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/**
*Submitted for verification at Etherscan.io on 2018-02-14
*/
pragma solidity ^0.4.18;
/**
* @title Ownable
* @dev The Ownable contract has an owner address, and provides basic authorization control
* functions, this simplifies the implementation of "user permissions".
*/
contract Ownable {
address public owner;
event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);
/**
* @dev The Ownable constructor sets the original `owner` of the contract to the sender
* account.
*/
function Ownable() public {
owner = msg.sender;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(msg.sender == owner);
_;
}
/**
* @dev Allows the current owner to transfer control of the contract to a newOwner.
* @param newOwner The address to transfer ownership to.
*/
function transferOwnership(address newOwner) public onlyOwner {
require(newOwner != address(0));
OwnershipTransferred(owner, newOwner);
owner = newOwner;
}
}
/**
* @title Claimable
* @dev Extension for the Ownable contract, where the ownership needs to be claimed.
* This allows the new owner to accept the transfer.
*/
contract Claimable is Ownable {
address public pendingOwner;
/**
* @dev Modifier throws if called by any account other than the pendingOwner.
*/
modifier onlyPendingOwner() {
require(msg.sender == pendingOwner);
_;
}
/**
* @dev Allows the current owner to set the pendingOwner address.
* @param newOwner The address to transfer ownership to.
*/
function transferOwnership(address newOwner) onlyOwner public {
pendingOwner = newOwner;
}
/**
* @dev Allows the pendingOwner address to finalize the transfer.
*/
function claimOwnership() onlyPendingOwner public {
OwnershipTransferred(owner, pendingOwner);
owner = pendingOwner;
pendingOwner = address(0);
}
}
/**
* @title Pausable
* @dev Base contract which allows children to implement an emergency stop mechanism.
*/
contract Pausable is Ownable {
event Pause();
event Unpause();
bool public paused = false;
/**
* @dev Modifier to make a function callable only when the contract is not paused.
*/
modifier whenNotPaused() {
require(!paused);
_;
}
/**
* @dev Modifier to make a function callable only when the contract is paused.
*/
modifier whenPaused() {
require(paused);
_;
}
/**
* @dev called by the owner to pause, triggers stopped state
*/
function pause() onlyOwner whenNotPaused public {
paused = true;
Pause();
}
/**
* @dev called by the owner to unpause, returns to normal state
*/
function unpause() onlyOwner whenPaused public {
paused = false;
Unpause();
}
}
/**
* @title AccessDeploy
* @dev Adds grant/revoke functions to the contract.
*/
contract AccessDeploy is Claimable {
// Access for deploying heroes.
mapping(address => bool) private deployAccess;
// Modifier for accessibility to deploy a hero on a location.
modifier onlyAccessDeploy {
require(msg.sender == owner || deployAccess[msg.sender] == true);
_;
}
// @dev Grant acess to deploy heroes.
function grantAccessDeploy(address _address)
onlyOwner
public
{
deployAccess[_address] = true;
}
// @dev Revoke acess to deploy heroes.
function revokeAccessDeploy(address _address)
onlyOwner
public
{
deployAccess[_address] = false;
}
}
/**
* @title AccessDeposit
* @dev Adds grant/revoke functions to the contract.
*/
contract AccessDeposit is Claimable {
// Access for adding deposit.
mapping(address => bool) private depositAccess;
// Modifier for accessibility to add deposit.
modifier onlyAccessDeposit {
require(msg.sender == owner || depositAccess[msg.sender] == true);
_;
}
// @dev Grant acess to deposit heroes.
function grantAccessDeposit(address _address)
onlyOwner
public
{
depositAccess[_address] = true;
}
// @dev Revoke acess to deposit heroes.
function revokeAccessDeposit(address _address)
onlyOwner
public
{
depositAccess[_address] = false;
}
}
/**
* @title AccessMint
* @dev Adds grant/revoke functions to the contract.
*/
contract AccessMint is Claimable {
// Access for minting new tokens.
mapping(address => bool) private mintAccess;
// Modifier for accessibility to define new hero types.
modifier onlyAccessMint {
require(msg.sender == owner || mintAccess[msg.sender] == true);
_;
}
// @dev Grant acess to mint heroes.
function grantAccessMint(address _address)
onlyOwner
public
{
mintAccess[_address] = true;
}
// @dev Revoke acess to mint heroes.
function revokeAccessMint(address _address)
onlyOwner
public
{
mintAccess[_address] = false;
}
}
/**
* @title ERC721 interface
* @dev see https://github.com/ethereum/eips/issues/721
*/
contract ERC721 {
event Transfer(address indexed _from, address indexed _to, uint256 _tokenId);
event Approval(address indexed _owner, address indexed _approved, uint256 _tokenId);
function balanceOf(address _owner) public view returns (uint256 _balance);
function ownerOf(uint256 _tokenId) public view returns (address _owner);
function transfer(address _to, uint256 _tokenId) public;
function approve(address _to, uint256 _tokenId) public;
function takeOwnership(uint256 _tokenId) public;
}
/**
* @title ERC721Token
* Generic implementation for the required functionality of the ERC721 standard
*/
contract ERC721Token is ERC721 {
using SafeMath for uint256;
// Total amount of tokens
uint256 private totalTokens;
// Mapping from token ID to owner
mapping (uint256 => address) private tokenOwner;
// Mapping from token ID to approved address
mapping (uint256 => address) private tokenApprovals;
// Mapping from owner to list of owned token IDs
mapping (address => uint256[]) private ownedTokens;
// Mapping from token ID to index of the owner tokens list
mapping(uint256 => uint256) private ownedTokensIndex;
/**
* @dev Guarantees msg.sender is owner of the given token
* @param _tokenId uint256 ID of the token to validate its ownership belongs to msg.sender
*/
modifier onlyOwnerOf(uint256 _tokenId) {
require(ownerOf(_tokenId) == msg.sender);
_;
}
/**
* @dev Gets the total amount of tokens stored by the contract
* @return uint256 representing the total amount of tokens
*/
function totalSupply() public view returns (uint256) {
return totalTokens;
}
/**
* @dev Gets the balance of the specified address
* @param _owner address to query the balance of
* @return uint256 representing the amount owned by the passed address
*/
function balanceOf(address _owner) public view returns (uint256) {
return ownedTokens[_owner].length;
}
/**
* @dev Gets the list of tokens owned by a given address
* @param _owner address to query the tokens of
* @return uint256[] representing the list of tokens owned by the passed address
*/
function tokensOf(address _owner) public view returns (uint256[]) {
return ownedTokens[_owner];
}
/**
* @dev Gets the owner of the specified token ID
* @param _tokenId uint256 ID of the token to query the owner of
* @return owner address currently marked as the owner of the given token ID
*/
function ownerOf(uint256 _tokenId) public view returns (address) {
address owner = tokenOwner[_tokenId];
require(owner != address(0));
return owner;
}
/**
* @dev Gets the approved address to take ownership of a given token ID
* @param _tokenId uint256 ID of the token to query the approval of
* @return address currently approved to take ownership of the given token ID
*/
function approvedFor(uint256 _tokenId) public view returns (address) {
return tokenApprovals[_tokenId];
}
/**
* @dev Transfers the ownership of a given token ID to another address
* @param _to address to receive the ownership of the given token ID
* @param _tokenId uint256 ID of the token to be transferred
*/
function transfer(address _to, uint256 _tokenId) public onlyOwnerOf(_tokenId) {
clearApprovalAndTransfer(msg.sender, _to, _tokenId);
}
/**
* @dev Approves another address to claim for the ownership of the given token ID
* @param _to address to be approved for the given token ID
* @param _tokenId uint256 ID of the token to be approved
*/
function approve(address _to, uint256 _tokenId) public onlyOwnerOf(_tokenId) {
address owner = ownerOf(_tokenId);
require(_to != owner);
if (approvedFor(_tokenId) != 0 || _to != 0) {
tokenApprovals[_tokenId] = _to;
Approval(owner, _to, _tokenId);
}
}
/**
* @dev Claims the ownership of a given token ID
* @param _tokenId uint256 ID of the token being claimed by the msg.sender
*/
function takeOwnership(uint256 _tokenId) public {
require(isApprovedFor(msg.sender, _tokenId));
clearApprovalAndTransfer(ownerOf(_tokenId), msg.sender, _tokenId);
}
/**
* @dev Mint token function
* @param _to The address that will own the minted token
* @param _tokenId uint256 ID of the token to be minted by the msg.sender
*/
function _mint(address _to, uint256 _tokenId) internal {
require(_to != address(0));
addToken(_to, _tokenId);
Transfer(0x0, _to, _tokenId);
}
/**
* @dev Burns a specific token
* @param _tokenId uint256 ID of the token being burned by the msg.sender
*/
function _burn(uint256 _tokenId) onlyOwnerOf(_tokenId) internal {
if (approvedFor(_tokenId) != 0) {
clearApproval(msg.sender, _tokenId);
}
removeToken(msg.sender, _tokenId);
Transfer(msg.sender, 0x0, _tokenId);
}
/**
* @dev Tells whether the msg.sender is approved for the given token ID or not
* This function is not private so it can be extended in further implementations like the operatable ERC721
* @param _owner address of the owner to query the approval of
* @param _tokenId uint256 ID of the token to query the approval of
* @return bool whether the msg.sender is approved for the given token ID or not
*/
function isApprovedFor(address _owner, uint256 _tokenId) internal view returns (bool) {
return approvedFor(_tokenId) == _owner;
}
/**
* @dev Internal function to clear current approval and transfer the ownership of a given token ID
* @param _from address which you want to send tokens from
* @param _to address which you want to transfer the token to
* @param _tokenId uint256 ID of the token to be transferred
*/
function clearApprovalAndTransfer(address _from, address _to, uint256 _tokenId) internal {
require(_to != address(0));
require(_to != ownerOf(_tokenId));
require(ownerOf(_tokenId) == _from);
clearApproval(_from, _tokenId);
removeToken(_from, _tokenId);
addToken(_to, _tokenId);
Transfer(_from, _to, _tokenId);
}
/**
* @dev Internal function to clear current approval of a given token ID
* @param _tokenId uint256 ID of the token to be transferred
*/
function clearApproval(address _owner, uint256 _tokenId) private {
require(ownerOf(_tokenId) == _owner);
tokenApprovals[_tokenId] = 0;
Approval(_owner, 0, _tokenId);
}
/**
* @dev Internal function to add a token ID to the list of a given address
* @param _to address representing the new owner of the given token ID
* @param _tokenId uint256 ID of the token to be added to the tokens list of the given address
*/
function addToken(address _to, uint256 _tokenId) private {
require(tokenOwner[_tokenId] == address(0));
tokenOwner[_tokenId] = _to;
uint256 length = balanceOf(_to);
ownedTokens[_to].push(_tokenId);
ownedTokensIndex[_tokenId] = length;
totalTokens = totalTokens.add(1);
}
/**
* @dev Internal function to remove a token ID from the list of a given address
* @param _from address representing the previous owner of the given token ID
* @param _tokenId uint256 ID of the token to be removed from the tokens list of the given address
*/
function removeToken(address _from, uint256 _tokenId) private {
require(ownerOf(_tokenId) == _from);
uint256 tokenIndex = ownedTokensIndex[_tokenId];
uint256 lastTokenIndex = balanceOf(_from).sub(1);
uint256 lastToken = ownedTokens[_from][lastTokenIndex];
tokenOwner[_tokenId] = 0;
ownedTokens[_from][tokenIndex] = lastToken;
ownedTokens[_from][lastTokenIndex] = 0;
// Note that this will handle single-element arrays. In that case, both tokenIndex and lastTokenIndex are going to
// be zero. Then we can make sure that we will remove _tokenId from the ownedTokens list since we are first swapping
// the lastToken to the first position, and then dropping the element placed in the last position of the list
ownedTokens[_from].length--;
ownedTokensIndex[_tokenId] = 0;
ownedTokensIndex[lastToken] = tokenIndex;
totalTokens = totalTokens.sub(1);
}
}
/**
* @title ERC20Basic
* @dev Simpler version of ERC20 interface
* @dev see https://github.com/ethereum/EIPs/issues/179
*/
contract ERC20Basic {
function totalSupply() public view returns (uint256);
function balanceOf(address who) public view returns (uint256);
function transfer(address to, uint256 value) public returns (bool);
event Transfer(address indexed from, address indexed to, uint256 value);
}
/**
* @title ERC20 interface
* @dev see https://github.com/ethereum/EIPs/issues/20
*/
contract ERC20 is ERC20Basic {
function allowance(address owner, address spender) public view returns (uint256);
function transferFrom(address from, address to, uint256 value) public returns (bool);
function approve(address spender, uint256 value) public returns (bool);
event Approval(address indexed owner, address indexed spender, uint256 value);
}
/**
* @title SafeMath
* @dev Math operations with safety checks that throw on error
*/
library SafeMath {
/**
* @dev Multiplies two numbers, throws on overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256) {
if (a == 0) {
return 0;
}
uint256 c = a * b;
assert(c / a == b);
return c;
}
/**
* @dev Integer division of two numbers, truncating the quotient.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
// assert(b > 0); // Solidity automatically throws when dividing by 0
uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
/**
* @dev Substracts two numbers, throws on overflow (i.e. if subtrahend is greater than minuend).
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
assert(b <= a);
return a - b;
}
/**
* @dev Adds two numbers, throws on overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256) {
uint256 c = a + b;
assert(c >= a);
return c;
}
}
/**
* @title Basic token
* @dev Basic version of StandardToken, with no allowances.
*/
contract BasicToken is ERC20Basic {
using SafeMath for uint256;
mapping(address => uint256) balances;
uint256 totalSupply_;
/**
* @dev total number of tokens in existence
*/
function totalSupply() public view returns (uint256) {
return totalSupply_;
}
/**
* @dev transfer token for a specified address
* @param _to The address to transfer to.
* @param _value The amount to be transferred.
*/
function transfer(address _to, uint256 _value) public returns (bool) {
require(_to != address(0));
require(_value <= balances[msg.sender]);
// SafeMath.sub will throw if there is not enough balance.
balances[msg.sender] = balances[msg.sender].sub(_value);
balances[_to] = balances[_to].add(_value);
Transfer(msg.sender, _to, _value);
return true;
}
/**
* @dev Gets the balance of the specified address.
* @param _owner The address to query the the balance of.
* @return An uint256 representing the amount owned by the passed address.
*/
function balanceOf(address _owner) public view returns (uint256 balance) {
return balances[_owner];
}
}
/**
* @title Standard ERC20 token
*
* @dev Implementation of the basic standard token.
* @dev https://github.com/ethereum/EIPs/issues/20
* @dev Based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol
*/
contract StandardToken is ERC20, BasicToken {
mapping (address => mapping (address => uint256)) internal allowed;
/**
* @dev Transfer tokens from one address to another
* @param _from address The address which you want to send tokens from
* @param _to address The address which you want to transfer to
* @param _value uint256 the amount of tokens to be transferred
*/
function transferFrom(address _from, address _to, uint256 _value) public returns (bool) {
require(_to != address(0));
require(_value <= balances[_from]);
require(_value <= allowed[_from][msg.sender]);
balances[_from] = balances[_from].sub(_value);
balances[_to] = balances[_to].add(_value);
allowed[_from][msg.sender] = allowed[_from][msg.sender].sub(_value);
Transfer(_from, _to, _value);
return true;
}
/**
* @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender.
*
* Beware that changing an allowance with this method brings the risk that someone may use both the old
* and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this
* race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
* @param _spender The address which will spend the funds.
* @param _value The amount of tokens to be spent.
*/
function approve(address _spender, uint256 _value) public returns (bool) {
allowed[msg.sender][_spender] = _value;
Approval(msg.sender, _spender, _value);
return true;
}
/**
* @dev Function to check the amount of tokens that an owner allowed to a spender.
* @param _owner address The address which owns the funds.
* @param _spender address The address which will spend the funds.
* @return A uint256 specifying the amount of tokens still available for the spender.
*/
function allowance(address _owner, address _spender) public view returns (uint256) {
return allowed[_owner][_spender];
}
/**
* @dev Increase the amount of tokens that an owner allowed to a spender.
*
* approve should be called when allowed[_spender] == 0. To increment
* allowed value is better to use this function to avoid 2 calls (and wait until
* the first transaction is mined)
* From MonolithDAO Token.sol
* @param _spender The address which will spend the funds.
* @param _addedValue The amount of tokens to increase the allowance by.
*/
function increaseApproval(address _spender, uint _addedValue) public returns (bool) {
allowed[msg.sender][_spender] = allowed[msg.sender][_spender].add(_addedValue);
Approval(msg.sender, _spender, allowed[msg.sender][_spender]);
return true;
}
/**
* @dev Decrease the amount of tokens that an owner allowed to a spender.
*
* approve should be called when allowed[_spender] == 0. To decrement
* allowed value is better to use this function to avoid 2 calls (and wait until
* the first transaction is mined)
* From MonolithDAO Token.sol
* @param _spender The address which will spend the funds.
* @param _subtractedValue The amount of tokens to decrease the allowance by.
*/
function decreaseApproval(address _spender, uint _subtractedValue) public returns (bool) {
uint oldValue = allowed[msg.sender][_spender];
if (_subtractedValue > oldValue) {
allowed[msg.sender][_spender] = 0;
} else {
allowed[msg.sender][_spender] = oldValue.sub(_subtractedValue);
}
Approval(msg.sender, _spender, allowed[msg.sender][_spender]);
return true;
}
}
/**
* @title Gold
* @dev ERC20 Token that can be minted.
*/
contract Gold is StandardToken, Claimable, AccessMint {
string public constant name = "Gold";
string public constant symbol = "G";
uint8 public constant decimals = 18;
// Event that is fired when minted.
event Mint(
address indexed _to,
uint256 indexed _tokenId
);
// @dev Mint tokens with _amount to the address.
function mint(address _to, uint256 _amount)
onlyAccessMint
public
returns (bool)
{
totalSupply_ = totalSupply_.add(_amount);
balances[_to] = balances[_to].add(_amount);
Mint(_to, _amount);
Transfer(address(0), _to, _amount);
return true;
}
}
/**
* @title CryptoSagaHero
* @dev The token contract for the hero.
* Also a superset of the ERC721 standard that allows for the minting
* of the non-fungible tokens.
*/
contract CryptoSagaHero is ERC721Token, Claimable, Pausable, AccessMint, AccessDeploy, AccessDeposit {
string public constant name = "CryptoSaga Hero";
string public constant symbol = "HERO";
struct HeroClass {
// ex) Soldier, Knight, Fighter...
string className;
// 0: Common, 1: Uncommon, 2: Rare, 3: Heroic, 4: Legendary.
uint8 classRank;
// 0: Human, 1: Celestial, 2: Demon, 3: Elf, 4: Dark Elf, 5: Yogoe, 6: Furry, 7: Dragonborn, 8: Undead, 9: Goblin, 10: Troll, 11: Slime, and more to come.
uint8 classRace;
// How old is this hero class?
uint32 classAge;
// 0: Fighter, 1: Rogue, 2: Mage.
uint8 classType;
// Possible max level of this class.
uint32 maxLevel;
// 0: Water, 1: Fire, 2: Nature, 3: Light, 4: Darkness.
uint8 aura;
// Base stats of this hero type.
// 0: ATK 1: DEF 2: AGL 3: LUK 4: HP.
uint32[5] baseStats;
// Minimum IVs for stats.
// 0: ATK 1: DEF 2: AGL 3: LUK 4: HP.
uint32[5] minIVForStats;
// Maximum IVs for stats.
// 0: ATK 1: DEF 2: AGL 3: LUK 4: HP.
uint32[5] maxIVForStats;
// Number of currently instanced heroes.
uint32 currentNumberOfInstancedHeroes;
}
struct HeroInstance {
// What is this hero's type? ex) John, Sally, Mark...
uint32 heroClassId;
// Individual hero's name.
string heroName;
// Current level of this hero.
uint32 currentLevel;
// Current exp of this hero.
uint32 currentExp;
// Where has this hero been deployed? (0: Never depolyed ever.) ex) Dungeon Floor #1, Arena #5...
uint32 lastLocationId;
// When a hero is deployed, it takes time for the hero to return to the base. This is in Unix epoch.
uint256 availableAt;
// Current stats of this hero.
// 0: ATK 1: DEF 2: AGL 3: LUK 4: HP.
uint32[5] currentStats;
// The individual value for this hero's stats.
// This will affect the current stats of heroes.
// 0: ATK 1: DEF 2: AGL 3: LUK 4: HP.
uint32[5] ivForStats;
}
// Required exp for level up will increase when heroes level up.
// This defines how the value will increase.
uint32 public requiredExpIncreaseFactor = 100;
// Required Gold for level up will increase when heroes level up.
// This defines how the value will increase.
uint256 public requiredGoldIncreaseFactor = 1000000000000000000;
// Existing hero classes.
mapping(uint32 => HeroClass) public heroClasses;
// The number of hero classes ever defined.
uint32 public numberOfHeroClasses;
// Existing hero instances.
// The key is _tokenId.
mapping(uint256 => HeroInstance) public tokenIdToHeroInstance;
// The number of tokens ever minted. This works as the serial number.
uint256 public numberOfTokenIds;
// Gold contract.
Gold public goldContract;
// Deposit of players (in Gold).
mapping(address => uint256) public addressToGoldDeposit;
// Random seed.
uint32 private seed = 0;
// Event that is fired when a hero type defined.
event DefineType(
address indexed _by,
uint32 indexed _typeId,
string _className
);
// Event that is fired when a hero is upgraded.
event LevelUp(
address indexed _by,
uint256 indexed _tokenId,
uint32 _newLevel
);
// Event that is fired when a hero is deployed.
event Deploy(
address indexed _by,
uint256 indexed _tokenId,
uint32 _locationId,
uint256 _duration
);
// @dev Get the class's entire infomation.
function getClassInfo(uint32 _classId)
external view
returns (string className, uint8 classRank, uint8 classRace, uint32 classAge, uint8 classType, uint32 maxLevel, uint8 aura, uint32[5] baseStats, uint32[5] minIVs, uint32[5] maxIVs)
{
var _cl = heroClasses[_classId];
return (_cl.className, _cl.classRank, _cl.classRace, _cl.classAge, _cl.classType, _cl.maxLevel, _cl.aura, _cl.baseStats, _cl.minIVForStats, _cl.maxIVForStats);
}
// @dev Get the class's name.
function getClassName(uint32 _classId)
external view
returns (string)
{
return heroClasses[_classId].className;
}
// @dev Get the class's rank.
function getClassRank(uint32 _classId)
external view
returns (uint8)
{
return heroClasses[_classId].classRank;
}
// @dev Get the heroes ever minted for the class.
function getClassMintCount(uint32 _classId)
external view
returns (uint32)
{
return heroClasses[_classId].currentNumberOfInstancedHeroes;
}
// @dev Get the hero's entire infomation.
function getHeroInfo(uint256 _tokenId)
external view
returns (uint32 classId, string heroName, uint32 currentLevel, uint32 currentExp, uint32 lastLocationId, uint256 availableAt, uint32[5] currentStats, uint32[5] ivs, uint32 bp)
{
HeroInstance memory _h = tokenIdToHeroInstance[_tokenId];
var _bp = _h.currentStats[0] + _h.currentStats[1] + _h.currentStats[2] + _h.currentStats[3] + _h.currentStats[4];
return (_h.heroClassId, _h.heroName, _h.currentLevel, _h.currentExp, _h.lastLocationId, _h.availableAt, _h.currentStats, _h.ivForStats, _bp);
}
// @dev Get the hero's class id.
function getHeroClassId(uint256 _tokenId)
external view
returns (uint32)
{
return tokenIdToHeroInstance[_tokenId].heroClassId;
}
// @dev Get the hero's name.
function getHeroName(uint256 _tokenId)
external view
returns (string)
{
return tokenIdToHeroInstance[_tokenId].heroName;
}
// @dev Get the hero's level.
function getHeroLevel(uint256 _tokenId)
external view
returns (uint32)
{
return tokenIdToHeroInstance[_tokenId].currentLevel;
}
// @dev Get the hero's location.
function getHeroLocation(uint256 _tokenId)
external view
returns (uint32)
{
return tokenIdToHeroInstance[_tokenId].lastLocationId;
}
// @dev Get the time when the hero become available.
function getHeroAvailableAt(uint256 _tokenId)
external view
returns (uint256)
{
return tokenIdToHeroInstance[_tokenId].availableAt;
}
// @dev Get the hero's BP.
function getHeroBP(uint256 _tokenId)
public view
returns (uint32)
{
var _tmp = tokenIdToHeroInstance[_tokenId].currentStats;
return (_tmp[0] + _tmp[1] + _tmp[2] + _tmp[3] + _tmp[4]);
}
// @dev Get the hero's required gold for level up.
function getHeroRequiredGoldForLevelUp(uint256 _tokenId)
public view
returns (uint256)
{
return (uint256(2) ** (tokenIdToHeroInstance[_tokenId].currentLevel / 10)) * requiredGoldIncreaseFactor;
}
// @dev Get the hero's required exp for level up.
function getHeroRequiredExpForLevelUp(uint256 _tokenId)
public view
returns (uint32)
{
return ((tokenIdToHeroInstance[_tokenId].currentLevel + 2) * requiredExpIncreaseFactor);
}
// @dev Get the deposit of gold of the player.
function getGoldDepositOfAddress(address _address)
external view
returns (uint256)
{
return addressToGoldDeposit[_address];
}
// @dev Get the token id of the player's #th token.
function getTokenIdOfAddressAndIndex(address _address, uint256 _index)
external view
returns (uint256)
{
return tokensOf(_address)[_index];
}
// @dev Get the total BP of the player.
function getTotalBPOfAddress(address _address)
external view
returns (uint32)
{
var _tokens = tokensOf(_address);
uint32 _totalBP = 0;
for (uint256 i = 0; i < _tokens.length; i ++) {
_totalBP += getHeroBP(_tokens[i]);
}
return _totalBP;
}
// @dev Set the hero's name.
function setHeroName(uint256 _tokenId, string _name)
onlyOwnerOf(_tokenId)
public
{
tokenIdToHeroInstance[_tokenId].heroName = _name;
}
// @dev Set the address of the contract that represents ERC20 Gold.
function setGoldContract(address _contractAddress)
onlyOwner
public
{
goldContract = Gold(_contractAddress);
}
// @dev Set the required golds to level up a hero.
function setRequiredExpIncreaseFactor(uint32 _value)
onlyOwner
public
{
requiredExpIncreaseFactor = _value;
}
// @dev Set the required golds to level up a hero.
function setRequiredGoldIncreaseFactor(uint256 _value)
onlyOwner
public
{
requiredGoldIncreaseFactor = _value;
}
// @dev Contructor.
function CryptoSagaHero(address _goldAddress)
public
{
require(_goldAddress != address(0));
// Assign Gold contract.
setGoldContract(_goldAddress);
// Initial heroes.
// Name, Rank, Race, Age, Type, Max Level, Aura, Stats.
defineType("Archangel", 4, 1, 13540, 0, 99, 3, [uint32(74), 75, 57, 99, 95], [uint32(8), 6, 8, 5, 5], [uint32(8), 10, 10, 6, 6]);
defineType("Shadowalker", 3, 4, 134, 1, 75, 4, [uint32(45), 35, 60, 80, 40], [uint32(3), 2, 10, 4, 5], [uint32(5), 5, 10, 7, 5]);
defineType("Pyromancer", 2, 0, 14, 2, 50, 1, [uint32(50), 28, 17, 40, 35], [uint32(5), 3, 2, 3, 3], [uint32(8), 4, 3, 4, 5]);
defineType("Magician", 1, 3, 224, 2, 30, 0, [uint32(35), 15, 25, 25, 30], [uint32(3), 1, 2, 2, 2], [uint32(5), 2, 3, 3, 3]);
defineType("Farmer", 0, 0, 59, 0, 15, 2, [uint32(10), 22, 8, 15, 25], [uint32(1), 2, 1, 1, 2], [uint32(1), 3, 1, 2, 3]);
}
// @dev Define a new hero type (class).
function defineType(string _className, uint8 _classRank, uint8 _classRace, uint32 _classAge, uint8 _classType, uint32 _maxLevel, uint8 _aura, uint32[5] _baseStats, uint32[5] _minIVForStats, uint32[5] _maxIVForStats)
onlyOwner
public
{
require(_classRank < 5);
require(_classType < 3);
require(_aura < 5);
require(_minIVForStats[0] <= _maxIVForStats[0] && _minIVForStats[1] <= _maxIVForStats[1] && _minIVForStats[2] <= _maxIVForStats[2] && _minIVForStats[3] <= _maxIVForStats[3] && _minIVForStats[4] <= _maxIVForStats[4]);
HeroClass memory _heroType = HeroClass({
className: _className,
classRank: _classRank,
classRace: _classRace,
classAge: _classAge,
classType: _classType,
maxLevel: _maxLevel,
aura: _aura,
baseStats: _baseStats,
minIVForStats: _minIVForStats,
maxIVForStats: _maxIVForStats,
currentNumberOfInstancedHeroes: 0
});
// Save the hero class.
heroClasses[numberOfHeroClasses] = _heroType;
// Fire event.
DefineType(msg.sender, numberOfHeroClasses, _heroType.className);
// Increment number of hero classes.
numberOfHeroClasses ++;
}
// @dev Mint a new hero, with _heroClassId.
function mint(address _owner, uint32 _heroClassId)
onlyAccessMint
public
returns (uint256)
{
require(_owner != address(0));
require(_heroClassId < numberOfHeroClasses);
// The information of the hero's class.
var _heroClassInfo = heroClasses[_heroClassId];
// Mint ERC721 token.
_mint(_owner, numberOfTokenIds);
// Build random IVs for this hero instance.
uint32[5] memory _ivForStats;
uint32[5] memory _initialStats;
for (uint8 i = 0; i < 5; i++) {
_ivForStats[i] = (random(_heroClassInfo.maxIVForStats[i] + 1, _heroClassInfo.minIVForStats[i]));
_initialStats[i] = _heroClassInfo.baseStats[i] + _ivForStats[i];
}
// Temporary hero instance.
HeroInstance memory _heroInstance = HeroInstance({
heroClassId: _heroClassId,
heroName: "",
currentLevel: 1,
currentExp: 0,
lastLocationId: 0,
availableAt: now,
currentStats: _initialStats,
ivForStats: _ivForStats
});
// Save the hero instance.
tokenIdToHeroInstance[numberOfTokenIds] = _heroInstance;
// Increment number of token ids.
// This will only increment when new token is minted, and will never be decemented when the token is burned.
numberOfTokenIds ++;
// Increment instanced number of heroes.
_heroClassInfo.currentNumberOfInstancedHeroes ++;
return numberOfTokenIds - 1;
}
// @dev Set where the heroes are deployed, and when they will return.
// This is intended to be called by Dungeon, Arena, Guild contracts.
function deploy(uint256 _tokenId, uint32 _locationId, uint256 _duration)
onlyAccessDeploy
public
returns (bool)
{
// The hero should be possessed by anybody.
require(ownerOf(_tokenId) != address(0));
var _heroInstance = tokenIdToHeroInstance[_tokenId];
// The character should be avaiable.
require(_heroInstance.availableAt <= now);
_heroInstance.lastLocationId = _locationId;
_heroInstance.availableAt = now + _duration;
// As the hero has been deployed to another place, fire event.
Deploy(msg.sender, _tokenId, _locationId, _duration);
}
// @dev Add exp.
// This is intended to be called by Dungeon, Arena, Guild contracts.
function addExp(uint256 _tokenId, uint32 _exp)
onlyAccessDeploy
public
returns (bool)
{
// The hero should be possessed by anybody.
require(ownerOf(_tokenId) != address(0));
var _heroInstance = tokenIdToHeroInstance[_tokenId];
var _newExp = _heroInstance.currentExp + _exp;
// Sanity check to ensure we don't overflow.
require(_newExp == uint256(uint128(_newExp)));
_heroInstance.currentExp += _newExp;
}
// @dev Add deposit.
// This is intended to be called by Dungeon, Arena, Guild contracts.
function addDeposit(address _to, uint256 _amount)
onlyAccessDeposit
public
{
// Increment deposit.
addressToGoldDeposit[_to] += _amount;
}
// @dev Level up the hero with _tokenId.
// This function is called by the owner of the hero.
function levelUp(uint256 _tokenId)
onlyOwnerOf(_tokenId) whenNotPaused
public
{
// Hero instance.
var _heroInstance = tokenIdToHeroInstance[_tokenId];
// The character should be avaiable. (Should have already returned from the dungeons, arenas, etc.)
require(_heroInstance.availableAt <= now);
// The information of the hero's class.
var _heroClassInfo = heroClasses[_heroInstance.heroClassId];
// Hero shouldn't level up exceed its max level.
require(_heroInstance.currentLevel < _heroClassInfo.maxLevel);
// Required Exp.
var requiredExp = getHeroRequiredExpForLevelUp(_tokenId);
// Need to have enough exp.
require(_heroInstance.currentExp >= requiredExp);
// Required Gold.
var requiredGold = getHeroRequiredGoldForLevelUp(_tokenId);
// Owner of token.
var _ownerOfToken = ownerOf(_tokenId);
// Need to have enough Gold balance.
require(addressToGoldDeposit[_ownerOfToken] >= requiredGold);
// Increase Level.
_heroInstance.currentLevel += 1;
// Increase Stats.
for (uint8 i = 0; i < 5; i++) {
_heroInstance.currentStats[i] = _heroClassInfo.baseStats[i] + (_heroInstance.currentLevel - 1) * _heroInstance.ivForStats[i];
}
// Deduct exp.
_heroInstance.currentExp -= requiredExp;
// Deduct gold.
addressToGoldDeposit[_ownerOfToken] -= requiredGold;
// Fire event.
LevelUp(msg.sender, _tokenId, _heroInstance.currentLevel);
}
// @dev Transfer deposit (with the allowance pattern.)
function transferDeposit(uint256 _amount)
whenNotPaused
public
{
require(goldContract.allowance(msg.sender, this) >= _amount);
// Send msg.sender's Gold to this contract.
if (goldContract.transferFrom(msg.sender, this, _amount)) {
// Increment deposit.
addressToGoldDeposit[msg.sender] += _amount;
}
}
// @dev Withdraw deposit.
function withdrawDeposit(uint256 _amount)
public
{
require(addressToGoldDeposit[msg.sender] >= _amount);
// Send deposit of Golds to msg.sender. (Rather minting...)
if (goldContract.transfer(msg.sender, _amount)) {
// Decrement deposit.
addressToGoldDeposit[msg.sender] -= _amount;
}
}
// @dev return a pseudo random number between lower and upper bounds
function random(uint32 _upper, uint32 _lower)
private
returns (uint32)
{
require(_upper > _lower);
seed = uint32(keccak256(keccak256(block.blockhash(block.number), seed), now));
return seed % (_upper - _lower) + _lower;
}
} |