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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Sitrus Berry', () => {
afterEach(() => {
battle.destroy();
});
it('should heal 25% hp when consumed', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: 'Aggron', ability: 'sturdy', item: 'sitrusberry', moves: ['sleeptalk'] }] });
battle.setPlayer('p2', { team: [{ species: 'Lucario', ability: 'adaptability', moves: ['aurasphere'] }] });
const holder = battle.p1.active[0];
battle.makeChoices('move sleeptalk', 'move aurasphere');
assert.false.holdsItem(holder);
assert.equal(holder.hp, Math.floor(holder.maxhp / 4) + 1);
});
it('should be eaten immediately if (re)gained on low hp', () => {
battle = common.createBattle([
[{ species: 'Magnemite', ability: 'sturdy', item: 'sitrusberry', moves: ['recycle'] }],
[{ species: 'Garchomp', ability: 'roughskin', moves: ['earthquake'] }],
]);
const holder = battle.p1.active[0];
const hpgain = Math.floor(holder.maxhp / 4);
battle.makeChoices('move recycle', 'move earthquake');
assert.false.holdsItem(holder);
assert.equal(holder.hp, hpgain + hpgain + 1);
});
it('should not heal if Knocked Off', () => {
battle = common.createBattle([
[{ species: 'Deoxys-Attack', ability: 'sturdy', item: 'sitrusberry', moves: ['sleeptalk'] }],
[{ species: 'Krookodile', ability: 'intimidate', moves: ['knockoff'] }],
]);
battle.makeChoices('move sleeptalk', 'move knockoff');
assert.equal(battle.p1.active[0].hp, 1);
});
it.skip(`should not heal 25% HP if a confusion self-hit would bring the user into Berry trigger range`, () => {
battle = common.createBattle([[
{ species: 'Deoxys-Attack', item: 'sitrusberry', moves: ['sleeptalk'] },
], [
{ species: 'Sableye', ability: 'prankster', moves: ['confuseray'] },
]]);
const holder = battle.p1.active[0];
battle.makeChoices('move sleeptalk', 'move confuseray');
assert.holdsItem(holder);
assert.false.fullHP(holder);
});
it.skip(`should heal 25% HP immediately after any end-of-turn effect`, () => {
battle = common.createBattle([[
{ species: 'mimikyu', moves: ['curse'] },
], [
{ species: 'darmanitan', ability: 'zenmode', item: 'sitrusberry', moves: ['sleeptalk'], evs: { hp: 4 } },
]]);
const darm = battle.p2.active[0];
battle.makeChoices();
battle.makeChoices();
assert.species(darm, 'Darmanitan', `Sitrus Berry should heal Darmanitan outside of Zen Mode range.`);
});
});
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