Spaces:
Running
Running
File size: 4,362 Bytes
5c2ed06 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 |
'use strict';
const assert = require('assert').strict;
global.Ladders = require('../../dist/server/ladders').Ladders;
const { makeUser } = require('../users-utils');
describe('Matchmaker', () => {
const FORMATID = 'gen7ou';
const addSearch = (player, rating = 1000, formatid = FORMATID) => {
const search = new Ladders.BattleReady(player.id, formatid, player.battleSettings, rating);
Ladders(formatid).addSearch(search, player);
return search;
};
const destroyPlayer = player => {
player.resetName();
player.disconnectAll();
player.destroy();
return null;
};
before(() => {
clearInterval(Ladders.periodicMatchInterval);
Ladders.periodicMatchInterval = null;
});
beforeEach(function () {
this.p1 = makeUser('Morfent', '192.168.0.1');
this.p1.battleSettings.team = 'Gengar||||lick||252,252,4,,,|||||';
Users.users.set(this.p1.id, this.p1);
this.p2 = makeUser('Mrofnet', '192.168.0.2');
this.p2.battleSettings.team = 'Gengar||||lick||252,252,4,,,|||||';
Users.users.set(this.p2.id, this.p2);
});
afterEach(function () {
this.p1 = destroyPlayer(this.p1);
this.p2 = destroyPlayer(this.p2);
});
it('should add a search', function () {
const s1 = addSearch(this.p1);
assert(Ladders.searches.has(FORMATID));
const formatSearches = Ladders.searches.get(FORMATID).searches;
assert(formatSearches instanceof Map);
assert.equal(formatSearches.size, 1);
assert.equal(s1.userid, this.p1.id);
assert.equal(s1.settings.team, this.p1.battleSettings.team);
assert.equal(s1.rating, 1000);
});
it('should matchmake users when appropriate', function () {
addSearch(this.p1);
addSearch(this.p2);
assert.equal(Ladders.searches.get(FORMATID).searches.size, 0);
const [roomid] = [...this.p1.games];
Rooms.get(roomid).destroy();
});
it('should matchmake users within a reasonable rating range', function () {
addSearch(this.p1);
addSearch(this.p2, 2000);
assert.equal(Ladders.searches.get(FORMATID).searches.size, 2);
});
it('should cancel searches', function () {
addSearch(this.p1);
Ladders(FORMATID).cancelSearch(this.p1);
Ladders.cancelSearches(this.p2);
assert.equal(Ladders.searches.get(FORMATID).searches.size, 0);
});
it('should periodically matchmake users when appropriate', function () {
addSearch(this.p1);
const s2 = addSearch(this.p2, 2000);
assert.equal(Ladders.searches.get(FORMATID).searches.size, 2);
s2.rating = 1000;
Ladders.Ladder.periodicMatch();
assert.equal(Ladders.searches.get(FORMATID).searches.size, 0);
const [roomid] = [...this.p1.games];
Rooms.get(roomid).destroy();
});
it('should create a new battle room after matchmaking', function () {
assert.equal(this.p1.games.size, 0);
addSearch(this.p1);
addSearch(this.p2);
assert.equal(this.p1.games.size, 1);
for (const roomid of this.p1.games) {
assert(Rooms.get(roomid).battle);
}
});
it('should cancel search on disconnect', function () {
addSearch(this.p1);
this.p1.onDisconnect(this.p1.connections[0]);
assert.equal(Ladders.searches.get(FORMATID).searches.size, 0);
});
it('should cancel search on merge', function () {
addSearch(this.p1);
this.p2.merge(this.p1);
assert.equal(Ladders.searches.get(FORMATID).searches.size, 0);
});
describe('#startBattle', () => {
beforeEach(function () {
this.s1 = addSearch(this.p1);
this.s2 = addSearch(this.p2);
});
afterEach(function () {
this.s1 = null;
this.s2 = null;
});
it('should prevent battles from starting if both players are identical', function () {
Object.assign(this.s2, this.s1);
let room;
try {
room = Rooms.createBattle({
format: FORMATID,
players: [
{ user: this.p1, team: this.s1.team },
{ user: this.p1, team: this.s2.team },
],
rated: 1000,
});
} catch {}
assert.equal(room, undefined);
});
before(function () {
this.lockdown = Rooms.global.lockdown;
Rooms.global.lockdown = true;
});
after(function () {
Rooms.global.lockdown = this.lockdown;
this.lockdown = null;
});
it('should prevent battles from starting if the server is in lockdown', function () {
const room = Rooms.createBattle({
format: FORMATID,
players: [{ user: this.p1, team: this.s1.team }, { user: this.p2, team: this.s2.team }],
rated: 1000,
});
assert.equal(room, null);
});
});
});
|