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'use strict';
const assert = require('../../assert');
const common = require('../../common');
let battle;
describe('Ability Shield', () => {
afterEach(() => {
battle.destroy();
});
it(`should protect the holder's ability against ability-changing moves`, () => {
battle = common.createBattle([[
{ species: 'wynaut', ability: 'shadowtag', item: 'abilityshield', moves: ['splash'] },
], [
{ species: 'weezinggalar', ability: 'levitate', moves: ['worryseed'] },
]]);
battle.makeChoices();
assert(battle.log.some(line => line.includes('Ability Shield')), `Ability Shield should trigger a block message`);
assert.equal(battle.p1.active[0].ability, 'shadowtag', `Holder should retain ability`);
});
it(`should protect the holder's ability against ability-changing abilities`, () => {
battle = common.createBattle([[
{ species: 'wynaut', ability: 'shadowtag', item: 'abilityshield', moves: ['tackle'] },
], [
{ species: 'weezinggalar', ability: 'mummy', moves: ['splash'] },
]]);
battle.makeChoices();
assert(battle.log.some(line => line.includes('Ability Shield')), `Ability Shield should trigger a block message`);
assert.equal(battle.p1.active[0].ability, 'shadowtag', `Holder should retain ability`);
});
it(`should only protect the holder`, () => {
battle = common.createBattle([[
{ species: 'wynaut', ability: 'mummy', item: 'abilityshield', moves: ['splash'] },
], [
{ species: 'weezinggalar', ability: 'levitate', moves: ['tackle'] },
]]);
battle.makeChoices();
assert(battle.log.every(line => !line.includes('Ability Shield')), `Ability Shield should not trigger a block message`);
assert.equal(battle.p2.active[0].ability, 'mummy', `Attacker should lose its ability`);
});
// https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9411146
it(`should protect the holder's ability against Neutralizing Gas`, () => {
battle = common.createBattle([[
{ species: 'wynaut', ability: 'sturdy', item: 'abilityshield', moves: ['splash'], level: 5 },
], [
{ species: 'weezinggalar', ability: 'neutralizinggas', moves: ['shadowball'] },
]]);
assert(battle.log.some(line => line.includes('Neutralizing Gas')), `Neutralizing Gas should trigger`);
assert(battle.log.some(line => line.includes('Ability Shield')), `Ability Shield should trigger a block message`);
battle.makeChoices();
assert.equal(battle.p1.active[0].hp, 1, `Holder should survive due to Sturdy`);
});
// https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9412194
it(`should protect the holder's ability against Mold Breaker`, () => {
battle = common.createBattle([[
{ species: 'wynaut', ability: 'sturdy', item: 'abilityshield', moves: ['splash'], level: 5 },
{ species: 'gastly', ability: 'levitate', item: 'abilityshield', moves: ['sleeptalk'] },
], [
{ species: 'weezinggalar', ability: 'moldbreaker', moves: ['shadowball', 'earthpower'] },
]]);
assert(battle.log.every(line => !line.includes('Ability Shield')), `Ability Shield should not trigger a block message`);
battle.makeChoices();
assert.equal(battle.p1.active[0].hp, 1, `Holder should survive from sturdy`);
battle.makeChoices('switch gastly', 'move earthpower');
assert.fullHP(battle.p1.active[0], `Holder should be ungrounded through levitate`);
});
// https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9403448
it(`should protect the holder's ability against Gastro Acid`, () => {
battle = common.createBattle([[
{ species: 'wynaut', ability: 'sturdy', item: 'abilityshield', moves: ['splash'], level: 5 },
], [
{ species: 'weezinggalar', ability: 'levitate', moves: ['gastroacid', 'shadowball'] },
]]);
battle.makeChoices('move splash', 'move gastroacid');
assert(battle.log.some(line => line.includes('Ability Shield')), `Ability Shield should trigger a block message`);
battle.makeChoices('move splash', 'move shadowball');
assert.equal(battle.p1.active[0].hp, 1, `Holder should survive due to Sturdy`);
});
// https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9412999
it(`should not unsuppress the holder's ability if Ability Shield is acquired after Gastro Acid has been used`, () => {
battle = common.createBattle([[
{ species: 'wynaut', ability: 'sturdy', moves: ['splash'], level: 5 },
], [
{ species: 'weezinggalar', ability: 'levitate', item: 'abilityshield', moves: ['gastroacid', 'trick', 'shadowball'] },
]]);
battle.makeChoices('move splash', 'move gastroacid');
battle.makeChoices('move splash', 'move trick');
battle.makeChoices('move splash', 'move shadowball');
assert(battle.p1.active[0].fainted, `Holder should not survive attack`);
});
// https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9412999
it(`should unsuppress the holder's ability if Ability Shield is acquired after Neutralizing Gas has come into effect`, () => {
battle = common.createBattle([[
{ species: 'wynaut', ability: 'sturdy', moves: ['splash'], level: 5 },
], [
{ species: 'weezinggalar', ability: 'neutralizinggas', item: 'abilityshield', moves: ['trick', 'shadowball'] },
]]);
battle.makeChoices('move splash', 'move trick');
battle.makeChoices('move splash', 'move shadowball');
assert.equal(battle.p1.active[0].hp, 1, `Holder should survive due to Sturdy`);
});
// https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9412999
it(`should not be suppressed by Klutz`, () => {
battle = common.createBattle([[
{ species: 'wynaut', ability: 'klutz', item: 'abilityshield', moves: ['tackle'] },
], [
{ species: 'weezinggalar', ability: 'mummy', moves: ['splash'] },
]]);
battle.makeChoices();
assert(battle.log.some(line => line.includes('Ability Shield')), `Ability Shield should trigger a block message`);
assert.equal(battle.p1.active[0].ability, 'klutz', `Holder should retain ability`);
});
it(`should protect the holder's ability against Skill Swap`, () => {
battle = common.createBattle([[
{ species: 'wynaut', ability: 'shadowtag', item: 'abilityshield', moves: ['splash'] },
], [
{ species: 'weezinggalar', ability: 'levitate', moves: ['skillswap'] },
]]);
battle.makeChoices();
// assert logs?
assert.equal(battle.p1.active[0].ability, 'shadowtag', `Holder should retain ability`);
assert.equal(battle.p2.active[0].ability, 'levitate', `Opponent should retain ability`);
});
it(`should protect the holder's ability against Skill Swap, even if used by the holder`, () => {
battle = common.createBattle([[
{ species: 'wynaut', ability: 'shadowtag', item: 'abilityshield', moves: ['skillswap'] },
], [
{ species: 'weezinggalar', ability: 'levitate', moves: ['splash'] },
]]);
battle.makeChoices();
// assert logs?
assert.equal(battle.p1.active[0].ability, 'shadowtag', `Holder should retain ability`);
assert.equal(battle.p2.active[0].ability, 'levitate', `Opponent should retain ability`);
});
// https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9413916
it(`should not trigger holder's Intimidate if Ability Shield is acquired after entrance, while Neutralizing Gas is in effect`, () => {
battle = common.createBattle([[
{ species: 'wynaut', ability: 'intimidate', moves: ['splash'] },
], [
{ species: 'weezinggalar', ability: 'neutralizinggas', item: 'abilityshield', moves: ['trick'] },
]]);
battle.makeChoices();
assert.statStage(battle.p2.active[0], 'atk', 0);
});
// https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9414273
it(`should not trigger holder's Trace`, () => {
battle = common.createBattle([[
{ species: 'wynaut', ability: 'trace', item: 'abilityshield', moves: ['splash'] },
], [
{ species: 'weezinggalar', ability: 'levitate', moves: ['splash'] },
]]);
assert.notEqual(battle.p1.active[0].ability, 'levitate', `Holder should not trace ability`);
});
// https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9414273
it(`should not trigger holder's Trace even after losing the item`, () => {
battle = common.createBattle([[
{ species: 'wynaut', ability: 'trace', item: 'abilityshield', moves: ['splash'] },
], [
{ species: 'weezinggalar', ability: 'levitate', moves: ['trick'] },
]]);
battle.makeChoices();
assert.notEqual(battle.p1.active[0].ability, 'levitate', `Holder should not trace ability`);
});
// https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/post-9635572
it(`should not prevent Imposter from changing the holder's ability`, () => {
battle = common.createBattle([[
{ species: 'ditto', ability: 'imposter', item: 'abilityshield', moves: ['transform'] },
], [
{ species: 'scorbunny', ability: 'libero', moves: ['agility'] },
]]);
battle.makeChoices();
assert.equal(battle.p1.active[0].ability, 'libero', `Ditto should copy Libero`);
});
it(`should not prevent forme changes from changing the holder's ability`, () => {
battle = common.gen(9).createBattle([[
{ species: 'ogerpon', ability: 'defiant', item: 'abilityshield', moves: ['sleeptalk'] },
], [
{ species: 'scorbunny', ability: 'libero', moves: ['agility'] },
]]);
battle.makeChoices('move sleeptalk terastallize', 'auto');
assert.equal(battle.p1.active[0].ability, 'embodyaspectteal', `Ogerpon's ability should change to Embody Aspect`);
});
// TODO Add future tests for losing Ability Shield vs Neutralizing Gas/Mold Breaker/Gastro Acid?
//
// No confirmed research yet for these, but presumably Neutralizing Gas & Mold
// Breaker would start to apply again, whereas Gastro Acid or other "triggered-once"
// moves/abilities triggered before the loss would not automatically trigger unless
// used again.
});
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