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/*
* Stefan's basic interpreter.
*
* Prototypes for the runtime environment of the BASIC interpreter.
*
* Needs to be included by runtime.c or runtime.cpp and basic.c as
* it describes the interface between the BASIC interpreter and the
* runtime environment.
*
* Most configurable parameters are in hardware.h.
*
* Author: Stefan Lenz, [email protected]
*
*/
#if !defined(__RUNTIMEH__)
#define __RUNTIMEH__
/*
* The system type identifiers
*
* SYSTYPE_UNKNOWN: unknown system, typically an unknown Arduino
* SYSTYPE_AVR: an AVR based Arduino, like the UNO, NANO, MEGA, PRO
* SYSTYPE_ESP8266: an ESP8266 based Arduino, like the Wemos D1, very common and generic
* SYSTYPE_ESP32: an ESP32 based Arduino, like the Wemos Lolin32, very common and generic
* SYSTYPE_RP2040: a Raspberry PI Pico, the first RP2040 based Arduino
* SYSTYPE_SAM: a SAM based Arduino, like the DUE
* SYSTYPE_XMC: an XMC based Arduino, like the Infineon XMC1100
* SYSTYPE_SMT32: an STM32 based Arduino, like the Blue Pill
* SYSTYPE_NRENESA: a Renesas based Arduino, like the R4 Wifi and Minimal
* SYSTYPE_GIGA: Arduino GIGA board
* SYSTYPE_POSIX: a POSIX system, like Linux, MacOS
* SYSTYPE_MSDOS: a DOS system, like FreeDOS
* SYSTYPE_MINGW: a Windows system with MinGW
* SYSTYPE_RASPPI: a Raspberry PI system
*
* Number ranges from 0-31 are reserved for Arduino systems
* Number ranges from 32-63 are reserved for POSIX systems
*/
#define SYSTYPE_UNKNOWN 0
#define SYSTYPE_AVR 1
#define SYSTYPE_ESP8266 2
#define SYSTYPE_ESP32 3
#define SYSTYPE_RP2040 4
#define SYSTYPE_SAM 5
#define SYSTYPE_XMC 6
#define SYSTYPE_SMT32 7
#define SYSTYPE_NRENESA 8
#define SYSTYPE_GIGA 9
#define SYSTYPE_POSIX 32
#define SYSTYPE_MSDOS 33
#define SYSTYPE_MINGW 34
#define SYSTYPE_RASPPI 35
/*
* Input and output channels.
*
* The channels are used to identify the I/O devices in the
* runtime environment.
*
* NULL is the memory channel outputting to a buffer.
* SERIAL is the standard serial channel and the default device.
* DSP is the display channel.
* GRAPH is the additional graphics display channel.
* PRT is the second serial channel used for printing and communication
* with external devices.
* WIRE is the I2C channel.
* RADIO is the RF24 channel.
* MQTT is the MQTT channel.
* FILE is the file system channel.
*/
#define ONULL 0
#define OSERIAL 1
#define ODSP 2
#define OGRAPH 3
#define OPRT 4
#define OWIRE 7
#define ORADIO 8
#define OMQTT 9
#define OFILE 16
#define INULL 0
#define ISERIAL 1
#define IKEYBOARD 2
#define IGRAPH 3
#define ISERIAL1 4
#define IWIRE 7
#define IRADIO 8
#define IMQTT 9
#define IFILE 16
/*
* Global variables of the runtime env, visible to BASIC.
* These are the variables that BASIC provides to the runtime
* environment. They are used all over the BASIC code. Some
* could be encapsulated as function calls calls.
*
* Variables to control the io device channels.
*
* id: the current input device
* od: the current output device
* idd: the default input device in interactive mode
* odd: the default output device in interactive mode
* ioer: the io error
*/
extern int8_t id;
extern int8_t od;
extern int8_t idd;
extern int8_t odd;
extern int8_t ioer;
/*
* Io control flags.
*
* These flags are used to control the I/O devices.
* kbdrepeat: the keyboard repeat flag for the keypad of a shield
* only used by SET and defined in the keypad code
* blockmode: the blockmode flag, switch a channel to blockmode
* sendcr: the sendcr flag, send a carriage return after a newline if true
*/
extern uint8_t kbdrepeat;
extern uint8_t blockmode;
extern uint8_t sendcr;
/* breaks, signaly back that the breakcondition has been detected */
extern char breakcondition;
/* counts the outputed characters on streams 0-4, used to emulate a real tab */
extern uint8_t charcount[5]; /* devices 0-4 support tabing */
/* the memory buffer comes from BASIC in this version, it is the input buffer for lines */
extern char ibuffer[BUFSIZE];
/* only needed in POSIX worlds */
extern uint8_t breaksignal;
extern uint8_t vt52active;
/* the string buffer the interpreter needs, here to be known by BASIC */
extern char spistrbuf1[SPIRAMSBSIZE], spistrbuf2[SPIRAMSBSIZE];
/*
* the mqtt variable the interpreter needs.
* The following parameters are configured here:
*
* MQTTLENGTH: the length of the mqtt topic, restricted to 32 by default.
* MQTTBLENGTH: the length of the mqtt buffer, 128 by default.
* MQTTNAMELENGTH: the length of the autogenerated mqtt name, 12 by default.
* The mqtt name is used to identify the device in the mqtt network.
*
* mqtt_otopic: the outgoing topic
* mqtt_itopic: the incoming topic
* mqttname: the name of the device in the mqtt network
*/
#define MQTTLENGTH 32
#define MQTTBLENGTH 128
#define MQTTNAMELENGTH 12
extern char mqtt_otopic[MQTTLENGTH];
extern char mqtt_itopic[MQTTLENGTH];
extern char mqttname[];
/* a byte in the runtime memory containing the system type */
extern uint8_t bsystype;
/*
* Console logger functions for the runtime code. Runtime does not know
* anything about output deviced. BASIC is to provide this. This
* is used for debugging and logging.
*/
extern void consolelog(char*);
extern void consolelognum(int);
/*
* Statup function. They start the runtime environment.
*
* The functions timeinit(), wiringbegin(), signalon()
* are always empty on Arduino, they are only used in
* the POSIX branch of the code.
*
* timeinit() initializes the time functions.
* wiringbegin() initializes the wiring functions, this is needed on
* Raspberry PI.
* signalon() initializes the signal handling, this is needed on
* Unix like systems and Windows.
*
* BASIC calls these functions once to start the timing, wiring, and
* signal handling.
*/
void timeinit();
void wiringbegin();
void signalon();
/*
* Start the SPI bus. Called once on start. Needed on Arduino.
* Empty in the POSIX branch of the code.
*
* Some libraries also try to start the SPI which may lead to on override of
* the PIN settings if the library code is not clean - currenty no conflict known.
* for the libraries used here. Old SD card libraries have problems as they always
* start the SPI bus with default settings and cannot get the settings from the
* SPI.begin() call. In these cases patching of the SD library is needed.
*/
void spibegin();
/*
* Memory allocation functions.
*
* BASIC calls freememorysize() to detemine how much memory can be allocated
* savely on the heap.
* BASIC calls restartsystem() for a complete reboot.
* freeRam() is the actual free heap. Used by freememorysize() and in USR()
*
* Arduino data from https://docs.arduino.cc/learn/programming/memory-guide
*/
long freememorysize(); /* determine how much actually to allocate */
void restartsystem(); /* cold start of the MCU */
long freeRam(); /* try to find the free heap after alocating all globals */
/* Test function for real time clock interrupt, currently not useable.
Kept for the future. */
void rtcsqw();
void aftersleepinterrupt(void);
void activatesleep(long);
/*
* The main IO interface. This is how BASIC uses I/O functions.
*
* ioinit(): called at setup to initialize what ever io is needed
* iostat(): check which io devices are available
* iodefaults(): called at setup and while changing to interactive mode
* to set the default io devices
* cheof(): checks for end of file condition on the current input stream
* inch(): gets one character from the current input stream and waits for it
* checkch(): checks for one character on the current input stream, non blocking
* availch(): checks for available characters on the current input stream
* inb(): reads a block of characters from the current input stream
* ins(): reads an entire line from the current input stream, usually by consins()
* outch(): prints one ascii character to the current output stream
* outs(): prints a string of characters to the current output stream
*/
void ioinit();
int iostat(int);
void iodefaults();
int cheof(int);
char inch();
char checkch();
uint16_t availch();
uint16_t inb(char*, int16_t);
uint16_t ins(char*, uint16_t);
void outch(char);
void outs(char*, uint16_t);
/*
* Timeing functions and background tasks.
*
* byield() must be called after every statement and in all
* waiting loops for I/O. BASIC gives back the unneeded
* CPU cycles by calling byield().
*
* byield() allows three levels of background tasks.
*
* BASICBGTASK controls if time for background tasks is
* needed, usually set by hardware features
*
* YIELDINTERVAL by default is 32, generating a 32 ms call
* to the network loop function. This is the frequency
* yieldfunction() is called.
*
* LONGYIELDINTERVAL by default is 1000, generating a one second
* call to maintenance functions. This is the frequency
* longyieldfunction() is called.
*
* fastticker() is called in every byield for fast I/O control.
* It is currently only used for the tone emulation.
*
* byield() calls back bloop() in the BASIC interpreter for user
* defined background tasks in an Arduino style loop() function.
*
* bdelay() is a delay function using byield() to allow for
* background tasks to run even when the main code does a delay.
*
* The yield mechanism is needed for ESP8266 yields, network client
* loops and other timing related functions.
*
* yieldschedule() is a function that calls the buildin scheduler
* of some platforms. Currently it is only used in ESP8266. The
* core on this boards does not tolerate that the loop() function
* does not return and crashes the system. This can be prevented
* by calling yieldschedule() often enough.
*/
#define LONGYIELDINTERVAL 1000
#define YIELDINTERVAL 32
void byield();
void bdelay(uint32_t);
void fastticker();
void yieldfunction();
void longyieldfunction();
void yieldschedule();
/*
* This function measures the fast ticker frequency in microseconds.
* This can be accessed with USR(0, 35) in BASIC.
* Activate this only for test purposes as it slows down the interpreter.
* The value is the shortest timeframe the interpreter can handle. Activated
* if the code is compiled with FASTTICKERPROFILE in hardware.h.
*/
void fasttickerprofile();
void clearfasttickerprofile();
int avgfastticker();
/*
* EEPROM handling, these function enable the @E array and
* loading and saving to EEPROM with the "!" mechanism
*
* The EEPROM code can address EEPROMS up to 64 kB. It returns
* signed byte values which corresponds to the definition of
* mem_t in BASIC. This is needed because running from EEPROM
* requires negative token values to be recongized.
*
* ebegin() starts the EEPROM code. Needed for the emulations.
* eflush() writes the EEPROM buffer to the EEPROM. Also this is
* mainly needed in the emulations.
* elength() returns the length of the EEPROM.
* eupdate() updates one EEPROM cell with a value. Does not flush.
* eread() reads one EEPROM cell.
*/
void ebegin();
void eflush();
uint16_t elength();
void eupdate(uint16_t, int8_t);
int8_t eread(uint16_t);
/*
* The wrappers of the arduino io functions.
*
* The normalize the differences of some of the Arduino cores
* and raspberyy PI wiring implementations.
*
* Pin numbers are the raw numerical pin values in BASIC.
* The functions are called with this raw pin number and the value.
*
* The functions are:
* aread(pin): read an analog value from a pin
* dread(pin): read a digital value from a pin
* awrite(pin, value): write an analog value to a pin
* dwrite(pin, value): write a digital value to a pin
* pinm(pin, mode): set the mode of a pin, mode is also the raw value from the core
* pulsein(pin, value, timeout): read a pulse from a pin, timeout in microseconds
* void pulseout(unit, pin, duration, val, repetition, interval): generate a pulse on a pin
* unit is the timeunit in microsecind and the duration is the pulse length in this unit.
* This is needed for system were the number_t is only 16 bit. This way longer pulses can
* be generated.
* void playtone(pin, frequency, duration, volume): generate a tone on a pin.
* frequency is the frequency in Hz, duration the duration in ms, volume the volume in percent.
* The tone is generated in the background, the function returns immediately.
* tonetoggle(): toggle the tone generation, needed for the tone emulation, this is called
* by byield() to generate the tone.
*/
uint16_t aread(uint8_t);
uint8_t dread(uint8_t);
void awrite(uint8_t, uint16_t);
void dwrite(uint8_t, uint8_t);
void pinm(uint8_t, uint8_t);
uint32_t pulsein(uint8_t, uint8_t, uint32_t);
void pulseout(uint16_t, uint8_t, uint16_t, uint16_t, uint16_t, uint16_t);
void playtone(uint8_t, uint16_t, uint16_t, uint8_t);
void tonetoggle(); /* internal function of the tone emulation, called by byield */
/*
* The break pin code. This is a pin that can be used to break the execution of the
* BASIC code. This is used as an alternative to the BREAK key in the terminal.
*
* brakepinbegin() initializes the break pin, usually a button connected to a pin.
* getbreakpin() returns the state of the break pin. This is called in statement() to
* check if the break condition is met and then change the interpreter state at the end
* of the statement.
*/
void breakpinbegin();
uint8_t getbreakpin();
/*
* The hardware port register access functions.
* They can be used to directly access hardware ports. Typically they
* call port macros like PORTB on the Arduino AVR platform. They are very
* fast and can be used to implement fast I/O functions but they are hardware
* dependent and not portable. Currently only AVR UNO and MEGA are implemented.
*
* The calling mechanism in BASIC is the special array @P()for read and write.
*/
void portwrite(uint8_t, int);
int portread(uint8_t);
void ddrwrite(uint8_t, int);
int ddrread(uint8_t);
int pinread(uint8_t);
/*
* Prototypes for the interrupt interface. This uses the standard Arduino
* interrupt functions.
*/
uint8_t pintointerrupt(uint8_t);
void attachinterrupt(uint8_t, void (*f)(), uint8_t);
void detachinterrupt(uint8_t);
/* some have PinStatus and some don't */
#if !(defined(ARDUINO_ARCH_MBED_RP2040) || defined(ARDUINO_ARCH_MBED_NANO) || \
defined(ARDUINO_ARCH_RENESAS) || defined(ARDUINO_ARCH_MBED_GIGA) || \
defined(ARDUINO_ARCH_SAMD) || defined(ARDUINO_ARCH_MEGAAVR)) || defined(ARDUINO_SEEED_XIAO_M0)
typedef int PinStatus;
#endif
/*
* IO channel 0 - the buffer I/O device.
*
* This is a stream to write to the input buffer from BASIC.
*/
void bufferbegin();
uint8_t bufferstat(uint8_t);
void bufferwrite(char);
char bufferread();
char buffercheckch();
uint16_t bufferavailable();
uint16_t bufferins(char*, uint16_t);
void bufferouts(char*, uint16_t);
/*
* IO channel 1 - the serial I/O device.
*
* Primary serial code uses the Serial object or Picoserial on
* Arduino. On POSIX systems it uses the standard input/output.
*
* Functions are:
*
* serialbegin(): start the serial port
* serialread(): read a character from the serial port, this is blocking
* for the standard Serial object and non blocking for Picoserial.
* Picoserial is not character oriented. It read one entire line.
* serialstat(s): check the status of the serial port
* serialwrite(c): write a character to the serial port
* serialcheckch(): check if a character is available without blocking
* serialavailable(): check if characters are available
* serialflush(): flush the serial port
* serialins(s, l): read a line from the serial port
*/
void serialbegin();
char serialread();
uint8_t serialstat(uint8_t); /* state information on the serial port */
void serialwrite(char); /* write to a serial stream */
char serialcheckch(); /* check on a character, needed for breaking */
uint16_t serialavailable(); /* avail method, needed for AVAIL() */
void serialflush(); /* flush serial */
uint16_t serialins(char*, uint16_t); /* read a line from serial */
/*
* reading from the console with inch or the picoserial callback.
* consins() is used for all devices that have a character oriented
* input and creates entire lines from it.
*/
uint16_t consins(char *, uint16_t);
/*
* On Arduino Serial is a big object that needs a lot of memory
* on the smaller boards. Picoserial is smaller. It is mainly
* for the small 8bit AVR boards. It uses the UART macros directly.
*
* The picoseria has an own interrupt function. This is used to fill
* the input buffer directly on read. Write is standard like in
* the serial code. Currently picoserial is only implemented for
* AVR UNO, NANO and MEGA.
*
* As echoing is done in the interrupt routine, the code cannot be
* used to receive keystrokes from serial and then display the echo
* directly to a display. To do this the write command in picogetchar
* would have to be replaced with a outch() that then redirects to the
* display driver. This would be very tricky from the timing point of
* view if the display driver code is slow.
*
* The code for the UART control is mostly taken from PicoSerial
* https://github.com/gitcnd/PicoSerial, originally written by Chris Drake
* and published under GPL3.0 just like this code.
*
* Functions for the picoserial code are:
*
* picobegin(baud): start the picoserial port with the baud rate baud
* picowrite(c): write a character to the picoserial port
* picoins(s, l): read a line from the picoserial port
*
*/
void picobegin(uint32_t);
void picowrite(char);
uint16_t picoins(char *, uint16_t);
/*
* picogetchar: this is the interrupt service routine. It
* recieves a character and feeds it into a buffer and echos it
* back. The logic here is that the ins() code sets the buffer
* to the input buffer. Only then the routine starts writing to the
* buffer. Once a newline is received, the length information is set
* and picoa is also set to 1 indicating an available string, this stops
* recevieing bytes until the input is processed by the calling code.
*/
void picogetchar(char);
/*
* IO channel 2 - the display I/O device.
*
* DISPLAY driver code section. The display driver is a generic text and graphics
* output device. Characters are buffered in a display buffer if DISPLAYCANSCROLL
* is defined. These displays can scroll. Scrolling is handled by the display driver.
* It is soft scroll, meaning that the display buffer is scrolled and the display is
* updated. This is slow for large displays. Hardware scrolling is not yet implemented.
*
* The display driver is used by the terminal code to output text and
* graphics. It is needed because there is no standard terminal emulation on Arduino
* systems. It tries to be so generic that everything from small 16*2 LCDs to large
* TFT displays can be used. It contains a VT52 state engine to process control
* sequences.
*
* The hardware dependent part of the display driver has to implement the following
* functions:
*
* Text display functions:
*
* dsp_rows, dsp_columns: size of the display
* dspbegin(): start the display - can be empty
* dspprintchar(c, col, row): print a character at a given position
* logic here that col is the x coordinate and row the y coordinate
* for text and graphics the display coordinate system has its origin
* in the upper left corner
* dspclear(): clear the display
* dspupdate(): update the display, this function is needed for displays that
* have a buffer and can update the display after a series of prints.
* Examples are epaper displays and LCD displays like the Nokia. Writing
* directly to them is slow.
* dspsetcursor(c): switch the cursor on or off, typically used for text
* displays with blinking cursors.
* dspsetfgcolor(c): set the foreground color of the display.
* dspsetbgcolor(c): set the background color of the display.
* c is a VGA color. 4bit VGA colors are used for text displays.
* Graphics is 24 bit color rgb and 8 bit VGA color.
* dspsetreverse(c): set the reverse mode of the display, currently unused.
* dspident(): return the display type, currently unused.
*
* For displays with color, the macro DISPLAYHASCOLOR has to be defined.
* The text display buffer then contains one byte for the character and
* one byte for color and font.
*
* All displays which have these functions can be used with the
* generic display driver below. For minimal functionality only
* dspprintchar() and dspclear() are needed. The screen dimensions
* have to be set in dsp_rows and dsp_columns.
*
* Graphics displays need to implement the functions
*
* rgbcolor(r, g, b): set the color for graphics. The color
* is 24 bit rgb. This function needs to convert the byte
* values to the native color of the display.
* vgacolor(c): set the color for text. The color is a 256 VGA
* color for most displays. This function needs to convert this
* one byte value to the native color of the display.
* These two functions are called by the BASIC COLOR command.
*
* plot(x, y): plot a pixel at x, y
* line(x1, y1, x2, y2): draw a line from x1, y1 to x2, y2
* rect(x1, y1, x2, y2): draw a rectangle from x1, y1 to x2, y2
* frect(x1, y1, x2, y2): draw a filled rectangle from x1, y1 to x2, y2
* circle(x, y, r): draw a circle with center x, y and radius r
* fcircle(x, y, r): draw a filled circle with center x, y and radius r
*
*
* Color is currently either 24 bit or 8 bit 16 VGA color. BW and displays
* only have 0 and 1 as colors. Text is buffered in 4 bit VGA color (see below).
*/
/* Generate a 4 bit vga color from a given rgb color, to be checked */
uint8_t rgbtovga(uint8_t, uint8_t, uint8_t);
/* Text functions */
void dspbegin();
void dspprintchar(char, uint8_t, uint8_t);
void dspclear();
void dspupdate();
void dspsetcursor(uint8_t);
void dspsavepen();
void dsprestorepen();
void dspsetfgcolor(uint8_t);
void dspsetbgcolor(uint8_t);
void dspsetreverse(uint8_t);
uint8_t dspident();
/* Graphics functions */
void rgbcolor(uint8_t, uint8_t, uint8_t);
void vgacolor(uint8_t);
void plot(int, int);
void line(int, int, int, int);
void rect(int, int, int, int);
void frect(int, int, int, int);
void circle(int, int, int);
void fcircle(int, int, int);
/* to whom the bell tolls - implement this to you own liking, reacts to ASCII 7 */
void dspbell();
/*
* The public functions of the display driver are the following:
*
* dspouts(s, l): print a string of length l to the display. This
* function is only used for output on certain graphics displays
* These displays expect an entire string to be printed at once.
* Currently this is only implemented for epaper displays.
* dspwrite(c): print a character to the display. This function is
* the main output method for text displays. It prints a character
* at the current cursor position and updates the cursor position.
* For vt52 capable displays, the character goes through the vt52
* state engine and it processed there.
* dspstat(s): check the status of the display. It returns 1 if the
* display is present and 0 if it is not.
* dspactive(): check if the display is the current output device.
* This function is used to control scrolling in the LIST command.
* dspwaitonscroll(): this function waits for character input if the
* display wants to scroll. This is used in the LIST command to
* wait for a keypress before scrolling the display. It returns the
* character that was pressed. This can also be used to end the output
* of the LIST command.
* dspsetupdatemode(m): set the update mode of the display. Valid update
* modes are 0, 1, 2. 0 is character mode, 1 is line mode, 2 is page mode.
* In character mode, the display is updated after every character. In line
* mode, the display is updated after every line. In page mode, the display
* is updated after an ETX character. This function is only used for displays
* that implement the dspupdate() function.
* dspgetupdatemode(): get the current update mode of the display.
* dspgraphupdate(): update the display after a series of graphics commands. While
* dspsetupdatemode() and dspgetupdatemode() control the update from the text buffer,
* dspgraphupdate() controls the update from the graphics buffer. See for example
* the Nokia display as an example. This function must be called after graphics
* operations to update the display. Typically this is done in the graphics functions
* like line(), rect(), circle(), etc.
* dspsetcursorx(x): set the x coordinate of the cursor
* dspsetcursory(y): set the y coordinate of the cursor
* dspgetcursorx(): get the x coordinate of the cursor
* dspgetcursory(): get the y coordinate of the cursor
*/
void dspouts(char*, uint16_t);
void dspwrite(char);
uint8_t dspstat(uint8_t);
uint8_t dspactive();
char dspwaitonscroll();
void dspsetupdatemode(uint8_t);
uint8_t dspgetupdatemode();
void dspgraphupdate();
void dspsetcursorx(uint8_t);
void dspsetcursory(uint8_t);
uint8_t dspgetcursorx();
uint8_t dspgetcursory();
/*
* These are the buffer control functions for the display driver.
*
* Color handling:
*
* Non scrolling displays simply use the pen color of the display
* stored in dspfgcolor() to paint the information on the screen.
*
* For scrolling displays we store the color information of every
* character in the display buffer to enable scrolling with color.
* To limit the storage requirements, this code translates the color
* to a 4 bit VGA color. This means that if BASIC uses 24 bit colors,
* the color may change at scroll
*
* For color displays the buffer is a 16 bit object. The lower 8 bits
* plus the sign are the character, higher 7 the color and font.
* For monochrome just the character is stored in an 8 bit object.
*
* The type dspbuffer_t is defined according to the display type.
*
* The following functions are used to control the display buffer:
*
* dspget(): get a character from the display buffer in form of a linear
* address. This is only used for the special array @D() in BASIC.
* It allows direct access to the display buffer.
* dspgetrc(r, c): get a character from the display buffer at row r and column c.
* This is used for the print function of the vt52 terminal. An entire display
* can be sent to the printer device OPRT
* dspgetc(c): get a character from the current line at column c. Also this is
* used for the print function of the VT52 terminal. This only sents the
* current line to the printer device OPRT.
* For both functions the actual print code is in the VT52 object.
* These three functions are somewhat redundant.
*
* dspsetxy(c, x, y): set a character at x, y in the display buffer and on the
* display. This function is needed for various control sequences of the VT52
* terminal.
* dspset(c, v): set a character at a linear address in the display buffer. Also u
* used for the @D() array in BASIC.
*
* dspsetscrollmode(m, l): set the scroll mode. m is the mode and l is the number
* of lines to be scrolled. Mode 0 means that dspwaitonscroll() does not
* wait for keyboard input. Mode 1 is wait for input.
* dspbufferclear(): clears the input buffer.
* dspscroll(l, t): do the actual scrolling. l is the number of lines to be scrolled.
* t is the topmost line included in the scroll. O by default.
* dspreversescroll(l): reverse scroll from line l downward.
*/
#ifdef DISPLAYHASCOLOR
typedef short dspbuffer_t;
#else
typedef char dspbuffer_t;
#endif
dspbuffer_t dspget(uint16_t);
dspbuffer_t dspgetrc(uint8_t, uint8_t);
dspbuffer_t dspgetc(uint8_t);
void dspsetxy(dspbuffer_t, uint8_t, uint8_t);
void dspset(uint16_t, dspbuffer_t);
void dspsetscrollmode(uint8_t, uint8_t);
void dspbufferclear();
void dspscroll(uint8_t, uint8_t);
void dspreversescroll(uint8_t);
/*
* A VT52 state engine is implemented and works for buffered and
* unbuffered displays. Only buffered displays have the full VT52
* feature set including most of the GEMDOS extensions described here:
* https://en.wikipedia.org/wiki/VT52
*
* The VT52 state engine processes sequences of the form <ESC> char.
*
* In addition to this, it also gives back certain return values.
* The can be read by vt52read() and vt52avail().
* vt52push() is used to push characters into the VT52 buffer.
* vt52number() is used to convert a character into the VT52 number format.
* vt52graphcommand() is a VT52 extension to display graphics on the screen.
*/
char vt52read();
uint8_t vt52avail();
void vt52push(char);
uint8_t vt52number(char);
void vt52graphcommand(uint8_t);
/*
* this is a special part of the vt52 code with this, the terminal
* can control the digital and analog pins.
*
* It is meant for situations where the terminal is controlled by a (powerful)
* device with no or very few I/O pins. It can use the pins of the Arduino through
* the terminal.
*
* This works as long as everything stays within the terminals timescale.
* On a 9600 baud interface, the character processing time is 1ms, everything
* slower than approximately 10ms can be done through the serial line.
*/
void vt52wiringcommand(uint8_t);
/* the vt52 state engine */
void dspvt52(char*);
/*
* Code for the VGA system of Fabgl. This is a full VT52 terminal. The
* display driver is not used for this.
*/
void vgabegin();
int vgastat(uint8_t);
void vgascale(int*, int*);
void vgawrite(char);
void vgaend();
/*
* IO channel 2 (input) - the keyboard I/O device.
*
* Keyboard code for either the Fablib Terminal class,
* PS2Keyboard or other keyboards.
*
* PS2Keyboard: please note that you need the patched
* version here as mentioned above.
*
* Keyboards implement kbdbegin() which is called at startup
* and kbdstat() which is called to check if the keyboard is
* available.
*
* Keyboards need to provide the following functions:
*
* kbdavailable(): check if a character is available
* kbdread(): read a character from the keyboard
* kbdcheckch(): check if a character is available without blocking
* kbdins(): read a line from the keyboard
*
* kbdcheckch() is for interrupting running BASIC code with a
* BREAKCHAR character from the keyboard. If this functions is
* not implemented, the BREAKCHAR character is ignored.
*
* kbdins() is usually using consins() to read a line from the
* keyboard repeatedly calling kbdread() until a newline is
* received. A keyboard can also bring its on kbdins() function.
*/
void kbdbegin();
uint8_t kbdstat(uint8_t);
uint8_t kbdavailable();
char kbdread();
char kbdcheckch();
uint16_t kbdins(char*, uint16_t);
/* IO channel 3 - reserved for future use */
/*
* IO channel 4 - the second serial I/O device.
*
* This is the (mostly) the Serial1 object
* on Arduino. On POSIX systems this opens a serial port like /dev/ttyUSB1.
* This &4 in BASIC.
*
* Functions are:
*
* prtbegin(): start the serial port
* prtopen(name, baud): open the serial port with the baud rate baud. Only
* neded in POSIX to open the port.
* prtclose(): close the serial port
* prtstat(s): check the status of the serial port
* prtwrite(c): write a character to the serial port
* prtread(): read a character from the serial port
* prtcheckch(): check if a character is available without blocking
* prtavailable(): check if characters are available
* prtset(baud): set the baud rate of the serial port
* prtins(s, l): read a line from the serial port
*/
void prtbegin();
char prtopen(char*, uint16_t);
void prtclose();
uint8_t prtstat(uint8_t);
void prtwrite(char);
char prtread();
char prtcheckch();
uint16_t prtavailable();
void prtset(uint32_t);
uint16_t prtins(char*, uint16_t);
/*
* IO channel 7 - I2C through the Wire library.
*
* The wire code, direct access to wire communication.
*
* In master mode wire_slaveid is the I2C address bound
* to channel &7 and wire_myid is 0.
*
* In slave mode wire_myid is the devices slave address
* and wire_slaveid is 0.
*
* The maximum number of bytes the Wire library can handle
* is 32. This is given by the Wire library.
*
* Wire is handled through the following functions:
*
* wirebegin(): start the wire system.
* wireslavebegin(id): start the wire system as a slave with the id.
* wirestat(s): check if the wire system is available.
* wireavailable(): check if characters are available in slave mode.
* wireonreceive(h): set the event handler for received data on a slave.
* wireonrequest(): set the event handler for request on a slave.
* wireopen(id, slaveid): open the wire system as a master with id to
* the slave id.
* wireread(): read a character from the wire system.
* wirewrite(c): write a character to the wire system.
* wireins(l, s): read a line l from the wire system max length is s.
* wireouts(l, s): write a line l to the wire system max length is s.
* They are available in BASIC as the WIRE
* command.
*/
void wirebegin();
void wireslavebegin(uint8_t);
uint8_t wirestat(uint8_t);
uint16_t wireavailable();
void wireonreceive(int);
void wireonrequest();
void wireopen(uint8_t, uint8_t);
char wireread();
void wirewrite(char c);
uint16_t wireins(char*, uint8_t);
void wireouts(char*, uint8_t);
/* new byte wire interface for direct access */
void wirestart(uint8_t, uint8_t);
void wirewritebyte(uint8_t);
uint8_t wirestop();
int16_t wirereadbyte();
/*
* IO channel 8 - the RF24 radio I/O device.
*
* Read from the radio interface, radio is always block
* oriented. This function is called from ins for an entire
* line.
*
* In blockmode the entire message is returned in the
* receiving string while in line mode the length of the
* string is adapted. Blockmode can be used to transfer
* binary data.
*
* The radio code is rather obsolet and not used a lot.
*
* On RF24 we always read from pipe 1 and use pipe 0 for writing,
* the filename is the pipe address, by default the radio
* goes to reading mode after open and is only stopped for
* write.
*/
uint8_t radiostat(uint8_t);
uint64_t pipeaddr(const char*);
uint16_t radioins(char*, uint8_t);
void radioouts(char *, uint8_t);
uint16_t radioavailable();
char radioread();
void iradioopen(const char *);
void oradioopen(const char *);
void radioset(uint8_t);
/*
* IO channel 9 - the network I/O device.
*
* Only MQTT is implemented at the moment. Other protocols
* will be channel 10-15.
*
* Underlying networks can be the Wifi classes of the ESP, MKR, and
* STM32 cores. The network code is based on the PubSubClient library.
* Ethernet is supported with the standard Ethernet library on Arduino.
*
* On POSIX systems networking is currently not supported.
*
* No encryptionis implemented in MQTT. Only unencrypted servers can be used.
*
* Buffers are defined above in the mqtt section.
*
* MQTTLENGTH: the length of the mqtt topic, restricted to 32 by default.
* MQTTBLENGTH: the length of the mqtt buffer, 128 by default.
* MQTTNAMELENGTH: the length of the autogenerated mqtt name, 12 by default.
*
* wifisettings.h is the generic network definition file all network settings
* are compiled into the code. BASIC cannot change them at runtime.
*
* Low level network functions are:
*
* netbegin(): start the network
* netstop(): stop the network
* netreconnect(): reconnect the network
* netconnected(): check if the network is connected
*
* BASIC uses these function to control the network and reconnect if
* the connection is lost.
*/
void netbegin();
void netstop();
void netreconnect();
uint8_t netconnected();
/*
* The mqtt prototypes used by BASIC are:
*
* mqttbegin(): start the mqtt client
* mqttsetname(): set the name of the mqtt client. The name is autogenerated.
* mqttstat(s): check the status of the mqtt client
* mqttreconnect(): reconnect the mqtt client
* mqttstate(): get the state of the mqtt client (redunant to mqttstat())
* mqttsubscribe(t): subscribe to a topic
* mqttunsubscribe(): unsubscribe from a topic
* mqttsettopic(t): set the topic of the mqtt client
* mqttouts(s, l): send a string of length l to the mqtt server
* mqttwrite(c): send a character to the mqtt server.
* These two functions work buffered. The write to the MQTT output buffer. Only
* when the buffer is full or a newline is received, the buffer is sent to the
* server.
* mqttread(): read a character from the mqtt input buffer.
* mqttins(s, l): read a line from the mqtt input buffer.
* mqttavailable(): check if characters are available in the mqtt input buffer.
* mqttcheckch(): get the next character from the mqtt input buffer without advancing.
*/
void mqttbegin();
void mqttsetname();
uint8_t mqttstat(uint8_t);
uint8_t mqttreconnect();
uint8_t mqttstate();
void mqttsubscribe(const char*);
void mqttunsubscribe();
void mqttsettopic(const char*);
void mqttouts(const char*, uint16_t);
void mqttwrite(const char);
char mqttread();
uint16_t mqttins(char*, uint16_t);
uint16_t mqttavailable();
char mqttcheckch();
/*
* The callback function of the pubsub client. This is called when a
* message is received from the mqtt server.
*
* The Arduino type byte is used here because it is used this way in Pubsub.
*/
void mqttcallback(char*, byte*, unsigned int);
/*
* IO channel 16 - the file system I/O device.
*
* The file system driver - all methods needed to support BASIC fs access.
*
* Different filesystems need different prefixes and fs objects, these
* filesystems use the stream API in the Arduino world.
*
* The functions to access the filesystem are:
*
* fsbegin(): start the filesystem
* fsstat(s): check the status of the filesystem
* mkfilename(s): make a filename from a string
* rmrootfsprefix(s): remove the prefix from a filename
*
* Different filesystems have different prefixes. In BASIC we
* only show a flat file system with no path names and prefixes.
*
* Supported filesystems are:
*
* SPIFF - the internal flash file system of the ESP32 and ESP8266
* SD - the SD card file system (no formatting)
* EFS - the file system EFS for I2C EEPROMs
* LittleFS - the LittleFS file system on RP2040
* USB devices on Arduino GIGA boards
* Posix and Windows file systems on POSIX systems
*/
void fsbegin();
uint8_t fsstat(uint8_t);
char* mkfilename(const char*);
const char* rmrootfsprefix(const char*);
/*
* File I/O function on an Arduino:
*
* filewrite(c): write a character to a file
* fileread(): read a character from a file
* fileavailable(): check if a character is available in the file
* ifileopen(s): open a file for input
* ifileclose(): close a file for input
* ofileopen(s, m): open a file for output with mode m
* ofileclose(): close a file for output
*
* The wrapper and BASIC currently only support one file for read
* and one file for write.
*/
void filewrite(char);
char fileread();
int fileavailable(); /* is int because some of the fs do this */
uint8_t ifileopen(const char*);
void ifileclose();
uint8_t ofileopen(const char*, const char*);
void ofileclose();
/*
* Directory handling for the catalog function these methods are
* needed for a walkthtrough of one directory.
*
* The logic is:
*
* rootopen()
* while rootnextfile()
* if rootisfile() print rootfilename() rootfilesize()
* rootfileclose()
* rootclose()
*
* rootopen(): opens the root directory
* rootnextfile(): gets the next file in the directory
* rootisfile(): checks if the file is a file or something else
* rootfilename(): gets the name of the file
* rootfilesize(): gets the size of the file
* rootfileclose(): closes the root file
*/
void rootopen();
uint8_t rootnextfile();
uint8_t rootisfile();
const char* rootfilename();
uint32_t rootfilesize();
void rootfileclose();
void rootclose();
/* delete a file, needed in the DELETE command of BASIC */
void removefile(const char*);
/*
* Formatting for fdisk of the internal filesystems. This
* is not implemented for all filesystems.
*/
void formatdisk(uint8_t);
/*
* The Real Time clock. The interface here offers the values as number_t
* combining all values.
*
* On Arduino, he code does not use an RTC library any more all the
* RTC support is builtin now for standard I2C clocks.
*
* A clock must activate the macro #define HASCLOCK to make the clock
* available in BASIC.
*
* Four software models are supported in runtime.cpp for Arduino:
* - Built-in clocks of STM32, MKR, and ESP32 are supported by default.
* - I2C clocks can be activated: DS1307, DS3231, and DS3232
* - A Real Time Clock emulation using millis()
*
* On POSIX the standard time functions are used and mapped to this API.
*
* rtcget(r) accesses the internal registers of the clock.
* r==0 is the seconds, r==1 the minutes, r==2 the hours, r==3 the
* day of week, r==4 the day, r==5 the month, r==6 the year.
* The day of the week feature is not supported by all clocks.
* rtcset(r, v) sets the internal registers of the clock.
*
* On I2C clocks with NVRAM the registers 7-255 are accessed as
* memory cells through these functions.
*
* rtcbegin() is called at startup to initialize the clock, normally
* a dummy function.
*
* rtctimetoutime() converts the clock time to a unix time number.
* rtcutimetotime() converts the unix time number to a clock time.
* Both are private functions of the clock emulation.
*
* Code in these two functions is taken from the German Wikipedia
* article on Unix time. https://de.wikipedia.org/wiki/Unixzeit
*/
void rtcbegin();
uint16_t rtcget(uint8_t);
void rtcset(uint8_t, uint16_t);
void rtctimetoutime();
void rtcutimetotime();
/*
* Arduino Sensor library code
* The sensorread() is a generic function called by
* SENSOR basic function and command. The first argument
* is the sensor and the second argument the value.
* sensorread(n, 0) checks if the sensorstatus.
*/
void sensorbegin();
float sensorread(uint8_t, uint8_t);
/*
* Experimental code to drive SPI SRAM
*
* Currently only the 23LCV512 is implemented, assuming a 64kB SRAM.
* Part of code is taken in part from the SRAMsimple library.
*
* Two buffers are implemented:
*
* - a ro buffer used by memread, this buffer is mainly reading the token
* stream at runtime.
* - a rw buffer used by memread2 and memwrite2, this buffer is mainly accessing
* the heap at runtime. In interactive mode this is also the interface to read
* and write program code to memory.
*
*/
/* the RAM begin method sets the RAM to sequential mode */
uint16_t spirambegin();
int8_t spiramrawread(uint16_t);
void spiram_bufferread(uint16_t, int8_t*, uint16_t);
void spiram_bufferwrite(uint16_t, int8_t*, uint16_t);
int8_t spiram_robufferread(uint16_t);
void spiram_rwbufferflush(); /* flush the buffer */
int8_t spiram_rwbufferread(uint16_t);
void spiram_rwbufferwrite(uint16_t, int8_t); /* the buffered file write */
void spiramrawwrite(uint16_t, int8_t); /* the simple unbuffered byte write, with a cast to signed char */
// defined RUNTIMEH
#endif