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a11f665
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1 Parent(s): bf1df7d

Delete adding the actual template

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  1. adding the actual template +0 -101
adding the actual template DELETED
@@ -1,101 +0,0 @@
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- <!DOCTYPE html>
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- <html lang="en">
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- <head>
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- <meta charset="UTF-8" />
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- <meta name="viewport" content="width=device-width, initial-scale=1.0" />
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- <title>3D Game Template - Three.js</title>
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- <style>
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- body {
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- margin: 0;
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- overflow: hidden;
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- font-family: sans-serif;
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- }
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- canvas {
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- display: block;
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- }
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- #info {
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- position: absolute;
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- top: 10px;
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- left: 10px;
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- background: rgba(0,0,0,0.5);
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- color: white;
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- padding: 8px 12px;
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- border-radius: 5px;
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- font-size: 14px;
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- z-index: 10;
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- }
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- </style>
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- </head>
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- <body>
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- <div id="info">3D Game Template Ready</div>
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- <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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- <script>
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- // Basic Setup
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- let scene, camera, renderer;
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-
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- function init() {
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- // Scene
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- scene = new THREE.Scene();
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- scene.background = new THREE.Color(0x87CEEB); // Sky blue
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-
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- // Camera
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- camera = new THREE.PerspectiveCamera(
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- 75,
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- window.innerWidth / window.innerHeight,
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- 0.1,
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- 1000
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- );
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- camera.position.set(0, 5, 10);
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-
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- // Renderer
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- renderer = new THREE.WebGLRenderer({ antialias: true });
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- renderer.setSize(window.innerWidth, window.innerHeight);
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- renderer.shadowMap.enabled = true;
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- document.body.appendChild(renderer.domElement);
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-
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- // Lighting
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- const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
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- scene.add(ambientLight);
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-
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- const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
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- directionalLight.position.set(10, 20, 10);
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- directionalLight.castShadow = true;
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- scene.add(directionalLight);
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-
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- // Ground
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- const groundGeometry = new THREE.PlaneGeometry(100, 100);
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- const groundMaterial = new THREE.MeshStandardMaterial({ color: 0x228B22 }); // Forest green
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- const ground = new THREE.Mesh(groundGeometry, groundMaterial);
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- ground.rotation.x = -Math.PI / 2;
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- ground.receiveShadow = true;
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- scene.add(ground);
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-
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- // Test Cube
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- const cubeGeometry = new THREE.BoxGeometry(1, 1, 1);
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- const cubeMaterial = new THREE.MeshStandardMaterial({ color: 0xff0000 });
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- const cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
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- cube.position.set(0, 0.5, 0);
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- cube.castShadow = true;
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- scene.add(cube);
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-
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- // Handle window resizing
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- window.addEventListener("resize", () => {
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- camera.aspect = window.innerWidth / window.innerHeight;
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- camera.updateProjectionMatrix();
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- renderer.setSize(window.innerWidth, window.innerHeight);
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- });
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-
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- // Start the animation loop
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- animate();
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- }
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-
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- function animate() {
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- requestAnimationFrame(animate);
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- renderer.render(scene, camera);
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- }
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-
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- // Start everything
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- init();
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- </script>
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- </body>
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- </html>