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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Imprison', () => {
afterEach(() => {
battle.destroy();
});
it(`should prevent foes from using moves that the user knows`, () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [
{ species: 'Abra', ability: 'prankster', moves: ['imprison', 'calmmind', 'batonpass'] },
{ species: 'Kadabra', ability: 'prankster', moves: ['imprison', 'calmmind'] },
] });
battle.setPlayer('p2', { team: [
{ species: 'Abra', ability: 'synchronize', moves: ['calmmind', 'gravity'] },
{ species: 'Kadabra', ability: 'prankster', moves: ['imprison', 'calmmind'] },
] });
battle.makeChoices('move imprison', 'move calmmind');
assert.statStage(battle.p2.active[0], 'spa', 0);
assert.statStage(battle.p2.active[0], 'spd', 0);
assert.cantMove(() => battle.choose('p2', 'move calmmind'), 'Abra', 'Calm Mind', true);
// Imprison doesn't end when the foe switches
battle.makeChoices('auto', 'switch 2');
assert.cantMove(() => battle.choose('p2', 'move calmmind'));
// Imprison should cause Struggle if all moves match
battle.makeChoices('auto', 'move struggle');
// Imprison is not passed by Baton Pass
battle.makeChoices('move batonpass', 'move struggle');
assert.statStage(battle.p2.active[0], 'spa', 0);
battle.makeChoices('switch 2', '');
assert.statStage(battle.p2.active[0], 'spa', 0);
battle.makeChoices('move calmmind', 'move calmmind');
assert.statStage(battle.p2.active[0], 'spa', 1);
// Imprison ends after user switches
battle.makeChoices('switch 2', 'move calmmind');
assert.statStage(battle.p2.active[0], 'spa', 2);
battle.makeChoices('move calmmind', 'move calmmind');
assert.statStage(battle.p2.active[0], 'spa', 3);
});
it(`should not prevent foes from using Z-Powered Status moves`, () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: 'Sableye', ability: 'prankster', moves: ['imprison', 'sunnyday'] }] });
battle.setPlayer('p2', { team: [{ species: 'Charmander', ability: 'blaze', item: 'firiumz', moves: ['sunnyday'] }] });
battle.makeChoices('move imprison', 'move sunnyday zmove');
assert.statStage(battle.p2.active[0], 'spe', 1);
assert(battle.field.isWeather('sunnyday'));
});
it(`should not prevent the user from using moves that a foe knows`, () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [
{ species: 'Abra', ability: 'prankster', moves: ['imprison', 'calmmind', 'batonpass'] },
] });
battle.setPlayer('p2', { team: [
{ species: 'Abra', ability: 'synchronize', moves: ['calmmind', 'gravity'] },
] });
const imprisonUser = battle.p1.active[0];
battle.makeChoices('move imprison', 'auto');
battle.makeChoices('move calmmind', 'auto');
assert.statStage(imprisonUser, 'spa', 1);
assert.statStage(imprisonUser, 'spd', 1);
});
});
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