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<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Sprite Animation Viewer</title> | |
<style> | |
* { | |
margin: 0; | |
padding: 0; | |
box-sizing: border-box; | |
font-family: Arial, sans-serif; | |
} | |
body { | |
background-color: #121212; | |
color: #e0e0e0; | |
padding: 20px; | |
display: flex; | |
flex-direction: column; | |
align-items: center; | |
min-height: 100vh; | |
} | |
.container { | |
width: 100%; | |
max-width: 900px; | |
background-color: #1e1e1e; | |
border-radius: 10px; | |
padding: 20px; | |
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.5); | |
} | |
h1 { | |
text-align: center; | |
margin-bottom: 20px; | |
color: #3498db; | |
text-shadow: 0 2px 4px rgba(0, 0, 0, 0.3); | |
} | |
.settings { | |
display: grid; | |
grid-template-columns: repeat(auto-fit, minmax(200px, 1fr)); | |
gap: 10px; | |
margin-bottom: 20px; | |
} | |
.form-group { | |
margin-bottom: 15px; | |
} | |
label { | |
display: block; | |
margin-bottom: 5px; | |
font-weight: bold; | |
color: #3498db; | |
} | |
input[type="number"], input[type="file"], input[type="range"] { | |
width: 100%; | |
padding: 8px; | |
border-radius: 5px; | |
border: 1px solid #333; | |
background-color: #2a2a2a; | |
color: #e0e0e0; | |
} | |
button { | |
background-color: #3498db; | |
color: #121212; | |
border: none; | |
padding: 10px 15px; | |
border-radius: 5px; | |
cursor: pointer; | |
font-weight: bold; | |
transition: all 0.3s; | |
margin-right: 10px; | |
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2); | |
} | |
button:hover { | |
background-color: #2980b9; | |
transform: translateY(-2px); | |
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3); | |
} | |
.controls { | |
display: flex; | |
justify-content: center; | |
align-items: center; | |
margin: 15px 0; | |
flex-wrap: wrap; | |
gap: 10px; | |
} | |
.canvas-container { | |
width: 100%; | |
display: flex; | |
justify-content: center; | |
margin-top: 20px; | |
border: 2px solid #3498db; | |
border-radius: 8px; | |
overflow: hidden; | |
box-shadow: 0 0 20px rgba(52, 152, 219, 0.2); | |
padding: 10px; | |
background-color: #0a0a0a; | |
} | |
canvas { | |
background-color: #0a0a0a; | |
max-width: 100%; | |
height: auto; | |
image-rendering: pixelated; | |
} | |
.sprite-info { | |
margin-top: 15px; | |
padding: 10px; | |
background-color: #242424; | |
border-radius: 5px; | |
border-left: 3px solid #3498db; | |
} | |
.fps-display { | |
margin-left: 10px; | |
font-weight: bold; | |
color: #3498db; | |
} | |
.preview-container { | |
margin-top: 20px; | |
display: flex; | |
flex-wrap: wrap; | |
gap: 10px; | |
justify-content: center; | |
} | |
.frame-preview { | |
border: 2px solid #333; | |
border-radius: 5px; | |
overflow: hidden; | |
cursor: pointer; | |
transition: transform 0.2s, border-color 0.2s; | |
box-shadow: 0 2px 5px rgba(0, 0, 0, 0.3); | |
} | |
.frame-preview:hover { | |
transform: scale(1.05); | |
} | |
.frame-preview.active { | |
border-color: #3498db; | |
box-shadow: 0 0 10px rgba(52, 152, 219, 0.5); | |
} | |
.full-sprite-preview-container { | |
margin-top: 15px; | |
padding: 15px; | |
background-color: #242424; | |
border-radius: 5px; | |
border-left: 3px solid #3498db; | |
} | |
.full-sprite-preview-container h3 { | |
margin-top: 0; | |
margin-bottom: 10px; | |
color: #3498db; | |
font-size: 16px; | |
} | |
.preview-area { | |
width: 100%; | |
overflow-x: auto; | |
overflow-y: auto; | |
background-color: #1a1a1a; | |
border-radius: 4px; | |
padding: 10px; | |
max-height: 200px; | |
display: flex; | |
justify-content: center; | |
align-items: center; | |
} | |
.preview-area img { | |
max-width: 100%; | |
max-height: 180px; | |
object-fit: contain; | |
image-rendering: pixelated; | |
} | |
.no-sprite-message { | |
color: #666; | |
text-align: center; | |
font-style: italic; | |
} | |
select.row-select { | |
width: 100%; | |
padding: 8px; | |
border-radius: 5px; | |
border: 1px solid #333; | |
background-color: #2a2a2a; | |
color: #e0e0e0; | |
cursor: pointer; | |
} | |
select.row-select:focus { | |
border-color: #3498db; | |
outline: none; | |
box-shadow: 0 0 0 2px rgba(52, 152, 219, 0.3); | |
} | |
input[type="range"].slider { | |
-webkit-appearance: none; | |
appearance: none; | |
width: 100%; | |
height: 6px; | |
border-radius: 3px; | |
background: #1a1a1a; | |
outline: none; | |
margin-top: 8px; | |
} | |
input[type="range"].slider::-webkit-slider-thumb { | |
-webkit-appearance: none; | |
appearance: none; | |
width: 16px; | |
height: 16px; | |
border-radius: 50%; | |
background: #3498db; | |
cursor: pointer; | |
transition: all 0.2s; | |
} | |
input[type="range"].slider::-webkit-slider-thumb:hover { | |
background: #2980b9; | |
transform: scale(1.1); | |
} | |
input[type="range"].slider::-moz-range-thumb { | |
width: 16px; | |
height: 16px; | |
border-radius: 50%; | |
background: #3498db; | |
cursor: pointer; | |
border: none; | |
transition: all 0.2s; | |
} | |
input[type="range"].slider::-moz-range-thumb:hover { | |
background: #2980b9; | |
transform: scale(1.1); | |
} | |
.speed-control { | |
display: flex; | |
align-items: center; | |
gap: 10px; | |
} | |
.speed-control input[type="range"] { | |
flex: 1; | |
} | |
</style> | |
</head> | |
<body> | |
<div class="container"> | |
<h1>Sprite Animation Viewer</h1> | |
<div class="settings"> | |
<div class="form-group"> | |
<label for="spriteFile">Upload Sprite Sheet:</label> | |
<input type="file" id="spriteFile" accept="image/png,image/jpeg"> | |
</div> | |
<div class="form-group"> | |
<label for="tileWidth" id="tileWidthLabel">Tile Width (px):</label> | |
<input type="number" id="tileWidth" value="64" min="1" max="512"> | |
<input type="range" id="tileWidthSlider" min="1" max="512" value="64" class="slider" aria-labelledby="tileWidthLabel"> | |
</div> | |
<div class="form-group"> | |
<label for="tileHeight" id="tileHeightLabel">Tile Height (px):</label> | |
<input type="number" id="tileHeight" value="64" min="1" max="512"> | |
<input type="range" id="tileHeightSlider" min="1" max="512" value="64" class="slider" aria-labelledby="tileHeightLabel"> | |
</div> | |
<div class="form-group"> | |
<label for="frameCount" id="frameCountLabel">Frame Count:</label> | |
<input type="number" id="frameCount" value="10" min="1" max="50"> | |
<input type="range" id="frameCountSlider" min="1" max="50" value="10" class="slider" aria-labelledby="frameCountLabel"> | |
</div> | |
<div class="form-group"> | |
<label for="rowSelect">Color Variant:</label> | |
<select id="rowSelect" class="row-select"> | |
<option value="0">Row 1</option> | |
<option value="1">Row 2</option> | |
<option value="2">Row 3</option> | |
<option value="3">Row 4</option> | |
<option value="4">Row 5</option> | |
</select> | |
</div> | |
<div class="form-group"> | |
<label for="directionSelect">Animation Direction:</label> | |
<select id="directionSelect" class="row-select"> | |
<option value="ltr">Left to Right</option> | |
<option value="rtl">Right to Left</option> | |
<option value="ttb">Top to Bottom</option> | |
<option value="btt">Bottom to Top</option> | |
<option value="alternate">Alternate (Ping-Pong)</option> | |
<option value="random">Random</option> | |
</select> | |
</div> | |
</div> | |
<div class="sprite-info" id="spriteInfo"> | |
No sprite loaded yet. | |
</div> | |
<div class="full-sprite-preview-container"> | |
<h3>Full Sprite Sheet Preview</h3> | |
<div class="preview-area" id="fullSpritePreview"> | |
<p class="no-sprite-message">Upload a sprite sheet to see preview</p> | |
</div> | |
</div> | |
<div class="controls"> | |
<button id="playPauseBtn" aria-label="Play animation">Play</button> | |
<button id="resetBtn" aria-label="Reset animation">Reset</button> | |
<div class="speed-control"> | |
<label for="fpsRange" id="fpsLabel">Speed: </label> | |
<input type="range" id="fpsRange" min="1" max="60" value="10" aria-labelledby="fpsLabel"> | |
<span class="fps-display" id="fpsDisplay" aria-live="polite">10 FPS</span> | |
</div> | |
</div> | |
<div class="canvas-container"> | |
<canvas id="animationCanvas" aria-label="Sprite animation display"></canvas> | |
</div> | |
<div class="preview-container" id="framePreviewContainer" role="list" aria-label="Animation frames preview"></div> | |
</div> | |
<script> | |
// Get all the DOM elements we'll need | |
const spriteFileInput = document.getElementById('spriteFile'); | |
const tileWidthInput = document.getElementById('tileWidth'); | |
const tileHeightInput = document.getElementById('tileHeight'); | |
const frameCountInput = document.getElementById('frameCount'); | |
const tileWidthSlider = document.getElementById('tileWidthSlider'); | |
const tileHeightSlider = document.getElementById('tileHeightSlider'); | |
const frameCountSlider = document.getElementById('frameCountSlider'); | |
const rowSelectInput = document.getElementById('rowSelect'); | |
const directionSelectInput = document.getElementById('directionSelect'); | |
const playPauseBtn = document.getElementById('playPauseBtn'); | |
const resetBtn = document.getElementById('resetBtn'); | |
const fpsRange = document.getElementById('fpsRange'); | |
const fpsDisplay = document.getElementById('fpsDisplay'); | |
const canvas = document.getElementById('animationCanvas'); | |
const ctx = canvas.getContext('2d'); | |
const spriteInfo = document.getElementById('spriteInfo'); | |
const framePreviewContainer = document.getElementById('framePreviewContainer'); | |
const fullSpritePreview = document.getElementById('fullSpritePreview'); | |
// Animation state | |
let spriteImage = null; | |
let currentFrame = 0; | |
let isPlaying = false; | |
let animationInterval = null; | |
let fps = 10; | |
let currentRow = 0; // Track which row/color variant is selected | |
let direction = 'ltr'; // Animation direction | |
let isReversing = false; // For alternating animation | |
// Initialize with default sizes | |
canvas.width = 128; | |
canvas.height = 128; | |
// Handle file upload | |
spriteFileInput.addEventListener('change', (e) => { | |
const file = e.target.files[0]; | |
if (file) { | |
// Create image from uploaded file | |
const reader = new FileReader(); | |
reader.onload = (event) => { | |
spriteImage = new Image(); | |
spriteImage.onload = () => { | |
updateSpriteInfo(); | |
updateFullSpritePreview(); | |
reset(); | |
createFramePreviews(); | |
}; | |
spriteImage.src = event.target.result; | |
}; | |
reader.readAsDataURL(file); | |
} | |
}); | |
// Update the full sprite sheet preview | |
function updateFullSpritePreview() { | |
fullSpritePreview.innerHTML = ''; | |
if (!spriteImage) { | |
fullSpritePreview.innerHTML = '<p class="no-sprite-message">Upload a sprite sheet to see preview</p>'; | |
return; | |
} | |
// Create a copy of the sprite image for the preview | |
const previewImg = document.createElement('img'); | |
previewImg.src = spriteImage.src; | |
previewImg.alt = 'Full sprite sheet preview'; | |
// Add the image to the preview container | |
fullSpritePreview.appendChild(previewImg); | |
} | |
// Update sprite sheet information display | |
function updateSpriteInfo() { | |
if (!spriteImage) return; | |
const tileWidth = parseInt(tileWidthInput.value); | |
const tileHeight = parseInt(tileHeightInput.value); | |
const frameCount = parseInt(frameCountInput.value); | |
// Update canvas size to match tile size (scaled up by 2x for better visibility) | |
canvas.width = tileWidth * 2; | |
canvas.height = tileHeight * 2; | |
// Calculate how many frames can fit in the image | |
const framesPerRow = Math.floor(spriteImage.width / tileWidth); | |
const totalRows = Math.floor(spriteImage.height / tileHeight); | |
const maxPossibleFrames = framesPerRow * totalRows; | |
// Update the row selector to match the actual number of rows in the sprite sheet | |
rowSelectInput.innerHTML = ''; | |
for (let i = 0; i < totalRows; i++) { | |
const option = document.createElement('option'); | |
option.value = i; | |
option.textContent = `Row ${i+1} ${i === 0 ? '(Top)' : i === totalRows-1 ? '(Bottom)' : ''}`; | |
rowSelectInput.appendChild(option); | |
} | |
spriteInfo.innerHTML = ` | |
Sprite Sheet: ${spriteImage.width}x${spriteImage.height}px<br> | |
Tile Size: ${tileWidth}x${tileHeight}px<br> | |
Frames: ${frameCount} per row<br> | |
Rows/Variants: ${totalRows}<br> | |
Layout: ${framesPerRow} frames per row<br> | |
Animation: ${getDirectionDescription()} | |
`; | |
// Set current row to match the select value | |
currentRow = parseInt(rowSelectInput.value); | |
} | |
// Get a user-friendly description of the current animation direction | |
function getDirectionDescription() { | |
switch (directionSelectInput.value) { | |
case 'ltr': return 'Left to Right'; | |
case 'rtl': return 'Right to Left'; | |
case 'ttb': return 'Top to Bottom'; | |
case 'btt': return 'Bottom to Top'; | |
case 'alternate': return 'Alternating (Ping-Pong)'; | |
case 'random': return 'Random Frame Order'; | |
default: return 'Left to Right'; | |
} | |
} | |
// Create individual frame previews | |
function createFramePreviews() { | |
framePreviewContainer.innerHTML = ''; | |
if (!spriteImage) return; | |
const tileWidth = parseInt(tileWidthInput.value); | |
const tileHeight = parseInt(tileHeightInput.value); | |
const frameCount = parseInt(frameCountInput.value); | |
const row = currentRow; | |
for (let i = 0; i < frameCount; i++) { | |
// Create a canvas for each frame preview | |
const previewCanvas = document.createElement('canvas'); | |
previewCanvas.width = tileWidth; | |
previewCanvas.height = tileHeight; | |
previewCanvas.style.width = '64px'; // Smaller display size | |
previewCanvas.style.height = '64px'; | |
previewCanvas.className = 'frame-preview'; | |
previewCanvas.setAttribute('role', 'listitem'); | |
previewCanvas.setAttribute('aria-label', `Frame ${i+1}`); | |
if (i === currentFrame) { | |
previewCanvas.classList.add('active'); | |
previewCanvas.setAttribute('aria-current', 'true'); | |
} | |
const previewCtx = previewCanvas.getContext('2d'); | |
previewCtx.imageSmoothingEnabled = false; | |
// Calculate position in sprite sheet | |
const framesPerRow = Math.floor(spriteImage.width / tileWidth); | |
const col = i % framesPerRow; | |
// Draw the frame from the current row | |
previewCtx.drawImage( | |
spriteImage, | |
col * tileWidth, | |
row * tileHeight, | |
tileWidth, | |
tileHeight, | |
0, | |
0, | |
tileWidth, | |
tileHeight | |
); | |
// Add click handler to select frame | |
previewCanvas.addEventListener('click', () => { | |
currentFrame = i; | |
updateActivePreviews(); | |
drawFrame(); | |
}); | |
framePreviewContainer.appendChild(previewCanvas); | |
} | |
} | |
// Update which preview is marked as active | |
function updateActivePreviews() { | |
const previews = document.querySelectorAll('.frame-preview'); | |
previews.forEach((preview, index) => { | |
if (index === currentFrame) { | |
preview.classList.add('active'); | |
preview.setAttribute('aria-current', 'true'); | |
} else { | |
preview.classList.remove('active'); | |
preview.removeAttribute('aria-current'); | |
} | |
}); | |
} | |
// Draw the current frame | |
function drawFrame() { | |
if (!spriteImage) return; | |
ctx.clearRect(0, 0, canvas.width, canvas.height); | |
const tileWidth = parseInt(tileWidthInput.value); | |
const tileHeight = parseInt(tileHeightInput.value); | |
const frameCount = parseInt(frameCountInput.value); | |
const row = currentRow; | |
// Ensure currentFrame is within bounds | |
currentFrame = currentFrame % frameCount; | |
// Calculate position in sprite sheet | |
const framesPerRow = Math.floor(spriteImage.width / tileWidth); | |
const col = currentFrame % framesPerRow; | |
// Draw the frame - maintain crisp pixel art by using imageSmoothingEnabled = false | |
ctx.imageSmoothingEnabled = false; | |
ctx.drawImage( | |
spriteImage, | |
col * tileWidth, | |
row * tileHeight, | |
tileWidth, | |
tileHeight, | |
0, | |
0, | |
canvas.width, | |
canvas.height | |
); | |
updateActivePreviews(); | |
// Update canvas aria-label for accessibility | |
canvas.setAttribute('aria-label', `Sprite animation display - Frame ${currentFrame + 1} of ${frameCount}, Row ${currentRow + 1}, Direction: ${getDirectionDescription()}`); | |
} | |
// Animation loop | |
function animate() { | |
if (!isPlaying) return; | |
clearInterval(animationInterval); | |
animationInterval = setInterval(() => { | |
// Update the current frame based on direction | |
updateFrameBasedOnDirection(); | |
drawFrame(); | |
}, 1000 / fps); | |
} | |
// Update the frame based on selected direction | |
function updateFrameBasedOnDirection() { | |
const frameCount = parseInt(frameCountInput.value); | |
direction = directionSelectInput.value; | |
switch (direction) { | |
case 'ltr': | |
// Left to right (increment frame horizontally) | |
currentFrame = (currentFrame + 1) % frameCount; | |
break; | |
case 'rtl': | |
// Right to left (decrement frame horizontally) | |
currentFrame = (currentFrame - 1 + frameCount) % frameCount; | |
break; | |
case 'ttb': | |
// Top to bottom (increment row) | |
currentFrame = currentFrame; // Keep the same frame | |
const totalRows = Math.floor(spriteImage.height / parseInt(tileHeightInput.value)); | |
currentRow = (currentRow + 1) % totalRows; | |
break; | |
case 'btt': | |
// Bottom to top (decrement row) | |
currentFrame = currentFrame; // Keep the same frame | |
const rows = Math.floor(spriteImage.height / parseInt(tileHeightInput.value)); | |
currentRow = (currentRow - 1 + rows) % rows; | |
break; | |
case 'alternate': | |
// Ping-pong between first and last frame | |
if (!isReversing) { | |
currentFrame++; | |
if (currentFrame >= frameCount - 1) { | |
isReversing = true; | |
} | |
} else { | |
currentFrame--; | |
if (currentFrame <= 0) { | |
isReversing = false; | |
} | |
} | |
break; | |
case 'random': | |
// Jump to a random frame | |
let newFrame; | |
do { | |
newFrame = Math.floor(Math.random() * frameCount); | |
} while (newFrame === currentFrame && frameCount > 1); | |
currentFrame = newFrame; | |
break; | |
} | |
} | |
// Play/Pause button | |
playPauseBtn.addEventListener('click', () => { | |
isPlaying = !isPlaying; | |
playPauseBtn.textContent = isPlaying ? 'Pause' : 'Play'; | |
playPauseBtn.setAttribute('aria-label', isPlaying ? 'Pause animation' : 'Play animation'); | |
if (isPlaying) { | |
animate(); | |
} else { | |
clearInterval(animationInterval); | |
} | |
}); | |
// Reset button | |
resetBtn.addEventListener('click', reset); | |
function reset() { | |
currentFrame = 0; | |
isReversing = false; // Reset the alternating direction state | |
drawFrame(); | |
} | |
// FPS (speed) control | |
fpsRange.addEventListener('input', (e) => { | |
fps = parseInt(e.target.value); | |
fpsDisplay.textContent = `${fps} FPS`; | |
if (isPlaying) { | |
animate(); | |
} | |
}); | |
// Update when parameters change | |
tileWidthInput.addEventListener('input', () => { | |
tileWidthSlider.value = tileWidthInput.value; | |
updateSpriteInfo(); | |
createFramePreviews(); | |
drawFrame(); | |
}); | |
tileHeightInput.addEventListener('input', () => { | |
tileHeightSlider.value = tileHeightInput.value; | |
updateSpriteInfo(); | |
createFramePreviews(); | |
drawFrame(); | |
}); | |
frameCountInput.addEventListener('input', () => { | |
frameCountSlider.value = frameCountInput.value; | |
updateSpriteInfo(); | |
createFramePreviews(); | |
drawFrame(); | |
}); | |
// Slider event listeners | |
tileWidthSlider.addEventListener('input', () => { | |
tileWidthInput.value = tileWidthSlider.value; | |
updateSpriteInfo(); | |
createFramePreviews(); | |
drawFrame(); | |
}); | |
tileHeightSlider.addEventListener('input', () => { | |
tileHeightInput.value = tileHeightSlider.value; | |
updateSpriteInfo(); | |
createFramePreviews(); | |
drawFrame(); | |
}); | |
frameCountSlider.addEventListener('input', () => { | |
frameCountInput.value = frameCountSlider.value; | |
updateSpriteInfo(); | |
createFramePreviews(); | |
drawFrame(); | |
}); | |
// Listen for row selection changes | |
rowSelectInput.addEventListener('change', () => { | |
currentRow = parseInt(rowSelectInput.value); | |
createFramePreviews(); | |
drawFrame(); | |
}); | |
// Listen for direction selection changes | |
directionSelectInput.addEventListener('change', () => { | |
// Update direction - the actual change happens in the animation loop | |
direction = directionSelectInput.value; | |
// Reset alternating state when changing direction | |
isReversing = false; | |
// Create new frame previews if we've changed to a vertical animation | |
if (direction === 'ttb' || direction === 'btt') { | |
createFramePreviews(); | |
} | |
// If we're actively playing, restart the animation with the new direction | |
if (isPlaying) { | |
animate(); | |
} | |
// Update the sprite info to show the new direction | |
if (spriteImage) { | |
updateSpriteInfo(); | |
} | |
}); | |
// Initial drawing | |
drawFrame(); | |
</script> | |
</body> | |
</html> |