Pokemon_server / data /conditions.ts
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export const Conditions: import('../sim/dex-conditions').ConditionDataTable = {
brn: {
name: 'brn',
effectType: 'Status',
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.id === 'flameorb') {
this.add('-status', target, 'brn', '[from] item: Flame Orb');
} else if (sourceEffect && sourceEffect.effectType === 'Ability') {
this.add('-status', target, 'brn', '[from] ability: ' + sourceEffect.name, `[of] ${source}`);
} else {
this.add('-status', target, 'brn');
}
},
// Damage reduction is handled directly in the sim/battle.js damage function
onResidualOrder: 10,
onResidual(pokemon) {
this.damage(pokemon.baseMaxhp / 16);
},
},
par: {
name: 'par',
effectType: 'Status',
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.effectType === 'Ability') {
this.add('-status', target, 'par', '[from] ability: ' + sourceEffect.name, `[of] ${source}`);
} else {
this.add('-status', target, 'par');
}
},
onModifySpePriority: -101,
onModifySpe(spe, pokemon) {
// Paralysis occurs after all other Speed modifiers, so evaluate all modifiers up to this point first
spe = this.finalModify(spe);
if (!pokemon.hasAbility('quickfeet')) {
spe = Math.floor(spe * 50 / 100);
}
return spe;
},
onBeforeMovePriority: 1,
onBeforeMove(pokemon) {
if (this.randomChance(1, 4)) {
this.add('cant', pokemon, 'par');
return false;
}
},
},
slp: {
name: 'slp',
effectType: 'Status',
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.effectType === 'Ability') {
this.add('-status', target, 'slp', '[from] ability: ' + sourceEffect.name, `[of] ${source}`);
} else if (sourceEffect && sourceEffect.effectType === 'Move') {
this.add('-status', target, 'slp', `[from] move: ${sourceEffect.name}`);
} else {
this.add('-status', target, 'slp');
}
// 1-3 turns
this.effectState.startTime = this.random(2, 5);
this.effectState.time = this.effectState.startTime;
if (target.removeVolatile('nightmare')) {
this.add('-end', target, 'Nightmare', '[silent]');
}
},
onBeforeMovePriority: 10,
onBeforeMove(pokemon, target, move) {
if (pokemon.hasAbility('earlybird')) {
pokemon.statusState.time--;
}
pokemon.statusState.time--;
if (pokemon.statusState.time <= 0) {
pokemon.cureStatus();
return;
}
this.add('cant', pokemon, 'slp');
if (move.sleepUsable) {
return;
}
return false;
},
},
frz: {
name: 'frz',
effectType: 'Status',
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.effectType === 'Ability') {
this.add('-status', target, 'frz', '[from] ability: ' + sourceEffect.name, `[of] ${source}`);
} else {
this.add('-status', target, 'frz');
}
if (target.species.name === 'Shaymin-Sky' && target.baseSpecies.baseSpecies === 'Shaymin') {
target.formeChange('Shaymin', this.effect, true);
target.regressionForme = false;
}
},
onBeforeMovePriority: 10,
onBeforeMove(pokemon, target, move) {
if (move.flags['defrost']) return;
if (this.randomChance(1, 5)) {
pokemon.cureStatus();
return;
}
this.add('cant', pokemon, 'frz');
return false;
},
onModifyMove(move, pokemon) {
if (move.flags['defrost']) {
this.add('-curestatus', pokemon, 'frz', `[from] move: ${move}`);
pokemon.clearStatus();
}
},
onAfterMoveSecondary(target, source, move) {
if (move.thawsTarget) {
target.cureStatus();
}
},
onDamagingHit(damage, target, source, move) {
if (move.type === 'Fire' && move.category !== 'Status') {
target.cureStatus();
}
},
},
psn: {
name: 'psn',
effectType: 'Status',
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.effectType === 'Ability') {
this.add('-status', target, 'psn', '[from] ability: ' + sourceEffect.name, `[of] ${source}`);
} else {
this.add('-status', target, 'psn');
}
},
onResidualOrder: 9,
onResidual(pokemon) {
this.damage(pokemon.baseMaxhp / 8);
},
},
tox: {
name: 'tox',
effectType: 'Status',
onStart(target, source, sourceEffect) {
this.effectState.stage = 0;
if (sourceEffect && sourceEffect.id === 'toxicorb') {
this.add('-status', target, 'tox', '[from] item: Toxic Orb');
} else if (sourceEffect && sourceEffect.effectType === 'Ability') {
this.add('-status', target, 'tox', '[from] ability: ' + sourceEffect.name, `[of] ${source}`);
} else {
this.add('-status', target, 'tox');
}
},
onSwitchIn() {
this.effectState.stage = 0;
},
onResidualOrder: 9,
onResidual(pokemon) {
if (this.effectState.stage < 15) {
this.effectState.stage++;
}
this.damage(this.clampIntRange(pokemon.baseMaxhp / 16, 1) * this.effectState.stage);
},
},
confusion: {
name: 'confusion',
// this is a volatile status
onStart(target, source, sourceEffect) {
if (sourceEffect?.id === 'lockedmove') {
this.add('-start', target, 'confusion', '[fatigue]');
} else if (sourceEffect?.effectType === 'Ability') {
this.add('-start', target, 'confusion', '[from] ability: ' + sourceEffect.name, `[of] ${source}`);
} else {
this.add('-start', target, 'confusion');
}
const min = sourceEffect?.id === 'axekick' ? 3 : 2;
this.effectState.time = this.random(min, 6);
},
onEnd(target) {
this.add('-end', target, 'confusion');
},
onBeforeMovePriority: 3,
onBeforeMove(pokemon) {
pokemon.volatiles['confusion'].time--;
if (!pokemon.volatiles['confusion'].time) {
pokemon.removeVolatile('confusion');
return;
}
this.add('-activate', pokemon, 'confusion');
if (!this.randomChance(33, 100)) {
return;
}
this.activeTarget = pokemon;
const damage = this.actions.getConfusionDamage(pokemon, 40);
if (typeof damage !== 'number') throw new Error("Confusion damage not dealt");
const activeMove = { id: this.toID('confused'), effectType: 'Move', type: '???' };
this.damage(damage, pokemon, pokemon, activeMove as ActiveMove);
return false;
},
},
flinch: {
name: 'flinch',
duration: 1,
onBeforeMovePriority: 8,
onBeforeMove(pokemon) {
this.add('cant', pokemon, 'flinch');
this.runEvent('Flinch', pokemon);
return false;
},
},
trapped: {
name: 'trapped',
noCopy: true,
onTrapPokemon(pokemon) {
pokemon.tryTrap();
},
onStart(target) {
this.add('-activate', target, 'trapped');
},
},
trapper: {
name: 'trapper',
noCopy: true,
},
partiallytrapped: {
name: 'partiallytrapped',
duration: 5,
durationCallback(target, source) {
if (source?.hasItem('gripclaw')) return 8;
return this.random(5, 7);
},
onStart(pokemon, source) {
this.add('-activate', pokemon, 'move: ' + this.effectState.sourceEffect, `[of] ${source}`);
this.effectState.boundDivisor = source.hasItem('bindingband') ? 6 : 8;
},
onResidualOrder: 13,
onResidual(pokemon) {
const source = this.effectState.source;
// G-Max Centiferno and G-Max Sandblast continue even after the user leaves the field
const gmaxEffect = ['gmaxcentiferno', 'gmaxsandblast'].includes(this.effectState.sourceEffect.id);
if (source && (!source.isActive || source.hp <= 0 || !source.activeTurns) && !gmaxEffect) {
delete pokemon.volatiles['partiallytrapped'];
this.add('-end', pokemon, this.effectState.sourceEffect, '[partiallytrapped]', '[silent]');
return;
}
this.damage(pokemon.baseMaxhp / this.effectState.boundDivisor);
},
onEnd(pokemon) {
this.add('-end', pokemon, this.effectState.sourceEffect, '[partiallytrapped]');
},
onTrapPokemon(pokemon) {
const gmaxEffect = ['gmaxcentiferno', 'gmaxsandblast'].includes(this.effectState.sourceEffect.id);
if (this.effectState.source?.isActive || gmaxEffect) pokemon.tryTrap();
},
},
lockedmove: {
// Outrage, Thrash, Petal Dance...
name: 'lockedmove',
duration: 2,
onResidual(target) {
if (target.status === 'slp') {
// don't lock, and bypass confusion for calming
delete target.volatiles['lockedmove'];
}
this.effectState.trueDuration--;
},
onStart(target, source, effect) {
this.effectState.trueDuration = this.random(2, 4);
this.effectState.move = effect.id;
},
onRestart() {
if (this.effectState.trueDuration >= 2) {
this.effectState.duration = 2;
}
},
onEnd(target) {
if (this.effectState.trueDuration > 1) return;
target.addVolatile('confusion');
},
onLockMove(pokemon) {
if (pokemon.volatiles['dynamax']) return;
return this.effectState.move;
},
},
twoturnmove: {
// Skull Bash, SolarBeam, Sky Drop...
name: 'twoturnmove',
duration: 2,
onStart(attacker, defender, effect) {
// ("attacker" is the Pokemon using the two turn move and the Pokemon this condition is being applied to)
this.effectState.move = effect.id;
attacker.addVolatile(effect.id);
// lastMoveTargetLoc is the location of the originally targeted slot before any redirection
// note that this is not updated for moves called by other moves
// i.e. if Dig is called by Metronome, lastMoveTargetLoc will still be the user's location
let moveTargetLoc: number = attacker.lastMoveTargetLoc!;
if (effect.sourceEffect && this.dex.moves.get(effect.id).target !== 'self') {
// this move was called by another move such as Metronome
// and needs a random target to be determined this turn
// it will already have one by now if there is any valid target
// but if there isn't one we need to choose a random slot now
if (defender.fainted) {
defender = this.sample(attacker.foes(true));
}
moveTargetLoc = attacker.getLocOf(defender);
}
attacker.volatiles[effect.id].targetLoc = moveTargetLoc;
this.attrLastMove('[still]');
// Run side-effects normally associated with hitting (e.g., Protean, Libero)
this.runEvent('PrepareHit', attacker, defender, effect);
},
onEnd(target) {
target.removeVolatile(this.effectState.move);
},
onLockMove() {
return this.effectState.move;
},
onMoveAborted(pokemon) {
pokemon.removeVolatile('twoturnmove');
},
},
choicelock: {
name: 'choicelock',
noCopy: true,
onStart(pokemon) {
if (!this.activeMove) throw new Error("Battle.activeMove is null");
if (!this.activeMove.id || this.activeMove.hasBounced || this.activeMove.sourceEffect === 'snatch') return false;
this.effectState.move = this.activeMove.id;
},
onBeforeMove(pokemon, target, move) {
if (!pokemon.getItem().isChoice) {
pokemon.removeVolatile('choicelock');
return;
}
if (
!pokemon.ignoringItem() && !pokemon.volatiles['dynamax'] &&
move.id !== this.effectState.move && move.id !== 'struggle'
) {
// Fails unless the Choice item is being ignored, and no PP is lost
this.addMove('move', pokemon, move.name);
this.attrLastMove('[still]');
this.debug("Disabled by Choice item lock");
this.add('-fail', pokemon);
return false;
}
},
onDisableMove(pokemon) {
if (!pokemon.getItem().isChoice || !pokemon.hasMove(this.effectState.move)) {
pokemon.removeVolatile('choicelock');
return;
}
if (pokemon.ignoringItem() || pokemon.volatiles['dynamax']) {
return;
}
for (const moveSlot of pokemon.moveSlots) {
if (moveSlot.id !== this.effectState.move) {
pokemon.disableMove(moveSlot.id, false, this.effectState.sourceEffect);
}
}
},
},
mustrecharge: {
name: 'mustrecharge',
duration: 2,
onBeforeMovePriority: 11,
onBeforeMove(pokemon) {
this.add('cant', pokemon, 'recharge');
pokemon.removeVolatile('mustrecharge');
pokemon.removeVolatile('truant');
return null;
},
onStart(pokemon) {
this.add('-mustrecharge', pokemon);
},
onLockMove: 'recharge',
},
futuremove: {
// this is a slot condition
name: 'futuremove',
onStart(target) {
this.effectState.targetSlot = target.getSlot();
this.effectState.endingTurn = (this.turn - 1) + 2;
if (this.effectState.endingTurn >= 254) {
this.hint(`In Gen 8+, Future attacks will never resolve when used on the 255th turn or later.`);
}
},
onResidualOrder: 3,
onResidual(target: Pokemon) {
if (this.getOverflowedTurnCount() < this.effectState.endingTurn) return;
target.side.removeSlotCondition(this.getAtSlot(this.effectState.targetSlot), 'futuremove');
},
onEnd(target) {
const data = this.effectState;
// time's up; time to hit! :D
const move = this.dex.moves.get(data.move);
if (target.fainted || target === data.source) {
this.hint(`${move.name} did not hit because the target is ${(target.fainted ? 'fainted' : 'the user')}.`);
return;
}
this.add('-end', target, 'move: ' + move.name);
target.removeVolatile('Protect');
target.removeVolatile('Endure');
if (data.source.hasAbility('infiltrator') && this.gen >= 6) {
data.moveData.infiltrates = true;
}
if (data.source.hasAbility('normalize') && this.gen >= 6) {
data.moveData.type = 'Normal';
}
const hitMove = new this.dex.Move(data.moveData) as ActiveMove;
this.actions.trySpreadMoveHit([target], data.source, hitMove, true);
if (data.source.isActive && data.source.hasItem('lifeorb') && this.gen >= 5) {
this.singleEvent('AfterMoveSecondarySelf', data.source.getItem(), data.source.itemState, data.source, target, data.source.getItem());
}
this.activeMove = null;
this.checkWin();
},
},
healreplacement: {
// this is a slot condition
name: 'healreplacement',
onStart(target, source, sourceEffect) {
this.effectState.sourceEffect = sourceEffect;
this.add('-activate', source, 'healreplacement');
},
onSwitchIn(target) {
if (!target.fainted) {
target.heal(target.maxhp);
this.add('-heal', target, target.getHealth, '[from] move: ' + this.effectState.sourceEffect, '[zeffect]');
target.side.removeSlotCondition(target, 'healreplacement');
}
},
},
stall: {
// Protect, Detect, Endure counter
name: 'stall',
duration: 2,
counterMax: 729,
onStart() {
this.effectState.counter = 3;
},
onStallMove(pokemon) {
// this.effectState.counter should never be undefined here.
// However, just in case, use 1 if it is undefined.
const counter = this.effectState.counter || 1;
this.debug(`Success chance: ${Math.round(100 / counter)}%`);
const success = this.randomChance(1, counter);
if (!success) delete pokemon.volatiles['stall'];
return success;
},
onRestart() {
if (this.effectState.counter < (this.effect as Condition).counterMax!) {
this.effectState.counter *= 3;
}
this.effectState.duration = 2;
},
},
gem: {
name: 'gem',
duration: 1,
affectsFainted: true,
onBasePowerPriority: 14,
onBasePower(basePower, user, target, move) {
this.debug('Gem Boost');
return this.chainModify([5325, 4096]);
},
},
// weather is implemented here since it's so important to the game
raindance: {
name: 'RainDance',
effectType: 'Weather',
duration: 5,
durationCallback(source, effect) {
if (source?.hasItem('damprock')) {
return 8;
}
return 5;
},
onWeatherModifyDamage(damage, attacker, defender, move) {
if (defender.hasItem('utilityumbrella')) return;
if (move.type === 'Water') {
this.debug('rain water boost');
return this.chainModify(1.5);
}
if (move.type === 'Fire') {
this.debug('rain fire suppress');
return this.chainModify(0.5);
}
},
onFieldStart(field, source, effect) {
if (effect?.effectType === 'Ability') {
if (this.gen <= 5) this.effectState.duration = 0;
this.add('-weather', 'RainDance', '[from] ability: ' + effect.name, `[of] ${source}`);
} else {
this.add('-weather', 'RainDance');
}
},
onFieldResidualOrder: 1,
onFieldResidual() {
this.add('-weather', 'RainDance', '[upkeep]');
this.eachEvent('Weather');
},
onFieldEnd() {
this.add('-weather', 'none');
},
},
primordialsea: {
name: 'PrimordialSea',
effectType: 'Weather',
duration: 0,
onTryMovePriority: 1,
onTryMove(attacker, defender, move) {
if (move.type === 'Fire' && move.category !== 'Status') {
this.debug('Primordial Sea fire suppress');
this.add('-fail', attacker, move, '[from] Primordial Sea');
this.attrLastMove('[still]');
return null;
}
},
onWeatherModifyDamage(damage, attacker, defender, move) {
if (defender.hasItem('utilityumbrella')) return;
if (move.type === 'Water') {
this.debug('Rain water boost');
return this.chainModify(1.5);
}
},
onFieldStart(field, source, effect) {
this.add('-weather', 'PrimordialSea', '[from] ability: ' + effect.name, `[of] ${source}`);
},
onFieldResidualOrder: 1,
onFieldResidual() {
this.add('-weather', 'PrimordialSea', '[upkeep]');
this.eachEvent('Weather');
},
onFieldEnd() {
this.add('-weather', 'none');
},
},
sunnyday: {
name: 'SunnyDay',
effectType: 'Weather',
duration: 5,
durationCallback(source, effect) {
if (source?.hasItem('heatrock')) {
return 8;
}
return 5;
},
onWeatherModifyDamage(damage, attacker, defender, move) {
if (move.id === 'hydrosteam' && !attacker.hasItem('utilityumbrella')) {
this.debug('Sunny Day Hydro Steam boost');
return this.chainModify(1.5);
}
if (defender.hasItem('utilityumbrella')) return;
if (move.type === 'Fire') {
this.debug('Sunny Day fire boost');
return this.chainModify(1.5);
}
if (move.type === 'Water') {
this.debug('Sunny Day water suppress');
return this.chainModify(0.5);
}
},
onFieldStart(battle, source, effect) {
if (effect?.effectType === 'Ability') {
if (this.gen <= 5) this.effectState.duration = 0;
this.add('-weather', 'SunnyDay', '[from] ability: ' + effect.name, `[of] ${source}`);
} else {
this.add('-weather', 'SunnyDay');
}
},
onImmunity(type, pokemon) {
if (pokemon.hasItem('utilityumbrella')) return;
if (type === 'frz') return false;
},
onFieldResidualOrder: 1,
onFieldResidual() {
this.add('-weather', 'SunnyDay', '[upkeep]');
this.eachEvent('Weather');
},
onFieldEnd() {
this.add('-weather', 'none');
},
},
desolateland: {
name: 'DesolateLand',
effectType: 'Weather',
duration: 0,
onTryMovePriority: 1,
onTryMove(attacker, defender, move) {
if (move.type === 'Water' && move.category !== 'Status') {
this.debug('Desolate Land water suppress');
this.add('-fail', attacker, move, '[from] Desolate Land');
this.attrLastMove('[still]');
return null;
}
},
onWeatherModifyDamage(damage, attacker, defender, move) {
if (defender.hasItem('utilityumbrella')) return;
if (move.type === 'Fire') {
this.debug('Sunny Day fire boost');
return this.chainModify(1.5);
}
},
onFieldStart(field, source, effect) {
this.add('-weather', 'DesolateLand', '[from] ability: ' + effect.name, `[of] ${source}`);
},
onImmunity(type, pokemon) {
if (pokemon.hasItem('utilityumbrella')) return;
if (type === 'frz') return false;
},
onFieldResidualOrder: 1,
onFieldResidual() {
this.add('-weather', 'DesolateLand', '[upkeep]');
this.eachEvent('Weather');
},
onFieldEnd() {
this.add('-weather', 'none');
},
},
sandstorm: {
name: 'Sandstorm',
effectType: 'Weather',
duration: 5,
durationCallback(source, effect) {
if (source?.hasItem('smoothrock')) {
return 8;
}
return 5;
},
// This should be applied directly to the stat before any of the other modifiers are chained
// So we give it increased priority.
onModifySpDPriority: 10,
onModifySpD(spd, pokemon) {
if (pokemon.hasType('Rock') && this.field.isWeather('sandstorm')) {
return this.modify(spd, 1.5);
}
},
onFieldStart(field, source, effect) {
if (effect?.effectType === 'Ability') {
if (this.gen <= 5) this.effectState.duration = 0;
this.add('-weather', 'Sandstorm', '[from] ability: ' + effect.name, `[of] ${source}`);
} else {
this.add('-weather', 'Sandstorm');
}
},
onFieldResidualOrder: 1,
onFieldResidual() {
this.add('-weather', 'Sandstorm', '[upkeep]');
if (this.field.isWeather('sandstorm')) this.eachEvent('Weather');
},
onWeather(target) {
this.damage(target.baseMaxhp / 16);
},
onFieldEnd() {
this.add('-weather', 'none');
},
},
hail: {
name: 'Hail',
effectType: 'Weather',
duration: 5,
durationCallback(source, effect) {
if (source?.hasItem('icyrock')) {
return 8;
}
return 5;
},
onFieldStart(field, source, effect) {
if (effect?.effectType === 'Ability') {
if (this.gen <= 5) this.effectState.duration = 0;
this.add('-weather', 'Hail', '[from] ability: ' + effect.name, `[of] ${source}`);
} else {
this.add('-weather', 'Hail');
}
},
onFieldResidualOrder: 1,
onFieldResidual() {
this.add('-weather', 'Hail', '[upkeep]');
if (this.field.isWeather('hail')) this.eachEvent('Weather');
},
onWeather(target) {
this.damage(target.baseMaxhp / 16);
},
onFieldEnd() {
this.add('-weather', 'none');
},
},
snowscape: {
name: 'Snowscape',
effectType: 'Weather',
duration: 5,
durationCallback(source, effect) {
if (source?.hasItem('icyrock')) {
return 8;
}
return 5;
},
onModifyDefPriority: 10,
onModifyDef(def, pokemon) {
if (pokemon.hasType('Ice') && this.field.isWeather('snowscape')) {
return this.modify(def, 1.5);
}
},
onFieldStart(field, source, effect) {
if (effect?.effectType === 'Ability') {
if (this.gen <= 5) this.effectState.duration = 0;
this.add('-weather', 'Snowscape', '[from] ability: ' + effect.name, `[of] ${source}`);
} else {
this.add('-weather', 'Snowscape');
}
},
onFieldResidualOrder: 1,
onFieldResidual() {
this.add('-weather', 'Snowscape', '[upkeep]');
if (this.field.isWeather('snowscape')) this.eachEvent('Weather');
},
onFieldEnd() {
this.add('-weather', 'none');
},
},
deltastream: {
name: 'DeltaStream',
effectType: 'Weather',
duration: 0,
onEffectivenessPriority: -1,
onEffectiveness(typeMod, target, type, move) {
if (move && move.effectType === 'Move' && move.category !== 'Status' && type === 'Flying' && typeMod > 0) {
this.add('-fieldactivate', 'Delta Stream');
return 0;
}
},
onFieldStart(field, source, effect) {
this.add('-weather', 'DeltaStream', '[from] ability: ' + effect.name, `[of] ${source}`);
},
onFieldResidualOrder: 1,
onFieldResidual() {
this.add('-weather', 'DeltaStream', '[upkeep]');
this.eachEvent('Weather');
},
onFieldEnd() {
this.add('-weather', 'none');
},
},
dynamax: {
name: 'Dynamax',
noCopy: true,
onStart(pokemon) {
this.effectState.turns = 0;
pokemon.removeVolatile('minimize');
pokemon.removeVolatile('substitute');
if (pokemon.volatiles['torment']) {
delete pokemon.volatiles['torment'];
this.add('-end', pokemon, 'Torment', '[silent]');
}
if (['cramorantgulping', 'cramorantgorging'].includes(pokemon.species.id) && !pokemon.transformed) {
pokemon.formeChange('cramorant');
}
this.add('-start', pokemon, 'Dynamax', pokemon.gigantamax ? 'Gmax' : '');
if (pokemon.baseSpecies.name === 'Shedinja') return;
// Changes based on dynamax level, 2 is max (at LVL 10)
const ratio = 1.5 + (pokemon.dynamaxLevel * 0.05);
pokemon.maxhp = Math.floor(pokemon.maxhp * ratio);
pokemon.hp = Math.floor(pokemon.hp * ratio);
this.add('-heal', pokemon, pokemon.getHealth, '[silent]');
},
onTryAddVolatile(status, pokemon) {
if (status.id === 'flinch') return null;
},
onBeforeSwitchOutPriority: -1,
onBeforeSwitchOut(pokemon) {
pokemon.removeVolatile('dynamax');
},
onSourceModifyDamage(damage, source, target, move) {
if (move.id === 'behemothbash' || move.id === 'behemothblade' || move.id === 'dynamaxcannon') {
return this.chainModify(2);
}
},
onDragOutPriority: 2,
onDragOut(pokemon) {
this.add('-block', pokemon, 'Dynamax');
return null;
},
onResidualPriority: -100,
onResidual() {
this.effectState.turns++;
},
onEnd(pokemon) {
this.add('-end', pokemon, 'Dynamax');
if (pokemon.baseSpecies.name === 'Shedinja') return;
pokemon.hp = pokemon.getUndynamaxedHP();
pokemon.maxhp = pokemon.baseMaxhp;
this.add('-heal', pokemon, pokemon.getHealth, '[silent]');
},
},
// Commander needs two conditions so they are implemented here
// Dondozo
commanded: {
name: "Commanded",
noCopy: true,
onStart(pokemon) {
this.boost({ atk: 2, spa: 2, spe: 2, def: 2, spd: 2 }, pokemon);
},
onDragOutPriority: 2,
onDragOut() {
return false;
},
// Prevents Shed Shell allowing a swap
onTrapPokemonPriority: -11,
onTrapPokemon(pokemon) {
pokemon.trapped = true;
},
},
// Tatsugiri
commanding: {
name: "Commanding",
noCopy: true,
onDragOutPriority: 2,
onDragOut() {
return false;
},
// Prevents Shed Shell allowing a swap
onTrapPokemonPriority: -11,
onTrapPokemon(pokemon) {
pokemon.trapped = true;
},
// Dodging moves is handled in BattleActions#hitStepInvulnerabilityEvent
// This is here for moves that manually call this event like Perish Song
onInvulnerability: false,
onBeforeTurn(pokemon) {
this.queue.cancelAction(pokemon);
},
},
// Arceus and Silvally's actual typing is implemented here.
// Their true typing for all their formes is Normal, and it's only
// Multitype and RKS System, respectively, that changes their type,
// but their formes are specified to be their corresponding type
// in the Pokedex, so that needs to be overridden.
// This is mainly relevant for Hackmons Cup and Balanced Hackmons.
arceus: {
name: 'Arceus',
onTypePriority: 1,
onType(types, pokemon) {
if (pokemon.transformed || pokemon.ability !== 'multitype' && this.gen >= 8) return types;
let type: string | undefined = 'Normal';
if (pokemon.ability === 'multitype') {
type = pokemon.getItem().onPlate;
if (!type) {
type = 'Normal';
}
}
return [type];
},
},
silvally: {
name: 'Silvally',
onTypePriority: 1,
onType(types, pokemon) {
if (pokemon.transformed || pokemon.ability !== 'rkssystem' && this.gen >= 8) return types;
let type: string | undefined = 'Normal';
if (pokemon.ability === 'rkssystem') {
type = pokemon.getItem().onMemory;
if (!type) {
type = 'Normal';
}
}
return [type];
},
},
rolloutstorage: {
name: 'rolloutstorage',
duration: 2,
onBasePower(relayVar, source, target, move) {
let bp = Math.max(1, move.basePower);
bp *= 2 ** source.volatiles['rolloutstorage'].contactHitCount;
if (source.volatiles['defensecurl']) {
bp *= 2;
}
source.removeVolatile('rolloutstorage');
return bp;
},
},
};