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Running
; | |
var __defProp = Object.defineProperty; | |
var __getOwnPropDesc = Object.getOwnPropertyDescriptor; | |
var __getOwnPropNames = Object.getOwnPropertyNames; | |
var __hasOwnProp = Object.prototype.hasOwnProperty; | |
var __export = (target, all) => { | |
for (var name in all) | |
__defProp(target, name, { get: all[name], enumerable: true }); | |
}; | |
var __copyProps = (to, from, except, desc) => { | |
if (from && typeof from === "object" || typeof from === "function") { | |
for (let key of __getOwnPropNames(from)) | |
if (!__hasOwnProp.call(to, key) && key !== except) | |
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); | |
} | |
return to; | |
}; | |
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); | |
var battle_exports = {}; | |
__export(battle_exports, { | |
Battle: () => Battle, | |
extractChannelMessages: () => extractChannelMessages | |
}); | |
module.exports = __toCommonJS(battle_exports); | |
var import_dex = require("./dex"); | |
var import_teams = require("./teams"); | |
var import_field = require("./field"); | |
var import_pokemon = require("./pokemon"); | |
var import_prng = require("./prng"); | |
var import_side = require("./side"); | |
var import_state = require("./state"); | |
var import_battle_queue = require("./battle-queue"); | |
var import_battle_actions = require("./battle-actions"); | |
var import_utils = require("../lib/utils"); | |
/** | |
* Simulator Battle | |
* Pokemon Showdown - http://pokemonshowdown.com/ | |
* | |
* This file is where the battle simulation itself happens. | |
* | |
* The most important part of the simulation is the event system: | |
* see the `runEvent` function definition for details. | |
* | |
* General battle mechanics are in `battle-actions`; move-specific, | |
* item-specific, etc mechanics are in the corresponding file in | |
* `data`. | |
* | |
* @license MIT | |
*/ | |
const splitRegex = /^\|split\|p([1234])\n(.*)\n(.*)|.+/gm; | |
function extractChannelMessages(message, channelIds) { | |
const channelIdSet = new Set(channelIds); | |
const channelMessages = { | |
[-1]: [], | |
0: [], | |
1: [], | |
2: [], | |
3: [], | |
4: [] | |
}; | |
for (const [lineMatch, playerMatch, secretMessage, sharedMessage] of message.matchAll(splitRegex)) { | |
const player = playerMatch ? parseInt(playerMatch) : 0; | |
for (const channelId of channelIdSet) { | |
let line = lineMatch; | |
if (player) { | |
line = channelId === -1 || player === channelId ? secretMessage : sharedMessage; | |
if (!line) | |
continue; | |
} | |
channelMessages[channelId].push(line); | |
} | |
} | |
return channelMessages; | |
} | |
class Battle { | |
constructor(options) { | |
this.toID = import_dex.toID; | |
this.log = []; | |
this.add("t:", Math.floor(Date.now() / 1e3)); | |
const format = options.format || import_dex.Dex.formats.get(options.formatid, true); | |
this.format = format; | |
this.dex = import_dex.Dex.forFormat(format); | |
this.gen = this.dex.gen; | |
this.ruleTable = this.dex.formats.getRuleTable(format); | |
this.trunc = this.dex.trunc; | |
this.clampIntRange = import_utils.Utils.clampIntRange; | |
for (const i in this.dex.data.Scripts) { | |
const entry = this.dex.data.Scripts[i]; | |
if (typeof entry === "function") | |
this[i] = entry; | |
} | |
if (format.battle) | |
Object.assign(this, format.battle); | |
this.id = ""; | |
this.debugMode = format.debug || !!options.debug; | |
this.forceRandomChance = this.debugMode && typeof options.forceRandomChance === "boolean" ? options.forceRandomChance : null; | |
this.deserialized = !!options.deserialized; | |
this.strictChoices = !!options.strictChoices; | |
this.formatData = this.initEffectState({ id: format.id }); | |
this.gameType = format.gameType || "singles"; | |
this.field = new import_field.Field(this); | |
this.sides = Array(format.playerCount).fill(null); | |
this.activePerHalf = this.gameType === "triples" ? 3 : format.playerCount > 2 || this.gameType === "doubles" ? 2 : 1; | |
this.prng = options.prng || new import_prng.PRNG(options.seed || void 0); | |
this.prngSeed = this.prng.startingSeed; | |
this.rated = options.rated || !!options.rated; | |
this.reportExactHP = !!format.debug; | |
this.reportPercentages = false; | |
this.supportCancel = false; | |
this.queue = new import_battle_queue.BattleQueue(this); | |
this.actions = new import_battle_actions.BattleActions(this); | |
this.faintQueue = []; | |
this.inputLog = []; | |
this.messageLog = []; | |
this.sentLogPos = 0; | |
this.sentEnd = false; | |
this.requestState = ""; | |
this.turn = 0; | |
this.midTurn = false; | |
this.started = false; | |
this.ended = false; | |
this.effect = { id: "" }; | |
this.effectState = this.initEffectState({ id: "" }); | |
this.event = { id: "" }; | |
this.events = null; | |
this.eventDepth = 0; | |
this.activeMove = null; | |
this.activePokemon = null; | |
this.activeTarget = null; | |
this.lastMove = null; | |
this.lastMoveLine = -1; | |
this.lastSuccessfulMoveThisTurn = null; | |
this.lastDamage = 0; | |
this.effectOrder = 0; | |
this.quickClawRoll = false; | |
this.speedOrder = []; | |
for (let i = 0; i < this.activePerHalf * 2; i++) { | |
this.speedOrder.push(i); | |
} | |
this.teamGenerator = null; | |
this.hints = /* @__PURE__ */ new Set(); | |
this.NOT_FAIL = ""; | |
this.HIT_SUBSTITUTE = 0; | |
this.FAIL = false; | |
this.SILENT_FAIL = null; | |
this.send = options.send || (() => { | |
}); | |
const inputOptions = { | |
formatid: options.formatid, | |
seed: this.prngSeed | |
}; | |
if (this.rated) | |
inputOptions.rated = this.rated; | |
if (typeof __version !== "undefined") { | |
if (__version.head) { | |
this.inputLog.push(`>version ${__version.head}`); | |
} | |
if (__version.origin) { | |
this.inputLog.push(`>version-origin ${__version.origin}`); | |
} | |
} | |
this.inputLog.push(`>start ` + JSON.stringify(inputOptions)); | |
this.add("gametype", this.gameType); | |
for (const rule of this.ruleTable.keys()) { | |
if ("+*-!".includes(rule.charAt(0))) | |
continue; | |
const subFormat = this.dex.formats.get(rule); | |
if (subFormat.exists) { | |
const hasEventHandler = Object.keys(subFormat).some( | |
// skip event handlers that are handled elsewhere | |
(val) => val.startsWith("on") && ![ | |
"onBegin", | |
"onTeamPreview", | |
"onBattleStart", | |
"onValidateRule", | |
"onValidateTeam", | |
"onChangeSet", | |
"onValidateSet" | |
].includes(val) | |
); | |
if (hasEventHandler) | |
this.field.addPseudoWeather(rule); | |
} | |
} | |
const sides = ["p1", "p2", "p3", "p4"]; | |
for (const side of sides) { | |
if (options[side]) { | |
this.setPlayer(side, options[side]); | |
} | |
} | |
} | |
toJSON() { | |
return import_state.State.serializeBattle(this); | |
} | |
static fromJSON(serialized) { | |
return import_state.State.deserializeBattle(serialized); | |
} | |
get p1() { | |
return this.sides[0]; | |
} | |
get p2() { | |
return this.sides[1]; | |
} | |
get p3() { | |
return this.sides[2]; | |
} | |
get p4() { | |
return this.sides[3]; | |
} | |
toString() { | |
return `Battle: ${this.format}`; | |
} | |
random(m, n) { | |
return this.prng.random(m, n); | |
} | |
randomChance(numerator, denominator) { | |
if (this.forceRandomChance !== null) | |
return this.forceRandomChance; | |
return this.prng.randomChance(numerator, denominator); | |
} | |
sample(items) { | |
return this.prng.sample(items); | |
} | |
/** Note that passing `undefined` resets to the starting seed, but `null` will roll a new seed */ | |
resetRNG(seed = this.prngSeed) { | |
this.prng = new import_prng.PRNG(seed); | |
this.add("message", "The battle's RNG was reset."); | |
} | |
suppressingAbility(target) { | |
return this.activePokemon && this.activePokemon.isActive && (this.activePokemon !== target || this.gen < 8) && this.activeMove && this.activeMove.ignoreAbility && !target?.hasItem("Ability Shield"); | |
} | |
setActiveMove(move, pokemon, target) { | |
this.activeMove = move || null; | |
this.activePokemon = pokemon || null; | |
this.activeTarget = target || pokemon || null; | |
} | |
clearActiveMove(failed) { | |
if (this.activeMove) { | |
if (!failed) { | |
this.lastMove = this.activeMove; | |
} | |
this.activeMove = null; | |
this.activePokemon = null; | |
this.activeTarget = null; | |
} | |
} | |
updateSpeed() { | |
for (const pokemon of this.getAllActive()) { | |
pokemon.updateSpeed(); | |
} | |
} | |
/** | |
* The default sort order for actions, but also event listeners. | |
* | |
* 1. Order, low to high (default last) | |
* 2. Priority, high to low (default 0) | |
* 3. Speed, high to low (default 0) | |
* 4. SubOrder, low to high (default 0) | |
* 5. EffectOrder, low to high (default 0) | |
* | |
* Doesn't reference `this` so doesn't need to be bound. | |
*/ | |
comparePriority(a, b) { | |
return -((b.order || 4294967296) - (a.order || 4294967296)) || (b.priority || 0) - (a.priority || 0) || (b.speed || 0) - (a.speed || 0) || -((b.subOrder || 0) - (a.subOrder || 0)) || -((b.effectOrder || 0) - (a.effectOrder || 0)) || 0; | |
} | |
static compareRedirectOrder(a, b) { | |
return (b.priority || 0) - (a.priority || 0) || (b.speed || 0) - (a.speed || 0) || (a.effectHolder?.abilityState && b.effectHolder?.abilityState ? -(b.effectHolder.abilityState.effectOrder - a.effectHolder.abilityState.effectOrder) : 0) || 0; | |
} | |
static compareLeftToRightOrder(a, b) { | |
return -((b.order || 4294967296) - (a.order || 4294967296)) || (b.priority || 0) - (a.priority || 0) || -((b.index || 0) - (a.index || 0)) || 0; | |
} | |
/** Sort a list, resolving speed ties the way the games do. */ | |
speedSort(list, comparator = this.comparePriority) { | |
if (list.length < 2) | |
return; | |
let sorted = 0; | |
while (sorted + 1 < list.length) { | |
let nextIndexes = [sorted]; | |
for (let i = sorted + 1; i < list.length; i++) { | |
const delta = comparator(list[nextIndexes[0]], list[i]); | |
if (delta < 0) | |
continue; | |
if (delta > 0) | |
nextIndexes = [i]; | |
if (delta === 0) | |
nextIndexes.push(i); | |
} | |
for (let i = 0; i < nextIndexes.length; i++) { | |
const index = nextIndexes[i]; | |
if (index !== sorted + i) { | |
[list[sorted + i], list[index]] = [list[index], list[sorted + i]]; | |
} | |
} | |
if (nextIndexes.length > 1) { | |
this.prng.shuffle(list, sorted, sorted + nextIndexes.length); | |
} | |
sorted += nextIndexes.length; | |
} | |
} | |
/** | |
* Runs an event with no source on each Pokémon on the field, in Speed order. | |
*/ | |
eachEvent(eventid, effect, relayVar) { | |
const actives = this.getAllActive(); | |
if (!effect && this.effect) | |
effect = this.effect; | |
this.speedSort(actives, (a, b) => b.speed - a.speed); | |
for (const pokemon of actives) { | |
this.runEvent(eventid, pokemon, null, effect, relayVar); | |
} | |
if (eventid === "Weather" && this.gen >= 7) { | |
this.eachEvent("Update"); | |
} | |
} | |
/** | |
* Runs an event with no source on each effect on the field, in Speed order. | |
* | |
* Unlike `eachEvent`, this contains a lot of other handling and is only intended for | |
* the 'Residual' and 'SwitchIn' events. | |
*/ | |
fieldEvent(eventid, targets) { | |
const callbackName = `on${eventid}`; | |
let getKey; | |
if (eventid === "Residual") { | |
getKey = "duration"; | |
} | |
let handlers = this.findFieldEventHandlers(this.field, `onField${eventid}`, getKey); | |
for (const side of this.sides) { | |
if (side.n < 2 || !side.allySide) { | |
handlers = handlers.concat(this.findSideEventHandlers(side, `onSide${eventid}`, getKey)); | |
} | |
for (const active of side.active) { | |
if (!active) | |
continue; | |
if (eventid === "SwitchIn") { | |
handlers = handlers.concat(this.findPokemonEventHandlers(active, `onAny${eventid}`)); | |
} | |
if (targets && !targets.includes(active)) | |
continue; | |
handlers = handlers.concat(this.findPokemonEventHandlers(active, callbackName, getKey)); | |
handlers = handlers.concat(this.findSideEventHandlers(side, callbackName, void 0, active)); | |
handlers = handlers.concat(this.findFieldEventHandlers(this.field, callbackName, void 0, active)); | |
handlers = handlers.concat(this.findBattleEventHandlers(callbackName, getKey, active)); | |
} | |
} | |
this.speedSort(handlers); | |
while (handlers.length) { | |
const handler = handlers[0]; | |
handlers.shift(); | |
const effect = handler.effect; | |
if (handler.effectHolder.fainted) { | |
if (!handler.state?.isSlotCondition) | |
continue; | |
} | |
if (eventid === "Residual" && handler.end && handler.state?.duration) { | |
handler.state.duration--; | |
if (!handler.state.duration) { | |
const endCallArgs = handler.endCallArgs || [handler.effectHolder, effect.id]; | |
handler.end.call(...endCallArgs); | |
if (this.ended) | |
return; | |
continue; | |
} | |
} | |
let handlerEventid = eventid; | |
if (handler.effectHolder.sideConditions) | |
handlerEventid = `Side${eventid}`; | |
if (handler.effectHolder.pseudoWeather) | |
handlerEventid = `Field${eventid}`; | |
if (handler.callback) { | |
this.singleEvent(handlerEventid, effect, handler.state, handler.effectHolder, null, null, void 0, handler.callback); | |
} | |
this.faintMessages(); | |
if (this.ended) | |
return; | |
} | |
} | |
/** The entire event system revolves around this function and runEvent. */ | |
singleEvent(eventid, effect, state, target, source, sourceEffect, relayVar, customCallback) { | |
if (this.eventDepth >= 8) { | |
this.add("message", "STACK LIMIT EXCEEDED"); | |
this.add("message", "PLEASE REPORT IN BUG THREAD"); | |
this.add("message", "Event: " + eventid); | |
this.add("message", "Parent event: " + this.event.id); | |
throw new Error("Stack overflow"); | |
} | |
if (this.log.length - this.sentLogPos > 1e3) { | |
this.add("message", "LINE LIMIT EXCEEDED"); | |
this.add("message", "PLEASE REPORT IN BUG THREAD"); | |
this.add("message", "Event: " + eventid); | |
this.add("message", "Parent event: " + this.event.id); | |
throw new Error("Infinite loop"); | |
} | |
let hasRelayVar = true; | |
if (relayVar === void 0) { | |
relayVar = true; | |
hasRelayVar = false; | |
} | |
if (effect.effectType === "Status" && target instanceof import_pokemon.Pokemon && target.status !== effect.id) { | |
return relayVar; | |
} | |
if (eventid !== "Start" && eventid !== "TakeItem" && effect.effectType === "Item" && target instanceof import_pokemon.Pokemon && target.ignoringItem()) { | |
this.debug(eventid + " handler suppressed by Embargo, Klutz or Magic Room"); | |
return relayVar; | |
} | |
if (eventid !== "End" && effect.effectType === "Ability" && target instanceof import_pokemon.Pokemon && target.ignoringAbility()) { | |
this.debug(eventid + " handler suppressed by Gastro Acid or Neutralizing Gas"); | |
return relayVar; | |
} | |
if (effect.effectType === "Weather" && eventid !== "FieldStart" && eventid !== "FieldResidual" && eventid !== "FieldEnd" && this.field.suppressingWeather()) { | |
this.debug(eventid + " handler suppressed by Air Lock"); | |
return relayVar; | |
} | |
const callback = customCallback || effect[`on${eventid}`]; | |
if (callback === void 0) | |
return relayVar; | |
const parentEffect = this.effect; | |
const parentEffectState = this.effectState; | |
const parentEvent = this.event; | |
this.effect = effect; | |
this.effectState = state || this.initEffectState({}); | |
this.event = { id: eventid, target, source, effect: sourceEffect }; | |
this.eventDepth++; | |
const args = [target, source, sourceEffect]; | |
if (hasRelayVar) | |
args.unshift(relayVar); | |
let returnVal; | |
if (typeof callback === "function") { | |
returnVal = callback.apply(this, args); | |
} else { | |
returnVal = callback; | |
} | |
this.eventDepth--; | |
this.effect = parentEffect; | |
this.effectState = parentEffectState; | |
this.event = parentEvent; | |
return returnVal === void 0 ? relayVar : returnVal; | |
} | |
/** | |
* runEvent is the core of Pokemon Showdown's event system. | |
* | |
* Basic usage | |
* =========== | |
* | |
* this.runEvent('Blah') | |
* will trigger any onBlah global event handlers. | |
* | |
* this.runEvent('Blah', target) | |
* will additionally trigger any onBlah handlers on the target, onAllyBlah | |
* handlers on any active pokemon on the target's team, and onFoeBlah | |
* handlers on any active pokemon on the target's foe's team | |
* | |
* this.runEvent('Blah', target, source) | |
* will additionally trigger any onSourceBlah handlers on the source | |
* | |
* this.runEvent('Blah', target, source, effect) | |
* will additionally pass the effect onto all event handlers triggered | |
* | |
* this.runEvent('Blah', target, source, effect, relayVar) | |
* will additionally pass the relayVar as the first argument along all event | |
* handlers | |
* | |
* You may leave any of these null. For instance, if you have a relayVar but | |
* no source or effect: | |
* this.runEvent('Damage', target, null, null, 50) | |
* | |
* Event handlers | |
* ============== | |
* | |
* Items, abilities, statuses, and other effects like SR, confusion, weather, | |
* or Trick Room can have event handlers. Event handlers are functions that | |
* can modify what happens during an event. | |
* | |
* event handlers are passed: | |
* function (target, source, effect) | |
* although some of these can be blank. | |
* | |
* certain events have a relay variable, in which case they're passed: | |
* function (relayVar, target, source, effect) | |
* | |
* Relay variables are variables that give additional information about the | |
* event. For instance, the damage event has a relayVar which is the amount | |
* of damage dealt. | |
* | |
* If a relay variable isn't passed to runEvent, there will still be a secret | |
* relayVar defaulting to `true`, but it won't get passed to any event | |
* handlers. | |
* | |
* After an event handler is run, its return value helps determine what | |
* happens next: | |
* 1. If the return value isn't `undefined`, relayVar is set to the return | |
* value | |
* 2. If relayVar is falsy, no more event handlers are run | |
* 3. Otherwise, if there are more event handlers, the next one is run and | |
* we go back to step 1. | |
* 4. Once all event handlers are run (or one of them results in a falsy | |
* relayVar), relayVar is returned by runEvent | |
* | |
* As a shortcut, an event handler that isn't a function will be interpreted | |
* as a function that returns that value. | |
* | |
* You can have return values mean whatever you like, but in general, we | |
* follow the convention that returning `false` or `null` means | |
* stopping or interrupting the event. | |
* | |
* For instance, returning `false` from a TrySetStatus handler means that | |
* the pokemon doesn't get statused. | |
* | |
* If a failed event usually results in a message like "But it failed!" | |
* or "It had no effect!", returning `null` will suppress that message and | |
* returning `false` will display it. Returning `null` is useful if your | |
* event handler already gave its own custom failure message. | |
* | |
* Returning `undefined` means "don't change anything" or "keep going". | |
* A function that does nothing but return `undefined` is the equivalent | |
* of not having an event handler at all. | |
* | |
* Returning a value means that that value is the new `relayVar`. For | |
* instance, if a Damage event handler returns 50, the damage event | |
* will deal 50 damage instead of whatever it was going to deal before. | |
* | |
* Useful values | |
* ============= | |
* | |
* In addition to all the methods and attributes of Dex, Battle, and | |
* Scripts, event handlers have some additional values they can access: | |
* | |
* this.effect: | |
* the Effect having the event handler | |
* this.effectState: | |
* the data store associated with the above Effect. This is a plain Object | |
* and you can use it to store data for later event handlers. | |
* this.effectState.target: | |
* the Pokemon, Side, or Battle that the event handler's effect was | |
* attached to. | |
* this.event.id: | |
* the event ID | |
* this.event.target, this.event.source, this.event.effect: | |
* the target, source, and effect of the event. These are the same | |
* variables that are passed as arguments to the event handler, but | |
* they're useful for functions called by the event handler. | |
*/ | |
runEvent(eventid, target, source, sourceEffect, relayVar, onEffect, fastExit) { | |
if (this.eventDepth >= 8) { | |
this.add("message", "STACK LIMIT EXCEEDED"); | |
this.add("message", "PLEASE REPORT IN BUG THREAD"); | |
this.add("message", "Event: " + eventid); | |
this.add("message", "Parent event: " + this.event.id); | |
throw new Error("Stack overflow"); | |
} | |
if (!target) | |
target = this; | |
let effectSource = null; | |
if (source instanceof import_pokemon.Pokemon) | |
effectSource = source; | |
const handlers = this.findEventHandlers(target, eventid, effectSource); | |
if (onEffect) { | |
if (!sourceEffect) | |
throw new Error("onEffect passed without an effect"); | |
const callback = sourceEffect[`on${eventid}`]; | |
if (callback !== void 0) { | |
if (Array.isArray(target)) | |
throw new Error(""); | |
handlers.unshift(this.resolvePriority({ | |
effect: sourceEffect, | |
callback, | |
state: this.initEffectState({}), | |
end: null, | |
effectHolder: target | |
}, `on${eventid}`)); | |
} | |
} | |
if (["Invulnerability", "TryHit", "DamagingHit", "EntryHazard"].includes(eventid)) { | |
handlers.sort(Battle.compareLeftToRightOrder); | |
} else if (fastExit) { | |
handlers.sort(Battle.compareRedirectOrder); | |
} else { | |
this.speedSort(handlers); | |
} | |
let hasRelayVar = 1; | |
const args = [target, source, sourceEffect]; | |
if (relayVar === void 0 || relayVar === null) { | |
relayVar = true; | |
hasRelayVar = 0; | |
} else { | |
args.unshift(relayVar); | |
} | |
const parentEvent = this.event; | |
this.event = { id: eventid, target, source, effect: sourceEffect, modifier: 1 }; | |
this.eventDepth++; | |
let targetRelayVars = []; | |
if (Array.isArray(target)) { | |
if (Array.isArray(relayVar)) { | |
targetRelayVars = relayVar; | |
} else { | |
for (let i = 0; i < target.length; i++) | |
targetRelayVars[i] = true; | |
} | |
} | |
for (const handler of handlers) { | |
if (handler.index !== void 0) { | |
if (!targetRelayVars[handler.index] && !(targetRelayVars[handler.index] === 0 && eventid === "DamagingHit")) | |
continue; | |
if (handler.target) { | |
args[hasRelayVar] = handler.target; | |
this.event.target = handler.target; | |
} | |
if (hasRelayVar) | |
args[0] = targetRelayVars[handler.index]; | |
} | |
const effect = handler.effect; | |
const effectHolder = handler.effectHolder; | |
if (effect.effectType === "Status" && effectHolder.status !== effect.id) { | |
continue; | |
} | |
if (effect.effectType === "Ability" && effect.flags["breakable"] && this.suppressingAbility(effectHolder)) { | |
if (effect.flags["breakable"]) { | |
this.debug(eventid + " handler suppressed by Mold Breaker"); | |
continue; | |
} | |
if (!effect.num) { | |
const AttackingEvents = { | |
BeforeMove: 1, | |
BasePower: 1, | |
Immunity: 1, | |
RedirectTarget: 1, | |
Heal: 1, | |
SetStatus: 1, | |
CriticalHit: 1, | |
ModifyAtk: 1, | |
ModifyDef: 1, | |
ModifySpA: 1, | |
ModifySpD: 1, | |
ModifySpe: 1, | |
ModifyAccuracy: 1, | |
ModifyBoost: 1, | |
ModifyDamage: 1, | |
ModifySecondaries: 1, | |
ModifyWeight: 1, | |
TryAddVolatile: 1, | |
TryHit: 1, | |
TryHitSide: 1, | |
TryMove: 1, | |
Boost: 1, | |
DragOut: 1, | |
Effectiveness: 1 | |
}; | |
if (eventid in AttackingEvents) { | |
this.debug(eventid + " handler suppressed by Mold Breaker"); | |
continue; | |
} else if (eventid === "Damage" && sourceEffect && sourceEffect.effectType === "Move") { | |
this.debug(eventid + " handler suppressed by Mold Breaker"); | |
continue; | |
} | |
} | |
} | |
if (eventid !== "Start" && eventid !== "SwitchIn" && eventid !== "TakeItem" && effect.effectType === "Item" && effectHolder instanceof import_pokemon.Pokemon && effectHolder.ignoringItem()) { | |
if (eventid !== "Update") { | |
this.debug(eventid + " handler suppressed by Embargo, Klutz or Magic Room"); | |
} | |
continue; | |
} else if (eventid !== "End" && effect.effectType === "Ability" && effectHolder instanceof import_pokemon.Pokemon && effectHolder.ignoringAbility()) { | |
if (eventid !== "Update") { | |
this.debug(eventid + " handler suppressed by Gastro Acid or Neutralizing Gas"); | |
} | |
continue; | |
} | |
if ((effect.effectType === "Weather" || eventid === "Weather") && eventid !== "Residual" && eventid !== "End" && this.field.suppressingWeather()) { | |
this.debug(eventid + " handler suppressed by Air Lock"); | |
continue; | |
} | |
let returnVal; | |
if (typeof handler.callback === "function") { | |
const parentEffect = this.effect; | |
const parentEffectState = this.effectState; | |
this.effect = handler.effect; | |
this.effectState = handler.state || this.initEffectState({}); | |
this.effectState.target = effectHolder; | |
returnVal = handler.callback.apply(this, args); | |
this.effect = parentEffect; | |
this.effectState = parentEffectState; | |
} else { | |
returnVal = handler.callback; | |
} | |
if (returnVal !== void 0) { | |
relayVar = returnVal; | |
if (!relayVar || fastExit) { | |
if (handler.index !== void 0) { | |
targetRelayVars[handler.index] = relayVar; | |
if (targetRelayVars.every((val) => !val)) | |
break; | |
} else { | |
break; | |
} | |
} | |
if (hasRelayVar) { | |
args[0] = relayVar; | |
} | |
} | |
} | |
this.eventDepth--; | |
if (typeof relayVar === "number" && relayVar === Math.abs(Math.floor(relayVar))) { | |
relayVar = this.modify(relayVar, this.event.modifier); | |
} | |
this.event = parentEvent; | |
return Array.isArray(target) ? targetRelayVars : relayVar; | |
} | |
/** | |
* priorityEvent works just like runEvent, except it exits and returns | |
* on the first non-undefined value instead of only on null/false. | |
*/ | |
priorityEvent(eventid, target, source, effect, relayVar, onEffect) { | |
return this.runEvent(eventid, target, source, effect, relayVar, onEffect, true); | |
} | |
resolvePriority(h, callbackName) { | |
const handler = h; | |
handler.order = handler.effect[`${callbackName}Order`] || false; | |
handler.priority = handler.effect[`${callbackName}Priority`] || 0; | |
handler.subOrder = handler.effect[`${callbackName}SubOrder`] || 0; | |
if (!handler.subOrder) { | |
const effectTypeOrder = { | |
// Z-Move: 1, | |
Condition: 2, | |
// Slot Condition: 3, | |
// Side Condition: 4, | |
// Field Condition: 5, (includes weather but also terrains and pseudoweathers) | |
Weather: 5, | |
Format: 5, | |
Rule: 5, | |
Ruleset: 5, | |
// Poison Touch: 6, (also includes Perish Body) | |
Ability: 7, | |
Item: 8 | |
// Stall: 9, | |
}; | |
handler.subOrder = effectTypeOrder[handler.effect.effectType] || 0; | |
if (handler.effect.effectType === "Condition") { | |
if (handler.state?.target instanceof import_side.Side) { | |
if (handler.state.isSlotCondition) { | |
handler.subOrder = 3; | |
} else { | |
handler.subOrder = 4; | |
} | |
} else if (handler.state?.target instanceof import_field.Field) { | |
handler.subOrder = 5; | |
} | |
} else if (handler.effect.effectType === "Ability") { | |
if (handler.effect.name === "Poison Touch" || handler.effect.name === "Perish Body") { | |
handler.subOrder = 6; | |
} else if (handler.effect.name === "Stall") { | |
handler.subOrder = 9; | |
} | |
} | |
} | |
if (callbackName.endsWith("SwitchIn") || callbackName.endsWith("RedirectTarget")) { | |
handler.effectOrder = handler.state?.effectOrder; | |
} | |
if (handler.effectHolder && handler.effectHolder.getStat) { | |
const pokemon = handler.effectHolder; | |
handler.speed = pokemon.speed; | |
if (callbackName.endsWith("SwitchIn")) { | |
const fieldPositionValue = pokemon.side.n * this.sides.length + pokemon.position; | |
handler.speed -= this.speedOrder.indexOf(fieldPositionValue) / (this.activePerHalf * 2); | |
} | |
} | |
return handler; | |
} | |
findEventHandlers(target, eventName, source) { | |
let handlers = []; | |
if (Array.isArray(target)) { | |
for (const [i, pokemon] of target.entries()) { | |
const curHandlers = this.findEventHandlers(pokemon, eventName, source); | |
for (const handler of curHandlers) { | |
handler.target = pokemon; | |
handler.index = i; | |
} | |
handlers = handlers.concat(curHandlers); | |
} | |
return handlers; | |
} | |
const prefixedHandlers = !["BeforeTurn", "Update", "Weather", "WeatherChange", "TerrainChange"].includes(eventName); | |
if (target instanceof import_pokemon.Pokemon && (target.isActive || source?.isActive)) { | |
handlers = this.findPokemonEventHandlers(target, `on${eventName}`); | |
if (prefixedHandlers) { | |
for (const allyActive of target.alliesAndSelf()) { | |
handlers.push(...this.findPokemonEventHandlers(allyActive, `onAlly${eventName}`)); | |
handlers.push(...this.findPokemonEventHandlers(allyActive, `onAny${eventName}`)); | |
} | |
for (const foeActive of target.foes()) { | |
handlers.push(...this.findPokemonEventHandlers(foeActive, `onFoe${eventName}`)); | |
handlers.push(...this.findPokemonEventHandlers(foeActive, `onAny${eventName}`)); | |
} | |
} | |
target = target.side; | |
} | |
if (source && prefixedHandlers) { | |
handlers.push(...this.findPokemonEventHandlers(source, `onSource${eventName}`)); | |
} | |
if (target instanceof import_side.Side) { | |
for (const side of this.sides) { | |
if (side.n >= 2 && side.allySide) | |
break; | |
if (side === target || side === target.allySide) { | |
handlers.push(...this.findSideEventHandlers(side, `on${eventName}`)); | |
} else if (prefixedHandlers) { | |
handlers.push(...this.findSideEventHandlers(side, `onFoe${eventName}`)); | |
} | |
if (prefixedHandlers) | |
handlers.push(...this.findSideEventHandlers(side, `onAny${eventName}`)); | |
} | |
} | |
handlers.push(...this.findFieldEventHandlers(this.field, `on${eventName}`)); | |
handlers.push(...this.findBattleEventHandlers(`on${eventName}`)); | |
return handlers; | |
} | |
findPokemonEventHandlers(pokemon, callbackName, getKey) { | |
const handlers = []; | |
const status = pokemon.getStatus(); | |
let callback = status[callbackName]; | |
if (callback !== void 0 || getKey && pokemon.statusState[getKey]) { | |
handlers.push(this.resolvePriority({ | |
effect: status, | |
callback, | |
state: pokemon.statusState, | |
end: pokemon.clearStatus, | |
effectHolder: pokemon | |
}, callbackName)); | |
} | |
for (const id in pokemon.volatiles) { | |
const volatileState = pokemon.volatiles[id]; | |
const volatile = this.dex.conditions.getByID(id); | |
callback = volatile[callbackName]; | |
if (callback !== void 0 || getKey && volatileState[getKey]) { | |
handlers.push(this.resolvePriority({ | |
effect: volatile, | |
callback, | |
state: volatileState, | |
end: pokemon.removeVolatile, | |
effectHolder: pokemon | |
}, callbackName)); | |
} else if (["ability", "item"].includes(volatile.id.split(":")[0])) { | |
if (this.gen >= 5 && callbackName === "onSwitchIn" && !volatile.onAnySwitchIn) { | |
callback = volatile.onStart; | |
if (callback !== void 0 || getKey && volatileState[getKey]) { | |
handlers.push(this.resolvePriority({ | |
effect: volatile, | |
callback, | |
state: volatileState, | |
end: pokemon.removeVolatile, | |
effectHolder: pokemon | |
}, callbackName)); | |
} | |
} | |
} | |
} | |
const ability = pokemon.getAbility(); | |
callback = ability[callbackName]; | |
if (callback !== void 0 || getKey && pokemon.abilityState[getKey]) { | |
handlers.push(this.resolvePriority({ | |
effect: ability, | |
callback, | |
state: pokemon.abilityState, | |
end: pokemon.clearAbility, | |
effectHolder: pokemon | |
}, callbackName)); | |
} else if (this.gen >= 5 && callbackName === "onSwitchIn" && !ability.onAnySwitchIn) { | |
callback = ability.onStart; | |
if (callback !== void 0 || getKey && pokemon.abilityState[getKey]) { | |
handlers.push(this.resolvePriority({ | |
effect: ability, | |
callback, | |
state: pokemon.abilityState, | |
end: pokemon.clearAbility, | |
effectHolder: pokemon | |
}, callbackName)); | |
} | |
} | |
const item = pokemon.getItem(); | |
callback = item[callbackName]; | |
if (callback !== void 0 || getKey && pokemon.itemState[getKey]) { | |
handlers.push(this.resolvePriority({ | |
effect: item, | |
callback, | |
state: pokemon.itemState, | |
end: pokemon.clearItem, | |
effectHolder: pokemon | |
}, callbackName)); | |
} else if (this.gen >= 5 && callbackName === "onSwitchIn" && !item.onAnySwitchIn) { | |
callback = item.onStart; | |
if (callback !== void 0 || getKey && pokemon.itemState[getKey]) { | |
handlers.push(this.resolvePriority({ | |
effect: item, | |
callback, | |
state: pokemon.itemState, | |
end: pokemon.clearItem, | |
effectHolder: pokemon | |
}, callbackName)); | |
} | |
} | |
const species = pokemon.baseSpecies; | |
callback = species[callbackName]; | |
if (callback !== void 0) { | |
handlers.push(this.resolvePriority({ | |
effect: species, | |
callback, | |
state: pokemon.speciesState, | |
end() { | |
}, | |
effectHolder: pokemon | |
}, callbackName)); | |
} | |
const side = pokemon.side; | |
for (const conditionid in side.slotConditions[pokemon.position]) { | |
const slotConditionState = side.slotConditions[pokemon.position][conditionid]; | |
const slotCondition = this.dex.conditions.getByID(conditionid); | |
callback = slotCondition[callbackName]; | |
if (callback !== void 0 || getKey && slotConditionState[getKey]) { | |
handlers.push(this.resolvePriority({ | |
effect: slotCondition, | |
callback, | |
state: slotConditionState, | |
end: side.removeSlotCondition, | |
endCallArgs: [side, pokemon, slotCondition.id], | |
effectHolder: pokemon | |
}, callbackName)); | |
} | |
} | |
return handlers; | |
} | |
findBattleEventHandlers(callbackName, getKey, customHolder) { | |
const handlers = []; | |
let callback; | |
const format = this.format; | |
callback = format[callbackName]; | |
if (callback !== void 0 || getKey && this.formatData[getKey]) { | |
handlers.push(this.resolvePriority({ | |
effect: format, | |
callback, | |
state: this.formatData, | |
end: null, | |
effectHolder: customHolder || this | |
}, callbackName)); | |
} | |
if (this.events && (callback = this.events[callbackName]) !== void 0) { | |
for (const handler of callback) { | |
const state = handler.target.effectType === "Format" ? this.formatData : null; | |
handlers.push({ | |
effect: handler.target, | |
callback: handler.callback, | |
state, | |
end: null, | |
effectHolder: customHolder || this, | |
priority: handler.priority, | |
order: handler.order, | |
subOrder: handler.subOrder | |
}); | |
} | |
} | |
return handlers; | |
} | |
findFieldEventHandlers(field, callbackName, getKey, customHolder) { | |
const handlers = []; | |
let callback; | |
for (const id in field.pseudoWeather) { | |
const pseudoWeatherState = field.pseudoWeather[id]; | |
const pseudoWeather = this.dex.conditions.getByID(id); | |
callback = pseudoWeather[callbackName]; | |
if (callback !== void 0 || getKey && pseudoWeatherState[getKey]) { | |
handlers.push(this.resolvePriority({ | |
effect: pseudoWeather, | |
callback, | |
state: pseudoWeatherState, | |
end: customHolder ? null : field.removePseudoWeather, | |
effectHolder: customHolder || field | |
}, callbackName)); | |
} | |
} | |
const weather = field.getWeather(); | |
callback = weather[callbackName]; | |
if (callback !== void 0 || getKey && this.field.weatherState[getKey]) { | |
handlers.push(this.resolvePriority({ | |
effect: weather, | |
callback, | |
state: this.field.weatherState, | |
end: customHolder ? null : field.clearWeather, | |
effectHolder: customHolder || field | |
}, callbackName)); | |
} | |
const terrain = field.getTerrain(); | |
callback = terrain[callbackName]; | |
if (callback !== void 0 || getKey && field.terrainState[getKey]) { | |
handlers.push(this.resolvePriority({ | |
effect: terrain, | |
callback, | |
state: field.terrainState, | |
end: customHolder ? null : field.clearTerrain, | |
effectHolder: customHolder || field | |
}, callbackName)); | |
} | |
return handlers; | |
} | |
findSideEventHandlers(side, callbackName, getKey, customHolder) { | |
const handlers = []; | |
for (const id in side.sideConditions) { | |
const sideConditionData = side.sideConditions[id]; | |
const sideCondition = this.dex.conditions.getByID(id); | |
const callback = sideCondition[callbackName]; | |
if (callback !== void 0 || getKey && sideConditionData[getKey]) { | |
handlers.push(this.resolvePriority({ | |
effect: sideCondition, | |
callback, | |
state: sideConditionData, | |
end: customHolder ? null : side.removeSideCondition, | |
effectHolder: customHolder || side | |
}, callbackName)); | |
} | |
} | |
return handlers; | |
} | |
/** | |
* Use this function to attach custom event handlers to a battle. See Battle#runEvent for | |
* more information on how to write callbacks for event handlers. | |
* | |
* Try to use this sparingly. Most event handlers can be simply placed in a format instead. | |
* | |
* this.onEvent(eventid, target, callback) | |
* will set the callback as an event handler for the target when eventid is called with the | |
* default priority. Currently only valid formats are supported as targets but this will | |
* eventually be expanded to support other target types. | |
* | |
* this.onEvent(eventid, target, priority, callback) | |
* will set the callback as an event handler for the target when eventid is called with the | |
* provided priority. Priority can either be a number or an object that contains the priority, | |
* order, and subOrder for the event handler as needed (undefined keys will use default values) | |
*/ | |
onEvent(eventid, target, ...rest) { | |
if (!eventid) | |
throw new TypeError("Event handlers must have an event to listen to"); | |
if (!target) | |
throw new TypeError("Event handlers must have a target"); | |
if (!rest.length) | |
throw new TypeError("Event handlers must have a callback"); | |
if (target.effectType !== "Format") { | |
throw new TypeError(`${target.name} is a ${target.effectType} but only Format targets are supported right now`); | |
} | |
let callback, priority, order, subOrder, data; | |
if (rest.length === 1) { | |
[callback] = rest; | |
priority = 0; | |
order = false; | |
subOrder = 0; | |
} else { | |
[data, callback] = rest; | |
if (typeof data === "object") { | |
priority = data["priority"] || 0; | |
order = data["order"] || false; | |
subOrder = data["subOrder"] || 0; | |
} else { | |
priority = data || 0; | |
order = false; | |
subOrder = 0; | |
} | |
} | |
const eventHandler = { callback, target, priority, order, subOrder }; | |
if (!this.events) | |
this.events = {}; | |
const callbackName = `on${eventid}`; | |
const eventHandlers = this.events[callbackName]; | |
if (eventHandlers === void 0) { | |
this.events[callbackName] = [eventHandler]; | |
} else { | |
eventHandlers.push(eventHandler); | |
} | |
} | |
checkMoveMakesContact(move, attacker, defender, announcePads = false) { | |
if (move.flags["contact"] && attacker.hasItem("protectivepads")) { | |
if (announcePads) { | |
this.add("-activate", defender, this.effect.fullname); | |
this.add("-activate", attacker, "item: Protective Pads"); | |
} | |
return false; | |
} | |
return !!move.flags["contact"]; | |
} | |
getPokemon(fullname) { | |
if (typeof fullname !== "string") | |
fullname = fullname.fullname; | |
for (const side of this.sides) { | |
for (const pokemon of side.pokemon) { | |
if (pokemon.fullname === fullname) | |
return pokemon; | |
} | |
} | |
return null; | |
} | |
getAllPokemon() { | |
const pokemonList = []; | |
for (const side of this.sides) { | |
pokemonList.push(...side.pokemon); | |
} | |
return pokemonList; | |
} | |
getAllActive(includeFainted) { | |
const pokemonList = []; | |
for (const side of this.sides) { | |
for (const pokemon of side.active) { | |
if (pokemon && (includeFainted || !pokemon.fainted)) { | |
pokemonList.push(pokemon); | |
} | |
} | |
} | |
return pokemonList; | |
} | |
makeRequest(type) { | |
if (type) { | |
this.requestState = type; | |
for (const side of this.sides) { | |
side.clearChoice(); | |
} | |
} else { | |
type = this.requestState; | |
} | |
for (const side of this.sides) { | |
side.activeRequest = null; | |
} | |
if (type === "teampreview") { | |
const pickedTeamSize = this.ruleTable.pickedTeamSize; | |
this.add(`teampreview${pickedTeamSize ? `|${pickedTeamSize}` : ""}`); | |
} | |
const requests = this.getRequests(type); | |
for (let i = 0; i < this.sides.length; i++) { | |
this.sides[i].emitRequest(requests[i]); | |
} | |
if (this.sides.every((side) => side.isChoiceDone())) { | |
throw new Error(`Choices are done immediately after a request`); | |
} | |
} | |
clearRequest() { | |
this.requestState = ""; | |
for (const side of this.sides) { | |
side.activeRequest = null; | |
side.clearChoice(); | |
} | |
} | |
getRequests(type) { | |
const requests = Array(this.sides.length).fill(null); | |
switch (type) { | |
case "switch": | |
for (let i = 0; i < this.sides.length; i++) { | |
const side = this.sides[i]; | |
if (!side.pokemonLeft) | |
continue; | |
const switchTable = side.active.map((pokemon) => !!pokemon?.switchFlag); | |
if (switchTable.some(Boolean)) { | |
requests[i] = { forceSwitch: switchTable, side: side.getRequestData() }; | |
} | |
} | |
break; | |
case "teampreview": | |
for (let i = 0; i < this.sides.length; i++) { | |
const side = this.sides[i]; | |
const maxChosenTeamSize = this.ruleTable.pickedTeamSize || void 0; | |
requests[i] = { teamPreview: true, maxChosenTeamSize, side: side.getRequestData() }; | |
} | |
break; | |
default: | |
for (let i = 0; i < this.sides.length; i++) { | |
const side = this.sides[i]; | |
if (!side.pokemonLeft) | |
continue; | |
const activeData = side.active.map((pokemon) => pokemon?.getMoveRequestData()); | |
requests[i] = { active: activeData, side: side.getRequestData() }; | |
if (side.allySide) { | |
requests[i].ally = side.allySide.getRequestData(true); | |
} | |
} | |
break; | |
} | |
const multipleRequestsExist = requests.filter(Boolean).length >= 2; | |
for (let i = 0; i < this.sides.length; i++) { | |
if (requests[i]) { | |
if (!this.supportCancel || !multipleRequestsExist) | |
requests[i].noCancel = true; | |
} else { | |
requests[i] = { wait: true, side: this.sides[i].getRequestData() }; | |
} | |
} | |
return requests; | |
} | |
tiebreak() { | |
if (this.ended) | |
return false; | |
this.inputLog.push(`>tiebreak`); | |
this.add("message", "Time's up! Going to tiebreaker..."); | |
const notFainted = this.sides.map((side) => side.pokemon.filter((pokemon) => !pokemon.fainted).length); | |
this.add("-message", this.sides.map((side, i) => `${side.name}: ${notFainted[i]} Pokemon left`).join("; ")); | |
const maxNotFainted = Math.max(...notFainted); | |
let tiedSides = this.sides.filter((side, i) => notFainted[i] === maxNotFainted); | |
if (tiedSides.length <= 1) { | |
return this.win(tiedSides[0]); | |
} | |
const hpPercentage = tiedSides.map((side) => side.pokemon.map((pokemon) => pokemon.hp / pokemon.maxhp).reduce((a, b) => a + b) * 100 / 6); | |
this.add("-message", tiedSides.map((side, i) => `${side.name}: ${Math.round(hpPercentage[i])}% total HP left`).join("; ")); | |
const maxPercentage = Math.max(...hpPercentage); | |
tiedSides = tiedSides.filter((side, i) => hpPercentage[i] === maxPercentage); | |
if (tiedSides.length <= 1) { | |
return this.win(tiedSides[0]); | |
} | |
const hpTotal = tiedSides.map((side) => side.pokemon.map((pokemon) => pokemon.hp).reduce((a, b) => a + b)); | |
this.add("-message", tiedSides.map((side, i) => `${side.name}: ${Math.round(hpTotal[i])} total HP left`).join("; ")); | |
const maxTotal = Math.max(...hpTotal); | |
tiedSides = tiedSides.filter((side, i) => hpTotal[i] === maxTotal); | |
if (tiedSides.length <= 1) { | |
return this.win(tiedSides[0]); | |
} | |
return this.tie(); | |
} | |
forceWin(side = null) { | |
if (this.ended) | |
return false; | |
this.inputLog.push(side ? `>forcewin ${side}` : `>forcetie`); | |
return this.win(side); | |
} | |
tie() { | |
return this.win(); | |
} | |
win(side) { | |
if (this.ended) | |
return false; | |
if (side && typeof side === "string") { | |
side = this.getSide(side); | |
} else if (!side || !this.sides.includes(side)) { | |
side = null; | |
} | |
this.winner = side ? side.name : ""; | |
this.add(""); | |
if (side?.allySide) { | |
this.add("win", side.name + " & " + side.allySide.name); | |
} else if (side) { | |
this.add("win", side.name); | |
} else { | |
this.add("tie"); | |
} | |
this.ended = true; | |
this.requestState = ""; | |
for (const s of this.sides) { | |
if (s) | |
s.activeRequest = null; | |
} | |
return true; | |
} | |
lose(side) { | |
if (typeof side === "string") { | |
side = this.getSide(side); | |
} | |
if (!side) | |
return; | |
if (this.gameType !== "freeforall") { | |
return this.win(side.foe); | |
} | |
if (!side.pokemonLeft) | |
return; | |
side.pokemonLeft = 0; | |
side.active[0]?.faint(); | |
this.faintMessages(false, true); | |
if (!this.ended && side.requestState) { | |
side.emitRequest({ wait: true, side: side.getRequestData() }); | |
side.clearChoice(); | |
if (this.allChoicesDone()) | |
this.commitChoices(); | |
} | |
return true; | |
} | |
canSwitch(side) { | |
return this.possibleSwitches(side).length; | |
} | |
getRandomSwitchable(side) { | |
const canSwitchIn = this.possibleSwitches(side); | |
return canSwitchIn.length ? this.sample(canSwitchIn) : null; | |
} | |
possibleSwitches(side) { | |
if (!side.pokemonLeft) | |
return []; | |
const canSwitchIn = []; | |
for (let i = side.active.length; i < side.pokemon.length; i++) { | |
const pokemon = side.pokemon[i]; | |
if (!pokemon.fainted) { | |
canSwitchIn.push(pokemon); | |
} | |
} | |
return canSwitchIn; | |
} | |
swapPosition(pokemon, newPosition, attributes) { | |
if (newPosition >= pokemon.side.active.length) { | |
throw new Error("Invalid swap position"); | |
} | |
const target = pokemon.side.active[newPosition]; | |
if (newPosition !== 1 && (!target || target.fainted)) | |
return false; | |
this.add("swap", pokemon, newPosition, attributes || ""); | |
const side = pokemon.side; | |
side.pokemon[pokemon.position] = target; | |
side.pokemon[newPosition] = pokemon; | |
side.active[pokemon.position] = side.pokemon[pokemon.position]; | |
side.active[newPosition] = side.pokemon[newPosition]; | |
if (target) | |
target.position = pokemon.position; | |
pokemon.position = newPosition; | |
this.runEvent("Swap", target, pokemon); | |
this.runEvent("Swap", pokemon, target); | |
return true; | |
} | |
getAtSlot(slot) { | |
if (!slot) | |
return null; | |
const side = this.sides[slot.charCodeAt(1) - 49]; | |
const position = slot.charCodeAt(2) - 97; | |
const positionOffset = Math.floor(side.n / 2) * side.active.length; | |
return side.active[position - positionOffset]; | |
} | |
faint(pokemon, source, effect) { | |
pokemon.faint(source, effect); | |
} | |
endTurn() { | |
this.turn++; | |
this.lastSuccessfulMoveThisTurn = null; | |
const dynamaxEnding = []; | |
for (const pokemon of this.getAllActive()) { | |
if (pokemon.volatiles["dynamax"]?.turns === 3) { | |
dynamaxEnding.push(pokemon); | |
} | |
} | |
if (dynamaxEnding.length > 1) { | |
this.updateSpeed(); | |
this.speedSort(dynamaxEnding); | |
} | |
for (const pokemon of dynamaxEnding) { | |
pokemon.removeVolatile("dynamax"); | |
} | |
if (this.gen === 1) { | |
for (const pokemon of this.getAllActive()) { | |
if (pokemon.volatiles["partialtrappinglock"]) { | |
const target = pokemon.volatiles["partialtrappinglock"].locked; | |
if (target.hp <= 0 || !target.volatiles["partiallytrapped"]) { | |
delete pokemon.volatiles["partialtrappinglock"]; | |
} | |
} | |
if (pokemon.volatiles["partiallytrapped"]) { | |
const source = pokemon.volatiles["partiallytrapped"].source; | |
if (source.hp <= 0 || !source.volatiles["partialtrappinglock"]) { | |
delete pokemon.volatiles["partiallytrapped"]; | |
} | |
} | |
} | |
} | |
const trappedBySide = []; | |
const stalenessBySide = []; | |
for (const side of this.sides) { | |
let sideTrapped = true; | |
let sideStaleness; | |
for (const pokemon of side.active) { | |
if (!pokemon) | |
continue; | |
pokemon.moveThisTurn = ""; | |
pokemon.newlySwitched = false; | |
pokemon.moveLastTurnResult = pokemon.moveThisTurnResult; | |
pokemon.moveThisTurnResult = void 0; | |
if (this.turn !== 1) { | |
pokemon.usedItemThisTurn = false; | |
pokemon.statsRaisedThisTurn = false; | |
pokemon.statsLoweredThisTurn = false; | |
pokemon.hurtThisTurn = null; | |
} | |
pokemon.maybeDisabled = false; | |
for (const moveSlot of pokemon.moveSlots) { | |
moveSlot.disabled = false; | |
moveSlot.disabledSource = ""; | |
} | |
this.runEvent("DisableMove", pokemon); | |
for (const moveSlot of pokemon.moveSlots) { | |
const activeMove = this.dex.getActiveMove(moveSlot.id); | |
this.singleEvent("DisableMove", activeMove, null, pokemon); | |
if (activeMove.flags["cantusetwice"] && pokemon.lastMove?.id === moveSlot.id) { | |
pokemon.disableMove(pokemon.lastMove.id); | |
} | |
} | |
if (pokemon.getLastAttackedBy() && this.gen >= 7) | |
pokemon.knownType = true; | |
for (let i = pokemon.attackedBy.length - 1; i >= 0; i--) { | |
const attack = pokemon.attackedBy[i]; | |
if (attack.source.isActive) { | |
attack.thisTurn = false; | |
} else { | |
pokemon.attackedBy.splice(pokemon.attackedBy.indexOf(attack), 1); | |
} | |
} | |
if (this.gen >= 7 && !pokemon.terastallized) { | |
const seenPokemon = pokemon.illusion || pokemon; | |
const realTypeString = seenPokemon.getTypes(true).join("/"); | |
if (realTypeString !== seenPokemon.apparentType) { | |
this.add("-start", pokemon, "typechange", realTypeString, "[silent]"); | |
seenPokemon.apparentType = realTypeString; | |
if (pokemon.addedType) { | |
this.add("-start", pokemon, "typeadd", pokemon.addedType, "[silent]"); | |
} | |
} | |
} | |
pokemon.trapped = pokemon.maybeTrapped = false; | |
this.runEvent("TrapPokemon", pokemon); | |
if (!pokemon.knownType || this.dex.getImmunity("trapped", pokemon)) { | |
this.runEvent("MaybeTrapPokemon", pokemon); | |
} | |
if (this.gen > 2) { | |
for (const source of pokemon.foes()) { | |
const species = (source.illusion || source).species; | |
if (!species.abilities) | |
continue; | |
for (const abilitySlot in species.abilities) { | |
const abilityName = species.abilities[abilitySlot]; | |
if (abilityName === source.ability) { | |
continue; | |
} | |
const ruleTable = this.ruleTable; | |
if ((ruleTable.has("+hackmons") || !ruleTable.has("obtainableabilities")) && !this.format.team) { | |
continue; | |
} else if (abilitySlot === "H" && species.unreleasedHidden) { | |
continue; | |
} | |
const ability = this.dex.abilities.get(abilityName); | |
if (ruleTable.has("-ability:" + ability.id)) | |
continue; | |
if (pokemon.knownType && !this.dex.getImmunity("trapped", pokemon)) | |
continue; | |
this.singleEvent("FoeMaybeTrapPokemon", ability, {}, pokemon, source); | |
} | |
} | |
} | |
if (pokemon.fainted) | |
continue; | |
sideTrapped = sideTrapped && pokemon.trapped; | |
const staleness = pokemon.volatileStaleness || pokemon.staleness; | |
if (staleness) | |
sideStaleness = sideStaleness === "external" ? sideStaleness : staleness; | |
pokemon.activeTurns++; | |
} | |
trappedBySide.push(sideTrapped); | |
stalenessBySide.push(sideStaleness); | |
side.faintedLastTurn = side.faintedThisTurn; | |
side.faintedThisTurn = null; | |
} | |
if (this.maybeTriggerEndlessBattleClause(trappedBySide, stalenessBySide)) | |
return; | |
if (this.gameType === "triples" && this.sides.every((side) => side.pokemonLeft === 1)) { | |
const actives = this.getAllActive(); | |
if (actives.length > 1 && !actives[0].isAdjacent(actives[1])) { | |
this.swapPosition(actives[0], 1, "[silent]"); | |
this.swapPosition(actives[1], 1, "[silent]"); | |
this.add("-center"); | |
} | |
} | |
this.add("turn", this.turn); | |
if (this.gameType === "multi") { | |
for (const side of this.sides) { | |
if (side.canDynamaxNow()) { | |
if (this.turn === 1) { | |
this.addSplit(side.id, ["-candynamax", side.id]); | |
} else { | |
this.add("-candynamax", side.id); | |
} | |
} | |
} | |
} | |
if (this.gen === 2) | |
this.quickClawRoll = this.randomChance(60, 256); | |
if (this.gen === 3) | |
this.quickClawRoll = this.randomChance(1, 5); | |
this.makeRequest("move"); | |
} | |
maybeTriggerEndlessBattleClause(trappedBySide, stalenessBySide) { | |
if (this.gen <= 1) { | |
const noProgressPossible = this.sides.every((side) => { | |
const foeAllGhosts = side.foe.pokemon.every((pokemon) => pokemon.fainted || pokemon.hasType("Ghost")); | |
const foeAllTransform = side.foe.pokemon.every((pokemon) => pokemon.fainted || (this.dex.currentMod !== "gen1stadium" || pokemon.species.id !== "ditto") && // there are some subtleties such as a Mew with only Transform and auto-fail moves, | |
// but it's unlikely to come up in a real game so there's no need to handle it | |
pokemon.moves.every((moveid) => moveid === "transform")); | |
return side.pokemon.every((pokemon) => pokemon.fainted || // frozen pokemon can't thaw in gen 1 without outside help | |
pokemon.status === "frz" || pokemon.moves.every((moveid) => moveid === "transform") && foeAllTransform || pokemon.moveSlots.every((slot) => slot.pp === 0) && foeAllGhosts); | |
}); | |
if (noProgressPossible) { | |
this.add("-message", `This battle cannot progress. Endless Battle Clause activated!`); | |
return this.tie(); | |
} | |
} | |
if (this.turn <= 100) | |
return; | |
if (this.turn >= 1e3) { | |
this.add("message", `It is turn 1000. You have hit the turn limit!`); | |
this.tie(); | |
return true; | |
} | |
if (this.turn >= 500 && this.turn % 100 === 0 || this.turn >= 900 && this.turn % 10 === 0 || // every 10 turns past turn 900, | |
this.turn >= 990) { | |
const turnsLeft = 1e3 - this.turn; | |
const turnsLeftText = turnsLeft === 1 ? `1 turn` : `${turnsLeft} turns`; | |
this.add("bigerror", `You will auto-tie if the battle doesn't end in ${turnsLeftText} (on turn 1000).`); | |
} | |
if (!this.ruleTable.has("endlessbattleclause")) | |
return; | |
if (this.format.gameType === "freeforall") | |
return; | |
if (!stalenessBySide.every((s) => !!s) || !stalenessBySide.some((s) => s === "external")) | |
return; | |
const canSwitch = []; | |
for (const [i, trapped] of trappedBySide.entries()) { | |
canSwitch[i] = false; | |
if (trapped) | |
break; | |
const side = this.sides[i]; | |
for (const pokemon of side.pokemon) { | |
if (!pokemon.fainted && !(pokemon.volatileStaleness || pokemon.staleness)) { | |
canSwitch[i] = true; | |
break; | |
} | |
} | |
} | |
if (canSwitch.every((s) => s)) | |
return; | |
const losers = []; | |
for (const side of this.sides) { | |
let berry = false; | |
let cycle = false; | |
for (const pokemon of side.pokemon) { | |
berry = import_pokemon.RESTORATIVE_BERRIES.has((0, import_dex.toID)(pokemon.set.item)); | |
if (["harvest", "pickup"].includes((0, import_dex.toID)(pokemon.set.ability)) || pokemon.set.moves.map(import_dex.toID).includes("recycle")) { | |
cycle = true; | |
} | |
if (berry && cycle) | |
break; | |
} | |
if (berry && cycle) | |
losers.push(side); | |
} | |
if (losers.length === 1) { | |
const loser = losers[0]; | |
this.add("-message", `${loser.name}'s team started with the rudimentary means to perform restorative berry-cycling and thus loses.`); | |
return this.win(loser.foe); | |
} | |
if (losers.length === this.sides.length) { | |
this.add("-message", `Each side's team started with the rudimentary means to perform restorative berry-cycling.`); | |
} | |
return this.tie(); | |
} | |
start() { | |
if (this.deserialized) | |
return; | |
if (!this.sides.every((side) => !!side)) | |
throw new Error(`Missing sides: ${this.sides}`); | |
if (this.started) | |
throw new Error(`Battle already started`); | |
const format = this.format; | |
this.started = true; | |
if (this.gameType === "multi") { | |
this.sides[1].foe = this.sides[2]; | |
this.sides[0].foe = this.sides[3]; | |
this.sides[2].foe = this.sides[1]; | |
this.sides[3].foe = this.sides[0]; | |
this.sides[1].allySide = this.sides[3]; | |
this.sides[0].allySide = this.sides[2]; | |
this.sides[2].allySide = this.sides[0]; | |
this.sides[3].allySide = this.sides[1]; | |
this.sides[2].sideConditions = this.sides[0].sideConditions; | |
this.sides[3].sideConditions = this.sides[1].sideConditions; | |
} else { | |
this.sides[1].foe = this.sides[0]; | |
this.sides[0].foe = this.sides[1]; | |
if (this.sides.length > 2) { | |
this.sides[2].foe = this.sides[3]; | |
this.sides[3].foe = this.sides[2]; | |
} | |
} | |
for (const side of this.sides) { | |
this.add("teamsize", side.id, side.pokemon.length); | |
} | |
this.add("gen", this.gen); | |
this.add("tier", format.name); | |
if (this.rated) { | |
if (this.rated === "Rated battle") | |
this.rated = true; | |
this.add("rated", typeof this.rated === "string" ? this.rated : ""); | |
} | |
format.onBegin?.call(this); | |
for (const rule of this.ruleTable.keys()) { | |
if ("+*-!".includes(rule.charAt(0))) | |
continue; | |
const subFormat = this.dex.formats.get(rule); | |
subFormat.onBegin?.call(this); | |
} | |
if (this.sides.some((side) => !side.pokemon[0])) { | |
throw new Error("Battle not started: A player has an empty team."); | |
} | |
if (this.debugMode) { | |
this.checkEVBalance(); | |
} | |
format.onTeamPreview?.call(this); | |
for (const rule of this.ruleTable.keys()) { | |
if ("+*-!".includes(rule.charAt(0))) | |
continue; | |
const subFormat = this.dex.formats.get(rule); | |
subFormat.onTeamPreview?.call(this); | |
} | |
this.queue.addChoice({ choice: "start" }); | |
this.midTurn = true; | |
if (!this.requestState) | |
this.turnLoop(); | |
} | |
restart(send) { | |
if (!this.deserialized) | |
throw new Error("Attempt to restart a battle which has not been deserialized"); | |
this.send = send; | |
} | |
checkEVBalance() { | |
let limitedEVs = null; | |
for (const side of this.sides) { | |
const sideLimitedEVs = !side.pokemon.some( | |
(pokemon) => Object.values(pokemon.set.evs).reduce((a, b) => a + b, 0) > 510 | |
); | |
if (limitedEVs === null) { | |
limitedEVs = sideLimitedEVs; | |
} else if (limitedEVs !== sideLimitedEVs) { | |
this.add("bigerror", "Warning: One player isn't adhering to a 510 EV limit, and the other player is."); | |
} | |
} | |
} | |
boost(boost, target = null, source = null, effect = null, isSecondary = false, isSelf = false) { | |
if (this.event) { | |
target || (target = this.event.target); | |
source || (source = this.event.source); | |
effect || (effect = this.effect); | |
} | |
if (!target?.hp) | |
return 0; | |
if (!target.isActive) | |
return false; | |
if (this.gen > 5 && !target.side.foePokemonLeft()) | |
return false; | |
boost = this.runEvent("ChangeBoost", target, source, effect, { ...boost }); | |
boost = target.getCappedBoost(boost); | |
boost = this.runEvent("TryBoost", target, source, effect, { ...boost }); | |
let success = null; | |
let boosted = isSecondary; | |
let boostName; | |
for (boostName in boost) { | |
const currentBoost = { | |
[boostName]: boost[boostName] | |
}; | |
let boostBy = target.boostBy(currentBoost); | |
let msg = "-boost"; | |
if (boost[boostName] < 0 || target.boosts[boostName] === -6) { | |
msg = "-unboost"; | |
boostBy = -boostBy; | |
} | |
if (boostBy) { | |
success = true; | |
switch (effect?.id) { | |
case "bellydrum": | |
case "angerpoint": | |
this.add("-setboost", target, "atk", target.boosts["atk"], "[from] " + effect.fullname); | |
break; | |
case "bellydrum2": | |
this.add(msg, target, boostName, boostBy, "[silent]"); | |
this.hint("In Gen 2, Belly Drum boosts by 2 when it fails."); | |
break; | |
case "zpower": | |
this.add(msg, target, boostName, boostBy, "[zeffect]"); | |
break; | |
default: | |
if (!effect) | |
break; | |
if (effect.effectType === "Move") { | |
this.add(msg, target, boostName, boostBy); | |
} else if (effect.effectType === "Item") { | |
this.add(msg, target, boostName, boostBy, "[from] item: " + effect.name); | |
} else { | |
if (effect.effectType === "Ability" && !boosted) { | |
this.add("-ability", target, effect.name, "boost"); | |
boosted = true; | |
} | |
this.add(msg, target, boostName, boostBy); | |
} | |
break; | |
} | |
this.runEvent("AfterEachBoost", target, source, effect, currentBoost); | |
} else if (effect?.effectType === "Ability") { | |
if (isSecondary || isSelf) | |
this.add(msg, target, boostName, boostBy); | |
} else if (!isSecondary && !isSelf) { | |
this.add(msg, target, boostName, boostBy); | |
} | |
} | |
this.runEvent("AfterBoost", target, source, effect, boost); | |
if (success) { | |
if (Object.values(boost).some((x) => x > 0)) | |
target.statsRaisedThisTurn = true; | |
if (Object.values(boost).some((x) => x < 0)) | |
target.statsLoweredThisTurn = true; | |
} | |
return success; | |
} | |
spreadDamage(damage, targetArray = null, source = null, effect = null, instafaint = false) { | |
if (!targetArray) | |
return [0]; | |
const retVals = []; | |
if (typeof effect === "string" || !effect) | |
effect = this.dex.conditions.getByID(effect || ""); | |
for (const [i, curDamage] of damage.entries()) { | |
const target = targetArray[i]; | |
let targetDamage = curDamage; | |
if (!(targetDamage || targetDamage === 0)) { | |
retVals[i] = targetDamage; | |
continue; | |
} | |
if (!target || !target.hp) { | |
retVals[i] = 0; | |
continue; | |
} | |
if (!target.isActive) { | |
retVals[i] = false; | |
continue; | |
} | |
if (targetDamage !== 0) | |
targetDamage = this.clampIntRange(targetDamage, 1); | |
if (effect.id !== "struggle-recoil") { | |
if (effect.effectType === "Weather" && !target.runStatusImmunity(effect.id)) { | |
this.debug("weather immunity"); | |
retVals[i] = 0; | |
continue; | |
} | |
targetDamage = this.runEvent("Damage", target, source, effect, targetDamage, true); | |
if (!(targetDamage || targetDamage === 0)) { | |
this.debug("damage event failed"); | |
retVals[i] = curDamage === true ? void 0 : targetDamage; | |
continue; | |
} | |
} | |
if (targetDamage !== 0) | |
targetDamage = this.clampIntRange(targetDamage, 1); | |
if (this.gen <= 1) { | |
if (this.dex.currentMod === "gen1stadium" || !["recoil", "drain", "leechseed"].includes(effect.id) && effect.effectType !== "Status") { | |
this.lastDamage = targetDamage; | |
} | |
} | |
retVals[i] = targetDamage = target.damage(targetDamage, source, effect); | |
if (targetDamage !== 0) | |
target.hurtThisTurn = target.hp; | |
if (source && effect.effectType === "Move") | |
source.lastDamage = targetDamage; | |
const name = effect.fullname === "tox" ? "psn" : effect.fullname; | |
switch (effect.id) { | |
case "partiallytrapped": | |
this.add("-damage", target, target.getHealth, "[from] " + this.effectState.sourceEffect.fullname, "[partiallytrapped]"); | |
break; | |
case "powder": | |
this.add("-damage", target, target.getHealth, "[silent]"); | |
break; | |
case "confused": | |
this.add("-damage", target, target.getHealth, "[from] confusion"); | |
break; | |
default: | |
if (effect.effectType === "Move" || !name) { | |
this.add("-damage", target, target.getHealth); | |
} else if (source && (source !== target || effect.effectType === "Ability")) { | |
this.add("-damage", target, target.getHealth, `[from] ${name}`, `[of] ${source}`); | |
} else { | |
this.add("-damage", target, target.getHealth, `[from] ${name}`); | |
} | |
break; | |
} | |
if (targetDamage && effect.effectType === "Move") { | |
if (this.gen <= 1 && effect.recoil && source) { | |
if (this.dex.currentMod !== "gen1stadium" || target.hp > 0) { | |
const amount = this.clampIntRange(Math.floor(targetDamage * effect.recoil[0] / effect.recoil[1]), 1); | |
this.damage(amount, source, target, "recoil"); | |
} | |
} | |
if (this.gen <= 4 && effect.drain && source) { | |
const amount = this.clampIntRange(Math.floor(targetDamage * effect.drain[0] / effect.drain[1]), 1); | |
if (this.gen <= 1) | |
this.lastDamage = amount; | |
this.heal(amount, source, target, "drain"); | |
} | |
if (this.gen > 4 && effect.drain && source) { | |
const amount = Math.round(targetDamage * effect.drain[0] / effect.drain[1]); | |
this.heal(amount, source, target, "drain"); | |
} | |
} | |
} | |
if (instafaint) { | |
for (const [i, target] of targetArray.entries()) { | |
if (!retVals[i] || !target) | |
continue; | |
if (target.hp <= 0) { | |
this.debug(`instafaint: ${this.faintQueue.map((entry) => entry.target.name)}`); | |
this.faintMessages(true); | |
if (this.gen <= 2) { | |
target.faint(); | |
if (this.gen <= 1) { | |
this.queue.clear(); | |
for (const pokemon of this.getAllActive()) { | |
if (pokemon.volatiles["bide"]?.damage) { | |
pokemon.volatiles["bide"].damage = 0; | |
this.hint("Desync Clause Mod activated!"); | |
this.hint("In Gen 1, Bide's accumulated damage is reset to 0 when a Pokemon faints."); | |
} | |
} | |
} | |
} | |
} | |
} | |
} | |
return retVals; | |
} | |
damage(damage, target = null, source = null, effect = null, instafaint = false) { | |
if (this.event) { | |
target || (target = this.event.target); | |
source || (source = this.event.source); | |
effect || (effect = this.effect); | |
} | |
return this.spreadDamage([damage], [target], source, effect, instafaint)[0]; | |
} | |
directDamage(damage, target, source = null, effect = null) { | |
if (this.event) { | |
target || (target = this.event.target); | |
source || (source = this.event.source); | |
effect || (effect = this.effect); | |
} | |
if (!target?.hp) | |
return 0; | |
if (!damage) | |
return 0; | |
damage = this.clampIntRange(damage, 1); | |
if (typeof effect === "string" || !effect) | |
effect = this.dex.conditions.getByID(effect || ""); | |
if (this.gen <= 1 && this.dex.currentMod !== "gen1stadium" && ["confusion", "jumpkick", "highjumpkick"].includes(effect.id)) { | |
this.lastDamage = damage; | |
if (target.volatiles["substitute"]) { | |
const hint = "In Gen 1, if a Pokemon with a Substitute hurts itself due to confusion or Jump Kick/Hi Jump Kick recoil and the target"; | |
const foe = target.side.foe.active[0]; | |
if (foe?.volatiles["substitute"]) { | |
foe.volatiles["substitute"].hp -= damage; | |
if (foe.volatiles["substitute"].hp <= 0) { | |
foe.removeVolatile("substitute"); | |
foe.subFainted = true; | |
} else { | |
this.add("-activate", foe, "Substitute", "[damage]"); | |
} | |
this.hint(hint + " has a Substitute, the target's Substitute takes the damage."); | |
return damage; | |
} else { | |
this.hint(hint + " does not have a Substitute there is no damage dealt."); | |
return 0; | |
} | |
} | |
} | |
damage = target.damage(damage, source, effect); | |
switch (effect.id) { | |
case "strugglerecoil": | |
this.add("-damage", target, target.getHealth, "[from] recoil"); | |
break; | |
case "confusion": | |
this.add("-damage", target, target.getHealth, "[from] confusion"); | |
break; | |
default: | |
this.add("-damage", target, target.getHealth); | |
break; | |
} | |
if (target.fainted) | |
this.faint(target); | |
return damage; | |
} | |
heal(damage, target, source = null, effect = null) { | |
if (this.event) { | |
target || (target = this.event.target); | |
source || (source = this.event.source); | |
effect || (effect = this.effect); | |
} | |
if (effect === "drain") | |
effect = this.dex.conditions.getByID(effect); | |
if (damage && damage <= 1) | |
damage = 1; | |
damage = this.trunc(damage); | |
damage = this.runEvent("TryHeal", target, source, effect, damage); | |
if (!damage) | |
return damage; | |
if (!target?.hp) | |
return false; | |
if (!target.isActive) | |
return false; | |
if (target.hp >= target.maxhp) | |
return false; | |
const finalDamage = target.heal(damage, source, effect); | |
switch (effect?.id) { | |
case "leechseed": | |
case "rest": | |
this.add("-heal", target, target.getHealth, "[silent]"); | |
break; | |
case "drain": | |
this.add("-heal", target, target.getHealth, "[from] drain", `[of] ${source}`); | |
break; | |
case "wish": | |
break; | |
case "zpower": | |
this.add("-heal", target, target.getHealth, "[zeffect]"); | |
break; | |
default: | |
if (!effect) | |
break; | |
if (effect.effectType === "Move") { | |
this.add("-heal", target, target.getHealth); | |
} else if (source && source !== target) { | |
this.add("-heal", target, target.getHealth, `[from] ${effect.fullname}`, `[of] ${source}`); | |
} else { | |
this.add("-heal", target, target.getHealth, `[from] ${effect.fullname}`); | |
} | |
break; | |
} | |
this.runEvent("Heal", target, source, effect, finalDamage); | |
return finalDamage; | |
} | |
chain(previousMod, nextMod) { | |
if (Array.isArray(previousMod)) { | |
previousMod = this.trunc(previousMod[0] * 4096 / previousMod[1]); | |
} else { | |
previousMod = this.trunc(previousMod * 4096); | |
} | |
if (Array.isArray(nextMod)) { | |
nextMod = this.trunc(nextMod[0] * 4096 / nextMod[1]); | |
} else { | |
nextMod = this.trunc(nextMod * 4096); | |
} | |
return (previousMod * nextMod + 2048 >> 12) / 4096; | |
} | |
chainModify(numerator, denominator = 1) { | |
const previousMod = this.trunc(this.event.modifier * 4096); | |
if (Array.isArray(numerator)) { | |
denominator = numerator[1]; | |
numerator = numerator[0]; | |
} | |
const nextMod = this.trunc(numerator * 4096 / denominator); | |
this.event.modifier = (previousMod * nextMod + 2048 >> 12) / 4096; | |
} | |
modify(value, numerator, denominator = 1) { | |
if (Array.isArray(numerator)) { | |
denominator = numerator[1]; | |
numerator = numerator[0]; | |
} | |
const tr = this.trunc; | |
const modifier = tr(numerator * 4096 / denominator); | |
return tr((tr(value * modifier) + 2048 - 1) / 4096); | |
} | |
/** Given a table of base stats and a pokemon set, return the actual stats. */ | |
spreadModify(baseStats, set) { | |
const modStats = { atk: 10, def: 10, spa: 10, spd: 10, spe: 10 }; | |
const tr = this.trunc; | |
let statName; | |
for (statName in modStats) { | |
const stat = baseStats[statName]; | |
modStats[statName] = tr(tr(2 * stat + set.ivs[statName] + tr(set.evs[statName] / 4)) * set.level / 100 + 5); | |
} | |
if ("hp" in baseStats) { | |
const stat = baseStats["hp"]; | |
modStats["hp"] = tr(tr(2 * stat + set.ivs["hp"] + tr(set.evs["hp"] / 4) + 100) * set.level / 100 + 10); | |
} | |
return this.natureModify(modStats, set); | |
} | |
natureModify(stats, set) { | |
const tr = this.trunc; | |
const nature = this.dex.natures.get(set.nature); | |
let s; | |
if (nature.plus) { | |
s = nature.plus; | |
const stat = this.ruleTable.has("overflowstatmod") ? Math.min(stats[s], 595) : stats[s]; | |
stats[s] = tr(tr(stat * 110, 16) / 100); | |
} | |
if (nature.minus) { | |
s = nature.minus; | |
const stat = this.ruleTable.has("overflowstatmod") ? Math.min(stats[s], 728) : stats[s]; | |
stats[s] = tr(tr(stat * 90, 16) / 100); | |
} | |
return stats; | |
} | |
finalModify(relayVar) { | |
relayVar = this.modify(relayVar, this.event.modifier); | |
this.event.modifier = 1; | |
return relayVar; | |
} | |
getCategory(move) { | |
return this.dex.moves.get(move).category || "Physical"; | |
} | |
randomizer(baseDamage) { | |
const tr = this.trunc; | |
return tr(tr(baseDamage * (100 - this.random(16))) / 100); | |
} | |
/** | |
* Returns whether a proposed target for a move is valid. | |
*/ | |
validTargetLoc(targetLoc, source, targetType) { | |
if (targetLoc === 0) | |
return true; | |
const numSlots = this.activePerHalf; | |
const sourceLoc = source.getLocOf(source); | |
if (Math.abs(targetLoc) > numSlots) | |
return false; | |
const isSelf = sourceLoc === targetLoc; | |
const isFoe = this.gameType === "freeforall" ? !isSelf : targetLoc > 0; | |
const acrossFromTargetLoc = -(numSlots + 1 - targetLoc); | |
const isAdjacent = targetLoc > 0 ? Math.abs(acrossFromTargetLoc - sourceLoc) <= 1 : Math.abs(targetLoc - sourceLoc) === 1; | |
if (this.gameType === "freeforall" && targetType === "adjacentAlly") { | |
return isAdjacent; | |
} | |
switch (targetType) { | |
case "randomNormal": | |
case "scripted": | |
case "normal": | |
return isAdjacent; | |
case "adjacentAlly": | |
return isAdjacent && !isFoe; | |
case "adjacentAllyOrSelf": | |
return isAdjacent && !isFoe || isSelf; | |
case "adjacentFoe": | |
return isAdjacent && isFoe; | |
case "any": | |
return !isSelf; | |
} | |
return false; | |
} | |
validTarget(target, source, targetType) { | |
return this.validTargetLoc(source.getLocOf(target), source, targetType); | |
} | |
getTarget(pokemon, move, targetLoc, originalTarget) { | |
move = this.dex.moves.get(move); | |
let tracksTarget = move.tracksTarget; | |
if (pokemon.hasAbility(["stalwart", "propellertail"])) | |
tracksTarget = true; | |
if (tracksTarget && originalTarget?.isActive) { | |
return originalTarget; | |
} | |
if (move.smartTarget) { | |
const curTarget = pokemon.getAtLoc(targetLoc); | |
return curTarget && !curTarget.fainted ? curTarget : this.getRandomTarget(pokemon, move); | |
} | |
const selfLoc = pokemon.getLocOf(pokemon); | |
if (["adjacentAlly", "any", "normal"].includes(move.target) && targetLoc === selfLoc && !pokemon.volatiles["twoturnmove"] && !pokemon.volatiles["iceball"] && !pokemon.volatiles["rollout"]) { | |
return move.flags["futuremove"] ? pokemon : null; | |
} | |
if (move.target !== "randomNormal" && this.validTargetLoc(targetLoc, pokemon, move.target)) { | |
const target = pokemon.getAtLoc(targetLoc); | |
if (target?.fainted) { | |
if (this.gameType === "freeforall") { | |
return target; | |
} | |
if (target.isAlly(pokemon)) { | |
if (move.target === "adjacentAllyOrSelf" && this.gen !== 5) { | |
return pokemon; | |
} | |
return target; | |
} | |
} | |
if (target && !target.fainted) { | |
return target; | |
} | |
} | |
return this.getRandomTarget(pokemon, move); | |
} | |
getRandomTarget(pokemon, move) { | |
move = this.dex.moves.get(move); | |
if (["self", "all", "allySide", "allyTeam", "adjacentAllyOrSelf"].includes(move.target)) { | |
return pokemon; | |
} else if (move.target === "adjacentAlly") { | |
if (this.gameType === "singles") | |
return null; | |
const adjacentAllies = pokemon.adjacentAllies(); | |
return adjacentAllies.length ? this.sample(adjacentAllies) : null; | |
} | |
if (this.gameType === "singles") | |
return pokemon.side.foe.active[0]; | |
if (this.activePerHalf > 2) { | |
if (move.target === "adjacentFoe" || move.target === "normal" || move.target === "randomNormal") { | |
const adjacentFoes = pokemon.adjacentFoes(); | |
if (adjacentFoes.length) | |
return this.sample(adjacentFoes); | |
return pokemon.side.foe.active[pokemon.side.foe.active.length - 1 - pokemon.position]; | |
} | |
} | |
return pokemon.side.randomFoe() || pokemon.side.foe.active[0]; | |
} | |
checkFainted() { | |
for (const side of this.sides) { | |
for (const pokemon of side.active) { | |
if (pokemon.fainted) { | |
pokemon.status = "fnt"; | |
pokemon.switchFlag = true; | |
} | |
} | |
} | |
} | |
faintMessages(lastFirst = false, forceCheck = false, checkWin = true) { | |
if (this.ended) | |
return; | |
const length = this.faintQueue.length; | |
if (!length) { | |
if (forceCheck && this.checkWin()) | |
return true; | |
return false; | |
} | |
if (lastFirst) { | |
this.faintQueue.unshift(this.faintQueue[this.faintQueue.length - 1]); | |
this.faintQueue.pop(); | |
} | |
let faintQueueLeft, faintData; | |
while (this.faintQueue.length) { | |
faintQueueLeft = this.faintQueue.length; | |
faintData = this.faintQueue.shift(); | |
const pokemon = faintData.target; | |
if (!pokemon.fainted && this.runEvent("BeforeFaint", pokemon, faintData.source, faintData.effect)) { | |
this.add("faint", pokemon); | |
if (pokemon.side.pokemonLeft) | |
pokemon.side.pokemonLeft--; | |
if (pokemon.side.totalFainted < 100) | |
pokemon.side.totalFainted++; | |
this.runEvent("Faint", pokemon, faintData.source, faintData.effect); | |
this.singleEvent("End", pokemon.getAbility(), pokemon.abilityState, pokemon); | |
this.singleEvent("End", pokemon.getItem(), pokemon.itemState, pokemon); | |
if (pokemon.regressionForme) { | |
pokemon.baseSpecies = this.dex.species.get(pokemon.set.species || pokemon.set.name); | |
pokemon.baseAbility = (0, import_dex.toID)(pokemon.set.ability); | |
} | |
pokemon.clearVolatile(false); | |
pokemon.fainted = true; | |
pokemon.illusion = null; | |
pokemon.isActive = false; | |
pokemon.isStarted = false; | |
delete pokemon.terastallized; | |
if (pokemon.regressionForme) { | |
pokemon.details = pokemon.getUpdatedDetails(); | |
pokemon.regressionForme = false; | |
} | |
pokemon.side.faintedThisTurn = pokemon; | |
if (this.faintQueue.length >= faintQueueLeft) | |
checkWin = true; | |
} | |
} | |
if (this.gen <= 1) { | |
this.queue.clear(); | |
for (const pokemon of this.getAllActive()) { | |
if (pokemon.volatiles["bide"]?.damage) { | |
pokemon.volatiles["bide"].damage = 0; | |
this.hint("Desync Clause Mod activated!"); | |
this.hint("In Gen 1, Bide's accumulated damage is reset to 0 when a Pokemon faints."); | |
} | |
} | |
} else if (this.gen <= 3 && this.gameType === "singles") { | |
for (const pokemon of this.getAllActive()) { | |
if (this.gen <= 2) { | |
this.queue.cancelMove(pokemon); | |
} else { | |
this.queue.cancelAction(pokemon); | |
} | |
} | |
} | |
if (checkWin && this.checkWin(faintData)) | |
return true; | |
if (faintData && length) { | |
this.runEvent("AfterFaint", faintData.target, faintData.source, faintData.effect, length); | |
} | |
return false; | |
} | |
checkWin(faintData) { | |
const team1PokemonLeft = this.sides[0].pokemonLeft + (this.sides[0].allySide?.pokemonLeft || 0); | |
const team2PokemonLeft = this.sides[1].pokemonLeft + (this.sides[1].allySide?.pokemonLeft || 0); | |
const team3PokemonLeft = this.gameType === "freeforall" && this.sides[2].pokemonLeft; | |
const team4PokemonLeft = this.gameType === "freeforall" && this.sides[3].pokemonLeft; | |
if (!team1PokemonLeft && !team2PokemonLeft && !team3PokemonLeft && !team4PokemonLeft) { | |
this.win(faintData && this.gen > 4 ? faintData.target.side : null); | |
return true; | |
} | |
for (const side of this.sides) { | |
if (!side.foePokemonLeft()) { | |
this.win(side); | |
return true; | |
} | |
} | |
} | |
getActionSpeed(action) { | |
if (action.choice === "move") { | |
let move = action.move; | |
if (action.zmove) { | |
const zMoveName = this.actions.getZMove(action.move, action.pokemon, true); | |
if (zMoveName) { | |
const zMove = this.dex.getActiveMove(zMoveName); | |
if (zMove.exists && zMove.isZ) { | |
move = zMove; | |
} | |
} | |
} | |
if (action.maxMove) { | |
const maxMoveName = this.actions.getMaxMove(action.maxMove, action.pokemon); | |
if (maxMoveName) { | |
const maxMove = this.actions.getActiveMaxMove(action.move, action.pokemon); | |
if (maxMove.exists && maxMove.isMax) { | |
move = maxMove; | |
} | |
} | |
} | |
let priority = this.dex.moves.get(move.id).priority; | |
priority = this.singleEvent("ModifyPriority", move, null, action.pokemon, null, null, priority); | |
priority = this.runEvent("ModifyPriority", action.pokemon, null, move, priority); | |
action.priority = priority + action.fractionalPriority; | |
if (this.gen > 5) | |
action.move.priority = priority; | |
} | |
if (!action.pokemon) { | |
action.speed = 1; | |
} else { | |
action.speed = action.pokemon.getActionSpeed(); | |
} | |
} | |
runAction(action) { | |
const pokemonOriginalHP = action.pokemon?.hp; | |
let residualPokemon = []; | |
switch (action.choice) { | |
case "start": { | |
for (const side of this.sides) { | |
if (side.pokemonLeft) | |
side.pokemonLeft = side.pokemon.length; | |
} | |
this.add("start"); | |
for (const pokemon of this.getAllPokemon()) { | |
let rawSpecies = null; | |
if (pokemon.species.id === "zacian" && pokemon.item === "rustedsword") { | |
rawSpecies = this.dex.species.get("Zacian-Crowned"); | |
} else if (pokemon.species.id === "zamazenta" && pokemon.item === "rustedshield") { | |
rawSpecies = this.dex.species.get("Zamazenta-Crowned"); | |
} | |
if (!rawSpecies) | |
continue; | |
const species = pokemon.setSpecies(rawSpecies); | |
if (!species) | |
continue; | |
pokemon.baseSpecies = rawSpecies; | |
pokemon.details = pokemon.getUpdatedDetails(); | |
pokemon.setAbility(species.abilities["0"], null, true); | |
pokemon.baseAbility = pokemon.ability; | |
const behemothMove = { | |
"Zacian-Crowned": "behemothblade", | |
"Zamazenta-Crowned": "behemothbash" | |
}; | |
const ironHead = pokemon.baseMoves.indexOf("ironhead"); | |
if (ironHead >= 0) { | |
const move = this.dex.moves.get(behemothMove[rawSpecies.name]); | |
pokemon.baseMoveSlots[ironHead] = { | |
move: move.name, | |
id: move.id, | |
pp: move.noPPBoosts ? move.pp : move.pp * 8 / 5, | |
maxpp: move.noPPBoosts ? move.pp : move.pp * 8 / 5, | |
target: move.target, | |
disabled: false, | |
disabledSource: "", | |
used: false | |
}; | |
pokemon.moveSlots = pokemon.baseMoveSlots.slice(); | |
} | |
} | |
if (this.format.onBattleStart) | |
this.format.onBattleStart.call(this); | |
for (const rule of this.ruleTable.keys()) { | |
if ("+*-!".includes(rule.charAt(0))) | |
continue; | |
const subFormat = this.dex.formats.get(rule); | |
if (subFormat.onBattleStart) | |
subFormat.onBattleStart.call(this); | |
} | |
for (const side of this.sides) { | |
for (let i = 0; i < side.active.length; i++) { | |
if (!side.pokemonLeft) { | |
side.active[i] = side.pokemon[i]; | |
side.active[i].fainted = true; | |
side.active[i].hp = 0; | |
} else { | |
this.actions.switchIn(side.pokemon[i], i); | |
} | |
} | |
} | |
for (const pokemon of this.getAllPokemon()) { | |
this.singleEvent("Start", this.dex.conditions.getByID(pokemon.species.id), pokemon.speciesState, pokemon); | |
} | |
this.midTurn = true; | |
break; | |
} | |
case "move": | |
if (!action.pokemon.isActive) | |
return false; | |
if (action.pokemon.fainted) | |
return false; | |
this.actions.runMove(action.move, action.pokemon, action.targetLoc, { | |
sourceEffect: action.sourceEffect, | |
zMove: action.zmove, | |
maxMove: action.maxMove, | |
originalTarget: action.originalTarget | |
}); | |
break; | |
case "megaEvo": | |
this.actions.runMegaEvo(action.pokemon); | |
break; | |
case "megaEvoX": | |
this.actions.runMegaEvoX?.(action.pokemon); | |
break; | |
case "megaEvoY": | |
this.actions.runMegaEvoY?.(action.pokemon); | |
break; | |
case "runDynamax": | |
action.pokemon.addVolatile("dynamax"); | |
action.pokemon.side.dynamaxUsed = true; | |
if (action.pokemon.side.allySide) | |
action.pokemon.side.allySide.dynamaxUsed = true; | |
break; | |
case "terastallize": | |
this.actions.terastallize(action.pokemon); | |
break; | |
case "beforeTurnMove": | |
if (!action.pokemon.isActive) | |
return false; | |
if (action.pokemon.fainted) | |
return false; | |
this.debug("before turn callback: " + action.move.id); | |
const target = this.getTarget(action.pokemon, action.move, action.targetLoc); | |
if (!target) | |
return false; | |
if (!action.move.beforeTurnCallback) | |
throw new Error(`beforeTurnMove has no beforeTurnCallback`); | |
action.move.beforeTurnCallback.call(this, action.pokemon, target); | |
break; | |
case "priorityChargeMove": | |
if (!action.pokemon.isActive) | |
return false; | |
if (action.pokemon.fainted) | |
return false; | |
this.debug("priority charge callback: " + action.move.id); | |
if (!action.move.priorityChargeCallback) | |
throw new Error(`priorityChargeMove has no priorityChargeCallback`); | |
action.move.priorityChargeCallback.call(this, action.pokemon); | |
break; | |
case "event": | |
this.runEvent(action.event, action.pokemon); | |
break; | |
case "team": | |
if (action.index === 0) { | |
action.pokemon.side.pokemon = []; | |
} | |
action.pokemon.side.pokemon.push(action.pokemon); | |
action.pokemon.position = action.index; | |
return; | |
case "pass": | |
return; | |
case "instaswitch": | |
case "switch": | |
if (action.choice === "switch" && action.pokemon.status) { | |
this.singleEvent("CheckShow", this.dex.abilities.getByID("naturalcure"), null, action.pokemon); | |
} | |
if (this.actions.switchIn(action.target, action.pokemon.position, action.sourceEffect) === "pursuitfaint") { | |
if (this.gen <= 4) { | |
this.hint("Previously chosen switches continue in Gen 2-4 after a Pursuit target faints."); | |
action.priority = -101; | |
this.queue.unshift(action); | |
break; | |
} else { | |
this.hint("A Pokemon can't switch between when it runs out of HP and when it faints"); | |
break; | |
} | |
} | |
break; | |
case "revivalblessing": | |
action.pokemon.side.pokemonLeft++; | |
if (action.target.position < action.pokemon.side.active.length) { | |
this.queue.addChoice({ | |
choice: "instaswitch", | |
pokemon: action.target, | |
target: action.target | |
}); | |
} | |
action.target.fainted = false; | |
action.target.faintQueued = false; | |
action.target.subFainted = false; | |
action.target.status = ""; | |
action.target.hp = 1; | |
action.target.sethp(action.target.maxhp / 2); | |
this.add("-heal", action.target, action.target.getHealth, "[from] move: Revival Blessing"); | |
action.pokemon.side.removeSlotCondition(action.pokemon, "revivalblessing"); | |
break; | |
case "runSwitch": | |
this.actions.runSwitch(action.pokemon); | |
break; | |
case "shift": | |
if (!action.pokemon.isActive) | |
return false; | |
if (action.pokemon.fainted) | |
return false; | |
this.swapPosition(action.pokemon, 1); | |
break; | |
case "beforeTurn": | |
this.eachEvent("BeforeTurn"); | |
break; | |
case "residual": | |
this.add(""); | |
this.clearActiveMove(true); | |
this.updateSpeed(); | |
residualPokemon = this.getAllActive().map((pokemon) => [pokemon, pokemon.getUndynamaxedHP()]); | |
this.fieldEvent("Residual"); | |
this.add("upkeep"); | |
break; | |
} | |
for (const side of this.sides) { | |
for (const pokemon of side.active) { | |
if (pokemon.forceSwitchFlag) { | |
if (pokemon.hp) | |
this.actions.dragIn(pokemon.side, pokemon.position); | |
pokemon.forceSwitchFlag = false; | |
} | |
} | |
} | |
this.clearActiveMove(); | |
this.faintMessages(); | |
if (this.ended) | |
return true; | |
if (!this.queue.peek() || this.gen <= 3 && ["move", "residual"].includes(this.queue.peek().choice)) { | |
this.checkFainted(); | |
} else if (["megaEvo", "megaEvoX", "megaEvoY"].includes(action.choice) && this.gen === 7) { | |
this.eachEvent("Update"); | |
for (const [i, queuedAction] of this.queue.list.entries()) { | |
if (queuedAction.pokemon === action.pokemon && queuedAction.choice === "move") { | |
this.queue.list.splice(i, 1); | |
queuedAction.mega = "done"; | |
this.queue.insertChoice(queuedAction, true); | |
break; | |
} | |
} | |
return false; | |
} else if (this.queue.peek()?.choice === "instaswitch") { | |
return false; | |
} | |
if (this.gen >= 5 && action.choice !== "start") { | |
this.eachEvent("Update"); | |
for (const [pokemon, originalHP] of residualPokemon) { | |
const maxhp = pokemon.getUndynamaxedHP(pokemon.maxhp); | |
if (pokemon.hp && pokemon.getUndynamaxedHP() <= maxhp / 2 && originalHP > maxhp / 2) { | |
this.runEvent("EmergencyExit", pokemon); | |
} | |
} | |
} | |
if (action.choice === "runSwitch") { | |
const pokemon = action.pokemon; | |
if (pokemon.hp && pokemon.hp <= pokemon.maxhp / 2 && pokemonOriginalHP > pokemon.maxhp / 2) { | |
this.runEvent("EmergencyExit", pokemon); | |
} | |
} | |
const switches = this.sides.map( | |
(side) => side.active.some((pokemon) => pokemon && !!pokemon.switchFlag) | |
); | |
for (let i = 0; i < this.sides.length; i++) { | |
let reviveSwitch = false; | |
if (switches[i] && !this.canSwitch(this.sides[i])) { | |
for (const pokemon of this.sides[i].active) { | |
if (this.sides[i].slotConditions[pokemon.position]["revivalblessing"]) { | |
reviveSwitch = true; | |
continue; | |
} | |
pokemon.switchFlag = false; | |
} | |
if (!reviveSwitch) | |
switches[i] = false; | |
} else if (switches[i]) { | |
for (const pokemon of this.sides[i].active) { | |
if (pokemon.hp && pokemon.switchFlag && pokemon.switchFlag !== "revivalblessing" && !pokemon.skipBeforeSwitchOutEventFlag) { | |
this.runEvent("BeforeSwitchOut", pokemon); | |
pokemon.skipBeforeSwitchOutEventFlag = true; | |
this.faintMessages(); | |
if (this.ended) | |
return true; | |
if (pokemon.fainted) { | |
switches[i] = this.sides[i].active.some((sidePokemon) => sidePokemon && !!sidePokemon.switchFlag); | |
} | |
} | |
} | |
} | |
} | |
for (const playerSwitch of switches) { | |
if (playerSwitch) { | |
this.makeRequest("switch"); | |
return true; | |
} | |
} | |
if (this.gen < 5) | |
this.eachEvent("Update"); | |
if (this.gen >= 8 && (this.queue.peek()?.choice === "move" || this.queue.peek()?.choice === "runDynamax")) { | |
this.updateSpeed(); | |
for (const queueAction of this.queue.list) { | |
if (queueAction.pokemon) | |
this.getActionSpeed(queueAction); | |
} | |
this.queue.sort(); | |
} | |
return false; | |
} | |
/** | |
* Generally called at the beginning of a turn, to go through the | |
* turn one action at a time. | |
* | |
* If there is a mid-turn decision (like U-Turn), this will return | |
* and be called again later to resume the turn. | |
*/ | |
turnLoop() { | |
this.add(""); | |
this.add("t:", Math.floor(Date.now() / 1e3)); | |
if (this.requestState) | |
this.requestState = ""; | |
if (!this.midTurn) { | |
this.queue.insertChoice({ choice: "beforeTurn" }); | |
this.queue.addChoice({ choice: "residual" }); | |
this.midTurn = true; | |
} | |
let action; | |
while (action = this.queue.shift()) { | |
this.runAction(action); | |
if (this.requestState || this.ended) | |
return; | |
} | |
this.endTurn(); | |
this.midTurn = false; | |
this.queue.clear(); | |
} | |
/** | |
* Takes a choice string passed from the client. Starts the next | |
* turn if all required choices have been made. | |
*/ | |
choose(sideid, input) { | |
const side = this.getSide(sideid); | |
if (!side.choose(input)) { | |
if (!side.choice.error) { | |
side.emitChoiceError(`Unknown error for choice: ${input}. If you're not using a custom client, please report this as a bug.`); | |
} | |
return false; | |
} | |
if (!side.isChoiceDone()) { | |
side.emitChoiceError(`Incomplete choice: ${input} - missing other pokemon`); | |
return false; | |
} | |
if (this.allChoicesDone()) | |
this.commitChoices(); | |
return true; | |
} | |
/** | |
* Convenience method for easily making choices. | |
*/ | |
makeChoices(...inputs) { | |
if (inputs.length) { | |
for (const [i, input] of inputs.entries()) { | |
if (input) | |
this.sides[i].choose(input); | |
} | |
} else { | |
for (const side of this.sides) { | |
side.autoChoose(); | |
} | |
} | |
this.commitChoices(); | |
} | |
commitChoices() { | |
this.updateSpeed(); | |
const oldQueue = this.queue.list; | |
this.queue.clear(); | |
if (!this.allChoicesDone()) | |
throw new Error("Not all choices done"); | |
for (const side of this.sides) { | |
const choice = side.getChoice(); | |
if (choice) | |
this.inputLog.push(`>${side.id} ${choice}`); | |
} | |
for (const side of this.sides) { | |
this.queue.addChoice(side.choice.actions); | |
} | |
this.clearRequest(); | |
this.queue.sort(); | |
this.queue.list.push(...oldQueue); | |
this.requestState = ""; | |
for (const side of this.sides) { | |
side.activeRequest = null; | |
} | |
this.turnLoop(); | |
if (this.log.length - this.sentLogPos > 500) | |
this.sendUpdates(); | |
} | |
undoChoice(sideid) { | |
const side = this.getSide(sideid); | |
if (!side.requestState) | |
return; | |
if (side.choice.cantUndo) { | |
side.emitChoiceError(`Can't undo: A trapping/disabling effect would cause undo to leak information`); | |
return; | |
} | |
side.clearChoice(); | |
} | |
/** | |
* returns true if both decisions are complete | |
*/ | |
allChoicesDone() { | |
let totalActions = 0; | |
for (const side of this.sides) { | |
if (side.isChoiceDone()) { | |
if (!this.supportCancel) | |
side.choice.cantUndo = true; | |
totalActions++; | |
} | |
} | |
return totalActions >= this.sides.length; | |
} | |
hint(hint, once, side) { | |
if (this.hints.has(hint)) | |
return; | |
if (side) { | |
this.addSplit(side.id, ["-hint", hint]); | |
} else { | |
this.add("-hint", hint); | |
} | |
if (once) | |
this.hints.add(hint); | |
} | |
addSplit(side, secret, shared) { | |
this.log.push(`|split|${side}`); | |
this.add(...secret); | |
if (shared) { | |
this.add(...shared); | |
} else { | |
this.log.push(""); | |
} | |
} | |
add(...parts) { | |
if (!parts.some((part) => typeof part === "function")) { | |
this.log.push(`|${parts.join("|")}`); | |
return; | |
} | |
let side = null; | |
const secret = []; | |
const shared = []; | |
for (const part of parts) { | |
if (typeof part === "function") { | |
const split = part(); | |
if (side && side !== split.side) | |
throw new Error("Multiple sides passed to add"); | |
side = split.side; | |
secret.push(split.secret); | |
shared.push(split.shared); | |
} else { | |
secret.push(part); | |
shared.push(part); | |
} | |
} | |
this.addSplit(side, secret, shared); | |
} | |
addMove(...args) { | |
this.lastMoveLine = this.log.length; | |
this.log.push(`|${args.join("|")}`); | |
} | |
attrLastMove(...args) { | |
if (this.lastMoveLine < 0) | |
return; | |
if (this.log[this.lastMoveLine].startsWith("|-anim|")) { | |
if (args.includes("[still]")) { | |
this.log.splice(this.lastMoveLine, 1); | |
this.lastMoveLine = -1; | |
return; | |
} | |
} else if (args.includes("[still]")) { | |
const parts = this.log[this.lastMoveLine].split("|"); | |
parts[4] = ""; | |
this.log[this.lastMoveLine] = parts.join("|"); | |
} | |
this.log[this.lastMoveLine] += `|${args.join("|")}`; | |
} | |
retargetLastMove(newTarget) { | |
if (this.lastMoveLine < 0) | |
return; | |
const parts = this.log[this.lastMoveLine].split("|"); | |
parts[4] = newTarget.toString(); | |
this.log[this.lastMoveLine] = parts.join("|"); | |
} | |
debug(activity) { | |
if (this.debugMode) { | |
this.add("debug", activity); | |
} | |
} | |
getDebugLog() { | |
const channelMessages = extractChannelMessages(this.log.join("\n"), [-1]); | |
return channelMessages[-1].join("\n"); | |
} | |
debugError(activity) { | |
this.add("debug", activity); | |
} | |
// players | |
getTeam(options) { | |
let team = options.team; | |
if (typeof team === "string") | |
team = import_teams.Teams.unpack(team); | |
if (team) | |
return team; | |
if (!options.seed) { | |
options.seed = import_prng.PRNG.generateSeed(); | |
} | |
if (!this.teamGenerator) { | |
this.teamGenerator = import_teams.Teams.getGenerator(this.format, options.seed); | |
} else { | |
this.teamGenerator.setSeed(options.seed); | |
} | |
team = this.teamGenerator.getTeam(options); | |
return team; | |
} | |
showOpenTeamSheets() { | |
if (this.turn !== 0) | |
return; | |
for (const side of this.sides) { | |
const team = side.pokemon.map((pokemon) => { | |
const set = pokemon.set; | |
const newSet = { | |
name: "", | |
species: set.species, | |
item: set.item, | |
ability: set.ability, | |
moves: set.moves, | |
nature: "", | |
gender: pokemon.gender, | |
evs: null, | |
ivs: null, | |
level: set.level | |
}; | |
if (this.gen === 8) | |
newSet.gigantamax = set.gigantamax; | |
if (this.gen === 9) | |
newSet.teraType = set.teraType; | |
if (set.moves.some((m) => this.dex.moves.get(m).id === "hiddenpower")) | |
newSet.hpType = set.hpType; | |
if ((0, import_dex.toID)(set.species) === "zacian" && (0, import_dex.toID)(set.item) === "rustedsword" || (0, import_dex.toID)(set.species) === "zamazenta" && (0, import_dex.toID)(set.item) === "rustedshield") { | |
newSet.species = import_dex.Dex.species.get(set.species + "crowned").name; | |
const crowned = { | |
"Zacian-Crowned": "behemothblade", | |
"Zamazenta-Crowned": "behemothbash" | |
}; | |
const ironHead = set.moves.map(import_dex.toID).indexOf("ironhead"); | |
if (ironHead >= 0) { | |
newSet.moves[ironHead] = crowned[newSet.species]; | |
} | |
} | |
return newSet; | |
}); | |
this.add("showteam", side.id, import_teams.Teams.pack(team)); | |
} | |
} | |
setPlayer(slot, options) { | |
let side; | |
let didSomething = true; | |
const slotNum = parseInt(slot[1]) - 1; | |
if (!this.sides[slotNum]) { | |
const team = this.getTeam(options); | |
side = new import_side.Side(options.name || `Player ${slotNum + 1}`, this, slotNum, team); | |
if (options.avatar) | |
side.avatar = `${options.avatar}`; | |
this.sides[slotNum] = side; | |
} else { | |
side = this.sides[slotNum]; | |
didSomething = false; | |
if (options.name && side.name !== options.name) { | |
side.name = options.name; | |
didSomething = true; | |
} | |
if (options.avatar && side.avatar !== `${options.avatar}`) { | |
side.avatar = `${options.avatar}`; | |
didSomething = true; | |
} | |
if (options.team) | |
throw new Error(`Player ${slot} already has a team!`); | |
} | |
if (options.team && typeof options.team !== "string") { | |
options.team = import_teams.Teams.pack(options.team); | |
} | |
if (!didSomething) | |
return; | |
this.inputLog.push(`>player ${slot} ` + JSON.stringify(options)); | |
this.add("player", side.id, side.name, side.avatar, options.rating || ""); | |
if (this.sides.every((playerSide) => !!playerSide) && !this.started) | |
this.start(); | |
} | |
/** @deprecated */ | |
join(slot, name, avatar, team) { | |
this.setPlayer(slot, { name, avatar, team }); | |
return this.getSide(slot); | |
} | |
sendUpdates() { | |
if (this.sentLogPos >= this.log.length) | |
return; | |
this.send("update", this.log.slice(this.sentLogPos)); | |
this.sentLogPos = this.log.length; | |
if (!this.sentEnd && this.ended) { | |
const log = { | |
winner: this.winner, | |
seed: this.prngSeed, | |
turns: this.turn, | |
p1: this.sides[0].name, | |
p2: this.sides[1].name, | |
p3: this.sides[2]?.name, | |
p4: this.sides[3]?.name, | |
p1team: this.sides[0].team, | |
p2team: this.sides[1].team, | |
p3team: this.sides[2]?.team, | |
p4team: this.sides[3]?.team, | |
score: [this.sides[0].pokemonLeft, this.sides[1].pokemonLeft], | |
inputLog: this.inputLog | |
}; | |
if (this.sides[2]) { | |
log.score.push(this.sides[2].pokemonLeft); | |
} else { | |
delete log.p3; | |
delete log.p3team; | |
} | |
if (this.sides[3]) { | |
log.score.push(this.sides[3].pokemonLeft); | |
} else { | |
delete log.p4; | |
delete log.p4team; | |
} | |
this.send("end", JSON.stringify(log)); | |
this.sentEnd = true; | |
} | |
} | |
getSide(sideid) { | |
return this.sides[parseInt(sideid[1]) - 1]; | |
} | |
/** | |
* Currently, we treat Team Preview as turn 0, but the games start counting their turns at turn 0 | |
* There is also overflow that occurs in Gen 8+ that affects moves like Wish / Future Sight | |
* https://www.smogon.com/forums/threads/10352797 | |
*/ | |
getOverflowedTurnCount() { | |
return this.gen >= 8 ? (this.turn - 1) % 256 : this.turn - 1; | |
} | |
initEffectState(obj, effectOrder) { | |
if (!obj.id) | |
obj.id = ""; | |
if (effectOrder !== void 0) { | |
obj.effectOrder = effectOrder; | |
} else if (obj.id && obj.target && (!(obj.target instanceof import_pokemon.Pokemon) || obj.target.isActive)) { | |
obj.effectOrder = this.effectOrder++; | |
} else { | |
obj.effectOrder = 0; | |
} | |
return obj; | |
} | |
clearEffectState(state) { | |
state.id = ""; | |
for (const k in state) { | |
if (k === "id" || k === "target") { | |
continue; | |
} else if (k === "effectOrder") { | |
state.effectOrder = 0; | |
} else { | |
delete state[k]; | |
} | |
} | |
} | |
destroy() { | |
this.field.destroy(); | |
this.field = null; | |
for (let i = 0; i < this.sides.length; i++) { | |
if (this.sides[i]) { | |
this.sides[i].destroy(); | |
this.sides[i] = null; | |
} | |
} | |
for (const action of this.queue.list) { | |
delete action.pokemon; | |
} | |
this.queue.battle = null; | |
this.queue = null; | |
this.log = []; | |
} | |
} | |
//# sourceMappingURL=battle.js.map | |