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"use strict";
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var teams_exports = {};
__export(teams_exports, {
RandomGen7Teams: () => RandomGen7Teams,
ZeroAttackHPIVs: () => ZeroAttackHPIVs,
default: () => teams_default
});
module.exports = __toCommonJS(teams_exports);
var import_teams = require("../gen8/teams");
var import_dex = require("../../../sim/dex");
const ZeroAttackHPIVs = {
grass: { hp: 30, spa: 30 },
fire: { spa: 30, spe: 30 },
ice: { def: 30 },
ground: { spa: 30, spd: 30 },
fighting: { def: 30, spa: 30, spd: 30, spe: 30 },
electric: { def: 30, spe: 30 },
psychic: { spe: 30 },
flying: { spa: 30, spd: 30, spe: 30 },
rock: { def: 30, spd: 30, spe: 30 }
};
const RECOVERY_MOVES = [
"healorder",
"milkdrink",
"moonlight",
"morningsun",
"recover",
"recycle",
"roost",
"shoreup",
"slackoff",
"softboiled",
"strengthsap",
"synthesis"
];
const CONTRARY_MOVES = [
"closecombat",
"leafstorm",
"overheat",
"superpower",
"vcreate"
];
const PHYSICAL_SETUP = [
"bellydrum",
"bulkup",
"coil",
"curse",
"dragondance",
"honeclaws",
"howl",
"meditate",
"poweruppunch",
"screech",
"swordsdance"
];
const SPECIAL_SETUP = [
"calmmind",
"chargebeam",
"geomancy",
"nastyplot",
"quiverdance",
"tailglow"
];
const MIXED_SETUP = [
"celebrate",
"growth",
"happyhour",
"holdhands",
"shellsmash",
"workup"
];
const SPEED_SETUP = [
"agility",
"autotomize",
"flamecharge",
"rockpolish"
];
const SETUP = [
"acidarmor",
"agility",
"autotomize",
"bellydrum",
"bulkup",
"calmmind",
"celebrate",
"coil",
"conversion",
"curse",
"dragondance",
"electricterrain",
"flamecharge",
"focusenergy",
"geomancy",
"growth",
"happyhour",
"holdhands",
"honeclaws",
"howl",
"irondefense",
"meditate",
"nastyplot",
"poweruppunch",
"quiverdance",
"raindance",
"rockpolish",
"shellsmash",
"shiftgear",
"swordsdance",
"tailglow",
"workup"
];
const NO_STAB = [
"accelerock",
"aquajet",
"bulletpunch",
"clearsmog",
"dragontail",
"eruption",
"explosion",
"fakeout",
"firstimpression",
"flamecharge",
"futuresight",
"iceshard",
"icywind",
"incinerate",
"infestation",
"machpunch",
"nuzzle",
"pluck",
"poweruppunch",
"pursuit",
"quickattack",
"rapidspin",
"reversal",
"selfdestruct",
"shadowsneak",
"skyattack",
"skydrop",
"snarl",
"suckerpunch",
"uturn",
"watershuriken",
"vacuumwave",
"voltswitch",
"waterspout"
];
const HAZARDS = [
"spikes",
"stealthrock",
"stickyweb",
"toxicspikes"
];
const PROTECT_MOVES = [
"banefulbunker",
"kingsshield",
"protect",
"spikyshield"
];
const PIVOT_MOVES = [
"partingshot",
"uturn",
"voltswitch"
];
const MOVE_PAIRS = [
["lightscreen", "reflect"],
["sleeptalk", "rest"],
["protect", "wish"],
["spikyshield", "wish"],
["leechseed", "substitute"],
["perishsong", "protect"],
["solarbeam", "sunnyday"]
];
const PRIORITY_POKEMON = [
"aegislash",
"banette",
"breloom",
"cacturne",
"doublade",
"dusknoir",
"golisopod",
"honchkrow",
"mimikyu",
"scizor",
"scizormega",
"shedinja"
];
function sereneGraceBenefits(move) {
return move.secondary?.chance && move.secondary.chance >= 20 && move.secondary.chance < 100;
}
class RandomGen7Teams extends import_teams.RandomGen8Teams {
constructor(format, prng) {
super(format, prng);
this.randomSets = require("./sets.json");
this.randomFactorySets = require("./factory-sets.json");
this.randomBSSFactorySets = require("./bss-factory-sets.json");
this.noStab = NO_STAB;
this.priorityPokemon = PRIORITY_POKEMON;
this.moveEnforcementCheckers = {
Bug: (movePool, moves, abilities, types, counter) => ["megahorn", "pinmissile"].some((m) => movePool.includes(m)) || !counter.get("Bug") && (abilities.includes("Tinted Lens") || abilities.includes("Adaptability")),
Dark: (movePool, moves, abilities, types, counter) => !counter.get("Dark"),
Dragon: (movePool, moves, abilities, types, counter) => !counter.get("Dragon") && !abilities.includes("Aerilate"),
Electric: (movePool, moves, abilities, types, counter) => !counter.get("Electric"),
Fairy: (movePool, moves, abilities, types, counter) => !counter.get("Fairy"),
Fighting: (movePool, moves, abilities, types, counter) => !counter.get("Fighting"),
Fire: (movePool, moves, abilities, types, counter) => !counter.get("Fire"),
Flying: (movePool, moves, abilities, types, counter, species) => !counter.get("Flying") && !["aerodactyl", "aerodactylmega", "mantine"].includes(species.id) && !movePool.includes("hiddenpowerflying"),
Ghost: (movePool, moves, abilities, types, counter) => !counter.get("Ghost"),
Grass: (movePool, moves, abilities, types, counter, species) => !counter.get("Grass") && (species.baseStats.atk >= 100 || movePool.includes("leafstorm")),
Ground: (movePool, moves, abilities, types, counter) => !counter.get("Ground"),
Ice: (movePool, moves, abilities, types, counter) => !counter.get("Ice") || moves.has("icebeam") && movePool.includes("freezedry") || abilities.includes("Refrigerate") && movePool.includes("return"),
Normal: (movePool) => movePool.includes("boomburst") || movePool.includes("hypervoice"),
Poison: (movePool, moves, abilities, types, counter) => !counter.get("Poison"),
Psychic: (movePool, moves, abilities, types, counter) => !counter.get("Psychic") && (types.has("Fighting") || movePool.includes("psychicfangs") || movePool.includes("calmmind")),
Rock: (movePool, moves, abilities, types, counter, species) => !counter.get("Rock") && species.baseStats.atk >= 80,
Steel: (movePool, moves, abilities, types, counter, species) => !counter.get("Steel") && species.baseStats.atk >= 100,
Water: (movePool, moves, abilities, types, counter) => !counter.get("Water")
};
this.cachedStatusMoves = this.dex.moves.all().filter((move) => move.category === "Status" && move.id !== "naturepower").map((move) => move.id);
}
newQueryMoves(moves, species, preferredType, abilities) {
const counter = new import_teams.MoveCounter();
const types = species.types;
if (!moves?.size)
return counter;
const categories = { Physical: 0, Special: 0, Status: 0 };
for (const moveid of moves) {
let move = this.dex.moves.get(moveid);
if (this.gen === 5 && moveid === "naturepower")
move = this.dex.moves.get("earthquake");
if (this.gen > 5 && moveid === "naturepower")
move = this.dex.moves.get("triattack");
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (move.damage || move.damageCallback) {
counter.add("damage");
counter.damagingMoves.add(move);
} else {
categories[move.category]++;
}
if (moveid === "lowkick" || move.basePower && move.basePower <= 60 && !["nuzzle", "rapidspin"].includes(moveid)) {
counter.add("technician");
}
if (move.multihit && Array.isArray(move.multihit) && move.multihit[1] === 5)
counter.add("skilllink");
if (move.recoil || move.hasCrashDamage)
counter.add("recoil");
if (move.drain)
counter.add("drain");
if (move.basePower || move.basePowerCallback) {
if (!this.noStab.includes(moveid) || this.priorityPokemon.includes(species.id) && move.priority > 0) {
counter.add(moveType);
if (types.includes(moveType))
counter.add("stab");
if (preferredType === moveType)
counter.add("preferred");
counter.damagingMoves.add(move);
}
if (move.flags["bite"])
counter.add("strongjaw");
if (move.flags["punch"])
counter.add("ironfist");
if (move.flags["sound"])
counter.add("sound");
if (move.priority > 0)
counter.add("priority");
}
if (move.secondary || move.hasSheerForce) {
counter.add("sheerforce");
if (sereneGraceBenefits(move)) {
counter.add("serenegrace");
}
}
if (move.accuracy && move.accuracy !== true && move.accuracy < 90)
counter.add("inaccurate");
if (RECOVERY_MOVES.includes(moveid))
counter.add("recovery");
if (CONTRARY_MOVES.includes(moveid))
counter.add("contrary");
if (PHYSICAL_SETUP.includes(moveid))
counter.add("physicalsetup");
if (SPECIAL_SETUP.includes(moveid))
counter.add("specialsetup");
if (MIXED_SETUP.includes(moveid))
counter.add("mixedsetup");
if (SPEED_SETUP.includes(moveid))
counter.add("speedsetup");
if (SETUP.includes(moveid))
counter.add("setup");
if (HAZARDS.includes(moveid))
counter.add("hazards");
}
counter.set("Physical", Math.floor(categories["Physical"]));
counter.set("Special", Math.floor(categories["Special"]));
counter.set("Status", categories["Status"]);
return counter;
}
cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead, preferredType, role) {
let hasHiddenPower = false;
for (const move of moves) {
if (move.startsWith("hiddenpower"))
hasHiddenPower = true;
}
if (hasHiddenPower) {
let movePoolHasHiddenPower = true;
while (movePoolHasHiddenPower) {
movePoolHasHiddenPower = false;
for (const moveid of movePool) {
if (moveid.startsWith("hiddenpower")) {
this.fastPop(movePool, movePool.indexOf(moveid));
movePoolHasHiddenPower = true;
break;
}
}
}
}
if (moves.size + movePool.length <= this.maxMoveCount)
return;
if (moves.size === this.maxMoveCount - 2) {
const unpairedMoves = [...movePool];
for (const pair of MOVE_PAIRS) {
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) {
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0]));
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1]));
}
}
if (unpairedMoves.length === 1) {
this.fastPop(movePool, movePool.indexOf(unpairedMoves[0]));
}
}
if (moves.size === this.maxMoveCount - 1) {
for (const pair of MOVE_PAIRS) {
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) {
this.fastPop(movePool, movePool.indexOf(pair[0]));
this.fastPop(movePool, movePool.indexOf(pair[1]));
}
}
}
if (teamDetails.screens && movePool.length >= this.maxMoveCount + 2) {
if (movePool.includes("reflect"))
this.fastPop(movePool, movePool.indexOf("reflect"));
if (movePool.includes("lightscreen"))
this.fastPop(movePool, movePool.indexOf("lightscreen"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.stickyWeb) {
if (movePool.includes("stickyweb"))
this.fastPop(movePool, movePool.indexOf("stickyweb"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.stealthRock) {
if (movePool.includes("stealthrock"))
this.fastPop(movePool, movePool.indexOf("stealthrock"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.defog || teamDetails.rapidSpin) {
if (movePool.includes("defog"))
this.fastPop(movePool, movePool.indexOf("defog"));
if (movePool.includes("rapidspin"))
this.fastPop(movePool, movePool.indexOf("rapidspin"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.toxicSpikes) {
if (movePool.includes("toxicspikes"))
this.fastPop(movePool, movePool.indexOf("toxicspikes"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.spikes && teamDetails.spikes >= 2) {
if (movePool.includes("spikes"))
this.fastPop(movePool, movePool.indexOf("spikes"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.statusCure) {
if (movePool.includes("aromatherapy"))
this.fastPop(movePool, movePool.indexOf("aromatherapy"));
if (movePool.includes("healbell"))
this.fastPop(movePool, movePool.indexOf("healbell"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
const badWithSetup = ["defog", "dragontail", "haze", "healbell", "nuzzle", "pursuit", "rapidspin", "toxic"];
const statusMoves = this.cachedStatusMoves;
const incompatiblePairs = [
// These moves don't mesh well with other aspects of the set
[statusMoves, ["healingwish", "memento", "switcheroo", "trick"]],
[PIVOT_MOVES, PIVOT_MOVES],
[SETUP, PIVOT_MOVES],
[SETUP, HAZARDS],
[SETUP, badWithSetup],
[PHYSICAL_SETUP, PHYSICAL_SETUP],
[SPEED_SETUP, "quickattack"],
["defog", HAZARDS],
[["fakeout", "uturn"], ["switcheroo", "trick"]],
["substitute", PIVOT_MOVES],
["leechseed", "dragontail"],
["rest", "substitute"],
[PHYSICAL_SETUP, "dracometeor"],
[SPECIAL_SETUP, "knockoff"],
// These attacks are redundant with each other
["psychic", "psyshock"],
[["scald", "surf"], ["hydropump", "originpulse", "waterpulse"]],
["return", ["bodyslam", "doubleedge", "headbutt"]],
[["fierydance", "firelash", "lavaplume"], ["fireblast", "magmastorm"]],
[["flamethrower", "flareblitz"], ["fireblast", "overheat"]],
["hornleech", "woodhammer"],
[["gigadrain", "leafstorm"], ["energyball", "leafstorm", "petaldance", "powerwhip"]],
["wildcharge", "thunderbolt"],
["gunkshot", "poisonjab"],
[["drainpunch", "focusblast"], ["closecombat", "highjumpkick", "superpower"]],
["dracometeor", "dragonpulse"],
["dragonclaw", "outrage"],
["knockoff", ["darkestlariat", "darkpulse", "foulplay"]],
// Status move incompatibilities
["toxic", "toxicspikes"],
["taunt", "disable"],
["defog", ["leechseed", "substitute"]],
// Assorted hardcodes go here:
// Lunatone
["moonlight", "rockpolish"],
// Smeargle
["nuzzle", "whirlwind"],
// Liepard
["copycat", "uturn"],
// Seviper
["switcheroo", "suckerpunch"],
// Jirachi
["bodyslam", "healingwish"]
];
for (const pair of incompatiblePairs)
this.incompatibleMoves(moves, movePool, pair[0], pair[1]);
if (!types.includes("Dark") && preferredType !== "Dark") {
this.incompatibleMoves(moves, movePool, "knockoff", ["pursuit", "suckerpunch"]);
}
const statusInflictingMoves = ["thunderwave", "toxic", "willowisp", "yawn"];
if (!abilities.includes("Prankster") && role !== "Staller") {
this.incompatibleMoves(moves, movePool, statusInflictingMoves, statusInflictingMoves);
}
if (abilities.includes("Guts"))
this.incompatibleMoves(moves, movePool, "protect", "swordsdance");
if (species.id === "porygonz") {
this.incompatibleMoves(moves, movePool, "shadowball", "recover");
}
if (!teamDetails.stealthRock) {
if (species.id === "registeel" && role === "Staller") {
if (movePool.includes("thunderwave"))
this.fastPop(movePool, movePool.indexOf("thunderwave"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (species.baseSpecies === "Wormadam" && role === "Staller") {
if (movePool.includes("infestation"))
this.fastPop(movePool, movePool.indexOf("infestation"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
}
}
// Checks for and removes incompatible moves, starting with the first move in movesA.
incompatibleMoves(moves, movePool, movesA, movesB) {
const moveArrayA = Array.isArray(movesA) ? movesA : [movesA];
const moveArrayB = Array.isArray(movesB) ? movesB : [movesB];
if (moves.size + movePool.length <= this.maxMoveCount)
return;
for (const moveid1 of moves) {
if (moveArrayB.includes(moveid1)) {
for (const moveid2 of moveArrayA) {
if (moveid1 !== moveid2 && movePool.includes(moveid2)) {
this.fastPop(movePool, movePool.indexOf(moveid2));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
}
}
if (moveArrayA.includes(moveid1)) {
for (const moveid2 of moveArrayB) {
if (moveid1 !== moveid2 && movePool.includes(moveid2)) {
this.fastPop(movePool, movePool.indexOf(moveid2));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
}
}
}
}
// Adds a move to the moveset, returns the MoveCounter
addMove(move, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role) {
moves.add(move);
this.fastPop(movePool, movePool.indexOf(move));
const counter = this.newQueryMoves(moves, species, preferredType, abilities);
this.cullMovePool(
types,
moves,
abilities,
counter,
movePool,
teamDetails,
species,
isLead,
preferredType,
role
);
return counter;
}
// Returns the type of a given move for STAB/coverage enforcement purposes
getMoveType(move, species, abilities, preferredType) {
if (["judgment", "multiattack", "revelationdance"].includes(move.id))
return species.types[0];
if (species.id === "genesectdouse" && move.id === "technoblast")
return "Water";
const moveType = move.type;
if (moveType === "Normal") {
if (abilities.includes("Aerilate"))
return "Flying";
if (abilities.includes("Galvanize"))
return "Electric";
if (abilities.includes("Pixilate"))
return "Fairy";
if (abilities.includes("Refrigerate"))
return "Ice";
}
return moveType;
}
// Generate random moveset for a given species, role, preferred type.
randomMoveset(types, abilities, teamDetails, species, isLead, movePool, preferredType, role) {
const moves = /* @__PURE__ */ new Set();
let counter = this.newQueryMoves(moves, species, preferredType, abilities);
this.cullMovePool(
types,
moves,
abilities,
counter,
movePool,
teamDetails,
species,
isLead,
preferredType,
role
);
if (movePool.length <= this.maxMoveCount) {
while (movePool.length) {
const moveid = this.sample(movePool);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
return moves;
}
const runEnforcementChecker = (checkerName) => {
if (!this.moveEnforcementCheckers[checkerName])
return false;
return this.moveEnforcementCheckers[checkerName](
movePool,
moves,
abilities,
new Set(types),
counter,
species,
teamDetails
);
};
if (species.requiredMove) {
const move = this.dex.moves.get(species.requiredMove).id;
counter = this.addMove(
move,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
if (movePool.includes("facade") && abilities.includes("Guts")) {
counter = this.addMove(
"facade",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
for (const moveid of ["auroraveil", "blizzard", "seismictoss", "spore", "stickyweb"]) {
if (movePool.includes(moveid)) {
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (movePool.includes("thunderwave") && abilities.includes("Prankster")) {
counter = this.addMove(
"thunderwave",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
if (movePool.includes("shadowsneak") && species.id === "kecleon") {
counter = this.addMove(
"shadowsneak",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
if (role === "Bulky Support" && !teamDetails.defog && !teamDetails.rapidSpin) {
if (movePool.includes("rapidspin")) {
counter = this.addMove(
"rapidspin",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
if (movePool.includes("defog")) {
counter = this.addMove(
"defog",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (["Bulky Attacker", "Bulky Setup", "Wallbreaker"].includes(role) || this.priorityPokemon.includes(species.id)) {
const priorityMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (types.includes(moveType) && move.priority > 0 && (move.basePower || move.basePowerCallback)) {
priorityMoves.push(moveid);
}
}
if (priorityMoves.length) {
const moveid = this.sample(priorityMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
for (const type of types) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) {
stabMoves.push(moveid);
}
}
while (runEnforcementChecker(type)) {
if (!stabMoves.length)
break;
const moveid = this.sampleNoReplace(stabMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (!counter.get("preferred")) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && preferredType === moveType) {
stabMoves.push(moveid);
}
}
if (stabMoves.length) {
const moveid = this.sample(stabMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (!counter.get("stab")) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) {
stabMoves.push(moveid);
}
}
if (stabMoves.length) {
const moveid = this.sample(stabMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
} else {
if (movePool.includes("uturn") && types.includes("Bug")) {
counter = this.addMove(
"uturn",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
if (["Bulky Support", "Bulky Attacker", "Bulky Setup", "Staller"].includes(role)) {
const recoveryMoves = movePool.filter((moveid) => RECOVERY_MOVES.includes(moveid));
if (recoveryMoves.length) {
const moveid = this.sample(recoveryMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (role === "Staller") {
const enforcedMoves = [...PROTECT_MOVES, "toxic"];
for (const move of enforcedMoves) {
if (movePool.includes(move)) {
counter = this.addMove(
move,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
if (role.includes("Setup") || role === "Z-Move user") {
const setupMoves = movePool.filter((moveid) => SETUP.includes(moveid) && moveid !== "flamecharge");
if (setupMoves.length) {
const moveid = this.sample(setupMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
} else {
if (movePool.includes("flamecharge")) {
counter = this.addMove(
"flamecharge",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
if (!counter.damagingMoves.size && !(moves.has("uturn") && types.includes("Bug"))) {
const attackingMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
if (!this.noStab.includes(moveid) && move.category !== "Status")
attackingMoves.push(moveid);
}
if (attackingMoves.length) {
const moveid = this.sample(attackingMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (["Fast Attacker", "Setup Sweeper", "Bulky Attacker", "Wallbreaker", "Z-Move user"].includes(role)) {
if (counter.damagingMoves.size === 1) {
const currentAttackType = counter.damagingMoves.values().next().value.type;
const coverageMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) {
if (currentAttackType !== moveType)
coverageMoves.push(moveid);
}
}
if (coverageMoves.length) {
const moveid = this.sample(coverageMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
while (moves.size < this.maxMoveCount && movePool.length) {
const moveid = this.sample(movePool);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
for (const pair of MOVE_PAIRS) {
if (moveid === pair[0] && movePool.includes(pair[1])) {
counter = this.addMove(
pair[1],
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
if (moveid === pair[1] && movePool.includes(pair[0])) {
counter = this.addMove(
pair[0],
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
return moves;
}
shouldCullAbility(ability, types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role) {
switch (ability) {
case "Chlorophyll":
case "Solar Power":
return !teamDetails.sun;
case "Hydration":
case "Swift Swim":
return !teamDetails.rain;
case "Iron Fist":
case "Skill Link":
case "Technician":
return !counter.get((0, import_dex.toID)(ability));
case "Overgrow":
return !counter.get("Grass");
case "Prankster":
return !counter.get("Status");
case "Rock Head":
return !counter.get("recoil");
case "Sand Force":
case "Sand Rush":
return !teamDetails.sand;
case "Slush Rush":
return !teamDetails.hail;
case "Swarm":
return !counter.get("Bug");
}
return false;
}
getAbility(types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role) {
if (abilities.length <= 1)
return abilities[0];
if (species.id === "pangoro" && counter.get("ironfist"))
return "Iron Fist";
if (species.id === "tornadus" && counter.get("Status"))
return "Prankster";
if (species.id === "marowak" && counter.get("recoil"))
return "Rock Head";
if (species.id === "sawsbuck")
return moves.has("headbutt") ? "Serene Grace" : "Sap Sipper";
if (species.id === "toucannon" && counter.get("skilllink"))
return "Skill Link";
if (species.id === "golduck" && teamDetails.rain)
return "Swift Swim";
if (species.id === "roserade" && counter.get("technician"))
return "Technician";
const abilityAllowed = [];
for (const ability of abilities) {
if (!this.shouldCullAbility(
ability,
types,
moves,
abilities,
counter,
movePool,
teamDetails,
species,
preferredType,
role
)) {
abilityAllowed.push(ability);
}
}
if (abilityAllowed.length >= 1)
return this.sample(abilityAllowed);
if (!abilityAllowed.length) {
const weatherAbilities = abilities.filter(
(a) => ["Chlorophyll", "Hydration", "Sand Force", "Sand Rush", "Slush Rush", "Solar Power", "Swift Swim"].includes(a)
);
if (weatherAbilities.length)
return this.sample(weatherAbilities);
}
return this.sample(abilities);
}
getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role) {
if (role === "Z-Move user") {
if (species.baseSpecies === "Arceus" && species.requiredItems)
return species.requiredItems[1];
if (species.name === "Raichu-Alola")
return "Aloraichium Z";
if (species.name === "Decidueye")
return "Decidium Z";
if (species.name === "Incineroar")
return "Incinium Z";
if (species.name === "Kommo-o")
return "Kommonium Z";
if (species.name === "Lunala")
return "Lunalium Z";
if (species.baseSpecies === "Lycanroc")
return "Lycanium Z";
if (species.name === "Marshadow")
return "Marshadium Z";
if (species.name === "Mew")
return "Mewnium Z";
if (species.name === "Mimikyu")
return "Mimikium Z";
if (species.name === "Necrozma-Dusk-Mane" || species.name === "Necrozma-Dawn-Wings") {
if (moves.has("autotomize") && moves.has("sunsteelstrike"))
return "Solganium Z";
if (moves.has("autotomize") && moves.has("moongeistbeam"))
return "Lunalium Z";
return "Ultranecrozium Z";
}
if (preferredType === "Normal")
return "Normalium Z";
if (preferredType)
return this.dex.species.get(`Arceus-${preferredType}`).requiredItems[1];
}
if (species.requiredItems) {
if (species.baseSpecies === "Arceus")
return species.requiredItems[0];
return this.sample(species.requiredItems);
}
if (role === "AV Pivot")
return "Assault Vest";
if (species.name === "Farfetch\u2019d")
return "Stick";
if (species.baseSpecies === "Marowak")
return "Thick Club";
if (species.name === "Pikachu")
return "Light Ball";
if (species.name === "Shedinja" || species.name === "Smeargle")
return "Focus Sash";
if (species.name === "Unfezant" || moves.has("focusenergy"))
return "Scope Lens";
if (species.name === "Unown")
return "Choice Specs";
if (species.name === "Wobbuffet")
return "Custap Berry";
if (species.name === "Shuckle")
return "Mental Herb";
if (ability === "Harvest" || ability === "Cheek Pouch" || ability === "Emergency Exit" && !!counter.get("Status"))
return "Sitrus Berry";
if (species.name === "Ditto")
return "Choice Scarf";
if (ability === "Poison Heal")
return "Toxic Orb";
if (ability === "Speed Boost")
return "Life Orb";
if (species.nfe)
return species.name === "Scyther" && role === "Fast Attacker" ? "Choice Band" : "Eviolite";
if (["healingwish", "memento", "switcheroo", "trick"].some((m) => moves.has(m))) {
if (species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && role !== "Wallbreaker") {
return "Choice Scarf";
} else {
return counter.get("Physical") > counter.get("Special") ? "Choice Band" : "Choice Specs";
}
}
if (moves.has("bellydrum") || moves.has("recycle")) {
if (ability === "Gluttony") {
return `${this.sample(["Aguav", "Figy", "Iapapa", "Mago", "Wiki"])} Berry`;
} else {
return "Sitrus Berry";
}
}
if (moves.has("waterspout"))
return "Choice Scarf";
if (moves.has("geomancy") || moves.has("skyattack"))
return "Power Herb";
if (moves.has("shellsmash")) {
return ability === "Solid Rock" && !!counter.get("priority") ? "Weakness Policy" : "White Herb";
}
if ((ability === "Guts" || moves.has("facade")) && !moves.has("sleeptalk") && species.id !== "stoutland") {
return types.includes("Fire") || ability === "Quick Feet" || ability === "Toxic Boost" ? "Toxic Orb" : "Flame Orb";
}
if (ability === "Magic Guard")
return moves.has("counter") ? "Focus Sash" : "Life Orb";
if (species.id === "rampardos" && role === "Fast Attacker")
return "Choice Scarf";
if (ability === "Sheer Force" && counter.get("sheerforce"))
return "Life Orb";
if (ability === "Unburden")
return moves.has("closecombat") ? "White Herb" : "Sitrus Berry";
if (moves.has("acrobatics"))
return "";
if (moves.has("auroraveil") || moves.has("lightscreen") && moves.has("reflect"))
return "Light Clay";
if (moves.has("rest") && !moves.has("sleeptalk") && !["Hydration", "Natural Cure", "Shed Skin"].includes(ability)) {
return "Chesto Berry";
}
if (role === "Staller")
return "Leftovers";
}
getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role) {
const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd;
const scarfReqs = role !== "Wallbreaker" && species.baseStats.spe >= 60 && species.baseStats.spe <= 109 && !counter.get("priority") && !moves.has("pursuit");
if (moves.has("pursuit") && moves.has("suckerpunch") && counter.get("Dark") && !this.priorityPokemon.includes(species.id))
return "Black Glasses";
if (counter.get("Special") === 4) {
return scarfReqs && species.baseStats.spa >= 90 && this.randomChance(1, 2) ? "Choice Scarf" : "Choice Specs";
}
if (counter.get("Special") === 3 && moves.has("uturn"))
return "Choice Specs";
if (counter.get("Physical") === 4 && species.id !== "jirachi" && ["dragontail", "fakeout", "flamecharge", "nuzzle", "rapidspin"].every((m) => !moves.has(m))) {
return scarfReqs && (species.baseStats.atk >= 100 || ability === "Pure Power" || ability === "Huge Power") && this.randomChance(1, 2) ? "Choice Scarf" : "Choice Band";
}
if (ability === "Sturdy" && moves.has("explosion") && !counter.get("speedsetup"))
return "Custap Berry";
if (types.includes("Normal") && moves.has("fakeout") && !!counter.get("Normal"))
return "Silk Scarf";
if (species.id === "latias" || species.id === "latios")
return "Soul Dew";
if (role === "Bulky Setup" && !!counter.get("speedsetup") && !moves.has("swordsdance")) {
return "Weakness Policy";
}
if (species.id === "palkia")
return "Lustrous Orb";
if (species.id === "archeops")
return "Expert Belt";
if (!counter.get("Status") && (["Fast Support", "Bulky Support", "Bulky Attacker"].some((m) => role === m) || moves.has("rapidspin"))) {
return "Assault Vest";
}
if (moves.has("outrage") && counter.get("setup"))
return "Lum Berry";
if (ability === "Rough Skin" || species.id !== "hooh" && ability === "Regenerator" && species.baseStats.hp + species.baseStats.def >= 180 && this.randomChance(1, 2) || ability !== "Regenerator" && !counter.get("setup") && counter.get("recovery") && this.dex.getEffectiveness("Fighting", species) < 1 && species.baseStats.hp + species.baseStats.def > 200 && this.randomChance(1, 2))
return "Rocky Helmet";
if (["kingsshield", "protect", "spikyshield", "substitute"].some((m) => moves.has(m)))
return "Leftovers";
if (this.dex.getEffectiveness("Ground", species) >= 2 && ability !== "Levitate" && species.id !== "golemalola") {
return "Air Balloon";
}
if ((role === "Fast Support" || moves.has("stickyweb")) && isLead && defensiveStatTotal < 255 && !counter.get("recovery") && (counter.get("hazards") || counter.get("setup")) && (!counter.get("recoil") || ability === "Rock Head"))
return "Focus Sash";
if (role === "Fast Support") {
return counter.get("Physical") + counter.get("Special") >= 3 && ["nuzzle", "rapidspin", "uturn", "voltswitch"].every((m) => !moves.has(m)) && this.dex.getEffectiveness("Rock", species) < 2 ? "Life Orb" : "Leftovers";
}
if (!counter.get("Status")) {
return (moves.has("uturn") || moves.has("voltswitch")) && !counter.get("Dragon") && !counter.get("Normal") ? "Expert Belt" : "Life Orb";
}
if (["Fast Attacker", "Setup Sweeper", "Wallbreaker"].some((m) => role === m) && (this.dex.getEffectiveness("Rock", species) < 2 || species.id === "ninjask") && ability !== "Sturdy")
return "Life Orb";
return "Leftovers";
}
getLevel(species) {
if (this.adjustLevel)
return this.adjustLevel;
if (this.gen >= 2) {
const sets = this.randomSets[species.id];
if (sets.level)
return sets.level;
} else {
const data = this.randomData[species.id];
if (data.level)
return data.level;
}
if (this.gen === 2) {
const levelScale = {
ZU: 81,
ZUBL: 79,
PU: 77,
PUBL: 75,
NU: 73,
NUBL: 71,
UU: 69,
UUBL: 67,
OU: 65,
Uber: 61
};
if (levelScale[species.tier])
return levelScale[species.tier];
}
return 80;
}
randomSet(species, teamDetails = {}, isLead = false) {
species = this.dex.species.get(species);
const forme = this.getForme(species);
const sets = this.randomSets[species.id]["sets"];
const possibleSets = [];
let canZMove = false;
for (const set2 of sets) {
if (!teamDetails.zMove && set2.role === "Z-Move user")
canZMove = true;
}
for (const set2 of sets) {
if (teamDetails.zMove && set2.role === "Z-Move user")
continue;
if (canZMove && ["Setup Sweeper", "Bulky Setup"].includes(set2.role))
continue;
possibleSets.push(set2);
}
const set = this.sampleIfArray(possibleSets);
const role = set.role;
const movePool = Array.from(set.movepool);
const preferredTypes = set.preferredTypes;
const preferredType = this.sampleIfArray(preferredTypes) || "";
let ability = "";
let item = void 0;
const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 };
const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 };
const types = species.types;
const baseAbilities = set.abilities;
const abilities = species.battleOnly && !species.requiredAbility ? Object.values(species.abilities) : baseAbilities;
const moves = this.randomMoveset(
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
const counter = this.newQueryMoves(moves, species, preferredType, abilities);
ability = this.getAbility(
new Set(types),
moves,
baseAbilities,
counter,
movePool,
teamDetails,
species,
preferredType,
role
);
item = this.getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role);
if (item === void 0) {
item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role);
}
if (item === "Leftovers" && types.includes("Poison")) {
item = "Black Sludge";
}
const level = this.getLevel(species);
if ((!counter.get("Physical") || counter.get("Physical") <= 1 && (moves.has("foulplay") || moves.has("rapidspin"))) && !moves.has("copycat") && !moves.has("transform")) {
evs.atk = 0;
ivs.atk = 0;
}
if (ability === "Beast Boost" && !counter.get("Special")) {
evs.spa = 0;
ivs.spa = 0;
}
let hasHiddenPower = false;
for (const move of moves) {
if (move.startsWith("hiddenpower"))
hasHiddenPower = true;
}
if (hasHiddenPower && level < 100) {
let hpType;
for (const move of moves) {
if (move.startsWith("hiddenpower"))
hpType = move.substr(11);
}
if (!hpType)
throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`);
const HPivs = ivs.atk === 0 ? ZeroAttackHPIVs[hpType] : this.dex.types.get(hpType).HPivs;
let iv;
for (iv in HPivs) {
ivs[iv] = HPivs[iv];
}
}
const srImmunity = ability === "Magic Guard";
const srWeakness = srImmunity ? 0 : this.dex.getEffectiveness("Rock", species);
while (evs.hp > 1) {
const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
if (moves.has("substitute") && !["Black Sludge", "Leftovers"].includes(item)) {
if (item === "Sitrus Berry" || ability === "Power Construct") {
if (hp % 4 === 0)
break;
} else {
if (hp % 4 > 0)
break;
}
} else if (moves.has("bellydrum") && (item === "Sitrus Berry" || ability === "Gluttony")) {
if (hp % 2 === 0)
break;
} else if (["highjumpkick", "jumpkick"].some((m) => moves.has(m))) {
if (hp % 2 > 0)
break;
} else {
if (srWeakness <= 0 || ability === "Regenerator")
break;
if (srWeakness === 1 && ["Black Sludge", "Leftovers", "Life Orb"].includes(item))
break;
if (item !== "Sitrus Berry" && hp % (4 / srWeakness) > 0)
break;
if (item === "Sitrus Berry" && hp % (4 / srWeakness) === 0)
break;
}
evs.hp -= 4;
}
if (forme === "Nihilego") {
while (evs.spd > 1) {
const spa = Math.floor(Math.floor(2 * species.baseStats.spa + ivs.spa + Math.floor(evs.spa / 4)) * level / 100 + 5);
const spd = Math.floor(Math.floor(2 * species.baseStats.spd + ivs.spd + Math.floor(evs.spd / 4)) * level / 100 + 5);
if (spa >= spd)
break;
evs.spd -= 4;
}
}
if (["gyroball", "metalburst", "trickroom"].some((m) => moves.has(m))) {
evs.spe = 0;
ivs.spe = hasHiddenPower && level < 100 ? ivs.spe - 30 : 0;
}
const shuffledMoves = Array.from(moves);
this.prng.shuffle(shuffledMoves);
if (species.id === "porygonz" && role === "Z-Move user") {
const firstMove = moves.has("shadowball") ? "shadowball" : "thunderbolt";
this.fastPop(shuffledMoves, shuffledMoves.indexOf(firstMove));
shuffledMoves.unshift(firstMove);
}
return {
name: species.baseSpecies,
species: forme,
gender: species.baseSpecies === "Greninja" ? "M" : species.gender,
shiny: this.randomChance(1, 1024),
level,
moves: shuffledMoves,
ability,
evs,
ivs,
item,
role
};
}
randomTeam() {
this.enforceNoDirectCustomBanlistChanges();
const seed = this.prng.getSeed();
const ruleTable = this.dex.formats.getRuleTable(this.format);
const pokemon = [];
const isMonotype = !!this.forceMonotype || ruleTable.has("sametypeclause");
const typePool = this.dex.types.names();
const type = this.forceMonotype || this.sample(typePool);
const baseFormes = {};
let hasMega = false;
const typeCount = {};
const typeComboCount = {};
const typeWeaknesses = {};
const typeDoubleWeaknesses = {};
const teamDetails = {};
let numMaxLevelPokemon = 0;
for (const restrict of [true, false]) {
if (pokemon.length >= this.maxTeamSize)
break;
const pokemonList = Object.keys(this.randomSets);
const [pokemonPool, baseSpeciesPool] = this.getPokemonPool(type, pokemon, isMonotype, pokemonList);
while (baseSpeciesPool.length && pokemon.length < this.maxTeamSize) {
const baseSpecies = this.sampleNoReplace(baseSpeciesPool);
const currentSpeciesPool = [];
let canMega = false;
for (const poke of pokemonPool[baseSpecies]) {
const species2 = this.dex.species.get(poke);
if (!hasMega && species2.isMega)
canMega = true;
}
for (const poke of pokemonPool[baseSpecies]) {
const species2 = this.dex.species.get(poke);
if (hasMega && species2.isMega)
continue;
if (canMega && !species2.isMega)
continue;
currentSpeciesPool.push(species2);
}
const species = this.sample(currentSpeciesPool);
if (!species.exists)
continue;
if (baseFormes[species.baseSpecies])
continue;
if (hasMega && species.isMega)
continue;
const types = species.types;
const typeCombo = types.slice().sort().join();
const weakToFreezeDry = this.dex.getEffectiveness("Ice", species) > 0 || this.dex.getEffectiveness("Ice", species) > -2 && types.includes("Water");
const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
if (restrict) {
if (!isMonotype && !this.forceMonotype) {
let skip = false;
for (const typeName of types) {
if (typeCount[typeName] >= 2 * limitFactor) {
skip = true;
break;
}
}
if (skip)
continue;
for (const typeName of this.dex.types.names()) {
if (this.dex.getEffectiveness(typeName, species) > 0) {
if (!typeWeaknesses[typeName])
typeWeaknesses[typeName] = 0;
if (typeWeaknesses[typeName] >= 3 * limitFactor) {
skip = true;
break;
}
}
if (this.dex.getEffectiveness(typeName, species) > 0) {
if (!typeDoubleWeaknesses[typeName])
typeDoubleWeaknesses[typeName] = 0;
if (typeDoubleWeaknesses[typeName] >= limitFactor) {
skip = true;
break;
}
}
}
if (skip)
continue;
if (this.dex.getEffectiveness("Fire", species) === 0 && Object.values(species.abilities).filter((a) => ["Dry Skin", "Fluffy"].includes(a)).length) {
if (!typeWeaknesses["Fire"])
typeWeaknesses["Fire"] = 0;
if (typeWeaknesses["Fire"] >= 3 * limitFactor)
continue;
}
if (weakToFreezeDry) {
if (!typeWeaknesses["Freeze-Dry"])
typeWeaknesses["Freeze-Dry"] = 0;
if (typeWeaknesses["Freeze-Dry"] >= 4 * limitFactor)
continue;
}
if (!this.adjustLevel && this.getLevel(species) === 100 && numMaxLevelPokemon >= limitFactor) {
continue;
}
}
if (!this.forceMonotype && isMonotype && typeComboCount[typeCombo] >= 3 * limitFactor)
continue;
}
const set = this.randomSet(
species,
teamDetails,
pokemon.length === this.maxTeamSize - 1
);
const item = this.dex.items.get(set.item);
if (item.zMove && teamDetails.zMove)
continue;
if (set.ability === "Illusion" && pokemon.length < 1)
continue;
pokemon.unshift(set);
if (pokemon.length === this.maxTeamSize)
break;
baseFormes[species.baseSpecies] = 1;
for (const typeName of types) {
if (typeName in typeCount) {
typeCount[typeName]++;
} else {
typeCount[typeName] = 1;
}
}
if (typeCombo in typeComboCount) {
typeComboCount[typeCombo]++;
} else {
typeComboCount[typeCombo] = 1;
}
for (const typeName of this.dex.types.names()) {
if (this.dex.getEffectiveness(typeName, species) > 0) {
typeWeaknesses[typeName]++;
}
if (this.dex.getEffectiveness(typeName, species) > 1) {
typeDoubleWeaknesses[typeName]++;
}
}
if (["Dry Skin", "Fluffy"].includes(set.ability) && this.dex.getEffectiveness("Fire", species) === 0) {
typeWeaknesses["Fire"]++;
}
if (weakToFreezeDry)
typeWeaknesses["Freeze-Dry"]++;
if (set.level === 100)
numMaxLevelPokemon++;
if (item.megaStone || species.name === "Rayquaza-Mega")
hasMega = true;
if (item.zMove)
teamDetails.zMove = 1;
if (set.ability === "Snow Warning" || set.moves.includes("hail"))
teamDetails.hail = 1;
if (set.moves.includes("raindance") || set.ability === "Drizzle" && !item.isPrimalOrb)
teamDetails.rain = 1;
if (set.ability === "Sand Stream")
teamDetails.sand = 1;
if (set.moves.includes("sunnyday") || set.ability === "Drought" && !item.isPrimalOrb)
teamDetails.sun = 1;
if (set.moves.includes("aromatherapy") || set.moves.includes("healbell"))
teamDetails.statusCure = 1;
if (set.moves.includes("spikes"))
teamDetails.spikes = (teamDetails.spikes || 0) + 1;
if (set.moves.includes("stealthrock"))
teamDetails.stealthRock = 1;
if (set.moves.includes("stickyweb"))
teamDetails.stickyWeb = 1;
if (set.moves.includes("toxicspikes"))
teamDetails.toxicSpikes = 1;
if (set.moves.includes("defog"))
teamDetails.defog = 1;
if (set.moves.includes("rapidspin"))
teamDetails.rapidSpin = 1;
if (set.moves.includes("auroraveil") || set.moves.includes("reflect") && set.moves.includes("lightscreen")) {
teamDetails.screens = 1;
}
}
}
if (pokemon.length < this.maxTeamSize && pokemon.length < 12) {
throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`);
}
return pokemon;
}
randomFactorySet(species, teamData, tier) {
const id = (0, import_dex.toID)(species.name);
const setList = this.randomFactorySets[tier][id].sets;
const itemsMax = {
choicespecs: 1,
choiceband: 1,
choicescarf: 1
};
const movesMax = {
rapidspin: 1,
batonpass: 1,
stealthrock: 1,
defog: 1,
spikes: 1,
toxicspikes: 1
};
const requiredMoves = {
stealthrock: "hazardSet",
rapidspin: "hazardClear",
defog: "hazardClear"
};
const weatherAbilitiesRequire = {
hydration: "raindance",
swiftswim: "raindance",
leafguard: "sunnyday",
solarpower: "sunnyday",
chlorophyll: "sunnyday",
sandforce: "sandstorm",
sandrush: "sandstorm",
sandveil: "sandstorm",
slushrush: "hail",
snowcloak: "hail"
};
const weatherAbilities = ["drizzle", "drought", "snowwarning", "sandstream"];
let effectivePool = [];
const priorityPool = [];
for (const curSet of setList) {
if (this.forceMonotype && !species.types.includes(this.forceMonotype))
continue;
const allowedItems = [];
for (const itemString of curSet.item) {
const item2 = this.dex.items.get(itemString);
if (teamData.megaCount && teamData.megaCount > 0 && item2.megaStone)
continue;
if (teamData.zCount && teamData.zCount > 0 && item2.zMove)
continue;
if (itemsMax[item2.id] && teamData.has[item2.id] >= itemsMax[item2.id])
continue;
allowedItems.push(itemString);
}
if (allowedItems.length === 0)
continue;
const curSetItem = this.sample(allowedItems);
const allowedAbilities = [];
for (const abilityString of curSet.ability) {
const ability2 = this.dex.abilities.get(abilityString);
if (weatherAbilitiesRequire[ability2.id] && teamData.weather !== weatherAbilitiesRequire[ability2.id])
continue;
if (teamData.weather && weatherAbilities.includes(ability2.id))
continue;
allowedAbilities.push(abilityString);
}
if (allowedAbilities.length === 0)
continue;
const curSetAbility = this.sample(allowedAbilities);
let reject = false;
let hasRequiredMove = false;
const curSetVariants = [];
for (const move of curSet.moves) {
const variantIndex = this.random(move.length);
const moveId = (0, import_dex.toID)(move[variantIndex]);
if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) {
reject = true;
break;
}
if (requiredMoves[moveId] && !teamData.has[requiredMoves[moveId]]) {
hasRequiredMove = true;
}
curSetVariants.push(variantIndex);
}
if (reject)
continue;
const fullSetSpec = { set: curSet, moveVariants: curSetVariants, item: curSetItem, ability: curSetAbility };
effectivePool.push(fullSetSpec);
if (hasRequiredMove)
priorityPool.push(fullSetSpec);
}
if (priorityPool.length)
effectivePool = priorityPool;
if (!effectivePool.length) {
if (!teamData.forceResult)
return null;
for (const curSet of setList) {
effectivePool.push({ set: curSet });
}
}
const setData = this.sample(effectivePool);
const moves = [];
for (const [i, moveSlot] of setData.set.moves.entries()) {
moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : this.sample(moveSlot));
}
const item = setData.item || this.sampleIfArray(setData.set.item);
const ability = setData.ability || this.sampleIfArray(setData.set.ability);
const nature = this.sampleIfArray(setData.set.nature);
const level = this.adjustLevel || setData.set.level || (tier === "LC" ? 5 : 100);
return {
name: setData.set.name || species.baseSpecies,
species: setData.set.species,
gender: setData.set.gender || species.gender || (this.randomChance(1, 2) ? "M" : "F"),
item: item || "",
ability: ability || species.abilities["0"],
shiny: typeof setData.set.shiny === "undefined" ? this.randomChance(1, 1024) : setData.set.shiny,
level,
happiness: typeof setData.set.happiness === "undefined" ? 255 : setData.set.happiness,
evs: { hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0, ...setData.set.evs },
ivs: { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31, ...setData.set.ivs },
nature: nature || "Serious",
moves
};
}
randomFactoryTeam(side, depth = 0) {
this.enforceNoDirectCustomBanlistChanges();
const forceResult = depth >= 12;
const isMonotype = !!this.forceMonotype || this.dex.formats.getRuleTable(this.format).has("sametypeclause");
if (!this.factoryTier) {
this.factoryTier = isMonotype ? "Mono" : this.sample(["Uber", "OU", "UU", "RU", "NU", "PU", "LC"]);
} else if (isMonotype && this.factoryTier !== "Mono") {
throw new Error(`Can't generate a Monotype Battle Factory set in a battle with factory tier ${this.factoryTier}`);
}
const tierValues = {
Uber: 5,
OU: 4,
UUBL: 4,
UU: 3,
RUBL: 3,
RU: 2,
NUBL: 2,
NU: 1,
PUBL: 1,
PU: 0
};
const pokemon = [];
const pokemonPool = Object.keys(this.randomFactorySets[this.factoryTier]);
const typePool = this.dex.types.names();
const type = this.sample(typePool);
const teamData = {
typeCount: {},
typeComboCount: {},
baseFormes: {},
megaCount: 0,
zCount: 0,
has: {},
forceResult,
weaknesses: {},
resistances: {}
};
const requiredMoveFamilies = ["hazardSet", "hazardClear"];
const requiredMoves = {
stealthrock: "hazardSet",
rapidspin: "hazardClear",
defog: "hazardClear"
};
const weatherAbilitiesSet = {
drizzle: "raindance",
drought: "sunnyday",
snowwarning: "hail",
sandstream: "sandstorm"
};
const resistanceAbilities = {
dryskin: ["Water"],
waterabsorb: ["Water"],
stormdrain: ["Water"],
flashfire: ["Fire"],
heatproof: ["Fire"],
lightningrod: ["Electric"],
motordrive: ["Electric"],
voltabsorb: ["Electric"],
sapsipper: ["Grass"],
thickfat: ["Ice", "Fire"],
levitate: ["Ground"]
};
while (pokemonPool.length && pokemon.length < this.maxTeamSize) {
const species = this.dex.species.get(this.sampleNoReplace(pokemonPool));
if (!species.exists)
continue;
if (this.factoryTier in tierValues && species.tier in tierValues && tierValues[species.tier] > tierValues[this.factoryTier])
continue;
const speciesFlags = this.randomFactorySets[this.factoryTier][species.id].flags;
if (teamData.baseFormes[species.baseSpecies])
continue;
if (!teamData.megaCount)
teamData.megaCount = 0;
if (teamData.megaCount >= 1 && speciesFlags.megaOnly)
continue;
const set = this.randomFactorySet(species, teamData, this.factoryTier);
if (!set)
continue;
const itemData = this.dex.items.get(set.item);
if (teamData.megaCount >= 1 && itemData.megaStone)
continue;
if (teamData.zCount && teamData.zCount >= 1 && itemData.zMove)
continue;
let types = species.types;
const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
if (isMonotype) {
if (itemData.megaStone) {
const megaSpecies = this.dex.species.get(itemData.megaStone);
if (types.length > megaSpecies.types.length)
types = [species.types[0]];
if (megaSpecies.types[1] && types[1] && megaSpecies.types[1] !== types[1]) {
types = [megaSpecies.types[0]];
}
}
if (!types.includes(type))
continue;
} else {
let skip = false;
for (const typeName of types) {
if (teamData.typeCount[typeName] >= 2 * limitFactor && this.randomChance(4, 5)) {
skip = true;
break;
}
}
if (skip)
continue;
let typeCombo2 = types.slice().sort().join();
if (set.ability === "Drought" || set.ability === "Drizzle") {
typeCombo2 = set.ability;
}
if (teamData.typeComboCount[typeCombo2] >= limitFactor)
continue;
}
pokemon.push(set);
const typeCombo = types.slice().sort().join();
for (const typeName of types) {
if (typeName in teamData.typeCount) {
teamData.typeCount[typeName]++;
} else {
teamData.typeCount[typeName] = 1;
}
}
teamData.typeComboCount[typeCombo] = teamData.typeComboCount[typeCombo] + 1 || 1;
teamData.baseFormes[species.baseSpecies] = 1;
if (itemData.megaStone)
teamData.megaCount++;
if (itemData.zMove) {
if (!teamData.zCount)
teamData.zCount = 0;
teamData.zCount++;
}
if (itemData.id in teamData.has) {
teamData.has[itemData.id]++;
} else {
teamData.has[itemData.id] = 1;
}
const abilityState = this.dex.abilities.get(set.ability);
if (abilityState.id in weatherAbilitiesSet) {
teamData.weather = weatherAbilitiesSet[abilityState.id];
}
for (const move of set.moves) {
const moveId = (0, import_dex.toID)(move);
if (moveId in teamData.has) {
teamData.has[moveId]++;
} else {
teamData.has[moveId] = 1;
}
if (moveId in requiredMoves) {
teamData.has[requiredMoves[moveId]] = 1;
}
}
for (const typeName of this.dex.types.names()) {
if (teamData.resistances[typeName] >= 1)
continue;
if (resistanceAbilities[abilityState.id]?.includes(typeName) || !this.dex.getImmunity(typeName, types)) {
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
if (teamData.resistances[typeName] >= 1)
teamData.weaknesses[typeName] = 0;
continue;
}
const typeMod = this.dex.getEffectiveness(typeName, types);
if (typeMod < 0) {
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
if (teamData.resistances[typeName] >= 1)
teamData.weaknesses[typeName] = 0;
} else if (typeMod > 0) {
teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1;
}
}
}
if (pokemon.length < this.maxTeamSize)
return this.randomFactoryTeam(side, ++depth);
if (!teamData.forceResult) {
for (const requiredFamily of requiredMoveFamilies) {
if (!teamData.has[requiredFamily])
return this.randomFactoryTeam(side, ++depth);
}
for (const typeName in teamData.weaknesses) {
if (teamData.weaknesses[typeName] >= 3)
return this.randomFactoryTeam(side, ++depth);
}
}
return pokemon;
}
randomBSSFactorySet(species, teamData) {
const id = (0, import_dex.toID)(species.name);
const setList = this.randomBSSFactorySets[id].sets;
const movesMax = {
batonpass: 1,
stealthrock: 1,
spikes: 1,
toxicspikes: 1,
doubleedge: 1,
trickroom: 1
};
const requiredMoves = {};
const weatherAbilitiesRequire = {
swiftswim: "raindance",
sandrush: "sandstorm",
sandveil: "sandstorm"
};
const weatherAbilities = ["drizzle", "drought", "snowwarning", "sandstream"];
let effectivePool = [];
const priorityPool = [];
for (const curSet of setList) {
if (this.forceMonotype && !species.types.includes(this.forceMonotype))
continue;
const item = this.dex.items.get(curSet.item);
if (teamData.megaCount && teamData.megaCount > 1 && item.megaStone)
continue;
if (teamData.zCount && teamData.zCount > 1 && item.zMove)
continue;
if (teamData.has[item.id])
continue;
const ability = this.dex.abilities.get(curSet.ability);
if (weatherAbilitiesRequire[ability.id] && teamData.weather !== weatherAbilitiesRequire[ability.id])
continue;
if (teamData.weather && weatherAbilities.includes(ability.id))
continue;
if (curSet.species === "Aron" && teamData.weather !== "sandstorm")
continue;
let reject = false;
let hasRequiredMove = false;
const curSetVariants = [];
for (const move of curSet.moves) {
const variantIndex = this.random(move.length);
const moveId = (0, import_dex.toID)(move[variantIndex]);
if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) {
reject = true;
break;
}
if (requiredMoves[moveId] && !teamData.has[requiredMoves[moveId]]) {
hasRequiredMove = true;
}
curSetVariants.push(variantIndex);
}
if (reject)
continue;
effectivePool.push({ set: curSet, moveVariants: curSetVariants });
if (hasRequiredMove)
priorityPool.push({ set: curSet, moveVariants: curSetVariants });
}
if (priorityPool.length)
effectivePool = priorityPool;
if (!effectivePool.length) {
if (!teamData.forceResult)
return null;
for (const curSet of setList) {
effectivePool.push({ set: curSet });
}
}
const setData = this.sample(effectivePool);
const moves = [];
for (const [i, moveSlot] of setData.set.moves.entries()) {
moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : this.sample(moveSlot));
}
return {
name: setData.set.nickname || setData.set.name || species.baseSpecies,
species: setData.set.species,
gender: setData.set.gender || species.gender || (this.randomChance(1, 2) ? "M" : "F"),
item: this.sampleIfArray(setData.set.item) || "",
ability: setData.set.ability || species.abilities["0"],
shiny: typeof setData.set.shiny === "undefined" ? this.randomChance(1, 1024) : setData.set.shiny,
level: setData.set.level || 50,
happiness: typeof setData.set.happiness === "undefined" ? 255 : setData.set.happiness,
evs: { hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0, ...setData.set.evs },
ivs: { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31, ...setData.set.ivs },
nature: setData.set.nature || "Serious",
moves
};
}
randomBSSFactoryTeam(side, depth = 0) {
this.enforceNoDirectCustomBanlistChanges();
const forceResult = depth >= 4;
const pokemon = [];
const pokemonPool = Object.keys(this.randomBSSFactorySets);
const teamData = {
typeCount: {},
typeComboCount: {},
baseFormes: {},
megaCount: 0,
zCount: 0,
eeveeLimCount: 0,
has: {},
forceResult,
weaknesses: {},
resistances: {}
};
const requiredMoveFamilies = [];
const requiredMoves = {};
const weatherAbilitiesSet = {
drizzle: "raindance",
drought: "sunnyday",
snowwarning: "hail",
sandstream: "sandstorm"
};
const resistanceAbilities = {
waterabsorb: ["Water"],
flashfire: ["Fire"],
lightningrod: ["Electric"],
voltabsorb: ["Electric"],
thickfat: ["Ice", "Fire"],
levitate: ["Ground"]
};
while (pokemonPool.length && pokemon.length < this.maxTeamSize) {
const species = this.dex.species.get(this.sampleNoReplace(pokemonPool));
if (!species.exists)
continue;
const speciesFlags = this.randomBSSFactorySets[species.id].flags;
if (!teamData.megaCount)
teamData.megaCount = 0;
if (teamData.baseFormes[species.baseSpecies])
continue;
if (teamData.megaCount + (teamData.zCount ? teamData.zCount : 0) >= 3 && speciesFlags.megaOnly)
continue;
const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
const types = species.types;
let skip = false;
for (const type of types) {
if (teamData.typeCount[type] >= 2 * limitFactor && this.randomChance(4, 5)) {
skip = true;
break;
}
}
if (skip)
continue;
if (speciesFlags.limEevee) {
if (!teamData.eeveeLimCount)
teamData.eeveeLimCount = 0;
teamData.eeveeLimCount++;
}
if (teamData.eeveeLimCount && teamData.eeveeLimCount >= 1 && speciesFlags.limEevee)
continue;
const set = this.randomBSSFactorySet(species, teamData);
if (!set)
continue;
let typeCombo = types.slice().sort().join();
if (set.ability === "Drought" || set.ability === "Drizzle") {
typeCombo = set.ability;
}
if (teamData.typeComboCount[typeCombo] >= limitFactor)
continue;
pokemon.push(set);
for (const type of types) {
if (type in teamData.typeCount) {
teamData.typeCount[type]++;
} else {
teamData.typeCount[type] = 1;
}
}
teamData.typeComboCount[typeCombo] = teamData.typeComboCount[typeCombo] + 1 || 1;
teamData.baseFormes[species.baseSpecies] = 1;
const itemData = this.dex.items.get(set.item);
if (itemData.megaStone)
teamData.megaCount++;
if (itemData.zMove) {
if (!teamData.zCount)
teamData.zCount = 0;
teamData.zCount++;
}
teamData.has[itemData.id] = 1;
const abilityState = this.dex.abilities.get(set.ability);
if (abilityState.id in weatherAbilitiesSet) {
teamData.weather = weatherAbilitiesSet[abilityState.id];
}
for (const move of set.moves) {
const moveId = (0, import_dex.toID)(move);
if (moveId in teamData.has) {
teamData.has[moveId]++;
} else {
teamData.has[moveId] = 1;
}
if (moveId in requiredMoves) {
teamData.has[requiredMoves[moveId]] = 1;
}
}
for (const typeName of this.dex.types.names()) {
if (teamData.resistances[typeName] >= 1)
continue;
if (resistanceAbilities[abilityState.id]?.includes(typeName) || !this.dex.getImmunity(typeName, types)) {
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
if (teamData.resistances[typeName] >= 1)
teamData.weaknesses[typeName] = 0;
continue;
}
const typeMod = this.dex.getEffectiveness(typeName, types);
if (typeMod < 0) {
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
if (teamData.resistances[typeName] >= 1)
teamData.weaknesses[typeName] = 0;
} else if (typeMod > 0) {
teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1;
}
}
}
if (pokemon.length < this.maxTeamSize)
return this.randomBSSFactoryTeam(side, ++depth);
if (!teamData.forceResult) {
for (const requiredFamily of requiredMoveFamilies) {
if (!teamData.has[requiredFamily])
return this.randomBSSFactoryTeam(side, ++depth);
}
for (const type in teamData.weaknesses) {
if (teamData.weaknesses[type] >= 3)
return this.randomBSSFactoryTeam(side, ++depth);
}
}
return pokemon;
}
}
var teams_default = RandomGen7Teams;
//# sourceMappingURL=teams.js.map