PAUTREL Johan
commited on
Add 2 files
Browse files- README.md +7 -5
- index.html +619 -19
README.md
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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title: ajnet31up
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emoji: 🐳
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colorFrom: pink
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colorTo: gray
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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<!
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<html>
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<!DOCTYPE html>
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<html lang="fr">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>AJNET 31 - Jeu de Nettoyage Expert</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<style>
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@keyframes fadeIn {
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from { opacity: 0; }
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to { opacity: 1; }
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}
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@keyframes pulse {
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0% { transform: scale(1); }
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50% { transform: scale(1.05); }
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100% { transform: scale(1); }
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}
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@keyframes shake {
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0%, 100% { transform: translateX(0); }
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10%, 30%, 50%, 70%, 90% { transform: translateX(-5px); }
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20%, 40%, 60%, 80% { transform: translateX(5px); }
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}
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@keyframes float {
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0%, 100% { transform: translateY(0); }
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50% { transform: translateY(-10px); }
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}
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.stain {
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animation: fadeIn 0.3s ease-in;
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transition: transform 0.2s;
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cursor: pointer;
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position: absolute;
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}
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.stain:hover {
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transform: scale(0.95);
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}
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.moving-stain {
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animation: moveRandom 4s linear infinite;
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}
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@keyframes moveRandom {
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0% {
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transform: translate(0, 0);
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left: var(--start-x);
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top: var(--start-y);
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}
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25% {
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transform: translate(calc(var(--move-x1) * 1px), calc(var(--move-y1) * 1px));
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}
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50% {
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transform: translate(calc(var(--move-x2) * 1px), calc(var(--move-y2) * 1px));
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}
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75% {
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transform: translate(calc(var(--move-x3) * 1px), calc(var(--move-y3) * 1px));
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}
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100% {
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transform: translate(0, 0);
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}
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}
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|
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.game-container {
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background-image: linear-gradient(to bottom, #f0f9ff, #e0f2fe);
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position: relative;
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overflow: hidden;
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height: calc(100vh - 120px); /* Ajustement pour mieux utiliser l'espace */
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}
|
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.progress-bar {
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transition: width 0.3s ease-out;
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}
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.modal {
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animation: fadeIn 0.3s ease-out;
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}
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.btn-pulse {
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animation: pulse 1.5s infinite;
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}
|
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|
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.shake {
|
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animation: shake 0.5s;
|
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}
|
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+
|
90 |
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.combo-effect {
|
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position: absolute;
|
92 |
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font-size: 1.5rem;
|
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font-weight: bold;
|
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color: #3b82f6;
|
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opacity: 0;
|
96 |
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animation: fadeIn 0.5s forwards, float 1s forwards;
|
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}
|
98 |
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|
99 |
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.penalty-effect {
|
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position: absolute;
|
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font-size: 1.5rem;
|
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font-weight: bold;
|
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color: #ef4444;
|
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opacity: 0;
|
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animation: fadeIn 0.5s forwards, shake 0.5s forwards;
|
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}
|
107 |
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|
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.rules-modal {
|
109 |
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max-height: 80vh;
|
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overflow-y: auto;
|
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}
|
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</style>
|
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</head>
|
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<body class="bg-gray-100 font-sans">
|
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<div class="min-h-screen flex flex-col">
|
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<!-- Header -->
|
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<header class="bg-blue-600 text-white py-4 shadow-lg">
|
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<div class="container mx-auto px-4 flex justify-between items-center">
|
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<div class="flex items-center space-x-2">
|
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<i class="fas fa-broom text-2xl"></i>
|
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<h1 class="text-2xl font-bold">AJNET 31</h1>
|
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</div>
|
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<div class="flex items-center space-x-4">
|
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<button id="rules-btn" class="bg-blue-800 px-3 py-1 rounded-full font-bold text-sm hover:bg-blue-700 transition">
|
125 |
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<i class="fas fa-info-circle mr-1"></i>Règles
|
126 |
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</button>
|
127 |
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<div id="combo-counter" class="hidden bg-blue-800 px-3 py-1 rounded-full font-bold text-sm">
|
128 |
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Combo x<span id="combo">0</span>
|
129 |
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</div>
|
130 |
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<div id="score-display" class="bg-blue-800 px-4 py-2 rounded-full font-bold">
|
131 |
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Score: <span id="score">0</span>
|
132 |
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</div>
|
133 |
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</div>
|
134 |
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</div>
|
135 |
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</header>
|
136 |
+
|
137 |
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<!-- Main Game Area -->
|
138 |
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<main class="flex-grow game-container relative overflow-hidden">
|
139 |
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<div class="absolute top-4 left-4 bg-blue-100 bg-opacity-80 p-2 rounded-lg shadow">
|
140 |
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<div class="flex items-center space-x-2">
|
141 |
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<i class="fas fa-clock text-blue-600"></i>
|
142 |
+
<span id="time">60</span>s
|
143 |
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</div>
|
144 |
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<div class="mt-2 w-full bg-gray-200 rounded-full h-2.5">
|
145 |
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<div id="time-bar" class="progress-bar bg-blue-600 h-2.5 rounded-full" style="width: 100%"></div>
|
146 |
+
</div>
|
147 |
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</div>
|
148 |
+
|
149 |
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<div class="absolute top-4 right-4 bg-blue-100 bg-opacity-80 p-2 rounded-lg shadow">
|
150 |
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<div class="flex items-center space-x-2">
|
151 |
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<i class="fas fa-tachometer-alt text-blue-600"></i>
|
152 |
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Niveau: <span id="level">1</span>
|
153 |
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</div>
|
154 |
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</div>
|
155 |
+
|
156 |
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<div id="game-area" class="w-full h-full relative"></div>
|
157 |
+
|
158 |
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<!-- Start Screen -->
|
159 |
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<div id="start-screen" class="absolute inset-0 bg-blue-600 bg-opacity-90 flex flex-col items-center justify-center text-white">
|
160 |
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<div class="text-center max-w-md px-6">
|
161 |
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<i class="fas fa-broom text-6xl mb-6"></i>
|
162 |
+
<h2 class="text-4xl font-bold mb-4">AJNET 31</h2>
|
163 |
+
<p class="text-xl mb-6">Mode Expert: Taches mobiles, combo et pénalités!</p>
|
164 |
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<div class="bg-blue-800 p-4 rounded-lg mb-6 text-left">
|
165 |
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<p class="mb-2"><i class="fas fa-running mr-2"></i> Taches mobiles apparaissent</p>
|
166 |
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<p class="mb-2"><i class="fas fa-bolt mr-2"></i> Combo pour bonus de points</p>
|
167 |
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<p class="mb-2"><i class="fas fa-skull mr-2"></i> Taches spéciales pénalisantes</p>
|
168 |
+
</div>
|
169 |
+
<button id="start-btn" class="btn-pulse bg-white text-blue-600 font-bold py-3 px-8 rounded-full text-lg hover:bg-blue-100 transition">
|
170 |
+
DÉFI EXPERT
|
171 |
+
</button>
|
172 |
+
</div>
|
173 |
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</div>
|
174 |
+
|
175 |
+
<!-- Game Over Screen -->
|
176 |
+
<div id="game-over" class="modal absolute inset-0 bg-blue-600 bg-opacity-90 hidden flex-col items-center justify-center text-white">
|
177 |
+
<div class="text-center max-w-md px-6">
|
178 |
+
<i class="fas fa-award text-6xl mb-6"></i>
|
179 |
+
<h2 class="text-4xl font-bold mb-4">Performance</h2>
|
180 |
+
<div class="bg-blue-800 p-6 rounded-xl mb-6">
|
181 |
+
<p class="text-5xl font-bold mb-2" id="final-score">0</p>
|
182 |
+
<p class="text-lg">points</p>
|
183 |
+
<p class="mt-4"><i class="fas fa-trophy mr-2"></i>Niveau atteint: <span id="final-level">1</span></p>
|
184 |
+
<p><i class="fas fa-bolt mr-2"></i>Combo max: x<span id="final-combo">0</span></p>
|
185 |
+
</div>
|
186 |
+
<div class="flex space-x-4">
|
187 |
+
<button id="restart-btn" class="bg-white text-blue-600 font-bold py-3 px-6 rounded-full hover:bg-blue-100 transition">
|
188 |
+
<i class="fas fa-redo mr-2"></i>Rejouer
|
189 |
+
</button>
|
190 |
+
<button id="share-btn" class="bg-blue-800 text-white font-bold py-3 px-6 rounded-full hover:bg-blue-700 transition">
|
191 |
+
<i class="fas fa-share-alt mr-2"></i>Partager
|
192 |
+
</button>
|
193 |
+
</div>
|
194 |
+
</div>
|
195 |
+
</div>
|
196 |
+
|
197 |
+
<!-- Rules Modal -->
|
198 |
+
<div id="rules-modal" class="modal absolute inset-0 bg-blue-600 bg-opacity-90 hidden flex-col items-center justify-center text-white">
|
199 |
+
<div class="rules-modal bg-blue-800 p-6 rounded-xl max-w-md mx-4">
|
200 |
+
<div class="flex justify-between items-center mb-4">
|
201 |
+
<h2 class="text-2xl font-bold"><i class="fas fa-book mr-2"></i>Règles du Jeu</h2>
|
202 |
+
<button id="close-rules-btn" class="text-white hover:text-blue-200 text-2xl">
|
203 |
+
<i class="fas fa-times"></i>
|
204 |
+
</button>
|
205 |
+
</div>
|
206 |
+
<div class="space-y-4">
|
207 |
+
<div class="bg-blue-700 p-4 rounded-lg">
|
208 |
+
<h3 class="font-bold text-lg mb-2"><i class="fas fa-broom mr-2"></i>Objectif</h3>
|
209 |
+
<p>Nettoyer le maximum de taches en 60 secondes pour marquer des points.</p>
|
210 |
+
</div>
|
211 |
+
<div class="bg-blue-700 p-4 rounded-lg">
|
212 |
+
<h3 class="font-bold text-lg mb-2"><i class="fas fa-star mr-2"></i>Points</h3>
|
213 |
+
<ul class="list-disc pl-5 space-y-1">
|
214 |
+
<li>Taches normales: 1-3 points selon la taille</li>
|
215 |
+
<li>Taches mobiles: 2-4 points (plus difficiles à attraper)</li>
|
216 |
+
<li>Bonus de combo: +1 point par niveau de combo</li>
|
217 |
+
</ul>
|
218 |
+
</div>
|
219 |
+
<div class="bg-blue-700 p-4 rounded-lg">
|
220 |
+
<h3 class="font-bold text-lg mb-2"><i class="fas fa-skull mr-2"></i>Pénalités</h3>
|
221 |
+
<ul class="list-disc pl-5 space-y-1">
|
222 |
+
<li>Taches noires: -3 points</li>
|
223 |
+
<li>Taches rouges: -5 points</li>
|
224 |
+
</ul>
|
225 |
+
</div>
|
226 |
+
<div class="bg-blue-700 p-4 rounded-lg">
|
227 |
+
<h3 class="font-bold text-lg mb-2"><i class="fas fa-bolt mr-2"></i>Combo</h3>
|
228 |
+
<p>Nettoyer plusieurs taches rapidement augmente votre combo (max x10). Le combo se réinitialise après 1 seconde sans nettoyer de tache.</p>
|
229 |
+
</div>
|
230 |
+
<div class="bg-blue-700 p-4 rounded-lg">
|
231 |
+
<h3 class="font-bold text-lg mb-2"><i class="fas fa-level-up-alt mr-2"></i>Niveaux</h3>
|
232 |
+
<p>Nettoyer 10 taches vous fait passer au niveau suivant. La difficulté augmente avec plus de taches mobiles et pénalisantes.</p>
|
233 |
+
</div>
|
234 |
+
</div>
|
235 |
+
<div class="mt-6 text-center">
|
236 |
+
<button id="start-from-rules-btn" class="btn-pulse bg-white text-blue-600 font-bold py-3 px-8 rounded-full text-lg hover:bg-blue-100 transition">
|
237 |
+
COMMENCER
|
238 |
+
</button>
|
239 |
+
</div>
|
240 |
+
</div>
|
241 |
+
</div>
|
242 |
+
</main>
|
243 |
+
|
244 |
+
<!-- Footer -->
|
245 |
+
<footer class="bg-blue-800 text-white py-3 text-center text-sm">
|
246 |
+
<p>© 2008 AJNET 31 - Défi de nettoyage expert</p>
|
247 |
+
</footer>
|
248 |
+
</div>
|
249 |
+
|
250 |
+
<script>
|
251 |
+
// Game variables
|
252 |
+
let score = 0;
|
253 |
+
let timeLeft = 60;
|
254 |
+
let level = 1;
|
255 |
+
let gameInterval;
|
256 |
+
let stainInterval;
|
257 |
+
let timeInterval;
|
258 |
+
let gameActive = false;
|
259 |
+
let stainsCleaned = 0;
|
260 |
+
let stainSpeed = 800;
|
261 |
+
let lastCleanTime = 0;
|
262 |
+
let combo = 0;
|
263 |
+
let maxCombo = 0;
|
264 |
+
let comboTimeout;
|
265 |
+
let movingStainChance = 0.5;
|
266 |
+
let penaltyStainChance = 0.25;
|
267 |
+
let stainCount = 0;
|
268 |
+
let penaltyStainCount = 0;
|
269 |
+
|
270 |
+
// DOM elements
|
271 |
+
const gameArea = document.getElementById('game-area');
|
272 |
+
const scoreDisplay = document.getElementById('score');
|
273 |
+
const timeDisplay = document.getElementById('time');
|
274 |
+
const timeBar = document.getElementById('time-bar');
|
275 |
+
const levelDisplay = document.getElementById('level');
|
276 |
+
const startScreen = document.getElementById('start-screen');
|
277 |
+
const gameOverScreen = document.getElementById('game-over');
|
278 |
+
const finalScoreDisplay = document.getElementById('final-score');
|
279 |
+
const finalLevelDisplay = document.getElementById('final-level');
|
280 |
+
const finalComboDisplay = document.getElementById('final-combo');
|
281 |
+
const startBtn = document.getElementById('start-btn');
|
282 |
+
const restartBtn = document.getElementById('restart-btn');
|
283 |
+
const shareBtn = document.getElementById('share-btn');
|
284 |
+
const comboCounter = document.getElementById('combo-counter');
|
285 |
+
const comboDisplay = document.getElementById('combo');
|
286 |
+
const rulesBtn = document.getElementById('rules-btn');
|
287 |
+
const rulesModal = document.getElementById('rules-modal');
|
288 |
+
const closeRulesBtn = document.getElementById('close-rules-btn');
|
289 |
+
const startFromRulesBtn = document.getElementById('start-from-rules-btn');
|
290 |
+
|
291 |
+
// Stain types with different colors, sizes and behaviors
|
292 |
+
const stainTypes = [
|
293 |
+
{ class: 'bg-red-500', size: 'w-16 h-16', points: 1, moving: false, penalty: false },
|
294 |
+
{ class: 'bg-yellow-500', size: 'w-20 h-20', points: 2, moving: false, penalty: false },
|
295 |
+
{ class: 'bg-green-500', size: 'w-24 h-24', points: 3, moving: false, penalty: false },
|
296 |
+
{ class: 'bg-purple-500', size: 'w-14 h-14', points: 1, moving: false, penalty: false },
|
297 |
+
{ class: 'bg-pink-500', size: 'w-18 h-18', points: 2, moving: false, penalty: false },
|
298 |
+
{ class: 'bg-blue-500', size: 'w-22 h-22', points: 3, moving: false, penalty: false },
|
299 |
+
{ class: 'bg-red-600', size: 'w-20 h-20', points: -5, moving: true, penalty: true },
|
300 |
+
{ class: 'bg-gray-800', size: 'w-24 h-24', points: -3, moving: false, penalty: true }
|
301 |
+
];
|
302 |
+
|
303 |
+
// Initialize game
|
304 |
+
function initGame() {
|
305 |
+
score = 0;
|
306 |
+
timeLeft = 60;
|
307 |
+
level = 1;
|
308 |
+
stainsCleaned = 0;
|
309 |
+
stainSpeed = 800;
|
310 |
+
combo = 0;
|
311 |
+
maxCombo = 0;
|
312 |
+
stainCount = 0;
|
313 |
+
penaltyStainCount = 0;
|
314 |
+
|
315 |
+
updateScore();
|
316 |
+
updateTime();
|
317 |
+
updateLevel();
|
318 |
+
hideCombo();
|
319 |
+
|
320 |
+
gameArea.innerHTML = '';
|
321 |
+
}
|
322 |
+
|
323 |
+
// Start game
|
324 |
+
function startGame() {
|
325 |
+
initGame();
|
326 |
+
gameActive = true;
|
327 |
+
startScreen.classList.add('hidden');
|
328 |
+
gameOverScreen.classList.add('hidden');
|
329 |
+
rulesModal.classList.add('hidden');
|
330 |
+
|
331 |
+
// Start timers
|
332 |
+
timeInterval = setInterval(updateTimer, 1000);
|
333 |
+
stainInterval = setInterval(createStain, stainSpeed);
|
334 |
+
|
335 |
+
// Check game state every 500ms
|
336 |
+
gameInterval = setInterval(checkGameState, 500);
|
337 |
+
}
|
338 |
+
|
339 |
+
// Create a new stain with full screen movement
|
340 |
+
function createStain() {
|
341 |
+
if (!gameActive) return;
|
342 |
+
|
343 |
+
const gameAreaRect = gameArea.getBoundingClientRect();
|
344 |
+
const maxX = gameAreaRect.width - 100;
|
345 |
+
const maxY = gameAreaRect.height - 100;
|
346 |
+
|
347 |
+
// Position aléatoire mieux répartie sur toute la hauteur
|
348 |
+
const startX = Math.random() * maxX;
|
349 |
+
const startY = Math.random() * (maxY - 100) + 50; // +50 pour éviter le haut de l'écran
|
350 |
+
|
351 |
+
// Determine stain type
|
352 |
+
let stainTypeIndex;
|
353 |
+
|
354 |
+
if (penaltyStainCount >= Math.ceil(stainCount / 3) && Math.random() < penaltyStainChance) {
|
355 |
+
stainTypeIndex = Math.floor(Math.random() * (stainTypes.length - 2));
|
356 |
+
} else {
|
357 |
+
if (Math.random() < movingStainChance) {
|
358 |
+
stainTypeIndex = Math.floor(Math.random() * (stainTypes.length - 2));
|
359 |
+
}
|
360 |
+
|
361 |
+
if (Math.random() < penaltyStainChance) {
|
362 |
+
stainTypeIndex = Math.floor(Math.random() * 2) + (stainTypes.length - 2);
|
363 |
+
} else {
|
364 |
+
stainTypeIndex = Math.floor(Math.random() * (stainTypes.length - 2));
|
365 |
+
}
|
366 |
+
}
|
367 |
+
|
368 |
+
const stainType = stainTypes[stainTypeIndex];
|
369 |
+
|
370 |
+
const stain = document.createElement('div');
|
371 |
+
stain.className = `stain rounded-full ${stainType.class} ${stainType.size}`;
|
372 |
+
stain.style.setProperty('--start-x', `${startX}px`);
|
373 |
+
stain.style.setProperty('--start-y', `${startY}px`);
|
374 |
+
|
375 |
+
// Définir des mouvements aléatoires plus grands
|
376 |
+
const moveX1 = (Math.random() * maxX - startX) * 0.5;
|
377 |
+
const moveY1 = (Math.random() * (maxY - 100) - startY) * 0.5;
|
378 |
+
const moveX2 = (Math.random() * maxX - startX) * 0.5;
|
379 |
+
const moveY2 = (Math.random() * (maxY - 100) - startY) * 0.5;
|
380 |
+
const moveX3 = (Math.random() * maxX - startX) * 0.5;
|
381 |
+
const moveY3 = (Math.random() * (maxY - 100) - startY) * 0.5;
|
382 |
+
|
383 |
+
stain.style.setProperty('--move-x1', moveX1);
|
384 |
+
stain.style.setProperty('--move-y1', moveY1);
|
385 |
+
stain.style.setProperty('--move-x2', moveX2);
|
386 |
+
stain.style.setProperty('--move-y2', moveY2);
|
387 |
+
stain.style.setProperty('--move-x3', moveX3);
|
388 |
+
stain.style.setProperty('--move-y3', moveY3);
|
389 |
+
|
390 |
+
// Add moving class if needed (now most stains will move)
|
391 |
+
if (stainType.moving || Math.random() < movingStainChance) {
|
392 |
+
stain.classList.add('moving-stain');
|
393 |
+
// Make movement faster for moving stains
|
394 |
+
stain.style.animationDuration = `${3 + Math.random() * 2}s`;
|
395 |
+
}
|
396 |
+
|
397 |
+
// Add data attributes
|
398 |
+
stain.dataset.points = stainType.points;
|
399 |
+
stain.dataset.penalty = stainType.penalty;
|
400 |
+
|
401 |
+
// Position initiale
|
402 |
+
stain.style.left = `${startX}px`;
|
403 |
+
stain.style.top = `${startY}px`;
|
404 |
+
|
405 |
+
// Add click event
|
406 |
+
stain.addEventListener('click', cleanStain);
|
407 |
+
|
408 |
+
gameArea.appendChild(stain);
|
409 |
+
stainCount++;
|
410 |
+
|
411 |
+
if (stainType.penalty) {
|
412 |
+
penaltyStainCount++;
|
413 |
+
}
|
414 |
+
}
|
415 |
+
|
416 |
+
// Clean stain
|
417 |
+
function cleanStain(e) {
|
418 |
+
if (!gameActive) return;
|
419 |
+
|
420 |
+
const stain = e.target;
|
421 |
+
const points = parseInt(stain.dataset.points);
|
422 |
+
const isPenalty = stain.dataset.penalty === 'true';
|
423 |
+
|
424 |
+
stain.remove();
|
425 |
+
stainCount--;
|
426 |
+
|
427 |
+
if (isPenalty) {
|
428 |
+
penaltyStainCount = Math.max(0, penaltyStainCount - 1);
|
429 |
+
}
|
430 |
+
|
431 |
+
const now = Date.now();
|
432 |
+
if (now - lastCleanTime < 1000) {
|
433 |
+
combo++;
|
434 |
+
if (combo > maxCombo) maxCombo = combo;
|
435 |
+
|
436 |
+
showCombo();
|
437 |
+
|
438 |
+
clearTimeout(comboTimeout);
|
439 |
+
comboTimeout = setTimeout(resetCombo, 1000);
|
440 |
+
} else {
|
441 |
+
resetCombo();
|
442 |
+
}
|
443 |
+
lastCleanTime = now;
|
444 |
+
|
445 |
+
if (isPenalty) {
|
446 |
+
score += points;
|
447 |
+
showPenaltyEffect(stain, points);
|
448 |
+
} else {
|
449 |
+
const bonus = combo > 0 ? Math.floor(combo / 2) : 0;
|
450 |
+
score += points + bonus;
|
451 |
+
stainsCleaned++;
|
452 |
+
showComboEffect(stain, points + bonus);
|
453 |
+
}
|
454 |
+
|
455 |
+
updateScore();
|
456 |
+
|
457 |
+
if (stainsCleaned >= level * 10) {
|
458 |
+
levelUp();
|
459 |
+
}
|
460 |
+
}
|
461 |
+
|
462 |
+
// Show combo effect
|
463 |
+
function showComboEffect(element, points) {
|
464 |
+
const rect = element.getBoundingClientRect();
|
465 |
+
const gameAreaRect = gameArea.getBoundingClientRect();
|
466 |
+
|
467 |
+
const effect = document.createElement('div');
|
468 |
+
effect.className = 'combo-effect';
|
469 |
+
effect.textContent = `+${points}`;
|
470 |
+
effect.style.left = `${rect.left - gameAreaRect.left}px`;
|
471 |
+
effect.style.top = `${rect.top - gameAreaRect.top}px`;
|
472 |
+
|
473 |
+
gameArea.appendChild(effect);
|
474 |
+
|
475 |
+
setTimeout(() => {
|
476 |
+
effect.remove();
|
477 |
+
}, 1500);
|
478 |
+
}
|
479 |
+
|
480 |
+
// Show penalty effect
|
481 |
+
function showPenaltyEffect(element, points) {
|
482 |
+
const rect = element.getBoundingClientRect();
|
483 |
+
const gameAreaRect = gameArea.getBoundingClientRect();
|
484 |
+
|
485 |
+
const effect = document.createElement('div');
|
486 |
+
effect.className = 'penalty-effect';
|
487 |
+
effect.textContent = `${points}`;
|
488 |
+
effect.style.left = `${rect.left - gameAreaRect.left}px`;
|
489 |
+
effect.style.top = `${rect.top - gameAreaRect.top}px`;
|
490 |
+
|
491 |
+
gameArea.appendChild(effect);
|
492 |
+
|
493 |
+
setTimeout(() => {
|
494 |
+
effect.remove();
|
495 |
+
}, 1500);
|
496 |
+
}
|
497 |
+
|
498 |
+
// Show combo counter
|
499 |
+
function showCombo() {
|
500 |
+
comboCounter.classList.remove('hidden');
|
501 |
+
comboDisplay.textContent = combo;
|
502 |
+
}
|
503 |
+
|
504 |
+
// Hide combo counter
|
505 |
+
function hideCombo() {
|
506 |
+
comboCounter.classList.add('hidden');
|
507 |
+
}
|
508 |
+
|
509 |
+
// Reset combo
|
510 |
+
function resetCombo() {
|
511 |
+
combo = 0;
|
512 |
+
hideCombo();
|
513 |
+
}
|
514 |
+
|
515 |
+
// Level up
|
516 |
+
function levelUp() {
|
517 |
+
level++;
|
518 |
+
stainsCleaned = 0;
|
519 |
+
|
520 |
+
stainSpeed = Math.max(stainSpeed - 100, 300);
|
521 |
+
movingStainChance = Math.min(movingStainChance + 0.05, 0.8);
|
522 |
+
penaltyStainChance = Math.min(penaltyStainChance + 0.02, 0.4);
|
523 |
+
|
524 |
+
updateLevel();
|
525 |
+
|
526 |
+
const levelUpEffect = document.createElement('div');
|
527 |
+
levelUpEffect.className = 'absolute inset-0 flex items-center justify-center';
|
528 |
+
levelUpEffect.innerHTML = `
|
529 |
+
<div class="bg-blue-600 bg-opacity-80 text-white text-4xl font-bold p-8 rounded-xl animate-pulse">
|
530 |
+
Niveau ${level}!
|
531 |
+
</div>
|
532 |
+
`;
|
533 |
+
gameArea.appendChild(levelUpEffect);
|
534 |
+
|
535 |
+
setTimeout(() => {
|
536 |
+
levelUpEffect.remove();
|
537 |
+
}, 1500);
|
538 |
+
}
|
539 |
+
|
540 |
+
// Update timer
|
541 |
+
function updateTimer() {
|
542 |
+
timeLeft--;
|
543 |
+
updateTime();
|
544 |
+
|
545 |
+
if (timeLeft <= 0) {
|
546 |
+
endGame();
|
547 |
+
}
|
548 |
+
}
|
549 |
+
|
550 |
+
// Update time display
|
551 |
+
function updateTime() {
|
552 |
+
timeDisplay.textContent = timeLeft;
|
553 |
+
timeBar.style.width = `${(timeLeft / 60) * 100}%`;
|
554 |
+
|
555 |
+
if (timeLeft <= 10) {
|
556 |
+
timeBar.classList.remove('bg-blue-600');
|
557 |
+
timeBar.classList.add('bg-red-500');
|
558 |
+
timeDisplay.classList.add('text-red-500');
|
559 |
+
} else {
|
560 |
+
timeBar.classList.remove('bg-red-500');
|
561 |
+
timeBar.classList.add('bg-blue-600');
|
562 |
+
timeDisplay.classList.remove('text-red-500');
|
563 |
+
}
|
564 |
+
}
|
565 |
+
|
566 |
+
// Update score display
|
567 |
+
function updateScore() {
|
568 |
+
scoreDisplay.textContent = score;
|
569 |
+
}
|
570 |
+
|
571 |
+
// Update level display
|
572 |
+
function updateLevel() {
|
573 |
+
levelDisplay.textContent = level;
|
574 |
+
}
|
575 |
+
|
576 |
+
// Check game state
|
577 |
+
function checkGameState() {
|
578 |
+
if (timeLeft <= 0) {
|
579 |
+
endGame();
|
580 |
+
}
|
581 |
+
}
|
582 |
+
|
583 |
+
// End game
|
584 |
+
function endGame() {
|
585 |
+
gameActive = false;
|
586 |
+
|
587 |
+
clearInterval(timeInterval);
|
588 |
+
clearInterval(stainInterval);
|
589 |
+
clearInterval(gameInterval);
|
590 |
+
clearTimeout(comboTimeout);
|
591 |
+
|
592 |
+
finalScoreDisplay.textContent = score;
|
593 |
+
finalLevelDisplay.textContent = level;
|
594 |
+
finalComboDisplay.textContent = maxCombo;
|
595 |
+
gameOverScreen.classList.remove('hidden');
|
596 |
+
}
|
597 |
+
|
598 |
+
// Event listeners
|
599 |
+
startBtn.addEventListener('click', startGame);
|
600 |
+
restartBtn.addEventListener('click', startGame);
|
601 |
+
shareBtn.addEventListener('click', () => {
|
602 |
+
alert(`Partagez votre score de ${score} points (Niveau ${level}) avec vos amis!`);
|
603 |
+
});
|
604 |
+
|
605 |
+
rulesBtn.addEventListener('click', () => {
|
606 |
+
rulesModal.classList.remove('hidden');
|
607 |
+
});
|
608 |
+
|
609 |
+
closeRulesBtn.addEventListener('click', () => {
|
610 |
+
rulesModal.classList.add('hidden');
|
611 |
+
});
|
612 |
+
|
613 |
+
startFromRulesBtn.addEventListener('click', startGame);
|
614 |
+
|
615 |
+
// Initialize game on load
|
616 |
+
initGame();
|
617 |
+
</script>
|
618 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=johanpautrel/ajnet31up" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
619 |
+
</html>
|