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import { intersectLine } from './intersect-line.js';
export { intersectPolygon };
/*
* Returns the point ({x, y}) at which the point argument intersects with the
* node argument assuming that it has the shape specified by polygon.
*/
function intersectPolygon(node, polyPoints, point) {
var x1 = node.x;
var y1 = node.y;
var intersections = [];
var minX = Number.POSITIVE_INFINITY;
var minY = Number.POSITIVE_INFINITY;
polyPoints.forEach(function (entry) {
minX = Math.min(minX, entry.x);
minY = Math.min(minY, entry.y);
});
var left = x1 - node.width / 2 - minX;
var top = y1 - node.height / 2 - minY;
for (var i = 0; i < polyPoints.length; i++) {
var p1 = polyPoints[i];
var p2 = polyPoints[i < polyPoints.length - 1 ? i + 1 : 0];
var intersect = intersectLine(
node,
point,
{ x: left + p1.x, y: top + p1.y },
{ x: left + p2.x, y: top + p2.y }
);
if (intersect) {
intersections.push(intersect);
}
}
if (!intersections.length) {
console.log('NO INTERSECTION FOUND, RETURN NODE CENTER', node);
return node;
}
if (intersections.length > 1) {
// More intersections, find the one nearest to edge end point
intersections.sort(function (p, q) {
var pdx = p.x - point.x;
var pdy = p.y - point.y;
var distp = Math.sqrt(pdx * pdx + pdy * pdy);
var qdx = q.x - point.x;
var qdy = q.y - point.y;
var distq = Math.sqrt(qdx * qdx + qdy * qdy);
return distp < distq ? -1 : distp === distq ? 0 : 1;
});
}
return intersections[0];
}