Spaces:
Build error
Build error
// https://d3js.org/d3-shape/ v3.2.0 Copyright 2010-2022 Mike Bostock | |
(function (global, factory) { | |
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-path')) : | |
typeof define === 'function' && define.amd ? define(['exports', 'd3-path'], factory) : | |
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.d3 = global.d3 || {}, global.d3)); | |
})(this, (function (exports, d3Path) { 'use strict'; | |
function constant(x) { | |
return function constant() { | |
return x; | |
}; | |
} | |
const abs = Math.abs; | |
const atan2 = Math.atan2; | |
const cos = Math.cos; | |
const max = Math.max; | |
const min = Math.min; | |
const sin = Math.sin; | |
const sqrt = Math.sqrt; | |
const epsilon = 1e-12; | |
const pi = Math.PI; | |
const halfPi = pi / 2; | |
const tau = 2 * pi; | |
function acos(x) { | |
return x > 1 ? 0 : x < -1 ? pi : Math.acos(x); | |
} | |
function asin(x) { | |
return x >= 1 ? halfPi : x <= -1 ? -halfPi : Math.asin(x); | |
} | |
function withPath(shape) { | |
let digits = 3; | |
shape.digits = function(_) { | |
if (!arguments.length) return digits; | |
if (_ == null) { | |
digits = null; | |
} else { | |
const d = Math.floor(_); | |
if (!(d >= 0)) throw new RangeError(`invalid digits: ${_}`); | |
digits = d; | |
} | |
return shape; | |
}; | |
return () => new d3Path.Path(digits); | |
} | |
function arcInnerRadius(d) { | |
return d.innerRadius; | |
} | |
function arcOuterRadius(d) { | |
return d.outerRadius; | |
} | |
function arcStartAngle(d) { | |
return d.startAngle; | |
} | |
function arcEndAngle(d) { | |
return d.endAngle; | |
} | |
function arcPadAngle(d) { | |
return d && d.padAngle; // Note: optional! | |
} | |
function intersect(x0, y0, x1, y1, x2, y2, x3, y3) { | |
var x10 = x1 - x0, y10 = y1 - y0, | |
x32 = x3 - x2, y32 = y3 - y2, | |
t = y32 * x10 - x32 * y10; | |
if (t * t < epsilon) return; | |
t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / t; | |
return [x0 + t * x10, y0 + t * y10]; | |
} | |
// Compute perpendicular offset line of length rc. | |
// http://mathworld.wolfram.com/Circle-LineIntersection.html | |
function cornerTangents(x0, y0, x1, y1, r1, rc, cw) { | |
var x01 = x0 - x1, | |
y01 = y0 - y1, | |
lo = (cw ? rc : -rc) / sqrt(x01 * x01 + y01 * y01), | |
ox = lo * y01, | |
oy = -lo * x01, | |
x11 = x0 + ox, | |
y11 = y0 + oy, | |
x10 = x1 + ox, | |
y10 = y1 + oy, | |
x00 = (x11 + x10) / 2, | |
y00 = (y11 + y10) / 2, | |
dx = x10 - x11, | |
dy = y10 - y11, | |
d2 = dx * dx + dy * dy, | |
r = r1 - rc, | |
D = x11 * y10 - x10 * y11, | |
d = (dy < 0 ? -1 : 1) * sqrt(max(0, r * r * d2 - D * D)), | |
cx0 = (D * dy - dx * d) / d2, | |
cy0 = (-D * dx - dy * d) / d2, | |
cx1 = (D * dy + dx * d) / d2, | |
cy1 = (-D * dx + dy * d) / d2, | |
dx0 = cx0 - x00, | |
dy0 = cy0 - y00, | |
dx1 = cx1 - x00, | |
dy1 = cy1 - y00; | |
// Pick the closer of the two intersection points. | |
// TODO Is there a faster way to determine which intersection to use? | |
if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) cx0 = cx1, cy0 = cy1; | |
return { | |
cx: cx0, | |
cy: cy0, | |
x01: -ox, | |
y01: -oy, | |
x11: cx0 * (r1 / r - 1), | |
y11: cy0 * (r1 / r - 1) | |
}; | |
} | |
function arc() { | |
var innerRadius = arcInnerRadius, | |
outerRadius = arcOuterRadius, | |
cornerRadius = constant(0), | |
padRadius = null, | |
startAngle = arcStartAngle, | |
endAngle = arcEndAngle, | |
padAngle = arcPadAngle, | |
context = null, | |
path = withPath(arc); | |
function arc() { | |
var buffer, | |
r, | |
r0 = +innerRadius.apply(this, arguments), | |
r1 = +outerRadius.apply(this, arguments), | |
a0 = startAngle.apply(this, arguments) - halfPi, | |
a1 = endAngle.apply(this, arguments) - halfPi, | |
da = abs(a1 - a0), | |
cw = a1 > a0; | |
if (!context) context = buffer = path(); | |
// Ensure that the outer radius is always larger than the inner radius. | |
if (r1 < r0) r = r1, r1 = r0, r0 = r; | |
// Is it a point? | |
if (!(r1 > epsilon)) context.moveTo(0, 0); | |
// Or is it a circle or annulus? | |
else if (da > tau - epsilon) { | |
context.moveTo(r1 * cos(a0), r1 * sin(a0)); | |
context.arc(0, 0, r1, a0, a1, !cw); | |
if (r0 > epsilon) { | |
context.moveTo(r0 * cos(a1), r0 * sin(a1)); | |
context.arc(0, 0, r0, a1, a0, cw); | |
} | |
} | |
// Or is it a circular or annular sector? | |
else { | |
var a01 = a0, | |
a11 = a1, | |
a00 = a0, | |
a10 = a1, | |
da0 = da, | |
da1 = da, | |
ap = padAngle.apply(this, arguments) / 2, | |
rp = (ap > epsilon) && (padRadius ? +padRadius.apply(this, arguments) : sqrt(r0 * r0 + r1 * r1)), | |
rc = min(abs(r1 - r0) / 2, +cornerRadius.apply(this, arguments)), | |
rc0 = rc, | |
rc1 = rc, | |
t0, | |
t1; | |
// Apply padding? Note that since r1 ≥ r0, da1 ≥ da0. | |
if (rp > epsilon) { | |
var p0 = asin(rp / r0 * sin(ap)), | |
p1 = asin(rp / r1 * sin(ap)); | |
if ((da0 -= p0 * 2) > epsilon) p0 *= (cw ? 1 : -1), a00 += p0, a10 -= p0; | |
else da0 = 0, a00 = a10 = (a0 + a1) / 2; | |
if ((da1 -= p1 * 2) > epsilon) p1 *= (cw ? 1 : -1), a01 += p1, a11 -= p1; | |
else da1 = 0, a01 = a11 = (a0 + a1) / 2; | |
} | |
var x01 = r1 * cos(a01), | |
y01 = r1 * sin(a01), | |
x10 = r0 * cos(a10), | |
y10 = r0 * sin(a10); | |
// Apply rounded corners? | |
if (rc > epsilon) { | |
var x11 = r1 * cos(a11), | |
y11 = r1 * sin(a11), | |
x00 = r0 * cos(a00), | |
y00 = r0 * sin(a00), | |
oc; | |
// Restrict the corner radius according to the sector angle. If this | |
// intersection fails, it’s probably because the arc is too small, so | |
// disable the corner radius entirely. | |
if (da < pi) { | |
if (oc = intersect(x01, y01, x00, y00, x11, y11, x10, y10)) { | |
var ax = x01 - oc[0], | |
ay = y01 - oc[1], | |
bx = x11 - oc[0], | |
by = y11 - oc[1], | |
kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2), | |
lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]); | |
rc0 = min(rc, (r0 - lc) / (kc - 1)); | |
rc1 = min(rc, (r1 - lc) / (kc + 1)); | |
} else { | |
rc0 = rc1 = 0; | |
} | |
} | |
} | |
// Is the sector collapsed to a line? | |
if (!(da1 > epsilon)) context.moveTo(x01, y01); | |
// Does the sector’s outer ring have rounded corners? | |
else if (rc1 > epsilon) { | |
t0 = cornerTangents(x00, y00, x01, y01, r1, rc1, cw); | |
t1 = cornerTangents(x11, y11, x10, y10, r1, rc1, cw); | |
context.moveTo(t0.cx + t0.x01, t0.cy + t0.y01); | |
// Have the corners merged? | |
if (rc1 < rc) context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !cw); | |
// Otherwise, draw the two corners and the ring. | |
else { | |
context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t0.y11, t0.x11), !cw); | |
context.arc(0, 0, r1, atan2(t0.cy + t0.y11, t0.cx + t0.x11), atan2(t1.cy + t1.y11, t1.cx + t1.x11), !cw); | |
context.arc(t1.cx, t1.cy, rc1, atan2(t1.y11, t1.x11), atan2(t1.y01, t1.x01), !cw); | |
} | |
} | |
// Or is the outer ring just a circular arc? | |
else context.moveTo(x01, y01), context.arc(0, 0, r1, a01, a11, !cw); | |
// Is there no inner ring, and it’s a circular sector? | |
// Or perhaps it’s an annular sector collapsed due to padding? | |
if (!(r0 > epsilon) || !(da0 > epsilon)) context.lineTo(x10, y10); | |
// Does the sector’s inner ring (or point) have rounded corners? | |
else if (rc0 > epsilon) { | |
t0 = cornerTangents(x10, y10, x11, y11, r0, -rc0, cw); | |
t1 = cornerTangents(x01, y01, x00, y00, r0, -rc0, cw); | |
context.lineTo(t0.cx + t0.x01, t0.cy + t0.y01); | |
// Have the corners merged? | |
if (rc0 < rc) context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !cw); | |
// Otherwise, draw the two corners and the ring. | |
else { | |
context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t0.y11, t0.x11), !cw); | |
context.arc(0, 0, r0, atan2(t0.cy + t0.y11, t0.cx + t0.x11), atan2(t1.cy + t1.y11, t1.cx + t1.x11), cw); | |
context.arc(t1.cx, t1.cy, rc0, atan2(t1.y11, t1.x11), atan2(t1.y01, t1.x01), !cw); | |
} | |
} | |
// Or is the inner ring just a circular arc? | |
else context.arc(0, 0, r0, a10, a00, cw); | |
} | |
context.closePath(); | |
if (buffer) return context = null, buffer + "" || null; | |
} | |
arc.centroid = function() { | |
var r = (+innerRadius.apply(this, arguments) + +outerRadius.apply(this, arguments)) / 2, | |
a = (+startAngle.apply(this, arguments) + +endAngle.apply(this, arguments)) / 2 - pi / 2; | |
return [cos(a) * r, sin(a) * r]; | |
}; | |
arc.innerRadius = function(_) { | |
return arguments.length ? (innerRadius = typeof _ === "function" ? _ : constant(+_), arc) : innerRadius; | |
}; | |
arc.outerRadius = function(_) { | |
return arguments.length ? (outerRadius = typeof _ === "function" ? _ : constant(+_), arc) : outerRadius; | |
}; | |
arc.cornerRadius = function(_) { | |
return arguments.length ? (cornerRadius = typeof _ === "function" ? _ : constant(+_), arc) : cornerRadius; | |
}; | |
arc.padRadius = function(_) { | |
return arguments.length ? (padRadius = _ == null ? null : typeof _ === "function" ? _ : constant(+_), arc) : padRadius; | |
}; | |
arc.startAngle = function(_) { | |
return arguments.length ? (startAngle = typeof _ === "function" ? _ : constant(+_), arc) : startAngle; | |
}; | |
arc.endAngle = function(_) { | |
return arguments.length ? (endAngle = typeof _ === "function" ? _ : constant(+_), arc) : endAngle; | |
}; | |
arc.padAngle = function(_) { | |
return arguments.length ? (padAngle = typeof _ === "function" ? _ : constant(+_), arc) : padAngle; | |
}; | |
arc.context = function(_) { | |
return arguments.length ? ((context = _ == null ? null : _), arc) : context; | |
}; | |
return arc; | |
} | |
var slice = Array.prototype.slice; | |
function array(x) { | |
return typeof x === "object" && "length" in x | |
? x // Array, TypedArray, NodeList, array-like | |
: Array.from(x); // Map, Set, iterable, string, or anything else | |
} | |
function Linear(context) { | |
this._context = context; | |
} | |
Linear.prototype = { | |
areaStart: function() { | |
this._line = 0; | |
}, | |
areaEnd: function() { | |
this._line = NaN; | |
}, | |
lineStart: function() { | |
this._point = 0; | |
}, | |
lineEnd: function() { | |
if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath(); | |
this._line = 1 - this._line; | |
}, | |
point: function(x, y) { | |
x = +x, y = +y; | |
switch (this._point) { | |
case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break; | |
case 1: this._point = 2; // falls through | |
default: this._context.lineTo(x, y); break; | |
} | |
} | |
}; | |
function curveLinear(context) { | |
return new Linear(context); | |
} | |
function x(p) { | |
return p[0]; | |
} | |
function y(p) { | |
return p[1]; | |
} | |
function line(x$1, y$1) { | |
var defined = constant(true), | |
context = null, | |
curve = curveLinear, | |
output = null, | |
path = withPath(line); | |
x$1 = typeof x$1 === "function" ? x$1 : (x$1 === undefined) ? x : constant(x$1); | |
y$1 = typeof y$1 === "function" ? y$1 : (y$1 === undefined) ? y : constant(y$1); | |
function line(data) { | |
var i, | |
n = (data = array(data)).length, | |
d, | |
defined0 = false, | |
buffer; | |
if (context == null) output = curve(buffer = path()); | |
for (i = 0; i <= n; ++i) { | |
if (!(i < n && defined(d = data[i], i, data)) === defined0) { | |
if (defined0 = !defined0) output.lineStart(); | |
else output.lineEnd(); | |
} | |
if (defined0) output.point(+x$1(d, i, data), +y$1(d, i, data)); | |
} | |
if (buffer) return output = null, buffer + "" || null; | |
} | |
line.x = function(_) { | |
return arguments.length ? (x$1 = typeof _ === "function" ? _ : constant(+_), line) : x$1; | |
}; | |
line.y = function(_) { | |
return arguments.length ? (y$1 = typeof _ === "function" ? _ : constant(+_), line) : y$1; | |
}; | |
line.defined = function(_) { | |
return arguments.length ? (defined = typeof _ === "function" ? _ : constant(!!_), line) : defined; | |
}; | |
line.curve = function(_) { | |
return arguments.length ? (curve = _, context != null && (output = curve(context)), line) : curve; | |
}; | |
line.context = function(_) { | |
return arguments.length ? (_ == null ? context = output = null : output = curve(context = _), line) : context; | |
}; | |
return line; | |
} | |
function area(x0, y0, y1) { | |
var x1 = null, | |
defined = constant(true), | |
context = null, | |
curve = curveLinear, | |
output = null, | |
path = withPath(area); | |
x0 = typeof x0 === "function" ? x0 : (x0 === undefined) ? x : constant(+x0); | |
y0 = typeof y0 === "function" ? y0 : (y0 === undefined) ? constant(0) : constant(+y0); | |
y1 = typeof y1 === "function" ? y1 : (y1 === undefined) ? y : constant(+y1); | |
function area(data) { | |
var i, | |
j, | |
k, | |
n = (data = array(data)).length, | |
d, | |
defined0 = false, | |
buffer, | |
x0z = new Array(n), | |
y0z = new Array(n); | |
if (context == null) output = curve(buffer = path()); | |
for (i = 0; i <= n; ++i) { | |
if (!(i < n && defined(d = data[i], i, data)) === defined0) { | |
if (defined0 = !defined0) { | |
j = i; | |
output.areaStart(); | |
output.lineStart(); | |
} else { | |
output.lineEnd(); | |
output.lineStart(); | |
for (k = i - 1; k >= j; --k) { | |
output.point(x0z[k], y0z[k]); | |
} | |
output.lineEnd(); | |
output.areaEnd(); | |
} | |
} | |
if (defined0) { | |
x0z[i] = +x0(d, i, data), y0z[i] = +y0(d, i, data); | |
output.point(x1 ? +x1(d, i, data) : x0z[i], y1 ? +y1(d, i, data) : y0z[i]); | |
} | |
} | |
if (buffer) return output = null, buffer + "" || null; | |
} | |
function arealine() { | |
return line().defined(defined).curve(curve).context(context); | |
} | |
area.x = function(_) { | |
return arguments.length ? (x0 = typeof _ === "function" ? _ : constant(+_), x1 = null, area) : x0; | |
}; | |
area.x0 = function(_) { | |
return arguments.length ? (x0 = typeof _ === "function" ? _ : constant(+_), area) : x0; | |
}; | |
area.x1 = function(_) { | |
return arguments.length ? (x1 = _ == null ? null : typeof _ === "function" ? _ : constant(+_), area) : x1; | |
}; | |
area.y = function(_) { | |
return arguments.length ? (y0 = typeof _ === "function" ? _ : constant(+_), y1 = null, area) : y0; | |
}; | |
area.y0 = function(_) { | |
return arguments.length ? (y0 = typeof _ === "function" ? _ : constant(+_), area) : y0; | |
}; | |
area.y1 = function(_) { | |
return arguments.length ? (y1 = _ == null ? null : typeof _ === "function" ? _ : constant(+_), area) : y1; | |
}; | |
area.lineX0 = | |
area.lineY0 = function() { | |
return arealine().x(x0).y(y0); | |
}; | |
area.lineY1 = function() { | |
return arealine().x(x0).y(y1); | |
}; | |
area.lineX1 = function() { | |
return arealine().x(x1).y(y0); | |
}; | |
area.defined = function(_) { | |
return arguments.length ? (defined = typeof _ === "function" ? _ : constant(!!_), area) : defined; | |
}; | |
area.curve = function(_) { | |
return arguments.length ? (curve = _, context != null && (output = curve(context)), area) : curve; | |
}; | |
area.context = function(_) { | |
return arguments.length ? (_ == null ? context = output = null : output = curve(context = _), area) : context; | |
}; | |
return area; | |
} | |
function descending$1(a, b) { | |
return b < a ? -1 : b > a ? 1 : b >= a ? 0 : NaN; | |
} | |
function identity(d) { | |
return d; | |
} | |
function pie() { | |
var value = identity, | |
sortValues = descending$1, | |
sort = null, | |
startAngle = constant(0), | |
endAngle = constant(tau), | |
padAngle = constant(0); | |
function pie(data) { | |
var i, | |
n = (data = array(data)).length, | |
j, | |
k, | |
sum = 0, | |
index = new Array(n), | |
arcs = new Array(n), | |
a0 = +startAngle.apply(this, arguments), | |
da = Math.min(tau, Math.max(-tau, endAngle.apply(this, arguments) - a0)), | |
a1, | |
p = Math.min(Math.abs(da) / n, padAngle.apply(this, arguments)), | |
pa = p * (da < 0 ? -1 : 1), | |
v; | |
for (i = 0; i < n; ++i) { | |
if ((v = arcs[index[i] = i] = +value(data[i], i, data)) > 0) { | |
sum += v; | |
} | |
} | |
// Optionally sort the arcs by previously-computed values or by data. | |
if (sortValues != null) index.sort(function(i, j) { return sortValues(arcs[i], arcs[j]); }); | |
else if (sort != null) index.sort(function(i, j) { return sort(data[i], data[j]); }); | |
// Compute the arcs! They are stored in the original data's order. | |
for (i = 0, k = sum ? (da - n * pa) / sum : 0; i < n; ++i, a0 = a1) { | |
j = index[i], v = arcs[j], a1 = a0 + (v > 0 ? v * k : 0) + pa, arcs[j] = { | |
data: data[j], | |
index: i, | |
value: v, | |
startAngle: a0, | |
endAngle: a1, | |
padAngle: p | |
}; | |
} | |
return arcs; | |
} | |
pie.value = function(_) { | |
return arguments.length ? (value = typeof _ === "function" ? _ : constant(+_), pie) : value; | |
}; | |
pie.sortValues = function(_) { | |
return arguments.length ? (sortValues = _, sort = null, pie) : sortValues; | |
}; | |
pie.sort = function(_) { | |
return arguments.length ? (sort = _, sortValues = null, pie) : sort; | |
}; | |
pie.startAngle = function(_) { | |
return arguments.length ? (startAngle = typeof _ === "function" ? _ : constant(+_), pie) : startAngle; | |
}; | |
pie.endAngle = function(_) { | |
return arguments.length ? (endAngle = typeof _ === "function" ? _ : constant(+_), pie) : endAngle; | |
}; | |
pie.padAngle = function(_) { | |
return arguments.length ? (padAngle = typeof _ === "function" ? _ : constant(+_), pie) : padAngle; | |
}; | |
return pie; | |
} | |
var curveRadialLinear = curveRadial(curveLinear); | |
function Radial(curve) { | |
this._curve = curve; | |
} | |
Radial.prototype = { | |
areaStart: function() { | |
this._curve.areaStart(); | |
}, | |
areaEnd: function() { | |
this._curve.areaEnd(); | |
}, | |
lineStart: function() { | |
this._curve.lineStart(); | |
}, | |
lineEnd: function() { | |
this._curve.lineEnd(); | |
}, | |
point: function(a, r) { | |
this._curve.point(r * Math.sin(a), r * -Math.cos(a)); | |
} | |
}; | |
function curveRadial(curve) { | |
function radial(context) { | |
return new Radial(curve(context)); | |
} | |
radial._curve = curve; | |
return radial; | |
} | |
function lineRadial(l) { | |
var c = l.curve; | |
l.angle = l.x, delete l.x; | |
l.radius = l.y, delete l.y; | |
l.curve = function(_) { | |
return arguments.length ? c(curveRadial(_)) : c()._curve; | |
}; | |
return l; | |
} | |
function lineRadial$1() { | |
return lineRadial(line().curve(curveRadialLinear)); | |
} | |
function areaRadial() { | |
var a = area().curve(curveRadialLinear), | |
c = a.curve, | |
x0 = a.lineX0, | |
x1 = a.lineX1, | |
y0 = a.lineY0, | |
y1 = a.lineY1; | |
a.angle = a.x, delete a.x; | |
a.startAngle = a.x0, delete a.x0; | |
a.endAngle = a.x1, delete a.x1; | |
a.radius = a.y, delete a.y; | |
a.innerRadius = a.y0, delete a.y0; | |
a.outerRadius = a.y1, delete a.y1; | |
a.lineStartAngle = function() { return lineRadial(x0()); }, delete a.lineX0; | |
a.lineEndAngle = function() { return lineRadial(x1()); }, delete a.lineX1; | |
a.lineInnerRadius = function() { return lineRadial(y0()); }, delete a.lineY0; | |
a.lineOuterRadius = function() { return lineRadial(y1()); }, delete a.lineY1; | |
a.curve = function(_) { | |
return arguments.length ? c(curveRadial(_)) : c()._curve; | |
}; | |
return a; | |
} | |
function pointRadial(x, y) { | |
return [(y = +y) * Math.cos(x -= Math.PI / 2), y * Math.sin(x)]; | |
} | |
class Bump { | |
constructor(context, x) { | |
this._context = context; | |
this._x = x; | |
} | |
areaStart() { | |
this._line = 0; | |
} | |
areaEnd() { | |
this._line = NaN; | |
} | |
lineStart() { | |
this._point = 0; | |
} | |
lineEnd() { | |
if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath(); | |
this._line = 1 - this._line; | |
} | |
point(x, y) { | |
x = +x, y = +y; | |
switch (this._point) { | |
case 0: { | |
this._point = 1; | |
if (this._line) this._context.lineTo(x, y); | |
else this._context.moveTo(x, y); | |
break; | |
} | |
case 1: this._point = 2; // falls through | |
default: { | |
if (this._x) this._context.bezierCurveTo(this._x0 = (this._x0 + x) / 2, this._y0, this._x0, y, x, y); | |
else this._context.bezierCurveTo(this._x0, this._y0 = (this._y0 + y) / 2, x, this._y0, x, y); | |
break; | |
} | |
} | |
this._x0 = x, this._y0 = y; | |
} | |
} | |
class BumpRadial { | |
constructor(context) { | |
this._context = context; | |
} | |
lineStart() { | |
this._point = 0; | |
} | |
lineEnd() {} | |
point(x, y) { | |
x = +x, y = +y; | |
if (this._point === 0) { | |
this._point = 1; | |
} else { | |
const p0 = pointRadial(this._x0, this._y0); | |
const p1 = pointRadial(this._x0, this._y0 = (this._y0 + y) / 2); | |
const p2 = pointRadial(x, this._y0); | |
const p3 = pointRadial(x, y); | |
this._context.moveTo(...p0); | |
this._context.bezierCurveTo(...p1, ...p2, ...p3); | |
} | |
this._x0 = x, this._y0 = y; | |
} | |
} | |
function bumpX(context) { | |
return new Bump(context, true); | |
} | |
function bumpY(context) { | |
return new Bump(context, false); | |
} | |
function bumpRadial(context) { | |
return new BumpRadial(context); | |
} | |
function linkSource(d) { | |
return d.source; | |
} | |
function linkTarget(d) { | |
return d.target; | |
} | |
function link(curve) { | |
let source = linkSource, | |
target = linkTarget, | |
x$1 = x, | |
y$1 = y, | |
context = null, | |
output = null, | |
path = withPath(link); | |
function link() { | |
let buffer; | |
const argv = slice.call(arguments); | |
const s = source.apply(this, argv); | |
const t = target.apply(this, argv); | |
if (context == null) output = curve(buffer = path()); | |
output.lineStart(); | |
argv[0] = s, output.point(+x$1.apply(this, argv), +y$1.apply(this, argv)); | |
argv[0] = t, output.point(+x$1.apply(this, argv), +y$1.apply(this, argv)); | |
output.lineEnd(); | |
if (buffer) return output = null, buffer + "" || null; | |
} | |
link.source = function(_) { | |
return arguments.length ? (source = _, link) : source; | |
}; | |
link.target = function(_) { | |
return arguments.length ? (target = _, link) : target; | |
}; | |
link.x = function(_) { | |
return arguments.length ? (x$1 = typeof _ === "function" ? _ : constant(+_), link) : x$1; | |
}; | |
link.y = function(_) { | |
return arguments.length ? (y$1 = typeof _ === "function" ? _ : constant(+_), link) : y$1; | |
}; | |
link.context = function(_) { | |
return arguments.length ? (_ == null ? context = output = null : output = curve(context = _), link) : context; | |
}; | |
return link; | |
} | |
function linkHorizontal() { | |
return link(bumpX); | |
} | |
function linkVertical() { | |
return link(bumpY); | |
} | |
function linkRadial() { | |
const l = link(bumpRadial); | |
l.angle = l.x, delete l.x; | |
l.radius = l.y, delete l.y; | |
return l; | |
} | |
const sqrt3$2 = sqrt(3); | |
var asterisk = { | |
draw(context, size) { | |
const r = sqrt(size + min(size / 28, 0.75)) * 0.59436; | |
const t = r / 2; | |
const u = t * sqrt3$2; | |
context.moveTo(0, r); | |
context.lineTo(0, -r); | |
context.moveTo(-u, -t); | |
context.lineTo(u, t); | |
context.moveTo(-u, t); | |
context.lineTo(u, -t); | |
} | |
}; | |
var circle = { | |
draw(context, size) { | |
const r = sqrt(size / pi); | |
context.moveTo(r, 0); | |
context.arc(0, 0, r, 0, tau); | |
} | |
}; | |
var cross = { | |
draw(context, size) { | |
const r = sqrt(size / 5) / 2; | |
context.moveTo(-3 * r, -r); | |
context.lineTo(-r, -r); | |
context.lineTo(-r, -3 * r); | |
context.lineTo(r, -3 * r); | |
context.lineTo(r, -r); | |
context.lineTo(3 * r, -r); | |
context.lineTo(3 * r, r); | |
context.lineTo(r, r); | |
context.lineTo(r, 3 * r); | |
context.lineTo(-r, 3 * r); | |
context.lineTo(-r, r); | |
context.lineTo(-3 * r, r); | |
context.closePath(); | |
} | |
}; | |
const tan30 = sqrt(1 / 3); | |
const tan30_2 = tan30 * 2; | |
var diamond = { | |
draw(context, size) { | |
const y = sqrt(size / tan30_2); | |
const x = y * tan30; | |
context.moveTo(0, -y); | |
context.lineTo(x, 0); | |
context.lineTo(0, y); | |
context.lineTo(-x, 0); | |
context.closePath(); | |
} | |
}; | |
var diamond2 = { | |
draw(context, size) { | |
const r = sqrt(size) * 0.62625; | |
context.moveTo(0, -r); | |
context.lineTo(r, 0); | |
context.lineTo(0, r); | |
context.lineTo(-r, 0); | |
context.closePath(); | |
} | |
}; | |
var plus = { | |
draw(context, size) { | |
const r = sqrt(size - min(size / 7, 2)) * 0.87559; | |
context.moveTo(-r, 0); | |
context.lineTo(r, 0); | |
context.moveTo(0, r); | |
context.lineTo(0, -r); | |
} | |
}; | |
var square = { | |
draw(context, size) { | |
const w = sqrt(size); | |
const x = -w / 2; | |
context.rect(x, x, w, w); | |
} | |
}; | |
var square2 = { | |
draw(context, size) { | |
const r = sqrt(size) * 0.4431; | |
context.moveTo(r, r); | |
context.lineTo(r, -r); | |
context.lineTo(-r, -r); | |
context.lineTo(-r, r); | |
context.closePath(); | |
} | |
}; | |
const ka = 0.89081309152928522810; | |
const kr = sin(pi / 10) / sin(7 * pi / 10); | |
const kx = sin(tau / 10) * kr; | |
const ky = -cos(tau / 10) * kr; | |
var star = { | |
draw(context, size) { | |
const r = sqrt(size * ka); | |
const x = kx * r; | |
const y = ky * r; | |
context.moveTo(0, -r); | |
context.lineTo(x, y); | |
for (let i = 1; i < 5; ++i) { | |
const a = tau * i / 5; | |
const c = cos(a); | |
const s = sin(a); | |
context.lineTo(s * r, -c * r); | |
context.lineTo(c * x - s * y, s * x + c * y); | |
} | |
context.closePath(); | |
} | |
}; | |
const sqrt3$1 = sqrt(3); | |
var triangle = { | |
draw(context, size) { | |
const y = -sqrt(size / (sqrt3$1 * 3)); | |
context.moveTo(0, y * 2); | |
context.lineTo(-sqrt3$1 * y, -y); | |
context.lineTo(sqrt3$1 * y, -y); | |
context.closePath(); | |
} | |
}; | |
const sqrt3 = sqrt(3); | |
var triangle2 = { | |
draw(context, size) { | |
const s = sqrt(size) * 0.6824; | |
const t = s / 2; | |
const u = (s * sqrt3) / 2; // cos(Math.PI / 6) | |
context.moveTo(0, -s); | |
context.lineTo(u, t); | |
context.lineTo(-u, t); | |
context.closePath(); | |
} | |
}; | |
const c = -0.5; | |
const s = sqrt(3) / 2; | |
const k = 1 / sqrt(12); | |
const a = (k / 2 + 1) * 3; | |
var wye = { | |
draw(context, size) { | |
const r = sqrt(size / a); | |
const x0 = r / 2, y0 = r * k; | |
const x1 = x0, y1 = r * k + r; | |
const x2 = -x1, y2 = y1; | |
context.moveTo(x0, y0); | |
context.lineTo(x1, y1); | |
context.lineTo(x2, y2); | |
context.lineTo(c * x0 - s * y0, s * x0 + c * y0); | |
context.lineTo(c * x1 - s * y1, s * x1 + c * y1); | |
context.lineTo(c * x2 - s * y2, s * x2 + c * y2); | |
context.lineTo(c * x0 + s * y0, c * y0 - s * x0); | |
context.lineTo(c * x1 + s * y1, c * y1 - s * x1); | |
context.lineTo(c * x2 + s * y2, c * y2 - s * x2); | |
context.closePath(); | |
} | |
}; | |
var times = { | |
draw(context, size) { | |
const r = sqrt(size - min(size / 6, 1.7)) * 0.6189; | |
context.moveTo(-r, -r); | |
context.lineTo(r, r); | |
context.moveTo(-r, r); | |
context.lineTo(r, -r); | |
} | |
}; | |
// These symbols are designed to be filled. | |
const symbolsFill = [ | |
circle, | |
cross, | |
diamond, | |
square, | |
star, | |
triangle, | |
wye | |
]; | |
// These symbols are designed to be stroked (with a width of 1.5px and round caps). | |
const symbolsStroke = [ | |
circle, | |
plus, | |
times, | |
triangle2, | |
asterisk, | |
square2, | |
diamond2 | |
]; | |
function Symbol(type, size) { | |
let context = null, | |
path = withPath(symbol); | |
type = typeof type === "function" ? type : constant(type || circle); | |
size = typeof size === "function" ? size : constant(size === undefined ? 64 : +size); | |
function symbol() { | |
let buffer; | |
if (!context) context = buffer = path(); | |
type.apply(this, arguments).draw(context, +size.apply(this, arguments)); | |
if (buffer) return context = null, buffer + "" || null; | |
} | |
symbol.type = function(_) { | |
return arguments.length ? (type = typeof _ === "function" ? _ : constant(_), symbol) : type; | |
}; | |
symbol.size = function(_) { | |
return arguments.length ? (size = typeof _ === "function" ? _ : constant(+_), symbol) : size; | |
}; | |
symbol.context = function(_) { | |
return arguments.length ? (context = _ == null ? null : _, symbol) : context; | |
}; | |
return symbol; | |
} | |
function noop() {} | |
function point$3(that, x, y) { | |
that._context.bezierCurveTo( | |
(2 * that._x0 + that._x1) / 3, | |
(2 * that._y0 + that._y1) / 3, | |
(that._x0 + 2 * that._x1) / 3, | |
(that._y0 + 2 * that._y1) / 3, | |
(that._x0 + 4 * that._x1 + x) / 6, | |
(that._y0 + 4 * that._y1 + y) / 6 | |
); | |
} | |
function Basis(context) { | |
this._context = context; | |
} | |
Basis.prototype = { | |
areaStart: function() { | |
this._line = 0; | |
}, | |
areaEnd: function() { | |
this._line = NaN; | |
}, | |
lineStart: function() { | |
this._x0 = this._x1 = | |
this._y0 = this._y1 = NaN; | |
this._point = 0; | |
}, | |
lineEnd: function() { | |
switch (this._point) { | |
case 3: point$3(this, this._x1, this._y1); // falls through | |
case 2: this._context.lineTo(this._x1, this._y1); break; | |
} | |
if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath(); | |
this._line = 1 - this._line; | |
}, | |
point: function(x, y) { | |
x = +x, y = +y; | |
switch (this._point) { | |
case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break; | |
case 1: this._point = 2; break; | |
case 2: this._point = 3; this._context.lineTo((5 * this._x0 + this._x1) / 6, (5 * this._y0 + this._y1) / 6); // falls through | |
default: point$3(this, x, y); break; | |
} | |
this._x0 = this._x1, this._x1 = x; | |
this._y0 = this._y1, this._y1 = y; | |
} | |
}; | |
function basis(context) { | |
return new Basis(context); | |
} | |
function BasisClosed(context) { | |
this._context = context; | |
} | |
BasisClosed.prototype = { | |
areaStart: noop, | |
areaEnd: noop, | |
lineStart: function() { | |
this._x0 = this._x1 = this._x2 = this._x3 = this._x4 = | |
this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = NaN; | |
this._point = 0; | |
}, | |
lineEnd: function() { | |
switch (this._point) { | |
case 1: { | |
this._context.moveTo(this._x2, this._y2); | |
this._context.closePath(); | |
break; | |
} | |
case 2: { | |
this._context.moveTo((this._x2 + 2 * this._x3) / 3, (this._y2 + 2 * this._y3) / 3); | |
this._context.lineTo((this._x3 + 2 * this._x2) / 3, (this._y3 + 2 * this._y2) / 3); | |
this._context.closePath(); | |
break; | |
} | |
case 3: { | |
this.point(this._x2, this._y2); | |
this.point(this._x3, this._y3); | |
this.point(this._x4, this._y4); | |
break; | |
} | |
} | |
}, | |
point: function(x, y) { | |
x = +x, y = +y; | |
switch (this._point) { | |
case 0: this._point = 1; this._x2 = x, this._y2 = y; break; | |
case 1: this._point = 2; this._x3 = x, this._y3 = y; break; | |
case 2: this._point = 3; this._x4 = x, this._y4 = y; this._context.moveTo((this._x0 + 4 * this._x1 + x) / 6, (this._y0 + 4 * this._y1 + y) / 6); break; | |
default: point$3(this, x, y); break; | |
} | |
this._x0 = this._x1, this._x1 = x; | |
this._y0 = this._y1, this._y1 = y; | |
} | |
}; | |
function basisClosed(context) { | |
return new BasisClosed(context); | |
} | |
function BasisOpen(context) { | |
this._context = context; | |
} | |
BasisOpen.prototype = { | |
areaStart: function() { | |
this._line = 0; | |
}, | |
areaEnd: function() { | |
this._line = NaN; | |
}, | |
lineStart: function() { | |
this._x0 = this._x1 = | |
this._y0 = this._y1 = NaN; | |
this._point = 0; | |
}, | |
lineEnd: function() { | |
if (this._line || (this._line !== 0 && this._point === 3)) this._context.closePath(); | |
this._line = 1 - this._line; | |
}, | |
point: function(x, y) { | |
x = +x, y = +y; | |
switch (this._point) { | |
case 0: this._point = 1; break; | |
case 1: this._point = 2; break; | |
case 2: this._point = 3; var x0 = (this._x0 + 4 * this._x1 + x) / 6, y0 = (this._y0 + 4 * this._y1 + y) / 6; this._line ? this._context.lineTo(x0, y0) : this._context.moveTo(x0, y0); break; | |
case 3: this._point = 4; // falls through | |
default: point$3(this, x, y); break; | |
} | |
this._x0 = this._x1, this._x1 = x; | |
this._y0 = this._y1, this._y1 = y; | |
} | |
}; | |
function basisOpen(context) { | |
return new BasisOpen(context); | |
} | |
function Bundle(context, beta) { | |
this._basis = new Basis(context); | |
this._beta = beta; | |
} | |
Bundle.prototype = { | |
lineStart: function() { | |
this._x = []; | |
this._y = []; | |
this._basis.lineStart(); | |
}, | |
lineEnd: function() { | |
var x = this._x, | |
y = this._y, | |
j = x.length - 1; | |
if (j > 0) { | |
var x0 = x[0], | |
y0 = y[0], | |
dx = x[j] - x0, | |
dy = y[j] - y0, | |
i = -1, | |
t; | |
while (++i <= j) { | |
t = i / j; | |
this._basis.point( | |
this._beta * x[i] + (1 - this._beta) * (x0 + t * dx), | |
this._beta * y[i] + (1 - this._beta) * (y0 + t * dy) | |
); | |
} | |
} | |
this._x = this._y = null; | |
this._basis.lineEnd(); | |
}, | |
point: function(x, y) { | |
this._x.push(+x); | |
this._y.push(+y); | |
} | |
}; | |
var bundle = (function custom(beta) { | |
function bundle(context) { | |
return beta === 1 ? new Basis(context) : new Bundle(context, beta); | |
} | |
bundle.beta = function(beta) { | |
return custom(+beta); | |
}; | |
return bundle; | |
})(0.85); | |
function point$2(that, x, y) { | |
that._context.bezierCurveTo( | |
that._x1 + that._k * (that._x2 - that._x0), | |
that._y1 + that._k * (that._y2 - that._y0), | |
that._x2 + that._k * (that._x1 - x), | |
that._y2 + that._k * (that._y1 - y), | |
that._x2, | |
that._y2 | |
); | |
} | |
function Cardinal(context, tension) { | |
this._context = context; | |
this._k = (1 - tension) / 6; | |
} | |
Cardinal.prototype = { | |
areaStart: function() { | |
this._line = 0; | |
}, | |
areaEnd: function() { | |
this._line = NaN; | |
}, | |
lineStart: function() { | |
this._x0 = this._x1 = this._x2 = | |
this._y0 = this._y1 = this._y2 = NaN; | |
this._point = 0; | |
}, | |
lineEnd: function() { | |
switch (this._point) { | |
case 2: this._context.lineTo(this._x2, this._y2); break; | |
case 3: point$2(this, this._x1, this._y1); break; | |
} | |
if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath(); | |
this._line = 1 - this._line; | |
}, | |
point: function(x, y) { | |
x = +x, y = +y; | |
switch (this._point) { | |
case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break; | |
case 1: this._point = 2; this._x1 = x, this._y1 = y; break; | |
case 2: this._point = 3; // falls through | |
default: point$2(this, x, y); break; | |
} | |
this._x0 = this._x1, this._x1 = this._x2, this._x2 = x; | |
this._y0 = this._y1, this._y1 = this._y2, this._y2 = y; | |
} | |
}; | |
var cardinal = (function custom(tension) { | |
function cardinal(context) { | |
return new Cardinal(context, tension); | |
} | |
cardinal.tension = function(tension) { | |
return custom(+tension); | |
}; | |
return cardinal; | |
})(0); | |
function CardinalClosed(context, tension) { | |
this._context = context; | |
this._k = (1 - tension) / 6; | |
} | |
CardinalClosed.prototype = { | |
areaStart: noop, | |
areaEnd: noop, | |
lineStart: function() { | |
this._x0 = this._x1 = this._x2 = this._x3 = this._x4 = this._x5 = | |
this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = this._y5 = NaN; | |
this._point = 0; | |
}, | |
lineEnd: function() { | |
switch (this._point) { | |
case 1: { | |
this._context.moveTo(this._x3, this._y3); | |
this._context.closePath(); | |
break; | |
} | |
case 2: { | |
this._context.lineTo(this._x3, this._y3); | |
this._context.closePath(); | |
break; | |
} | |
case 3: { | |
this.point(this._x3, this._y3); | |
this.point(this._x4, this._y4); | |
this.point(this._x5, this._y5); | |
break; | |
} | |
} | |
}, | |
point: function(x, y) { | |
x = +x, y = +y; | |
switch (this._point) { | |
case 0: this._point = 1; this._x3 = x, this._y3 = y; break; | |
case 1: this._point = 2; this._context.moveTo(this._x4 = x, this._y4 = y); break; | |
case 2: this._point = 3; this._x5 = x, this._y5 = y; break; | |
default: point$2(this, x, y); break; | |
} | |
this._x0 = this._x1, this._x1 = this._x2, this._x2 = x; | |
this._y0 = this._y1, this._y1 = this._y2, this._y2 = y; | |
} | |
}; | |
var cardinalClosed = (function custom(tension) { | |
function cardinal(context) { | |
return new CardinalClosed(context, tension); | |
} | |
cardinal.tension = function(tension) { | |
return custom(+tension); | |
}; | |
return cardinal; | |
})(0); | |
function CardinalOpen(context, tension) { | |
this._context = context; | |
this._k = (1 - tension) / 6; | |
} | |
CardinalOpen.prototype = { | |
areaStart: function() { | |
this._line = 0; | |
}, | |
areaEnd: function() { | |
this._line = NaN; | |
}, | |
lineStart: function() { | |
this._x0 = this._x1 = this._x2 = | |
this._y0 = this._y1 = this._y2 = NaN; | |
this._point = 0; | |
}, | |
lineEnd: function() { | |
if (this._line || (this._line !== 0 && this._point === 3)) this._context.closePath(); | |
this._line = 1 - this._line; | |
}, | |
point: function(x, y) { | |
x = +x, y = +y; | |
switch (this._point) { | |
case 0: this._point = 1; break; | |
case 1: this._point = 2; break; | |
case 2: this._point = 3; this._line ? this._context.lineTo(this._x2, this._y2) : this._context.moveTo(this._x2, this._y2); break; | |
case 3: this._point = 4; // falls through | |
default: point$2(this, x, y); break; | |
} | |
this._x0 = this._x1, this._x1 = this._x2, this._x2 = x; | |
this._y0 = this._y1, this._y1 = this._y2, this._y2 = y; | |
} | |
}; | |
var cardinalOpen = (function custom(tension) { | |
function cardinal(context) { | |
return new CardinalOpen(context, tension); | |
} | |
cardinal.tension = function(tension) { | |
return custom(+tension); | |
}; | |
return cardinal; | |
})(0); | |
function point$1(that, x, y) { | |
var x1 = that._x1, | |
y1 = that._y1, | |
x2 = that._x2, | |
y2 = that._y2; | |
if (that._l01_a > epsilon) { | |
var a = 2 * that._l01_2a + 3 * that._l01_a * that._l12_a + that._l12_2a, | |
n = 3 * that._l01_a * (that._l01_a + that._l12_a); | |
x1 = (x1 * a - that._x0 * that._l12_2a + that._x2 * that._l01_2a) / n; | |
y1 = (y1 * a - that._y0 * that._l12_2a + that._y2 * that._l01_2a) / n; | |
} | |
if (that._l23_a > epsilon) { | |
var b = 2 * that._l23_2a + 3 * that._l23_a * that._l12_a + that._l12_2a, | |
m = 3 * that._l23_a * (that._l23_a + that._l12_a); | |
x2 = (x2 * b + that._x1 * that._l23_2a - x * that._l12_2a) / m; | |
y2 = (y2 * b + that._y1 * that._l23_2a - y * that._l12_2a) / m; | |
} | |
that._context.bezierCurveTo(x1, y1, x2, y2, that._x2, that._y2); | |
} | |
function CatmullRom(context, alpha) { | |
this._context = context; | |
this._alpha = alpha; | |
} | |
CatmullRom.prototype = { | |
areaStart: function() { | |
this._line = 0; | |
}, | |
areaEnd: function() { | |
this._line = NaN; | |
}, | |
lineStart: function() { | |
this._x0 = this._x1 = this._x2 = | |
this._y0 = this._y1 = this._y2 = NaN; | |
this._l01_a = this._l12_a = this._l23_a = | |
this._l01_2a = this._l12_2a = this._l23_2a = | |
this._point = 0; | |
}, | |
lineEnd: function() { | |
switch (this._point) { | |
case 2: this._context.lineTo(this._x2, this._y2); break; | |
case 3: this.point(this._x2, this._y2); break; | |
} | |
if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath(); | |
this._line = 1 - this._line; | |
}, | |
point: function(x, y) { | |
x = +x, y = +y; | |
if (this._point) { | |
var x23 = this._x2 - x, | |
y23 = this._y2 - y; | |
this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha)); | |
} | |
switch (this._point) { | |
case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break; | |
case 1: this._point = 2; break; | |
case 2: this._point = 3; // falls through | |
default: point$1(this, x, y); break; | |
} | |
this._l01_a = this._l12_a, this._l12_a = this._l23_a; | |
this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a; | |
this._x0 = this._x1, this._x1 = this._x2, this._x2 = x; | |
this._y0 = this._y1, this._y1 = this._y2, this._y2 = y; | |
} | |
}; | |
var catmullRom = (function custom(alpha) { | |
function catmullRom(context) { | |
return alpha ? new CatmullRom(context, alpha) : new Cardinal(context, 0); | |
} | |
catmullRom.alpha = function(alpha) { | |
return custom(+alpha); | |
}; | |
return catmullRom; | |
})(0.5); | |
function CatmullRomClosed(context, alpha) { | |
this._context = context; | |
this._alpha = alpha; | |
} | |
CatmullRomClosed.prototype = { | |
areaStart: noop, | |
areaEnd: noop, | |
lineStart: function() { | |
this._x0 = this._x1 = this._x2 = this._x3 = this._x4 = this._x5 = | |
this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = this._y5 = NaN; | |
this._l01_a = this._l12_a = this._l23_a = | |
this._l01_2a = this._l12_2a = this._l23_2a = | |
this._point = 0; | |
}, | |
lineEnd: function() { | |
switch (this._point) { | |
case 1: { | |
this._context.moveTo(this._x3, this._y3); | |
this._context.closePath(); | |
break; | |
} | |
case 2: { | |
this._context.lineTo(this._x3, this._y3); | |
this._context.closePath(); | |
break; | |
} | |
case 3: { | |
this.point(this._x3, this._y3); | |
this.point(this._x4, this._y4); | |
this.point(this._x5, this._y5); | |
break; | |
} | |
} | |
}, | |
point: function(x, y) { | |
x = +x, y = +y; | |
if (this._point) { | |
var x23 = this._x2 - x, | |
y23 = this._y2 - y; | |
this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha)); | |
} | |
switch (this._point) { | |
case 0: this._point = 1; this._x3 = x, this._y3 = y; break; | |
case 1: this._point = 2; this._context.moveTo(this._x4 = x, this._y4 = y); break; | |
case 2: this._point = 3; this._x5 = x, this._y5 = y; break; | |
default: point$1(this, x, y); break; | |
} | |
this._l01_a = this._l12_a, this._l12_a = this._l23_a; | |
this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a; | |
this._x0 = this._x1, this._x1 = this._x2, this._x2 = x; | |
this._y0 = this._y1, this._y1 = this._y2, this._y2 = y; | |
} | |
}; | |
var catmullRomClosed = (function custom(alpha) { | |
function catmullRom(context) { | |
return alpha ? new CatmullRomClosed(context, alpha) : new CardinalClosed(context, 0); | |
} | |
catmullRom.alpha = function(alpha) { | |
return custom(+alpha); | |
}; | |
return catmullRom; | |
})(0.5); | |
function CatmullRomOpen(context, alpha) { | |
this._context = context; | |
this._alpha = alpha; | |
} | |
CatmullRomOpen.prototype = { | |
areaStart: function() { | |
this._line = 0; | |
}, | |
areaEnd: function() { | |
this._line = NaN; | |
}, | |
lineStart: function() { | |
this._x0 = this._x1 = this._x2 = | |
this._y0 = this._y1 = this._y2 = NaN; | |
this._l01_a = this._l12_a = this._l23_a = | |
this._l01_2a = this._l12_2a = this._l23_2a = | |
this._point = 0; | |
}, | |
lineEnd: function() { | |
if (this._line || (this._line !== 0 && this._point === 3)) this._context.closePath(); | |
this._line = 1 - this._line; | |
}, | |
point: function(x, y) { | |
x = +x, y = +y; | |
if (this._point) { | |
var x23 = this._x2 - x, | |
y23 = this._y2 - y; | |
this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha)); | |
} | |
switch (this._point) { | |
case 0: this._point = 1; break; | |
case 1: this._point = 2; break; | |
case 2: this._point = 3; this._line ? this._context.lineTo(this._x2, this._y2) : this._context.moveTo(this._x2, this._y2); break; | |
case 3: this._point = 4; // falls through | |
default: point$1(this, x, y); break; | |
} | |
this._l01_a = this._l12_a, this._l12_a = this._l23_a; | |
this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a; | |
this._x0 = this._x1, this._x1 = this._x2, this._x2 = x; | |
this._y0 = this._y1, this._y1 = this._y2, this._y2 = y; | |
} | |
}; | |
var catmullRomOpen = (function custom(alpha) { | |
function catmullRom(context) { | |
return alpha ? new CatmullRomOpen(context, alpha) : new CardinalOpen(context, 0); | |
} | |
catmullRom.alpha = function(alpha) { | |
return custom(+alpha); | |
}; | |
return catmullRom; | |
})(0.5); | |
function LinearClosed(context) { | |
this._context = context; | |
} | |
LinearClosed.prototype = { | |
areaStart: noop, | |
areaEnd: noop, | |
lineStart: function() { | |
this._point = 0; | |
}, | |
lineEnd: function() { | |
if (this._point) this._context.closePath(); | |
}, | |
point: function(x, y) { | |
x = +x, y = +y; | |
if (this._point) this._context.lineTo(x, y); | |
else this._point = 1, this._context.moveTo(x, y); | |
} | |
}; | |
function linearClosed(context) { | |
return new LinearClosed(context); | |
} | |
function sign(x) { | |
return x < 0 ? -1 : 1; | |
} | |
// Calculate the slopes of the tangents (Hermite-type interpolation) based on | |
// the following paper: Steffen, M. 1990. A Simple Method for Monotonic | |
// Interpolation in One Dimension. Astronomy and Astrophysics, Vol. 239, NO. | |
// NOV(II), P. 443, 1990. | |
function slope3(that, x2, y2) { | |
var h0 = that._x1 - that._x0, | |
h1 = x2 - that._x1, | |
s0 = (that._y1 - that._y0) / (h0 || h1 < 0 && -0), | |
s1 = (y2 - that._y1) / (h1 || h0 < 0 && -0), | |
p = (s0 * h1 + s1 * h0) / (h0 + h1); | |
return (sign(s0) + sign(s1)) * Math.min(Math.abs(s0), Math.abs(s1), 0.5 * Math.abs(p)) || 0; | |
} | |
// Calculate a one-sided slope. | |
function slope2(that, t) { | |
var h = that._x1 - that._x0; | |
return h ? (3 * (that._y1 - that._y0) / h - t) / 2 : t; | |
} | |
// According to https://en.wikipedia.org/wiki/Cubic_Hermite_spline#Representations | |
// "you can express cubic Hermite interpolation in terms of cubic Bézier curves | |
// with respect to the four values p0, p0 + m0 / 3, p1 - m1 / 3, p1". | |
function point(that, t0, t1) { | |
var x0 = that._x0, | |
y0 = that._y0, | |
x1 = that._x1, | |
y1 = that._y1, | |
dx = (x1 - x0) / 3; | |
that._context.bezierCurveTo(x0 + dx, y0 + dx * t0, x1 - dx, y1 - dx * t1, x1, y1); | |
} | |
function MonotoneX(context) { | |
this._context = context; | |
} | |
MonotoneX.prototype = { | |
areaStart: function() { | |
this._line = 0; | |
}, | |
areaEnd: function() { | |
this._line = NaN; | |
}, | |
lineStart: function() { | |
this._x0 = this._x1 = | |
this._y0 = this._y1 = | |
this._t0 = NaN; | |
this._point = 0; | |
}, | |
lineEnd: function() { | |
switch (this._point) { | |
case 2: this._context.lineTo(this._x1, this._y1); break; | |
case 3: point(this, this._t0, slope2(this, this._t0)); break; | |
} | |
if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath(); | |
this._line = 1 - this._line; | |
}, | |
point: function(x, y) { | |
var t1 = NaN; | |
x = +x, y = +y; | |
if (x === this._x1 && y === this._y1) return; // Ignore coincident points. | |
switch (this._point) { | |
case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break; | |
case 1: this._point = 2; break; | |
case 2: this._point = 3; point(this, slope2(this, t1 = slope3(this, x, y)), t1); break; | |
default: point(this, this._t0, t1 = slope3(this, x, y)); break; | |
} | |
this._x0 = this._x1, this._x1 = x; | |
this._y0 = this._y1, this._y1 = y; | |
this._t0 = t1; | |
} | |
}; | |
function MonotoneY(context) { | |
this._context = new ReflectContext(context); | |
} | |
(MonotoneY.prototype = Object.create(MonotoneX.prototype)).point = function(x, y) { | |
MonotoneX.prototype.point.call(this, y, x); | |
}; | |
function ReflectContext(context) { | |
this._context = context; | |
} | |
ReflectContext.prototype = { | |
moveTo: function(x, y) { this._context.moveTo(y, x); }, | |
closePath: function() { this._context.closePath(); }, | |
lineTo: function(x, y) { this._context.lineTo(y, x); }, | |
bezierCurveTo: function(x1, y1, x2, y2, x, y) { this._context.bezierCurveTo(y1, x1, y2, x2, y, x); } | |
}; | |
function monotoneX(context) { | |
return new MonotoneX(context); | |
} | |
function monotoneY(context) { | |
return new MonotoneY(context); | |
} | |
function Natural(context) { | |
this._context = context; | |
} | |
Natural.prototype = { | |
areaStart: function() { | |
this._line = 0; | |
}, | |
areaEnd: function() { | |
this._line = NaN; | |
}, | |
lineStart: function() { | |
this._x = []; | |
this._y = []; | |
}, | |
lineEnd: function() { | |
var x = this._x, | |
y = this._y, | |
n = x.length; | |
if (n) { | |
this._line ? this._context.lineTo(x[0], y[0]) : this._context.moveTo(x[0], y[0]); | |
if (n === 2) { | |
this._context.lineTo(x[1], y[1]); | |
} else { | |
var px = controlPoints(x), | |
py = controlPoints(y); | |
for (var i0 = 0, i1 = 1; i1 < n; ++i0, ++i1) { | |
this._context.bezierCurveTo(px[0][i0], py[0][i0], px[1][i0], py[1][i0], x[i1], y[i1]); | |
} | |
} | |
} | |
if (this._line || (this._line !== 0 && n === 1)) this._context.closePath(); | |
this._line = 1 - this._line; | |
this._x = this._y = null; | |
}, | |
point: function(x, y) { | |
this._x.push(+x); | |
this._y.push(+y); | |
} | |
}; | |
// See https://www.particleincell.com/2012/bezier-splines/ for derivation. | |
function controlPoints(x) { | |
var i, | |
n = x.length - 1, | |
m, | |
a = new Array(n), | |
b = new Array(n), | |
r = new Array(n); | |
a[0] = 0, b[0] = 2, r[0] = x[0] + 2 * x[1]; | |
for (i = 1; i < n - 1; ++i) a[i] = 1, b[i] = 4, r[i] = 4 * x[i] + 2 * x[i + 1]; | |
a[n - 1] = 2, b[n - 1] = 7, r[n - 1] = 8 * x[n - 1] + x[n]; | |
for (i = 1; i < n; ++i) m = a[i] / b[i - 1], b[i] -= m, r[i] -= m * r[i - 1]; | |
a[n - 1] = r[n - 1] / b[n - 1]; | |
for (i = n - 2; i >= 0; --i) a[i] = (r[i] - a[i + 1]) / b[i]; | |
b[n - 1] = (x[n] + a[n - 1]) / 2; | |
for (i = 0; i < n - 1; ++i) b[i] = 2 * x[i + 1] - a[i + 1]; | |
return [a, b]; | |
} | |
function natural(context) { | |
return new Natural(context); | |
} | |
function Step(context, t) { | |
this._context = context; | |
this._t = t; | |
} | |
Step.prototype = { | |
areaStart: function() { | |
this._line = 0; | |
}, | |
areaEnd: function() { | |
this._line = NaN; | |
}, | |
lineStart: function() { | |
this._x = this._y = NaN; | |
this._point = 0; | |
}, | |
lineEnd: function() { | |
if (0 < this._t && this._t < 1 && this._point === 2) this._context.lineTo(this._x, this._y); | |
if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath(); | |
if (this._line >= 0) this._t = 1 - this._t, this._line = 1 - this._line; | |
}, | |
point: function(x, y) { | |
x = +x, y = +y; | |
switch (this._point) { | |
case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break; | |
case 1: this._point = 2; // falls through | |
default: { | |
if (this._t <= 0) { | |
this._context.lineTo(this._x, y); | |
this._context.lineTo(x, y); | |
} else { | |
var x1 = this._x * (1 - this._t) + x * this._t; | |
this._context.lineTo(x1, this._y); | |
this._context.lineTo(x1, y); | |
} | |
break; | |
} | |
} | |
this._x = x, this._y = y; | |
} | |
}; | |
function step(context) { | |
return new Step(context, 0.5); | |
} | |
function stepBefore(context) { | |
return new Step(context, 0); | |
} | |
function stepAfter(context) { | |
return new Step(context, 1); | |
} | |
function none$1(series, order) { | |
if (!((n = series.length) > 1)) return; | |
for (var i = 1, j, s0, s1 = series[order[0]], n, m = s1.length; i < n; ++i) { | |
s0 = s1, s1 = series[order[i]]; | |
for (j = 0; j < m; ++j) { | |
s1[j][1] += s1[j][0] = isNaN(s0[j][1]) ? s0[j][0] : s0[j][1]; | |
} | |
} | |
} | |
function none(series) { | |
var n = series.length, o = new Array(n); | |
while (--n >= 0) o[n] = n; | |
return o; | |
} | |
function stackValue(d, key) { | |
return d[key]; | |
} | |
function stackSeries(key) { | |
const series = []; | |
series.key = key; | |
return series; | |
} | |
function stack() { | |
var keys = constant([]), | |
order = none, | |
offset = none$1, | |
value = stackValue; | |
function stack(data) { | |
var sz = Array.from(keys.apply(this, arguments), stackSeries), | |
i, n = sz.length, j = -1, | |
oz; | |
for (const d of data) { | |
for (i = 0, ++j; i < n; ++i) { | |
(sz[i][j] = [0, +value(d, sz[i].key, j, data)]).data = d; | |
} | |
} | |
for (i = 0, oz = array(order(sz)); i < n; ++i) { | |
sz[oz[i]].index = i; | |
} | |
offset(sz, oz); | |
return sz; | |
} | |
stack.keys = function(_) { | |
return arguments.length ? (keys = typeof _ === "function" ? _ : constant(Array.from(_)), stack) : keys; | |
}; | |
stack.value = function(_) { | |
return arguments.length ? (value = typeof _ === "function" ? _ : constant(+_), stack) : value; | |
}; | |
stack.order = function(_) { | |
return arguments.length ? (order = _ == null ? none : typeof _ === "function" ? _ : constant(Array.from(_)), stack) : order; | |
}; | |
stack.offset = function(_) { | |
return arguments.length ? (offset = _ == null ? none$1 : _, stack) : offset; | |
}; | |
return stack; | |
} | |
function expand(series, order) { | |
if (!((n = series.length) > 0)) return; | |
for (var i, n, j = 0, m = series[0].length, y; j < m; ++j) { | |
for (y = i = 0; i < n; ++i) y += series[i][j][1] || 0; | |
if (y) for (i = 0; i < n; ++i) series[i][j][1] /= y; | |
} | |
none$1(series, order); | |
} | |
function diverging(series, order) { | |
if (!((n = series.length) > 0)) return; | |
for (var i, j = 0, d, dy, yp, yn, n, m = series[order[0]].length; j < m; ++j) { | |
for (yp = yn = 0, i = 0; i < n; ++i) { | |
if ((dy = (d = series[order[i]][j])[1] - d[0]) > 0) { | |
d[0] = yp, d[1] = yp += dy; | |
} else if (dy < 0) { | |
d[1] = yn, d[0] = yn += dy; | |
} else { | |
d[0] = 0, d[1] = dy; | |
} | |
} | |
} | |
} | |
function silhouette(series, order) { | |
if (!((n = series.length) > 0)) return; | |
for (var j = 0, s0 = series[order[0]], n, m = s0.length; j < m; ++j) { | |
for (var i = 0, y = 0; i < n; ++i) y += series[i][j][1] || 0; | |
s0[j][1] += s0[j][0] = -y / 2; | |
} | |
none$1(series, order); | |
} | |
function wiggle(series, order) { | |
if (!((n = series.length) > 0) || !((m = (s0 = series[order[0]]).length) > 0)) return; | |
for (var y = 0, j = 1, s0, m, n; j < m; ++j) { | |
for (var i = 0, s1 = 0, s2 = 0; i < n; ++i) { | |
var si = series[order[i]], | |
sij0 = si[j][1] || 0, | |
sij1 = si[j - 1][1] || 0, | |
s3 = (sij0 - sij1) / 2; | |
for (var k = 0; k < i; ++k) { | |
var sk = series[order[k]], | |
skj0 = sk[j][1] || 0, | |
skj1 = sk[j - 1][1] || 0; | |
s3 += skj0 - skj1; | |
} | |
s1 += sij0, s2 += s3 * sij0; | |
} | |
s0[j - 1][1] += s0[j - 1][0] = y; | |
if (s1) y -= s2 / s1; | |
} | |
s0[j - 1][1] += s0[j - 1][0] = y; | |
none$1(series, order); | |
} | |
function appearance(series) { | |
var peaks = series.map(peak); | |
return none(series).sort(function(a, b) { return peaks[a] - peaks[b]; }); | |
} | |
function peak(series) { | |
var i = -1, j = 0, n = series.length, vi, vj = -Infinity; | |
while (++i < n) if ((vi = +series[i][1]) > vj) vj = vi, j = i; | |
return j; | |
} | |
function ascending(series) { | |
var sums = series.map(sum); | |
return none(series).sort(function(a, b) { return sums[a] - sums[b]; }); | |
} | |
function sum(series) { | |
var s = 0, i = -1, n = series.length, v; | |
while (++i < n) if (v = +series[i][1]) s += v; | |
return s; | |
} | |
function descending(series) { | |
return ascending(series).reverse(); | |
} | |
function insideOut(series) { | |
var n = series.length, | |
i, | |
j, | |
sums = series.map(sum), | |
order = appearance(series), | |
top = 0, | |
bottom = 0, | |
tops = [], | |
bottoms = []; | |
for (i = 0; i < n; ++i) { | |
j = order[i]; | |
if (top < bottom) { | |
top += sums[j]; | |
tops.push(j); | |
} else { | |
bottom += sums[j]; | |
bottoms.push(j); | |
} | |
} | |
return bottoms.reverse().concat(tops); | |
} | |
function reverse(series) { | |
return none(series).reverse(); | |
} | |
exports.arc = arc; | |
exports.area = area; | |
exports.areaRadial = areaRadial; | |
exports.curveBasis = basis; | |
exports.curveBasisClosed = basisClosed; | |
exports.curveBasisOpen = basisOpen; | |
exports.curveBumpX = bumpX; | |
exports.curveBumpY = bumpY; | |
exports.curveBundle = bundle; | |
exports.curveCardinal = cardinal; | |
exports.curveCardinalClosed = cardinalClosed; | |
exports.curveCardinalOpen = cardinalOpen; | |
exports.curveCatmullRom = catmullRom; | |
exports.curveCatmullRomClosed = catmullRomClosed; | |
exports.curveCatmullRomOpen = catmullRomOpen; | |
exports.curveLinear = curveLinear; | |
exports.curveLinearClosed = linearClosed; | |
exports.curveMonotoneX = monotoneX; | |
exports.curveMonotoneY = monotoneY; | |
exports.curveNatural = natural; | |
exports.curveStep = step; | |
exports.curveStepAfter = stepAfter; | |
exports.curveStepBefore = stepBefore; | |
exports.line = line; | |
exports.lineRadial = lineRadial$1; | |
exports.link = link; | |
exports.linkHorizontal = linkHorizontal; | |
exports.linkRadial = linkRadial; | |
exports.linkVertical = linkVertical; | |
exports.pie = pie; | |
exports.pointRadial = pointRadial; | |
exports.radialArea = areaRadial; | |
exports.radialLine = lineRadial$1; | |
exports.stack = stack; | |
exports.stackOffsetDiverging = diverging; | |
exports.stackOffsetExpand = expand; | |
exports.stackOffsetNone = none$1; | |
exports.stackOffsetSilhouette = silhouette; | |
exports.stackOffsetWiggle = wiggle; | |
exports.stackOrderAppearance = appearance; | |
exports.stackOrderAscending = ascending; | |
exports.stackOrderDescending = descending; | |
exports.stackOrderInsideOut = insideOut; | |
exports.stackOrderNone = none; | |
exports.stackOrderReverse = reverse; | |
exports.symbol = Symbol; | |
exports.symbolAsterisk = asterisk; | |
exports.symbolCircle = circle; | |
exports.symbolCross = cross; | |
exports.symbolDiamond = diamond; | |
exports.symbolDiamond2 = diamond2; | |
exports.symbolPlus = plus; | |
exports.symbolSquare = square; | |
exports.symbolSquare2 = square2; | |
exports.symbolStar = star; | |
exports.symbolTimes = times; | |
exports.symbolTriangle = triangle; | |
exports.symbolTriangle2 = triangle2; | |
exports.symbolWye = wye; | |
exports.symbolX = times; | |
exports.symbols = symbolsFill; | |
exports.symbolsFill = symbolsFill; | |
exports.symbolsStroke = symbolsStroke; | |
})); | |