Spaces:
Running
Running
Add 3 files
Browse files- README.md +7 -5
- index.html +948 -19
- prompts.txt +3 -0
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: andromeda-blast
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emoji: 🐳
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colorFrom: purple
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colorTo: yellow
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sdk: static
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pinned: false
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+
tags:
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+
- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
@@ -1,19 +1,948 @@
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<!
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<html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Cosmic Defender - Space Shooter</title>
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7 |
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<script src="https://cdn.tailwindcss.com"></script>
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8 |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/controls/OrbitControls.min.js"></script>
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<style>
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@import url('https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@300;400;500;600;700&family=Orbitron:wght@400;500;600;700&display=swap');
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:root {
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--primary: #00f0ff;
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--secondary: #7b2dff;
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--tertiary: #ff2d7b;
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--dark: #0a0a1a;
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--darker: #050510;
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--light: #e0e0ff;
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--accent: #ff2d7b;
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}
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body {
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25 |
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margin: 0;
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overflow: hidden;
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font-family: 'Space Grotesk', 'Orbitron', sans-serif;
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background-color: var(--dark);
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29 |
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color: var(--light);
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30 |
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touch-action: none;
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31 |
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}
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32 |
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33 |
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#canvas {
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34 |
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display: block;
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35 |
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position: fixed;
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36 |
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top: 0;
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37 |
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left: 0;
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38 |
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z-index: 1;
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39 |
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}
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40 |
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41 |
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#game-container {
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42 |
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position: fixed;
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43 |
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top: 0;
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44 |
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left: 0;
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45 |
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width: 100%;
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46 |
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height: 100%;
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47 |
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z-index: 2;
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48 |
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}
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49 |
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50 |
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#player-ship {
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51 |
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position: absolute;
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52 |
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width: 60px;
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53 |
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height: 60px;
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54 |
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z-index: 10;
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55 |
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transition: transform 0.1s ease;
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56 |
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filter: drop-shadow(0 0 5px var(--primary));
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}
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58 |
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59 |
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.projectile {
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60 |
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position: absolute;
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61 |
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width: 24px;
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62 |
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height: 8px;
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63 |
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z-index: 5;
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64 |
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filter: drop-shadow(0 0 3px var(--primary));
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65 |
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}
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66 |
+
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67 |
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.enemy-ship {
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68 |
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position: absolute;
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69 |
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width: 50px;
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70 |
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height: 50px;
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71 |
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z-index: 5;
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72 |
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filter: drop-shadow(0 0 5px var(--tertiary));
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73 |
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}
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75 |
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.explosion {
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76 |
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position: absolute;
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77 |
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width: 120px;
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78 |
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height: 120px;
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79 |
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z-index: 6;
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80 |
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pointer-events: none;
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81 |
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}
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82 |
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83 |
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.explosion-particle {
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84 |
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position: absolute;
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85 |
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border-radius: 50%;
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86 |
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pointer-events: none;
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87 |
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}
|
88 |
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89 |
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.spark {
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90 |
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position: absolute;
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91 |
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width: 3px;
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92 |
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height: 3px;
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93 |
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border-radius: 50%;
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94 |
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pointer-events: none;
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95 |
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filter: blur(0.5px);
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96 |
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}
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97 |
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98 |
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.smoke {
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99 |
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position: absolute;
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100 |
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border-radius: 50%;
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101 |
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pointer-events: none;
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102 |
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filter: blur(5px);
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103 |
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opacity: 0.8;
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104 |
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}
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105 |
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106 |
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.shockwave {
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107 |
+
position: absolute;
|
108 |
+
border-radius: 50%;
|
109 |
+
pointer-events: none;
|
110 |
+
border: 2px solid rgba(255, 255, 255, 0.7);
|
111 |
+
transform: scale(0);
|
112 |
+
opacity: 1;
|
113 |
+
}
|
114 |
+
|
115 |
+
@keyframes explode {
|
116 |
+
0% { transform: scale(0.5); opacity: 1; }
|
117 |
+
100% { transform: scale(2); opacity: 0; }
|
118 |
+
}
|
119 |
+
|
120 |
+
@keyframes particle-fly {
|
121 |
+
0% { transform: translate(0, 0) scale(1); opacity: 1; }
|
122 |
+
100% { transform: translate(var(--tx), var(--ty)) scale(0.2); opacity: 0; }
|
123 |
+
}
|
124 |
+
|
125 |
+
@keyframes spark-fly {
|
126 |
+
0% { transform: translate(0, 0); opacity: 1; }
|
127 |
+
100% { transform: translate(var(--tx), var(--ty)); opacity: 0; }
|
128 |
+
}
|
129 |
+
|
130 |
+
@keyframes smoke-rise {
|
131 |
+
0% { transform: translate(0, 0) scale(0.5); opacity: 0.8; }
|
132 |
+
100% { transform: translate(var(--tx), var(--ty)) scale(2); opacity: 0; }
|
133 |
+
}
|
134 |
+
|
135 |
+
@keyframes shockwave {
|
136 |
+
0% { transform: scale(0); opacity: 1; }
|
137 |
+
100% { transform: scale(3); opacity: 0; }
|
138 |
+
}
|
139 |
+
|
140 |
+
#hud {
|
141 |
+
position: fixed;
|
142 |
+
top: 20px;
|
143 |
+
left: 20px;
|
144 |
+
z-index: 20;
|
145 |
+
color: white;
|
146 |
+
font-family: 'Orbitron', sans-serif;
|
147 |
+
text-shadow: 0 0 5px var(--primary);
|
148 |
+
}
|
149 |
+
|
150 |
+
#game-over {
|
151 |
+
position: fixed;
|
152 |
+
top: 0;
|
153 |
+
left: 0;
|
154 |
+
width: 100%;
|
155 |
+
height: 100%;
|
156 |
+
background-color: rgba(0, 0, 0, 0.8);
|
157 |
+
display: flex;
|
158 |
+
flex-direction: column;
|
159 |
+
justify-content: center;
|
160 |
+
align-items: center;
|
161 |
+
z-index: 30;
|
162 |
+
color: white;
|
163 |
+
font-size: 2rem;
|
164 |
+
display: none;
|
165 |
+
}
|
166 |
+
|
167 |
+
#restart-btn {
|
168 |
+
margin-top: 20px;
|
169 |
+
padding: 10px 20px;
|
170 |
+
background: linear-gradient(135deg, var(--primary), var(--secondary));
|
171 |
+
border: none;
|
172 |
+
border-radius: 5px;
|
173 |
+
color: white;
|
174 |
+
font-family: 'Orbitron', sans-serif;
|
175 |
+
cursor: pointer;
|
176 |
+
font-size: 1rem;
|
177 |
+
}
|
178 |
+
|
179 |
+
.glass-panel {
|
180 |
+
background: rgba(10, 10, 26, 0.4);
|
181 |
+
backdrop-filter: blur(16px);
|
182 |
+
-webkit-backdrop-filter: blur(16px);
|
183 |
+
border-radius: 1.5rem;
|
184 |
+
border: 1px solid rgba(224, 224, 255, 0.1);
|
185 |
+
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.3);
|
186 |
+
padding: 1.25rem;
|
187 |
+
transition: all 0.3s ease;
|
188 |
+
}
|
189 |
+
|
190 |
+
.glass-panel:hover {
|
191 |
+
border-color: rgba(224, 224, 255, 0.2);
|
192 |
+
box-shadow: 0 8px 32px rgba(0, 240, 255, 0.1);
|
193 |
+
}
|
194 |
+
</style>
|
195 |
+
</head>
|
196 |
+
<body>
|
197 |
+
<div id="canvas"></div>
|
198 |
+
<div id="game-container">
|
199 |
+
<div id="player-ship"></div>
|
200 |
+
<div id="hud">
|
201 |
+
<div>SCORE: <span id="score">0</span></div>
|
202 |
+
<div>HEALTH: <span id="health">100</span>%</div>
|
203 |
+
<div>ENEMIES: <span id="enemies">0</span></div>
|
204 |
+
</div>
|
205 |
+
<div id="game-over">
|
206 |
+
<h1>GAME OVER</h1>
|
207 |
+
<p>Final Score: <span id="final-score">0</span></p>
|
208 |
+
<button id="restart-btn">PLAY AGAIN</button>
|
209 |
+
</div>
|
210 |
+
</div>
|
211 |
+
|
212 |
+
<script>
|
213 |
+
// Main Three.js variables for background
|
214 |
+
let scene, camera, renderer;
|
215 |
+
let wormhole, particles = [];
|
216 |
+
let explosionParticles = [];
|
217 |
+
let debrisParticles = [];
|
218 |
+
let sparkParticles = [];
|
219 |
+
let starParticles = [];
|
220 |
+
|
221 |
+
// Game variables
|
222 |
+
let player = {
|
223 |
+
x: 100,
|
224 |
+
y: window.innerHeight / 2,
|
225 |
+
width: 60,
|
226 |
+
height: 60,
|
227 |
+
speed: 8,
|
228 |
+
health: 100,
|
229 |
+
lastShot: 0,
|
230 |
+
shootDelay: 300
|
231 |
+
};
|
232 |
+
|
233 |
+
let projectiles = [];
|
234 |
+
let enemies = [];
|
235 |
+
let explosions = [];
|
236 |
+
let score = 0;
|
237 |
+
let gameRunning = true;
|
238 |
+
let enemySpawnRate = 1000; // ms
|
239 |
+
let lastEnemySpawn = 0;
|
240 |
+
let keys = {
|
241 |
+
ArrowUp: false,
|
242 |
+
ArrowDown: false,
|
243 |
+
ArrowLeft: false,
|
244 |
+
ArrowRight: false,
|
245 |
+
' ': false
|
246 |
+
};
|
247 |
+
|
248 |
+
// Procedural SVG generation functions
|
249 |
+
function generatePlayerShip() {
|
250 |
+
const shipId = 'player-ship-' + Date.now();
|
251 |
+
const svg = `
|
252 |
+
<svg id="${shipId}" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 60 60">
|
253 |
+
<defs>
|
254 |
+
<linearGradient id="shipGradient" x1="0%" y1="0%" x2="100%" y2="100%">
|
255 |
+
<stop offset="0%" stop-color="#00f0ff" />
|
256 |
+
<stop offset="100%" stop-color="#7b2dff" />
|
257 |
+
</linearGradient>
|
258 |
+
<radialGradient id="engineGlow" cx="20%" cy="50%" r="50%" fx="20%" fy="50%">
|
259 |
+
<stop offset="0%" stop-color="#ff2d7b" stop-opacity="0.8" />
|
260 |
+
<stop offset="100%" stop-color="#ff2d7b" stop-opacity="0" />
|
261 |
+
</radialGradient>
|
262 |
+
</defs>
|
263 |
+
|
264 |
+
<!-- Main hull -->
|
265 |
+
<path d="M30,5 L55,30 L45,55 L15,55 L5,30 Z" fill="url(#shipGradient)" stroke="#ffffff" stroke-width="1" />
|
266 |
+
|
267 |
+
<!-- Cockpit -->
|
268 |
+
<ellipse cx="30" cy="25" rx="10" ry="8" fill="#0a0a1a" stroke="#ffffff" stroke-width="1" />
|
269 |
+
<ellipse cx="30" cy="25" rx="6" ry="4" fill="#00f0ff" opacity="0.7" />
|
270 |
+
|
271 |
+
<!-- Engine glow -->
|
272 |
+
<path d="M15,50 L45,50 L40,60 L20,60 Z" fill="url(#engineGlow)" />
|
273 |
+
|
274 |
+
<!-- Details -->
|
275 |
+
<path d="M30,5 L30,25" stroke="#ffffff" stroke-width="1" stroke-dasharray="2,2" />
|
276 |
+
<path d="M15,55 L5,30 L15,20" stroke="#ffffff" stroke-width="1" fill="none" />
|
277 |
+
<path d="M45,55 L55,30 L45,20" stroke="#ffffff" stroke-width="1" fill="none" />
|
278 |
+
|
279 |
+
<!-- Thrusters -->
|
280 |
+
<rect x="20" y="50" width="5" height="8" fill="#00f0ff" rx="1" />
|
281 |
+
<rect x="35" y="50" width="5" height="8" fill="#00f0ff" rx="1" />
|
282 |
+
</svg>
|
283 |
+
`;
|
284 |
+
return svg;
|
285 |
+
}
|
286 |
+
|
287 |
+
function generateEnemyShip() {
|
288 |
+
const shipId = 'enemy-ship-' + Date.now();
|
289 |
+
const hue = Math.floor(Math.random() * 60) + 300; // Purple-red range
|
290 |
+
const svg = `
|
291 |
+
<svg id="${shipId}" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 50 50">
|
292 |
+
<defs>
|
293 |
+
<linearGradient id="enemyGradient" x1="0%" y1="0%" x2="100%" y2="100%">
|
294 |
+
<stop offset="0%" stop-color="hsl(${hue}, 100%, 60%)" />
|
295 |
+
<stop offset="100%" stop-color="hsl(${hue + 20}, 100%, 40%)" />
|
296 |
+
</linearGradient>
|
297 |
+
<radialGradient id="enemyGlow" cx="50%" cy="50%" r="50%" fx="50%" fy="50%">
|
298 |
+
<stop offset="0%" stop-color="hsl(${hue}, 100%, 80%)" stop-opacity="0.8" />
|
299 |
+
<stop offset="100%" stop-color="hsl(${hue}, 100%, 60%)" stop-opacity="0" />
|
300 |
+
</radialGradient>
|
301 |
+
</defs>
|
302 |
+
|
303 |
+
<!-- Main body -->
|
304 |
+
<path d="M25,5 L45,25 L25,45 L5,25 Z" fill="url(#enemyGradient)" stroke="#ffffff" stroke-width="1" />
|
305 |
+
|
306 |
+
<!-- Core -->
|
307 |
+
<circle cx="25" cy="25" r="8" fill="url(#enemyGlow)" />
|
308 |
+
<circle cx="25" cy="25" r="5" fill="#0a0a1a" />
|
309 |
+
|
310 |
+
<!-- Spikes -->
|
311 |
+
<path d="M25,5 L30,0 L35,5 Z" fill="hsl(${hue}, 100%, 60%)" />
|
312 |
+
<path d="M45,25 L50,20 L50,30 Z" fill="hsl(${hue}, 100%, 60%)" />
|
313 |
+
<path d="M25,45 L30,50 L35,45 Z" fill="hsl(${hue}, 100%, 60%)" />
|
314 |
+
<path d="M5,25 L0,20 L0,30 Z" fill="hsl(${hue}, 100%, 60%)" />
|
315 |
+
|
316 |
+
<!-- Details -->
|
317 |
+
<path d="M15,15 L35,35" stroke="#ffffff" stroke-width="1" stroke-dasharray="1,1" />
|
318 |
+
<path d="M15,35 L35,15" stroke="#ffffff" stroke-width="1" stroke-dasharray="1,1" />
|
319 |
+
</svg>
|
320 |
+
`;
|
321 |
+
return svg;
|
322 |
+
}
|
323 |
+
|
324 |
+
function generateProjectile() {
|
325 |
+
const projId = 'projectile-' + Date.now();
|
326 |
+
const svg = `
|
327 |
+
<svg id="${projId}" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 8">
|
328 |
+
<defs>
|
329 |
+
<linearGradient id="projGradient" x1="0%" y1="50%" x2="100%" y2="50%">
|
330 |
+
<stop offset="0%" stop-color="#00f0ff" />
|
331 |
+
<stop offset="50%" stop-color="#7b2dff" />
|
332 |
+
<stop offset="100%" stop-color="#00f0ff" />
|
333 |
+
</linearGradient>
|
334 |
+
<radialGradient id="projGlow" cx="50%" cy="50%" r="50%" fx="50%" fy="50%">
|
335 |
+
<stop offset="0%" stop-color="#00f0ff" stop-opacity="0.8" />
|
336 |
+
<stop offset="100%" stop-color="#00f0ff" stop-opacity="0" />
|
337 |
+
</radialGradient>
|
338 |
+
</defs>
|
339 |
+
|
340 |
+
<!-- Projectile body -->
|
341 |
+
<rect x="0" y="2" width="24" height="4" rx="2" fill="url(#projGradient)" />
|
342 |
+
|
343 |
+
<!-- Glow effects -->
|
344 |
+
<ellipse cx="12" cy="4" rx="12" ry="4" fill="url(#projGlow)" />
|
345 |
+
|
346 |
+
<!-- Front tip -->
|
347 |
+
<path d="M24,2 L28,4 L24,6 Z" fill="#00f0ff" />
|
348 |
+
</svg>
|
349 |
+
`;
|
350 |
+
return svg;
|
351 |
+
}
|
352 |
+
|
353 |
+
// Initialize the background scene
|
354 |
+
function initBackground() {
|
355 |
+
// Create scene
|
356 |
+
scene = new THREE.Scene();
|
357 |
+
scene.background = new THREE.Color(0x0a0a1a);
|
358 |
+
scene.fog = new THREE.FogExp2(0x0a0a1a, 0.002);
|
359 |
+
|
360 |
+
// Create camera
|
361 |
+
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 10000);
|
362 |
+
camera.position.set(0, 0, 50);
|
363 |
+
|
364 |
+
// Create renderer
|
365 |
+
renderer = new THREE.WebGLRenderer({ antialias: true });
|
366 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
367 |
+
renderer.shadowMap.enabled = true;
|
368 |
+
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
369 |
+
document.getElementById('canvas').appendChild(renderer.domElement);
|
370 |
+
|
371 |
+
// Create lights
|
372 |
+
const ambientLight = new THREE.AmbientLight(0x404040);
|
373 |
+
scene.add(ambientLight);
|
374 |
+
|
375 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
|
376 |
+
directionalLight.position.set(1, 1, 1);
|
377 |
+
directionalLight.castShadow = true;
|
378 |
+
scene.add(directionalLight);
|
379 |
+
|
380 |
+
// Add colorful ambient light
|
381 |
+
const coloredLight1 = new THREE.PointLight(0x7b2dff, 0.5, 100);
|
382 |
+
coloredLight1.position.set(20, 20, 20);
|
383 |
+
scene.add(coloredLight1);
|
384 |
+
|
385 |
+
const coloredLight2 = new THREE.PointLight(0x00f0ff, 0.5, 100);
|
386 |
+
coloredLight2.position.set(-20, -20, -20);
|
387 |
+
scene.add(coloredLight2);
|
388 |
+
|
389 |
+
// Create wormhole
|
390 |
+
createWormhole();
|
391 |
+
|
392 |
+
// Create particles
|
393 |
+
createParticles();
|
394 |
+
}
|
395 |
+
|
396 |
+
// Create wormhole geometry
|
397 |
+
function createWormhole() {
|
398 |
+
const geometry = new THREE.TorusGeometry(15, 3, 32, 100);
|
399 |
+
const material = new THREE.MeshPhongMaterial({
|
400 |
+
color: 0x00aaff,
|
401 |
+
emissive: 0x0066ff,
|
402 |
+
emissiveIntensity: 0.8,
|
403 |
+
transparent: true,
|
404 |
+
opacity: 0.9,
|
405 |
+
wireframe: true,
|
406 |
+
wireframeLinewidth: 2
|
407 |
+
});
|
408 |
+
|
409 |
+
wormhole = new THREE.Mesh(geometry, material);
|
410 |
+
wormhole.rotation.x = Math.PI / 2;
|
411 |
+
scene.add(wormhole);
|
412 |
+
|
413 |
+
// Add inner glow
|
414 |
+
const innerGlowGeometry = new THREE.SphereGeometry(12, 32, 32);
|
415 |
+
const innerGlowMaterial = new THREE.MeshBasicMaterial({
|
416 |
+
color: 0x00aaff,
|
417 |
+
transparent: true,
|
418 |
+
opacity: 0.3
|
419 |
+
});
|
420 |
+
const innerGlow = new THREE.Mesh(innerGlowGeometry, innerGlowMaterial);
|
421 |
+
wormhole.add(innerGlow);
|
422 |
+
|
423 |
+
// Add energy field
|
424 |
+
const energyFieldGeometry = new THREE.SphereGeometry(16, 64, 64);
|
425 |
+
const energyFieldMaterial = new THREE.MeshBasicMaterial({
|
426 |
+
color: 0x7b2dff,
|
427 |
+
transparent: true,
|
428 |
+
opacity: 0.05,
|
429 |
+
wireframe: true
|
430 |
+
});
|
431 |
+
const energyField = new THREE.Mesh(energyFieldGeometry, energyFieldMaterial);
|
432 |
+
wormhole.add(energyField);
|
433 |
+
}
|
434 |
+
|
435 |
+
// Create various particles
|
436 |
+
function createParticles() {
|
437 |
+
// Stars background
|
438 |
+
const starGeometry = new THREE.BufferGeometry();
|
439 |
+
const starMaterial = new THREE.PointsMaterial({
|
440 |
+
color: 0xffffff,
|
441 |
+
size: 0.2,
|
442 |
+
transparent: true,
|
443 |
+
opacity: 0.8
|
444 |
+
});
|
445 |
+
|
446 |
+
const starPositions = [];
|
447 |
+
const starColors = [];
|
448 |
+
|
449 |
+
for (let i = 0; i < 2000; i++) {
|
450 |
+
starPositions.push(
|
451 |
+
Math.random() * 2000 - 1000,
|
452 |
+
Math.random() * 2000 - 1000,
|
453 |
+
Math.random() * 2000 - 1000
|
454 |
+
);
|
455 |
+
|
456 |
+
// Add some color variation
|
457 |
+
const colorIntensity = 0.7 + Math.random() * 0.3;
|
458 |
+
starColors.push(
|
459 |
+
colorIntensity,
|
460 |
+
colorIntensity,
|
461 |
+
colorIntensity
|
462 |
+
);
|
463 |
+
}
|
464 |
+
|
465 |
+
starGeometry.setAttribute('position', new THREE.Float32BufferAttribute(starPositions, 3));
|
466 |
+
starGeometry.setAttribute('color', new THREE.Float32BufferAttribute(starColors, 3));
|
467 |
+
|
468 |
+
const stars = new THREE.Points(starGeometry, starMaterial);
|
469 |
+
scene.add(stars);
|
470 |
+
starParticles.push(stars);
|
471 |
+
|
472 |
+
// Debris
|
473 |
+
for (let i = 0; i < 150; i++) {
|
474 |
+
const size = 0.2 + Math.random() * 1.5;
|
475 |
+
const debris = new THREE.Mesh(
|
476 |
+
new THREE.BoxGeometry(size, size, size),
|
477 |
+
new THREE.MeshPhongMaterial({
|
478 |
+
color: 0x888888,
|
479 |
+
emissive: 0x333333,
|
480 |
+
emissiveIntensity: 0.1
|
481 |
+
})
|
482 |
+
);
|
483 |
+
debris.position.set(
|
484 |
+
Math.random() * 100 - 50,
|
485 |
+
Math.random() * 100 - 50,
|
486 |
+
Math.random() * 100 - 50
|
487 |
+
);
|
488 |
+
debris.rotation.set(
|
489 |
+
Math.random() * Math.PI,
|
490 |
+
Math.random() * Math.PI,
|
491 |
+
Math.random() * Math.PI
|
492 |
+
);
|
493 |
+
debris.userData = {
|
494 |
+
velocity: new THREE.Vector3(
|
495 |
+
Math.random() * 0.2 - 0.1,
|
496 |
+
Math.random() * 0.2 - 0.1,
|
497 |
+
Math.random() * 0.2 - 0.1
|
498 |
+
),
|
499 |
+
rotationSpeed: new THREE.Vector3(
|
500 |
+
Math.random() * 0.02 - 0.01,
|
501 |
+
Math.random() * 0.02 - 0.01,
|
502 |
+
Math.random() * 0.02 - 0.01
|
503 |
+
)
|
504 |
+
};
|
505 |
+
scene.add(debris);
|
506 |
+
debrisParticles.push(debris);
|
507 |
+
}
|
508 |
+
}
|
509 |
+
|
510 |
+
// Initialize the game
|
511 |
+
function initGame() {
|
512 |
+
// Create player ship with procedural SVG
|
513 |
+
const playerShip = document.getElementById('player-ship');
|
514 |
+
playerShip.innerHTML = generatePlayerShip();
|
515 |
+
|
516 |
+
// Position player ship
|
517 |
+
updatePlayerPosition();
|
518 |
+
|
519 |
+
// Set up event listeners
|
520 |
+
window.addEventListener('keydown', handleKeyDown);
|
521 |
+
window.addEventListener('keyup', handleKeyUp);
|
522 |
+
window.addEventListener('resize', onWindowResize);
|
523 |
+
|
524 |
+
document.getElementById('restart-btn').addEventListener('click', resetGame);
|
525 |
+
|
526 |
+
// Start game loop
|
527 |
+
gameLoop();
|
528 |
+
}
|
529 |
+
|
530 |
+
// Handle key down events
|
531 |
+
function handleKeyDown(e) {
|
532 |
+
if (keys.hasOwnProperty(e.key)) {
|
533 |
+
keys[e.key] = true;
|
534 |
+
e.preventDefault();
|
535 |
+
}
|
536 |
+
}
|
537 |
+
|
538 |
+
// Handle key up events
|
539 |
+
function handleKeyUp(e) {
|
540 |
+
if (keys.hasOwnProperty(e.key)) {
|
541 |
+
keys[e.key] = false;
|
542 |
+
e.preventDefault();
|
543 |
+
}
|
544 |
+
}
|
545 |
+
|
546 |
+
// Update player position based on key states
|
547 |
+
function updatePlayerPosition() {
|
548 |
+
if (keys.ArrowUp && player.y > player.height / 2) {
|
549 |
+
player.y -= player.speed;
|
550 |
+
}
|
551 |
+
if (keys.ArrowDown && player.y < window.innerHeight - player.height / 2) {
|
552 |
+
player.y += player.speed;
|
553 |
+
}
|
554 |
+
if (keys.ArrowLeft && player.x > player.width / 2) {
|
555 |
+
player.x -= player.speed;
|
556 |
+
}
|
557 |
+
if (keys.ArrowRight && player.x < window.innerWidth - player.width / 2) {
|
558 |
+
player.x += player.speed;
|
559 |
+
}
|
560 |
+
|
561 |
+
// Update DOM element position
|
562 |
+
const ship = document.getElementById('player-ship');
|
563 |
+
ship.style.left = `${player.x - player.width / 2}px`;
|
564 |
+
ship.style.top = `${player.y - player.height / 2}px`;
|
565 |
+
|
566 |
+
// Shoot if space is pressed and delay has passed
|
567 |
+
const now = Date.now();
|
568 |
+
if (keys[' '] && now - player.lastShot > player.shootDelay) {
|
569 |
+
shoot();
|
570 |
+
player.lastShot = now;
|
571 |
+
}
|
572 |
+
}
|
573 |
+
|
574 |
+
// Create a new projectile
|
575 |
+
function shoot() {
|
576 |
+
const projectile = document.createElement('div');
|
577 |
+
projectile.className = 'projectile';
|
578 |
+
projectile.innerHTML = generateProjectile();
|
579 |
+
projectile.style.left = `${player.x + player.width / 2}px`;
|
580 |
+
projectile.style.top = `${player.y - 4}px`;
|
581 |
+
document.getElementById('game-container').appendChild(projectile);
|
582 |
+
|
583 |
+
projectiles.push({
|
584 |
+
element: projectile,
|
585 |
+
x: player.x + player.width / 2,
|
586 |
+
y: player.y,
|
587 |
+
speed: 12,
|
588 |
+
width: 24,
|
589 |
+
height: 8
|
590 |
+
});
|
591 |
+
}
|
592 |
+
|
593 |
+
// Update all projectiles
|
594 |
+
function updateProjectiles() {
|
595 |
+
for (let i = projectiles.length - 1; i >= 0; i--) {
|
596 |
+
const p = projectiles[i];
|
597 |
+
p.x += p.speed;
|
598 |
+
p.element.style.left = `${p.x}px`;
|
599 |
+
|
600 |
+
// Remove if off screen
|
601 |
+
if (p.x > window.innerWidth) {
|
602 |
+
p.element.remove();
|
603 |
+
projectiles.splice(i, 1);
|
604 |
+
}
|
605 |
+
}
|
606 |
+
}
|
607 |
+
|
608 |
+
// Spawn a new enemy
|
609 |
+
function spawnEnemy() {
|
610 |
+
const enemy = document.createElement('div');
|
611 |
+
enemy.className = 'enemy-ship';
|
612 |
+
enemy.innerHTML = generateEnemyShip();
|
613 |
+
const y = Math.random() * (window.innerHeight - 100) + 50;
|
614 |
+
enemy.style.left = `${window.innerWidth}px`;
|
615 |
+
enemy.style.top = `${y - 25}px`;
|
616 |
+
document.getElementById('game-container').appendChild(enemy);
|
617 |
+
|
618 |
+
enemies.push({
|
619 |
+
element: enemy,
|
620 |
+
x: window.innerWidth,
|
621 |
+
y: y,
|
622 |
+
speed: 3 + Math.random() * 3,
|
623 |
+
width: 50,
|
624 |
+
height: 50
|
625 |
+
});
|
626 |
+
}
|
627 |
+
|
628 |
+
// Update all enemies
|
629 |
+
function updateEnemies() {
|
630 |
+
for (let i = enemies.length - 1; i >= 0; i--) {
|
631 |
+
const e = enemies[i];
|
632 |
+
e.x -= e.speed;
|
633 |
+
e.element.style.left = `${e.x}px`;
|
634 |
+
|
635 |
+
// Remove if off screen
|
636 |
+
if (e.x < -e.width) {
|
637 |
+
e.element.remove();
|
638 |
+
enemies.splice(i, 1);
|
639 |
+
}
|
640 |
+
}
|
641 |
+
}
|
642 |
+
|
643 |
+
// Check for collisions
|
644 |
+
function checkCollisions() {
|
645 |
+
// Projectile-enemy collisions
|
646 |
+
for (let i = projectiles.length - 1; i >= 0; i--) {
|
647 |
+
const p = projectiles[i];
|
648 |
+
|
649 |
+
for (let j = enemies.length - 1; j >= 0; j--) {
|
650 |
+
const e = enemies[j];
|
651 |
+
|
652 |
+
if (p.x < e.x + e.width &&
|
653 |
+
p.x + p.width > e.x &&
|
654 |
+
p.y < e.y + e.height &&
|
655 |
+
p.y + p.height > e.y) {
|
656 |
+
|
657 |
+
// Collision detected
|
658 |
+
createEnhancedExplosion(e.x + e.width/2, e.y + e.height/2);
|
659 |
+
|
660 |
+
// Remove both projectile and enemy
|
661 |
+
p.element.remove();
|
662 |
+
projectiles.splice(i, 1);
|
663 |
+
|
664 |
+
e.element.remove();
|
665 |
+
enemies.splice(j, 1);
|
666 |
+
|
667 |
+
// Increase score
|
668 |
+
score += 100;
|
669 |
+
document.getElementById('score').textContent = score;
|
670 |
+
document.getElementById('enemies').textContent = enemies.length;
|
671 |
+
|
672 |
+
break;
|
673 |
+
}
|
674 |
+
}
|
675 |
+
}
|
676 |
+
|
677 |
+
// Player-enemy collisions
|
678 |
+
for (let i = enemies.length - 1; i >= 0; i--) {
|
679 |
+
const e = enemies[i];
|
680 |
+
|
681 |
+
if (player.x < e.x + e.width &&
|
682 |
+
player.x + player.width > e.x &&
|
683 |
+
player.y < e.y + e.height &&
|
684 |
+
player.y + player.height > e.y) {
|
685 |
+
|
686 |
+
// Collision detected
|
687 |
+
createEnhancedExplosion(e.x + e.width/2, e.y + e.height/2);
|
688 |
+
|
689 |
+
// Remove enemy
|
690 |
+
e.element.remove();
|
691 |
+
enemies.splice(i, 1);
|
692 |
+
|
693 |
+
// Decrease player health
|
694 |
+
player.health -= 20;
|
695 |
+
document.getElementById('health').textContent = player.health;
|
696 |
+
|
697 |
+
if (player.health <= 0) {
|
698 |
+
gameOver();
|
699 |
+
}
|
700 |
+
|
701 |
+
break;
|
702 |
+
}
|
703 |
+
}
|
704 |
+
}
|
705 |
+
|
706 |
+
// Create enhanced explosion effect with particles, sparks and smoke
|
707 |
+
function createEnhancedExplosion(x, y) {
|
708 |
+
// Create explosion container
|
709 |
+
const explosion = document.createElement('div');
|
710 |
+
explosion.className = 'explosion';
|
711 |
+
explosion.style.left = `${x - 60}px`;
|
712 |
+
explosion.style.top = `${y - 60}px`;
|
713 |
+
document.getElementById('game-container').appendChild(explosion);
|
714 |
+
|
715 |
+
// Create shockwave
|
716 |
+
const shockwave = document.createElement('div');
|
717 |
+
shockwave.className = 'shockwave';
|
718 |
+
shockwave.style.left = '60px';
|
719 |
+
shockwave.style.top = '60px';
|
720 |
+
shockwave.style.width = '40px';
|
721 |
+
shockwave.style.height = '40px';
|
722 |
+
shockwave.style.animation = 'shockwave 0.5s ease-out forwards';
|
723 |
+
explosion.appendChild(shockwave);
|
724 |
+
|
725 |
+
// Create core explosion
|
726 |
+
const core = document.createElement('div');
|
727 |
+
core.className = 'explosion-particle';
|
728 |
+
core.style.left = '60px';
|
729 |
+
core.style.top = '60px';
|
730 |
+
core.style.width = '40px';
|
731 |
+
core.style.height = '40px';
|
732 |
+
core.style.background = 'radial-gradient(circle, #ff9900, #ff2d7b)';
|
733 |
+
core.style.boxShadow = '0 0 20px #ff2d7b';
|
734 |
+
core.style.animation = 'explode 0.5s forwards';
|
735 |
+
explosion.appendChild(core);
|
736 |
+
|
737 |
+
// Create particles (50-100)
|
738 |
+
const particleCount = 50 + Math.floor(Math.random() * 50);
|
739 |
+
for (let i = 0; i < particleCount; i++) {
|
740 |
+
const particle = document.createElement('div');
|
741 |
+
particle.className = 'explosion-particle';
|
742 |
+
|
743 |
+
// Random size between 4-12px
|
744 |
+
const size = 4 + Math.random() * 8;
|
745 |
+
particle.style.width = `${size}px`;
|
746 |
+
particle.style.height = `${size}px`;
|
747 |
+
|
748 |
+
// Random color (yellow to red)
|
749 |
+
const hue = 20 + Math.random() * 40;
|
750 |
+
particle.style.background = `hsl(${hue}, 100%, 50%)`;
|
751 |
+
particle.style.boxShadow = `0 0 ${size/2}px hsl(${hue}, 100%, 50%)`;
|
752 |
+
|
753 |
+
// Random position around explosion center
|
754 |
+
const angle = Math.random() * Math.PI * 2;
|
755 |
+
const distance = 10 + Math.random() * 20;
|
756 |
+
const px = 60 + Math.cos(angle) * distance;
|
757 |
+
const py = 60 + Math.sin(angle) * distance;
|
758 |
+
particle.style.left = `${px}px`;
|
759 |
+
particle.style.top = `${py}px`;
|
760 |
+
|
761 |
+
// Random movement direction and distance
|
762 |
+
const tx = (Math.random() - 0.5) * 100;
|
763 |
+
const ty = (Math.random() - 0.5) * 100;
|
764 |
+
particle.style.setProperty('--tx', `${tx}px`);
|
765 |
+
particle.style.setProperty('--ty', `${ty}px`);
|
766 |
+
|
767 |
+
particle.style.animation = `particle-fly ${0.5 + Math.random() * 0.5}s ease-out forwards`;
|
768 |
+
explosion.appendChild(particle);
|
769 |
+
}
|
770 |
+
|
771 |
+
// Create sparks (30-60)
|
772 |
+
const sparkCount = 30 + Math.floor(Math.random() * 30);
|
773 |
+
for (let i = 0; i < sparkCount; i++) {
|
774 |
+
const spark = document.createElement('div');
|
775 |
+
spark.className = 'spark';
|
776 |
+
|
777 |
+
// Random color (white to yellow)
|
778 |
+
const hue = 40 + Math.random() * 20;
|
779 |
+
spark.style.background = `hsl(${hue}, 100%, 80%)`;
|
780 |
+
|
781 |
+
// Random position around explosion center
|
782 |
+
const angle = Math.random() * Math.PI * 2;
|
783 |
+
const distance = 5 + Math.random() * 15;
|
784 |
+
const px = 60 + Math.cos(angle) * distance;
|
785 |
+
const py = 60 + Math.sin(angle) * distance;
|
786 |
+
spark.style.left = `${px}px`;
|
787 |
+
spark.style.top = `${py}px`;
|
788 |
+
|
789 |
+
// Random movement direction and distance
|
790 |
+
const tx = (Math.random() - 0.5) * 150;
|
791 |
+
const ty = (Math.random() - 0.5) * 150;
|
792 |
+
spark.style.setProperty('--tx', `${tx}px`);
|
793 |
+
spark.style.setProperty('--ty', `${ty}px`);
|
794 |
+
|
795 |
+
spark.style.animation = `spark-fly ${0.3 + Math.random() * 0.4}s linear forwards`;
|
796 |
+
explosion.appendChild(spark);
|
797 |
+
}
|
798 |
+
|
799 |
+
// Create smoke (20-40)
|
800 |
+
const smokeCount = 20 + Math.floor(Math.random() * 20);
|
801 |
+
for (let i = 0; i < smokeCount; i++) {
|
802 |
+
const smoke = document.createElement('div');
|
803 |
+
smoke.className = 'smoke';
|
804 |
+
|
805 |
+
// Random size between 10-30px
|
806 |
+
const size = 10 + Math.random() * 20;
|
807 |
+
smoke.style.width = `${size}px`;
|
808 |
+
smoke.style.height = `${size}px`;
|
809 |
+
|
810 |
+
// Random gray color
|
811 |
+
const lightness = 20 + Math.random() * 30;
|
812 |
+
smoke.style.background = `hsla(0, 0%, ${lightness}%, 0.7)`;
|
813 |
+
|
814 |
+
// Random position around explosion center
|
815 |
+
const angle = Math.random() * Math.PI * 2;
|
816 |
+
const distance = 5 + Math.random() * 15;
|
817 |
+
const px = 60 + Math.cos(angle) * distance;
|
818 |
+
const py = 60 + Math.sin(angle) * distance;
|
819 |
+
smoke.style.left = `${px}px`;
|
820 |
+
smoke.style.top = `${py}px`;
|
821 |
+
|
822 |
+
// Random upward movement with some horizontal variation
|
823 |
+
const tx = (Math.random() - 0.5) * 40;
|
824 |
+
const ty = -30 - Math.random() * 50;
|
825 |
+
smoke.style.setProperty('--tx', `${tx}px`);
|
826 |
+
smoke.style.setProperty('--ty', `${ty}px`);
|
827 |
+
|
828 |
+
smoke.style.animation = `smoke-rise ${1 + Math.random() * 1}s ease-out forwards`;
|
829 |
+
explosion.appendChild(smoke);
|
830 |
+
}
|
831 |
+
|
832 |
+
// Remove explosion after animation completes
|
833 |
+
setTimeout(() => {
|
834 |
+
explosion.remove();
|
835 |
+
}, 1000);
|
836 |
+
}
|
837 |
+
|
838 |
+
// Game over state
|
839 |
+
function gameOver() {
|
840 |
+
gameRunning = false;
|
841 |
+
document.getElementById('final-score').textContent = score;
|
842 |
+
document.getElementById('game-over').style.display = 'flex';
|
843 |
+
}
|
844 |
+
|
845 |
+
// Reset the game
|
846 |
+
function resetGame() {
|
847 |
+
// Clear all elements
|
848 |
+
projectiles.forEach(p => p.element.remove());
|
849 |
+
enemies.forEach(e => e.element.remove());
|
850 |
+
|
851 |
+
// Reset variables
|
852 |
+
projectiles = [];
|
853 |
+
enemies = [];
|
854 |
+
player.health = 100;
|
855 |
+
score = 0;
|
856 |
+
gameRunning = true;
|
857 |
+
|
858 |
+
// Update HUD
|
859 |
+
document.getElementById('score').textContent = score;
|
860 |
+
document.getElementById('health').textContent = player.health;
|
861 |
+
document.getElementById('enemies').textContent = enemies.length;
|
862 |
+
document.getElementById('game-over').style.display = 'none';
|
863 |
+
|
864 |
+
// Reset player position
|
865 |
+
player.x = 100;
|
866 |
+
player.y = window.innerHeight / 2;
|
867 |
+
updatePlayerPosition();
|
868 |
+
|
869 |
+
// Regenerate player ship
|
870 |
+
const playerShip = document.getElementById('player-ship');
|
871 |
+
playerShip.innerHTML = generatePlayerShip();
|
872 |
+
}
|
873 |
+
|
874 |
+
// Handle window resize
|
875 |
+
function onWindowResize() {
|
876 |
+
// Update Three.js renderer
|
877 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
878 |
+
camera.updateProjectionMatrix();
|
879 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
880 |
+
|
881 |
+
// Update player position if needed
|
882 |
+
if (player.y > window.innerHeight - player.height / 2) {
|
883 |
+
player.y = window.innerHeight - player.height / 2;
|
884 |
+
updatePlayerPosition();
|
885 |
+
}
|
886 |
+
}
|
887 |
+
|
888 |
+
// Main game loop
|
889 |
+
function gameLoop() {
|
890 |
+
if (!gameRunning) return;
|
891 |
+
|
892 |
+
// Update background animation
|
893 |
+
updateBackground();
|
894 |
+
|
895 |
+
// Update game elements
|
896 |
+
updatePlayerPosition();
|
897 |
+
updateProjectiles();
|
898 |
+
updateEnemies();
|
899 |
+
checkCollisions();
|
900 |
+
|
901 |
+
// Spawn new enemies
|
902 |
+
const now = Date.now();
|
903 |
+
if (now - lastEnemySpawn > enemySpawnRate) {
|
904 |
+
spawnEnemy();
|
905 |
+
lastEnemySpawn = now;
|
906 |
+
|
907 |
+
// Increase difficulty
|
908 |
+
if (score > 0 && score % 1000 === 0) {
|
909 |
+
enemySpawnRate = Math.max(300, enemySpawnRate - 50);
|
910 |
+
}
|
911 |
+
}
|
912 |
+
|
913 |
+
// Continue loop
|
914 |
+
requestAnimationFrame(gameLoop);
|
915 |
+
}
|
916 |
+
|
917 |
+
// Update background animation
|
918 |
+
function updateBackground() {
|
919 |
+
// Rotate wormhole
|
920 |
+
wormhole.rotation.z += 0.005;
|
921 |
+
|
922 |
+
// Update debris particles
|
923 |
+
debrisParticles.forEach(debris => {
|
924 |
+
debris.position.add(debris.userData.velocity);
|
925 |
+
debris.rotation.x += debris.userData.rotationSpeed.x;
|
926 |
+
debris.rotation.y += debris.userData.rotationSpeed.y;
|
927 |
+
debris.rotation.z += debris.userData.rotationSpeed.z;
|
928 |
+
|
929 |
+
// Wrap around if out of bounds
|
930 |
+
if (Math.abs(debris.position.x) > 100) debris.position.x = -debris.position.x;
|
931 |
+
if (Math.abs(debris.position.y) > 100) debris.position.y = -debris.position.y;
|
932 |
+
if (Math.abs(debris.position.z) > 100) debris.position.z = -debris.position.z;
|
933 |
+
});
|
934 |
+
|
935 |
+
renderer.render(scene, camera);
|
936 |
+
}
|
937 |
+
|
938 |
+
// Initialize everything
|
939 |
+
function init() {
|
940 |
+
initBackground();
|
941 |
+
initGame();
|
942 |
+
}
|
943 |
+
|
944 |
+
// Start the game
|
945 |
+
init();
|
946 |
+
</script>
|
947 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=LukasBe/andromeda-blast" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
948 |
+
</html>
|
prompts.txt
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
Keep the 3d as a cool background and turn it into a side scroller space themed shooter ... arrow keys control a space ship, space fires shots from left to right of the screen, and from the right to left are comming enemy ships that the user can shoot ...
|
2 |
+
Make the player's ship, the shots, and the enemy ship a complex high quality procedural art images ...
|
3 |
+
Enhance the explosions with tons of particles, sparks, and smoke :)
|