Dhdb commited on
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28917a7
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Files changed (2) hide show
  1. README.md +7 -5
  2. index.html +377 -19
README.md CHANGED
@@ -1,10 +1,12 @@
1
  ---
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- title: Ball Demo
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- emoji: 🏆
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- colorFrom: pink
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- colorTo: indigo
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  sdk: static
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  pinned: false
 
 
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  ---
9
 
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- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
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  ---
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+ title: ball-demo
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+ emoji: 🐳
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+ colorFrom: yellow
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+ colorTo: green
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  sdk: static
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  pinned: false
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+ tags:
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+ - deepsite
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  ---
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+ Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
index.html CHANGED
@@ -1,19 +1,377 @@
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- <!doctype html>
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- <html>
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- <head>
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- <meta charset="utf-8" />
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- <meta name="viewport" content="width=device-width" />
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- <title>My static Space</title>
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- <link rel="stylesheet" href="style.css" />
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- </head>
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- <body>
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- <div class="card">
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- <h1>Welcome to your static Space!</h1>
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- <p>You can modify this app directly by editing <i>index.html</i> in the Files and versions tab.</p>
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- <p>
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- Also don't forget to check the
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- <a href="https://huggingface.co/docs/hub/spaces" target="_blank">Spaces documentation</a>.
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- </p>
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- </div>
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- </body>
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- </html>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ <!DOCTYPE html>
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+ <html lang="en">
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+ <head>
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+ <meta charset="UTF-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
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+ <title>Mario-like Platform Game</title>
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+ <script src="https://cdn.tailwindcss.com"></script>
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+ <style>
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+ /* Custom styles for the game */
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+ #game-container {
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+ position: relative;
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+ width: 800px;
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+ height: 500px;
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+ background: linear-gradient(to bottom, #87CEEB 50%, #228B22 50%);
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+ overflow: hidden;
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+ border: 4px solid #333;
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+ border-radius: 8px;
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+ box-shadow: 0 0 20px rgba(0, 0, 0, 0.3);
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+ }
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+
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+ #player {
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+ position: absolute;
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+ width: 50px;
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+ height: 50px;
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+ background-color: #FF0000;
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+ border-radius: 50%;
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+ border: 2px solid #000;
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+ z-index: 10;
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+ transition: transform 0.1s;
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+ }
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+
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+ .platform {
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+ position: absolute;
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+ background-color: #8B4513;
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+ border: 2px solid #5D2906;
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+ border-radius: 5px;
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+ z-index: 5;
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+ }
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+
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+ .coin {
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+ position: absolute;
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+ width: 20px;
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+ height: 20px;
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+ background-color: #FFD700;
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+ border-radius: 50%;
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+ border: 2px solid #DAA520;
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+ z-index: 8;
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+ animation: spin 2s linear infinite;
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+ }
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+
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+ @keyframes spin {
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+ 0% { transform: rotateY(0deg); }
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+ 100% { transform: rotateY(360deg); }
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+ }
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+
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+ .cloud {
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+ position: absolute;
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+ background-color: white;
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+ border-radius: 50%;
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+ opacity: 0.8;
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+ }
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+
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+ #score-display {
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+ position: absolute;
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+ top: 10px;
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+ right: 10px;
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+ background-color: rgba(255, 255, 255, 0.7);
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+ padding: 5px 10px;
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+ border-radius: 5px;
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+ font-weight: bold;
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+ z-index: 20;
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+ }
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+
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+ #game-over {
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+ position: absolute;
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+ top: 0;
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+ left: 0;
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+ width: 100%;
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+ height: 100%;
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+ background-color: rgba(0, 0, 0, 0.7);
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+ display: flex;
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+ flex-direction: column;
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+ justify-content: center;
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+ align-items: center;
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+ color: white;
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+ font-size: 24px;
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+ z-index: 30;
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+ display: none;
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+ }
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+ </style>
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+ </head>
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+ <body class="bg-gray-100 flex flex-col items-center justify-center min-h-screen">
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+ <h1 class="text-4xl font-bold mb-4 text-red-600">Super Adventure Game</h1>
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+
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+ <div id="game-container" class="relative">
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+ <div id="score-display">Score: <span id="score">0</span></div>
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+
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+ <div id="player"></div>
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+
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+ <div id="game-over">
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+ <h2 class="text-3xl font-bold mb-4">Game Over!</h2>
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+ <p class="mb-6">Final Score: <span id="final-score">0</span></p>
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+ <button id="restart-btn" class="bg-green-500 hover:bg-green-600 text-white font-bold py-2 px-4 rounded">
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+ Play Again
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+ </button>
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+ </div>
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+ </div>
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+
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+ <div class="mt-6 flex space-x-4">
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+ <button id="left-btn" class="bg-blue-500 hover:bg-blue-600 text-white font-bold py-2 px-4 rounded">
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+ ← Left
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+ </button>
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+ <button id="right-btn" class="bg-blue-500 hover:bg-blue-600 text-white font-bold py-2 px-4 rounded">
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+ Right →
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+ </button>
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+ <button id="jump-btn" class="bg-green-500 hover:bg-green-600 text-white font-bold py-2 px-4 rounded">
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+ Jump ↑
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+ </button>
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+ </div>
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+
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+ <p class="mt-4 text-gray-600">Use buttons or arrow keys to move and jump</p>
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+
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+ <script>
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+ document.addEventListener('DOMContentLoaded', () => {
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+ // Game elements
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+ const gameContainer = document.getElementById('game-container');
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+ const player = document.getElementById('player');
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+ const scoreDisplay = document.getElementById('score');
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+ const finalScoreDisplay = document.getElementById('final-score');
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+ const gameOverScreen = document.getElementById('game-over');
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+ const restartBtn = document.getElementById('restart-btn');
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+
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+ // Control buttons
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+ const leftBtn = document.getElementById('left-btn');
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+ const rightBtn = document.getElementById('right-btn');
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+ const jumpBtn = document.getElementById('jump-btn');
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+
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+ // Game state
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+ let score = 0;
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+ let isJumping = false;
141
+ let isGameOver = false;
142
+ let playerX = 100;
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+ let playerY = 400;
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+ let velocityY = 0;
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+ let gravity = 0.5;
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+ let moveSpeed = 5;
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+ let jumpForce = -12;
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+ let platforms = [];
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+ let coins = [];
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+ let clouds = [];
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+
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+ // Initialize game
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+ initGame();
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+
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+ function initGame() {
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+ // Reset game state
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+ score = 0;
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+ isJumping = false;
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+ isGameOver = false;
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+ playerX = 100;
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+ playerY = 400;
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+ velocityY = 0;
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+ scoreDisplay.textContent = score;
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+ gameOverScreen.style.display = 'none';
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+
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+ // Clear existing elements
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+ document.querySelectorAll('.platform').forEach(el => el.remove());
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+ document.querySelectorAll('.coin').forEach(el => el.remove());
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+ document.querySelectorAll('.cloud').forEach(el => el.remove());
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+
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+ platforms = [];
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+ coins = [];
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+ clouds = [];
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+
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+ // Create ground platform
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+ createPlatform(0, 450, 800, 50);
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+
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+ // Create some platforms
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+ createPlatform(100, 350, 150, 20);
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+ createPlatform(300, 300, 150, 20);
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+ createPlatform(500, 250, 150, 20);
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+ createPlatform(200, 200, 150, 20);
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+ createPlatform(400, 150, 150, 20);
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+ createPlatform(600, 100, 150, 20);
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+
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+ // Create some coins
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+ createCoin(150, 320);
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+ createCoin(350, 270);
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+ createCoin(550, 220);
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+ createCoin(250, 170);
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+ createCoin(450, 120);
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+ createCoin(650, 70);
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+
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+ // Create some clouds
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+ createCloud(100, 50, 60, 30);
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+ createCloud(300, 30, 80, 40);
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+ createCloud(500, 60, 70, 35);
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+ createCloud(700, 40, 90, 45);
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+
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+ // Position player
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+ updatePlayerPosition();
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+
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+ // Start game loop
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+ requestAnimationFrame(gameLoop);
205
+ }
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+
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+ function createPlatform(x, y, width, height) {
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+ const platform = document.createElement('div');
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+ platform.className = 'platform';
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+ platform.style.left = `${x}px`;
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+ platform.style.top = `${y}px`;
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+ platform.style.width = `${width}px`;
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+ platform.style.height = `${height}px`;
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+ gameContainer.appendChild(platform);
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+
216
+ platforms.push({
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+ x, y, width, height, element: platform
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+ });
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+ }
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+
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+ function createCoin(x, y) {
222
+ const coin = document.createElement('div');
223
+ coin.className = 'coin';
224
+ coin.style.left = `${x}px`;
225
+ coin.style.top = `${y}px`;
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+ gameContainer.appendChild(coin);
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+
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+ coins.push({
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+ x, y, collected: false, element: coin
230
+ });
231
+ }
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+
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+ function createCloud(x, y, width, height) {
234
+ const cloud = document.createElement('div');
235
+ cloud.className = 'cloud';
236
+ cloud.style.left = `${x}px`;
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+ cloud.style.top = `${y}px`;
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+ cloud.style.width = `${width}px`;
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+ cloud.style.height = `${height}px`;
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+ gameContainer.appendChild(cloud);
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+
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+ clouds.push({
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+ x, y, width, height, element: cloud
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+ });
245
+ }
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+
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+ function updatePlayerPosition() {
248
+ player.style.left = `${playerX}px`;
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+ player.style.top = `${playerY}px`;
250
+ }
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+
252
+ function checkCollision() {
253
+ // Check if player is on a platform
254
+ let onPlatform = false;
255
+
256
+ for (const platform of platforms) {
257
+ if (
258
+ playerX + 50 > platform.x &&
259
+ playerX < platform.x + platform.width &&
260
+ playerY + 50 >= platform.y &&
261
+ playerY + 50 <= platform.y + 20 && // Only check top part of platform
262
+ velocityY >= 0
263
+ ) {
264
+ onPlatform = true;
265
+ playerY = platform.y - 50;
266
+ velocityY = 0;
267
+ isJumping = false;
268
+ }
269
+ }
270
+
271
+ // Apply gravity if not on platform
272
+ if (!onPlatform) {
273
+ velocityY += gravity;
274
+ isJumping = true;
275
+ }
276
+
277
+ // Check coin collection
278
+ for (const coin of coins) {
279
+ if (!coin.collected &&
280
+ playerX + 50 > coin.x &&
281
+ playerX < coin.x + 20 &&
282
+ playerY + 50 > coin.y &&
283
+ playerY < coin.y + 20) {
284
+ coin.collected = true;
285
+ coin.element.style.display = 'none';
286
+ score += 10;
287
+ scoreDisplay.textContent = score;
288
+ }
289
+ }
290
+
291
+ // Check if player fell off the screen
292
+ if (playerY > gameContainer.clientHeight) {
293
+ gameOver();
294
+ }
295
+ }
296
+
297
+ function gameLoop() {
298
+ if (isGameOver) return;
299
+
300
+ // Apply velocity
301
+ playerY += velocityY;
302
+
303
+ // Update player position
304
+ updatePlayerPosition();
305
+
306
+ // Check collisions
307
+ checkCollision();
308
+
309
+ // Move clouds for parallax effect
310
+ for (const cloud of clouds) {
311
+ cloud.x -= 0.2;
312
+ if (cloud.x + cloud.width < 0) {
313
+ cloud.x = gameContainer.clientWidth;
314
+ }
315
+ cloud.element.style.left = `${cloud.x}px`;
316
+ }
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+
318
+ requestAnimationFrame(gameLoop);
319
+ }
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+
321
+ function gameOver() {
322
+ isGameOver = true;
323
+ finalScoreDisplay.textContent = score;
324
+ gameOverScreen.style.display = 'flex';
325
+ }
326
+
327
+ // Event listeners for buttons
328
+ leftBtn.addEventListener('mousedown', () => {
329
+ if (!isGameOver) playerX -= moveSpeed;
330
+ if (playerX < 0) playerX = 0;
331
+ updatePlayerPosition();
332
+ });
333
+
334
+ rightBtn.addEventListener('mousedown', () => {
335
+ if (!isGameOver) playerX += moveSpeed;
336
+ if (playerX > gameContainer.clientWidth - 50) playerX = gameContainer.clientWidth - 50;
337
+ updatePlayerPosition();
338
+ });
339
+
340
+ jumpBtn.addEventListener('click', () => {
341
+ if (!isJumping && !isGameOver) {
342
+ velocityY = jumpForce;
343
+ isJumping = true;
344
+ }
345
+ });
346
+
347
+ // Keyboard controls
348
+ document.addEventListener('keydown', (e) => {
349
+ if (isGameOver) return;
350
+
351
+ switch (e.key) {
352
+ case 'ArrowLeft':
353
+ playerX -= moveSpeed;
354
+ if (playerX < 0) playerX = 0;
355
+ break;
356
+ case 'ArrowRight':
357
+ playerX += moveSpeed;
358
+ if (playerX > gameContainer.clientWidth - 50) playerX = gameContainer.clientWidth - 50;
359
+ break;
360
+ case 'ArrowUp':
361
+ case ' ':
362
+ if (!isJumping) {
363
+ velocityY = jumpForce;
364
+ isJumping = true;
365
+ }
366
+ break;
367
+ }
368
+
369
+ updatePlayerPosition();
370
+ });
371
+
372
+ // Restart game
373
+ restartBtn.addEventListener('click', initGame);
374
+ });
375
+ </script>
376
+ <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Dhdb/ball-demo" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
377
+ </html>