import itertools import math from typing import Dict, List from pyrep.objects.dummy import Dummy from pyrep.objects.joint import Joint from pyrep.objects.object import Object from pyrep.objects.shape import Shape from pyrep.objects.proximity_sensor import ProximitySensor from rlbench.backend.spawn_boundary import SpawnBoundary from rlbench.backend.task import Task from rlbench.backend.conditions import Condition, ConditionSet, DetectedCondition, NothingGrasped NUM_TARGETS = 4 class JointTriggerCondition(Condition): def __init__(self, joint: Joint, position: float): """in radians if revoloute, or meters if prismatic""" self._joint = joint self._original_pos = joint.get_joint_position() self._pos = position self._done = False def condition_met(self): met = math.fabs( self._joint.get_joint_position() - self._original_pos) > self._pos if met: self._done = True return self._done, False class DetectedTriggerCondition(Condition): def __init__(self, obj: Object, detector: ProximitySensor, negated: bool = False): self._obj = obj self._detector = detector self._negated = negated self._done = False def condition_met(self): met = self._detector.is_detected(self._obj) if self._negated: met = not met if met: self._done = True return self._done, False class PutBlockBack(Task): def init_task(self) -> None: self._block = Shape("block") self._detectors = [ProximitySensor(f"success{i+1}") for i in range(NUM_TARGETS)] self._targets = [Shape(f"target{i+1}") for i in range(NUM_TARGETS)] self._button = Shape("push_buttons_target1") self._button_joint = Joint("target_button_joint1") self._center_detector = ProximitySensor("success0") self.spawn_boundary = SpawnBoundary([Shape("boundary")]) self.register_graspable_objects([self._block]) self.goal_conditions = [] def init_episode(self, index: int) -> List[str]: target_patch = self._targets[index] target_detector = self._detectors[index] self.spawn_boundary.clear() self.spawn_boundary.sample(self._button, min_distance=0.05) # Set the position of the block to be the initial target XY ------------ x, y, _ = target_patch.get_position() _, _, z = self._block.get_position() self._block.set_position([x, y, z]) waypoint1 = Dummy("waypoint1") _, _, z = waypoint1.get_position() waypoint1.set_position([x, y, z]) waypoint10 = Dummy("waypoint10") _, _, z = waypoint10.get_position() waypoint10.set_position([x, y, z]) waypoint11 = Dummy("waypoint11") _, _, z = waypoint11.get_position() waypoint11.set_position([x, y, z]) # ---------------------------------------------------------------------- self.goal_conditions = [ # Checks that the block was lifted from the table DetectedTriggerCondition(self._block, target_detector, negated=True), # Checks that the cube was placed at the center of the table DetectedTriggerCondition(self._block, self._center_detector), # Checks that the button was pressed JointTriggerCondition(self._button_joint, 0.003), # Checks that the block was returned back to its original position DetectedCondition(self._block, target_detector), # Checks that nothing is still grasped NothingGrasped(self.robot.gripper), ] condition_set = ConditionSet(self.goal_conditions, False) # type: ignore self.register_success_conditions([condition_set]) return ['move the block on the color patch to the center, then press the button, and finally move the block back to where it was placed'] def step(self) -> None: if len(self.goal_conditions) < 1: return met1, _ = self.goal_conditions[0].condition_met() #print(f"first condition met: {met1}") met2, _ = self.goal_conditions[1].condition_met() #print(f"second condition met: {met2}") met3, _ = self.goal_conditions[2].condition_met() #print(f"third condition met: {met3}") met4, _ = self.goal_conditions[3].condition_met() #print(f"fourth condition met: {met4}") met5, _ = self.goal_conditions[4].condition_met() #print(f"fifth condition met: {met5}") def variation_count(self) -> int: return 4 def is_static_workspace(self) -> bool: return True