""" frontend.py Gradio UI for interacting with the Anthropic API, Hume TTS API, and ElevenLabs TTS API. Users enter a character description, which is processed using Claude by Anthropic to generate text. The text is then synthesized into speech using different TTS provider APIs. Users can compare the outputs and vote for their favorite in an interactive UI. """ # Standard Library Imports import asyncio import time from typing import Tuple # Third-Party Library Imports import gradio as gr # Local Application Imports from src import constants from src.config import Config, logger from src.custom_types import Option, OptionMap from src.database.database import AsyncDBSessionMaker from src.integrations import ( AnthropicError, ElevenLabsError, HumeError, generate_text_with_claude, text_to_speech_with_elevenlabs, text_to_speech_with_hume, ) from src.utils import ( create_shuffled_tts_options, determine_selected_option, get_random_provider, submit_voting_results, validate_character_description_length, validate_text_length, ) class Frontend: config: Config db_session_maker: AsyncDBSessionMaker def __init__(self, config: Config, db_session_maker: AsyncDBSessionMaker): self.config = config self.db_session_maker = db_session_maker async def _generate_text(self, character_description: str) -> Tuple[gr.Textbox, str]: """ Validates the character_description and generates text using Anthropic API. Args: character_description (str): The user-provided text for character description. Returns: Tuple containing: - The generated text update (as a dict from gr.update). - The generated text string. Raises: gr.Error: On validation or API errors. """ try: validate_character_description_length(character_description) except ValueError as ve: logger.warning(f"Validation error: {ve}") raise gr.Error(str(ve)) try: generated_text = await generate_text_with_claude(character_description, self.config) logger.info(f"Generated text ({len(generated_text)} characters).") return gr.update(value=generated_text), generated_text except AnthropicError as ae: logger.error(f"AnthropicError while generating text: {ae!s}") raise gr.Error(f'There was an issue communicating with the Anthropic API: "{ae.message}"') except Exception as e: logger.error(f"Unexpected error while generating text: {e}") raise gr.Error("Failed to generate text. Please try again later.") async def _synthesize_speech( self, character_description: str, text: str, generated_text_state: str, ) -> Tuple[gr.Audio, gr.Audio, OptionMap, bool, str, str, bool]: """ Synthesizes two text-to-speech outputs, updates UI state components, and returns additional TTS metadata. This function generates TTS outputs using different providers based on the input text and its modification state. Depending on the selected providers, it may: - Synthesize one Hume and one ElevenLabs output (50% chance), or - Synthesize two Hume outputs (50% chance). The outputs are processed and shuffled, and the corresponding UI components for two audio players are updated. Additional metadata such as the comparison type, generation IDs, and state information are also returned. Args: character_description (str): The description of the character used for generating the voice. text (str): The text content to be synthesized into speech. generated_text_state (str): The previously generated text state, used to determine if the text has been modified. Returns: Tuple containing: - dict: Update for the first audio player (with autoplay enabled). - dict: Update for the second audio player. - OptionMap: A mapping of option constants to their corresponding TTS providers. - bool: Flag indicating whether the text was modified. - str: The original text that was synthesized. - str: The original character description. - bool: Flag indicating whether the vote buttons should be enabled Raises: gr.Error: If any API or unexpected errors occur during the TTS synthesis process. """ try: validate_character_description_length(character_description) validate_text_length(text) except ValueError as ve: logger.warning(f"Validation error: {ve}") raise gr.Error(str(ve)) text_modified = text != generated_text_state provider_a = constants.HUME_AI # always compare with Hume provider_b = get_random_provider(text_modified) tts_provider_funcs = { constants.HUME_AI: text_to_speech_with_hume, constants.ELEVENLABS: text_to_speech_with_elevenlabs, } if provider_b not in tts_provider_funcs: raise ValueError(f"Unsupported provider: {provider_b}") try: logger.info(f"Starting speech synthesis with providers: {provider_a} and {provider_b}") # Create two tasks for concurrent execution task_a = text_to_speech_with_hume(character_description, text, self.config) task_b = tts_provider_funcs[provider_b](character_description, text, self.config) # Await both tasks concurrently using asyncio.gather() (generation_id_a, audio_a), (generation_id_b, audio_b) = await asyncio.gather(task_a, task_b) option_a = Option(provider=provider_a, audio=audio_a, generation_id=generation_id_a) option_b = Option(provider=provider_b, audio=audio_b, generation_id=generation_id_b) options_map: OptionMap = create_shuffled_tts_options(option_a, option_b) return ( gr.update(value=options_map["option_a"]["audio_file_path"], autoplay=True), gr.update(value=options_map["option_b"]["audio_file_path"]), options_map, text_modified, text, character_description, True, ) except ElevenLabsError as ee: logger.error(f"ElevenLabsError while synthesizing speech from text: {ee!s}") raise gr.Error(f'There was an issue communicating with the Elevenlabs API: "{ee.message}"') except HumeError as he: logger.error(f"HumeError while synthesizing speech from text: {he!s}") raise gr.Error(f'There was an issue communicating with the Hume API: "{he.message}"') except Exception as e: logger.error(f"Unexpected error during TTS generation: {e}") raise gr.Error("An unexpected error occurred. Please try again later.") async def _vote( self, vote_submitted: bool, option_map: OptionMap, clicked_option_button: str, text_modified: bool, character_description: str, text: str, ) -> Tuple[ bool, gr.Button, gr.Button, gr.Textbox, gr.Textbox, gr.Button ]: """ Handles user voting and updates the UI to display vote results. Args: vote_submitted (bool): True if a vote was already submitted. option_map (OptionMap): A dictionary mapping option labels to their details. clicked_option_button (str): The button that was clicked. text_modified (bool): Whether the text was modified by the user. character_description (str): The character description. text (str): The text used for synthesis. Returns: A tuple of: - A boolean indicating if the vote was accepted. - A dict update for hiding vote button A. - A dict update for hiding vote button B. - A dict update for showing vote result A textbox. - A dict update for showing vote result B textbox. - A dict update for enabling the synthesize speech button. """ if not option_map or vote_submitted: return gr.skip(), gr.skip(), gr.skip(), gr.skip(), gr.skip(), gr.skip() selected_option, other_option = determine_selected_option(clicked_option_button) selected_provider = option_map[selected_option]["provider"] other_provider = option_map[other_option]["provider"] # Process vote in the background without blocking the UI asyncio.create_task( submit_voting_results( option_map, selected_option, text_modified, character_description, text, self.db_session_maker, self.config, ) ) # Build button text to display results selected_label = f"{selected_provider} {constants.TROPHY_EMOJI}" other_label = f"{other_provider}" return ( True, gr.update(visible=False), gr.update(visible=False), ( gr.update(value=selected_label, visible=True, elem_classes="winner") if selected_option == constants.OPTION_A_KEY else gr.update(value=other_label, visible=True) ), ( gr.update(value=other_label, visible=True) if selected_option == constants.OPTION_A_KEY else gr.update(value=selected_label, visible=True, elem_classes="winner") ), gr.update(interactive=True), ) async def _randomize_character_description(self) -> Tuple[gr.Dropdown, gr.Textbox]: """ Randomly selects a character description, generates text, and synthesizes speech. Returns: Tuple containing updates for: - sample_character_description_dropdown (select random) - character_description_input (update value) """ import random sample_keys = list(constants.SAMPLE_CHARACTER_DESCRIPTIONS.keys()) random_sample = random.choice(sample_keys) character_description = constants.SAMPLE_CHARACTER_DESCRIPTIONS[random_sample] logger.info(f"Randomize All: Selected '{random_sample}'") return ( gr.update(value=random_sample), # Update dropdown gr.update(value=character_description), # Update character description ) def _disable_ui(self) -> Tuple[ gr.Button, gr.Dropdown, gr.Textbox, gr.Button, gr.Textbox, gr.Button, gr.Button, gr.Button ]: """ Disables all interactive components in the UI (except audio players) """ return( gr.update(interactive=False), # disable Randomize All button gr.update(interactive=False), # disable Character Description dropdown gr.update(interactive=False), # disable Character Description input gr.update(interactive=False), # disable Generate Text button gr.update(interactive=False), # disable Input Text input gr.update(interactive=False), # disable Synthesize Speech Button gr.update(interactive=False), # disable Select A Button gr.update(interactive=False), # disable Select B Button ) def _enable_ui(self, should_enable_vote_buttons) -> Tuple[ gr.Button, gr.Dropdown, gr.Textbox, gr.Button, gr.Textbox, gr.Button, gr.Button, gr.Button ]: """ Enables all interactive components in the UI (except audio players) """ return( gr.update(interactive=True), # enable Randomize All button gr.update(interactive=True), # enable Character Description dropdown gr.update(interactive=True), # enable Character Description input gr.update(interactive=True), # enable Generate Text button gr.update(interactive=True), # enable Input Text input gr.update(interactive=True), # enable Synthesize Speech Button gr.update(interactive=should_enable_vote_buttons), # enable Select A Button gr.update(interactive=should_enable_vote_buttons), # enable Select B Button ) def _reset_voting_ui(self) -> Tuple[ gr.Audio, gr.Audio, gr.Button, gr.Button, gr.Textbox, gr.Textbox, OptionMap, bool, bool, ]: """ Resets voting UI state and clear audio players """ default_option_map: OptionMap = { "option_a": {"provider": constants.HUME_AI, "generation_id": None, "audio_file_path": ""}, "option_b": {"provider": constants.HUME_AI, "generation_id": None, "audio_file_path": ""}, } return ( gr.update(value=None), # clear audio for audio player A gr.update(value=None, autoplay=False), # clear audio and disable autoplay for audio player B gr.update(visible=True), # show vote button A gr.update(visible=True), # show vote button B gr.update(visible=False, elem_classes=[]), # hide vote result A and clear custom styling gr.update(visible=False, elem_classes=[]), # hide vote result B and clear custom styling default_option_map, # Reset option_map_state as a default OptionMap False, # Reset vote_submitted_state False, # Reset should_enable_vote_buttons state ) def _build_heading_section(self) -> Tuple[gr.HTML, gr.HTML]: """ Builds heading section including title, randomize all button, and instructions """ with gr.Row(): with gr.Column(scale=5): title_with_social_links = gr.HTML( """

Expressive TTS Arena

""" ) instructions = gr.HTML( """

Instructions

  1. Select a sample character, or input a custom character description and click "Generate Text", to generate your text input.
  2. Click the "Synthesize Speech" button to synthesize two TTS outputs based on your text and character description.
  3. Listen to both audio samples to compare their expressiveness.
  4. Vote for the most expressive result by clicking either "Select Option A" or "Select Option B".
""" ) return (title_with_social_links, instructions) def _build_input_section(self) -> Tuple[gr.Button, gr.Dropdown, gr.Textbox, gr.Button, gr.Textbox, gr.Button]: """ Builds the input section including the sample character description dropdown, character description input, and generate text button. """ with gr.Group(): randomize_all_button = gr.Button("🎲 Randomize All", variant="primary") sample_character_description_dropdown = gr.Dropdown( choices=list(constants.SAMPLE_CHARACTER_DESCRIPTIONS.keys()), label="Sample Characters", info="Generate text with a sample character description.", value=None, interactive=True, ) with gr.Group(): character_description_input = gr.Textbox( label="Character Description", placeholder="Enter a custom character description...", lines=2, max_lines=8, max_length=constants.CHARACTER_DESCRIPTION_MAX_LENGTH, show_copy_button=True, ) generate_text_button = gr.Button("Generate Text", variant="secondary") with gr.Group(): text_input = gr.Textbox( label="Input Text", placeholder="Enter or generate text for synthesis...", interactive=True, autoscroll=False, lines=2, max_lines=8, max_length=constants.CHARACTER_DESCRIPTION_MAX_LENGTH, show_copy_button=True, ) synthesize_speech_button = gr.Button("Synthesize Speech", variant="primary") return ( randomize_all_button, sample_character_description_dropdown, character_description_input, generate_text_button, text_input, synthesize_speech_button, ) def _build_output_section(self) -> Tuple[gr.Audio, gr.Audio, gr.Button, gr.Button, gr.Textbox, gr.Textbox]: """ Builds the output section including text input, audio players, vote buttons, and vote result displays. """ with gr.Row(equal_height=True): with gr.Column(): with gr.Group(): option_a_audio_player = gr.Audio( label=constants.OPTION_A_LABEL, type="filepath", interactive=False, ) vote_button_a = gr.Button(constants.SELECT_OPTION_A, interactive=False) vote_result_a = gr.Textbox( interactive=False, visible=False, elem_id="vote-result-a", text_align="center", container=False, ) with gr.Column(): with gr.Group(): option_b_audio_player = gr.Audio( label=constants.OPTION_B_LABEL, type="filepath", interactive=False, ) vote_button_b = gr.Button(constants.SELECT_OPTION_B, interactive=False) vote_result_b = gr.Textbox( interactive=False, visible=False, elem_id="vote-result-b", text_align="center", container=False, ) return ( option_a_audio_player, option_b_audio_player, vote_button_a, vote_button_b, vote_result_a, vote_result_b, ) def build_gradio_interface(self) -> gr.Blocks: """ Builds and configures the Gradio user interface. Returns: gr.Blocks: The fully constructed Gradio UI layout. """ with gr.Blocks( title="Expressive TTS Arena", css_paths="src/assets/styles.css", ) as demo: # --- UI components --- ( title_with_social_links, instructions, ) = self._build_heading_section() ( randomize_all_button, sample_character_description_dropdown, character_description_input, generate_text_button, text_input, synthesize_speech_button, ) = self._build_input_section() ( option_a_audio_player, option_b_audio_player, vote_button_a, vote_button_b, vote_result_a, vote_result_b, ) = self._build_output_section() # --- UI state components --- # Track character description used for text and voice generation character_description_state = gr.State("") # Track text used for speech synthesis text_state = gr.State("") # Track generated text state generated_text_state = gr.State("") # Track whether text that was used was generated or modified/custom text_modified_state = gr.State() # Track option map (option A and option B are randomized) option_map_state = gr.State({}) # OptionMap state as a dictionary # Track whether the user has voted for an option vote_submitted_state = gr.State(False) # Track whether the vote buttons should be enabled should_enable_vote_buttons = gr.State(False) # --- Register event handlers --- # "Randomize All" button click event handler chain # 1. Disable interactive UI components # 2. Reset UI state for audio players and voting results # 3. Select random sample character description # 4. Generate text # 5. Synthesize speech # 6. Enable interactive UI components randomize_all_button.click( fn=self._disable_ui, inputs=[], outputs=[ randomize_all_button, sample_character_description_dropdown, character_description_input, generate_text_button, text_input, synthesize_speech_button, vote_button_a, vote_button_b, ], ).then( fn=self._reset_voting_ui, inputs=[], outputs=[ option_a_audio_player, option_b_audio_player, vote_button_a, vote_button_b, vote_result_a, vote_result_b, option_map_state, vote_submitted_state, should_enable_vote_buttons, ], ).then( fn=self._randomize_character_description, inputs=[], outputs=[sample_character_description_dropdown, character_description_input], ).then( fn=self._generate_text, inputs=[character_description_input], outputs=[text_input, generated_text_state], ).then( fn=self._synthesize_speech, inputs=[character_description_input, text_input, generated_text_state], outputs=[ option_a_audio_player, option_b_audio_player, option_map_state, text_modified_state, text_state, character_description_state, should_enable_vote_buttons, ], ).then( fn=self._enable_ui, inputs=[should_enable_vote_buttons], outputs=[ randomize_all_button, sample_character_description_dropdown, character_description_input, generate_text_button, text_input, synthesize_speech_button, vote_button_a, vote_button_b, ], ) # "Sample Characters" dropdown select event handler chain: # 1. Update Character Description field with sample # 2. Disable interactive UI components # 3. Generate text # 4. Enable interactive UI components sample_character_description_dropdown.select( fn=lambda choice: constants.SAMPLE_CHARACTER_DESCRIPTIONS.get(choice, ""), inputs=[sample_character_description_dropdown], outputs=[character_description_input], ).then( fn=self._disable_ui, inputs=[], outputs=[ randomize_all_button, sample_character_description_dropdown, character_description_input, generate_text_button, text_input, synthesize_speech_button, vote_button_a, vote_button_b, ], ).then( fn=self._generate_text, inputs=[character_description_input], outputs=[text_input, generated_text_state], ).then( fn=self._enable_ui, inputs=[should_enable_vote_buttons], outputs=[ randomize_all_button, sample_character_description_dropdown, character_description_input, generate_text_button, text_input, synthesize_speech_button, vote_button_a, vote_button_b, ], ) # "Generate Text" button click event handler chain: # 1. Disable interactive UI components # 2. Generate text # 3. Enable interactive UI components generate_text_button.click( fn=self._disable_ui, inputs=[], outputs=[ randomize_all_button, sample_character_description_dropdown, character_description_input, generate_text_button, text_input, synthesize_speech_button, vote_button_a, vote_button_b, ], ).then( fn=self._generate_text, inputs=[character_description_input], outputs=[text_input, generated_text_state], ).then( fn=self._enable_ui, inputs=[should_enable_vote_buttons], outputs=[ randomize_all_button, sample_character_description_dropdown, character_description_input, generate_text_button, text_input, synthesize_speech_button, vote_button_a, vote_button_b, ], ) # "Synthesize Speech" button click event handler chain: # 1. Disable components in the UI # 2. Reset UI state for audio players and voting results # 3. Synthesize speech, load audio players, and display vote button # 4. Enable interactive components in the UI synthesize_speech_button.click( fn=self._disable_ui, inputs=[], outputs=[ randomize_all_button, sample_character_description_dropdown, character_description_input, generate_text_button, text_input, synthesize_speech_button, vote_button_a, vote_button_b, ], ).then( fn=self._reset_voting_ui, inputs=[], outputs=[ option_a_audio_player, option_b_audio_player, vote_button_a, vote_button_b, vote_result_a, vote_result_b, option_map_state, vote_submitted_state, should_enable_vote_buttons, ], ).then( fn=self._synthesize_speech, inputs=[character_description_input, text_input, generated_text_state], outputs=[ option_a_audio_player, option_b_audio_player, option_map_state, text_modified_state, text_state, character_description_state, should_enable_vote_buttons, ], ).then( fn=self._enable_ui, inputs=[should_enable_vote_buttons], outputs=[ randomize_all_button, sample_character_description_dropdown, character_description_input, generate_text_button, text_input, synthesize_speech_button, vote_button_a, vote_button_b, ], ) # "Select Option A" button click event handler chain: vote_button_a.click( fn=lambda _=None: (gr.update(interactive=False), gr.update(interactive=False)), inputs=[], outputs=[vote_button_a, vote_button_b], ).then( fn=self._vote, inputs=[ vote_submitted_state, option_map_state, vote_button_a, text_modified_state, character_description_state, text_state, ], outputs=[ vote_submitted_state, vote_button_a, vote_button_b, vote_result_a, vote_result_b, synthesize_speech_button, ], ) # "Select Option B" button click event handler chain: vote_button_b.click( fn=lambda _=None: (gr.update(interactive=False), gr.update(interactive=False)), inputs=[], outputs=[vote_button_a, vote_button_b], ).then( fn=self._vote, inputs=[ vote_submitted_state, option_map_state, vote_button_b, text_modified_state, character_description_state, text_state, ], outputs=[ vote_submitted_state, vote_button_a, vote_button_b, vote_result_a, vote_result_b, synthesize_speech_button, ], ) # Audio Player A stop event handler option_a_audio_player.stop( # Workaround to play both audio samples back-to-back fn=lambda option_map: gr.update( value=f"{option_map['option_b']['audio_file_path']}?t={int(time.time())}", autoplay=True, ), inputs=[option_map_state], outputs=[option_b_audio_player], ) logger.debug("Gradio interface built successfully") return demo