Spaces:
Running
Running
adding lots of new mechanics, abilities, and styles
Browse files- index.html +478 -64
index.html
CHANGED
@@ -3,67 +3,131 @@
|
|
3 |
<head>
|
4 |
<meta charset="UTF-8">
|
5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
6 |
-
<title>
|
7 |
<style>
|
|
|
8 |
body {
|
9 |
-
font-family:
|
10 |
display: flex;
|
11 |
justify-content: center;
|
12 |
align-items: center;
|
13 |
height: 100vh;
|
14 |
margin: 0;
|
15 |
-
background-color: #
|
16 |
-
color:
|
17 |
}
|
|
|
|
|
18 |
#game-container {
|
19 |
width: 800px;
|
20 |
height: 600px;
|
21 |
-
border: 2px solid #
|
22 |
padding: 20px;
|
23 |
-
background-color:
|
|
|
|
|
|
|
24 |
}
|
|
|
|
|
25 |
#combat-window {
|
26 |
display: flex;
|
27 |
justify-content: space-between;
|
28 |
margin-bottom: 20px;
|
29 |
}
|
|
|
|
|
30 |
#allies {
|
31 |
width: 45%;
|
32 |
}
|
|
|
|
|
33 |
#boss {
|
34 |
width: 45%;
|
35 |
}
|
|
|
|
|
36 |
.health-bar {
|
37 |
height: 30px;
|
38 |
-
background-color: #
|
39 |
margin-bottom: 10px;
|
40 |
position: relative;
|
41 |
cursor: pointer;
|
|
|
|
|
|
|
42 |
}
|
43 |
-
|
44 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
45 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
46 |
.health-bar-text {
|
47 |
position: absolute;
|
48 |
width: 100%;
|
49 |
text-align: center;
|
50 |
line-height: 30px;
|
|
|
|
|
51 |
}
|
|
|
|
|
52 |
#boss-health-bar {
|
53 |
height: 50px;
|
54 |
-
background-color: #f44336;
|
55 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
56 |
#spell-buttons {
|
57 |
display: flex;
|
58 |
justify-content: space-between;
|
59 |
margin-bottom: 10px;
|
60 |
}
|
|
|
|
|
61 |
.spell-button {
|
62 |
width: 18%;
|
63 |
height: 50px;
|
64 |
-
background-color: #
|
65 |
-
border:
|
66 |
-
color:
|
67 |
text-align: center;
|
68 |
text-decoration: none;
|
69 |
display: inline-block;
|
@@ -72,86 +136,283 @@
|
|
72 |
cursor: pointer;
|
73 |
position: relative;
|
74 |
overflow: hidden;
|
|
|
|
|
75 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
76 |
.spell-button:disabled {
|
77 |
-
background-color: #
|
|
|
|
|
78 |
cursor: not-allowed;
|
79 |
}
|
|
|
|
|
80 |
.cooldown-progress {
|
81 |
position: absolute;
|
82 |
top: 0;
|
83 |
-
|
84 |
height: 100%;
|
85 |
width: 0;
|
86 |
background-color: rgba(0, 0, 0, 0.5);
|
87 |
-
transition: width linear;
|
88 |
}
|
89 |
-
|
|
|
|
|
90 |
width: 100%;
|
91 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
92 |
background-color: #333;
|
|
|
|
|
|
|
|
|
|
|
93 |
border: none;
|
94 |
-
|
|
|
95 |
font-size: 16px;
|
|
|
96 |
margin-top: 10px;
|
97 |
}
|
98 |
-
|
99 |
-
|
100 |
-
padding: 10px;
|
101 |
background-color: #444;
|
102 |
-
|
103 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
104 |
}
|
105 |
</style>
|
106 |
</head>
|
107 |
<body>
|
|
|
108 |
<div id="game-container">
|
|
|
109 |
<div id="combat-window">
|
|
|
110 |
<div id="allies"></div>
|
|
|
111 |
<div id="boss">
|
|
|
112 |
<div id="boss-health-bar" class="health-bar">
|
113 |
<div class="health-bar-text">Boss HP: 5000/5000</div>
|
114 |
</div>
|
115 |
</div>
|
116 |
</div>
|
|
|
117 |
<div id="spell-buttons"></div>
|
118 |
-
|
119 |
-
|
120 |
-
<
|
121 |
-
<
|
122 |
-
|
123 |
-
|
124 |
-
|
125 |
-
|
126 |
-
<div id="
|
127 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
128 |
|
129 |
<script>
|
|
|
130 |
const allies = [];
|
|
|
131 |
let boss = { hp: 5000, maxHp: 5000 };
|
|
|
132 |
let selectedAlly = null;
|
|
|
133 |
let globalCooldown = false;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
134 |
|
|
|
135 |
const spells = [
|
136 |
-
{ name: "Quick Heal", cooldown:
|
137 |
-
{ name: "Strong Heal", cooldown: 15, heal: 30, description: "
|
138 |
-
{ name: "Healing Stream", cooldown: 45, heal: 3, duration: 10, interval: 0.5, description: "Heals the target for 3 HP every 0.5 seconds for 10 seconds.
|
139 |
-
{ name: "Chain Heal", cooldown: 15, heal: 10, targets: 3, description: "Heals 3 random allies for 10 HP each.
|
140 |
-
{ name: "Team Heal", cooldown: 120, heal:
|
141 |
];
|
142 |
|
|
|
143 |
function createAlly(id) {
|
144 |
-
return { id, hp: 100, maxHp: 100 };
|
145 |
}
|
146 |
|
|
|
147 |
function updateHealthBar(entity, barElement) {
|
148 |
const percentage = (entity.hp / entity.maxHp) * 100;
|
149 |
barElement.style.width = `${percentage}%`;
|
150 |
barElement.querySelector('.health-bar-text').textContent = `HP: ${entity.hp}/${entity.maxHp}`;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
151 |
}
|
152 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
153 |
function createAllies() {
|
154 |
const alliesContainer = document.getElementById('allies');
|
|
|
|
|
155 |
for (let i = 0; i < 5; i++) {
|
156 |
const ally = createAlly(i);
|
157 |
allies.push(ally);
|
@@ -164,7 +425,9 @@
|
|
164 |
}
|
165 |
}
|
166 |
|
|
|
167 |
function selectAlly(index) {
|
|
|
168 |
const healthBars = document.querySelectorAll('#allies .health-bar');
|
169 |
healthBars.forEach(bar => bar.classList.remove('selected'));
|
170 |
healthBars[index].classList.add('selected');
|
@@ -172,28 +435,34 @@
|
|
172 |
updateSpellButtons();
|
173 |
}
|
174 |
|
|
|
175 |
function createSpellButtons() {
|
176 |
const spellButtonsContainer = document.getElementById('spell-buttons');
|
|
|
177 |
spells.forEach((spell, index) => {
|
178 |
const button = document.createElement('button');
|
179 |
button.className = 'spell-button';
|
180 |
-
button.innerHTML = `${spell.name}<div class="cooldown-progress"></div>`;
|
181 |
button.onclick = () => castSpell(index);
|
182 |
button.disabled = true;
|
183 |
spellButtonsContainer.appendChild(button);
|
184 |
});
|
185 |
}
|
186 |
|
|
|
187 |
function updateSpellButtons() {
|
188 |
const spellButtons = document.querySelectorAll('.spell-button');
|
189 |
spellButtons.forEach((button, index) => {
|
190 |
-
button.disabled = !selectedAlly || globalCooldown || button.classList.contains('on-cooldown');
|
191 |
});
|
192 |
}
|
193 |
|
|
|
194 |
function castSpell(spellIndex) {
|
195 |
-
|
196 |
-
|
|
|
|
|
197 |
switch (spellIndex) {
|
198 |
case 0:
|
199 |
case 1:
|
@@ -214,15 +483,19 @@
|
|
214 |
}
|
215 |
}
|
216 |
|
|
|
217 |
function healAlly(ally, amount) {
|
218 |
-
|
219 |
-
|
|
|
|
|
220 |
}
|
221 |
|
|
|
222 |
function startHealingStream(ally, spell) {
|
223 |
let ticks = spell.duration / spell.interval;
|
224 |
function tick() {
|
225 |
-
if (ticks > 0) {
|
226 |
healAlly(ally, spell.heal);
|
227 |
ticks--;
|
228 |
setTimeout(tick, spell.interval * 1000);
|
@@ -231,28 +504,39 @@
|
|
231 |
tick();
|
232 |
}
|
233 |
|
|
|
234 |
function chainHeal(spell) {
|
235 |
-
const
|
|
|
236 |
targets.forEach(ally => healAlly(ally, spell.heal));
|
237 |
}
|
238 |
|
|
|
239 |
function teamHeal(spell) {
|
240 |
allies.forEach(ally => healAlly(ally, spell.heal));
|
241 |
}
|
242 |
|
|
|
243 |
function startSpellCooldown(spellIndex) {
|
244 |
const button = document.querySelectorAll('.spell-button')[spellIndex];
|
245 |
const progressBar = button.querySelector('.cooldown-progress');
|
246 |
button.classList.add('on-cooldown');
|
247 |
-
|
|
|
248 |
progressBar.style.width = '100%';
|
|
|
249 |
setTimeout(() => {
|
250 |
-
|
251 |
progressBar.style.width = '0';
|
|
|
|
|
|
|
|
|
252 |
updateSpellButtons();
|
253 |
}, spells[spellIndex].cooldown * 1000);
|
254 |
}
|
255 |
|
|
|
256 |
function startGlobalCooldown() {
|
257 |
globalCooldown = true;
|
258 |
updateSpellButtons();
|
@@ -262,18 +546,139 @@
|
|
262 |
}, 1500);
|
263 |
}
|
264 |
|
|
|
265 |
function bossDamage() {
|
266 |
-
|
267 |
-
const
|
|
|
|
|
|
|
|
|
|
|
|
|
268 |
targetAlly.hp = Math.max(targetAlly.hp - damageAmount, 0);
|
|
|
|
|
|
|
269 |
updateHealthBar(targetAlly, document.querySelectorAll('.health-bar')[targetAlly.id]);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
270 |
}
|
271 |
|
|
|
272 |
function gameLoop() {
|
273 |
-
|
274 |
-
|
|
|
|
|
|
|
|
|
275 |
}
|
276 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
277 |
document.addEventListener('keydown', (event) => {
|
278 |
const key = event.key;
|
279 |
if (key >= '1' && key <= '5') {
|
@@ -281,20 +686,29 @@
|
|
281 |
}
|
282 |
});
|
283 |
|
284 |
-
|
285 |
-
|
286 |
-
|
287 |
-
|
288 |
-
|
289 |
-
|
290 |
-
|
291 |
-
|
292 |
-
|
293 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
294 |
|
|
|
295 |
createAllies();
|
296 |
createSpellButtons();
|
297 |
updateHealthBar(boss, document.getElementById('boss-health-bar'));
|
|
|
|
|
298 |
gameLoop();
|
299 |
</script>
|
300 |
</body>
|
|
|
3 |
<head>
|
4 |
<meta charset="UTF-8">
|
5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
6 |
+
<title>RPG Healer Combat Game</title>
|
7 |
<style>
|
8 |
+
/* Basic body styling */
|
9 |
body {
|
10 |
+
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
|
11 |
display: flex;
|
12 |
justify-content: center;
|
13 |
align-items: center;
|
14 |
height: 100vh;
|
15 |
margin: 0;
|
16 |
+
background-color: #0f0f0f;
|
17 |
+
color: #ffd100;
|
18 |
}
|
19 |
+
|
20 |
+
/* Main game container */
|
21 |
#game-container {
|
22 |
width: 800px;
|
23 |
height: 600px;
|
24 |
+
border: 2px solid #4a4a4a;
|
25 |
padding: 20px;
|
26 |
+
background-color: rgba(0, 0, 0, 0.8);
|
27 |
+
position: relative;
|
28 |
+
box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
|
29 |
+
border-radius: 10px;
|
30 |
}
|
31 |
+
|
32 |
+
/* Combat window containing allies and boss */
|
33 |
#combat-window {
|
34 |
display: flex;
|
35 |
justify-content: space-between;
|
36 |
margin-bottom: 20px;
|
37 |
}
|
38 |
+
|
39 |
+
/* Allies section */
|
40 |
#allies {
|
41 |
width: 45%;
|
42 |
}
|
43 |
+
|
44 |
+
/* Boss section */
|
45 |
#boss {
|
46 |
width: 45%;
|
47 |
}
|
48 |
+
|
49 |
+
/* Health bar styling */
|
50 |
.health-bar {
|
51 |
height: 30px;
|
52 |
+
background-color: #1a1a1a;
|
53 |
margin-bottom: 10px;
|
54 |
position: relative;
|
55 |
cursor: pointer;
|
56 |
+
border: 1px solid #4a4a4a;
|
57 |
+
border-radius: 5px;
|
58 |
+
overflow: hidden;
|
59 |
}
|
60 |
+
|
61 |
+
.health-bar::before {
|
62 |
+
content: '';
|
63 |
+
position: absolute;
|
64 |
+
top: 0;
|
65 |
+
left: 0;
|
66 |
+
height: 100%;
|
67 |
+
width: 100%;
|
68 |
+
background-color: #00ff00;
|
69 |
+
transition: width 0.3s ease;
|
70 |
+
}
|
71 |
+
|
72 |
+
/* Selected ally health bar */
|
73 |
+
.health-bar.selected::before {
|
74 |
+
background-color: #00aaff;
|
75 |
+
}
|
76 |
+
|
77 |
+
/* Dead ally health bar */
|
78 |
+
.health-bar.dead::before {
|
79 |
+
background-color: #777;
|
80 |
}
|
81 |
+
|
82 |
+
/* Bleeding ally health bar */
|
83 |
+
.health-bar.bleeding::before {
|
84 |
+
background-image: linear-gradient(45deg, #00ff00 25%, #ff0000 25%, #ff0000 50%, #00ff00 50%, #00ff00 75%, #ff0000 75%, #ff0000 100%);
|
85 |
+
background-size: 40px 40px;
|
86 |
+
animation: bleed-animation 1s linear infinite;
|
87 |
+
}
|
88 |
+
|
89 |
+
@keyframes bleed-animation {
|
90 |
+
0% {
|
91 |
+
background-position: 0 0;
|
92 |
+
}
|
93 |
+
100% {
|
94 |
+
background-position: 40px 0;
|
95 |
+
}
|
96 |
+
}
|
97 |
+
|
98 |
+
/* Health bar text */
|
99 |
.health-bar-text {
|
100 |
position: absolute;
|
101 |
width: 100%;
|
102 |
text-align: center;
|
103 |
line-height: 30px;
|
104 |
+
z-index: 1;
|
105 |
+
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.8);
|
106 |
}
|
107 |
+
|
108 |
+
/* Boss health bar */
|
109 |
#boss-health-bar {
|
110 |
height: 50px;
|
|
|
111 |
}
|
112 |
+
|
113 |
+
#boss-health-bar::before {
|
114 |
+
background-color: #ff0000;
|
115 |
+
}
|
116 |
+
|
117 |
+
/* Spell buttons container */
|
118 |
#spell-buttons {
|
119 |
display: flex;
|
120 |
justify-content: space-between;
|
121 |
margin-bottom: 10px;
|
122 |
}
|
123 |
+
|
124 |
+
/* Individual spell button */
|
125 |
.spell-button {
|
126 |
width: 18%;
|
127 |
height: 50px;
|
128 |
+
background-color: #4a4a4a;
|
129 |
+
border: 1px solid #ffd100;
|
130 |
+
color: #ffd100;
|
131 |
text-align: center;
|
132 |
text-decoration: none;
|
133 |
display: inline-block;
|
|
|
136 |
cursor: pointer;
|
137 |
position: relative;
|
138 |
overflow: hidden;
|
139 |
+
border-radius: 5px;
|
140 |
+
transition: all 0.3s ease;
|
141 |
}
|
142 |
+
|
143 |
+
.spell-button:hover {
|
144 |
+
background-color: #666;
|
145 |
+
}
|
146 |
+
|
147 |
+
/* Disabled spell button */
|
148 |
.spell-button:disabled {
|
149 |
+
background-color: #333;
|
150 |
+
border-color: #666;
|
151 |
+
color: #666;
|
152 |
cursor: not-allowed;
|
153 |
}
|
154 |
+
|
155 |
+
/* Cooldown progress bar on spell buttons */
|
156 |
.cooldown-progress {
|
157 |
position: absolute;
|
158 |
top: 0;
|
159 |
+
right: 0;
|
160 |
height: 100%;
|
161 |
width: 0;
|
162 |
background-color: rgba(0, 0, 0, 0.5);
|
163 |
+
transition: width 0.1s linear;
|
164 |
}
|
165 |
+
|
166 |
+
/* Mana bar container */
|
167 |
+
#mana-bar {
|
168 |
width: 100%;
|
169 |
+
height: 20px;
|
170 |
+
background-color: #1a1a1a;
|
171 |
+
position: relative;
|
172 |
+
border: 1px solid #4a4a4a;
|
173 |
+
border-radius: 5px;
|
174 |
+
overflow: hidden;
|
175 |
+
}
|
176 |
+
|
177 |
+
/* Mana bar fill */
|
178 |
+
#mana-bar-fill {
|
179 |
+
height: 100%;
|
180 |
+
width: 100%;
|
181 |
+
background-color: #0077be;
|
182 |
+
transition: width 0.5s;
|
183 |
+
}
|
184 |
+
|
185 |
+
/* Mana text */
|
186 |
+
#mana-text {
|
187 |
+
position: absolute;
|
188 |
+
width: 100%;
|
189 |
+
text-align: center;
|
190 |
+
line-height: 20px;
|
191 |
+
color: #fff;
|
192 |
+
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.8);
|
193 |
+
}
|
194 |
+
|
195 |
+
/* Reset button */
|
196 |
+
#reset-button {
|
197 |
+
position: absolute;
|
198 |
+
top: 50%;
|
199 |
+
left: 50%;
|
200 |
+
transform: translate(-50%, -50%);
|
201 |
+
font-size: 24px;
|
202 |
+
padding: 10px 20px;
|
203 |
+
background-color: #ffd100;
|
204 |
+
color: #000;
|
205 |
+
border: none;
|
206 |
+
cursor: pointer;
|
207 |
+
display: none;
|
208 |
+
border-radius: 5px;
|
209 |
+
transition: all 0.3s ease;
|
210 |
+
}
|
211 |
+
|
212 |
+
#reset-button:hover {
|
213 |
+
background-color: #ffea00;
|
214 |
+
}
|
215 |
+
|
216 |
+
/* Game over and victory messages */
|
217 |
+
#game-over, #victory {
|
218 |
+
position: absolute;
|
219 |
+
top: 40%;
|
220 |
+
left: 50%;
|
221 |
+
transform: translate(-50%, -50%);
|
222 |
+
font-size: 36px;
|
223 |
+
display: none;
|
224 |
+
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
|
225 |
+
}
|
226 |
+
|
227 |
+
#game-over {
|
228 |
+
color: #ff0000;
|
229 |
+
}
|
230 |
+
|
231 |
+
#victory {
|
232 |
+
color: #00ff00;
|
233 |
+
}
|
234 |
+
|
235 |
+
/* Accordion styles */
|
236 |
+
.accordion {
|
237 |
background-color: #333;
|
238 |
+
color: #ffd100;
|
239 |
+
cursor: pointer;
|
240 |
+
padding: 18px;
|
241 |
+
width: 100%;
|
242 |
+
text-align: left;
|
243 |
border: none;
|
244 |
+
outline: none;
|
245 |
+
transition: 0.4s;
|
246 |
font-size: 16px;
|
247 |
+
border-radius: 5px;
|
248 |
margin-top: 10px;
|
249 |
}
|
250 |
+
|
251 |
+
.accordion:hover {
|
|
|
252 |
background-color: #444;
|
253 |
+
}
|
254 |
+
|
255 |
+
.panel {
|
256 |
+
padding: 0 18px;
|
257 |
+
background-color: #1a1a1a;
|
258 |
+
max-height: 0;
|
259 |
+
overflow: hidden;
|
260 |
+
transition: max-height 0.2s ease-out;
|
261 |
+
border-radius: 0 0 5px 5px;
|
262 |
+
}
|
263 |
+
|
264 |
+
/* Markdown styles */
|
265 |
+
.markdown {
|
266 |
+
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
|
267 |
+
line-height: 1.6;
|
268 |
+
color: #ccc;
|
269 |
+
}
|
270 |
+
|
271 |
+
.markdown h1, .markdown h2, .markdown h3 {
|
272 |
+
color: #ffd100;
|
273 |
+
}
|
274 |
+
|
275 |
+
.markdown code {
|
276 |
+
background-color: #333;
|
277 |
+
padding: 2px 4px;
|
278 |
+
border-radius: 4px;
|
279 |
+
}
|
280 |
+
|
281 |
+
.markdown pre {
|
282 |
+
background-color: #333;
|
283 |
+
padding: 10px;
|
284 |
+
border-radius: 4px;
|
285 |
+
overflow-x: auto;
|
286 |
}
|
287 |
</style>
|
288 |
</head>
|
289 |
<body>
|
290 |
+
<!-- Main game container -->
|
291 |
<div id="game-container">
|
292 |
+
<!-- Combat window containing allies and boss -->
|
293 |
<div id="combat-window">
|
294 |
+
<!-- Allies section -->
|
295 |
<div id="allies"></div>
|
296 |
+
<!-- Boss section -->
|
297 |
<div id="boss">
|
298 |
+
<!-- Boss health bar -->
|
299 |
<div id="boss-health-bar" class="health-bar">
|
300 |
<div class="health-bar-text">Boss HP: 5000/5000</div>
|
301 |
</div>
|
302 |
</div>
|
303 |
</div>
|
304 |
+
<!-- Spell buttons container -->
|
305 |
<div id="spell-buttons"></div>
|
306 |
+
<!-- Mana bar -->
|
307 |
+
<div id="mana-bar">
|
308 |
+
<div id="mana-bar-fill"></div>
|
309 |
+
<div id="mana-text">Mana: 100/100</div>
|
310 |
+
</div>
|
311 |
+
<!-- Game over message -->
|
312 |
+
<div id="game-over">GAME OVER</div>
|
313 |
+
<!-- Victory message -->
|
314 |
+
<div id="victory">VICTORY!</div>
|
315 |
+
<!-- Reset button -->
|
316 |
+
<button id="reset-button">RESET</button>
|
317 |
+
|
318 |
+
<!-- Spellbook Accordion -->
|
319 |
+
<button class="accordion">Spellbook</button>
|
320 |
+
<div class="panel">
|
321 |
+
<div id="spellbook"></div>
|
322 |
+
</div>
|
323 |
+
|
324 |
+
<!-- Info Accordion -->
|
325 |
+
<button class="accordion">Info</button>
|
326 |
+
<div class="panel">
|
327 |
+
<div id="info" class="markdown">
|
328 |
+
<h1>Tiny Healer</h1>
|
329 |
+
|
330 |
+
<h2>TL;DR</h2>
|
331 |
+
<p>Tiny Healer is made with the gameplay loop of a healer in World of Warcraft in mind. Healing in a dungeon minus the game.</p>
|
332 |
+
|
333 |
+
<h2>Rules</h2>
|
334 |
+
<ul>
|
335 |
+
<li>You are a healer, you cannot die yourself.</li>
|
336 |
+
<li>Target your allies and cast spells to heal them (keybinds are 1-5).</li>
|
337 |
+
<li>Allies automatically attack the boss.</li>
|
338 |
+
<li>Game Over when all allies are dead.</li>
|
339 |
+
<li>Victory when the boss is dead.</li>
|
340 |
+
</ul>
|
341 |
+
|
342 |
+
<h2>Mechanics</h2>
|
343 |
+
<ul>
|
344 |
+
<li>The boss deals damage to a random ally every second.</li>
|
345 |
+
<li>The boss periodically applies a Bleed to a random ally.</li>
|
346 |
+
<li>You regenerate Mana passively.</li>
|
347 |
+
<li>The Global Cooldown is 1.5 sec.</li>
|
348 |
+
</ul>
|
349 |
+
|
350 |
+
<h2>Usage</h2>
|
351 |
+
<p>It's only a few hundred lines of Pygame! The idea is to have a structure to tweak/tune mechanics and create your own boss encounters.</p>
|
352 |
+
</div>
|
353 |
+
</div>
|
354 |
|
355 |
<script>
|
356 |
+
// Array to store ally objects
|
357 |
const allies = [];
|
358 |
+
// Boss object
|
359 |
let boss = { hp: 5000, maxHp: 5000 };
|
360 |
+
// Currently selected ally
|
361 |
let selectedAlly = null;
|
362 |
+
// Global cooldown flag
|
363 |
let globalCooldown = false;
|
364 |
+
// Game active flag
|
365 |
+
let gameActive = true;
|
366 |
+
// Player's current mana
|
367 |
+
let playerMana = 100;
|
368 |
+
// Maximum mana
|
369 |
+
const maxMana = 100;
|
370 |
+
// Boss bleed ability cooldown
|
371 |
+
let bossBleedCooldown = 0;
|
372 |
|
373 |
+
// Spell definitions
|
374 |
const spells = [
|
375 |
+
{ name: "Quick Heal", cooldown: 0, heal: 5, manaCost: 3, description: "A fast, low-cost heal that restores 5 HP." },
|
376 |
+
{ name: "Strong Heal", cooldown: 15, heal: 30, manaCost: 5, description: "A powerful heal that restores 30 HP, but has a longer cooldown." },
|
377 |
+
{ name: "Healing Stream", cooldown: 45, heal: 3, duration: 10, interval: 0.5, manaCost: 6, description: "Heals the target for 3 HP every 0.5 seconds for 10 seconds." },
|
378 |
+
{ name: "Chain Heal", cooldown: 15, heal: 10, targets: 3, manaCost: 10, description: "Heals 3 random allies for 10 HP each." },
|
379 |
+
{ name: "Team Heal", cooldown: 120, heal: 30, manaCost: 20, description: "Heals all allies for 30 HP, but has a very long cooldown." }
|
380 |
];
|
381 |
|
382 |
+
// Function to create an ally object
|
383 |
function createAlly(id) {
|
384 |
+
return { id, hp: 100, maxHp: 100, alive: true, bleeding: false };
|
385 |
}
|
386 |
|
387 |
+
// Function to update health bars
|
388 |
function updateHealthBar(entity, barElement) {
|
389 |
const percentage = (entity.hp / entity.maxHp) * 100;
|
390 |
barElement.style.width = `${percentage}%`;
|
391 |
barElement.querySelector('.health-bar-text').textContent = `HP: ${entity.hp}/${entity.maxHp}`;
|
392 |
+
if (entity.hp <= 0) {
|
393 |
+
barElement.classList.add('dead');
|
394 |
+
}
|
395 |
+
if (entity.bleeding) {
|
396 |
+
barElement.classList.add('bleeding');
|
397 |
+
} else {
|
398 |
+
barElement.classList.remove('bleeding');
|
399 |
+
}
|
400 |
}
|
401 |
|
402 |
+
// Function to update the mana bar
|
403 |
+
function updateManaBar() {
|
404 |
+
const manaBarFill = document.getElementById('mana-bar-fill');
|
405 |
+
const manaText = document.getElementById('mana-text');
|
406 |
+
const percentage = (playerMana / maxMana) * 100;
|
407 |
+
manaBarFill.style.width = `${percentage}%`;
|
408 |
+
manaText.textContent = `Mana: ${playerMana}/${maxMana}`;
|
409 |
+
}
|
410 |
+
|
411 |
+
// Function to create ally health bars
|
412 |
function createAllies() {
|
413 |
const alliesContainer = document.getElementById('allies');
|
414 |
+
alliesContainer.innerHTML = '';
|
415 |
+
allies.length = 0;
|
416 |
for (let i = 0; i < 5; i++) {
|
417 |
const ally = createAlly(i);
|
418 |
allies.push(ally);
|
|
|
425 |
}
|
426 |
}
|
427 |
|
428 |
+
// Function to select an ally
|
429 |
function selectAlly(index) {
|
430 |
+
if (!allies[index].alive) return;
|
431 |
const healthBars = document.querySelectorAll('#allies .health-bar');
|
432 |
healthBars.forEach(bar => bar.classList.remove('selected'));
|
433 |
healthBars[index].classList.add('selected');
|
|
|
435 |
updateSpellButtons();
|
436 |
}
|
437 |
|
438 |
+
// Function to create spell buttons
|
439 |
function createSpellButtons() {
|
440 |
const spellButtonsContainer = document.getElementById('spell-buttons');
|
441 |
+
spellButtonsContainer.innerHTML = '';
|
442 |
spells.forEach((spell, index) => {
|
443 |
const button = document.createElement('button');
|
444 |
button.className = 'spell-button';
|
445 |
+
button.innerHTML = `${spell.name}<br>(${spell.manaCost} Mana)<div class="cooldown-progress"></div>`;
|
446 |
button.onclick = () => castSpell(index);
|
447 |
button.disabled = true;
|
448 |
spellButtonsContainer.appendChild(button);
|
449 |
});
|
450 |
}
|
451 |
|
452 |
+
// Function to update spell button states
|
453 |
function updateSpellButtons() {
|
454 |
const spellButtons = document.querySelectorAll('.spell-button');
|
455 |
spellButtons.forEach((button, index) => {
|
456 |
+
button.disabled = !selectedAlly || !selectedAlly.alive || globalCooldown || button.classList.contains('on-cooldown') || !gameActive || playerMana < spells[index].manaCost;
|
457 |
});
|
458 |
}
|
459 |
|
460 |
+
// Function to cast a spell
|
461 |
function castSpell(spellIndex) {
|
462 |
+
const spell = spells[spellIndex];
|
463 |
+
if (selectedAlly && selectedAlly.alive && !globalCooldown && !document.querySelectorAll('.spell-button')[spellIndex].classList.contains('on-cooldown') && gameActive && playerMana >= spell.manaCost) {
|
464 |
+
playerMana -= spell.manaCost;
|
465 |
+
updateManaBar();
|
466 |
switch (spellIndex) {
|
467 |
case 0:
|
468 |
case 1:
|
|
|
483 |
}
|
484 |
}
|
485 |
|
486 |
+
// Function to heal an ally
|
487 |
function healAlly(ally, amount) {
|
488 |
+
if (ally.alive) {
|
489 |
+
ally.hp = Math.min(ally.hp + amount, ally.maxHp);
|
490 |
+
updateHealthBar(ally, document.querySelectorAll('.health-bar')[ally.id]);
|
491 |
+
}
|
492 |
}
|
493 |
|
494 |
+
// Function to start a healing stream
|
495 |
function startHealingStream(ally, spell) {
|
496 |
let ticks = spell.duration / spell.interval;
|
497 |
function tick() {
|
498 |
+
if (ticks > 0 && ally.alive && gameActive) {
|
499 |
healAlly(ally, spell.heal);
|
500 |
ticks--;
|
501 |
setTimeout(tick, spell.interval * 1000);
|
|
|
504 |
tick();
|
505 |
}
|
506 |
|
507 |
+
// Function to perform chain heal
|
508 |
function chainHeal(spell) {
|
509 |
+
const livingAllies = allies.filter(ally => ally.alive);
|
510 |
+
const targets = livingAllies.sort(() => 0.5 - Math.random()).slice(0, spell.targets);
|
511 |
targets.forEach(ally => healAlly(ally, spell.heal));
|
512 |
}
|
513 |
|
514 |
+
// Function to heal all allies
|
515 |
function teamHeal(spell) {
|
516 |
allies.forEach(ally => healAlly(ally, spell.heal));
|
517 |
}
|
518 |
|
519 |
+
// Function to start spell cooldown
|
520 |
function startSpellCooldown(spellIndex) {
|
521 |
const button = document.querySelectorAll('.spell-button')[spellIndex];
|
522 |
const progressBar = button.querySelector('.cooldown-progress');
|
523 |
button.classList.add('on-cooldown');
|
524 |
+
|
525 |
+
progressBar.style.transition = 'width 0.1s linear';
|
526 |
progressBar.style.width = '100%';
|
527 |
+
|
528 |
setTimeout(() => {
|
529 |
+
progressBar.style.transition = `width ${spells[spellIndex].cooldown}s linear`;
|
530 |
progressBar.style.width = '0';
|
531 |
+
}, 100);
|
532 |
+
|
533 |
+
setTimeout(() => {
|
534 |
+
button.classList.remove('on-cooldown');
|
535 |
updateSpellButtons();
|
536 |
}, spells[spellIndex].cooldown * 1000);
|
537 |
}
|
538 |
|
539 |
+
// Function to start global cooldown
|
540 |
function startGlobalCooldown() {
|
541 |
globalCooldown = true;
|
542 |
updateSpellButtons();
|
|
|
546 |
}, 1500);
|
547 |
}
|
548 |
|
549 |
+
// Function for boss to damage allies
|
550 |
function bossDamage() {
|
551 |
+
if (!gameActive) return;
|
552 |
+
const damageAmount = 5;
|
553 |
+
const livingAllies = allies.filter(ally => ally.alive);
|
554 |
+
if (livingAllies.length === 0) {
|
555 |
+
endGame();
|
556 |
+
return;
|
557 |
+
}
|
558 |
+
const targetAlly = livingAllies[Math.floor(Math.random() * livingAllies.length)];
|
559 |
targetAlly.hp = Math.max(targetAlly.hp - damageAmount, 0);
|
560 |
+
if (targetAlly.hp === 0) {
|
561 |
+
targetAlly.alive = false;
|
562 |
+
}
|
563 |
updateHealthBar(targetAlly, document.querySelectorAll('.health-bar')[targetAlly.id]);
|
564 |
+
if (allies.every(ally => !ally.alive)) {
|
565 |
+
endGame();
|
566 |
+
}
|
567 |
+
}
|
568 |
+
|
569 |
+
// Function for boss bleed ability
|
570 |
+
function bossBleedAbility() {
|
571 |
+
if (!gameActive) return;
|
572 |
+
bossBleedCooldown--;
|
573 |
+
if (bossBleedCooldown <= 0) {
|
574 |
+
const livingAllies = allies.filter(ally => ally.alive);
|
575 |
+
if (livingAllies.length > 0) {
|
576 |
+
const targetAlly = livingAllies[Math.floor(Math.random() * livingAllies.length)];
|
577 |
+
targetAlly.bleeding = true;
|
578 |
+
updateHealthBar(targetAlly, document.querySelectorAll('.health-bar')[targetAlly.id]);
|
579 |
+
let bleedTicks = 4;
|
580 |
+
function bleedTick() {
|
581 |
+
if (bleedTicks > 0 && targetAlly.alive && gameActive) {
|
582 |
+
targetAlly.hp = Math.max(targetAlly.hp - 10, 0);
|
583 |
+
updateHealthBar(targetAlly, document.querySelectorAll('.health-bar')[targetAlly.id]);
|
584 |
+
bleedTicks--;
|
585 |
+
if (bleedTicks === 0) {
|
586 |
+
targetAlly.bleeding = false;
|
587 |
+
updateHealthBar(targetAlly, document.querySelectorAll('.health-bar')[targetAlly.id]);
|
588 |
+
} else {
|
589 |
+
setTimeout(bleedTick, 1000);
|
590 |
+
}
|
591 |
+
}
|
592 |
+
}
|
593 |
+
bleedTick();
|
594 |
+
}
|
595 |
+
bossBleedCooldown = 15;
|
596 |
+
}
|
597 |
+
}
|
598 |
+
|
599 |
+
// Function for allies to attack boss
|
600 |
+
function alliesAttack() {
|
601 |
+
if (!gameActive) return;
|
602 |
+
const damagePerAlly = 5;
|
603 |
+
const livingAllies = allies.filter(ally => ally.alive);
|
604 |
+
const totalDamage = livingAllies.length * damagePerAlly;
|
605 |
+
boss.hp = Math.max(boss.hp - totalDamage, 0);
|
606 |
+
updateHealthBar(boss, document.getElementById('boss-health-bar'));
|
607 |
+
if (boss.hp <= 0) {
|
608 |
+
victory();
|
609 |
+
}
|
610 |
+
}
|
611 |
+
|
612 |
+
// Function to regenerate mana
|
613 |
+
function regenerateMana() {
|
614 |
+
if (gameActive && playerMana < maxMana) {
|
615 |
+
playerMana = Math.min(playerMana + 1, maxMana);
|
616 |
+
updateManaBar();
|
617 |
+
}
|
618 |
+
}
|
619 |
+
|
620 |
+
// Function to end the game (loss)
|
621 |
+
function endGame() {
|
622 |
+
gameActive = false;
|
623 |
+
document.getElementById('game-over').style.display = 'block';
|
624 |
+
document.getElementById('reset-button').style.display = 'block';
|
625 |
+
updateSpellButtons();
|
626 |
+
}
|
627 |
+
|
628 |
+
// Function to end the game (victory)
|
629 |
+
function victory() {
|
630 |
+
gameActive = false;
|
631 |
+
document.getElementById('victory').style.display = 'block';
|
632 |
+
document.getElementById('reset-button').style.display = 'block';
|
633 |
+
updateSpellButtons();
|
634 |
+
}
|
635 |
+
|
636 |
+
// Function to reset the game
|
637 |
+
function resetGame() {
|
638 |
+
gameActive = true;
|
639 |
+
document.getElementById('game-over').style.display = 'none';
|
640 |
+
document.getElementById('victory').style.display = 'none';
|
641 |
+
document.getElementById('reset-button').style.display = 'none';
|
642 |
+
createAllies();
|
643 |
+
createSpellButtons();
|
644 |
+
boss = { hp: 5000, maxHp: 5000 };
|
645 |
+
updateHealthBar(boss, document.getElementById('boss-health-bar'));
|
646 |
+
selectedAlly = null;
|
647 |
+
globalCooldown = false;
|
648 |
+
playerMana = maxMana;
|
649 |
+
bossBleedCooldown = 15;
|
650 |
+
updateManaBar();
|
651 |
+
updateSpellButtons();
|
652 |
}
|
653 |
|
654 |
+
// Main game loop
|
655 |
function gameLoop() {
|
656 |
+
if (gameActive) {
|
657 |
+
bossDamage();
|
658 |
+
bossBleedAbility();
|
659 |
+
alliesAttack();
|
660 |
+
setTimeout(gameLoop, 1000);
|
661 |
+
}
|
662 |
}
|
663 |
|
664 |
+
// Function to populate the spellbook
|
665 |
+
function populateSpellbook() {
|
666 |
+
const spellbookContainer = document.getElementById('spellbook');
|
667 |
+
spellbookContainer.innerHTML = '';
|
668 |
+
spells.forEach(spell => {
|
669 |
+
const spellInfo = document.createElement('div');
|
670 |
+
spellInfo.innerHTML = `<h3>${spell.name}</h3>
|
671 |
+
<p>${spell.description}</p>
|
672 |
+
<p>Mana Cost: ${spell.manaCost}</p>
|
673 |
+
<p>Cooldown: ${spell.cooldown} seconds</p>`;
|
674 |
+
spellbookContainer.appendChild(spellInfo);
|
675 |
+
});
|
676 |
+
}
|
677 |
+
|
678 |
+
// Set up mana regeneration interval
|
679 |
+
setInterval(regenerateMana, 2000);
|
680 |
+
|
681 |
+
// Event listener for keyboard input
|
682 |
document.addEventListener('keydown', (event) => {
|
683 |
const key = event.key;
|
684 |
if (key >= '1' && key <= '5') {
|
|
|
686 |
}
|
687 |
});
|
688 |
|
689 |
+
// Event listener for reset button
|
690 |
+
document.getElementById('reset-button').addEventListener('click', resetGame);
|
691 |
+
|
692 |
+
// Event listeners for accordions
|
693 |
+
const accordions = document.getElementsByClassName("accordion");
|
694 |
+
for (let i = 0; i < accordions.length; i++) {
|
695 |
+
accordions[i].addEventListener("click", function() {
|
696 |
+
this.classList.toggle("active");
|
697 |
+
const panel = this.nextElementSibling;
|
698 |
+
if (panel.style.maxHeight) {
|
699 |
+
panel.style.maxHeight = null;
|
700 |
+
} else {
|
701 |
+
panel.style.maxHeight = panel.scrollHeight + "px";
|
702 |
+
}
|
703 |
+
});
|
704 |
+
}
|
705 |
|
706 |
+
// Initial game setup
|
707 |
createAllies();
|
708 |
createSpellButtons();
|
709 |
updateHealthBar(boss, document.getElementById('boss-health-bar'));
|
710 |
+
updateManaBar();
|
711 |
+
populateSpellbook();
|
712 |
gameLoop();
|
713 |
</script>
|
714 |
</body>
|