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"use strict";
var __create = Object.create;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __getProtoOf = Object.getPrototypeOf;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
// If the importer is in node compatibility mode or this is not an ESM
// file that has been converted to a CommonJS file using a Babel-
// compatible transform (i.e. "__esModule" has not been set), then set
// "default" to the CommonJS "module.exports" for node compatibility.
isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
mod
));
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var teams_exports = {};
__export(teams_exports, {
RandomGen3Teams: () => RandomGen3Teams,
default: () => teams_default
});
module.exports = __toCommonJS(teams_exports);
var import_teams = __toESM(require("../gen4/teams"));
const RECOVERY_MOVES = [
"milkdrink",
"moonlight",
"morningsun",
"recover",
"slackoff",
"softboiled",
"synthesis"
];
const SETUP = [
"acidarmor",
"agility",
"bellydrum",
"bulkup",
"calmmind",
"curse",
"dragondance",
"growth",
"howl",
"irondefense",
"meditate",
"raindance",
"sunnyday",
"swordsdance",
"tailglow"
];
const NO_STAB = [
"eruption",
"explosion",
"fakeout",
"focuspunch",
"futuresight",
"icywind",
"knockoff",
"machpunch",
"pursuit",
"quickattack",
"rapidspin",
"selfdestruct",
"skyattack",
"waterspout"
];
const MOVE_PAIRS = [
["sleeptalk", "rest"],
["protect", "wish"],
["leechseed", "substitute"],
["focuspunch", "substitute"],
["batonpass", "spiderweb"]
];
class RandomGen3Teams extends import_teams.default {
constructor(format, prng) {
super(format, prng);
this.randomSets = require("./sets.json");
this.noStab = NO_STAB;
this.battleHasDitto = false;
this.battleHasWobbuffet = false;
this.moveEnforcementCheckers = {
Bug: (movePool, moves, abilities, types, counter, species) => !counter.get("Bug") && ["armaldo", "heracross", "parasect"].includes(species.id),
Dark: (movePool, moves, abilities, types, counter) => !counter.get("Dark"),
Electric: (movePool, moves, abilities, types, counter) => !counter.get("Electric"),
Fighting: (movePool, moves, abilities, types, counter) => !counter.get("Fighting"),
Fire: (movePool, moves, abilities, types, counter) => !counter.get("Fire"),
Flying: (movePool, moves, abilities, types, counter, species) => !counter.get("Flying") && species.id !== "crobat",
Ghost: (movePool, moves, abilities, types, counter) => !counter.get("Ghost"),
Ground: (movePool, moves, abilities, types, counter) => !counter.get("Ground"),
Ice: (movePool, moves, abilities, types, counter) => !counter.get("Ice"),
Normal: (movePool, moves, abilities, types, counter, species) => !counter.get("Normal"),
Poison: (movePool, moves, abilities, types, counter) => !counter.get("Poison") && !counter.get("Bug"),
Psychic: (movePool, moves, abilities, types, counter, species) => !counter.get("Psychic") && species.baseStats.spa >= 100,
Rock: (movePool, moves, abilities, types, counter, species) => !counter.get("Rock"),
Steel: (movePool, moves, abilities, types, counter, species) => !counter.get("Steel") && species.id !== "forretress",
Water: (movePool, moves, abilities, types, counter, species) => !counter.get("Water")
};
}
cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead, preferredType, role) {
let hasHiddenPower = false;
for (const move of moves) {
if (move.startsWith("hiddenpower"))
hasHiddenPower = true;
}
if (hasHiddenPower) {
let movePoolHasHiddenPower = true;
while (movePoolHasHiddenPower) {
movePoolHasHiddenPower = false;
for (const moveid of movePool) {
if (moveid.startsWith("hiddenpower")) {
this.fastPop(movePool, movePool.indexOf(moveid));
movePoolHasHiddenPower = true;
break;
}
}
}
}
if (moves.size + movePool.length <= this.maxMoveCount)
return;
if (moves.size === this.maxMoveCount - 2) {
const unpairedMoves = [...movePool];
for (const pair of MOVE_PAIRS) {
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) {
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0]));
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1]));
}
}
if (unpairedMoves.length === 1) {
this.fastPop(movePool, movePool.indexOf(unpairedMoves[0]));
}
}
if (moves.size === this.maxMoveCount - 1) {
for (const pair of MOVE_PAIRS) {
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) {
this.fastPop(movePool, movePool.indexOf(pair[0]));
this.fastPop(movePool, movePool.indexOf(pair[1]));
}
}
}
if (teamDetails.rapidSpin) {
if (movePool.includes("rapidspin"))
this.fastPop(movePool, movePool.indexOf("rapidspin"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.spikes && teamDetails.spikes >= 2) {
if (movePool.includes("spikes"))
this.fastPop(movePool, movePool.indexOf("spikes"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.statusCure) {
if (movePool.includes("aromatherapy"))
this.fastPop(movePool, movePool.indexOf("aromatherapy"));
if (movePool.includes("healbell"))
this.fastPop(movePool, movePool.indexOf("healbell"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
const badWithSetup = ["knockoff", "rapidspin", "toxic"];
const statusMoves = this.cachedStatusMoves;
const incompatiblePairs = [
// These moves don't mesh well with other aspects of the set
[statusMoves, "trick"],
[SETUP, badWithSetup],
["rest", ["protect", "substitute"]],
[["selfdestruct", "explosion"], ["destinybond", "painsplit", "rest"]],
// These attacks are redundant with each other
["surf", "hydropump"],
[["bodyslam", "return"], ["bodyslam", "doubleedge"]],
["fireblast", "flamethrower"],
// Assorted hardcodes go here:
// Granbull
["bulkup", "overheat"],
// Heracross
["endure", "substitute"]
];
for (const pair of incompatiblePairs)
this.incompatibleMoves(moves, movePool, pair[0], pair[1]);
const statusInflictingMoves = ["stunspore", "thunderwave", "toxic", "willowisp", "yawn"];
if (role !== "Staller") {
this.incompatibleMoves(moves, movePool, statusInflictingMoves, statusInflictingMoves);
}
}
// Generate random moveset for a given species, role, preferred type.
randomMoveset(types, abilities, teamDetails, species, isLead, movePool, preferredType, role) {
const preferredTypes = preferredType ? preferredType.split(",") : [];
const moves = /* @__PURE__ */ new Set();
let counter = this.newQueryMoves(moves, species, preferredType, abilities);
this.cullMovePool(
types,
moves,
abilities,
counter,
movePool,
teamDetails,
species,
isLead,
preferredType,
role
);
if (movePool.length <= this.maxMoveCount) {
while (movePool.length) {
const moveid = this.sample(movePool);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
return moves;
}
const runEnforcementChecker = (checkerName) => {
if (!this.moveEnforcementCheckers[checkerName])
return false;
return this.moveEnforcementCheckers[checkerName](
movePool,
moves,
abilities,
new Set(types),
counter,
species,
teamDetails
);
};
if (species.requiredMove) {
const move = this.dex.moves.get(species.requiredMove).id;
counter = this.addMove(
move,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
for (const moveid of ["seismictoss", "spikes", "spore"]) {
if (movePool.includes(moveid)) {
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (!role.includes("Setup")) {
if (movePool.includes("batonpass") && movePool.includes("substitute")) {
counter = this.addMove(
"substitute",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
for (const type of preferredTypes) {
if (!counter.get(type)) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) {
stabMoves.push(moveid);
}
}
if (stabMoves.length) {
const moveid = this.sample(stabMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
for (const type of types) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) {
stabMoves.push(moveid);
}
}
while (runEnforcementChecker(type)) {
if (!stabMoves.length)
break;
const moveid = this.sampleNoReplace(stabMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (!counter.get("stab")) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) {
stabMoves.push(moveid);
}
}
if (stabMoves.length) {
const moveid = this.sample(stabMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (["Bulky Support", "Bulky Attacker", "Bulky Setup", "Staller"].includes(role)) {
const recoveryMoves = movePool.filter((moveid) => RECOVERY_MOVES.includes(moveid));
if (recoveryMoves.length) {
const moveid = this.sample(recoveryMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (role === "Staller") {
const enforcedMoves = ["protect", "toxic", "wish"];
for (const move of enforcedMoves) {
if (movePool.includes(move)) {
counter = this.addMove(
move,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
if (role.includes("Setup") || role === "Berry Sweeper") {
const setupMoves = movePool.filter((moveid) => SETUP.includes(moveid));
if (setupMoves.length) {
const moveid = this.sample(setupMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (role === "Berry Sweeper") {
for (const move of ["flail", "reversal"]) {
if (movePool.includes(move)) {
counter = this.addMove(
move,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
const hpControlMoves = [];
for (const moveid of movePool) {
if (["endure", "substitute"].includes(moveid))
hpControlMoves.push(moveid);
}
if (hpControlMoves.length) {
const moveid = this.sample(hpControlMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (!counter.damagingMoves.size) {
const attackingMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
if (!this.noStab.includes(moveid) && move.category !== "Status")
attackingMoves.push(moveid);
}
if (attackingMoves.length) {
const moveid = this.sample(attackingMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (["Fast Attacker", "Setup Sweeper", "Bulky Attacker", "Wallbreaker", "Berry Sweeper"].includes(role)) {
if (counter.damagingMoves.size === 1) {
const currentAttackType = counter.damagingMoves.values().next().value.type;
const coverageMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) {
if (currentAttackType !== moveType)
coverageMoves.push(moveid);
}
}
if (coverageMoves.length) {
const moveid = this.sample(coverageMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
while (moves.size < this.maxMoveCount && movePool.length) {
const moveid = this.sample(movePool);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
for (const pair of MOVE_PAIRS) {
if (moveid === pair[0] && movePool.includes(pair[1])) {
counter = this.addMove(
pair[1],
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
if (moveid === pair[1] && movePool.includes(pair[0])) {
counter = this.addMove(
pair[0],
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
return moves;
}
shouldCullAbility(ability, types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role) {
switch (ability) {
case "Chlorophyll":
return !teamDetails.sun;
case "Rock Head":
return !counter.get("recoil");
case "Swift Swim":
return !teamDetails.rain;
}
return false;
}
getAbility(types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role) {
if (abilities.length <= 1)
return abilities[0];
if (species.id === "yanma")
return counter.get("inaccurate") ? "Compound Eyes" : "Speed Boost";
const abilityAllowed = [];
for (const ability of abilities) {
if (!this.shouldCullAbility(
ability,
types,
moves,
abilities,
counter,
movePool,
teamDetails,
species,
preferredType,
role
)) {
abilityAllowed.push(ability);
}
}
if (abilityAllowed.length >= 1)
return this.sample(abilityAllowed);
if (!abilityAllowed.length) {
const weatherAbilities = abilities.filter((a) => ["Chlorophyll", "Swift Swim"].includes(a));
if (weatherAbilities.length)
return this.sample(weatherAbilities);
}
return this.sample(abilities);
}
getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role) {
if (species.id === "farfetchd")
return "Stick";
if (species.id === "latias" || species.id === "latios")
return "Soul Dew";
if (species.id === "linoone" && role === "Setup Sweeper")
return "Silk Scarf";
if (species.id === "marowak")
return "Thick Club";
if (species.id === "pikachu")
return "Light Ball";
if (species.id === "shedinja")
return "Lum Berry";
if (species.id === "shuckle")
return "Leftovers";
if (species.id === "unown")
return counter.get("Physical") ? "Choice Band" : "Twisted Spoon";
if (moves.has("trick"))
return "Choice Band";
if (moves.has("rest") && !moves.has("sleeptalk") && (moves.has("dragondance") || !["Early Bird", "Natural Cure", "Shed Skin"].includes(ability)))
return "Chesto Berry";
if (counter.get("Physical") >= 4)
return "Choice Band";
if (counter.get("Physical") >= 3 && (moves.has("batonpass") || role === "Wallbreaker" && counter.get("Special"))) {
return "Choice Band";
}
if (moves.has("dragondance") && ability !== "Natural Cure" && !moves.has("healbell") && !moves.has("substitute"))
return "Lum Berry";
if (moves.has("bellydrum"))
return moves.has("substitute") ? "Salac Berry" : "Lum Berry";
if (moves.has("raindance") && counter.get("Special") >= 3)
return "Petaya Berry";
if (role === "Berry Sweeper") {
if (moves.has("endure"))
return "Salac Berry";
if (moves.has("flail") || moves.has("reversal"))
return species.baseStats.spe >= 90 ? "Liechi Berry" : "Salac Berry";
if (moves.has("substitute") && counter.get("Physical") >= 3)
return "Liechi Berry";
if (moves.has("substitute") && counter.get("Special") >= 3)
return "Petaya Berry";
}
const salacReqs = species.baseStats.spe >= 60 && species.baseStats.spe <= 100 && !counter.get("priority");
if (moves.has("bulkup") && moves.has("substitute") && counter.get("Status") === 2 && salacReqs)
return "Salac Berry";
if (moves.has("swordsdance") && moves.has("substitute") && counter.get("Status") === 2) {
if (salacReqs)
return "Salac Berry";
if (species.baseStats.spe > 100 && counter.get("Physical") >= 2)
return "Liechi Berry";
}
if (moves.has("swordsdance") && counter.get("Status") === 1) {
if (salacReqs)
return "Salac Berry";
if (species.baseStats.spe > 100) {
return counter.get("Physical") >= 3 && this.randomChance(1, 2) ? "Liechi Berry" : "Lum Berry";
}
}
if (species.id === "deoxys" || species.id === "deoxysattack")
return "White Herb";
return "Leftovers";
}
randomSet(species, teamDetails = {}, isLead = false) {
species = this.dex.species.get(species);
const forme = this.getForme(species);
const sets = this.randomSets[species.id]["sets"];
const set = this.sampleIfArray(sets);
const role = set.role;
const movePool = Array.from(set.movepool);
const preferredTypes = set.preferredTypes;
const preferredType = preferredTypes ? preferredTypes.join() : "";
let ability = "";
let item = void 0;
const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 };
const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 };
const types = species.types;
const abilities = set.abilities;
const moves = this.randomMoveset(
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
const counter = this.newQueryMoves(moves, species, preferredType, abilities);
ability = this.getAbility(
new Set(types),
moves,
abilities,
counter,
movePool,
teamDetails,
species,
preferredType,
role
);
item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role);
const level = this.getLevel(species);
let hasHiddenPower = false;
for (const move of moves) {
if (move.startsWith("hiddenpower"))
hasHiddenPower = true;
}
if (hasHiddenPower) {
let hpType;
for (const move of moves) {
if (move.startsWith("hiddenpower"))
hpType = move.substr(11);
}
if (!hpType)
throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`);
const HPivs = this.dex.types.get(hpType).HPivs;
let iv;
for (iv in HPivs) {
ivs[iv] = HPivs[iv];
}
}
while (evs.hp > 1) {
const hp2 = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
if (moves.has("substitute") && ["flail", "reversal"].some((m) => moves.has(m))) {
if (hp2 % 4 > 0)
break;
} else if (moves.has("substitute") && (item === "Salac Berry" || item === "Petaya Berry" || item === "Liechi Berry")) {
if (hp2 % 4 === 0)
break;
} else if (moves.has("bellydrum")) {
if (hp2 % 2 > 0)
break;
} else {
break;
}
evs.hp -= 4;
}
if (!counter.get("Physical") && !moves.has("transform")) {
evs.atk = 0;
ivs.atk = hasHiddenPower ? (ivs.atk || 31) - 28 : 0;
}
let hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
if (moves.has("substitute") && ["endeavor", "flail", "reversal"].some((m) => moves.has(m))) {
if (hp % 4 === 0)
evs.hp -= 4;
} else if (moves.has("substitute") && (item === "Salac Berry" || item === "Petaya Berry" || item === "Liechi Berry")) {
while (hp % 4 > 0) {
evs.hp -= 4;
hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
}
}
const shuffledMoves = Array.from(moves);
this.prng.shuffle(shuffledMoves);
return {
name: species.baseSpecies,
species: forme,
gender: species.gender,
shiny: this.randomChance(1, 1024),
level,
moves: shuffledMoves,
ability,
evs,
ivs,
item,
role
};
}
randomTeam() {
this.enforceNoDirectCustomBanlistChanges();
const seed = this.prng.getSeed();
const ruleTable = this.dex.formats.getRuleTable(this.format);
const pokemon = [];
const isMonotype = !!this.forceMonotype || ruleTable.has("sametypeclause");
const typePool = this.dex.types.names();
const type = this.forceMonotype || this.sample(typePool);
const baseFormes = {};
const typeCount = {};
const typeWeaknesses = {};
const typeDoubleWeaknesses = {};
const teamDetails = {};
let numMaxLevelPokemon = 0;
const pokemonList = Object.keys(this.randomSets);
const [pokemonPool, baseSpeciesPool] = this.getPokemonPool(type, pokemon, isMonotype, pokemonList);
while (baseSpeciesPool.length && pokemon.length < this.maxTeamSize) {
const baseSpecies = this.sampleNoReplace(baseSpeciesPool);
const species = this.dex.species.get(this.sample(pokemonPool[baseSpecies]));
if (!species.exists)
continue;
if (baseFormes[species.baseSpecies])
continue;
if (species.name === "Shedinja" && teamDetails.sand)
continue;
if (species.name === "Wobbuffet" && this.battleHasWobbuffet)
continue;
if (this.dex.gen < 3 && species.name === "Ditto" && this.battleHasDitto)
continue;
const types = species.types;
if (!isMonotype && !this.forceMonotype) {
const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
let skip = false;
for (const typeName of types) {
if (typeCount[typeName] >= 2 * limitFactor) {
skip = true;
break;
}
}
if (skip)
continue;
for (const typeName of this.dex.types.names()) {
if (this.dex.getEffectiveness(typeName, species) > 0) {
if (!typeWeaknesses[typeName])
typeWeaknesses[typeName] = 0;
if (typeWeaknesses[typeName] >= 3 * limitFactor) {
skip = true;
break;
}
}
if (this.dex.getEffectiveness(typeName, species) > 1) {
if (!typeDoubleWeaknesses[typeName])
typeDoubleWeaknesses[typeName] = 0;
if (typeDoubleWeaknesses[typeName] >= limitFactor) {
skip = true;
break;
}
}
}
if (skip)
continue;
if (!this.adjustLevel && this.getLevel(species) === 100 && numMaxLevelPokemon >= limitFactor) {
continue;
}
}
const set = this.randomSet(species, teamDetails);
pokemon.push(set);
if (pokemon.length === this.maxTeamSize)
break;
baseFormes[species.baseSpecies] = 1;
for (const typeName of types) {
if (typeName in typeCount) {
typeCount[typeName]++;
} else {
typeCount[typeName] = 1;
}
}
for (const typeName of this.dex.types.names()) {
if (this.dex.getEffectiveness(typeName, species) > 0) {
typeWeaknesses[typeName]++;
}
if (this.dex.getEffectiveness(typeName, species) > 1) {
typeDoubleWeaknesses[typeName]++;
}
}
if (set.level === 100)
numMaxLevelPokemon++;
if (set.ability === "Drizzle" || set.moves.includes("raindance"))
teamDetails.rain = 1;
if (set.ability === "Drought" || set.moves.includes("sunnyday"))
teamDetails.sun = 1;
if (set.ability === "Sand Stream")
teamDetails.sand = 1;
if (set.moves.includes("aromatherapy") || set.moves.includes("healbell"))
teamDetails.statusCure = 1;
if (set.moves.includes("spikes"))
teamDetails.spikes = 1;
if (set.moves.includes("rapidspin"))
teamDetails.rapidSpin = 1;
if (species.id === "wobbuffet")
this.battleHasWobbuffet = true;
if (species.id === "ditto")
this.battleHasDitto = true;
}
if (pokemon.length < this.maxTeamSize && !isMonotype && !this.forceMonotype && pokemon.length < 12) {
throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`);
}
return pokemon;
}
}
var teams_default = RandomGen3Teams;
//# sourceMappingURL=teams.js.map