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export const Conditions: import('../../../sim/dex-conditions').ModdedConditionDataTable = {
slp: {
name: 'slp',
effectType: 'Status',
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.effectType === 'Move') {
this.add('-status', target, 'slp', `[from] move: ${sourceEffect.name}`);
} else {
this.add('-status', target, 'slp');
}
// 1-4 turns
this.effectState.time = this.random(2, 6);
// Turns spent using Sleep Talk/Snore immediately before switching out while asleep
this.effectState.skippedTime = 0;
if (target.removeVolatile('nightmare')) {
this.add('-end', target, 'Nightmare', '[silent]');
}
},
onSwitchIn(target) {
this.effectState.time += this.effectState.skippedTime;
this.effectState.skippedTime = 0;
},
onBeforeMovePriority: 10,
onBeforeMove(pokemon, target, move) {
if (pokemon.hasAbility('earlybird')) {
pokemon.statusState.time--;
}
pokemon.statusState.time--;
if (pokemon.statusState.time <= 0) {
pokemon.cureStatus();
return;
}
this.add('cant', pokemon, 'slp');
if (move.sleepUsable) {
this.effectState.skippedTime++;
return;
}
this.effectState.skippedTime = 0;
return false;
},
},
frz: {
inherit: true,
onDamagingHit(damage, target, source, move) {
// don't count Hidden Power or Weather Ball as Fire-type
if (this.dex.moves.get(move.id).type === 'Fire' && move.category !== 'Status') {
target.cureStatus();
}
},
},
sandstorm: {
inherit: true,
onModifySpD() {},
},
};
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