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#!/usr/bin/env python
# -*- coding: utf-8 -*-
# Copyright 2023 The OpenRL Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import numpy as np
# Area.
THIRD_X = 0.3
BOX_X = 0.7
MAX_X = 1.0
BOX_Y = 0.24
MAX_Y = 0.42
# Actions.
IDLE = 0
LEFT = 1
TOP_LEFT = 2
TOP = 3
TOP_RIGHT = 4
RIGHT = 5
BOTTOM_RIGHT = 6
BOTTOM = 7
BOTTOM_LEFT = 8
LONG_PASS = 9
HIGH_PASS = 10
SHORT_PASS = 11
SHOT = 12
SPRINT = 13
RELEASE_DIRECTION = 14
RELEASE_SPRINT = 15
SLIDING = 16
DRIBBLE = 17
RELEASE_DRIBBLE = 18
STICKY_LEFT = 0
STICKY_TOP_LEFT = 1
STICKY_TOP = 2
STICKY_TOP_RIGHT = 3
STICKY_RIGHT = 4
STICKY_BOTTOM_RIGHT = 5
STICKY_BOTTOM = 6
STICKY_BOTTOM_LEFT = 7
RIGHT_ACTIONS = [TOP_RIGHT, RIGHT, BOTTOM_RIGHT, TOP, BOTTOM]
LEFT_ACTIONS = [TOP_LEFT, LEFT, BOTTOM_LEFT, TOP, BOTTOM]
BOTTOM_ACTIONS = [BOTTOM_LEFT, BOTTOM, BOTTOM_RIGHT, LEFT, RIGHT]
TOP_ACTIONS = [TOP_LEFT, TOP, TOP_RIGHT, LEFT, RIGHT]
ALL_DIRECTION_ACTIONS = [LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT, BOTTOM, BOTTOM_LEFT]
ALL_DIRECTION_VECS = [(-1, 0), (-1, -1), (0, -1), (1, -1), (1, 0), (1, 1), (0, 1), (-1, 1)]
def get_direction_action(available_action, sticky_actions, forbidden_action, target_action, active_direction, need_sprint):
available_action = np.zeros(19)
available_action[forbidden_action] = 0
available_action[target_action] = 1
if need_sprint:
available_action[RELEASE_SPRINT] = 0
if sticky_actions[8] == 0:
available_action = np.zeros(19)
available_action[SPRINT] = 1
else:
available_action[SPRINT] = 0
if sticky_actions[8] == 1:
available_action = np.zeros(19)
available_action[RELEASE_SPRINT] = 1
return available_action
def openrl_obs_deal(obs):
direction_x_bound = 0.03
direction_y_bound = 0.02
ball_direction_x_bound = 0.15
ball_direction_y_bound = 0.07
ball_direction_z_bound = 4
ball_rotation_x_bound = 0.0005
ball_rotation_y_bound = 0.0004
ball_rotation_z_bound = 0.015
active_id = [obs["active"]]
assert active_id[0] < 11 and active_id[0] >= 0, "active id is wrong, active id = {}".format(active_id[0])
# left team 88
left_position = np.concatenate(obs["left_team"])
left_direction = np.concatenate(obs["left_team_direction"])
left_tired_factor = obs["left_team_tired_factor"]
left_yellow_card = obs["left_team_yellow_card"]
left_red_card = ~obs["left_team_active"]
left_offside = np.zeros(11)
if obs["ball_owned_team"] == 0:
left_offside_line = max(0, obs["ball"][0], np.sort(obs["right_team"][:, 0])[-2])
left_offside = obs["left_team"][:, 0] > left_offside_line
left_offside[obs["ball_owned_player"]] = False
new_left_direction = left_direction.copy()
for counting in range(len(new_left_direction)):
new_left_direction[counting] = new_left_direction[counting] / direction_x_bound if counting % 2 == 0 else new_left_direction[counting] / direction_y_bound
left_team = np.concatenate([
left_position,
new_left_direction,
left_tired_factor,
left_yellow_card,
left_red_card,
left_offside,
]).astype(np.float64)
# right team 88
right_position = np.concatenate(obs["right_team"])
right_direction = np.concatenate(obs["right_team_direction"])
right_tired_factor = obs["right_team_tired_factor"]
right_yellow_card = obs["right_team_yellow_card"]
right_red_card = ~obs["right_team_active"]
right_offside = np.zeros(11)
if obs["ball_owned_team"] == 1:
right_offside_line = min(0, obs["ball"][0], np.sort(obs["left_team"][:, 0])[1])
right_offside = obs["right_team"][:, 0] < right_offside_line
right_offside[obs["ball_owned_player"]] = False
new_right_direction = right_direction.copy()
for counting in range(len(new_right_direction)):
new_right_direction[counting] = new_right_direction[counting] / direction_x_bound if counting % 2 == 0 else new_right_direction[counting] / direction_y_bound
right_team = np.concatenate([
right_position,
new_right_direction,
right_tired_factor,
right_yellow_card,
right_red_card,
right_offside,
]).astype(np.float64)
# active 18
sticky_actions = obs["sticky_actions"][:10]
active_position = obs["left_team"][obs["active"]]
active_direction = obs["left_team_direction"][obs["active"]]
active_tired_factor = left_tired_factor[obs["active"]]
active_yellow_card = left_yellow_card[obs["active"]]
active_red_card = left_red_card[obs["active"]]
active_offside = left_offside[obs["active"]]
new_active_direction = active_direction.copy()
new_active_direction[0] /= direction_x_bound
new_active_direction[1] /= direction_y_bound
active_player = np.concatenate([
sticky_actions,
active_position,
new_active_direction,
[active_tired_factor],
[active_yellow_card],
[active_red_card],
[active_offside],
]).astype(np.float64)
# relative 69
relative_ball_position = obs["ball"][:2] - active_position
distance2ball = np.linalg.norm(relative_ball_position)
relative_left_position = obs["left_team"] - active_position
distance2left = np.linalg.norm(relative_left_position, axis=1)
relative_left_position = np.concatenate(relative_left_position)
relative_right_position = obs["right_team"] - active_position
distance2right = np.linalg.norm(relative_right_position, axis=1)
relative_right_position = np.concatenate(relative_right_position)
relative_info = np.concatenate([
relative_ball_position,
[distance2ball],
relative_left_position,
distance2left,
relative_right_position,
distance2right,
]).astype(np.float64)
active_info = np.concatenate([active_player, relative_info]) # 87
# ball info 12
ball_owned_team = np.zeros(3)
ball_owned_team[obs["ball_owned_team"] + 1] = 1.0
new_ball_direction = obs["ball_direction"].copy()
new_ball_rotation = obs['ball_rotation'].copy()
for counting in range(len(new_ball_direction)):
if counting % 3 == 0:
new_ball_direction[counting] /= ball_direction_x_bound
new_ball_rotation[counting] /= ball_rotation_x_bound
if counting % 3 == 1:
new_ball_direction[counting] /= ball_direction_y_bound
new_ball_rotation[counting] /= ball_rotation_y_bound
if counting % 3 == 2:
new_ball_direction[counting] /= ball_direction_z_bound
new_ball_rotation[counting] /= ball_rotation_z_bound
ball_info = np.concatenate([
obs["ball"],
new_ball_direction,
ball_owned_team,
new_ball_rotation
]).astype(np.float64)
# ball owned player 23
ball_owned_player = np.zeros(23)
if obs["ball_owned_team"] == 1: # 对手
ball_owned_player[11 + obs['ball_owned_player']] = 1.0
ball_owned_player_pos = obs['right_team'][obs['ball_owned_player']]
ball_owned_player_direction = obs["right_team_direction"][obs['ball_owned_player']]
ball_owner_tired_factor = right_tired_factor[obs['ball_owned_player']]
ball_owner_yellow_card = right_yellow_card[obs['ball_owned_player']]
ball_owner_red_card = right_red_card[obs['ball_owned_player']]
ball_owner_offside = right_offside[obs['ball_owned_player']]
elif obs["ball_owned_team"] == 0:
ball_owned_player[obs['ball_owned_player']] = 1.0
ball_owned_player_pos = obs['left_team'][obs['ball_owned_player']]
ball_owned_player_direction = obs["left_team_direction"][obs['ball_owned_player']]
ball_owner_tired_factor = left_tired_factor[obs['ball_owned_player']]
ball_owner_yellow_card = left_yellow_card[obs['ball_owned_player']]
ball_owner_red_card = left_red_card[obs['ball_owned_player']]
ball_owner_offside = left_offside[obs['ball_owned_player']]
else:
ball_owned_player[-1] = 1.0
ball_owned_player_pos = np.zeros(2)
ball_owned_player_direction = np.zeros(2)
relative_ball_owner_position = np.zeros(2)
distance2ballowner = np.zeros(1)
ball_owner_info = np.zeros(4)
if obs["ball_owned_team"] != -1:
relative_ball_owner_position = ball_owned_player_pos - active_position
distance2ballowner = [np.linalg.norm(relative_ball_owner_position)]
ball_owner_info = np.concatenate([
[ball_owner_tired_factor],
[ball_owner_yellow_card],
[ball_owner_red_card],
[ball_owner_offside]
])
new_ball_owned_player_direction = ball_owned_player_direction.copy()
new_ball_owned_player_direction[0] /= direction_x_bound
new_ball_owned_player_direction[1] /= direction_y_bound
ball_own_active_info = np.concatenate([
ball_info, # 12
ball_owned_player, # 23
active_position, # 2
new_active_direction, # 2
[active_tired_factor], # 1
[active_yellow_card], # 1
[active_red_card], # 1
[active_offside], # 1
relative_ball_position, # 2
[distance2ball], # 1
ball_owned_player_pos, # 2
new_ball_owned_player_direction, # 2
relative_ball_owner_position, # 2
distance2ballowner, # 1
ball_owner_info # 4
])
# match state
game_mode = np.zeros(7)
game_mode[obs["game_mode"]] = 1.0
goal_diff_ratio = (obs["score"][0] - obs["score"][1]) / 5
steps_left_ratio = obs["steps_left"] / 3001
match_state = np.concatenate([
game_mode,
[goal_diff_ratio],
[steps_left_ratio],
]).astype(np.float64)
# available action
available_action = np.ones(19)
available_action[IDLE] = 0
available_action[RELEASE_DIRECTION] = 0
should_left = False
if obs["game_mode"] == 0:
active_x = active_position[0]
counting_right_enemy_num = 0
counting_right_teammate_num = 0
counting_left_teammate_num = 0
for enemy_pos in obs["right_team"][1:]:
if active_x < enemy_pos[0]:
counting_right_enemy_num += 1
for teammate_pos in obs["left_team"][1:]:
if active_x < teammate_pos[0]:
counting_right_teammate_num += 1
if active_x > teammate_pos[0]:
counting_left_teammate_num += 1
if active_x > obs['ball'][0] + 0.05:
if counting_left_teammate_num < 2:
if obs['ball_owned_team'] != 0:
should_left = True
if should_left:
available_action = get_direction_action(available_action, sticky_actions, RIGHT_ACTIONS, [LEFT, BOTTOM_LEFT, TOP_LEFT], active_direction, True)
if (abs(relative_ball_position[0]) > 0.75 or abs(relative_ball_position[1]) > 0.5):
all_directions_vecs = [np.array(v) / np.linalg.norm(np.array(v)) for v in ALL_DIRECTION_VECS]
best_direction = np.argmax([np.dot(relative_ball_position, v) for v in all_directions_vecs])
target_direction = ALL_DIRECTION_ACTIONS[best_direction]
forbidden_actions = ALL_DIRECTION_ACTIONS.copy()
forbidden_actions.remove(target_direction)
available_action = get_direction_action(available_action, sticky_actions, forbidden_actions, [target_direction], active_direction, True)
if_i_hold_ball = (obs["ball_owned_team"] == 0 and obs["ball_owned_player"] == obs['active'])
ball_pos_offset = 0.05
no_ball_pos_offset = 0.03
active_x, active_y = active_position[0], active_position[1]
if_outside = False
if active_x <= (-1 + no_ball_pos_offset) or (if_i_hold_ball and active_x <= (-1 + ball_pos_offset)):
if_outside = True
action_index = LEFT_ACTIONS
target_direction = RIGHT
elif active_x >= (1 - no_ball_pos_offset) or (if_i_hold_ball and active_x >= (1 - ball_pos_offset)):
if_outside = True
action_index = RIGHT_ACTIONS
target_direction = LEFT
elif active_y >= (0.42 - no_ball_pos_offset) or (if_i_hold_ball and active_y >= (0.42 - ball_pos_offset)):
if_outside = True
action_index = BOTTOM_ACTIONS
target_direction = TOP
elif active_y <= (-0.42 + no_ball_pos_offset) or (if_i_hold_ball and active_x <= (-0.42 + ball_pos_offset)):
if_outside = True
action_index = TOP_ACTIONS
target_direction = BOTTOM
if obs["game_mode"] in [1, 2, 3, 4, 5]:
left2ball = np.linalg.norm(obs["left_team"] - obs["ball"][:2], axis=1)
right2ball = np.linalg.norm(obs["right_team"] - obs["ball"][:2], axis=1)
if np.min(left2ball) < np.min(right2ball) and obs["active"] == np.argmin(left2ball):
if_outside = False
elif obs["game_mode"] in [6]:
if obs["ball"][0] > 0 and active_position[0] > BOX_X:
if_outside = False
if if_outside:
available_action = get_direction_action(available_action, sticky_actions, action_index, [target_direction], active_direction, False)
if np.sum(sticky_actions[:8]) == 0:
available_action[RELEASE_DIRECTION] = 0
if sticky_actions[8] == 0:
available_action[RELEASE_SPRINT] = 0
else:
available_action[SPRINT] = 0
if sticky_actions[9] == 0:
available_action[RELEASE_DRIBBLE] = 0
else:
available_action[DRIBBLE] = 0
if active_position[0] < 0.4 or abs(active_position[1]) > 0.3:
available_action[SHOT] = 0
if obs["game_mode"] == 0:
if obs["ball_owned_team"] == -1:
available_action[DRIBBLE] = 0
if distance2ball >= 0.05:
available_action[SLIDING] = 0
available_action[[LONG_PASS, HIGH_PASS, SHORT_PASS, SHOT]] = 0
elif obs["ball_owned_team"] == 0:
available_action[SLIDING] = 0
if distance2ball >= 0.05:
available_action[[LONG_PASS, HIGH_PASS, SHORT_PASS, SHOT, DRIBBLE]] = 0
elif obs["ball_owned_team"] == 1:
available_action[DRIBBLE] = 0
if distance2ball >= 0.05:
available_action[[LONG_PASS, HIGH_PASS, SHORT_PASS, SHOT, SLIDING]] = 0
elif obs["game_mode"] in [1, 2, 3, 4, 5]:
left2ball = np.linalg.norm(obs["left_team"] - obs["ball"][:2], axis=1)
right2ball = np.linalg.norm(obs["right_team"] - obs["ball"][:2], axis=1)
if np.min(left2ball) < np.min(right2ball) and obs["active"] == np.argmin(left2ball):
available_action[[SPRINT, RELEASE_SPRINT, SLIDING, DRIBBLE, RELEASE_DRIBBLE]] = 0
else:
available_action[[LONG_PASS, HIGH_PASS, SHORT_PASS, SHOT]] = 0
available_action[[SLIDING, DRIBBLE, RELEASE_DRIBBLE]] = 0
elif obs["game_mode"] == 6:
if obs["ball"][0] > 0 and active_position[0] > BOX_X:
available_action[[LONG_PASS, HIGH_PASS, SHORT_PASS]] = 0
available_action[[SPRINT, RELEASE_SPRINT, SLIDING, DRIBBLE, RELEASE_DRIBBLE]] = 0
else:
available_action[[LONG_PASS, HIGH_PASS, SHORT_PASS, SHOT]] = 0
available_action[[SLIDING, DRIBBLE, RELEASE_DRIBBLE]] = 0
obs = np.concatenate([
active_id, # 1
active_info, # 87
ball_own_active_info, # 57
left_team, # 88
right_team, # 88
match_state, # 9
])
share_obs = np.concatenate([
ball_info, # 12
ball_owned_player, # 23
left_team, # 88
right_team, # 88
match_state, # 9
])
assert available_action.sum() > 0
return dict(
obs=obs,
share_obs=share_obs,
available_action=available_action,
)
def _t2n(x):
return x.detach().cpu().numpy()
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