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export const Items: import('../../../sim/dex-items').ModdedItemDataTable = {
berryjuice: {
inherit: true,
isNonstandard: null,
},
blackbelt: {
inherit: true,
onModifyAtk() {},
onModifyDamage(damage, source, target, move) {
if (move?.type === 'Fighting') {
return damage * 1.1;
}
},
},
blackglasses: {
inherit: true,
onModifySpA() {},
onModifyDamage(damage, source, target, move) {
if (move?.type === 'Dark') {
return damage * 1.1;
}
},
},
brightpowder: {
inherit: true,
onModifyAccuracy(accuracy) {
if (typeof accuracy !== 'number') return;
this.debug('brightpowder - decreasing accuracy');
return accuracy - 20;
},
},
charcoal: {
inherit: true,
onModifySpA() {},
onModifyDamage(damage, source, target, move) {
if (move?.type === 'Fire') {
return damage * 1.1;
}
},
},
dragonfang: {
inherit: true,
onModifySpA() {},
},
dragonscale: {
inherit: true,
onModifyDamage(damage, source, target, move) {
if (move?.type === 'Dragon') {
return damage * 1.1;
}
},
},
fastball: {
inherit: true,
isNonstandard: null,
},
focusband: {
inherit: true,
onDamage(damage, target, source, effect) {
if (this.randomChance(30, 256) && damage >= target.hp && effect && effect.effectType === 'Move') {
this.add('-activate', target, 'item: Focus Band');
return target.hp - 1;
}
},
},
hardstone: {
inherit: true,
onModifyAtk() {},
onModifyDamage(damage, source, target, move) {
if (move?.type === 'Rock') {
return damage * 1.1;
}
},
},
heavyball: {
inherit: true,
isNonstandard: null,
},
kingsrock: {
inherit: true,
onModifyMove(move) {
const affectedByKingsRock = [
'absorb', 'aeroblast', 'barrage', 'beatup', 'bide', 'bonerush', 'bonemerang', 'cometpunch', 'counter', 'crabhammer', 'crosschop', 'cut', 'dig', 'doublekick', 'doubleslap', 'doubleedge', 'dragonrage', 'drillpeck', 'eggbomb', 'explosion', 'extremespeed', 'falseswipe', 'feintattack', 'flail', 'fly', 'frustration', 'furyattack', 'furycutter', 'furyswipes', 'gigadrain', 'hiddenpower', 'highjumpkick', 'hornattack', 'hydropump', 'jumpkick', 'karatechop', 'leechlife', 'machpunch', 'magnitude', 'megadrain', 'megakick', 'megapunch', 'megahorn', 'mirrorcoat', 'nightshade', 'outrage', 'payday', 'peck', 'petaldance', 'pinmissile', 'pound', 'present', 'pursuit', 'psywave', 'quickattack', 'rage', 'rapidspin', 'razorleaf', 'razorwind', 'return', 'reversal', 'rockthrow', 'rollout', 'scratch', 'seismictoss', 'selfdestruct', 'skullbash', 'skyattack', 'slam', 'slash', 'snore', 'solarbeam', 'sonicboom', 'spikecannon', 'strength', 'struggle', 'submission', 'superfang', 'surf', 'swift', 'tackle', 'takedown', 'thief', 'thrash', 'triplekick', 'twineedle', 'visegrip', 'vinewhip', 'vitalthrow', 'watergun', 'waterfall', 'wingattack',
];
if (affectedByKingsRock.includes(move.id)) {
if (!move.secondaries) move.secondaries = [];
// The kingsrock flag allows for differentiation from Snore,
// which can flinch and is also affected by King's Rock
move.secondaries.push({
chance: 12,
volatileStatus: 'flinch',
kingsrock: true,
});
}
},
},
leftovers: {
inherit: true,
onResidualOrder: 5,
onResidualSubOrder: 1,
},
levelball: {
inherit: true,
isNonstandard: null,
},
lightball: {
inherit: true,
// In Gen 2 this happens in stat calculation directly.
onModifySpA() {},
},
loveball: {
inherit: true,
isNonstandard: null,
},
luckypunch: {
inherit: true,
onModifyCritRatioPriority: -1,
onModifyCritRatio(critRatio, user) {
if (user.species.name === 'Chansey') {
return 3;
}
},
},
lureball: {
inherit: true,
isNonstandard: null,
},
magnet: {
inherit: true,
onModifySpA() {},
onModifyDamage(damage, source, target, move) {
if (move?.type === 'Electric') {
return damage * 1.1;
}
},
},
metalcoat: {
inherit: true,
onModifyAtk() {},
onModifyDamage(damage, source, target, move) {
if (move?.type === 'Steel') {
return damage * 1.1;
}
},
},
metalpowder: {
inherit: true,
// In Gen 2 this happens in stat calculation directly.
onModifyDef() {},
onModifySpD() {},
},
miracleseed: {
inherit: true,
onModifySpA() {},
onModifyDamage(damage, source, target, move) {
if (move?.type === 'Grass') {
return damage * 1.1;
}
},
},
moonball: {
inherit: true,
isNonstandard: null,
},
mysticwater: {
inherit: true,
onModifySpA() {},
onModifyDamage(damage, source, target, move) {
if (move?.type === 'Water') {
return damage * 1.1;
}
},
},
nevermeltice: {
inherit: true,
onModifySpA() {},
onModifyDamage(damage, source, target, move) {
if (move?.type === 'Ice') {
return damage * 1.1;
}
},
},
poisonbarb: {
inherit: true,
onModifyAtk() {},
onModifyDamage(damage, source, target, move) {
if (move?.type === 'Poison') {
return damage * 1.1;
}
},
},
sharpbeak: {
inherit: true,
onModifyAtk() {},
onModifyDamage(damage, source, target, move) {
if (move?.type === 'Flying') {
return damage * 1.1;
}
},
},
silverpowder: {
inherit: true,
onModifyAtk() {},
onModifyDamage(damage, source, target, move) {
if (move?.type === 'Bug') {
return damage * 1.1;
}
},
},
softsand: {
inherit: true,
onModifyAtk() {},
onModifyDamage(damage, source, target, move) {
if (move?.type === 'Ground') {
return damage * 1.1;
}
},
},
spelltag: {
inherit: true,
onModifyAtk() {},
onModifyDamage(damage, source, target, move) {
if (move?.type === 'Ghost') {
return damage * 1.1;
}
},
},
sportball: {
inherit: true,
isNonstandard: null,
},
stick: {
inherit: true,
onModifyCritRatioPriority: -1,
onModifyCritRatio(critRatio, user) {
if (user.species.id === 'farfetchd') {
return 3;
}
},
},
thickclub: {
inherit: true,
// In Gen 2 this happens in stat calculation directly.
onModifyAtk() {},
},
twistedspoon: {
inherit: true,
onModifySpA() {},
onModifyDamage(damage, source, target, move) {
if (move?.type === 'Psychic') {
return damage * 1.1;
}
},
},
berserkgene: {
inherit: true,
isNonstandard: null,
},
berry: {
inherit: true,
isNonstandard: null,
},
bitterberry: {
inherit: true,
isNonstandard: null,
},
burntberry: {
inherit: true,
isNonstandard: null,
},
goldberry: {
inherit: true,
isNonstandard: null,
},
iceberry: {
inherit: true,
isNonstandard: null,
},
mintberry: {
inherit: true,
isNonstandard: null,
},
miracleberry: {
inherit: true,
isNonstandard: null,
},
mysteryberry: {
inherit: true,
isNonstandard: null,
},
pinkbow: {
inherit: true,
onBasePower() {},
onModifyDamage(damage, source, target, move) {
if (move?.type === 'Normal') {
return damage * 1.1;
}
},
isNonstandard: null,
},
polkadotbow: {
inherit: true,
onBasePower() {},
onModifyDamage(damage, source, target, move) {
if (move?.type === 'Normal') {
return damage * 1.1;
}
},
isNonstandard: null,
},
przcureberry: {
inherit: true,
isNonstandard: null,
},
psncureberry: {
inherit: true,
isNonstandard: null,
},
};