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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe(`Ally Switch`, () => {
afterEach(() => {
battle.destroy();
});
it(`should cause the Pokemon to switch sides in a double battle`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'Primeape', moves: ['sleeptalk'] },
{ species: 'Wynaut', moves: ['allyswitch'] },
], [
{ species: 'Dreepy', moves: ['sleeptalk'] },
{ species: 'Pichu', moves: ['sleeptalk'] },
]]);
let wynaut = battle.p1.active[1];
assert.species(wynaut, 'Wynaut');
battle.makeChoices();
wynaut = battle.p1.active[0];
assert.species(wynaut, 'Wynaut');
});
it(`should not work if the user is in the center of a Triple Battle`, () => {
battle = common.gen(6).createBattle({ gameType: 'triples' }, [[
{ species: 'Primeape', moves: ['sleeptalk'] },
{ species: 'Wynaut', moves: ['allyswitch'] },
{ species: 'Shaymin', moves: ['sleeptalk'] },
], [
{ species: 'Murkrow', moves: ['sleeptalk'] },
{ species: 'Pichu', moves: ['sleeptalk'] },
{ species: 'Skrelp', moves: ['sleeptalk'] },
]]);
battle.makeChoices();
const wynaut = battle.p1.active[1];
assert.species(wynaut, 'Wynaut');
});
it(`should swap Pokemon on the edges of a Triple Battle`, () => {
battle = common.gen(6).createBattle({ gameType: 'triples' }, [[
{ species: 'Wynaut', moves: ['allyswitch'] },
{ species: 'Primeape', moves: ['sleeptalk'] },
{ species: 'Shaymin', moves: ['sleeptalk'] },
], [
{ species: 'Murkrow', moves: ['sleeptalk'] },
{ species: 'Pichu', moves: ['sleeptalk'] },
{ species: 'Skrelp', moves: ['sleeptalk'] },
]]);
battle.makeChoices();
const wynaut = battle.p1.active[2];
assert.species(wynaut, 'Wynaut');
});
it(`should not work in formats where you do not control allies`, () => {
battle = common.createBattle([[
{ species: 'Wynaut', moves: ['allyswitch'] },
], [
{ species: 'Pichu', moves: ['swordsdance'] },
]]);
battle.makeChoices();
assert(battle.log.some(line => line.includes('|-fail|')), `It should fail in singles`);
battle = common.createBattle({ gameType: 'multi' }, [[
{ species: 'Wynaut', moves: ['allyswitch'] },
], [
{ species: 'Cubone', moves: ['swordsdance'] },
], [
{ species: 'Marowak', moves: ['swordsdance'] },
], [
{ species: 'Shaymin', moves: ['swordsdance'] },
]]);
battle.makeChoices();
assert(battle.log.some(line => line.includes('|-fail|')), `It should fail in multis`);
battle = common.createBattle({ gameType: 'freeforall' }, [[
{ species: 'wynaut', moves: ['allyswitch'] },
], [
{ species: 'scyther', moves: ['swordsdance'] },
], [
{ species: 'scizor', moves: ['swordsdance'] },
], [
{ species: 'shaymin', moves: ['swordsdance'] },
]]);
battle.makeChoices();
assert(battle.log.some(line => line.includes('|-fail|')), `It should fail in FFAs`);
});
it(`should have a chance to fail when used successively`, () => {
battle = common.createBattle({ gameType: 'doubles', forceRandomChance: false }, [[
{ species: 'Primeape', moves: ['sleeptalk'] },
{ species: 'Wynaut', moves: ['allyswitch'] },
], [
{ species: 'Dreepy', moves: ['sleeptalk'] },
{ species: 'Pichu', moves: ['sleeptalk'] },
]]);
battle.makeChoices();
battle.makeChoices();
const wynaut = battle.p1.active[0];
assert.species(wynaut, 'Wynaut');
});
it(`[Gen 8] should not have a chance to fail when used successively`, () => {
battle = common.gen(8).createBattle({ gameType: 'doubles', forceRandomChance: false }, [[
{ species: 'Primeape', moves: ['sleeptalk'] },
{ species: 'Wynaut', moves: ['allyswitch'] },
], [
{ species: 'Dreepy', moves: ['sleeptalk'] },
{ species: 'Pichu', moves: ['sleeptalk'] },
]]);
battle.makeChoices();
battle.makeChoices();
const wynaut = battle.p1.active[1];
assert.species(wynaut, 'Wynaut');
});
it(`should not use the protection counter when determining if the move should fail`, () => {
battle = common.createBattle({ gameType: 'doubles', forceRandomChance: false }, [[
{ species: 'Primeape', moves: ['calmmind'] },
{ species: 'Wynaut', moves: ['allyswitch', 'protect'] },
], [
{ species: 'Dreepy', moves: ['calmmind'] },
{ species: 'Pichu', moves: ['calmmind'] },
]]);
battle.makeChoices('move calmmind, move allyswitch', 'auto');
battle.makeChoices('move protect, move calmmind', 'auto');
battle.makeChoices('move allyswitch, move calmmind', 'auto');
battle.makeChoices('move calmmind, move protect', 'auto');
assert(battle.log.every(line => !line.startsWith('|-fail')));
});
});
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