}.`);
} else {
this.sendDeclare(`Self${setting === 'hammer' ? 'hammering' : 'voting'} has been ${setting ? 'enabled' : 'disabled'}.`);
}
this.selfEnabled = setting;
if (!setting) {
for (const player of this.players) {
if (player.voting === player.id) this.unvote(player, true);
}
}
this.updatePlayers();
}
setNoVote(user: User, setting: boolean) {
if (this.enableNV === setting) {
return this.sendUser(user, `|error|No Vote is already ${setting ? 'enabled' : 'disabled'}.`);
}
this.enableNV = setting;
this.sendDeclare(`No Vote has been ${setting ? 'enabled' : 'disabled'}.`);
if (!setting) this.clearVotes('novote' as ID);
this.updatePlayers();
}
setVotelock(user: User, setting: boolean) {
if (!this.started) return this.sendUser(user, `The game has not started yet.`);
if ((this.voteLock) === setting) {
return this.sendUser(user, `|error|Votes are already ${setting ? 'set to lock' : 'set to not lock'}.`);
}
this.voteLock = setting;
this.clearVotes();
this.sendDeclare(`Votes are cleared and ${setting ? 'set to lock' : 'set to not lock'}.`);
this.updatePlayers();
}
setVoting(user: User, setting: boolean) {
if (!this.started) return this.sendUser(user, `The game has not started yet.`);
if (this.votingEnabled === setting) {
return this.sendUser(user, `|error|Voting is already ${setting ? 'allowed' : 'disallowed'}.`);
}
this.votingEnabled = setting;
this.clearVotes();
this.sendDeclare(`Voting is now ${setting ? 'allowed' : 'disallowed'}.`);
this.updatePlayers();
}
clearVotes(target: ID = '') {
if (target) delete this.votes[target];
if (!target) this.votes = Object.create(null);
for (const player of this.players) {
if (player.isEliminated() && !player.isSpirit()) continue;
if (this.forceVote) {
if (!target || (player.voting === target)) {
player.voting = player.id;
this.votes[player.id] = {
count: 1, trueCount: this.getVoteValue(player), lastVote: Date.now(), dir: 'up', voters: [player.id],
};
}
} else {
if (!target || (player.voting === target)) player.voting = '';
}
}
this.hasPlurality = null;
}
/**
* Only intended to be used during pre-game setup.
*/
clearEliminations() {
for (const player of this.players) {
player.eliminated = null;
}
}
onChatMessage(message: string, user: User) {
const subIndex = this.hostRequestedSub.indexOf(user.id);
if (subIndex !== -1) {
this.hostRequestedSub.splice(subIndex, 1);
for (const hostid of [...this.cohostids, this.hostid]) {
this.sendUser(hostid, `${user.id} has spoken and been removed from the host sublist.`);
}
}
// Hosts can always talk
if (this.hostid === user.id || this.cohostids.includes(user.id) || !this.started) {
return;
}
const player = this.getPlayer(user.id);
const eliminated = player?.isEliminated();
const staff = user.can('mute', null, this.room);
if (!player) {
if (staff) {
// Uninvolved staff can talk anytime
return;
} else {
return `You cannot talk while a game of ${this.title} is going on.`;
}
}
if (player.silenced) {
return `You are silenced and cannot speak.${staff ? " You can remove this with /mafia unsilence." : ''}`;
}
if (eliminated) {
if (!player.isTreestump()) {
return `You are dead.${staff ? " You can treestump yourself with /mafia treestump." : ''}`;
}
}
if (this.phase === 'night') {
if (!player.nighttalk) {
return `You cannot talk at night.${staff ? " You can bypass this using /mafia nighttalk." : ''}`;
}
}
}
onConnect(user: User) {
this.sendUser(user, `|uhtml|mafia|${this.roomWindow()}`);
}
onJoin(user: User) {
const player = this.getPlayer(user.id);
if (player) {
return player.updateHtmlRoom();
}
if (user.id === this.hostid || this.cohostids.includes(user.id)) return this.updateHost(user.id);
}
removeBannedUser(user: User) {
// Player was banned, attempt to sub now
// If we can't sub now, make subbing them out the top priority
if (!this.getPlayer(user.id)) return;
this.requestedSub.unshift(user.id);
this.nextSub();
}
forfeit(user: User) {
// Add the player to the sub list.
const player = this.getPlayer(user.id);
if (!player || player.isEliminated()) return;
this.requestedSub.push(user.id);
this.nextSub();
}
end() {
this.setEnded();
this.sendHTML(this.roomWindow());
this.updatePlayers();
if (this.room.roomid === 'mafia' && this.started) {
// Intead of using this.played, which shows players who have subbed out as well
// We check who played through to the end when recording playlogs
const played = this.players.map(p => p.id);
const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" });
if (!logs.plays[month]) logs.plays[month] = {};
for (const player of played) {
if (!logs.plays[month][player]) logs.plays[month][player] = 0;
logs.plays[month][player]++;
}
if (!logs.hosts[month]) logs.hosts[month] = {};
for (const hostid of [...this.cohostids, this.hostid]) {
if (!logs.hosts[month][hostid]) logs.hosts[month][hostid] = 0;
logs.hosts[month][hostid]++;
}
writeFile(LOGS_FILE, logs);
}
if (this.timer) {
clearTimeout(this.timer);
this.timer = null;
}
this.destroy();
}
override destroy() {
// Ensure timers are cleared as a part of game destruction
if (this.timer) clearTimeout(this.timer);
if (this.IDEA.timer) clearTimeout(this.IDEA.timer);
super.destroy();
}
}
export const pages: Chat.PageTable = {
mafia(query, user) {
if (!user.named) return Rooms.RETRY_AFTER_LOGIN;
if (!query.length) return this.close();
let roomid = query.shift();
if (roomid === 'groupchat') roomid += `-${query.shift()}-${query.shift()}`;
const room = Rooms.get(roomid);
const game = room?.getGame(Mafia);
if (!room?.users[user.id] || !game || game.ended) {
return this.close();
}
const isPlayer = game.getPlayer(user.id);
const isHost = user.id === game.hostid || game.cohostids.includes(user.id);
const players = game.getRemainingPlayers();
this.title = game.title;
let buf = `<div class="pad broadcast-blue">`;
buf += `<button class="button" name="send" value="/join view-mafia-${room.roomid}" style="float:left"><i class="fa fa-refresh"></i> Refresh</button>`;
buf += `<br/><br/><h1 style="text-align:center;">${game.title}</h1><h3>Host: ${game.host}</h3>${game.cohostids[0] ? `<h3>Cohosts: ${game.cohosts.sort().join(', ')}</h3>` : ''}`;
buf += `<p style="font-weight:bold;">Players (${players.length}): ${players.map(p => p.safeName).sort().join(', ')}</p>`;
const eliminatedPlayers = game.getEliminatedPlayers();
if (game.started && eliminatedPlayers.length > 0) {
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Dead Players</summary>`;
for (const eliminated of eliminatedPlayers) {
buf += `<p style="font-weight:bold;">${eliminated.safeName} ${eliminated.revealed ? '(' + eliminated.revealed + ')' : ''}`;
if (eliminated.isTreestump()) buf += ` (is a Treestump)`;
if (eliminated.isSpirit()) buf += ` (is a Restless Spirit)`;
if (isHost && !eliminated.revealed) {
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia revealrole ${eliminated.id}";">Reveal</button>`;
}
buf += `</p>`;
}
buf += `</details></p>`;
}
buf += `<hr/>`;
if (isPlayer && game.phase === 'IDEApicking') {
buf += `<p><b>IDEA information:</b><br />`;
const IDEA = isPlayer.IDEA;
if (!IDEA) {
return game.sendRoom(`IDEA picking phase but no IDEA object for user: ${user.id}. Please report this to a mod.`);
}
for (const key in IDEA.picks) {
const pick = IDEA.picks[key];
buf += `<b>${key}:</b> `;
if (!pick) {
buf += `<button class="button disabled" style="font-weight:bold; color:#575757; font-weight:bold; background-color:#d3d3d3;">clear</button>`;
} else {
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia ideapick ${key},">clear</button>`;
}
const selectedIndex = pick ? IDEA.originalChoices.indexOf(pick) : -1;
for (let i = 0; i < IDEA.originalChoices.length; i++) {
const choice = IDEA.originalChoices[i];
if (i === selectedIndex) {
buf += `<button class="button disabled" style="font-weight:bold; color:#575757; font-weight:bold; background-color:#d3d3d3;">${choice}</button>`;
} else {
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia ideapick ${key}, ${toID(choice)}">${choice}</button>`;
}
}
buf += `<br />`;
}
buf += `</p>`;
buf += `<p><details><summary class="button" style="display:inline-block"><b>Role details:</b></summary><p>`;
for (const role of IDEA.originalChoices) {
const roleObject = Mafia.parseRole(role);
buf += `<details><summary>${role}</summary>`;
buf += `<table><tr><td style="text-align:center;"><td style="text-align:left;width:100%"><ul>${roleObject.role.memo.map(m => `<li>${m}</li>`).join('')}</ul></td></tr></table>`;
buf += `</details>`;
}
buf += `</p></details></p>`;
}
if (game.IDEA.data) {
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">${game.IDEA.data.name} information</summary>`;
if (game.IDEA.discardsHTML && (!game.IDEA.discardsHidden || isHost)) {
buf += `<details><summary class="button" style="text-align:left; display:inline-block">Discards:</summary><p>${game.IDEA.discardsHTML}</p></details>`;
}
buf += `<details><summary class="button" style="text-align:left; display:inline-block">Role list</summary><p>${game.IDEA.data.roles.join('<br />')}</p></details>`;
buf += `</details></p>`;
} else {
if (!game.closedSetup || isHost) {
if (game.theme) {
buf += `<p><span style="font-weight:bold;">Theme</span>: ${game.theme.name}</p>`;
buf += `<p>${game.theme.desc}</p>`;
}
if (game.noReveal) {
buf += `<p><span style="font-weight:bold;">Original Rolelist${game.closedSetup ? ' (CS)' : ''}</span>: ${game.originalRoleString}</p>`;
} else {
buf += `<p><span style="font-weight:bold;">Rolelist${game.closedSetup ? ' (CS)' : ''}</span>: ${game.roleString}</p>`;
}
}
}
if (isPlayer) {
const role = isPlayer.role;
let previousActionsPL = `<br/>`;
if (role) {
buf += `<h3>${isPlayer.safeName}, you are a ${isPlayer.getStylizedRole()}</h3>`;
if (!['town', 'solo'].includes(role.alignment)) {
buf += `<p><span style="font-weight:bold">Partners</span>: ${game.getPartners(role.alignment, isPlayer)}</p>`;
}
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Role Details</summary>`;
buf += `<table><tr><td style="text-align:center;"><img width="75" height="75" src="//${Config.routes.client}/fx/mafia-${role.image || 'villager'}.png"></td><td style="text-align:left;width:100%"><ul>${role.memo.map(m => `<li>${m}</li>`).join('')}</ul></td></tr></table>`;
buf += `</details></p>`;
for (let i = 0; i < game.dayNum; i++) {
previousActionsPL += `<b>Night ${i}</b><br/>`;
previousActionsPL += `${isPlayer.actionArr?.[i] ? `${isPlayer.actionArr[i]}` : ''}<br/>`;
}
if (game.dayNum > 0) {
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Previous Actions</summary>${previousActionsPL}</span></details></p>`;
}
}
}
if (game.phase === "day") {
buf += `<span id="mafia-votes">`;
buf += game.voteBoxFor(user.id);
buf += `</span>`;
} else if (game.phase === "night" && isPlayer && !isPlayer.isEliminated()) {
if (!game.takeIdles) {
buf += `<p style="font-weight:bold;">PM the host (${game.host}) the action you want to use tonight, and who you want to use it on. Or PM the host "idle".</p>`;
} else {
buf += `<b>Night Actions:</b>`;
if (isPlayer.action === null) {
buf += `<button class="button disabled" style="font-weight:bold; color:#575757; font-weight:bold; background-color:#d3d3d3;">Clear</button>`;
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia idle">Idle</button>`;
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia action">Action</button><br/>`;
} else {
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia noresponse">Clear</button>`;
if (isPlayer.action) {
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia idle">Idle</button>`;
buf += `<button class="button disabled" style="font-weight:bold; color:#575757; font-weight:bold; background-color:#d3d3d3;">Action</button>`;
if (isPlayer.action === true) {
buf += `<form data-submitsend="/msgroom ${game.room.roomid},/mafia action {submission}"><label><b>Submission:</b> <input name="submission" class="textbox" placeholder="Action Details" /></label> <button class="button">Confirm</button></form>`;
} else {
buf += `<form data-submitsend="/msgroom ${game.room.roomid},/mafia action"><label><b>Submission:</b> ${isPlayer.action} <button class="button">Clear Submission</button></label></form>`;
}
} else {
buf += `<button class="button disabled" style="font-weight:bold; color:#575757; font-weight:bold; background-color:#d3d3d3;">Idle</button>`;
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia action">Action</button><br/>`;
}
}
}
}
if (isHost) {
if (game.phase === "night" && isHost && game.takeIdles) {
buf += `<h3>Night Responses</h3>`;
let actions = `<br/>`;
let idles = `<br/>`;
let noResponses = `<br/>`;
for (const player of game.getRemainingPlayers()) {
if (player.action) {
actions += `<b>${player.safeName}</b>${player.action === true ? '' : `: ${player.action}`}<br/>`;
} else if (player.action === false) {
idles += `<b>${player.safeName}</b><br/>`;
} else {
noResponses += `<b>${player.safeName}</b><br/>`;
}
}
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Idles</summary>${idles}</span></details></p>`;
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Actions</summary>${actions}</span></details></p>`;
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">No Response</summary>${noResponses}</span></details></p>`;
}
let previousActions = `<br/>`;
for (let i = 0; i < game.dayNum; i++) {
previousActions += `<b>Night ${i}</b><br/>`;
for (const player of game.players) {
previousActions += `<b>${player.safeName}</b>:${player.actionArr[i] ? `${player.actionArr[i]}` : ''}<br/>`;
}
previousActions += `<br/>`;
}
buf += `<h3>Host options</h3>`;
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">General Options</summary>`;
buf += `<h3>General Options</h3>`;
if (!game.started) {
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia closedsetup ${game.closedSetup ? 'off' : 'on'}">${game.closedSetup ? 'Disable' : 'Enable'} Closed Setup</button>`;
if (game.phase === 'locked' || game.phase === 'IDEAlocked') {
buf += ` <button class="button" name="send" value="/msgroom ${room.roomid},/mafia start">Start Game</button>`;
} else {
buf += ` <button class="button" name="send" value="/msgroom ${room.roomid},/mafia close">Close Signups</button>`;
}
} else if (game.phase === 'day') {
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia night">Go to Night ${game.dayNum}</button>`;
} else if (game.phase === 'night') {
if (game.dayNum !== 0) {
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia day">Go to Day ${game.dayNum + 1}</button> <button class="button" name="send" value="/msgroom ${room.roomid},/mafia extend">Return to Day ${game.dayNum}</button>`;
} else {
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia day">Go to Day ${game.dayNum + 1}</button>`;
}
}
buf += ` <button class="button" name="send" value="/msgroom ${room.roomid},/mafia selfvote ${game.selfEnabled === true ? 'off' : 'on'}">${game.selfEnabled === true ? 'Disable' : 'Enable'} self voting</button> `;
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia ${game.enableNV ? 'disable' : 'enable'}nl">${game.enableNV ? 'Disable' : 'Enable'} No Vote</button> `;
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia reveal ${game.noReveal ? 'on' : 'off'}">${game.noReveal ? 'Enable' : 'Disable'} revealing of roles</button> `;
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia autosub ${game.autoSub ? 'off' : 'on'}">${game.autoSub ? "Disable" : "Enable"} automatic subbing of players</button> `;
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia end">End Game</button>`;
buf += `<p>To set a deadline, use <strong>/mafia deadline [minutes]</strong>.<br />To clear the deadline use <strong>/mafia deadline off</strong>.</p><hr/></details></p>`;
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Player Options</summary>`;
buf += `<h3>Player Options</h3>`;
for (const player of game.getRemainingPlayers()) {
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block"><span style="font-weight:bold;">`;
buf += `${player.safeName} (${player.role ? player.getStylizedRole(true) : ''})`;
buf += game.voteModifiers[player.id] !== undefined ? `(votes worth ${game.getVoteValue(player)})` : '';
buf += player.hammerRestriction !== null ? `(${player.hammerRestriction ? 'actor' : 'priest'})` : '';
buf += player.silenced ? '(silenced)' : '';
buf += player.nighttalk ? '(insomniac)' : '';
buf += `</summary>`;
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia kill ${player.id}">Kill</button> `;
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia treestump ${player.id}">Make a Treestump (Kill)</button> `;
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia spirit ${player.id}">Make a Restless Spirit (Kill)</button> `;
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia spiritstump ${player.id}">Make a Restless Treestump (Kill)</button> `;
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia sub next, ${player.id}">Force sub</button></span></details></p>`;
}
for (const eliminated of game.getEliminatedPlayers()) {
buf += `<p style="font-weight:bold;">${eliminated.safeName} (${eliminated.role ? eliminated.getStylizedRole() : ''})`;
if (eliminated.isTreestump()) buf += ` (is a Treestump)`;
if (eliminated.isSpirit()) buf += ` (is a Restless Spirit)`;
if (game.voteModifiers[eliminated.id] !== undefined) buf += ` (votes worth ${game.getVoteValue(eliminated)})`;
buf += eliminated.hammerRestriction !== null ? `(${eliminated.hammerRestriction ? 'actor' : 'priest'})` : '';
buf += eliminated.silenced ? '(silenced)' : '';
buf += eliminated.nighttalk ? '(insomniac)' : '';
buf += `: <button class="button" name="send" value="/msgroom ${room.roomid},/mafia revive ${eliminated.id}">Revive</button></p>`;
}
buf += `<hr/></details></p>`;
if (game.dayNum > 0) {
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">Previous Night Actions</summary>${previousActions}</span></details></p>`;
}
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">How to setup roles</summary>`;
buf += `<h3>Setting the roles</h3>`;
buf += `<p>To set the roles, use /mafia setroles [comma seperated list of roles] OR /mafia setroles [theme] in ${room.title}.</p>`;
buf += `<p>If you set the roles from a theme, the role parser will get all the correct roles for you. (Not all themes are supported).</p>`;
buf += `<p>The following key words determine a role's alignment (If none are found, the default alignment is town):</p>`;
buf += `<p style="font-weight:bold">${Object.values(MafiaData.alignments).map(a => `<span style="color:${a.color || '#FFF'}">${a.name}</span>`).join(', ')}</p>`;
buf += `<p>Please note that anything inside (parentheses) is ignored by the role parser.</p>`;
buf += `<p>If you have roles that have conflicting alignments or base roles, you can use /mafia forcesetroles [comma seperated list of roles] to forcibly set the roles.</p>`;
buf += `<p>Please note that you will have to PM all the players their alignment, partners (if any), and other information about their role because the server will not provide it.</p>`;
buf += `<hr/></details></p>`;
buf += `<p style="font-weight:bold;">Players who will be subbed unless they talk: ${game.hostRequestedSub.join(', ')}</p>`;
buf += `<p style="font-weight:bold;">Players who are requesting a sub: ${game.requestedSub.join(', ')}</p>`;
}
buf += `<p style="font-weight:bold;">Sub List: ${game.subs.join(', ')}</p>`;
if (!isHost) {
if (game.phase === 'signups') {
if (isPlayer) {
buf += `<p><button class="button" name="send" value="/msgroom ${room.roomid},/mafia leave">Leave game</button></p>`;
} else {
buf += `<p><button class="button" name="send" value="/msgroom ${room.roomid},/mafia join">Join game</button></p>`;
}
} else if (!isPlayer?.isEliminated()) {
if ((!isPlayer && game.subs.includes(user.id)) || (isPlayer && !game.requestedSub.includes(user.id))) {
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">${isPlayer ? 'Request to be subbed out' : 'Cancel sub request'}</summary>`;
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia sub out">${isPlayer ? 'Confirm request to be subbed out' : 'Confirm cancelation of sub request'}</button></details></p>`;
} else {
buf += `<p><details><summary class="button" style="text-align:left; display:inline-block">${isPlayer ? 'Cancel sub request' : 'Join the game as a sub'}</summary>`;
buf += `<button class="button" name="send" value="/msgroom ${room.roomid},/mafia sub in">${isPlayer ? 'Confirm cancelation of sub request' : 'Confirm that you want to join the game'}</button></details></p>`;
}
}
}
buf += `</div>`;
return buf;
},
mafialadder(query, user) {
if (!user.named) return Rooms.RETRY_AFTER_LOGIN;
const mafiaRoom = Rooms.get('mafia');
if (!query.length || !mafiaRoom) return this.close();
const headers: { [k: string]: { title: string, type: string, section: MafiaLogSection } } = {
leaderboard: { title: 'Leaderboard', type: 'Points', section: 'leaderboard' },
mvpladder: { title: 'MVP Ladder', type: 'MVPs', section: 'mvps' },
hostlogs: { title: 'Host Logs', type: 'Hosts', section: 'hosts' },
playlogs: { title: 'Play Logs', type: 'Plays', section: 'plays' },
leaverlogs: { title: 'Leaver Logs', type: 'Leavers', section: 'leavers' },
};
const date = new Date();
if (query[1] === 'prev') date.setMonth(date.getMonth() - 1);
const month = date.toLocaleString("en-us", { month: "numeric", year: "numeric" });
const ladder = headers[query[0]];
if (!ladder) return this.close();
if (['hosts', 'plays', 'leavers'].includes(ladder.section)) this.checkCan('mute', null, mafiaRoom);
this.title = `Mafia ${ladder.title} (${date.toLocaleString("en-us", { month: 'long' })} ${date.getFullYear()})`;
let buf = `<div class="pad ladder">`;
buf += `${query[1] === 'prev' ? '' : `<button class="button" name="send" value="/join view-mafialadder-${query[0]}" style="float:left"><i class="fa fa-refresh"></i> Refresh</button> <button class="button" name="send" value="/join view-mafialadder-${query[0]}-prev" style="float:left">View last month's ${ladder.title}</button>`}`;
buf += `<br /><br />`;
const section = ladder.section;
if (!logs[section][month] || !Object.keys(logs[section][month]).length) {
buf += `${ladder.title} for ${date.toLocaleString("en-us", { month: 'long' })} ${date.getFullYear()} not found.</div>`;
return buf;
}
const entries = Utils.sortBy(Object.entries(logs[section][month]), ([key, value]) => (
-value
));
buf += `<table style="margin-left: auto; margin-right: auto"><tbody><tr><th colspan="2"><h2 style="margin: 5px auto">Mafia ${ladder.title} for ${date.toLocaleString("en-us", { month: 'long' })} ${date.getFullYear()}</h1></th></tr>`;
buf += `<tr><th>User</th><th>${ladder.type}</th></tr>`;
for (const [key, value] of entries) {
buf += `<tr><td>${key}</td><td>${value}</td></tr>`;
}
return buf + `</table></div>`;
},
};
export const commands: Chat.ChatCommands = {
mafia: {
''(target, room, user) {
room = this.requireRoom();
const game = room.getGame(Mafia);
if (game) {
if (!this.runBroadcast()) return;
return this.sendReply(`|html|${game.roomWindow()}`);
}
return this.parse('/help mafia');
},
forcehost: 'host',
nexthost: 'host',
host(target, room, user, connection, cmd) {
room = this.requireRoom();
if (room.settings.mafiaDisabled) return this.errorReply(`Mafia is disabled for this room.`);
this.checkChat();
if (room.type !== 'chat') return this.errorReply(`This command is only meant to be used in chat rooms.`);
if (room.game) return this.errorReply(`There is already a game of ${room.game.title} in progress in this room.`);
const nextHost = room.roomid === 'mafia' && cmd === 'nexthost';
if (nextHost || !room.auth.has(user.id)) this.checkCan('show', null, room);
let targetUser!: User | null;
let targetUsername!: string;
if (nextHost) {
if (!hostQueue.length) return this.errorReply(`Nobody is on the host queue.`);
const skipped = [];
let hostid;
while ((hostid = hostQueue.shift())) {
({ targetUser, targetUsername } = this.splitUser(hostid, { exactName: true }));
if (!targetUser?.connected ||
!room.users[targetUser.id] || Mafia.isHostBanned(room, targetUser)) {
skipped.push(hostid);
targetUser = null;
} else {
// found a host
break;
}
}
if (skipped.length) {
this.sendReply(`${skipped.join(', ')} ${Chat.plural(skipped.length, 'were', 'was')} not online, not in the room, or are host banned and were removed from the host queue.`);
}
if (!targetUser) return this.errorReply(`Nobody on the host queue could be hosted.`);
} else {
({ targetUser, targetUsername } = this.splitUser(target, { exactName: true }));
if (room.roomid === 'mafia' && hostQueue.length && toID(targetUsername) !== hostQueue[0]) {
if (!cmd.includes('force')) {
return this.errorReply(`${targetUsername} isn't the next host on the queue. Use /mafia forcehost if you're sure.`);
}
}
}
if (!targetUser?.connected) {
return this.errorReply(`The user "${targetUsername}" was not found.`);
}
if (!nextHost && targetUser.id !== user.id) this.checkCan('mute', null, room);
if (!room.users[targetUser.id]) {
return this.errorReply(`${targetUsername} is not in this room, and cannot be hosted.`);
}
if (Mafia.isHostBanned(room, targetUser)) {
return this.errorReply(`${targetUsername} is banned from hosting mafia games.`);
}
room.game = new Mafia(room, targetUser);
for (const conn of targetUser.connections) {
void Chat.resolvePage(`view-mafia-${room.roomid}`, targetUser, conn);
}
room.addByUser(user, `${targetUser.name} was appointed the mafia host by ${user.name}.`);
if (room.roomid === 'mafia') {
const queueIndex = hostQueue.indexOf(targetUser.id);
if (queueIndex > -1) hostQueue.splice(queueIndex, 1);
room.add(`|c:|${(Math.floor(Date.now() / 1000))}|~|**Mafiasignup!**`).update();
}
this.modlog('MAFIAHOST', targetUser, null, { noalts: true, noip: true });
},
hosthelp: [
`/mafia host [user] - Create a game of Mafia with [user] as the host. Requires whitelist + % @ # ~, drivers+ can host other people.`,
],
q: 'queue',
queue(target, room, user) {
room = this.requireRoom('mafia' as RoomID);
if (room.settings.mafiaDisabled) return this.errorReply(`Mafia is disabled for this room.`);
const [command, targetUserID] = target.split(',').map(toID);
switch (command) {
case 'forceadd':
case 'add':
this.checkChat();
// any rank can selfqueue
if (targetUserID === user.id) {
if (!room.auth.has(user.id)) this.checkCan('show', null, room);
} else {
this.checkCan('mute', null, room);
}
if (!targetUserID) return this.parse(`/help mafia queue`);
const targetUser = Users.get(targetUserID);
if ((!targetUser?.connected) && !command.includes('force')) {
return this.errorReply(`User ${targetUserID} not found. To forcefully add the user to the queue, use /mafia queue forceadd, ${targetUserID}`);
}
if (hostQueue.includes(targetUserID)) return this.errorReply(`User ${targetUserID} is already on the host queue.`);
if (targetUser && Mafia.isHostBanned(room, targetUser)) {
return this.errorReply(`User ${targetUserID} is banned from hosting mafia games.`);
}
hostQueue.push(targetUserID);
room.add(`User ${targetUserID} has been added to the host queue by ${user.name}.`).update();
break;
case 'del':
case 'delete':
case 'remove':
// anyone can self remove
if (targetUserID !== user.id) this.checkCan('mute', null, room);
const index = hostQueue.indexOf(targetUserID);
if (index === -1) return this.errorReply(`User ${targetUserID} is not on the host queue.`);
hostQueue.splice(index, 1);
room.add(`User ${targetUserID} has been removed from the host queue by ${user.name}.`).update();
break;
case '':
case 'show':
case 'view':
if (!this.runBroadcast()) return;
this.sendReplyBox(`<strong>Host Queue:</strong> ${hostQueue.join(', ')}`);
break;
default:
this.parse('/help mafia queue');
}
},
queuehelp: [
`/mafia queue - Shows the upcoming users who are going to host.`,
`/mafia queue add, (user) - Adds the user to the hosting queue. Requires whitelist + % @ # ~`,
`/mafia queue remove, (user) - Removes the user from the hosting queue. Requires whitelist + % @ # ~`,
],
qadd: 'queueadd',
qforceadd: 'queueadd',
queueforceadd: 'queueadd',
queueadd(target, room, user, connection, cmd) {
this.parse(`/mafia queue ${cmd.includes('force') ? `forceadd` : `add`}, ${target}`);
},
qdel: 'queueremove',
qdelete: 'queueremove',
qremove: 'queueremove',
queueremove(target, room, user) {
this.parse(`/mafia queue remove, ${target}`);
},
join(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
this.checkChat(null, room);
game.join(user);
},
joinhelp: [`/mafia join - Join the game.`],
leave(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
game.leave(user);
},
leavehelp: [`/mafia leave - Leave the game. Can only be done while signups are open.`],
playercap(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
if (game.phase !== 'signups') return this.errorReply(`Signups are already closed.`);
const num = parseInt(target);
if (isNaN(num) || num > 50 || num < 2) return this.parse('/help mafia playercap');
if (num < game.playerCount) {
return this.errorReply(`Player cap has to be equal or more than the amount of players in game.`);
}
if (num === game.playerCap) return this.errorReply(`Player cap is already set at ${game.playerCap}.`);
game.playerCap = num;
game.sendDeclare(`Player cap has been set to ${game.playerCap}`);
game.logAction(user, `set playercap to ${num}`);
},
playercaphelp: [
`/mafia playercap [cap]- Limit the number of players being able to join the game. Player cap cannot be more than 50 or less than 2. Default is 20. Requires host % @ # ~`,
],
close(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
if (game.phase !== 'signups') return this.errorReply(`Signups are already closed.`);
if (game.playerCount < 2) return this.errorReply(`You need at least 2 players to start.`);
game.phase = 'locked';
game.sendHTML(game.roomWindow());
game.updatePlayers();
game.logAction(user, `closed signups`);
},
closehelp: [`/mafia close - Closes signups for the current game. Requires host % @ # ~`],
cs: 'closedsetup',
closedsetup(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
const action = toID(target);
if (!['on', 'off'].includes(action)) return this.parse('/help mafia closedsetup');
if (game.started) {
return this.errorReply(`You can't ${action === 'on' ? 'enable' : 'disable'} closed setup because the game has already started.`);
}
if ((action === 'on' && game.closedSetup) || (action === 'off' && !game.closedSetup)) {
return this.errorReply(`Closed setup is already ${game.closedSetup ? 'enabled' : 'disabled'}.`);
}
game.closedSetup = action === 'on';
game.sendDeclare(`The game is ${action === 'on' ? 'now' : 'no longer'} a closed setup.`);
game.updateHost();
game.logAction(user, `${game.closedSetup ? 'enabled' : 'disabled'} closed setup`);
},
closedsetuphelp: [
`/mafia closedsetup [on|off] - Sets if the game is a closed setup. Closed setups don't show the role list to players. Requires host % @ # ~`,
],
reveal(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
const action = toID(target);
if (!['on', 'off'].includes(action)) return this.parse('/help mafia reveal');
if ((action === 'off' && game.noReveal) || (action === 'on' && !game.noReveal)) {
return user.sendTo(
room,
`|error|Revealing of roles is already ${game.noReveal ? 'disabled' : 'enabled'}.`
);
}
game.noReveal = action === 'off';
game.sendDeclare(`Revealing of roles has been ${action === 'off' ? 'disabled' : 'enabled'}.`);
game.updatePlayers();
game.logAction(user, `${game.noReveal ? 'disabled' : 'enabled'} reveals`);
},
revealhelp: [`/mafia reveal [on|off] - Sets if roles reveal on death or not. Requires host % @ # ~`],
takeidles(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
const action = toID(target);
if (!['on', 'off'].includes(action)) return this.parse('/help mafia takeidles');
if ((action === 'off' && !game.takeIdles) || (action === 'on' && game.takeIdles)) {
return this.errorReply(`Actions and idles are already ${game.takeIdles ? '' : 'not '}being accepted.`);
}
game.takeIdles = action === 'on';
game.sendDeclare(`Actions and idles are ${game.takeIdles ? 'now' : 'no longer'} being accepted.`);
game.updatePlayers();
},
takeidleshelp: [`/mafia takeidles [on|off] - Sets if idles are accepted by the script or not. Requires host % @ # ~`],
resetroles: 'setroles',
forceresetroles: 'setroles',
forcesetroles: 'setroles',
setroles(target, room, user, connection, cmd) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
const reset = cmd.includes('reset');
if (reset) {
if (game.phase !== 'day' && game.phase !== 'night') return this.errorReply(`The game has not started yet.`);
} else {
if (game.phase !== 'locked' && game.phase !== 'IDEAlocked') {
return this.errorReply(game.phase === 'signups' ? `You need to close signups first.` : `The game has already started.`);
}
}
if (!target) return this.parse('/help mafia setroles');
game.setRoles(user, target, cmd.includes('force'), reset);
game.logAction(user, `${reset ? 're' : ''}set roles`);
},
setroleshelp: [
`/mafia setroles [comma separated roles] - Set the roles for a game of mafia. You need to provide one role per player.`,
`/mafia forcesetroles [comma separated roles] - Forcibly set the roles for a game of mafia. No role PM information or alignment will be set.`,
`/mafia resetroles [comma separated roles] - Reset the roles in an ongoing game.`,
],
resetgame: 'gamereset',
forceresetgame: 'gamereset',
gamereset(target, room, user, connection) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
if (target) return this.parse('/help mafia resetgame');
if (game.phase !== 'day' && game.phase !== 'night') return this.errorReply(`The game has not started yet.`);
if (game.IDEA.data) return this.errorReply(`You cannot use this command in IDEA.`);
game.resetGame();
game.logAction(user, 'reset the game state');
},
resetgamehelp: [
`/mafia resetgame - Resets game data. Does not change settings from the host (besides deadlines) or add/remove any players. Requires host % @ # ~`,
],
idea(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
this.checkCan('show', null, room);
if (!user.can('mute', null, room) && game.hostid !== user.id && !game.cohostids.includes(user.id)) {
return this.errorReply(`/mafia idea - Access denied.`);
}
if (game.started) return this.errorReply(`You cannot start an IDEA after the game has started.`);
if (game.phase !== 'locked' && game.phase !== 'IDEAlocked') {
return this.errorReply(`You need to close the signups first.`);
}
game.ideaInit(user, toID(target));
game.logAction(user, `started an IDEA`);
},
ideahelp: [
`/mafia idea [idea] - starts the IDEA module [idea]. Requires + % @ # ~, voices can only start for themselves`,
`/mafia ideareroll - rerolls the IDEA module. Requires host % @ # ~`,
`/mafia ideapick [selection], [role] - selects a role`,
`/mafia ideadiscards - shows the discarded roles`,
],
customidea(target, room, user) {
room = this.requireRoom();
this.checkCan('mute', null, room);
const game = this.requireGame(Mafia);
if (game.started) return this.errorReply(`You cannot start an IDEA after the game has started.`);
if (game.phase !== 'locked' && game.phase !== 'IDEAlocked') {
return this.errorReply(`You need to close the signups first.`);
}
const [options, roles] = Utils.splitFirst(target, '\n');
if (!options || !roles) return this.parse('/help mafia idea');
const [choicesStr, ...picks] = options.split(',').map(x => x.trim());
const choices = parseInt(choicesStr);
if (!choices || choices <= picks.length) return this.errorReply(`You need to have more choices than picks.`);
if (picks.some((value, index, arr) => arr.indexOf(value, index + 1) > 0)) {
return this.errorReply(`Your picks must be unique.`);
}
game.customIdeaInit(user, choices, picks, roles);
},
customideahelp: [
`/mafia customidea choices, picks (new line here, shift+enter)`,
`(comma or newline separated rolelist) - Starts an IDEA module with custom roles. Requires % @ # ~`,
`choices refers to the number of roles you get to pick from. In GI, this is 2, in GestI, this is 3.`,
`picks refers to what you choose. In GI, this should be 'role', in GestI, this should be 'role, alignment'`,
],
ideapick(target, room, user) {
room = this.requireRoom();
const args = target.split(',');
const game = this.requireGame(Mafia);
const player = game.getPlayer(user.id);
if (!player) {
return user.sendTo(room, '|error|You are not a player in the game.');
}
if (game.phase !== 'IDEApicking') {
return this.errorReply(`The game is not in the IDEA picking phase.`);
}
game.ideaPick(user, args); // TODO use player object
},
ideareroll(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
game.ideaDistributeRoles(user);
game.logAction(user, `rerolled an IDEA`);
},
idearerollhelp: [`/mafia ideareroll - rerolls the roles for the current IDEA module. Requires host % @ # ~`],
discards: 'ideadiscards',
ideadiscards(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (!game.IDEA.data) return this.errorReply(`There is no IDEA module in the mafia game.`);
if (target) {
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
if (this.meansNo(target)) {
if (game.IDEA.discardsHidden) return this.errorReply(`IDEA discards are already hidden.`);
game.IDEA.discardsHidden = true;
} else if (this.meansYes(target)) {
if (!game.IDEA.discardsHidden) return this.errorReply(`IDEA discards are already visible.`);
game.IDEA.discardsHidden = false;
} else {
return this.parse('/help mafia ideadiscards');
}
game.logAction(user, `${game.IDEA.discardsHidden ? 'hid' : 'unhid'} IDEA discards`);
return this.sendReply(`IDEA discards are now ${game.IDEA.discardsHidden ? 'hidden' : 'visible'}.`);
}
if (game.IDEA.discardsHidden) return this.errorReply(`Discards are not visible.`);
if (!game.IDEA.discardsHTML) return this.errorReply(`The IDEA module does not have finalised discards yet.`);
if (!this.runBroadcast()) return;
this.sendReplyBox(`<details><summary>IDEA discards:</summary>${game.IDEA.discardsHTML}</details>`);
},
ideadiscardshelp: [
`/mafia ideadiscards - shows the discarded roles`,
`/mafia ideadiscards off - hides discards from the players. Requires host % @ # ~`,
`/mafia ideadiscards on - shows discards to the players. Requires host % @ # ~`,
],
daystart: 'start',
nightstart: 'start',
start(target, room, user, connection, cmd) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
if (target) {
this.parse(`/mafia close`);
this.parse(`/mafia setroles ${target}`);
this.parse(`/mafia ${cmd}`);
return;
}
game.start(user, cmd === 'daystart');
game.logAction(user, `started the game`);
},
starthelp: [`/mafia start - Start the game of mafia. Signups must be closed. Requires host % @ # ~`],
extend: 'day',
night: 'day',
day(target, room, user, connection, cmd) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
if (cmd === 'night') {
game.night();
} else {
let extension = parseInt(toID(target));
if (isNaN(extension)) {
extension = 0;
} else {
if (extension < 1) extension = 1;
if (extension > 10) extension = 10;
}
if (cmd === 'extend') {
for (const player of game.getRemainingPlayers()) {
player.actionArr[game.dayNum] = '';
}
}
game.day(cmd === 'extend' ? extension : null);
}
game.logAction(user, `set day/night`);
},
dayhelp: [
`/mafia day - Move to the next game day. Requires host % @ # ~`,
`/mafia night - Move to the next game night. Requires host % @ # ~`,
`/mafia extend (minutes) - Return to the previous game day. If (minutes) is provided, set the deadline for (minutes) minutes. Requires host % @ # ~`,
],
prod(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
if (game.phase !== 'night') return;
for (const player of game.getRemainingPlayers()) {
const playerid = Users.get(player.id);
if (playerid?.connected && player.action === null) {
playerid.sendTo(room, `|notify|Send in an action or idle!`);
playerid.sendTo(room, `Send in an action or idle, or else you will get subbed out!`);
}
}
game.sendDeclare(`Unsubmitted players have been reminded to submit an action or idle.`);
},
prodhelp: [
`/mafia prod - Notifies players that they must submit an action or idle if they haven't yet. Requires host % @ # ~`,
],
v: 'vote',
vote(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
this.checkChat(null, room);
const player = game.getPlayer(user.id);
if (!player || (player.isEliminated() && !player.isSpirit())) {
return this.errorReply(`You are not in the game of ${game.title}.`);
}
game.vote(player, toID(target));
},
votehelp: [`/mafia vote [player|novote] - Vote the specified player or abstain from voting.`],
uv: 'unvote',
unv: 'unvote',
unnovote: 'unvote',
unvote(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
this.checkChat(null, room);
const player = game.getPlayer(user.id);
if (!player || (player.isEliminated() && !player.isSpirit())) {
return this.errorReply(`You are not in the game of ${game.title}.`);
}
game.unvote(player);
},
unvotehelp: [`/mafia unvote - Withdraw your vote. Fails if you're not voting anyone`],
nv: 'novote',
novote() {
this.parse('/mafia vote novote');
},
enableself: 'selfvote',
selfvote(target, room, user, connection, cmd) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
const action = toID(target);
if (!action) return this.parse(`/help mafia selfvote`);
if (this.meansYes(action)) {
game.setSelfVote(user, true);
} else if (this.meansNo(action)) {
game.setSelfVote(user, false);
} else if (action === 'hammer') {
game.setSelfVote(user, 'hammer');
} else {
return this.parse(`/help mafia selfvote`);
}
game.logAction(user, `changed selfvote`);
},
selfvotehelp: [
`/mafia selfvote [on|hammer|off] - Allows players to self vote themselves either at hammer or anytime. Requires host % @ # ~`,
],
treestump: 'kill',
spirit: 'kill',
spiritstump: 'kill',
kick: 'kill',
kill(target, room, user, connection, cmd) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
if (game.phase === 'IDEApicking') {
return this.errorReply(`You cannot add or remove players while IDEA roles are being picked.`); // needs to be here since eliminate doesn't pass the user
}
if (!target) return this.parse('/help mafia kill');
const player = game.getPlayer(toID(target));
if (!player) {
return this.errorReply(`${target.trim()} is not a player.`);
}
let repeat, elimType;
switch (cmd) {
case 'treestump':
elimType = MafiaEliminateType.TREESTUMP;
repeat = player.isTreestump() && !player.isSpirit();
break;
case 'spirit':
elimType = MafiaEliminateType.SPIRIT;
repeat = !player.isTreestump() && player.isSpirit();
break;
case 'spiritstump':
elimType = MafiaEliminateType.SPIRITSTUMP;
repeat = player.isTreestump() && player.isSpirit();
break;
case 'kick':
elimType = MafiaEliminateType.KICK;
break;
default:
elimType = MafiaEliminateType.ELIMINATE;
repeat = player.eliminated === MafiaEliminateType.ELIMINATE;
break;
}
if (repeat) return this.errorReply(`${player.safeName} has already been ${cmd}ed.`);
game.eliminate(player, elimType);
game.logAction(user, `${cmd}ed ${player.safeName}`);
},
killhelp: [
`/mafia kill [player] - Kill a player, eliminating them from the game. Requires host % @ # ~`,
`/mafia treestump [player] - Kills a player, but allows them to talk during the day still.`,
`/mafia spirit [player] - Kills a player, but allows them to vote still.`,
`/mafia spiritstump [player] Kills a player, but allows them to talk and vote during the day.`,
],
revealas: 'revealrole',
revealrole(target, room, user, connection, cmd) {
const args = target.split(',');
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
let revealAs = '';
let revealedRole = null;
if (cmd === 'revealas') {
if (!args[0]) {
return this.parse('/help mafia revealas');
} else {
revealedRole = Mafia.parseRole(args.pop()!);
const color = MafiaData.alignments[revealedRole.role.alignment].color;
revealAs = `<span style="font-weight:bold;color:${color}">${revealedRole.role.safeName}</span>`;
}
}
if (!args[0]) return this.parse('/help mafia revealas');
for (const targetUsername of args) {
const player = game.getPlayer(toID(targetUsername));
if (player) {
game.revealRole(user, player, `${revealAs || player.getStylizedRole()}`);
game.logAction(user, `revealed ${player.name}`);
if (revealedRole) {
game.secretLogAction(user, `fakerevealed ${player.name} as ${revealedRole.role.name}`);
}
} else {
this.errorReply(`${targetUsername} is not a player.`);
}
}
},
revealrolehelp: [
`/mafia revealrole [player] - Reveals the role of a player. Requires host % @ # ~`,
`/mafia revealas [player], [role] - Fakereveals the role of a player as a certain role. Requires host % @ # ~`,
],
unidle: 'idle',
unaction: 'idle',
noresponse: 'idle',
action: 'idle',
idle(target, room, user, connection, cmd) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
const player = game.getPlayer(user.id);
if (!player) return this.errorReply(`You are not in the game of ${game.title}.`);
if (player.isEliminated()) {
return this.errorReply(`You have been eliminated from the game and cannot take any actions.`);
}
if (game.phase !== 'night') {
return this.errorReply(`You can only submit an action or idle during the night phase.`);
}
if (!game.takeIdles) {
return this.errorReply(`The host is not accepting idles through the script. Send your action or idle to the host.`);
}
switch (cmd) {
case 'idle':
player.action = false;
user.sendTo(room, `You have idled.`);
player.actionArr[game.dayNum] = 'idle';
break;
case 'action':
player.action = true;
if (target) {
player.action = target;
try {
this.checkBanwords(room, target);
} catch {
throw new Chat.ErrorMessage(`Your action submission contained a word banned by this room.`);
}
user.sendTo(room, `You have decided to use an action, with the following details: ${target}`);
} else {
user.sendTo(room, `You have decided to use an action. Please submit details about your action.`);
}
player.actionArr[game.dayNum] = target;
break;
case 'noresponse': case 'unidle': case 'unaction':
player.action = null;
user.sendTo(room, `You are no longer submitting an action or idle.`);
player.actionArr[game.dayNum] = '';
break;
}
player.updateHtmlRoom();
},
actionhelp: 'idlehelp',
idlehelp: [
`/mafia idle - Tells the host if you are idling.`,
`/mafia action [details] - Tells the host you are using an action with the given submission details.`,
],
forceadd: 'add',
add(target, room, user, connection, cmd) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
if (!toID(target)) return this.parse('/help mafia add');
const targetUser = Users.get(target);
if (!targetUser) {
throw new Chat.ErrorMessage(`The user "${target}" was not found.`);
}
game.join(targetUser, user, cmd === 'forceadd');
},
addhelp: [
`/mafia add [player] - Add a new player to the game. Requires host % @ # ~`,
],
revive(target, room, user, connection, cmd) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
if (!toID(target)) return this.parse('/help mafia revive');
const player = game.getPlayer(toID(target));
if (!player) {
throw new Chat.ErrorMessage(`"${target}" is not currently playing`);
}
if (!player.isEliminated()) {
throw new Chat.ErrorMessage(`${player.name} has not been eliminated.`);
}
game.revive(user, player);
},
revivehelp: [
`/mafia revive [player] - Revives a player who was eliminated. Requires host % @ # ~`,
],
dl: 'deadline',
deadline(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
target = toID(target);
if (target && game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
if (target === 'off') {
game.setDeadline(0);
} else {
const num = parseInt(target);
if (isNaN(num)) {
// hack to let hosts broadcast
if (game.hostid === user.id || game.cohostids.includes(user.id)) {
this.broadcastMessage = this.message.toLowerCase().replace(/[^a-z0-9\s!,]/g, '');
}
if (!this.runBroadcast()) return false;
if ((game.dlAt - Date.now()) > 0) {
return this.sendReply(`|raw|<strong>The deadline is in ${Chat.toDurationString(game.dlAt - Date.now()) || '0 seconds'}.</strong>`);
} else {
return this.parse(`/help mafia deadline`);
}
}
if (num < 1 || num > 20) return this.errorReply(`The deadline must be between 1 and 20 minutes.`);
game.setDeadline(num);
}
game.logAction(user, `changed deadline`);
},
deadlinehelp: [
`/mafia deadline [minutes|off] - Sets or removes the deadline for the game. Cannot be more than 20 minutes.`,
],
applyvotemodifier: 'applyhammermodifier',
applyhammermodifier(target, room, user, connection, cmd) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
if (!game.started) return this.errorReply(`The game has not started yet.`);
const [playerId, mod] = target.split(',');
const player = game.getPlayer(toID(playerId));
if (!player) {
throw new Chat.ErrorMessage(`The player "${playerId}" does not exist.`);
}
if (cmd === 'applyhammermodifier') {
game.applyHammerModifier(user, player, parseInt(mod));
game.secretLogAction(user, `changed a hammer modifier`);
} else {
game.applyVoteModifier(user, player, parseInt(mod));
game.secretLogAction(user, `changed a vote modifier`);
}
},
clearvotemodifiers: 'clearhammermodifiers',
clearhammermodifiers(target, room, user, connection, cmd) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
if (!game.started) return this.errorReply(`The game has not started yet.`);
if (cmd === 'clearhammermodifiers') {
game.clearHammerModifiers(user);
game.secretLogAction(user, `cleared hammer modifiers`);
} else {
game.clearVoteModifiers(user);
game.secretLogAction(user, `cleared vote modifiers`);
}
},
hate: 'love',
unhate: 'love',
unlove: 'love',
removehammermodifier: 'love',
love(target, room, user, connection, cmd) {
let mod;
switch (cmd) {
case 'hate':
mod = -1;
break;
case 'love':
mod = 1;
break;
case 'unhate': case 'unlove': case 'removehammermodifier':
mod = 0;
break;
}
this.parse(`/mafia applyhammermodifier ${target}, ${mod}`);
},
doublevoter: 'mayor',
voteless: 'mayor',
unvoteless: 'mayor',
unmayor: 'mayor',
removevotemodifier: 'mayor',
mayor(target, room, user, connection, cmd) {
let mod;
switch (cmd) {
case 'doublevoter': case 'mayor':
mod = 2;
break;
case 'voteless':
mod = 0;
break;
case 'unvoteless': case 'unmayor': case 'removevotemodifier':
mod = 1;
break;
}
this.parse(`/mafia applyvotemodifier ${target}, ${mod}`);
},
unsilence: 'silence',
silence(target, room, user, connection, cmd) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
if (!game.started) return this.errorReply(`The game has not started yet.`);
target = toID(target);
const targetPlayer = game.getPlayer(target as ID);
const silence = cmd === 'silence';
if (!targetPlayer) return this.errorReply(`${target} is not in the game of mafia.`);
if (silence === targetPlayer.silenced) {
return this.errorReply(`${targetPlayer.name} is already ${!silence ? 'not' : ''} silenced.`);
}
targetPlayer.silenced = silence;
this.sendReply(`${targetPlayer.name} has been ${!silence ? 'un' : ''}silenced.`);
game.logAction(user, `${!silence ? 'un' : ''}silenced a player`);
},
silencehelp: [
`/mafia silence [player] - Silences [player], preventing them from talking at all. Requires host % @ # ~`,
`/mafia unsilence [player] - Removes a silence on [player], allowing them to talk again. Requires host % @ # ~`,
],
insomniac: 'nighttalk',
uninsomniac: 'nighttalk',
unnighttalk: 'nighttalk',
nighttalk(target, room, user, connection, cmd) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
if (!game.started) return this.errorReply(`The game has not started yet.`);
target = toID(target);
const targetPlayer = game.getPlayer(target as ID);
const nighttalk = !cmd.startsWith('un');
if (!targetPlayer) return this.errorReply(`${target} is not in the game of mafia.`);
if (nighttalk === targetPlayer.nighttalk) {
return this.errorReply(`${targetPlayer.name} is already ${!nighttalk ? 'not' : ''} able to talk during the night.`);
}
targetPlayer.nighttalk = nighttalk;
this.sendReply(`${targetPlayer.name} can ${!nighttalk ? 'no longer' : 'now'} talk during the night.`);
game.logAction(user, `${!nighttalk ? 'un' : ''}insomniacd a player`);
},
nighttalkhelp: [
`/mafia nighttalk [player] - Makes [player] an insomniac, allowing them to talk freely during the night. Requires host % @ # ~`,
`/mafia unnighttalk [player] - Removes [player] as an insomniac, preventing them from talking during the night. Requires host % @ # ~`,
],
actor: 'priest',
unactor: 'priest',
unpriest: 'priest',
priest(target, room, user, connection, cmd) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
if (!game.started) return this.errorReply(`The game has not started yet.`);
target = toID(target);
const targetPlayer = game.getPlayer(target as ID);
if (!targetPlayer) return this.errorReply(`${target} is not in the game of mafia.`);
const actor = cmd.endsWith('actor');
const remove = cmd.startsWith('un');
if (remove) {
if (targetPlayer.hammerRestriction === null) {
return this.errorReply(`${targetPlayer.name} already has no voting restrictions.`);
}
if (actor !== targetPlayer.hammerRestriction) {
return this.errorReply(`${targetPlayer.name} is ${targetPlayer.hammerRestriction ? 'an actor' : 'a priest'}.`);
}
targetPlayer.hammerRestriction = null;
return this.sendReply(`${targetPlayer}'s hammer restriction was removed.`);
}
if (actor === targetPlayer.hammerRestriction) {
return this.errorReply(`${targetPlayer.name} is already ${targetPlayer.hammerRestriction ? 'an actor' : 'a priest'}.`);
}
targetPlayer.hammerRestriction = actor;
this.sendReply(`${targetPlayer.name} is now ${targetPlayer.hammerRestriction ? "an actor (can only hammer)" : "a priest (can't hammer)"}.`);
if (actor) {
// target is an actor, remove their vote because it's now impossible
game.unvote(targetPlayer, true);
}
game.logAction(user, `made a player actor/priest`);
},
priesthelp: [
`/mafia (un)priest [player] - Makes [player] a priest, preventing them from placing the hammer vote. Requires host % @ # ~`,
`/mafia (un)actor [player] - Makes [player] an actor, preventing them from placing non-hammer votes. Requires host % @ # ~`,
],
shifthammer: 'hammer',
resethammer: 'hammer',
hammer(target, room, user, connection, cmd) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
if (!game.started) return this.errorReply(`The game has not started yet.`);
const hammer = parseInt(target);
if (toID(cmd) !== `resethammer` && ((isNaN(hammer) && !this.meansNo(target)) || hammer < 1)) {
return this.errorReply(`${target} is not a valid hammer count.`);
}
switch (cmd.toLowerCase()) {
case 'shifthammer':
game.shiftHammer(hammer);
break;
case 'hammer':
game.setHammer(hammer);
break;
default:
game.resetHammer();
break;
}
game.logAction(user, `changed the hammer`);
},
hammerhelp: [
`/mafia hammer [hammer] - sets the hammer count to [hammer] and resets votes`,
`/mafia hammer off - disables hammering`,
`/mafia shifthammer [hammer] - sets the hammer count to [hammer] without resetting votes`,
`/mafia resethammer - sets the hammer to the default, resetting votes`,
],
vl: 'votelock',
votelock(target, room, user, connection, cmd) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
const action = toID(target);
if (this.meansYes(action)) {
game.setVotelock(user, true);
} else if (this.meansNo(action)) {
game.setVotelock(user, false);
} else {
return this.parse('/help mafia votelock');
}
game.logAction(user, `changed votelock status`);
},
votelockhelp: [
`/mafia votelock [on|off] - Allows or disallows players to change their vote. Requires host % @ # ~`,
],
voting: 'votesall',
votesall(target, room, user, connection, cmd) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
const action = toID(target);
if (this.meansYes(action)) {
game.setVoting(user, true);
} else if (this.meansNo(action)) {
game.setVoting(user, false);
} else {
return this.parse('/help mafia voting');
}
game.logAction(user, `changed voting status`);
},
votinghelp: [
`/mafia voting [on|off] - Allows or disallows players to vote. Requires host % @ # ~`,
],
enablenv: 'enablenl',
disablenv: 'enablenl',
disablenl: 'enablenl',
enablenl(target, room, user, connection, cmd) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
if (cmd === 'enablenl' || cmd === 'enablenv') {
game.setNoVote(user, true);
} else {
game.setNoVote(user, false);
}
game.logAction(user, `changed novote status`);
},
enablenlhelp: [
`/mafia [enablenv|disablenv] - Allows or disallows players abstain from voting. Requires host % @ # ~`,
],
forcevote(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
target = toID(target);
if (this.meansYes(target)) {
if (game.forceVote) return this.errorReply(`Forcevoting is already enabled.`);
game.forceVote = true;
if (game.started) game.resetHammer();
game.sendDeclare(`Forcevoting has been enabled. Your vote will start on yourself, and you cannot unvote!`);
} else if (this.meansNo(target)) {
if (!game.forceVote) return this.errorReply(`Forcevoting is already disabled.`);
game.forceVote = false;
game.sendDeclare(`Forcevoting has been disabled. You can vote normally now!`);
} else {
this.parse('/help mafia forcevote');
}
game.logAction(user, `changed forcevote status`);
},
forcevotehelp: [
`/mafia forcevote [yes/no] - Forces players' votes onto themselves, and prevents unvoting. Requires host % @ # ~`,
],
votes(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (!game.started) return this.errorReply(`The game of mafia has not started yet.`);
// hack to let hosts broadcast
if (game.hostid === user.id || game.cohostids.includes(user.id)) {
this.broadcastMessage = this.message.toLowerCase().replace(/[^a-z0-9\s!,]/g, '');
}
if (!this.runBroadcast()) return false;
this.sendReplyBox(game.voteBox());
},
pl: 'players',
players(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
// hack to let hosts broadcast
if (game.hostid === user.id || game.cohostids.includes(user.id)) {
this.broadcastMessage = this.message.toLowerCase().replace(/[^a-z0-9\s!,]/g, '');
}
if (!this.runBroadcast()) return false;
if (this.broadcasting) {
game.sendPlayerList();
} else {
const players = game.getRemainingPlayers();
this.sendReplyBox(`Players (${players.length}): ${players.map(p => p.safeName).sort().join(', ')}`);
}
},
originalrolelist: 'rolelist',
orl: 'rolelist',
rl: 'rolelist',
rolelist(target, room, user, connection, cmd) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.closedSetup) return this.errorReply(`You cannot show roles in a closed setup.`);
if (!this.runBroadcast()) return false;
if (game.IDEA.data) {
const buf = `<details><summary>IDEA roles:</summary>${game.IDEA.data.roles.join(`<br />`)}</details>`;
return this.sendReplyBox(buf);
}
const showOrl = (['orl', 'originalrolelist'].includes(cmd) || game.noReveal);
const roleString = Utils.sortBy((showOrl ? game.originalRoles : game.roles), role => (
role.alignment
)).map(role => role.safeName).join(', ');
this.sendReplyBox(`${showOrl ? `Original Rolelist: ` : `Rolelist: `}${roleString}`);
},
playerroles(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) {
return this.errorReply(`Only the host can view roles.`);
}
if (!game.started) return this.errorReply(`The game has not started.`);
this.sendReplyBox(game.players.map(
p => `${p.safeName}: ${p.role ? (p.role.alignment === 'solo' ? 'Solo ' : '') + p.role.safeName : 'No role'}`
).join('<br/>'));
},
spectate: 'view',
view(target, room, user, connection) {
room = this.requireRoom();
this.requireGame(Mafia);
if (!this.runBroadcast()) return;
if (this.broadcasting) {
return this.sendReplyBox(`<button name="joinRoom" value="view-mafia-${room.roomid}" class="button"><strong>Spectate the game</strong></button>`);
}
return this.parse(`/join view-mafia-${room.roomid}`);
},
refreshvotes(target, room, user, connection) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
const votes = game.voteBoxFor(user.id);
user.send(`>view-mafia-${game.room.roomid}\n|selectorhtml|#mafia-votes|` + votes);
},
forcesub: 'sub',
sub(target, room, user, connection, cmd) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
const args = target.split(',');
const action = toID(args.shift());
const player = game.getPlayer(user.id);
switch (action) {
case 'in':
if (player) {
// Check if they have requested to be subbed out.
if (!game.requestedSub.includes(user.id)) {
return this.errorReply(`You have not requested to be subbed out.`);
}
game.requestedSub.splice(game.requestedSub.indexOf(user.id), 1);
this.errorReply(`You have cancelled your request to sub out.`);
player.updateHtmlRoom();
} else {
this.checkChat(null, room);
if (game.subs.includes(user.id)) return this.errorReply(`You are already on the sub list.`);
if (game.played.includes(user.id)) return this.errorReply(`You cannot sub back into the game.`);
// Change this to game.canJoin(user, true, true) if you're trying to test something sub related locally.
game.canJoin(user, true);
game.subs.push(user.id);
game.nextSub();
// Update spectator's view
this.parse(`/join view-mafia-${room.roomid}`);
}
break;
case 'out':
if (player) {
if (player.isEliminated()) {
return this.errorReply(`You cannot request to be subbed out once eliminated.`);
}
if (game.requestedSub.includes(user.id)) {
return this.errorReply(`You have already requested to be subbed out.`);
}
game.requestedSub.push(user.id);
player.updateHtmlRoom();
game.nextSub();
} else {
if (game.hostid === user.id || game.cohostids.includes(user.id)) {
return this.errorReply(`The host cannot sub out of the game.`);
}
if (!game.subs.includes(user.id)) return this.errorReply(`You are not on the sub list.`);
game.subs.splice(game.subs.indexOf(user.id), 1);
// Update spectator's view
this.parse(`/join view-mafia-${room.roomid}`);
}
break;
case 'next':
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
const toSub = args.shift();
if (!game.getPlayer(toID(toSub))) return this.errorReply(`${toSub} is not in the game.`);
if (!game.subs.length) {
if (game.hostRequestedSub.includes(toID(toSub))) {
return this.errorReply(`${toSub} is already on the list to be subbed out.`);
}
user.sendTo(
room,
`|error|There are no subs to replace ${toSub}, they will be subbed if a sub is available before they speak next.`
);
game.hostRequestedSub.unshift(toID(toSub));
} else {
game.nextSub(toID(toSub));
}
game.logAction(user, `requested a sub for a player`);
break;
case 'remove':
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
for (const toRemove of args) {
const toRemoveIndex = game.subs.indexOf(toID(toRemove));
if (toRemoveIndex === -1) {
user.sendTo(room, `|error|${toRemove} is not on the sub list.`);
continue;
}
game.subs.splice(toRemoveIndex, 1);
user.sendTo(room, `${toRemove} has been removed from the sublist`);
game.logAction(user, `removed a player from the sublist`);
}
break;
case 'unrequest':
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
const toUnrequest = toID(args.shift());
const userIndex = game.requestedSub.indexOf(toUnrequest);
const hostIndex = game.hostRequestedSub.indexOf(toUnrequest);
if (userIndex < 0 && hostIndex < 0) return user.sendTo(room, `|error|${toUnrequest} is not requesting a sub.`);
if (userIndex > -1) {
game.requestedSub.splice(userIndex, 1);
user.sendTo(room, `${toUnrequest}'s sub request has been removed.`);
}
if (hostIndex > -1) {
game.hostRequestedSub.splice(userIndex, 1);
user.sendTo(room, `${toUnrequest} has been removed from the host sublist.`);
}
break;
default:
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
const toSubOut = game.getPlayer(action);
const toSubIn = toID(args.shift());
if (!toSubOut) return this.errorReply(`${toSubOut} is not in the game.`);
const targetUser = Users.get(toSubIn);
if (!targetUser) return this.errorReply(`The user "${toSubIn}" was not found.`);
game.canJoin(targetUser, false, cmd === 'forcesub');
if (game.subs.includes(targetUser.id)) {
game.subs.splice(game.subs.indexOf(targetUser.id), 1);
}
if (game.hostRequestedSub.includes(toSubOut.id)) {
game.hostRequestedSub.splice(game.hostRequestedSub.indexOf(toSubOut.id), 1);
}
if (game.requestedSub.includes(toSubOut.id)) {
game.requestedSub.splice(game.requestedSub.indexOf(toSubOut.id), 1);
}
game.sub(toSubOut, targetUser);
game.logAction(user, `substituted a player`);
}
},
subhelp: [
`/mafia sub in - Request to sub into the game, or cancel a request to sub out.`,
`/mafia sub out - Request to sub out of the game, or cancel a request to sub in.`,
`/mafia sub next, [player] - Forcibly sub [player] out of the game. Requires host % @ # ~`,
`/mafia sub remove, [user] - Remove [user] from the sublist. Requres host % @ # ~`,
`/mafia sub unrequest, [player] - Remove's a player's request to sub out of the game. Requires host % @ # ~`,
`/mafia sub [player], [user] - Forcibly sub [player] for [user]. Requires host % @ # ~`,
],
autosub(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room);
if (this.meansYes(toID(target))) {
if (game.autoSub) return this.errorReply(`Automatic subbing of players is already enabled.`);
game.autoSub = true;
user.sendTo(room, `Automatic subbing of players has been enabled.`);
game.nextSub();
} else if (this.meansNo(toID(target))) {
if (!game.autoSub) return this.errorReply(`Automatic subbing of players is already disabled.`);
game.autoSub = false;
user.sendTo(room, `Automatic subbing of players has been disabled.`);
} else {
return this.parse(`/help mafia autosub`);
}
game.logAction(user, `changed autosub status`);
},
autosubhelp: [
`/mafia autosub [yes|no] - Sets if players will automatically sub out if a user is on the sublist. Requires host % @ # ~`,
],
cohost: 'subhost',
subhost(target, room, user, connection, cmd) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
this.checkChat();
if (!target) return this.parse(`/help mafia ${cmd}`);
this.checkCan('mute', null, room);
const { targetUser } = this.requireUser(target);
if (!room.users[targetUser.id]) return this.errorReply(`${targetUser.name} is not in this room, and cannot be hosted.`);
if (game.hostid === targetUser.id) return this.errorReply(`${targetUser.name} is already the host.`);
if (game.cohostids.includes(targetUser.id)) return this.errorReply(`${targetUser.name} is already a cohost.`);
if (game.getPlayer(targetUser.id)) {
return this.errorReply(`${targetUser.name} cannot become a host because they are playing.`);
}
if (game.subs.includes(targetUser.id)) game.subs.splice(game.subs.indexOf(targetUser.id), 1);
if (cmd.includes('cohost')) {
game.cohostids.push(targetUser.id);
game.cohosts.push(Utils.escapeHTML(targetUser.name));
game.sendDeclare(Utils.html`${targetUser.name} has been added as a cohost by ${user.name}`);
for (const conn of targetUser.connections) {
void Chat.resolvePage(`view-mafia-${room.roomid}`, targetUser, conn);
}
this.modlog('MAFIACOHOST', targetUser, null, { noalts: true, noip: true });
} else {
const oldHostid = game.hostid;
const oldHost = Users.get(game.hostid);
if (oldHost) oldHost.send(`>view-mafia-${room.roomid}\n|deinit`);
const queueIndex = hostQueue.indexOf(targetUser.id);
if (queueIndex > -1) hostQueue.splice(queueIndex, 1);
game.host = Utils.escapeHTML(targetUser.name);
game.hostid = targetUser.id;
game.played.push(targetUser.id);
for (const conn of targetUser.connections) {
void Chat.resolvePage(`view-mafia-${room.roomid}`, targetUser, conn);
}
game.sendDeclare(Utils.html`${targetUser.name} has been substituted as the new host, replacing ${oldHostid}.`);
this.modlog('MAFIASUBHOST', targetUser, `replacing ${oldHostid}`, { noalts: true, noip: true });
}
},
subhosthelp: [`/mafia subhost [user] - Substitues the user as the new game host.`],
cohosthelp: [
`/mafia cohost [user] - Adds the user as a cohost. Cohosts can talk during the game, as well as perform host actions.`,
],
uncohost: 'removecohost',
removecohost(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
this.checkChat();
if (!target) return this.parse('/help mafia subhost');
this.checkCan('mute', null, room);
const targetID = toID(target);
const cohostIndex = game.cohostids.indexOf(targetID);
if (cohostIndex < 0) {
if (game.hostid === targetID) {
return this.errorReply(`${target} is the host, not a cohost. Use /mafia subhost to replace them.`);
}
return this.errorReply(`${target} is not a cohost.`);
}
game.cohostids.splice(cohostIndex, 1);
game.sendDeclare(Utils.html`${target} was removed as a cohost by ${user.name}`);
this.modlog('MAFIAUNCOHOST', target, null, { noalts: true, noip: true });
},
end(target, room, user) {
room = this.requireRoom();
const game = this.requireGame(Mafia);
if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('show', null, room);
game.end();
this.modlog('MAFIAEND', null);
},
endhelp: [`/mafia end - End the current game of mafia. Requires host + % @ # ~`],
role: 'data',
alignment: 'data',
theme: 'data',
term: 'data',
dt: 'data',
data(target, room, user, connection, cmd) {
if (room?.settings.mafiaDisabled) return this.errorReply(`Mafia is disabled for this room.`);
if (cmd === 'role' && !target && room) {
// Support /mafia role showing your current role if you're in a game
const game = room.getGame(Mafia);
if (!game) {
return this.errorReply(`There is no game of mafia running in this room. If you meant to display information about a role, use /mafia role [role name]`);
}
const player = game.getPlayer(user.id);
if (!player) return this.errorReply(`You are not in the game of ${game.title}.`);
const role = player.role;
if (!role) return this.errorReply(`You do not have a role yet.`);
return this.sendReplyBox(`Your role is: ${role.safeName}`);
}
// hack to let hosts broadcast
const game = room?.getGame(Mafia);
if (game && (game.hostid === user.id || game.cohostids.includes(user.id))) {
this.broadcastMessage = this.message.toLowerCase().replace(/[^a-z0-9\s!,]/g, '');
}
if (!this.runBroadcast()) return false;
if (!target) return this.parse(`/help mafia data`);
target = toID(target);
if (target in MafiaData.aliases) target = MafiaData.aliases[target];
let result: MafiaDataAlignment | MafiaDataRole | MafiaDataTheme | MafiaDataIDEA | MafiaDataTerm | null = null;
let dataType = cmd;
const cmdTypes: { [k: string]: keyof MafiaData } = {
role: 'roles', alignment: 'alignments', theme: 'themes', term: 'terms', idea: 'IDEAs',
};
if (cmd in cmdTypes) {
const toSearch = MafiaData[cmdTypes[cmd]];
// @ts-expect-error guaranteed not an alias
result = toSearch[target];
} else {
// search everything
for (const [cmdType, dataKey] of Object.entries(cmdTypes)) {
if (target in MafiaData[dataKey]) {
// @ts-expect-error guaranteed not an alias
result = MafiaData[dataKey][target];
dataType = cmdType;
break;
}
}
}
if (!result) return this.errorReply(`"${target}" is not a valid mafia alignment, role, theme, or IDEA.`);
// @ts-expect-error property access
let buf = `<h3${result.color ? ` style="color: ${result.color}"` : ``}>${result.name}</h3><b>Type</b>: ${dataType}<br/>`;
if (dataType === 'theme') {
if ((result as MafiaDataTheme).desc) {
buf += `<b>Description</b>: ${(result as MafiaDataTheme).desc}<br/><details><summary class="button" style="font-weight: bold; display: inline-block">Setups:</summary>`;
}
for (const i in result) {
const num = parseInt(i);
if (isNaN(num)) continue;
buf += `${i}: `;
const count: { [k: string]: number } = {};
const roles = [];
for (const role of (result as MafiaDataTheme)[num].split(',').map((x: string) => x.trim())) {
count[role] = count[role] ? count[role] + 1 : 1;
}
for (const role in count) {
roles.push(count[role] > 1 ? `${count[role]}x ${role}` : role);
}
buf += `${roles.join(', ')}<br/>`;
}
} else if (dataType === 'idea') {
if ((result as MafiaDataIDEA).picks && (result as MafiaDataIDEA).choices) {
buf += `<b>Number of Picks</b>: ${(result as MafiaDataIDEA).picks.length} (${(result as MafiaDataIDEA).picks.join(', ')})<br/>`;
buf += `<b>Number of Choices</b>: ${(result as MafiaDataIDEA).choices}<br/>`;
}
buf += `<details><summary class="button" style="font-weight: bold; display: inline-block">Roles:</summary>`;
for (const idearole of (result as MafiaDataIDEA).roles) {
buf += `${idearole}<br/>`;
}
} else {
if (result.memo) buf += `${result.memo.join('<br/>')}`;
}
return this.sendReplyBox(buf);
},
datahelp: [
`/mafia data [alignment|role|modifier|theme|term] - Get information on a mafia alignment, role, modifier, theme, or term.`,
],
winfaction: 'win',
unwinfaction: 'win',
unwin: 'win',
win(target, room, user, connection, cmd) {
const isUnwin = cmd.startsWith('unwin');
room = this.requireRoom('mafia' as RoomID);
if (!room || room.settings.mafiaDisabled) return this.errorReply(`Mafia is disabled for this room.`);
this.checkCan('mute', null, room);
const args = target.split(',');
let points = parseInt(args[0]);
if (isUnwin) {
points *= -1;
}
if (isNaN(points)) {
points = 10;
if (isUnwin) {
points *= -1;
}
} else {
if (points > 100 || points < -100) {
return this.errorReply(`You cannot give or take more than 100 points at a time.`);
}
// shift out the point count
args.shift();
}
if (!args.length) return this.parse('/help mafia win');
const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" });
if (!logs.leaderboard[month]) logs.leaderboard[month] = {};
let toGiveTo = [];
let buf = `${points < 0 ? points * -1 : points} point${Chat.plural(points, 's were', ' was')} ${points <= 0 ? 'taken from ' : 'awarded to '} `;
if (cmd === 'winfaction' || cmd === 'unwinfaction') {
const game = this.requireGame(Mafia);
for (let faction of args) {
faction = toID(faction);
const inFaction = [];
for (const player of game.players) {
if (player.role && toID(player.role.alignment) === faction) {
toGiveTo.push(player.id);
inFaction.push(player.id);
}
}
if (inFaction.length) buf += ` the ${faction} faction: ${inFaction.join(', ')};`;
}
} else {
toGiveTo = args;
buf += toGiveTo.join(', ');
}
if (!toGiveTo.length) return this.parse('/help mafia win');
let gavePoints = false;
for (let u of toGiveTo) {
u = toID(u);
if (!u) continue;
if (!gavePoints) gavePoints = true;
if (!logs.leaderboard[month][u]) logs.leaderboard[month][u] = 0;
logs.leaderboard[month][u] += points;
if (logs.leaderboard[month][u] === 0) delete logs.leaderboard[month][u];
}
if (!gavePoints) return this.parse('/help mafia win');
writeFile(LOGS_FILE, logs);
this.modlog(`MAFIAPOINTS`, null, `${points < 0 ? points * -1 : points} points were ${points < 0 ? 'taken from' : 'awarded to'} ${Chat.toListString(toGiveTo)}`);
room.add(buf).update();
},
winhelp: [
`/mafia (un)win (points), [user1], [user2], [user3], ... - Award the specified users points to the mafia leaderboard for this month. The amount of points can be negative to take points. Defaults to 10 points.`,
`/mafia (un)winfaction (points), [faction] - Award the specified points to all the players in the given faction.`,
],
unmvp: 'mvp',
mvp(target, room, user, connection, cmd) {
room = this.requireRoom('mafia' as RoomID);
if (!room || room.settings.mafiaDisabled) return this.errorReply(`Mafia is disabled for this room.`);
this.checkCan('mute', null, room);
const args = target.split(',');
if (!args.length) return this.parse('/help mafia mvp');
const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" });
if (!logs.mvps[month]) logs.mvps[month] = {};
if (!logs.leaderboard[month]) logs.leaderboard[month] = {};
let gavePoints = false;
for (let u of args) {
u = toID(u);
if (!u) continue;
if (!gavePoints) gavePoints = true;
if (!logs.leaderboard[month][u]) logs.leaderboard[month][u] = 0;
if (!logs.mvps[month][u]) logs.mvps[month][u] = 0;
if (cmd === 'unmvp') {
logs.mvps[month][u]--;
logs.leaderboard[month][u] -= 10;
if (logs.mvps[month][u] === 0) delete logs.mvps[month][u];
if (logs.leaderboard[month][u] === 0) delete logs.leaderboard[month][u];
} else {
logs.mvps[month][u]++;
logs.leaderboard[month][u] += 10;
}
}
if (!gavePoints) return this.parse('/help mafia mvp');
writeFile(LOGS_FILE, logs);
this.modlog(`MAFIA${cmd.toUpperCase()}`, null, `MVP and 10 points were ${cmd === 'unmvp' ? 'taken from' : 'awarded to'} ${Chat.toListString(args)}`);
room.add(`MVP and 10 points were ${cmd === 'unmvp' ? 'taken from' : 'awarded to'}: ${Chat.toListString(args)}`).update();
},
mvphelp: [
`/mafia mvp [user1], [user2], ... - Gives a MVP point and 10 leaderboard points to the users specified.`,
`/mafia unmvp [user1], [user2], ... - Takes away a MVP point and 10 leaderboard points from the users specified.`,
],
hostlogs: 'leaderboard',
playlogs: 'leaderboard',
leaverlogs: 'leaderboard',
mvpladder: 'leaderboard',
lb: 'leaderboard',
leaderboard(target, room, user, connection, cmd) {
room = this.requireRoom('mafia' as RoomID);
if (!room || room.settings.mafiaDisabled) return this.errorReply(`Mafia is disabled for this room.`);
if (['hostlogs', 'playlogs', 'leaverlogs'].includes(cmd)) {
this.checkCan('mute', null, room);
} else {
// Deny broadcasting host/playlogs
if (!this.runBroadcast()) return;
}
if (cmd === 'lb') cmd = 'leaderboard';
if (this.broadcasting) {
return this.sendReplyBox(`<button name="joinRoom" value="view-mafialadder-${cmd}" class="button"><strong>${cmd}</strong></button>`);
}
return this.parse(`/join view-mafialadder-${cmd}`);
},
leaderboardhelp: [
`/mafia [leaderboard|mvpladder] - View the leaderboard or MVP ladder for the current or last month.`,
`/mafia [hostlogs|playlogs|leaverlogs] - View the host, play, or leaver logs for the current or last month. Requires % @ # ~`,
],
gameban: 'hostban',
hostban(target, room, user, connection, cmd) {
if (!target) return this.parse('/help mafia hostban');
room = this.requireRoom();
this.checkCan('warn', null, room);
const { targetUser, rest } = this.requireUser(target);
const [string1, string2] = this.splitOne(rest);
let duration, reason;
if (parseInt(string1)) {
duration = parseInt(string1);
reason = string2;
} else {
duration = parseInt(string2);
reason = string1;
}
if (!duration) duration = 2;
if (!reason) reason = '';
if (reason.length > 300) {
return this.errorReply("The reason is too long. It cannot exceed 300 characters.");
}
const userid = toID(targetUser);
if (Punishments.hasRoomPunishType(room, userid, `MAFIA${this.cmd.toUpperCase()}`)) {
return this.errorReply(`User '${targetUser.name}' is already ${this.cmd}ned in this room.`);
} else if (Punishments.hasRoomPunishType(room, userid, `MAFIAGAMEBAN`)) {
return this.errorReply(`User '${targetUser.name}' is already gamebanned in this room, which also means they can't host.`);
} else if (Punishments.hasRoomPunishType(room, userid, `MAFIAHOSTBAN`)) {
user.sendTo(room, `User '${targetUser.name}' is already hostbanned in this room, but they will now be gamebanned.`);
this.parse(`/mafia unhostban ${targetUser.name}`);
}
if (cmd === 'hostban') {
Mafia.hostBan(room, targetUser, reason, duration);
} else {
Mafia.gameBan(room, targetUser, reason, duration);
}
this.modlog(`MAFIA${cmd.toUpperCase()}`, targetUser, reason);
this.privateModAction(`${targetUser.name} was banned from ${cmd === 'hostban' ? 'hosting' : 'playing'} mafia games by ${user.name}.`);
},
hostbanhelp: [
`/mafia (un)hostban [user], [reason], [duration] - Ban a user from hosting games for [duration] days. Requires % @ # ~`,
`/mafia (un)gameban [user], [reason], [duration] - Ban a user from playing games for [duration] days. Requires % @ # ~`,
],
ban: 'gamebanhelp',
banhelp: 'gamebanhelp',
gamebanhelp() {
this.parse('/mafia hostbanhelp');
},
ungameban: 'unhostban',
unhostban(target, room, user, connection, cmd) {
if (!target) return this.parse('/help mafia hostban');
room = this.requireRoom();
this.checkCan('warn', null, room);
const { targetUser } = this.requireUser(target, { allowOffline: true });
if (!Mafia.isGameBanned(room, targetUser) && cmd === 'ungameban') {
return this.errorReply(`User '${targetUser.name}' isn't banned from playing mafia games.`);
} else if (!Mafia.isHostBanned(room, targetUser) && cmd === 'unhostban') {
return this.errorReply(`User '${targetUser.name}' isn't banned from hosting mafia games.`);
}
if (cmd === 'unhostban') Mafia.unhostBan(room, targetUser);
else Mafia.ungameBan(room, targetUser);
this.privateModAction(`${targetUser.name} was unbanned from ${cmd === 'unhostban' ? 'hosting' : 'playing'} mafia games by ${user.name}.`);
this.modlog(`MAFIA${cmd.toUpperCase()}`, targetUser, null, { noip: 1, noalts: 1 });
},
overwriterole: 'addrole',
addrole(target, room, user, connection, cmd) {
room = this.requireRoom('mafia' as RoomID);
this.checkCan('mute', null, room);
const overwrite = cmd === 'overwriterole';
const [name, alignment, image, ...memo] = target.split('|').map(e => e.trim());
const id = toID(name);
if (!id || !memo.length) return this.parse(`/help mafia addrole`);
if (alignment && !(alignment in MafiaData.alignments)) return this.errorReply(`${alignment} is not a valid alignment.`);
if (image && !VALID_IMAGES.includes(image)) return this.errorReply(`${image} is not a valid image.`);
if (!overwrite && id in MafiaData.roles) {
return this.errorReply(`${name} is already a role. Use /mafia overwriterole to overwrite.`);
}
if (id in MafiaData.alignments) return this.errorReply(`${name} is already an alignment.`);
if (id in MafiaData.aliases) {
return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]}).`);
}
const role: MafiaDataRole = { name, memo };
if (alignment) role.alignment = alignment;
if (image) role.image = image;
MafiaData.roles[id] = role;
writeFile(DATA_FILE, MafiaData);
this.modlog(`MAFIAADDROLE`, null, id, { noalts: true, noip: true });
this.sendReply(`The role ${id} was added to the database.`);
},
addrolehelp: [
`/mafia addrole name|alignment|image|memo1|memo2... - adds a role to the database. Name, memo are required. Requires % @ # ~`,
],
overwritealignment: 'addalignment',
addalignment(target, room, user, connection, cmd) {
room = this.requireRoom('mafia' as RoomID);
this.checkCan('mute', null, room);
const overwrite = cmd === 'overwritealignment';
const [name, plural, color, buttonColor, image, ...memo] = target.split('|').map(e => e.trim());
const id = toID(name);
if (!id || !plural || !memo.length) return this.parse(`/help mafia addalignment`);
if (image && !VALID_IMAGES.includes(image)) return this.errorReply(`${image} is not a valid image.`);
if (!overwrite && id in MafiaData.alignments) {
return this.errorReply(`${name} is already an alignment. Use /mafia overwritealignment to overwrite.`);
}
if (id in MafiaData.roles) return this.errorReply(`${name} is already a role.`);
if (id in MafiaData.aliases) {
return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]})`);
}
const alignment: MafiaDataAlignment = { name, plural, memo };
if (color) alignment.color = color;
if (buttonColor) alignment.buttonColor = buttonColor;
if (image) alignment.image = image;
MafiaData.alignments[id] = alignment;
writeFile(DATA_FILE, MafiaData);
this.modlog(`MAFIAADDALIGNMENT`, null, id, { noalts: true, noip: true });
this.sendReply(`The alignment ${id} was added to the database.`);
},
addalignmenthelp: [
`/mafia addalignment name|plural|color|button color|image|memo1|memo2... - adds a memo to the database. Name, plural, memo are required. Requires % @ # ~`,
],
overwritetheme: 'addtheme',
addtheme(target, room, user, connection, cmd) {
room = this.requireRoom('mafia' as RoomID);
this.checkCan('mute', null, room);
const overwrite = cmd === 'overwritetheme';
const [name, desc, ...rolelists] = target.split('|').map(e => e.trim());
const id = toID(name);
if (!id || !desc || !rolelists.length) return this.parse(`/help mafia addtheme`);
if (!overwrite && id in MafiaData.themes) {
return this.errorReply(`${name} is already a theme. Use /mafia overwritetheme to overwrite.`);
}
if (id in MafiaData.IDEAs) return this.errorReply(`${name} is already an IDEA.`);
if (id in MafiaData.aliases) {
return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]})`);
}
const rolelistsMap: { [players: number]: string } = {};
const uniqueRoles = new Set<string>();
for (const rolelist of rolelists) {
const [players, roles] = Utils.splitFirst(rolelist, ':', 2).map(e => e.trim());
const playersNum = parseInt(players);
for (const role of roles.split(',')) {
uniqueRoles.add(role.trim());
}
rolelistsMap[playersNum] = roles;
}
const problems = [];
for (const role of uniqueRoles) {
const parsedRole = Mafia.parseRole(role);
if (parsedRole.problems.length) problems.push(...parsedRole.problems);
}
if (problems.length) return this.errorReply(`Problems found when parsing roles:\n${problems.join('\n')}`);
const theme: MafiaDataTheme = { name, desc, ...rolelistsMap };
MafiaData.themes[id] = theme;
writeFile(DATA_FILE, MafiaData);
this.modlog(`MAFIAADDTHEME`, null, id, { noalts: true, noip: true });
this.sendReply(`The theme ${id} was added to the database.`);
},
addthemehelp: [
`/mafia addtheme name|description|players:rolelist|players:rolelist... - adds a theme to the database. Requires % @ # ~`,
],
overwriteidea: 'addidea',
addidea(target, room, user, connection, cmd) {
room = this.requireRoom('mafia' as RoomID);
this.checkCan('mute', null, room);
const overwrite = cmd === 'overwriteidea';
let [meta, ...roles] = target.split('\n');
roles = roles.map(e => e.trim());
if (!meta || !roles.length) return this.parse(`/help mafia addidea`);
const [name, choicesStr, ...picks] = meta.split('|');
const id = toID(name);
const choices = parseInt(choicesStr);
if (!id || !choices || !picks.length) return this.parse(`/help mafia addidea`);
if (choices <= picks.length) return this.errorReply(`You need to have more choices than picks.`);
if (!overwrite && id in MafiaData.IDEAs) {
return this.errorReply(`${name} is already an IDEA. Use /mafia overwriteidea to overwrite.`);
}
if (id in MafiaData.themes) return this.errorReply(`${name} is already a theme.`);
if (id in MafiaData.aliases) {
return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]})`);
}
const checkedRoles: string[] = [];
const problems = [];
for (const role of roles) {
if (checkedRoles.includes(role)) continue;
const parsedRole = Mafia.parseRole(role);
if (parsedRole.problems.length) problems.push(...parsedRole.problems);
checkedRoles.push(role);
}
if (problems.length) return this.errorReply(`Problems found when parsing roles:\n${problems.join('\n')}`);
const IDEA: MafiaDataIDEA = { name, choices, picks, roles };
MafiaData.IDEAs[id] = IDEA;
writeFile(DATA_FILE, MafiaData);
this.modlog(`MAFIAADDIDEA`, null, id, { noalts: true, noip: true });
this.sendReply(`The IDEA ${id} was added to the database.`);
},
addideahelp: [
`/mafia addidea name|choices (number)|pick1|pick2... (new line here)`,
`(newline separated rolelist) - Adds an IDEA to the database. Requires % @ # ~`,
],
overwriteterm: 'addterm',
addterm(target, room, user, connection, cmd) {
room = this.requireRoom('mafia' as RoomID);
this.checkCan('mute', null, room);
const overwrite = cmd === 'overwriteterm';
const [name, ...memo] = target.split('|').map(e => e.trim());
const id = toID(name);
if (!id || !memo.length) return this.parse(`/help mafia addterm`);
if (!overwrite && id in MafiaData.terms) {
return this.errorReply(`${name} is already a term. Use /mafia overwriteterm to overwrite.`);
}
if (id in MafiaData.aliases) {
return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]})`);
}
const term: MafiaDataTerm = { name, memo };
MafiaData.terms[id] = term;
writeFile(DATA_FILE, MafiaData);
this.modlog(`MAFIAADDTERM`, null, id, { noalts: true, noip: true });
this.sendReply(`The term ${id} was added to the database.`);
},
addtermhelp: [`/mafia addterm name|memo1|memo2... - Adds a term to the database. Requires % @ # ~`],
overwritealias: 'addalias',
addalias(target, room, user, connection, cmd) {
room = this.requireRoom('mafia' as RoomID);
this.checkCan('mute', null, room);
const [from, to] = target.split(',').map(toID);
if (!from || !to) return this.parse(`/help mafia addalias`);
if (from in MafiaData.aliases) {
return this.errorReply(`${from} is already an alias (pointing to ${MafiaData.aliases[from]})`);
}
let foundTarget = false;
for (const entry of ['alignments', 'roles', 'themes', 'IDEAs', 'terms'] as (keyof MafiaData)[]) {
const dataEntry = MafiaData[entry];
if (from in dataEntry) return this.errorReply(`${from} is already a ${entry.slice(0, -1)}`);
if (to in dataEntry) foundTarget = true;
}
if (!foundTarget) return this.errorReply(`No database entry exists with the key ${to}.`);
MafiaData.aliases[from] = to;
writeFile(DATA_FILE, MafiaData);
this.modlog(`MAFIAADDALIAS`, null, `${from}: ${to}`, { noalts: true, noip: true });
this.sendReply(`The alias ${from} was added, pointing to ${to}.`);
},
addaliashelp: [
`/mafia addalias from,to - Adds an alias to the database, redirecting (from) to (to). Requires % @ # ~`,
],
deletedata(target, room, user) {
room = this.requireRoom('mafia' as RoomID);
this.checkCan('mute', null, room);
let [source, entry] = target.split(',');
entry = toID(entry);
if (!(source in MafiaData)) {
return this.errorReply(`Invalid source. Valid sources are ${Object.keys(MafiaData).join(', ')}`);
}
// @ts-expect-error checked above
const dataSource = MafiaData[source];
if (!(entry in dataSource)) return this.errorReply(`${entry} does not exist in ${source}.`);
let buf = '';
if (dataSource === MafiaData.alignments) {
if (entry === 'solo' || entry === 'town') return this.errorReply(`You cannot delete the solo or town alignments.`);
for (const key in MafiaData.roles) {
if (MafiaData.roles[key].alignment === entry) {
buf += `Removed alignment of role ${key}.`;
delete MafiaData.roles[key].alignment;
}
}
}
if (dataSource !== MafiaData.aliases) {
// remove any aliases
for (const key in MafiaData.aliases) {
if (MafiaData.aliases[key] === entry) {
buf += `Removed alias ${key}`;
delete MafiaData.aliases[key];
}
}
}
delete dataSource[entry];
writeFile(DATA_FILE, MafiaData);
if (buf) this.sendReply(buf);
this.modlog(`MAFIADELETEDATA`, null, `${entry} from ${source}`, { noalts: true, noip: true });
this.sendReply(`The entry ${entry} was deleted from the ${source} database.`);
},
deletedatahelp: [`/mafia deletedata source,entry - Removes an entry from the database. Requires % @ # ~`],
listdata(target, room, user) {
if (!(target in MafiaData)) {
return this.errorReply(`Invalid source. Valid sources are ${Object.keys(MafiaData).join(', ')}`);
}
const dataSource = MafiaData[target as keyof MafiaData];
if (dataSource === MafiaData.aliases) {
const aliases = Object.entries(MafiaData.aliases)
.map(([from, to]) => `${from}: ${to}`)
.join('<br/>');
return this.sendReplyBox(`Mafia aliases:<br/>${aliases}`);
} else {
const entries = Object.entries(dataSource)
.map(([key, data]) => `<button class="button" name="send" value="/mafia dt ${key}">${data.name}</button>`)
.join('');
return this.sendReplyBox(`Mafia ${target}:<br/>${entries}`);
}
},
disable(target, room, user) {
room = this.requireRoom();
this.checkCan('gamemanagement', null, room);
if (room.settings.mafiaDisabled) {
return this.errorReply("Mafia is already disabled.");
}
room.settings.mafiaDisabled = true;
room.saveSettings();
this.modlog('MAFIADISABLE', null);
return this.sendReply("Mafia has been disabled for this room.");
},
disablehelp: [`/mafia disable - Disables mafia in this room. Requires # ~`],
enable(target, room, user) {
room = this.requireRoom();
this.checkCan('gamemanagement', null, room);
if (!room.settings.mafiaDisabled) {
return this.errorReply("Mafia is already enabled.");
}
room.settings.mafiaDisabled = false;
room.saveSettings();
this.modlog('MAFIAENABLE', null);
return this.sendReply("Mafia has been enabled for this room.");
},
enablehelp: [`/mafia enable - Enables mafia in this room. Requires # ~`],
},
mafiahelp(target, room, user) {
if (!this.runBroadcast()) return;
let buf = `<strong>Commands for the Mafia Plugin</strong><br/>Most commands are used through buttons in the game screen.<br/><br/>`;
buf += `<details><summary class="button">General Commands</summary>`;
buf += [
`<br/><strong>General Commands for the Mafia Plugin</strong>:<br/>`,
`/mafia host [user] - Create a game of Mafia with [user] as the host. Roomvoices can only host themselves. Requires + % @ # ~`,
`/mafia nexthost - Host the next user in the host queue. Only works in the Mafia Room. Requires + % @ # ~`,
`/mafia forcehost [user] - Bypass the host queue and host [user]. Only works in the Mafia Room. Requires % @ # ~`,
`/mafia sub [in|out] - Request to sub into the game, or cancel a request to sub out.`,
`/mafia spectate - Spectate the game of mafia.`,
`/mafia votes - Display the current vote count, and who's voting who.`,
`/mafia players - Display the current list of players, will highlight players.`,
`/mafia [rl|orl] - Display the role list or the original role list for the current game.`,
`/mafia data [alignment|role|modifier|theme|term] - Get information on a mafia alignment, role, modifier, theme, or term.`,
`/mafia subhost [user] - Substitues the user as the new game host. Requires % @ # ~`,
`/mafia (un)cohost [user] - Adds/removes the user as a cohost. Cohosts can talk during the game, as well as perform host actions. Requires % @ # ~`,
`/mafia [enable|disable] - Enables/disables mafia in this room. Requires # ~`,
].join('<br/>');
buf += `</details><details><summary class="button">Player Commands</summary>`;
buf += [
`<br/><strong>Commands that players can use</strong>:<br/>`,
`/mafia [join|leave] - Joins/leaves the game. Can only be done while signups are open.`,
`/mafia vote [player|novote] - Vote the specified player or abstain from voting.`,
`/mafia unvote - Withdraw your vote. Fails if you're not voting anyone`,
`/mafia deadline - View the deadline for the current game.`,
`/mafia sub in - Request to sub into the game, or cancel a request to sub out.`,
`/mafia sub out - Request to sub out of the game, or cancel a request to sub in.`,
`/mafia idle - Tells the host if you are idling.`,
`/mafia action [details] - Tells the host you are using an action with the given submission details.`,
].join('<br/>');
buf += `</details><details><summary class="button">Host Commands</summary>`;
buf += [
`<br/><strong>Commands for game hosts and Cohosts to use</strong>:<br/>`,
`/mafia playercap [cap|none]- Limit the number of players able to join the game. Player cap cannot be more than 20 or less than 2. Requires host % @ # ~`,
`/mafia close - Closes signups for the current game. Requires host % @ # ~`,
`/mafia closedsetup [on|off] - Sets if the game is a closed setup. Closed setups don't show the role list to players. Requires host % @ # ~`,
`/mafia takeidles [on|off] - Sets if idles are accepted by the script or not. Requires host % @ # ~`,
`/mafia prod - Notifies players that they must submit an action or idle if they haven't yet. Requires host % @ # ~`,
`/mafia reveal [on|off] - Sets if roles reveal on death or not. Requires host % @ # ~`,
`/mafia selfvote [on|hammer|off] - Allows players to self vote either at hammer or anytime. Requires host % @ # ~`,
`/mafia [enablenl|disablenl] - Allows or disallows players abstain from voting. Requires host % @ # ~`,
`/mafia votelock [on|off] - Allows or disallows players to change their vote. Requires host % @ # ~`,
`/mafia voting [on|off] - Allows or disallows voting. Requires host % @ # ~`,
`/mafia forcevote [yes/no] - Forces players' votes onto themselves, and prevents unvoting. Requires host % @ # ~`,
`/mafia setroles [comma seperated roles] - Set the roles for a game of mafia. You need to provide one role per player. Requires host % @ # ~`,
`/mafia forcesetroles [comma seperated roles] - Forcibly set the roles for a game of mafia. No role PM information or alignment will be set. Requires host % @ # ~`,
`/mafia start - Start the game of mafia. Signups must be closed. Requires host % @ # ~`,
`/mafia [day|night] - Move to the next game day or night. Requires host % @ # ~`,
`/mafia extend (minutes) - Return to the previous game day. If (minutes) is provided, set the deadline for (minutes) minutes. Requires host % @ # ~`,
`/mafia kill [player] - Kill a player, eliminating them from the game. Requires host % @ # ~`,
`/mafia treestump [player] - Kills a player, but allows them to talk during the day still. Requires host % @ # ~`,
`/mafia spirit [player] - Kills a player, but allows them to vote still. Requires host % @ # ~`,
`/mafia spiritstump [player] - Kills a player, but allows them to talk and vote during the day. Requires host % @ # ~`,
`/mafia kick [player] - Kicks a player from the game without revealing their role. Requires host % @ # ~`,
`/mafia revive [player] - Revives a player who was eliminated. Requires host % @ # ~`,
`/mafia add [player] - Adds a new player to the game. Requires host % @ # ~`,
`/mafia revealrole [player] - Reveals the role of a player. Requires host % @ # ~`,
`/mafia revealas [player], [role] - Fakereveals the role of a player as a certain role. Requires host % @ # ~`,
`/mafia (un)silence [player] - Silences [player], preventing them from talking at all. Requires host % @ # ~`,
`/mafia (un)nighttalk [player] - Allows [player] to talk freely during the night. Requires host % @ # ~`,
`/mafia (un)[priest|actor] [player] - Makes [player] a priest (can't hammer) or actor (can only hammer). Requires host % @ # ~`,
`/mafia deadline [minutes|off] - Sets or removes the deadline for the game. Cannot be more than 20 minutes.`,
`/mafia sub next, [player] - Forcibly sub [player] out of the game. Requires host % @ # ~`,
`/mafia sub remove, [user] - Forcibly remove [user] from the sublist. Requres host % @ # ~`,
`/mafia sub unrequest, [player] - Remove's a player's request to sub out of the game. Requires host % @ # ~`,
`/mafia sub [player], [user] - Forcibly sub [player] for [user]. Requires host % @ # ~`,
`/mafia autosub [yes|no] - Sets if players will automatically sub out if a user is on the sublist. Defaults to yes. Requires host % @ # ~`,
`/mafia (un)[love|hate] [player] - Makes it take 1 more (love) or less (hate) vote to hammer [player]. Requires host % @ # ~`,
`/mafia (un)[mayor|voteless] [player] - Makes [player]'s' vote worth 2 votes (mayor) or makes [player]'s vote worth 0 votes (voteless). Requires host % @ # ~`,
`/mafia hammer [hammer] - sets the hammer count to [hammer] and resets votes`,
`/mafia hammer off - disables hammering`,
`/mafia shifthammer [hammer] - sets the hammer count to [hammer] without resetting votes`,
`/mafia resethammer - sets the hammer to the default, resetting votes`,
`/mafia playerroles - View all the player's roles in chat. Requires host`,
`/mafia resetgame - Resets game data. Does not change settings from the host besides deadlines or add/remove any players. Requires host % @ # ~`,
`/mafia end - End the current game of mafia. Requires host + % @ # ~`,
].join('<br/>');
buf += `</details><details><summary class="button">IDEA Module Commands</summary>`;
buf += [
`<br/><strong>Commands for using IDEA modules</strong><br/>`,
`/mafia idea [idea] - starts the IDEA module [idea]. Requires + % @ # ~, voices can only start for themselves`,
`/mafia ideareroll - rerolls the IDEA module. Requires host % @ # ~`,
`/mafia ideapick [selection], [role] - selects a role`,
`/mafia ideadiscards - shows the discarded roles`,
`/mafia ideadiscards [off|on] - hides discards from the players. Requires host % @ # ~`,
`/mafia customidea choices, picks (new line here, shift+enter)`,
`(comma or newline separated rolelist) - Starts an IDEA module with custom roles. Requires % @ # ~`,
].join('<br/>');
buf += `</details>`;
buf += `</details><details><summary class="button">Mafia Room Specific Commands</summary>`;
buf += [
`<br/><strong>Commands that are only useable in the Mafia Room</strong>:<br/>`,
`/mafia queue add, [user] - Adds the user to the host queue. Requires + % @ # ~, voices can only add themselves.`,
`/mafia queue remove, [user] - Removes the user from the queue. You can remove yourself regardless of rank. Requires % @ # ~.`,
`/mafia queue - Shows the list of users who are in queue to host.`,
`/mafia win (points) [user1], [user2], [user3], ... - Award the specified users points to the mafia leaderboard for this month. The amount of points can be negative to take points. Defaults to 10 points.`,
`/mafia winfaction (points), [faction] - Award the specified points to all the players in the given faction. Requires % @ # ~`,
`/mafia (un)mvp [user1], [user2], ... - Gives a MVP point and 10 leaderboard points to the users specified.`,
`/mafia [leaderboard|mvpladder] - View the leaderboard or MVP ladder for the current or last month.`,
`/mafia [hostlogs|playlogs] - View the host logs or play logs for the current or last month. Requires % @ # ~`,
`/mafia (un)hostban [user], [duration] - Ban a user from hosting games for [duration] days. Requires % @ # ~`,
`/mafia (un)gameban [user], [duration] - Ban a user from playing games for [duration] days. Requires % @ # ~`,
].join('<br/>');
buf += `</details>`;
return this.sendReplyBox(buf);
},
};
export const roomSettings: Chat.SettingsHandler = room => ({
label: "Mafia",
permission: 'editroom',
options: [
[`disabled`, room.settings.mafiaDisabled || 'mafia disable'],
[`enabled`, !room.settings.mafiaDisabled || 'mafia enable'],
],
});
process.nextTick(() => {
Chat.multiLinePattern.register('/mafia (custom|add|overwrite)idea');
});