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/**
* Gen 3 moves
*/
export const Moves: import('../../../sim/dex-moves').ModdedMoveDataTable = {
absorb: {
inherit: true,
pp: 20,
},
acid: {
inherit: true,
secondary: {
chance: 10,
boosts: {
def: -1,
},
},
},
ancientpower: {
inherit: true,
flags: { contact: 1, protect: 1, mirror: 1, metronome: 1 },
},
assist: {
inherit: true,
flags: { metronome: 1, noassist: 1, nosleeptalk: 1 },
},
astonish: {
inherit: true,
basePowerCallback(pokemon, target) {
if (target.volatiles['minimize']) return 60;
return 30;
},
},
beatup: {
inherit: true,
onModifyMove(move, pokemon) {
pokemon.addVolatile('beatup');
move.type = '???';
move.category = 'Special';
move.allies = pokemon.side.pokemon.filter(ally => !ally.fainted && !ally.status);
move.multihit = move.allies.length;
},
condition: {
duration: 1,
onModifySpAPriority: -101,
onModifySpA(atk, pokemon, defender, move) {
// https://www.smogon.com/forums/posts/8992145/
// this.add('-activate', pokemon, 'move: Beat Up', '[of] ' + move.allies![0].name);
this.event.modifier = 1;
return move.allies!.shift()!.species.baseStats.atk;
},
onFoeModifySpDPriority: -101,
onFoeModifySpD(def, pokemon) {
this.event.modifier = 1;
return pokemon.species.baseStats.def;
},
},
},
bide: {
inherit: true,
accuracy: 100,
priority: 0,
condition: {
duration: 3,
onLockMove: 'bide',
onStart(pokemon) {
this.effectState.totalDamage = 0;
this.add('-start', pokemon, 'move: Bide');
},
onDamagePriority: -101,
onDamage(damage, target, source, move) {
if (!move || move.effectType !== 'Move' || !source) return;
this.effectState.totalDamage += damage;
this.effectState.lastDamageSource = source;
},
onBeforeMove(pokemon, target, move) {
if (this.effectState.duration === 1) {
this.add('-end', pokemon, 'move: Bide');
if (!this.effectState.totalDamage) {
this.add('-fail', pokemon);
return false;
}
target = this.effectState.lastDamageSource;
if (!target) {
this.add('-fail', pokemon);
return false;
}
if (!target.isActive) {
const possibleTarget = this.getRandomTarget(pokemon, this.dex.moves.get('pound'));
if (!possibleTarget) {
this.add('-miss', pokemon);
return false;
}
target = possibleTarget;
}
const moveData = {
id: 'bide' as ID,
name: "Bide",
accuracy: 100,
damage: this.effectState.totalDamage * 2,
category: "Physical",
priority: 0,
flags: { contact: 1, protect: 1 },
effectType: 'Move',
type: 'Normal',
} as unknown as ActiveMove;
this.actions.tryMoveHit(target, pokemon, moveData);
pokemon.removeVolatile('bide');
return false;
}
this.add('-activate', pokemon, 'move: Bide');
},
onMoveAborted(pokemon) {
pokemon.removeVolatile('bide');
},
onEnd(pokemon) {
this.add('-end', pokemon, 'move: Bide', '[silent]');
},
},
},
blizzard: {
inherit: true,
onModifyMove() { },
},
brickbreak: {
inherit: true,
onTryHit(target, source) {
// will shatter screens through sub, before you hit
const foe = source.side.foe;
foe.removeSideCondition('reflect');
foe.removeSideCondition('lightscreen');
},
},
charge: {
inherit: true,
boosts: null,
},
conversion: {
inherit: true,
onHit(target) {
const possibleTypes = target.moveSlots.map(moveSlot => {
const move = this.dex.moves.get(moveSlot.id);
if (move.id !== 'curse' && !target.hasType(move.type)) {
return move.type;
}
return '';
}).filter(type => type);
if (!possibleTypes.length) {
return false;
}
const type = this.sample(possibleTypes);
if (!target.setType(type)) return false;
this.add('-start', target, 'typechange', type);
},
},
counter: {
inherit: true,
condition: {
duration: 1,
noCopy: true,
onStart(target, source, move) {
this.effectState.slot = null;
this.effectState.damage = 0;
},
onRedirectTargetPriority: -1,
onRedirectTarget(target, source, source2) {
if (source !== this.effectState.target || !this.effectState.slot) return;
return this.getAtSlot(this.effectState.slot);
},
onDamagePriority: -101,
onDamage(damage, target, source, effect) {
if (
effect.effectType === 'Move' && !source.isAlly(target) &&
(effect.category === 'Physical' || effect.id === 'hiddenpower')
) {
this.effectState.slot = source.getSlot();
this.effectState.damage = 2 * damage;
}
},
},
},
covet: {
inherit: true,
flags: { protect: 1, mirror: 1, noassist: 1 },
},
crunch: {
inherit: true,
secondary: {
chance: 20,
boosts: {
spd: -1,
},
},
},
dig: {
inherit: true,
basePower: 60,
},
disable: {
inherit: true,
accuracy: 55,
flags: { protect: 1, mirror: 1, bypasssub: 1, metronome: 1 },
volatileStatus: 'disable',
condition: {
durationCallback() {
return this.random(2, 6);
},
noCopy: true,
onStart(pokemon) {
if (!this.queue.willMove(pokemon)) {
this.effectState.duration!++;
}
if (!pokemon.lastMove) {
return false;
}
for (const moveSlot of pokemon.moveSlots) {
if (moveSlot.id === pokemon.lastMove.id) {
if (!moveSlot.pp) {
return false;
} else {
this.add('-start', pokemon, 'Disable', moveSlot.move);
this.effectState.move = pokemon.lastMove.id;
return;
}
}
}
return false;
},
onEnd(pokemon) {
this.add('-end', pokemon, 'move: Disable');
},
onBeforeMove(attacker, defender, move) {
if (move.id === this.effectState.move) {
this.add('cant', attacker, 'Disable', move);
return false;
}
},
onDisableMove(pokemon) {
for (const moveSlot of pokemon.moveSlots) {
if (moveSlot.id === this.effectState.move) {
pokemon.disableMove(moveSlot.id);
}
}
},
},
},
dive: {
inherit: true,
basePower: 60,
},
doomdesire: {
inherit: true,
onTry(source, target) {
if (!target.side.addSlotCondition(target, 'futuremove')) return false;
const moveData = {
name: "Doom Desire",
basePower: 120,
category: "Physical",
flags: { metronome: 1, futuremove: 1 },
willCrit: false,
type: '???',
} as unknown as ActiveMove;
const damage = this.actions.getDamage(source, target, moveData, true);
Object.assign(target.side.slotConditions[target.position]['futuremove'], {
duration: 3,
move: 'doomdesire',
source,
moveData: {
id: 'doomdesire',
name: "Doom Desire",
accuracy: 85,
basePower: 0,
damage,
category: "Physical",
flags: { metronome: 1, futuremove: 1 },
effectType: 'Move',
type: '???',
},
});
this.add('-start', source, 'Doom Desire');
return null;
},
},
encore: {
inherit: true,
volatileStatus: 'encore',
condition: {
durationCallback() {
return this.random(3, 7);
},
onStart(target, source) {
const moveIndex = target.lastMove ? target.moves.indexOf(target.lastMove.id) : -1;
if (
!target.lastMove || target.lastMove.flags['failencore'] ||
!target.moveSlots[moveIndex] || target.moveSlots[moveIndex].pp <= 0
) {
// it failed
return false;
}
this.effectState.move = target.lastMove.id;
this.add('-start', target, 'Encore');
},
onOverrideAction(pokemon) {
return this.effectState.move;
},
onResidualOrder: 10,
onResidualSubOrder: 14,
onResidual(target) {
if (
target.moves.includes(this.effectState.move) &&
target.moveSlots[target.moves.indexOf(this.effectState.move)].pp <= 0
) {
// early termination if you run out of PP
target.removeVolatile('encore');
}
},
onEnd(target) {
this.add('-end', target, 'Encore');
},
onDisableMove(pokemon) {
if (!this.effectState.move || !pokemon.hasMove(this.effectState.move)) {
return;
}
for (const moveSlot of pokemon.moveSlots) {
if (moveSlot.id !== this.effectState.move) {
pokemon.disableMove(moveSlot.id);
}
}
},
},
},
extrasensory: {
inherit: true,
basePowerCallback(pokemon, target) {
if (target.volatiles['minimize']) return 160;
return 80;
},
},
fakeout: {
inherit: true,
flags: { protect: 1, mirror: 1, metronome: 1 },
},
feintattack: {
inherit: true,
flags: { protect: 1, mirror: 1, metronome: 1 },
},
flail: {
inherit: true,
basePowerCallback(pokemon) {
const ratio = Math.max(Math.floor(pokemon.hp * 48 / pokemon.maxhp), 1);
let bp;
if (ratio < 2) {
bp = 200;
} else if (ratio < 5) {
bp = 150;
} else if (ratio < 10) {
bp = 100;
} else if (ratio < 17) {
bp = 80;
} else if (ratio < 33) {
bp = 40;
} else {
bp = 20;
}
this.debug(`BP: ${bp}`);
return bp;
},
},
flash: {
inherit: true,
accuracy: 70,
},
fly: {
inherit: true,
basePower: 70,
},
followme: {
inherit: true,
volatileStatus: undefined,
slotCondition: 'followme',
condition: {
duration: 1,
onStart(target, source, effect) {
this.add('-singleturn', target, 'move: Follow Me');
this.effectState.slot = target.getSlot();
},
onFoeRedirectTargetPriority: 1,
onFoeRedirectTarget(target, source, source2, move) {
const userSlot = this.getAtSlot(this.effectState.slot);
if (this.validTarget(userSlot, source, move.target)) {
return userSlot;
}
},
},
},
foresight: {
inherit: true,
accuracy: 100,
},
furycutter: {
inherit: true,
onHit(target, source) {
source.addVolatile('furycutter');
},
},
gigadrain: {
inherit: true,
pp: 5,
},
glare: {
inherit: true,
ignoreImmunity: false,
},
hiddenpower: {
inherit: true,
category: "Physical",
onModifyMove(move, pokemon) {
move.type = pokemon.hpType || 'Dark';
const specialTypes = ['Fire', 'Water', 'Grass', 'Ice', 'Electric', 'Dark', 'Psychic', 'Dragon'];
move.category = specialTypes.includes(move.type) ? 'Special' : 'Physical';
},
},
highjumpkick: {
inherit: true,
basePower: 85,
onMoveFail(target, source, move) {
if (target.runImmunity('Fighting')) {
const damage = this.actions.getDamage(source, target, move, true);
if (typeof damage !== 'number') throw new Error("HJK recoil failed");
this.damage(this.clampIntRange(damage / 2, 1, Math.floor(target.maxhp / 2)), source, source, move);
}
},
},
hypnosis: {
inherit: true,
accuracy: 60,
},
jumpkick: {
inherit: true,
basePower: 70,
onMoveFail(target, source, move) {
if (target.runImmunity('Fighting')) {
const damage = this.actions.getDamage(source, target, move, true);
if (typeof damage !== 'number') throw new Error("Jump Kick didn't recoil");
this.damage(this.clampIntRange(damage / 2, 1, Math.floor(target.maxhp / 2)), source, source, move);
}
},
},
leafblade: {
inherit: true,
basePower: 70,
},
lockon: {
inherit: true,
accuracy: 100,
},
megadrain: {
inherit: true,
pp: 10,
},
memento: {
inherit: true,
accuracy: true,
},
mindreader: {
inherit: true,
accuracy: 100,
},
mimic: {
inherit: true,
flags: { protect: 1, bypasssub: 1, allyanim: 1, failencore: 1, noassist: 1, failmimic: 1 },
},
mirrorcoat: {
inherit: true,
condition: {
duration: 1,
noCopy: true,
onStart(target, source, move) {
this.effectState.slot = null;
this.effectState.damage = 0;
},
onRedirectTargetPriority: -1,
onRedirectTarget(target, source, source2) {
if (source !== this.effectState.target || !this.effectState.slot) return;
return this.getAtSlot(this.effectState.slot);
},
onDamagePriority: -101,
onDamage(damage, target, source, effect) {
if (
effect.effectType === 'Move' && !source.isAlly(target) &&
effect.category === 'Special' && effect.id !== 'hiddenpower'
) {
this.effectState.slot = source.getSlot();
this.effectState.damage = 2 * damage;
}
},
},
},
mirrormove: {
inherit: true,
flags: { metronome: 1, failencore: 1, nosleeptalk: 1, noassist: 1 },
onTryHit() { },
onHit(pokemon) {
const noMirror = [
'assist', 'curse', 'doomdesire', 'focuspunch', 'futuresight', 'magiccoat', 'metronome', 'mimic', 'mirrormove', 'naturepower', 'psychup', 'roleplay', 'sketch', 'sleeptalk', 'spikes', 'spitup', 'taunt', 'teeterdance', 'transform',
];
const lastAttackedBy = pokemon.getLastAttackedBy();
if (!lastAttackedBy?.source.lastMove || !lastAttackedBy.move) {
return false;
}
if (noMirror.includes(lastAttackedBy.move) || !lastAttackedBy.source.hasMove(lastAttackedBy.move)) {
return false;
}
this.actions.useMove(lastAttackedBy.move, pokemon);
},
target: "self",
},
naturepower: {
inherit: true,
accuracy: 95,
onHit(target) {
this.actions.useMove('swift', target);
},
},
needlearm: {
inherit: true,
basePowerCallback(pokemon, target) {
if (target.volatiles['minimize']) return 120;
return 60;
},
},
nightmare: {
inherit: true,
accuracy: true,
},
odorsleuth: {
inherit: true,
accuracy: 100,
},
outrage: {
inherit: true,
basePower: 90,
},
overheat: {
inherit: true,
flags: { contact: 1, protect: 1, mirror: 1, metronome: 1 },
},
petaldance: {
inherit: true,
basePower: 70,
},
recover: {
inherit: true,
pp: 20,
},
reversal: {
inherit: true,
basePowerCallback(pokemon) {
const ratio = Math.max(Math.floor(pokemon.hp * 48 / pokemon.maxhp), 1);
let bp;
if (ratio < 2) {
bp = 200;
} else if (ratio < 5) {
bp = 150;
} else if (ratio < 10) {
bp = 100;
} else if (ratio < 17) {
bp = 80;
} else if (ratio < 33) {
bp = 40;
} else {
bp = 20;
}
this.debug(`BP: ${bp}`);
return bp;
},
},
rocksmash: {
inherit: true,
basePower: 20,
},
sketch: {
inherit: true,
flags: { bypasssub: 1, failencore: 1, noassist: 1, failmimic: 1, nosketch: 1 },
},
sleeptalk: {
inherit: true,
onHit(pokemon) {
const moves = [];
for (const moveSlot of pokemon.moveSlots) {
const moveid = moveSlot.id;
const pp = moveSlot.pp;
const move = this.dex.moves.get(moveid);
if (moveid && !move.flags['nosleeptalk'] && !move.flags['charge']) {
moves.push({ move: moveid, pp });
}
}
if (!moves.length) {
return false;
}
const randomMove = this.sample(moves);
if (!randomMove.pp) {
this.add('cant', pokemon, 'nopp', randomMove.move);
return;
}
this.actions.useMove(randomMove.move, pokemon);
},
},
spite: {
inherit: true,
onHit(target) {
const roll = this.random(2, 6);
if (target.lastMove && target.deductPP(target.lastMove.id, roll)) {
this.add("-activate", target, 'move: Spite', target.lastMove.id, roll);
return;
}
return false;
},
},
stockpile: {
inherit: true,
pp: 10,
condition: {
noCopy: true,
onStart(target) {
this.effectState.layers = 1;
this.add('-start', target, 'stockpile' + this.effectState.layers);
},
onRestart(target) {
if (this.effectState.layers >= 3) return false;
this.effectState.layers++;
this.add('-start', target, 'stockpile' + this.effectState.layers);
},
onEnd(target) {
this.effectState.layers = 0;
this.add('-end', target, 'Stockpile');
},
},
},
struggle: {
inherit: true,
flags: { contact: 1, protect: 1, noassist: 1, failencore: 1, failmimic: 1, nosketch: 1 },
accuracy: 100,
recoil: [1, 4],
struggleRecoil: false,
},
surf: {
inherit: true,
target: "allAdjacentFoes",
},
taunt: {
inherit: true,
flags: { protect: 1, bypasssub: 1, metronome: 1 },
condition: {
duration: 2,
onStart(target) {
this.add('-start', target, 'move: Taunt');
},
onResidualOrder: 10,
onResidualSubOrder: 15,
onEnd(target) {
this.add('-end', target, 'move: Taunt', '[silent]');
},
onDisableMove(pokemon) {
for (const moveSlot of pokemon.moveSlots) {
if (this.dex.moves.get(moveSlot.move).category === 'Status') {
pokemon.disableMove(moveSlot.id);
}
}
},
onBeforeMove(attacker, defender, move) {
if (move.category === 'Status') {
this.add('cant', attacker, 'move: Taunt', move);
return false;
}
},
},
},
teeterdance: {
inherit: true,
flags: { protect: 1, metronome: 1 },
},
tickle: {
inherit: true,
flags: { protect: 1, reflectable: 1, mirror: 1, bypasssub: 1, metronome: 1 },
},
uproar: {
inherit: true,
condition: {
onStart(target) {
this.add('-start', target, 'Uproar');
// 2-5 turns
this.effectState.duration = this.random(2, 6);
},
onResidual(target) {
if (target.volatiles['throatchop']) {
target.removeVolatile('uproar');
return;
}
if (target.lastMove && target.lastMove.id === 'struggle') {
// don't lock
delete target.volatiles['uproar'];
}
this.add('-start', target, 'Uproar', '[upkeep]');
},
onResidualOrder: 10,
onResidualSubOrder: 11,
onEnd(target) {
this.add('-end', target, 'Uproar');
},
onLockMove: 'uproar',
onAnySetStatus(status, pokemon) {
if (status.id === 'slp') {
if (pokemon === this.effectState.target) {
this.add('-fail', pokemon, 'slp', '[from] Uproar', '[msg]');
} else {
this.add('-fail', pokemon, 'slp', '[from] Uproar');
}
return null;
}
},
},
},
vinewhip: {
inherit: true,
pp: 10,
},
volttackle: {
inherit: true,
secondary: null,
},
waterfall: {
inherit: true,
secondary: null,
},
weatherball: {
inherit: true,
onModifyMove(move) {
switch (this.field.effectiveWeather()) {
case 'sunnyday':
move.type = 'Fire';
move.category = 'Special';
break;
case 'raindance':
move.type = 'Water';
move.category = 'Special';
break;
case 'sandstorm':
move.type = 'Rock';
break;
case 'hail':
move.type = 'Ice';
move.category = 'Special';
break;
}
if (this.field.effectiveWeather()) move.basePower *= 2;
},
},
zapcannon: {
inherit: true,
basePower: 100,
},
};