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/**
* Wi-Fi chat-plugin. Only works in a room with id 'wifi'
* Handles giveaways in the formats: question, lottery, gts
* Written by dhelmise and bumbadadabum, based on the original
* plugin as written by Codelegend, SilverTactic, DanielCranham
*/
import { FS, Utils } from '../../lib';
Punishments.addRoomPunishmentType({
type: 'GIVEAWAYBAN',
desc: 'banned from giveaways',
});
const DAY = 24 * 60 * 60 * 1000;
const RECENT_THRESHOLD = 30 * 24 * 60 * 60 * 1000;
const DATA_FILE = 'config/chat-plugins/wifi.json';
type Game = 'SwSh' | 'BDSP' | 'SV';
interface GiveawayData {
targetUserID: string;
ot: string;
tid: string;
game: Game;
prize: PokemonSet;
ivs: string[];
ball: string;
extraInfo: string;
/** Staff handling it. */
claimed?: ID;
}
interface QuestionGiveawayData extends GiveawayData {
question: string;
answers: string[];
}
interface LotteryGiveawayData extends GiveawayData {
winners: number;
}
interface WifiData {
whitelist: string[];
stats: { [k: string]: number[] };
storedGiveaways: { question: QuestionGiveawayData[], lottery: LotteryGiveawayData[] };
submittedGiveaways: { question: QuestionGiveawayData[], lottery: LotteryGiveawayData[] };
}
const defaults: WifiData = {
whitelist: [],
stats: {},
storedGiveaways: {
question: [],
lottery: [],
},
submittedGiveaways: {
question: [],
lottery: [],
},
};
export let wifiData: WifiData = (() => {
try {
return JSON.parse(FS(DATA_FILE).readSync());
} catch (e: any) {
if (e.code !== 'ENOENT') throw e;
return defaults;
}
})();
function saveData() {
FS(DATA_FILE).writeUpdate(() => JSON.stringify(wifiData));
}
// Convert old file type
if (!wifiData.stats && !wifiData.storedGiveaways && !wifiData.submittedGiveaways) {
// we cast under the assumption that it's the old file format
const stats = { ...wifiData } as unknown as { [k: string]: number[] };
wifiData = { ...defaults, stats };
saveData();
}
// ensure the whitelist exists for those who might have the conversion above but not the stats
if (!wifiData.whitelist) wifiData.whitelist = [];
const statNames = ["HP", "Atk", "Def", "SpA", "SpD", "Spe"];
const gameName: { [k in Game]: string } = {
SwSh: 'Sword/Shield',
BDSP: 'Brilliant Diamond/Shining Pearl',
SV: 'Scarlet/Violet',
};
const gameidToGame: { [k: string]: Game } = {
swsh: 'SwSh',
bdsp: 'BDSP',
sv: 'SV',
};
abstract class Giveaway extends Rooms.SimpleRoomGame {
override readonly gameid = 'giveaway' as ID;
abstract type: string;
gaNumber: number;
host: User;
giver: User;
room: Room;
ot: string;
tid: string;
game: Game;
ivs: string[];
prize: PokemonSet;
phase: string;
ball: string;
extraInfo: string;
/**
* IP:userid
*/
joined: Map<string, ID>;
timer: NodeJS.Timeout | null;
pokemonID: ID;
sprite: Chat.VNode;
constructor(
host: User, giver: User, room: Room, ot: string, tid: string, ivs: string[],
prize: PokemonSet, game: Game = 'SV', ball: string, extraInfo: string
) {
// Make into a sub-game if the gts ever opens up again
super(room);
this.gaNumber = room.nextGameNumber();
this.host = host;
this.giver = giver;
this.room = room;
this.ot = ot;
this.tid = tid;
this.ball = ball;
this.extraInfo = extraInfo;
this.game = game;
this.ivs = ivs;
this.prize = prize;
this.phase = 'pending';
this.joined = new Map();
this.timer = null;
[this.pokemonID, this.sprite] = Giveaway.getSprite(prize);
}
destroy() {
this.clearTimer();
super.destroy();
}
generateReminder(joined?: boolean): string | Chat.VNode;
generateReminder() {
return '';
}
getStyle() {
const css: { [k: string]: string | { [k: string]: string } } = { class: "broadcast-blue" };
if (this.game === 'BDSP') css.style = { background: '#aa66a9', color: '#fff' };
if (this.game === 'SV') css.style = { background: '#CD5C5C', color: '#fff' };
return css;
}
sendToUser(user: User, content: string | Chat.VNode) {
user.sendTo(
this.room,
Chat.html`|uhtmlchange|giveaway${this.gaNumber}${this.phase}|${<div {...this.getStyle()}>{content}</div>}`
);
}
send(content: string | Chat.VNode, isStart = false) {
this.room.add(Chat.html`|uhtml|giveaway${this.gaNumber}${this.phase}|${<div {...this.getStyle()}>{content}</div>}`);
if (isStart) this.room.add(`|c:|${Math.floor(Date.now() / 1000)}|~|It's ${this.game} giveaway time!`);
this.room.update();
}
changeUhtml(content: string | Chat.VNode) {
this.room.uhtmlchange(`giveaway${this.gaNumber}${this.phase}`, Chat.html`${<div {...this.getStyle()}>{content}</div>}`);
this.room.update();
}
clearTimer() {
if (this.timer) {
clearTimeout(this.timer);
this.timer = null;
}
}
checkJoined(user: User) {
for (const [ip, id] of this.joined) {
if (user.latestIp === ip && !Config.noipchecks) return ip;
if (user.previousIDs.includes(id)) return id;
}
return false;
}
kickUser(user: User) {
for (const [ip, id] of this.joined) {
if (user.latestIp === ip && !Config.noipchecks || user.previousIDs.includes(id)) {
this.sendToUser(user, this.generateReminder());
this.joined.delete(ip);
}
}
}
checkExcluded(user: User) {
return (
user === this.giver ||
!Config.noipchecks && this.giver.ips.includes(user.latestIp) ||
this.giver.previousIDs.includes(toID(user))
);
}
static checkCanCreate(context: Chat.CommandContext, targetUser: User, type: string) {
const user = context.user;
const isCreate = type === 'create';
const isForSelf = targetUser.id === user.id;
if (wifiData.whitelist.includes(user.id) && isCreate && isForSelf) {
// it being true doesn't matter here, it's just clearer that the user _is_ allowed
// and it ensures execution stops here so the creation can proceed
return true;
}
if (isCreate && !(isForSelf && user.can('show', null, context.room!))) {
context.checkCan('warn', null, context.room!);
}
if (!user.can('warn', null, context.room!) && !isCreate && !isForSelf) {
throw new Chat.ErrorMessage(`You can't ${type} giveways for other users.`);
}
}
static checkBanned(room: Room, user: User) {
return Punishments.hasRoomPunishType(room, toID(user), 'GIVEAWAYBAN');
}
static ban(room: Room, user: User, reason: string, duration: number) {
Punishments.roomPunish(room, user, {
type: 'GIVEAWAYBAN',
id: toID(user),
expireTime: Date.now() + duration,
reason,
});
}
static unban(room: Room, user: User) {
Punishments.roomUnpunish(room, user.id, 'GIVEAWAYBAN', false);
}
static getSprite(set: PokemonSet): [ID, Chat.VNode] {
const species = Dex.species.get(set.species);
let spriteid = species.spriteid;
if (species.cosmeticFormes) {
for (const forme of species.cosmeticFormes.map(toID)) {
if (toID(set.species).includes(forme)) {
spriteid += '-' + forme.slice(species.baseSpecies.length);
break; // We don't want to end up with deerling-summer-spring
}
}
}
if (!spriteid.includes('-') && species.forme) { // for stuff like unown letters
spriteid += '-' + toID(species.forme);
}
const shiny = set.shiny ? '-shiny' : '';
const validFemale = [
'abomasnow', 'aipom', 'ambipom', 'beautifly', 'bibarel', 'bidoof', 'blaziken', 'buizel', 'cacturne', 'camerupt', 'combee',
'combusken', 'croagunk', 'donphan', 'dustox', 'finneon', 'floatzel', 'frillish', 'gabite', 'garchomp', 'gible', 'girafarig',
'gligar', 'golbat', 'gulpin', 'heracross', 'hippopotas', 'hippowdon', 'houndoom', 'indeedee', 'jellicent', 'kerfluffle', 'kitsunoh',
'kricketot', 'kricketune', 'ledian', 'ledyba', 'ludicolo', 'lumineon', 'luxio', 'luxray', 'magikarp', 'mamoswine', 'medicham',
'meditite', 'meganium', 'meowstic', 'milotic', 'murkrow', 'nidoran', 'numel', 'nuzleaf', 'octillery', 'pachirisu', 'pikachu',
'pikachu-starter', 'piloswine', 'politoed', 'protowatt', 'pyroar', 'quagsire', 'raticate', 'rattata', 'relicanth', 'rhydon',
'rhyperior', 'roselia', 'roserade', 'rotom', 'scizor', 'scyther', 'shiftry', 'shinx', 'sneasel', 'snover', 'staraptor', 'staravia',
'starly', 'steelix', 'sudowoodo', 'swalot', 'tangrowth', 'torchic', 'toxicroak', 'unfezant', 'unown', 'ursaring', 'voodoom',
'weavile', 'wobbuffet', 'wooper', 'xatu', 'zubat',
];
if (set.gender === 'F' && validFemale.includes(species.id)) spriteid += '-f';
return [
species.id,
<img src={`/sprites/ani${shiny}/${spriteid}.gif`} />,
];
}
static updateStats(pokemonIDs: Set<string>) {
for (const mon of pokemonIDs) {
if (!wifiData.stats[mon]) wifiData.stats[mon] = [];
wifiData.stats[mon].push(Date.now());
}
saveData();
}
// Wi-Fi uses special IV syntax to show hyper trained IVs
static convertIVs(setObj: PokemonSet, ivs: string[]) {
let set = Teams.exportSet(setObj);
let ivsStr = '';
if (ivs.length) {
const convertedIVs = { hp: '31', atk: '31', def: '31', spa: '31', spd: '31', spe: '31' };
for (const [i, iv] of ivs.entries()) {
const numStr = iv.trim().split(' ')[0];
const statName = statNames[i];
convertedIVs[toID(statName) as StatID] = numStr;
}
const array = Object.keys(convertedIVs).map((x, i) => `${convertedIVs[x as StatID]} ${statNames[i]}`);
ivsStr = `IVs: ${array.join(' / ')} `;
}
if (ivsStr) {
if (/\nivs:/i.test(set)) {
const arr = set.split('\n');
const index = arr.findIndex(x => /^ivs:/i.test(x));
arr[index] = ivsStr;
set = arr.join('\n');
} else if (/nature\n/i.test(set)) {
const arr = set.split('\n');
const index = arr.findIndex(x => /nature$/i.test(x));
arr.splice(index + 1, 0, ivsStr);
set = arr.join('\n');
} else {
set += `\n${ivsStr}`;
}
}
return set;
}
generateWindow(rightSide: Chat.VNode | string): Chat.VNode {
const set = Giveaway.convertIVs(this.prize, this.ivs);
return <center>
<h3>It's {this.game} giveaway time!</h3>
<small>Giveaway started by {this.host.name}</small>
<table style={{ marginLeft: 'auto', marginRight: 'auto' }}>
<tr>
<td colSpan={2} style={{ textAlign: 'center' }}>
<strong>Giver:</strong> {this.giver.name}<br />
<strong>OT:</strong> {this.ot}, <strong>TID:</strong> {this.tid}
</td>
</tr>
<tr>
<td style={{ textAlign: 'center', width: '45%' }}>
<psicon item={this.ball} /> {this.sprite} <psicon item={this.ball} /><br />
<Chat.JSX.FormatText isTrusted>{set}</Chat.JSX.FormatText>
</td>
<td style={{ textAlign: 'center', width: '45%' }}>{rightSide}</td>
</tr>
{!!this.extraInfo?.trim().length && <tr>
<td colSpan={2} style={{ textAlign: 'center' }}>
<strong>Extra Information</strong><br />
<Chat.JSX.FormatText isTrusted>{this.extraInfo.trim().replace(/<br \/>/g, '\n')}</Chat.JSX.FormatText>
</td>
</tr>}
</table>
<p style={{ textAlign: 'center', fontSize: '7pt', fontWeight: 'bold' }}>
<u>Note:</u> You must have a Switch, Pok&eacute;mon {gameName[this.game]}, {}
and NSO to receive the prize. {}
Do not join if you are currently unable to trade. Do not enter if you have already won this exact Pok&eacute;mon, {}
unless it is explicitly allowed.
</p>
</center>;
}
}
export class QuestionGiveaway extends Giveaway {
type: string;
question: string;
answers: string[];
/** userid: number of guesses */
answered: Utils.Multiset<string>;
winner: User | null;
constructor(
host: User, giver: User, room: Room, ot: string, tid: string, game: Game, ivs: string[],
prize: PokemonSet, question: string, answers: string[], ball: string, extraInfo: string
) {
super(host, giver, room, ot, tid, ivs, prize, game, ball, extraInfo);
this.type = 'question';
this.phase = 'pending';
this.question = question;
this.answers = QuestionGiveaway.sanitizeAnswers(answers);
this.answered = new Utils.Multiset();
this.winner = null;
this.send(this.generateWindow('The question will be displayed in one minute! Use /guess to answer.'), true);
this.timer = setTimeout(() => this.start(), 1000 * 60);
}
static splitTarget(
target: string, sep = '|', context: Chat.CommandContext,
user: User, type: 'create' | 'store' | 'submit'
) {
let [
giver, ot, tid, game, question, answers, ivs, ball, extraInfo, ...prize
] = target.split(sep).map(param => param.trim());
if (!(giver && ot && tid && prize?.length && question && answers?.split(',').length)) {
context.parse(`/help giveaway`);
throw new Chat.Interruption();
}
const targetUser = Users.get(giver);
if (!targetUser?.connected) throw new Chat.ErrorMessage(`User '${giver}' is not online.`);
Giveaway.checkCanCreate(context, targetUser, type);
if (!!ivs && ivs.split('/').length !== 6) {
throw new Chat.ErrorMessage(`If you provide IVs, they must be provided for all stats.`);
}
if (!game) game = 'SV';
game = gameidToGame[toID(game)] || game as Game;
if (!game || !['SV', 'BDSP', 'SwSh'].includes(game)) {
throw new Chat.ErrorMessage(`The game must be "SV," "BDSP," or "SwSh".`);
}
if (!ball) ball = 'pokeball';
if (!toID(ball).endsWith('ball')) ball = toID(ball) + 'ball';
if (!Dex.items.get(ball).isPokeball) {
throw new Chat.ErrorMessage(`${Dex.items.get(ball).name} is not a Pok\u00e9 Ball.`);
}
tid = toID(tid);
if (isNaN(parseInt(tid)) || tid.length < 5 || tid.length > 6) throw new Chat.ErrorMessage("Invalid TID");
if (!targetUser.autoconfirmed) {
throw new Chat.ErrorMessage(`User '${targetUser.name}' needs to be autoconfirmed to give something away.`);
}
if (Giveaway.checkBanned(context.room!, targetUser)) {
throw new Chat.ErrorMessage(`User '${targetUser.name}' is giveaway banned.`);
}
return {
targetUser, ot, tid, game: game as Game, question, answers: answers.split(','),
ivs: ivs.split('/'), ball, extraInfo, prize: prize.join('|'),
};
}
generateQuestion() {
return this.generateWindow(<>
<p style={{ textAlign: 'center', fontSize: '13pt' }}>Giveaway Question: <b>{this.question}</b></p>
<p style={{ textAlign: 'center' }}>use /guess to answer.</p>
</>);
}
start() {
this.changeUhtml(<p style={{ textAlign: 'center', fontSize: '13pt', fontWeight: 'bold' }}>
The giveaway has started! Scroll down to see the question.
</p>);
this.phase = 'started';
this.send(this.generateQuestion());
this.timer = setTimeout(() => this.end(false), 1000 * 60 * 5);
}
choose(user: User, guess: string) {
if (this.phase !== 'started') return user.sendTo(this.room, "The giveaway has not started yet.");
if (this.checkJoined(user) && ![...this.joined.values()].includes(user.id)) {
return user.sendTo(this.room, "You have already joined the giveaway.");
}
if (Giveaway.checkBanned(this.room, user)) return user.sendTo(this.room, "You are banned from entering giveaways.");
if (this.checkExcluded(user)) return user.sendTo(this.room, "You are disallowed from entering the giveaway.");
if (this.answered.get(user.id) >= 3) {
return user.sendTo(
this.room,
"You have already guessed three times. You cannot guess anymore in this.giveaway."
);
}
const sanitized = toID(guess);
for (const answer of this.answers.map(toID)) {
if (answer === sanitized) {
this.winner = user;
this.clearTimer();
return this.end(false);
}
}
this.joined.set(user.latestIp, user.id);
this.answered.add(user.id);
if (this.answered.get(user.id) >= 3) {
user.sendTo(
this.room,
`Your guess '${guess}' is wrong. You have used up all of your guesses. Better luck next time!`
);
} else {
user.sendTo(this.room, `Your guess '${guess}' is wrong. Try again!`);
}
}
change(value: string, user: User, answer = false) {
if (user.id !== this.host.id) return user.sendTo(this.room, "Only the host can edit the giveaway.");
if (this.phase !== 'pending') {
return user.sendTo(this.room, "You cannot change the question or answer once the giveaway has started.");
}
if (!answer) {
this.question = value;
return user.sendTo(this.room, `The question has been changed to ${value}.`);
}
const ans = QuestionGiveaway.sanitizeAnswers(value.split(',').map(val => val.trim()));
if (!ans.length) {
return user.sendTo(this.room, "You must specify at least one answer and it must not contain any special characters.");
}
this.answers = ans;
user.sendTo(this.room, `The answer${Chat.plural(ans, "s have", "has")} been changed to ${ans.join(', ')}.`);
}
end(force: boolean) {
const style = { textAlign: 'center', fontSize: '13pt', fontWeight: 'bold' };
if (force) {
this.clearTimer();
this.changeUhtml(<p style={style}>The giveaway was forcibly ended.</p>);
this.room.send("The giveaway was forcibly ended.");
} else {
if (!this.winner) {
this.changeUhtml(<p style={style}>The giveaway was forcibly ended.</p>);
this.room.send("The giveaway has been forcibly ended as no one has answered the question.");
} else {
this.changeUhtml(<p style={style}>The giveaway has ended! Scroll down to see the answer.</p>);
this.phase = 'ended';
this.clearTimer();
this.room.modlog({
action: 'GIVEAWAY WIN',
userid: this.winner.id,
note: `${this.giver.name}'s giveaway for a "${this.prize.species}" (OT: ${this.ot} TID: ${this.tid} Nature: ${this.prize.nature} Ball: ${this.ball}${this.extraInfo ? ` Other box info: ${this.extraInfo}` : ''})`,
});
this.send(this.generateWindow(<>
<p style={{ textAlign: 'center', fontSize: '12pt' }}>
<b>{this.winner.name}</b> won the giveaway! Congratulations!
</p>
<p style={{ textAlign: 'center' }}>
{this.question}<br />
Correct answer{Chat.plural(this.answers)}: {this.answers.join(', ')}
</p>
</>));
this.winner.sendTo(
this.room,
`|raw|You have won the giveaway. PM <b>${Utils.escapeHTML(this.giver.name)}</b> to claim your prize!`
);
if (this.winner.connected) {
this.winner.popup(`You have won the giveaway. PM **${this.giver.name}** to claim your prize!`);
}
if (this.giver.connected) this.giver.popup(`${this.winner.name} has won your question giveaway!`);
Giveaway.updateStats(new Set([this.pokemonID]));
}
}
this.destroy();
}
static sanitize(str: string) {
return str.toLowerCase().replace(/[^a-z0-9 .-]+/ig, "").trim();
}
static sanitizeAnswers(answers: string[]) {
return answers.map(
val => QuestionGiveaway.sanitize(val)
).filter(
(val, index, array) => toID(val).length && array.indexOf(val) === index
);
}
checkExcluded(user: User) {
if (user === this.host) return true;
if (this.host.ips.includes(user.latestIp) && !Config.noipchecks) return true;
if (this.host.previousIDs.includes(toID(user))) return true;
return super.checkExcluded(user);
}
}
export class LotteryGiveaway extends Giveaway {
type: string;
winners: User[];
maxWinners: number;
constructor(
host: User, giver: User, room: Room, ot: string, tid: string, ivs: string[],
game: Game, prize: PokemonSet, winners: number, ball: string, extraInfo: string
) {
super(host, giver, room, ot, tid, ivs, prize, game, ball, extraInfo);
this.type = 'lottery';
this.phase = 'pending';
this.winners = [];
this.maxWinners = winners || 1;
this.send(this.generateReminder(false), true);
this.timer = setTimeout(() => this.drawLottery(), 1000 * 60 * 2);
}
static splitTarget(
target: string, sep = '|', context: Chat.CommandContext,
user: User, type: 'create' | 'store' | 'submit'
) {
let [giver, ot, tid, game, winners, ivs, ball, extraInfo, ...prize] = target.split(sep).map(param => param.trim());
if (!(giver && ot && tid && prize?.length)) {
context.parse(`/help giveaway`);
throw new Chat.Interruption();
}
const targetUser = Users.get(giver);
if (!targetUser?.connected) throw new Chat.ErrorMessage(`User '${giver}' is not online.`);
Giveaway.checkCanCreate(context, user, type);
if (!!ivs && ivs.split('/').length !== 6) {
throw new Chat.ErrorMessage(`If you provide IVs, they must be provided for all stats.`);
}
if (!game) game = 'SV';
game = gameidToGame[toID(game)] || game as Game;
if (!game || !['SV', 'BDSP', 'SwSh'].includes(game)) {
throw new Chat.ErrorMessage(`The game must be "SV," "BDSP," or "SwSh".`);
}
if (!ball) ball = 'pokeball';
if (!toID(ball).endsWith('ball')) ball = toID(ball) + 'ball';
if (!Dex.items.get(ball).isPokeball) {
throw new Chat.ErrorMessage(`${Dex.items.get(ball).name} is not a Pok\u00e9 Ball.`);
}
tid = toID(tid);
if (isNaN(parseInt(tid)) || tid.length < 5 || tid.length > 6) throw new Chat.ErrorMessage("Invalid TID");
if (!targetUser.autoconfirmed) {
throw new Chat.ErrorMessage(`User '${targetUser.name}' needs to be autoconfirmed to give something away.`);
}
if (Giveaway.checkBanned(context.room!, targetUser)) {
throw new Chat.ErrorMessage(`User '${targetUser.name}' is giveaway banned.`);
}
let numWinners = 1;
if (winners) {
numWinners = parseInt(winners);
if (isNaN(numWinners) || numWinners < 1 || numWinners > 5) {
throw new Chat.ErrorMessage("The lottery giveaway can have a minimum of 1 and a maximum of 5 winners.");
}
}
return {
targetUser, ot, tid, game: game as Game, winners: numWinners,
ivs: ivs.split('/'), ball, extraInfo, prize: prize.join('|'),
};
}
generateReminder(joined = false) {
const cmd = (joined ? 'Leave' : 'Join');
return this.generateWindow(<>
The lottery drawing will occur in 2 minutes, and with {Chat.count(this.maxWinners, "winners")}!<br />
<button class="button" name="send" value={`/giveaway ${toID(cmd)}lottery`}><strong>{cmd}</strong></button>
</>);
}
display() {
const joined = this.generateReminder(true);
const notJoined = this.generateReminder();
for (const i in this.room.users) {
const thisUser = this.room.users[i];
if (this.checkJoined(thisUser)) {
this.sendToUser(thisUser, joined);
} else {
this.sendToUser(thisUser, notJoined);
}
}
}
addUser(user: User) {
if (this.phase !== 'pending') return user.sendTo(this.room, "The join phase of the lottery giveaway has ended.");
if (!user.named) return user.sendTo(this.room, "You need to choose a name before joining a lottery giveaway.");
if (this.checkJoined(user)) return user.sendTo(this.room, "You have already joined the giveaway.");
if (Giveaway.checkBanned(this.room, user)) return user.sendTo(this.room, "You are banned from entering giveaways.");
if (this.checkExcluded(user)) return user.sendTo(this.room, "You are disallowed from entering the giveaway.");
this.joined.set(user.latestIp, user.id);
this.sendToUser(user, this.generateReminder(true));
user.sendTo(this.room, "You have successfully joined the lottery giveaway.");
}
removeUser(user: User) {
if (this.phase !== 'pending') return user.sendTo(this.room, "The join phase of the lottery giveaway has ended.");
if (!this.checkJoined(user)) return user.sendTo(this.room, "You have not joined the lottery giveaway.");
for (const [ip, id] of this.joined) {
if (ip === user.latestIp && !Config.noipchecks || id === user.id) {
this.joined.delete(ip);
}
}
this.sendToUser(user, this.generateReminder(false));
user.sendTo(this.room, "You have left the lottery giveaway.");
}
drawLottery() {
this.clearTimer();
const userlist = [...this.joined.values()];
if (userlist.length === 0) {
this.changeUhtml(<p style={{ textAlign: 'center', fontSize: '13pt', fontWeight: 'bold' }}>
The giveaway was forcibly ended.
</p>);
this.room.send("The giveaway has been forcibly ended as there are no participants.");
return this.destroy();
}
while (this.winners.length < this.maxWinners && userlist.length > 0) {
const winner = Users.get(userlist.splice(Math.floor(Math.random() * userlist.length), 1)[0]);
if (!winner) continue;
this.winners.push(winner);
}
this.end();
}
end(force = false) {
const style = { textAlign: 'center', fontSize: '13pt', fontWeight: 'bold' };
if (force) {
this.clearTimer();
this.changeUhtml(<p style={style}>The giveaway was forcibly ended.</p>);
this.room.send("The giveaway was forcibly ended.");
} else {
this.changeUhtml(<p style={style}>
The giveaway has ended! Scroll down to see the winner{Chat.plural(this.winners)}.
</p>);
this.phase = 'ended';
const winnerNames = this.winners.map(winner => winner.name).join(', ');
this.room.modlog({
action: 'GIVEAWAY WIN',
note: `${winnerNames} won ${this.giver.name}'s giveaway for "${this.prize.species}" (OT: ${this.ot} TID: ${this.tid} Nature: ${this.prize.nature} Ball: ${this.ball}${this.extraInfo ? ` Other box info: ${this.extraInfo}` : ''})`,
});
this.send(this.generateWindow(<>
<p style={{ textAlign: 'center', fontSize: '10pt', fontWeight: 'bold' }}>Lottery Draw</p>
<p style={{ textAlign: 'center' }}>{Chat.count(this.joined.size, 'users')} joined the giveaway.<br />
Our lucky winner{Chat.plural(this.winners)}: <b>{winnerNames}</b>!<br />Congratulations!</p>
</>));
this.room.sendMods(`|c|~|Participants: ${[...this.joined.values()].join(', ')}`);
for (const winner of this.winners) {
winner.sendTo(
this.room,
`|raw|You have won the lottery giveaway! PM <b>${this.giver.name}</b> to claim your prize!`
);
if (winner.connected) {
winner.popup(`You have won the lottery giveaway! PM **${this.giver.name}** to claim your prize!`);
}
}
if (this.giver.connected) this.giver.popup(`The following users have won your lottery giveaway:\n${winnerNames}`);
Giveaway.updateStats(new Set([this.pokemonID]));
}
this.destroy();
}
}
export class GTS extends Rooms.SimpleRoomGame {
override readonly gameid = 'gts' as ID;
gtsNumber: number;
room: Room;
giver: User;
left: number;
summary: string;
deposit: string;
lookfor: string;
pokemonID: ID;
sprite: Chat.VNode;
sent: string[];
noDeposits: boolean;
timer: NodeJS.Timeout | null;
constructor(
room: Room, giver: User, amount: number,
summary: string, deposit: string, lookfor: string
) {
// Always a sub-game so tours etc can be ran while GTS games are running
super(room, true);
this.gtsNumber = room.nextGameNumber();
this.room = room;
this.giver = giver;
this.left = amount;
this.summary = summary;
this.deposit = GTS.linkify(Utils.escapeHTML(deposit));
this.lookfor = lookfor;
// Deprecated, just typed like this to prevent errors, will rewrite when GTS is planned to be used again
[this.pokemonID, this.sprite] = Giveaway.getSprite({ species: summary } as PokemonSet);
this.sent = [];
this.noDeposits = false;
this.timer = setInterval(() => this.send(this.generateWindow()), 1000 * 60 * 5);
this.send(this.generateWindow());
}
send(content: string) {
this.room.add(Chat.html`|uhtml|gtsga${this.gtsNumber}|${<div class="broadcast-blue">{content}</div>}`);
this.room.update();
}
changeUhtml(content: string) {
this.room.uhtmlchange(`gtsga${this.gtsNumber}`, Chat.html`${<div class="broadcast-blue">{content}</div>}`);
this.room.update();
}
clearTimer() {
if (this.timer) {
clearTimeout(this.timer);
this.timer = null;
}
}
generateWindow() {
const sentModifier = this.sent.length ? 5 : 0;
const rightSide = this.noDeposits ?
<strong>
More Pok&eacute;mon have been deposited than there are prizes in this giveaway and new deposits will not be accepted. {}
If you have already deposited a Pok&eacute;mon, please be patient, and do not withdraw your Pok&eacute;mon.
</strong> : <>
To participate, deposit <strong>{this.deposit}</strong> into the GTS and look for <strong>{this.lookfor}</strong>
</>;
return <>
<p style={{ textAlign: 'center', fontSize: '14pt', fontWeight: 'bold', marginBottom: '2px' }}>
There is a GTS giveaway going on!
</p>
<p style={{ textAlign: 'center', fontSize: '10pt', marginTop: 0 }}>
Hosted by: {this.giver.name} | Left: <b>{this.left}</b>
</p>
<table style={{ margin: 'inherit auto' }}>
<tr>
{!!sentModifier && <td style={{ textAlign: 'center', width: '10%' }}>
<b>Last winners:</b><br />
{this.sent.join(<br />)}
</td>}
<td style={{ textAlign: 'center', width: '15%' }}>{this.sprite}</td>
<td style={{ textAlign: 'center', width: `${40 - sentModifier}%` }}>
<Chat.JSX.FormatText isTrusted>{this.summary}</Chat.JSX.FormatText>
</td>
<td style={{ textAlign: 'center', width: `${35 - sentModifier}%` }}>{rightSide}</td>
</tr>
</table>
</>;
}
updateLeft(num: number) {
this.left = num;
if (this.left < 1) return this.end();
this.changeUhtml(this.generateWindow());
}
updateSent(ign: string) {
this.left--;
if (this.left < 1) return this.end();
this.sent.push(ign);
if (this.sent.length > 5) this.sent.shift();
this.changeUhtml(this.generateWindow());
}
stopDeposits() {
this.noDeposits = true;
this.room.send(Chat.html`|html|${<p style={{ textAlign: 'center', fontSize: '11pt' }}>
More Pok&eacute;mon have been deposited than there are prizes in this giveaway and new deposits will not be accepted. {}
If you have already deposited a Pok&eacute;mon, please be patient, and do not withdraw your Pok&eacute;mon.
</p>}`);
this.changeUhtml(this.generateWindow());
}
end(force = false) {
if (force) {
this.clearTimer();
this.changeUhtml(
<p style={{ textAlign: 'center', fontSize: '13pt', fontWeight: 'bold' }}>The GTS giveaway was forcibly ended.</p>
);
this.room.send("The GTS giveaway was forcibly ended.");
} else {
this.clearTimer();
this.changeUhtml(
<p style={{ textAlign: 'center', fontSize: '13pt', fontWeight: 'bold' }}>The GTS giveaway has finished.</p>
);
this.room.modlog({
action: 'GTS FINISHED',
userid: this.giver.id,
note: `their GTS giveaway for "${this.summary}"`,
});
this.send(<p style={{ textAlign: 'center', fontSize: '11pt' }}>
The GTS giveaway for a "<strong>{this.lookfor}</strong>" has finished.
</p>);
Giveaway.updateStats(new Set([this.pokemonID]));
}
this.room.subGame = null;
return this.left;
}
// This currently doesn't match some of the edge cases the other pokemon matching function does account for
// (such as Type: Null). However, this should never be used as a fodder mon anyway,
// so I don't see a huge need to implement it.
static linkify(text: string) {
const parsed = toID(text);
for (const species of Dex.species.all()) {
const id = species.id;
const regexp = new RegExp(`\\b${id}\\b`, 'ig');
const res = regexp.exec(parsed);
if (res) {
const num = String(species.num).padStart(3, '0');
return <>
{text.slice(0, res.index)}
<a href={`http://www.serebii.net/pokedex-sm/location/${num}.shtml`}>
{text.slice(res.index, res.index + res[0].length)}
</a>
{text.slice(res.index + res[0].length)}
</>;
}
}
return text;
}
}
function hasSubmittedGiveaway(user: User) {
for (const [key, giveaways] of Object.entries(wifiData.submittedGiveaways)) {
for (const [index, giveaway] of giveaways.entries()) {
if (user.id === giveaway.targetUserID) {
return { index, type: key as 'question' | 'lottery' };
}
}
}
return null;
}
export const handlers: Chat.Handlers = {
onDisconnect(user) {
const giveaway = hasSubmittedGiveaway(user);
if (giveaway) {
wifiData.submittedGiveaways[giveaway.type].splice(giveaway.index, 1);
saveData();
}
},
onPunishUser(type, user, room) {
const game = room?.getGame(LotteryGiveaway) || room?.getGame(QuestionGiveaway);
if (game) {
game.kickUser(user);
}
},
};
export const commands: Chat.ChatCommands = {
gts: {
new: 'start',
create: 'start',
start(target, room, user) {
room = this.room = Rooms.search('wifi') || null;
if (!room) {
throw new Chat.ErrorMessage(`This command must be used in the Wi-Fi room.`);
}
if (room.getGame(GTS, true)) {
throw new Chat.ErrorMessage(`There is already a GTS Giveaway going on.`);
}
// GTS is currently deprecated until it's no longer behind a paywall
return this.parse(`/help gts`);
/*
const [giver, amountStr, summary, deposit, lookfor] = target.split(target.includes('|') ? '|' : ',').map(
param => param.trim()
);
if (!(giver && amountStr && summary && deposit && lookfor)) {
return this.errorReply("Invalid arguments specified - /gts start giver | amount | summary | deposit | lookfor");
}
const amount = parseInt(amountStr);
if (!amount || amount < 20 || amount > 100) {
return this.errorReply("Please enter a valid amount. For a GTS giveaway, you need to give away at least 20 mons, and no more than 100.");
}
const targetUser = Users.get(giver);
if (!targetUser?.connected) return this.errorReply(`User '${giver}' is not online.`);
this.checkCan('warn', null, room);
if (!targetUser.autoconfirmed) {
return this.errorReply(`User '${targetUser.name}' needs to be autoconfirmed to host a giveaway.`);
}
if (Giveaway.checkBanned(room, targetUser)) return this.errorReply(`User '${targetUser.name}' is giveaway banned.`);
room.subGame = new GTS(room, targetUser, amount, summary, deposit, lookfor);
this.privateModAction(`${user.name} started a GTS giveaway for ${targetUser.name} with ${amount} Pokémon`);
this.modlog('GTS GIVEAWAY', null, `for ${targetUser.getLastId()} with ${amount} Pokémon`);
*/
},
left(target, room, user) {
room = this.requireRoom('wifi' as RoomID);
const game = this.requireGame(GTS, true);
if (!user.can('warn', null, room) && user !== game.giver) {
throw new Chat.ErrorMessage("Only the host or a staff member can update GTS giveaways.");
}
if (!target) {
this.runBroadcast();
let output = `The GTS giveaway from ${game.giver} has ${game.left} Pokémon remaining!`;
if (game.sent.length) output += `Last winners: ${game.sent.join(', ')}`;
return this.sendReply(output);
}
const newamount = parseInt(target);
if (isNaN(newamount)) return this.errorReply("Please enter a valid amount.");
if (newamount > game.left) return this.errorReply("The new amount must be lower than the old amount.");
if (newamount < game.left - 1) {
this.modlog(`GTS GIVEAWAY`, null, `set from ${game.left} to ${newamount} left`);
}
game.updateLeft(newamount);
},
sent(target, room, user) {
room = this.requireRoom('wifi' as RoomID);
const game = this.requireGame(GTS, true);
if (!user.can('warn', null, room) && user !== game.giver) {
return this.errorReply("Only the host or a staff member can update GTS giveaways.");
}
if (!target || target.length > 12) return this.errorReply("Please enter a valid IGN.");
game.updateSent(target);
},
full(target, room, user) {
room = this.requireRoom('wifi' as RoomID);
const game = this.requireGame(GTS, true);
if (!user.can('warn', null, room) && user !== game.giver) {
return this.errorReply("Only the host or a staff member can update GTS giveaways.");
}
if (game.noDeposits) return this.errorReply("The GTS giveaway was already set to not accept deposits.");
game.stopDeposits();
},
end(target, room, user) {
room = this.requireRoom('wifi' as RoomID);
const game = this.requireGame(GTS, true);
this.checkCan('warn', null, room);
if (target && target.length > 300) {
return this.errorReply("The reason is too long. It cannot exceed 300 characters.");
}
const amount = game.end(true);
if (target) target = `: ${target}`;
this.modlog('GTS END', null, `with ${amount} left${target}`);
this.privateModAction(`The giveaway was forcibly ended by ${user.name} with ${amount} left${target}`);
},
},
gtshelp: [
`GTS giveaways are currently disabled. If you are a Room Owner and would like them to be re-enabled, contact dhelmise.`,
],
ga: 'giveaway',
giveaway: {
help: '',
''() {
this.runBroadcast();
this.run('giveawayhelp');
},
view: {
''(target, room, user) {
this.room = room = Rooms.search('wifi') || null;
if (!room) throw new Chat.ErrorMessage(`The Wi-Fi room doesn't exist on this server.`);
this.checkCan('warn', null, room);
this.parse(`/j view-giveaways-default`);
},
stored(target, room, user) {
this.room = room = Rooms.search('wifi') || null;
if (!room) throw new Chat.ErrorMessage(`The Wi-Fi room doesn't exist on this server.`);
this.checkCan('warn', null, room);
this.parse(`/j view-giveaways-stored`);
},
submitted(target, room, user) {
this.room = room = Rooms.search('wifi') || null;
if (!room) throw new Chat.ErrorMessage(`The Wi-Fi room doesn't exist on this server.`);
this.checkCan('warn', null, room);
this.parse(`/j view-giveaways-submitted`);
},
},
rm: 'remind',
remind(target, room, user) {
room = this.requireRoom('wifi' as RoomID);
this.runBroadcast();
if (room.getGame(QuestionGiveaway)) {
const game = room.getGame(QuestionGiveaway)!;
if (game.phase !== 'started') {
throw new Chat.ErrorMessage(`The giveaway has not started yet.`);
}
game.send(game.generateQuestion());
} else if (room.getGame(LotteryGiveaway)) {
room.getGame(LotteryGiveaway)!.display();
} else {
throw new Chat.ErrorMessage(`There is no giveaway going on right now.`);
}
},
leavelotto: 'join',
leavelottery: 'join',
leave: 'join',
joinlotto: 'join',
joinlottery: 'join',
join(target, room, user, conn, cmd) {
room = this.requireRoom('wifi' as RoomID);
this.checkChat();
if (user.semilocked) return;
const giveaway = this.requireGame(LotteryGiveaway);
if (cmd.includes('join')) {
giveaway.addUser(user);
} else {
giveaway.removeUser(user);
}
},
monthban: 'ban',
permaban: 'ban',
ban(target, room, user, connection, cmd) {
if (!target) return false;
room = this.requireRoom('wifi' as RoomID);
this.checkCan('warn', null, room);
const { targetUser, rest: reason } = this.requireUser(target, { allowOffline: true });
if (reason.length > 300) {
return this.errorReply("The reason is too long. It cannot exceed 300 characters.");
}
if (Punishments.hasRoomPunishType(room, targetUser.name, 'GIVEAWAYBAN')) {
return this.errorReply(`User '${targetUser.name}' is already giveawaybanned.`);
}
const duration = cmd === 'monthban' ? 30 * DAY : cmd === 'permaban' ? 3650 * DAY : 7 * DAY;
Giveaway.ban(room, targetUser, reason, duration);
(room.getGame(LotteryGiveaway) || room.getGame(QuestionGiveaway))?.kickUser(targetUser);
const action = cmd === 'monthban' ? 'MONTHGIVEAWAYBAN' : cmd === 'permaban' ? 'PERMAGIVEAWAYBAN' : 'GIVEAWAYBAN';
this.modlog(action, targetUser, reason);
const reasonMessage = reason ? ` (${reason})` : ``;
const durationMsg = cmd === 'monthban' ? ' for a month' : cmd === 'permaban' ? ' permanently' : '';
this.privateModAction(`${targetUser.name} was banned from entering giveaways${durationMsg} by ${user.name}.${reasonMessage}`);
},
unban(target, room, user) {
if (!target) return false;
room = this.requireRoom('wifi' as RoomID);
this.checkCan('warn', null, room);
const { targetUser } = this.requireUser(target, { allowOffline: true });
if (!Giveaway.checkBanned(room, targetUser)) {
return this.errorReply(`User '${targetUser.name}' isn't banned from entering giveaways.`);
}
Giveaway.unban(room, targetUser);
this.privateModAction(`${targetUser.name} was unbanned from entering giveaways by ${user.name}.`);
this.modlog('GIVEAWAYUNBAN', targetUser, null, { noip: 1, noalts: 1 });
},
new: 'create',
start: 'create',
create: {
''(target, room, user) {
room = this.requireRoom('wifi' as RoomID);
if (!user.can('show', null, room)) this.checkCan('warn', null, room);
this.parse('/j view-giveaways-create');
},
question(target, room, user) {
room = this.room = Rooms.search('wifi') || null;
if (!room) {
throw new Chat.ErrorMessage(`This command must be used in the Wi-Fi room.`);
}
if (room.game) {
throw new Chat.ErrorMessage(`There is already a room game (${room.game.constructor.name}) going on.`);
}
// Syntax: giver|ot|tid|game|question|answer1,answer2,etc|ivs/format/like/this|pokeball|packed set
const {
targetUser, ot, tid, game, question, answers, ivs, ball, extraInfo, prize,
} = QuestionGiveaway.splitTarget(target, '|', this, user, 'create');
const set = Teams.import(prize)?.[0];
if (!set) throw new Chat.ErrorMessage(`Please submit the prize in the form of a PS set importable.`);
room.game = new QuestionGiveaway(user, targetUser, room, ot, tid, game, ivs, set, question, answers, ball, extraInfo);
this.privateModAction(`${user.name} started a question giveaway for ${targetUser.name}.`);
this.modlog('QUESTION GIVEAWAY', null, `for ${targetUser.getLastId()} (OT: ${ot} TID: ${tid} Nature: ${(room.game as LotteryGiveaway).prize.nature} Ball: ${ball}${extraInfo ? ` Other box info: ${extraInfo}` : ''})`);
},
lottery(target, room, user) {
room = this.room = Rooms.search('wifi') || null;
if (!room) {
throw new Chat.ErrorMessage(`This command must be used in the Wi-Fi room.`);
}
if (room.game) throw new Chat.ErrorMessage(`There is already a room game (${room.game.constructor.name}) going on.`);
// Syntax: giver|ot|tid|game|# of winners|ivs/like/this|pokeball|info|packed set
const {
targetUser, ot, tid, game, winners, ivs, ball, prize, extraInfo,
} = LotteryGiveaway.splitTarget(target, '|', this, user, 'create');
const set = Teams.import(prize)?.[0];
if (!set) throw new Chat.ErrorMessage(`Please submit the prize in the form of a PS set importable.`);
room.game = new LotteryGiveaway(user, targetUser, room, ot, tid, ivs, game, set, winners, ball, extraInfo);
this.privateModAction(`${user.name} started a lottery giveaway for ${targetUser.name}.`);
this.modlog('LOTTERY GIVEAWAY', null, `for ${targetUser.getLastId()} (OT: ${ot} TID: ${tid} Nature: ${(room.game as LotteryGiveaway).prize.nature} Ball: ${ball}${extraInfo ? ` Other box info: ${extraInfo}` : ''})`);
},
},
stop: 'end',
end(target, room, user) {
room = this.requireRoom('wifi' as RoomID);
if (!room.game?.constructor.name.includes('Giveaway')) {
throw new Chat.ErrorMessage(`There is no giveaway going on at the moment.`);
}
const game = room.game as LotteryGiveaway | QuestionGiveaway;
if (user.id !== game.host.id) this.checkCan('warn', null, room);
if (target && target.length > 300) {
return this.errorReply("The reason is too long. It cannot exceed 300 characters.");
}
game.end(true);
this.modlog('GIVEAWAY END', null, target);
if (target) target = `: ${target}`;
this.privateModAction(`The giveaway was forcibly ended by ${user.name}${target}`);
},
guess(target, room, user) {
this.parse(`/guess ${target}`);
},
changeanswer: 'changequestion',
changequestion(target, room, user, connection, cmd) {
room = this.requireRoom('wifi' as RoomID);
const giveaway = this.requireGame(QuestionGiveaway);
target = target.trim();
if (!target) throw new Chat.ErrorMessage("You must include a question or an answer.");
giveaway.change(target, user, cmd.includes('answer'));
},
showanswer: 'viewanswer',
viewanswer(target, room, user) {
room = this.requireRoom('wifi' as RoomID);
const giveaway = this.requireGame(QuestionGiveaway);
if (user.id !== giveaway.host.id && user.id !== giveaway.giver.id) return;
this.sendReply(`The giveaway question is ${giveaway.question}.\nThe answer${Chat.plural(giveaway.answers, 's are', ' is')} ${giveaway.answers.join(', ')}.`);
},
save: 'store',
store: {
''(target, room, user) {
room = this.requireRoom('wifi' as RoomID);
this.checkCan('warn', null, room);
this.parse('/j view-giveaways-stored-add');
},
question(target, room, user) {
room = this.room = Rooms.search('wifi') || null;
if (!room) {
throw new Chat.ErrorMessage(`This command must be used in the Wi-Fi room.`);
}
const {
targetUser, ot, tid, game, prize, question, answers, ball, extraInfo, ivs,
} = QuestionGiveaway.splitTarget(target, '|', this, user, 'store');
const set = Teams.import(prize)?.[0];
if (!set) throw new Chat.ErrorMessage(`Please submit the prize in the form of a PS set importable.`);
if (!wifiData.storedGiveaways.question) wifiData.storedGiveaways.question = [];
const data = { targetUserID: targetUser.id, ot, tid, game, prize: set, question, answers, ivs, ball, extraInfo };
wifiData.storedGiveaways.question.push(data);
saveData();
this.privateModAction(`${user.name} saved a question giveaway for ${targetUser.name}.`);
this.modlog('QUESTION GIVEAWAY SAVE');
},
lottery(target, room, user) {
room = this.room = Rooms.search('wifi') || null;
if (!room) {
throw new Chat.ErrorMessage(`This command must be used in the Wi-Fi room.`);
}
const {
targetUser, ot, tid, game, prize, winners, ball, extraInfo, ivs,
} = LotteryGiveaway.splitTarget(target, '|', this, user, 'store');
const set = Teams.import(prize)?.[0];
if (!set) throw new Chat.ErrorMessage(`Please submit the prize in the form of a PS set importable.`);
if (!wifiData.storedGiveaways.lottery) wifiData.storedGiveaways.lottery = [];
const data = { targetUserID: targetUser.id, ot, tid, game, prize: set, winners, ball, extraInfo, ivs };
wifiData.storedGiveaways.lottery.push(data);
saveData();
this.privateModAction(`${user.name} saved a lottery giveaway for ${targetUser.name}.`);
this.modlog('LOTTERY GIVEAWAY SAVE');
},
},
submit: {
''(target, room, user) {
room = this.requireRoom('wifi' as RoomID);
this.checkChat();
this.parse('/j view-giveaways-submitted-add');
},
question(target, room, user) {
room = this.room = Rooms.search('wifi') || null;
if (!room) {
throw new Chat.ErrorMessage(`This command must be used in the Wi-Fi room.`);
}
const {
targetUser, ot, tid, game, prize, question, answers, ball, extraInfo, ivs,
} = QuestionGiveaway.splitTarget(target, '|', this, user, 'submit');
const set = Teams.import(prize)?.[0];
if (!set) throw new Chat.ErrorMessage(`Please submit the prize in the form of a PS set importable.`);
if (!wifiData.submittedGiveaways.question) wifiData.submittedGiveaways.question = [];
const data = { targetUserID: targetUser.id, ot, tid, game, prize: set, question, answers, ball, extraInfo, ivs };
wifiData.submittedGiveaways.question.push(data);
saveData();
this.sendReply(`You have submitted a question giveaway for ${set.species}. If you log out or go offline, the giveaway won't go through.`);
const message = `|tempnotify|pendingapprovals|Pending question giveaway request!` +
`|${user.name} has requested to start a question giveaway for ${set.species}.|new question giveaway request`;
room.sendRankedUsers(message, '%');
room.sendMods(
Chat.html`|uhtml|giveaway-request-${user.id}|${<div class="infobox">
{user.name} wants to start a question giveaway for {set.species}<br />
<button class="button" name="send" value="/j view-giveaways-submitted">View pending giveaways</button>
</div>}`
);
},
lottery(target, room, user) {
room = this.room = Rooms.search('wifi') || null;
if (!room) {
throw new Chat.ErrorMessage(`This command must be used in the Wi-Fi room.`);
}
const {
targetUser, ot, tid, game, prize, winners, ball, extraInfo, ivs,
} = LotteryGiveaway.splitTarget(target, '|', this, user, 'submit');
const set = Teams.import(prize)?.[0];
if (!set) throw new Chat.ErrorMessage(`Please submit the prize in the form of a PS set importable.`);
if (!wifiData.submittedGiveaways.lottery) wifiData.submittedGiveaways.lottery = [];
const data = { targetUserID: targetUser.id, ot, tid, game, prize: set, winners, ball, extraInfo, ivs };
wifiData.submittedGiveaways.lottery.push(data);
saveData();
this.sendReply(`You have submitted a lottery giveaway for ${set.species}. If you log out or go offline, the giveaway won't go through.`);
const message = `|tempnotify|pendingapprovals|Pending lottery giveaway request!` +
`|${user.name} has requested to start a lottery giveaway for ${set.species}.|new lottery giveaway request`;
room.sendRankedUsers(message, '%');
room.sendMods(Chat.html`|uhtml|giveaway-request-${user.id}|${<div class="infobox">
{user.name} wants to start a lottery giveaway for {set.species}<br />
<button class="button" name="send" value="/j view-giveaways-submitted">View pending giveaways</button>
</div>}`);
},
},
approve(target, room, user) {
room = this.room = Rooms.search('wifi') || null;
if (!room) {
throw new Chat.ErrorMessage(`This command must be used in the Wi-Fi room.`);
}
const targetUser = Users.get(target);
if (!targetUser?.connected) {
this.refreshPage('giveaways-submitted');
throw new Chat.ErrorMessage(`${targetUser?.name || toID(target)} is offline, so their giveaway can't be run.`);
}
const hasGiveaway = hasSubmittedGiveaway(targetUser);
if (!hasGiveaway) {
this.refreshPage('giveaways-submitted');
throw new Chat.ErrorMessage(`${targetUser?.name || toID(target)} doesn't have any submitted giveaways.`);
}
const giveaway = wifiData.submittedGiveaways[hasGiveaway.type][hasGiveaway.index];
if (hasGiveaway.type === 'question') {
const data = giveaway as QuestionGiveawayData;
this.parse(`/giveaway create question ${data.targetUserID}|${data.ot}|${data.tid}|${data.game}|${data.question}|${data.answers.join(',')}|${data.ivs.join('/')}|${data.ball}|${data.extraInfo}|${Teams.pack([data.prize])}`);
} else {
const data = giveaway as LotteryGiveawayData;
this.parse(`/giveaway create lottery ${data.targetUserID}|${data.ot}|${data.tid}|${data.game}|${data.winners}|${data.ivs.join('/')}|${data.ball}|${data.extraInfo}|${Teams.pack([data.prize])}`);
}
wifiData.submittedGiveaways[hasGiveaway.type].splice(hasGiveaway.index, 1);
saveData();
this.refreshPage(`giveaways-submitted`);
targetUser.send(`${user.name} has approved your ${hasGiveaway.type} giveaway!`);
this.privateModAction(`${user.name} approved a ${hasGiveaway.type} giveaway by ${targetUser.name}.`);
this.modlog(`GIVEAWAY APPROVE ${hasGiveaway.type.toUpperCase()}`, targetUser, null, { noalts: true, noip: true });
},
deny: 'delete',
delete(target, room, user, connection, cmd) {
room = this.room = Rooms.search('wifi') || null;
if (!room) {
throw new Chat.ErrorMessage(`This command must be used in the Wi-Fi room.`);
}
if (!target) return this.parse('/help giveaway');
const del = cmd === 'delete';
if (del) {
const [type, indexStr] = target.split(',');
const index = parseInt(indexStr) - 1;
if (!type || !indexStr || index <= -1 || !['question', 'lottery'].includes(toID(type)) || isNaN(index)) {
return this.parse(`/help giveaway`);
}
const typedType = toID(type) as 'question' | 'lottery';
const giveaway = wifiData.storedGiveaways[typedType][index];
if (!giveaway) {
throw new Chat.ErrorMessage(
`There is no giveaway at index ${index}. Indices must be integers between 0 and ${wifiData.storedGiveaways[typedType].length - 1}.`
);
}
wifiData.storedGiveaways[typedType].splice(index, 1);
saveData();
this.privateModAction(`${user.name} deleted a ${typedType} giveaway by ${giveaway.targetUserID}.`);
this.modlog(`GIVEAWAY DELETE ${typedType.toUpperCase()}`);
} else {
const { targetUser, rest: reason } = this.splitUser(target);
if (!targetUser?.connected) {
throw new Chat.ErrorMessage(`${targetUser?.name || toID(target)} is offline, so their giveaway can't be run.`);
}
const hasGiveaway = hasSubmittedGiveaway(targetUser);
if (!hasGiveaway) {
this.refreshPage('giveaways-submitted');
throw new Chat.ErrorMessage(`${targetUser?.name || toID(target)} doesn't have any submitted giveaways.`);
}
wifiData.submittedGiveaways[hasGiveaway.type].splice(hasGiveaway.index, 1);
saveData();
targetUser?.send(`Staff have rejected your giveaway${reason ? `: ${reason}` : '.'}`);
this.privateModAction(`${user.name} denied a ${hasGiveaway.type} giveaway by ${targetUser.name}.`);
this.modlog(`GIVEAWAY DENY ${hasGiveaway.type.toUpperCase()}`, targetUser, reason || null, { noalts: true, noip: true });
}
this.refreshPage(del ? `giveaways-stored` : 'giveaways-submitted');
},
unwhitelist: 'whitelist',
whitelist(target, room, user, connection, cmd) {
room = this.requireRoom('wifi' as RoomID);
this.checkCan('warn', null, room);
const targetId = toID(target);
if (!targetId) return this.parse(`/help giveaway whitelist`);
if (cmd.includes('un')) {
const idx = wifiData.whitelist.indexOf(targetId);
if (idx < 0) {
return this.errorReply(`'${targetId}' is not whitelisted.`);
}
wifiData.whitelist.splice(idx, 1);
this.privateModAction(`${user.name} removed '${targetId}' from the giveaway whitelist.`);
this.modlog(`GIVEAWAY UNWHITELIST`, targetId);
saveData();
} else {
if (wifiData.whitelist.includes(targetId)) {
return this.errorReply(`'${targetId}' is already whitelisted.`);
}
wifiData.whitelist.push(targetId);
this.privateModAction(`${user.name} added ${targetId} to the giveaway whitelist.`);
this.modlog(`GIVEAWAY WHITELIST`, targetId);
saveData();
}
},
whitelisthelp: [
`/giveaway whitelist [user] - Allow the given [user] to make giveaways without staff help. Requires: % @ # ~`,
`/giveaway unwhitelist [user] - Remove the given user from the giveaway whitelist. Requires: % @ # ~`,
],
whitelisted(target, room, user) {
room = this.requireRoom('wifi' as RoomID);
this.checkCan('warn', null, room);
const buf = [<strong>Currently whitelisted users</strong>, <br />];
if (!wifiData.whitelist.length) {
buf.push(<div class="message-error">None.</div>);
} else {
buf.push(wifiData.whitelist.map(n => <username>{n}</username>));
}
this.sendReplyBox(<>{buf}</>);
},
claim(target, room, user) {
room = this.requireRoom('wifi' as RoomID);
this.checkCan('mute', null, room);
const { targetUser } = this.requireUser(target);
const hasGiveaway = hasSubmittedGiveaway(targetUser);
if (!hasGiveaway) {
this.refreshPage('giveaways-submitted');
throw new Chat.ErrorMessage(`${targetUser?.name || toID(target)} doesn't have any submitted giveaways.`);
}
// we ensure it exists above
const giveaway = wifiData.submittedGiveaways[hasGiveaway.type][hasGiveaway.index];
if (giveaway.claimed) throw new Chat.ErrorMessage(`That giveaway is already claimed by ${giveaway.claimed}.`);
giveaway.claimed = user.id;
Chat.refreshPageFor('giveaways-submitted', room);
this.privateModAction(`${user.name} claimed ${targetUser.name}'s giveaway`);
saveData();
},
unclaim(target, room, user) {
room = this.requireRoom('wifi' as RoomID);
this.checkCan('mute', null, room);
const { targetUser } = this.requireUser(target);
const hasGiveaway = hasSubmittedGiveaway(targetUser);
if (!hasGiveaway) {
this.refreshPage('giveaways-submitted');
throw new Chat.ErrorMessage(`${targetUser?.name || toID(target)} doesn't have any submitted giveaways.`);
}
// we ensure it exists above
const giveaway = wifiData.submittedGiveaways[hasGiveaway.type][hasGiveaway.index];
if (!giveaway.claimed) throw new Chat.ErrorMessage(`That giveaway is not claimed.`);
delete giveaway.claimed;
Chat.refreshPageFor('giveaways-submitted', room);
saveData();
},
count(target, room, user) {
room = this.requireRoom('wifi' as RoomID);
if (!Dex.species.get(target).exists) {
throw new Chat.ErrorMessage(`No Pok\u00e9mon entered. Proper syntax: /giveaway count pokemon`);
}
target = Dex.species.get(target).id;
this.runBroadcast();
const count = wifiData.stats[target];
if (!count) return this.sendReplyBox("This Pokémon has never been given away.");
const recent = count.filter(val => val + RECENT_THRESHOLD > Date.now()).length;
this.sendReplyBox(`This Pokémon has been given away ${Chat.count(count, "times")}, a total of ${Chat.count(recent, "times")} in the past month.`);
},
},
giveawayhelp(target, room, user) {
room = this.requireRoom('wifi' as RoomID);
this.runBroadcast();
const buf = [];
if (user.can('show', null, room)) {
buf.push(<details><summary>Staff commands</summary>
<code>/giveaway create</code> - Pulls up a page to create a giveaway. Requires: + % @ # ~<br />
<code>
/giveaway create question Giver | OT | TID | Game | Question | Answer 1, Answer 2, Answer 3 | IV/IV/IV/IV/IV/IV | Pok&eacute; Ball | Extra Info | Prize
</code> - Start a new question giveaway (voices can only host their own). Requires: + % @ # ~<br />
<code>
/giveaway create lottery Giver | OT | TID | Game | # of Winners | IV/IV/IV/IV/IV/IV | Pok&eacute; Ball | Extra Info | Prize
</code> - Start a new lottery giveaway (voices can only host their own). Requires: + % @ # ~<br />
<code>
/giveaway changequestion/changeanswer
</code> - Changes the question/answer of a question giveaway. Requires: Being giveaway host<br />
<code>/giveaway viewanswer</code> - Shows the answer of a question giveaway. Requires: Being giveaway host/giver<br />
<code>
/giveaway ban [user], [reason]
</code> - Temporarily bans [user] from entering giveaways. Requires: % @ # ~<br />
<code>/giveaway end</code> - Forcibly ends the current giveaway. Requires: % @ # ~<br />
<code>/giveaway count [pokemon]</code> - Shows how frequently a certain Pok&eacute;mon has been given away.<br />
<code>/giveaway whitelist [user]</code> - Allow the given [user] to make giveaways. Requires: % @ # ~<br />
<code>/giveaway unwhitelist [user]</code> - Remove the given user from the giveaway whitelist. Requires: % @ # ~
</details>);
}
// Giveaway stuff
buf.push(<details><summary>Giveaway participation commands</summary>
<code>/guess [target]</code> - Guesses an answer for a question giveaway.<br />
<code>
/giveaway submit
</code> - Allows users to submit giveaways. They must remain online after submitting for it to go through.<br />
<code>/giveaway viewanswer</code> - Guesses an answer for a question giveaway. Requires: Giveaway host/giver<br />
<code>/giveaway remind</code> - Shows the details of the current giveaway.<br />
<code>/giveaway join/leave</code> - Joins/leaves a lottery giveaway.
</details>);
this.sendReplyBox(<>{buf}</>);
},
};
function makePageHeader(user: User, pageid?: string) {
const titles: { [k: string]: string } = {
create: `Create`,
stored: `View Stored`,
'stored-add': 'Store',
submitted: `View Submitted`,
'submitted-add': `Submit`,
};
const icons: Record<keyof typeof titles, Chat.VNode> = {
create: <i class="fa fa-sticky-note"></i>,
stored: <i class="fa fa-paste"></i>,
'stored-add': <i class="fa fa-paste"></i>,
submitted: <i class="fa fa-inbox"></i>,
'submitted-add': <i class="fa fa-inbox"></i>,
};
const buf = [];
buf.push(<button
class="button" style={{ float: 'right' }} name="send"
value={`/j view-giveaways${pageid?.trim() ? `-${pageid.trim()}` : ''}`}
>
<i class="fa fa-refresh"></i> Refresh
</button>);
buf.push(<h1>Wi-Fi Giveaways</h1>);
const urls = [];
const room = Rooms.get('wifi')!; // we validate before using that wifi exists
for (const i in titles) {
if (urls.length) urls.push(' / ');
if (!user.can('mute', null, room) && i !== 'submitted-add') {
continue;
}
const title = titles[i];
const icon = icons[i];
if (pageid === i) {
urls.push(<>{icon} <strong>{title}</strong></>);
} else {
urls.push(<>{icon} <a href={`/view-giveaways-${i}`} target="replace">{title}</a></>);
}
}
buf.push(<>{[urls]}</>, <hr />);
return <center>{buf}</center>;
}
function formatFakeButton(url: string, text: Chat.VNode): Chat.VNode {
return <a class="button" style={{ textDecoration: 'inherit' }} target="replace" href={url}>{text}</a>;
}
function generatePokeballDropdown() {
const pokeballs = Dex.items.all().filter(item => item.isPokeball).sort((a, b) => a.num - b.num);
const pokeballsObj = [<option value="">Please select a Pok&eacute; Ball</option>];
for (const pokeball of pokeballs) {
pokeballsObj.push(<option value={pokeball.id}>{pokeball.name}</option>);
}
return <><label for="ball">Pok&eacute; Ball type: </label><select name="ball">{pokeballsObj}</select></>;
}
export const pages: Chat.PageTable = {
giveaways: {
''() {
this.title = `[Giveaways]`;
if (!Rooms.search('wifi')) return <h1>There is no Wi-Fi room on this server.</h1>;
this.checkCan('warn', null, Rooms.search('wifi')!);
return <div class="pad">{makePageHeader(this.user)}</div>;
},
create(args, user) {
this.title = `[Create Giveaways]`;
const wifi = Rooms.search('wifi');
if (!wifi) return <h1>There is no Wi-Fi room on this server.</h1>;
if (!(user.can('show', null, wifi) || wifiData.whitelist.includes(user.id))) {
this.checkCan('warn', null, wifi);
}
const [type] = args;
return <div class="pad">{makePageHeader(this.user, 'create')}{(() => {
if (!type || !['lottery', 'question'].includes(type)) {
return <center>
<h2>Pick a Giveaway type</h2>
{
formatFakeButton(`/view-giveaways-create-lottery`, <><i class="fa fa-random"></i> Lottery</>)
} | {
formatFakeButton(`/view-giveaways-create-question`, <><i class="fa fa-question"></i> Question</>)
}
</center>;
}
switch (type) {
case 'lottery':
return <>
<h2>Make a Lottery Giveaway</h2>
<form data-submitsend="/giveaway create lottery {giver}|{ot}|{tid}|{game}|{winners}|{ivs}|{ball}|{info}|{set}">
<label for="giver">Giver: </label><input name="giver" /><br /><br />
<label for="ot">OT: </label><input name="ot" /><br /><br />
<label for="tid">TID: </label><input name="tid" /><br /><br />
Game: <div>
<input type="radio" id="bdsp" name="game" value="bdsp" /><label for="bdsp">BDSP</label>
<input type="radio" id="swsh" name="game" value="swsh" /><label for="swsh">SwSh</label>
<input type="radio" id="sv" name="game" value="sv" checked /><label for="sv">SV</label>
</div><br />
<label for="winners">Number of winners: </label><input name="winners" /><br /><br />
{generatePokeballDropdown()}<br /><br />
<label for="ivs">IVs (Formatted like "1/30/31/X/HT/30"): </label><input name="ivs" /><br /><br />
<label for="set">Prize:</label><br />
<textarea style={{ width: '70%', height: '300px' }} placeholder="Paste set importable" name="set"></textarea>
<br /><br />
<label for="info">Additional information (if any):</label><br />
<textarea style={{ width: '50%', height: '100px' }} placeholder="Add any additional info" name="info"></textarea>
<br /><br />
<button class="button" type="submit">Create Lottery Giveaway</button>
</form>
</>;
case 'question':
return <>
<h2>Make a Question Giveaway</h2>
<form
data-submitsend="/giveaway create question {giver}|{ot}|{tid}|{game}|{question}|{answers}|{ivs}|{ball}|{info}|{set}"
>
<label for="giver">Giver:</label><input name="giver" /><br /><br />
<label for="ot">OT:</label><input name="ot" /><br /><br />
<label for="tid">TID:</label><input name="tid" /><br /><br />
Game: <div>
<input type="radio" id="bdsp" name="game" value="bdsp" /><label for="bdsp">BDSP</label>
<input type="radio" id="swsh" name="game"value="swsh" /><label for="swsh">SwSh</label>
<input type="radio" id="sv" name="game" value="sv" checked /><label for="sv">SV</label>
</div><br />
<label for="question">Question:</label><input name="question" /><br /><br />
<label for="answers">Answers (separated by comma):</label><input name="answers" /><br /><br />
{generatePokeballDropdown()}<br /><br />
<label for="ivs">IVs (Formatted like "1/30/31/X/HT/30"): </label><input name="ivs" /><br /><br />
<label for="set"></label>
<textarea style={{ width: '70%', height: '300px' }} placeholder="Paste set importable here" name="set"></textarea>
<br /><br />
<label for="info">Additional information (if any):</label><br />
<textarea style={{ width: '50%', height: '100px' }} placeholder="Add any additional info" name="info"></textarea>
<br /><br />
<button class="button" type="submit">Create Question Giveaway</button>
</form>
</>;
}
})()}</div>;
},
stored(args, user) {
this.title = `[Stored Giveaways]`;
if (!Rooms.search('wifi')) return <h1>There is no Wi-Fi room on this server.</h1>;
this.checkCan('warn', null, Rooms.search('wifi')!);
const [add, type] = args;
const giveaways = [
...(wifiData.storedGiveaways?.lottery || []),
...(wifiData.storedGiveaways?.question || []),
];
const adding = add === 'add';
if (!giveaways.length && !adding) {
return <div class="pad">
{makePageHeader(this.user, adding ? 'stored-add' : 'stored')}
<h2>There are no giveaways stored</h2>
</div>;
}
return <div class="pad">
{makePageHeader(this.user, adding ? 'stored-add' : 'stored')}
{(() => {
if (!adding) {
const buf = [];
for (let giveaway of giveaways) {
if (wifiData.storedGiveaways.lottery.includes(giveaway as LotteryGiveawayData)) {
giveaway = giveaway as LotteryGiveawayData;
const targetUser = Users.get(giveaway.targetUserID);
buf.push(<div class="infobox">
<h3 style={{ textAlign: 'center' }}>Lottery</h3>
<hr />
<strong>Game:</strong> {gameName[giveaway.game]}<br />
<strong>Giver:</strong> {giveaway.targetUserID}, {}
<strong>OT:</strong> {giveaway.ot}, <strong>TID:</strong> {giveaway.tid}<br />
<strong># of winners:</strong> {giveaway.winners}<br />
<strong>Pok&eacute; Ball:</strong> <psicon item={giveaway.ball} />
<details>
<summary><psicon pokemon={giveaway.prize.species} /> Prize</summary>
<Chat.JSX.FormatText isTrusted>{Giveaway.convertIVs(giveaway.prize, giveaway.ivs)}</Chat.JSX.FormatText>
</details>
{!!giveaway.extraInfo?.trim() && <>
<hr />
<details>
<summary>Extra Info</summary>
<Chat.JSX.FormatText isTrusted>{giveaway.extraInfo.trim()}</Chat.JSX.FormatText>
</details>
</>}
<hr />
<button
class="button" name="send" value={
`/giveaway delete lottery,${wifiData.storedGiveaways.lottery.indexOf(giveaway) + 1}`
}
><i class="fa fa-trash"></i> Delete giveaway</button>
{!targetUser?.connected ? (
<button title="The giver is offline" disabled class="button disabled" style={{ float: 'right' }}>
Create giveaway
</button>
) : (
<button
class="button" style={{ float: 'right' }} name="send" value={
`/giveaway create lottery ${giveaway.targetUserID}|${giveaway.ot}|${giveaway.tid}|${giveaway.game}|${giveaway.winners}|${giveaway.ivs.join('/')}|${giveaway.ball}|${giveaway.extraInfo.trim().replace(/\n/g, '<br />')}|${Teams.pack([giveaway.prize])}`
}
>Create giveaway</button>
)}
</div>);
} else {
giveaway = giveaway as QuestionGiveawayData;
const targetUser = Users.get(giveaway.targetUserID);
buf.push(<div class="infobox">
<h3 style={{ textAlign: 'center' }}>Lottery</h3>
<hr />
<strong>Game:</strong> {gameName[giveaway.game]}<br />
<strong>Giver:</strong> {giveaway.targetUserID}, {}
<strong>OT:</strong> {giveaway.ot}, <strong>TID:</strong> {giveaway.tid}<br />
<strong>Question:</strong> {giveaway.question}<br />
<strong>Answer{Chat.plural(giveaway.answers.length, "s")}:</strong> {giveaway.answers.join(', ')}<br />
<strong>Pok&eacute; Ball:</strong> <psicon item={giveaway.ball} />
<details>
<summary><psicon pokemon={giveaway.prize.species} /> Prize</summary>
<Chat.JSX.FormatText isTrusted>{Giveaway.convertIVs(giveaway.prize, giveaway.ivs)}</Chat.JSX.FormatText>
</details>
{!!giveaway.extraInfo?.trim() && <>
<hr />
<details>
<summary>Extra Info</summary>
<Chat.JSX.FormatText isTrusted>{giveaway.extraInfo.trim()}</Chat.JSX.FormatText>
</details>
</>}
<hr />
<button
class="button" name="send"
value={`/giveaway delete question,${wifiData.storedGiveaways.question.indexOf(giveaway) + 1}`}
>
<i class="fa fa-trash"></i> Delete giveaway
</button>
{!targetUser?.connected ? (
<button title="The giver is offline" disabled class="button disabled" style={{ float: 'right' }}>
Create giveaway
</button>
) : (
<button
class="button" style={{ float: 'right' }} name="send" value={
`/giveaway create question ${giveaway.targetUserID}|${giveaway.ot}|${giveaway.tid}|${giveaway.game}|${giveaway.question}|${giveaway.answers.join(',')}|${giveaway.ivs.join('/')}|${giveaway.ball}|${giveaway.extraInfo.trim().replace(/\n/g, '<br />')}|${Teams.pack([giveaway.prize])}`
}
>Create giveaway</button>
)}
</div>);
}
}
return <><h2>Stored Giveaways</h2>{buf}</>;
} else {
return <><h2>Store a Giveaway</h2>
{(() => {
if (!type || !['question', 'lottery'].includes(type)) {
return <center>
<h3>Pick a giveaway type</h3>
{
formatFakeButton(`/view-giveaways-stored-add-lottery`, <><i class="fa fa-random"></i> Lottery</>)
} | {
formatFakeButton(`/view-giveaways-stored-add-question`, <><i class="fa fa-question"></i> Question</>)
}
</center>;
}
switch (type) {
case 'lottery':
return <form data-submitsend="/giveaway store lottery {giver}|{ot}|{tid}|{game}|{winners}|{ivs}|{ball}|{info}|{set}">
<label for="giver">Giver: </label><input name="giver" /><br /><br />
<label for="ot">OT: </label><input name="ot" /><br /><br />
<label for="tid">TID: </label><input name="tid" /><br /><br />
Game: <div>
<input type="radio" id="bdsp" name="game" value="bdsp" /><label for="bdsp">BDSP</label>
<input type="radio" id="swsh" name="game"value="swsh" /><label for="swsh">SwSh</label>
<input type="radio" id="sv" name="game" value="sv" checked /><label for="sv">SV</label>
</div><br />
<label for="winners">Number of winners: </label><input name="winners" /><br /><br />
{generatePokeballDropdown()}<br /><br />
<label for="ivs">IVs (Formatted like "1/30/31/X/HT/30"): </label><input name="ivs" /><br /><br />
<label for="set">Prize:</label><br />
<textarea style={{ width: '70%', height: '300px' }} placeholder="Paste set importable" name="set"></textarea>
<br /><br />
<label for="info">Additional information (if any):</label><br />
<textarea style={{ width: '50%', height: '100px' }} placeholder="Add any additional info" name="info"></textarea>
<br /><br />
<button class="button" type="submit">Store Lottery Giveaway</button>
</form>;
case 'question':
return <form
data-submitsend="/giveaway store question {giver}|{ot}|{tid}|{game}|{question}|{answers}|{ivs}|{ball}|{info}|{set}"
>
<label for="giver">Giver:</label><input name="giver" /><br /><br />
<label for="ot">OT:</label><input name="ot" /><br /><br />
<label for="tid">TID:</label><input name="tid" /><br /><br />
Game: <div>
<input type="radio" id="bdsp" name="game" value="bdsp" /><label for="bdsp">BDSP</label>
<input type="radio" id="swsh" name="game"value="swsh" /><label for="swsh">SwSh</label>
<input type="radio" id="sv" name="game" value="sv" checked /><label for="sv">SV</label>
</div><br />
<label for="question">Question:</label><input name="question" /><br /><br />
<label for="answers">Answers (separated by comma):</label><input name="answers" /><br /><br />
{generatePokeballDropdown()}<br /><br />
<label for="ivs">IVs (Formatted like "1/30/31/X/HT/30"): </label><input name="ivs" /><br /><br />
<label for="set"></label>
<textarea style={{ width: '70%', height: '300px' }} placeholder="Paste set importable here" name="set"></textarea>
<br /><br />
<label for="info">Additional information (if any):</label><br />
<textarea style={{ width: '50%', height: '100px' }} placeholder="Add any additional info" name="info"></textarea>
<br /><br />
<button class="button" type="submit">Store Question Giveaway</button>
</form>;
}
})()}
</>;
}
})()}
</div>;
},
submitted(args, user) {
this.title = `[Submitted Giveaways]`;
if (!Rooms.search('wifi')) return <h1>There is no Wi-Fi room on this server.</h1>;
const [add, type] = args;
const adding = add === 'add';
if (!adding) this.checkCan('warn', null, Rooms.get('wifi')!);
const giveaways = [
...(wifiData.submittedGiveaways?.lottery || []),
...(wifiData.submittedGiveaways?.question || []),
];
if (!giveaways.length && !adding) {
return <div class="pad">
{makePageHeader(this.user, args[0] === 'add' ? 'submitted-add' : 'submitted')}
<h2>There are no submitted giveaways.</h2>
</div>;
}
return <div class="pad">
{makePageHeader(this.user, args[0] === 'add' ? 'submitted-add' : 'submitted')}
{(() => {
if (!adding) {
const buf = [];
for (let giveaway of giveaways) {
const claimCmd = giveaway.claimed === user.id ?
`/giveaway unclaim ${giveaway.targetUserID}` :
`/giveaway claim ${giveaway.targetUserID}`;
const claimedTitle = giveaway.claimed === user.id ?
"Unclaim" : giveaway.claimed ?
`Claimed by ${giveaway.claimed}` : `Claim`;
const disabled = giveaway.claimed && giveaway.claimed !== user.id ? " disabled" : "";
buf.push(<div class="infobox">
{(() => {
if (wifiData.submittedGiveaways.lottery.includes(giveaway as LotteryGiveawayData)) {
giveaway = giveaway as LotteryGiveawayData;
return <>
<h3 style={{ textAlign: 'center' }}>Lottery</h3>
<hr />
<strong>Game:</strong> {gameName[giveaway.game]}, <strong>Giver:</strong> {giveaway.targetUserID}, {}
<strong>OT:</strong> {giveaway.ot}, <strong>TID:</strong> {giveaway.tid}, {}
<strong># of winners:</strong> {giveaway.winners}
{!!giveaway.claimed && <><br /><strong>Claimed:</strong> {giveaway.claimed}</>}<br />
<strong>Pok&eacute; Ball:</strong> <psicon item={giveaway.ball} />
<details>
<summary><psicon pokemon={giveaway.prize.species} /> Prize</summary>
<Chat.JSX.FormatText isTrusted>{Giveaway.convertIVs(giveaway.prize, giveaway.ivs)}</Chat.JSX.FormatText>
</details>
{!!giveaway.extraInfo?.trim() && <>
<hr />
<details>
<summary>Extra Info</summary>
<Chat.JSX.FormatText isTrusted>{giveaway.extraInfo.trim()}</Chat.JSX.FormatText>
</details>
</>}
</>;
} else {
giveaway = giveaway as QuestionGiveawayData;
return <>
<h3 style={{ textAlign: 'center' }}>Question</h3>
<hr />
<strong>Game:</strong> {gameName[giveaway.game]}, <strong>Giver:</strong> {giveaway.targetUserID}, {}
<strong>OT:</strong> {giveaway.ot}, <strong>TID:</strong> {giveaway.tid}
{!!giveaway.claimed && <><br /><strong>Claimed:</strong> {giveaway.claimed}</>}<br />
<strong>Question:</strong> {giveaway.question}<br />
<strong>Answer{Chat.plural(giveaway.answers.length, "s")}:</strong> {giveaway.answers.join(', ')}<br />
<strong>Pok&eacute; Ball:</strong> <psicon item={giveaway.ball} />
<details>
<summary><psicon pokemon={giveaway.prize.species} /> Prize</summary>
<Chat.JSX.FormatText isTrusted>{Giveaway.convertIVs(giveaway.prize, giveaway.ivs)}</Chat.JSX.FormatText>
</details>
{!!giveaway.extraInfo?.trim() && <>
<hr />
<details>
<summary>Extra Info</summary>
<Chat.JSX.FormatText isTrusted>{giveaway.extraInfo.trim()}</Chat.JSX.FormatText>
</details>
</>}
</>;
}
})()}
<hr />
{!Users.get(giveaway.targetUserID)?.connected ? <>
<button title="The giver is offline" class="button disabled" disabled>
<i class="fa fa-times-circle"></i> Deny giveaway
</button>
<button style={{ textAlign: 'center' }} class={`button${disabled}`} name="send" value={`/msgroom wifi,${claimCmd}`}>
{claimedTitle}
</button>
<button title="The giver is offline" disabled class="button disabled" style={{ float: 'right' }}>
Create giveaway
</button>
</> : <>
<button class="button" name="send" value={`/giveaway deny ${giveaway.targetUserID}`}>
<i class="fa fa-times-circle"></i> Deny giveaway
</button>
<button style={{ textAlign: 'center' }} class={`button${disabled}`} name="send" value={`/msgroom wifi,${claimCmd}`}>
{claimedTitle}
</button>
<button class="button" style={{ float: 'right' }} name="send" value={`/giveaway approve ${giveaway.targetUserID}`}>
Create giveaway
</button>
</>}
</div>);
}
return <><h2>Submitted Giveaways</h2>{buf}</>;
} else {
return <>
<h2>Submit a Giveaway</h2>
{(() => {
if (!type || !['question', 'lottery'].includes(type)) {
return <center>
<h3>Pick a giveaway type</h3>
{
formatFakeButton(`/view-giveaways-submitted-add-lottery`, <><i class="fa fa-random"></i> Lottery</>)
} | {
formatFakeButton(`/view-giveaways-submitted-add-question`, <><i class="fa fa-question"></i> Question</>)
}
</center>;
}
switch (type) {
case 'lottery':
return <form data-submitsend="/giveaway submit lottery {giver}|{ot}|{tid}|{game}|{winners}|{ivs}|{ball}|{info}|{set}">
<label for="giver">Giver: </label><input name="giver" /><br /><br />
<label for="ot">OT: </label><input name="ot" /><br /><br />
<label for="tid">TID: </label><input name="tid" /><br /><br />
Game: <div>
<input type="radio" id="bdsp" name="game" value="bdsp" /><label for="bdsp">BDSP</label>
<input type="radio" id="swsh" name="game"value="swsh" /><label for="swsh">SwSh</label>
<input type="radio" id="sv" name="game" value="sv" checked /><label for="sv">SV</label>
</div><br />
<label for="winners">Number of winners: </label><input name="winners" /><br /><br />
{generatePokeballDropdown()}<br /><br />
<label for="ivs">IVs (Formatted like "1/30/31/X/HT/30"): </label><input name="ivs" /><br /><br />
<label for="set">Prize:</label><br />
<textarea style={{ width: '70%', height: '300px' }} placeholder="Paste set importable" name="set"></textarea>
<br /><br />
<label for="info">Additional information (provide a link of proof here):</label><br />
<textarea style={{ width: '50%', height: '100px' }} placeholder="Add any additional info" name="info"></textarea>
<br /><br />
<button class="button" type="submit">Submit Lottery Giveaway</button>
</form>;
case 'question':
return <form
data-submitsend="/giveaway submit question {giver}|{ot}|{tid}|{game}|{question}|{answers}|{ivs}|{ball}|{info}|{set}"
>
<label for="giver">Giver:</label><input name="giver" /><br /><br />
<label for="ot">OT:</label><input name="ot" /><br /><br />
<label for="tid">TID:</label><input name="tid" /><br /><br />
Game: <div>
<input type="radio" id="bdsp" name="game" value="bdsp" /><label for="bdsp">BDSP</label>
<input type="radio" id="swsh" name="game"value="swsh" /><label for="swsh">SwSh</label>
<input type="radio" id="sv" name="game" value="sv" checked /><label for="sv">SV</label>
</div><br />
<label for="question">Question:</label><input name="question" /><br /><br />
<label for="answers">Answers (separated by comma):</label><input name="answers" /><br /><br />
{generatePokeballDropdown()}<br /><br />
<label for="ivs">IVs (Formatted like "1/30/31/X/HT/30"): </label><input name="ivs" /><br /><br />
<label for="set"></label>
<textarea style={{ width: '70%', height: '300px' }} placeholder="Paste set importable" name="set"></textarea>
<br /><br />
<label for="info">Additional information (provide a link of proof here):</label><br />
<textarea style={{ width: '50%', height: '100px' }} placeholder="Add any additional info" name="info"></textarea>
<br /><br />
<button class="button" type="submit">Submit Question Giveaway</button>
</form>;
}
})()}
</>;
}
})()}
</div>;
},
},
};
Chat.multiLinePattern.register(`/giveaway (create|new|start|store|submit|save) (question|lottery) `);